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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 11
- -fov 0.55
- -ogl_spec 80
- -spec_static 1.5
- -spec_point 1.5
- -spec_tube 1.8
- -ambient_factor 120
- -missile_lighting
- -3dshockwave
- -post_process
- -bloom_intensity 42
- -fxaa_preset 9
- -merged_ibos
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod bp2-collision,blueplanet2,blueplanet,mediavps_3612
- -new_collision
- -fullscreen_window
- -output_scripting
- Building file index...
- Found root pack 'E:\Freespace2\blueplanet2\bp2-adv-visuals.vp' with a checksum of 0x241c257f
- Found root pack 'E:\Freespace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x51171798
- Found root pack 'E:\Freespace2\blueplanet2\bp2-core.vp' with a checksum of 0xfd0f3484
- Found root pack 'E:\Freespace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xefd127ab
- Found root pack 'E:\Freespace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x96678520
- Found root pack 'E:\Freespace2\blueplanet\bp-adv-core.vp' with a checksum of 0x2851edb0
- Found root pack 'E:\Freespace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0x1541da12
- Found root pack 'E:\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xcc452f9d
- Found root pack 'E:\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
- Found root pack 'E:\Freespace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
- Found root pack 'E:\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
- Found root pack 'E:\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x44c7e8dd
- Found root pack 'E:\Freespace2\mediavps_3612\0SathMod.vp' with a checksum of 0xbd01c0f0
- Found root pack 'E:\Freespace2\mediavps_3612\fs2_primaries.vp' with a checksum of 0xbfadf6e9
- Found root pack 'E:\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'E:\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'E:\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'E:\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'E:\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
- Found root pack 'E:\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
- Found root pack 'E:\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'E:\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'E:\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'E:\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'E:\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'E:\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
- Found root pack 'E:\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'E:\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'E:\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\Freespace2\bp2-collision\' ... 2 files
- Searching root 'E:\Freespace2\blueplanet2\' ... 46 files
- Searching root pack 'E:\Freespace2\blueplanet2\bp2-adv-visuals.vp' ... 31 files
- Searching root pack 'E:\Freespace2\blueplanet2\bp2-audio1.vp' ... 156 files
- Searching root pack 'E:\Freespace2\blueplanet2\bp2-core.vp' ... 75 files
- Searching root pack 'E:\Freespace2\blueplanet2\bp2-visuals1.vp' ... 634 files
- Searching root pack 'E:\Freespace2\blueplanet2\bp2-visuals2.vp' ... 2009 files
- Searching root 'E:\Freespace2\blueplanet\' ... 14 files
- Searching root pack 'E:\Freespace2\blueplanet\bp-adv-core.vp' ... 2 files
- Searching root pack 'E:\Freespace2\blueplanet\bp-adv-visuals.vp' ... 403 files
- Searching root pack 'E:\Freespace2\blueplanet\bp-audio1.vp' ... 41 files
- Searching root pack 'E:\Freespace2\blueplanet\bp-audio2.vp' ... 685 files
- Searching root pack 'E:\Freespace2\blueplanet\bp-core.vp' ... 52 files
- Searching root pack 'E:\Freespace2\blueplanet\bp-visuals1.vp' ... 374 files
- Searching root pack 'E:\Freespace2\blueplanet\bp-visuals2.vp' ... 1488 files
- Searching root 'E:\Freespace2\mediavps_3612\' ... 367 files
- Searching root pack 'E:\Freespace2\mediavps_3612\0SathMod.vp' ... 26 files
- Searching root pack 'E:\Freespace2\mediavps_3612\fs2_primaries.vp' ... 32 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'E:\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'E:\Freespace2\' ... 198 files
- Searching root pack 'E:\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
- Searching root pack 'E:\Freespace2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'E:\Freespace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'E:\Freespace2\Root_fs2.vp' ... 157 files
- Searching root pack 'E:\Freespace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\Freespace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\Freespace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\Freespace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\Freespace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\Freespace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\Freespace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\Freespace2\warble_fs2.vp' ... 52 files
- Found 42 roots and 20932 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (VIA High Definition Audio)
- Capture device: Stereo Mix (VIA High Definition
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 460/PCIe/SSE2
- OpenGL Version : 4.2.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table : Using Standard Loops For SEXP Arguments
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Outputting scripting metadata...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TBM => Starting parse of 'bp2-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp-mfl.tbm' ...
