Advertisement
Guest User

Untitled

a guest
Sep 28th, 2011
99
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.93 KB | None | 0 0
  1. # Welcome new and old user of ecoCreature!
  2.  
  3. # ----------------------------------------
  4.  
  5. # It is vital that you go through the configuration from start to end before you continue
  6.  
  7. # using this plugin, to make sure that it is functioning with your server configuration.
  8.  
  9. #
  10. # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
  11.  
  12. #
  13. # Now then ...
  14.  
  15. #
  16. # Which economy plugin are you using? ecoCreature supports the following four.
  17.  
  18. # iConomy, BOSEconomy, Essentials, MultiCurrency
  19.  
  20. #
  21. # IntegerCurrency set to true will round the reward to a whole number, no decimals.
  22.  
  23. # While if it is set to false, it will give rewards with a decimal value.
  24.  
  25. #
  26. # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
  27.  
  28. # This setting is followed by CampRadius - what it does is that it prevents camping within the set
  29.  
  30. # amount of blocks in all directions. Both can be changed to suit your needs.
  31.  
  32. #
  33. # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
  34.  
  35. # true, and if false, it will allow regular creature drops.
  36.  
  37. #
  38. # OverrideDrops, if set to true... default drops will be overriden by the drops specified
  39.  
  40. # for ecoCreature. This only applies to the player killed monsters.
  41.  
  42. # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
  43.  
  44. # this in mind.
  45.  
  46. #
  47. # FixedDrops
  48.  
  49. # If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true
  50.  
  51. # and the creature / spawner will drop the amount of items you specified.
  52.  
  53. #
  54. # BowRewards
  55.  
  56. # If this value is set to false, there will be no gains from killing with a bow.
  57.  
  58. #
  59. # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
  60.  
  61. # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
  62.  
  63. #
  64. # PenalizeType, this has two values: true or false.
  65.  
  66. # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
  67.  
  68. # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
  69.  
  70. # This is so that ecoCreature knows whether you want to punish via flatrate or percent.
  71.  
  72. #
  73. # PenalizeAmount - How much money should they drop, from the amount they already have?
  74.  
  75. # This depends on what you set the type to, flat or percent (false or true).
  76.  
  77. # An example;
  78.  
  79. # PenalizeType: true <---- we want to punish with percentage of held money
  80.  
  81. # PenalizeAmount: 5 <---- draw 5% of the players held money
  82.  
  83. #
  84. # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
  85.  
  86. # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
  87.  
  88. # you will not get rewards for kills below sea level. This applies to everything under sea level.
  89.  
  90. #
  91. # WolverineMode - When set to true, wolf owners are rewarded for kills by their wolves
  92.  
  93. #
  94. # Message Options!
  95.  
  96. # ----------------
  97.  
  98. # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
  99.  
  100. # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
  101.  
  102. # output anything to the player when they get no reward.
  103.  
  104. # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
  105.  
  106. # Having this option set to false will not send them the spawn/mobspawn camping message.
  107.  
  108. #
  109. # Gains!
  110.  
  111. # -----
  112.  
  113. # These are per group on your server, if a player is in a group called Donors in your permissions
  114.  
  115. # they will gain the base amount * value specified in the amount bit for the group.
  116.  
  117. # You may freely add additional groupnames and specify your own amount here.
  118.  
  119. # The group names must match those within your Permissions configuration, ecoCreature compares.
  120.  
  121. System:
  122.  
  123. Economy:
  124.  
  125. IntegerCurrency: true
  126.  
  127. Hunting:
  128.  
  129. AllowCamping: true
  130.  
  131. ClearCampDrops: false
  132. CampRadius: 7
  133.  
  134. OverrideDrops: true
  135. FixedDrops: true
  136. BowRewards: false
  137.  
  138. PenalizeDeath: true
  139.  
  140. PenalizeType: true
  141.  
  142. PenalizeAmount: 10
  143.  
  144. AllowUnderSeaLVL: true
  145.  
  146. WolverineMode: true
  147.  
  148. Messages:
  149.  
  150. Output: true
  151.  
  152. NoReward: true
  153.  
  154. Spawner: false
  155.  
  156. NoCampMessage: '&7You find no rewards camping monster spawners.'
  157.  
  158. NoBowMessage: '&7You find no rewards on this creature.'
  159.  
  160. DeathPenaltyMessage: '&7You wake up to find &6<amt>&7 missing from your pockets!'
  161.  
