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- variables:
- {kosz::site::%player%} = 1
- every 1 seconds:
- loop all dropped items in world "world":
- add loop-entity to {kosz::*}
- clear loop-entity
- command /kosz [<text>]:
- trigger:
- if arg 1 is not set:
- set {_rows} to (size of {kosz::*} / 9)
- set {_rows} to rounded up {_rows}
- open chest with {_rows} rows named "&7Kosz &6%{kosz::site::%player%}%"
- set {_slot} to 0
- set {_site} to (53 * {kosz::site::%player%})
- loop {kosz::*}:
- if loop-index >= {_site}:
- if loop-index < {_site} * 52
- add loop-value to {_kosz::*}
- loop {_kosz::*}:
- set slot {_slot} of current inventory of player to loop-value
- remove lool-value from {_kosz::*}
- add 1 to {_slot}
- if {kosz::site::%player%} = 1:
- format slot {_rows} * 9 of player to green wool named "&2Nastepna strona" to run [close player's inventory->add 1 to {kosz::site::%player%}->execute player command"kosz"]
- if {kosz::site::%player%} > 1:
- format slot {_rows} * 9 of player to green wool named "&2Nastepna strona" to run [close player's inventory->add 1 to {kosz::site::%player%}->execute player command"kosz"]
- format slot ({_rows} * 9) - 8 of player to red wool named "&4Poprzednia strona" to run [close player's inventory->remove 1 from {kosz::site::%player%}->execute player command"kosz"]
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