- TBM => Starting parse of 'bp-advanced-mfl.tbm' ...
- WARNING: "Muzzle flash "BP_Cmuzzle_tiny" already exists! Using existing entry instead." at muzzleflash.cpp:145
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'bp2-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'bp-advanced-wep.tbm' ...
- TBM => Starting parse of 'bp2-wep.tbm' ...
- Ignoring free flight speed for weapon 'Trebuchet#Aegis'
- TBM => Starting parse of 'test-wep.tbm' ...
- Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'Sath-shp.tbm' ...
- TBM => Starting parse of 'NewSeth-shp.tbm' ...
- TBM => Starting parse of 'boa-shp.tbm' ...
- TBM => Starting parse of 'artemistest-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- TBM => Starting parse of 'chimera-shp.tbm' ...
- TBM => Starting parse of 'bp2-shp.tbm' ...
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- ANI objective1 with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- loading animated cursor "cursor"
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 467
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1)
- Someone passed an extension to bm_load_animation for file 'IconRankMini.ani'
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- Frame 0 too long!!: frametime = 0.268 (0.268)
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BARRACKS_MENU (6)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 95 frames at 30 fps.
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bp2-00.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 294
- Ending mission message count : 296
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'nighthawk.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'nighthawk.pof'.
- IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
- Submodel 'detail-1b' is detail level 1 of 'detail-1a'
- Loading model 'KarunaMk1.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
- IBX: Found a good IBX to read for 'KarunaMk1.pof'.
- IBX-DEBUG => POF checksum: 0x9b90f1d4, IBX checksum: 0xa7aac05d -- "KarunaMk1.pof"
- Submodel 'engine01b' is detail level 1 of 'engine01a'
- Submodel 'engine01c' is detail level 2 of 'engine01a'
- Submodel 'engine01d' is detail level 3 of 'engine01a'
- Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
- Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
- Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
- Submodel 'engine02b' is detail level 1 of 'engine02a'
- Submodel 'engine02c' is detail level 2 of 'engine02a'
- Submodel 'engine02d' is detail level 3 of 'engine02a'
- Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
- Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
- Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
- Submodel 'engine03b' is detail level 1 of 'engine03a'
- Submodel 'engine03c' is detail level 2 of 'engine03a'
- Submodel 'engine03d' is detail level 3 of 'engine03a'
- Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
- Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
- Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
- Submodel 'engine04b' is detail level 1 of 'engine04a'
- Submodel 'engine04c' is detail level 2 of 'engine04a'
- Submodel 'engine04d' is detail level 3 of 'engine04a'
- Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
- Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
- Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
- Submodel 'rotatorb' is detail level 1 of 'rotatora'
- Submodel 'rotatorc' is detail level 2 of 'rotatora'
- Submodel 'rotatord' is detail level 3 of 'rotatora'
- Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
- Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
- Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
- Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
- Loading model 'LargeStarbase2.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
- IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
- IBX-DEBUG => POF checksum: 0xc91f26cb, IBX checksum: 0x24217ca5 -- "LargeStarbase2.pof"
- Loading model 'Torrent.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'Torrent.pof'.
- IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
- Loading model 'raynor.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
- IBX: Found a good IBX to read for 'raynor.pof'.
- IBX-DEBUG => POF checksum: 0x9b9ac3c6, IBX checksum: 0x9887f033 -- "raynor.pof"
- Loading model 'corvette3t-03.pof'
- IBX: Found a good IBX to read for 'corvette3t-03.pof'.
- IBX-DEBUG => POF checksum: 0x9142af71, IBX checksum: 0xf793794d -- "corvette3t-03.pof"
- Loading model 'corvette3t-01.pof'
- IBX: Found a good IBX to read for 'corvette3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x25cd79cf, IBX checksum: 0xf0abe673 -- "corvette3t-01.pof"
- Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (204 in-use).
- Loading model 'corvette3t-04.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette3t-04.pof
- Potential problem found: Unrecognized subsystem type 'deck', believed to be in ship corvette3t-04.pof
- IBX: Found a good IBX to read for 'corvette3t-04.pof'.
- IBX-DEBUG => POF checksum: 0x78973ff2, IBX checksum: 0x5f6de06a -- "corvette3t-04.pof"
- Loading model 'cruiser3t-01.pof'
- IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
- Loading model 'FtUhlan.pof'
- IBX: Found a good IBX to read for 'FtUhlan.pof'.
- IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
- Submodel 'Uhland' is detail level 3 of 'Uhlana'
- Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
- Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
- Loading model 'jackal-e.pof'
- Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
- IBX: Found a good IBX to read for 'jackal-e.pof'.
- IBX-DEBUG => POF checksum: 0xd2c680d1, IBX checksum: 0xcb105e3a -- "jackal-e.pof"
- Loading model 'fighter2t-04.pof'
- IBX: Found a good IBX to read for 'fighter2t-04.pof'.
- IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
- Loading model 'boanerges.pof'
- IBX: Found a good IBX to read for 'boanerges.pof'.
- IBX-DEBUG => POF checksum: 0x7ceb01f5, IBX checksum: 0xea6175f0 -- "boanerges.pof"
- Loading model 'Wraith.pof'
- Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
- IBX: Found a good IBX to read for 'Wraith.pof'.
- IBX-DEBUG => POF checksum: 0x14cb096a, IBX checksum: 0x58502e68 -- "Wraith.pof"
- Loading model 'corvette2t-01.pof'
- IBX: Found a good IBX to read for 'corvette2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
- Loading model 'kadmos.pof'
- IBX: Found a good IBX to read for 'kadmos.pof'.
- IBX-DEBUG => POF checksum: 0x2bb9b07f, IBX checksum: 0x1349759e -- "kadmos.pof"
- Allocating space for at least 11 new ship subsystems ... a total of 600 is now available (404 in-use).
- Loading model 'GTT_Corsair.pof'
- IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
- IBX-DEBUG => POF checksum: 0x31d30f0e, IBX checksum: 0xd20321e3 -- "GTT_Corsair.pof"
- Loading model 'florence2.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence2.pof
- IBX: Found a good IBX to read for 'florence2.pof'.
- IBX-DEBUG => POF checksum: 0x4f280215, IBX checksum: 0xc1a533bb -- "florence2.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'europa.pof'
- Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'europa.pof'.
- IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Loading model 'uefsupport.pof'
- IBX: Found a good IBX to read for 'uefsupport.pof'.
- IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
- Allocating space for at least 510 new ship subsystems ... a total of 1000 is now available (450 in-use).
- About to page in ships!
- ANI shieldft-04 with size 112x93 (27.3% wasted)
- ANI shieldbt-01 with size 112x93 (27.3% wasted)
- ANI shieldlancer with size 112x93 (27.3% wasted)
- ANI shieldjackal with size 112x93 (27.3% wasted)
- ANI shieldwraith with size 112x93 (27.3% wasted)
- WARNING: "Could not load in the HUD shield ani: shieldainsarii" at hudshield.cpp:194
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- Loading model 'avenger3.pof'
- Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'avenger3.pof'.
- IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
- Loading model 'VulcanGUN.pof'
- Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'VulcanGUN.pof'.
- IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
- Loading model 'FB11a.pof'
- Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'FB11a.pof'.
- IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
- Loading model 'Talon.pof'
- Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Talon.pof'.
- IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
- Loading model 'TachyionGUN.pof'
- Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'TachyionGUN.pof'.
- IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
- Loading model 'Redeemer.pof'
- Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Redeemer.pof'.
- IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
- BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 95 frames at 30 fps.
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
- Loading model 'belial.pof'
- IBX: Found a good IBX to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'helios.pof'
- IBX: Found a good IBX to read for 'helios.pof'.
- IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Longbow.pof'
- IBX: Found a good IBX to read for 'Longbow.pof'.
- IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
- Loading model 'dirk1pod.pof'
- Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dirk1pod.pof'.
- IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
- Loading model 'dart.pof'
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
- Loading model 'swarmpod.pof'
- Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'swarmpod.pof'.
- IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
- Loading model 'InterceptorT.pof'
- IBX: Found a good IBX to read for 'InterceptorT.pof'.
- IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
- Loading model 'DirkPodHC.pof'
- Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'DirkPodHC.pof'.
- IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
- Loading model 'Slammer.pof'
- IBX: Found a good IBX to read for 'Slammer.pof'.
- IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
- Loading model 'SlammerPOD.pof'
- Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'SlammerPOD.pof'.
- IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
- Loading model 'paveway12.pof'
- IBX: Found a good IBX to read for 'paveway12.pof'.
- IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
- Loading model 'paveway12rack.pof'
- Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'paveway12rack.pof'.
- IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
- Loading model 'hellfire.pof'
- IBX: Found a good IBX to read for 'hellfire.pof'.
- IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
- Loading model 'hellfireEXT.pof'
- Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'hellfireEXT.pof'.
- IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
- Loading model 'MissileM.pof'
- IBX: Found a good IBX to read for 'MissileM.pof'.
- IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
- BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
- Loading model 'GBU-240.pof'
- IBX: Found a good IBX to read for 'GBU-240.pof'.
- IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- Loading model 'SlammerCluster.pof'
- IBX: Found a good IBX to read for 'SlammerCluster.pof'.
- IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shieldft-04.ani with size 112x93 (27.3% wasted)
- ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
- ANI shieldlancer.ani with size 112x93 (27.3% wasted)
- ANI shieldjackal.ani with size 112x93 (27.3% wasted)
- ANI shieldwraith.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2723/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 808, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf aurora
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf kulas
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf comanche
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf seminole
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf cherokee
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb yurok
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb navajo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc hyperion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtcv chimera
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtcv bellerophon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtd titan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd raynor
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtl anemoi
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: orion refit
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: alliance jump gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: sj dante
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan preserver
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan arbiter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: vishnan sacred keeper
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: vishnan missionary
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan preacher
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan seeker
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan inquisitor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan protector
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uefg karuna
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf atalanta
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf nyx
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf draco
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb rhea
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtcv diomedes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvl tawaret
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uef uhlan
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef kentauroi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef uriel
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef izra'il
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef lao tze
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef ainsarii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ueb durga
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ueb vajradhara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uem florence
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uet kadmos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uet corsair
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uet upanishad
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uea oculus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: uec sanctus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uefg narayana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ued solaris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ues centaur
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uefr demeter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: uec-dem
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uei kumari
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: intrasystem gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uei bretonia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: scimitar
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: vishnan huge turret
- BEI: 0.2
- BEDu: 90
- BEDi: 45
- Class: hred
- BEI: 0.2
- BEDu: 800
- BEDi: 400
- Class: lrsred
- BEI: 0.2
- BEDu: 100
- BEDi: 50
- Class: terslashblue
- BEI: 0.2
- BEDu: 425
- BEDi: 212.5
- Class: bfblue
- BEI: 0.2
- BEDu: 2200
- BEDi: 1100
- Class: hblue
- BEI: 0.2
- BEDu: 1850
- BEDi: 925
- Class: bblue
- BEI: 0.2
- BEDu: 1500
- BEDi: 750
- Class: mblue
- BEI: 0.2
- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- Class: archer
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: redeemer
- BEI: 0.2
- BEDu: 120
- BEDi: 60
- Class: vajra
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gauss cannon#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: gauss cannon#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gattler turret#solaris
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: warhammer
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: sledgehammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 7500
- BEDi: 3750
- Class: jackhammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: warhammer#sanctus
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: apocalypse#narayana
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: apocalypse#solaris
- FR: 125
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: hydra#spawn
- FR: 25
- FE: 6
- BEI: 0.4
- BEDu: 125
- BEDi: 62.5
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'Dirk1TECH.pof'
- Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
- IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
- Loading model 'SlammerTECH.pof'
- Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'SlammerTECH.pof'.
- IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
- Loading model 'Paveway12tech.pof'
- Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Paveway12tech.pof'.
- IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
- Loading model 'hellfireTECH.pof'
- Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'hellfireTECH.pof'.
- IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
- Frame 0 too long!!: frametime = 52.540 (52.540)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 64.225
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'evac' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- 1396 frames executed in 30.017 seconds, 46.507 frames per second.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'roger that' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM11b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'good luck' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM14a.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Glow Mapping
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'keep evading' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- message 'Suffron' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'increase to ramming speed' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM14a.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Someone passed an extension to bm_load for file 'bptitle.tga'
- Someone passed an extension to bm_load for file 'bptitle.tga'
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- Storing stats now
- Frame 3051 too long!!: frametime = 0.373 (0.373)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_LoadingBGM01.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- MISSION LOAD: 'bp2-01.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Brie
- Using callsign: Kassim
- Using callsign: Laporte
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- WARNING: "Ship "Leeuwenhoek", class "UEM Florence" Unknown subsystem "turret09" found in mission!" at missionparse.cpp:3287
- WARNING: "Ship "Leeuwenhoek", class "UEM Florence" Unknown subsystem "turret10" found in mission!" at missionparse.cpp:3287
- WARNING: "Ship "Leeuwenhoek", class "UEM Florence" Unknown subsystem "turret11" found in mission!" at missionparse.cpp:3287
- Using callsign: 11th Tactical Assault
- Using callsign: 11th Tactical Assault
- Using callsign: 101st Sidewinders
- Using callsign: 101st Sidewinders
- Using callsign: 101st Sidewinders
- Using callsign: 11th Tactical Assault
- Using callsign: 103rd Archers
- Using callsign: 103rd Archers
- Using callsign: 500th Helldivers
- Using callsign: 500th Helldivers
- Using callsign: 500th Helldivers
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 500th Helldivers
- Using callsign: 500th Helldivers
- Using callsign: 500th Helldivers
- Using callsign: 103rd Archers
- Using callsign: 103rd Archers
- Using callsign: 101st Sidewinders
- Starting mission message count : 294
- Ending mission message count : 298
- Current soundtrack set to -1 in event_music_reset_choices
- Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
- Loading model 'fighter2t-02.pof'
- IBX: Found a good IBX to read for 'fighter2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
- Loading model 'fighter2t-05.pof'
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
- Loading model 'gate.pof'
- Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
- Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
- IBX: Found a good IBX to read for 'gate.pof'.
- IBX-DEBUG => POF checksum: 0x41681466, IBX checksum: 0x260bf8bf -- "gate.pof"
- Loading model 'liberty.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship liberty.pof
- IBX: Found a good IBX to read for 'liberty.pof'.
- IBX-DEBUG => POF checksum: 0x64cd4467, IBX checksum: 0xe556dd3e -- "liberty.pof"
- Submodel 'detail-1b' is detail level 1 of 'detail-1a'
- Submodel 'detail-1c' is detail level 2 of 'detail-1a'
- Loading model 'artemis.pof'
- IBX: Found a good IBX to read for 'artemis.pof'.
- IBX-DEBUG => POF checksum: 0xed2b2e20, IBX checksum: 0x28b1f872 -- "artemis.pof"
- Loading model 'pfighter01.pof'
- IBX: Found a good IBX to read for 'pfighter01.pof'.
- IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Loading model 'fgstrikebmb.pof'
- IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
- IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0xa68dc912 -- "fgstrikebmb.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02d' is detail level 3 of 'thruster02a'
- Loading model 'fighter2t-03.pof'
- IBX: Found a good IBX to read for 'fighter2t-03.pof'.
- IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
- Loading model 'navbuoy.pof'
- IBX: Found a good IBX to read for 'navbuoy.pof'.
- IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
- OpenGL: Reusing 512x512 FBO!
- Loading model 'htsb.pof'
- Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'htsb.pof'.
- IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
- Loading model 'ast03.pof'
- IBX: Found a good IBX to read for 'ast03.pof'.
- IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof"
- Loading model 'ast02.pof'
- IBX: Found a good IBX to read for 'ast02.pof'.
- IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof"
- Loading model 'ast01.pof'
- IBX: Found a good IBX to read for 'ast01.pof'.
- IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- Allocating space for at least 105 new ship subsystems ... a total of 400 is now available (169 in-use).
- About to page in ships!
- ANI shieldft-02 with size 112x93 (27.3% wasted)
- ANI shieldft-03 with size 112x93 (27.3% wasted)
- ANI shieldft-05 with size 112x93 (27.3% wasted)
- ANI shieldbt-03 with size 112x93 (27.3% wasted)
- ANI shieldkulas with size 112x93 (27.3% wasted)
- ANI shieldRhea with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
- Loading model 'stilettoII.pof'
- IBX: Found a good IBX to read for 'stilettoII.pof'.
- IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 95 frames at 30 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI shieldft-02.ani with size 112x93 (27.3% wasted)
- ANI shieldft-03.ani with size 112x93 (27.3% wasted)
- ANI shieldft-05.ani with size 112x93 (27.3% wasted)
- ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
- ANI shieldkulas.ani with size 112x93 (27.3% wasted)
- ANI shieldRhea.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2494/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 664, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf aurora
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf kulas
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf comanche
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf seminole
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf cherokee
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb yurok
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb navajo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc hyperion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtcv chimera
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtcv bellerophon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtd titan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd raynor
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtl anemoi
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: orion refit
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: alliance jump gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: sj dante
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan preserver
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan arbiter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: vishnan sacred keeper
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: vishnan missionary
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan preacher
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan seeker
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan inquisitor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan protector
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uefg karuna
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf atalanta
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf nyx
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf draco
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb rhea
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtcv diomedes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvl tawaret
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uef uhlan
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef kentauroi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef uriel
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef izra'il
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef lao tze
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef ainsarii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ueb durga
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ueb vajradhara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uem florence
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uet kadmos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uet corsair
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uet upanishad
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uea oculus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: uec sanctus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uefg narayana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ued solaris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ues centaur
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uefr demeter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: uec-dem
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uei kumari
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: intrasystem gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uei bretonia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: scimitar
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: vishnan huge turret
- BEI: 0.2
- BEDu: 90
- BEDi: 45
- Class: hred
- BEI: 0.2
- BEDu: 800
- BEDi: 400
- Class: lrsred
- BEI: 0.2
- BEDu: 100
- BEDi: 50
- Class: terslashblue
- BEI: 0.2
- BEDu: 425
- BEDi: 212.5
- Class: bfblue
- BEI: 0.2
- BEDu: 2200
- BEDi: 1100
- Class: hblue
- BEI: 0.2
- BEDu: 1850
- BEDi: 925
- Class: bblue
- BEI: 0.2
- BEDu: 1500
- BEDi: 750
- Class: mblue
- BEI: 0.2
- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- Class: archer
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: redeemer
- BEI: 0.2
- BEDu: 120
- BEDi: 60
- Class: vajra
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gauss cannon#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: gauss cannon#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gattler turret#solaris
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: warhammer
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: sledgehammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 7500
- BEDi: 3750
- Class: jackhammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: warhammer#sanctus
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: apocalypse#narayana
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: apocalypse#solaris
- FR: 125
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: hydra#spawn
- FR: 25
- FE: 6
- BEI: 0.4
- BEDu: 125
- BEDi: 62.5
- Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
- Frame 0 too long!!: frametime = 18.410 (18.410)
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (53)
- Someone passed an extension to bm_load_animation for file 'CB_Solaris.eff'
- BMPMAN: Found EFF (CB_Solaris.eff) with 220 frames at 22 fps.
- Frame 0 too long!!: frametime = 0.362 (0.362)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'Dirk1TECH.pof'
- Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
- IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
- Loading model 'hellfireTECH.pof'
- Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'hellfireTECH.pof'.
- IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
- ANI icont-cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
- ANI iconplanet with size 183x182 (28.9% wasted)
- ANI FadeiconPlanet with size 183x182 (28.9% wasted)
- ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
- ANI icont-cruiser with size 70x18 (43.8% wasted)
- ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
- ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
- ANI iconu-cruiser with size 83x36 (43.8% wasted)
- ANI Fadeiconu-cruiser with size 83x36 (43.8% wasted)
- ANI Fadeiconu-cruiser.ani with size 83x36 (43.8% wasted)
- ANI iconu-bigshipw with size 175x50 (21.9% wasted)
- ANI Fadeiconu-bigshipw with size 175x50 (21.9% wasted)
- ANI Fadeiconu-bigshipw.ani with size 175x50 (21.9% wasted)
- ANI IconU-fighterw with size 75x72 (43.8% wasted)
- ANI FadeiconU-FighterW with size 75x72 (43.8% wasted)
- ANI FadeiconU-FighterW.ani with size 75x72 (43.8% wasted)
- ANI iconnode with size 90x90 (29.7% wasted)
- ANI Fadeiconnode with size 90x90 (29.7% wasted)
- ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
- Frame 0 too long!!: frametime = 0.353 (0.353)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 236.653
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