  162. Gain:
  163.  
  164. Mitglied:
  165.  
  166. Amount: 1.0
  167.  
  168. Admins:
  169.  
  170. Amount: 2.0
  171.  
  172.  
  173. # HOW DO I DROPS!?
  174. # - format: 'item:amount:percent'
  175.  
  176. # - more drops: Seperate the items with ; add next
  177.  
  178. # - format example: 'item:amount:percent;item2:amount:percent'
  179.  
  180. # This means, first you input the item id, second the item max amount upon drop, and third
  181.  
  182. # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
  183.  
  184. #
  185. # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
  186.  
  187. # it selects a random amount, there's no guarantee that it will be fixed to 10 unless
  188.  
  189. # FixedDrops is set to true
  190.  
  191. #
  192. # Coin_Minimum - Minium amount of coins to drop.
  193.  
  194. # Coin_Maximum - The max amount of coins to drop.
  195.  
  196. # !!! With a low minimum and high maximum, you will get a random amount between those values
  197.  
  198. #
  199. # OH GOD, FIXED AMOUNT ... ALL THE WAY!
  200.  
  201. # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
  202.  
  203. # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
  204.  
  205. #
  206. # Coin_Percent - What are the odds to receive any currency at all?
  207.  
  208. #
  209. # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
  210.  
  211. #
  212. # Reward_Message - Every creature destroyed can have its personal reward message upon death
  213.  
  214. # - Acceptable codes:
  215.  
  216. # - &colourcode - Check out the forum post for the colour codes!
  217.  
  218. # - <plr> - Will display player name
  219. # - <crt> - Will display creature name
  220.  
  221. # - <amt> - Will display the amount + currency
  222.  
  223. # - <itm> - Will display the item you held in your hand at the time
  224.  
  225. #
  226. # Penalty_Message - If you have a negative amount for a creature, this is the custom message
  227.  
  228. # for when the player is penalized with a deduction.
  229.  
  230. RewardTable:
  231.  
  232. Creeper:
  233.  
  234. Drops: '289:2:75'
  235.  
  236. Coin_Minimum: 15.0
  237.  
  238. Coin_Maximum: 20.0
  239. Coin_Percent: 100.0
  240.  
  241. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  242.  
  243. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  244.  
  245. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  246.  
  247.  
  248. Skeleton:
  249.  
  250. Drops: '352:2:75;262:2:75'
  251.  
  252. Coin_Minimum: 5.0
  253.  
  254. Coin_Maximum: 15.0
  255. Coin_Percent: 100.0
  256.  
  257. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  258.  
  259. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  260.  
  261. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  262.  
  263.  
  264. Zombie:
  265.  
  266. Drops: '256:1:100;257:1:100;258:1:100'
  267.  
  268. Coin_Minimum: 5.0
  269. Coin_Maximum: 10.0
  270. Coin_Percent: 100.0
  271. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  272.  
  273. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  274.  
  275. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  276.  
  277.  
  278. Spider:
  279.  
  280. Drops: '287:2:75'
  281.  
  282. Coin_Minimum: 2.0
  283. Coin_Maximum: 8.0
  284. Coin_Percent: 100.0
  285.  
  286. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  287.  
  288. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  289.  
  290. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  291.  
  292.  
  293. PigZombie:
  294.  
  295. Drops: '320:2:75'
  296.  
  297. Coin_Minimum: 2.0
  298. Coin_Maximum: 9.0
  299. Coin_Percent: 100.0
  300.  
  301. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  302.  
  303. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  304.  
  305. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  306.  
  307.  
  308. Ghast:
  309.  
  310. Drops: '289:2:75'
  311.  
  312. Coin_Minimum: 50.0
  313. Coin_Maximum: 100.0
  314. Coin_Percent: 100.0
  315.  
  316. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  317.  
  318. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  319.  
  320. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  321.  
  322.  
  323. Slime:
  324.  
  325. Drops: '341:2:75'
  326.  
  327. Coin_Minimum: 0.00
  328.  
  329. Coin_Maximum: 2.00
  330.  
  331. Coin_Percent: 100.0
  332.  
  333. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  334.  
  335. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  336.  
  337. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  338.  
  339.  
  340. Giant:
  341.  
  342. Drops: ''
  343.  
  344. Coin_Minimum: 100.0
  345. Coin_Maximum: 200.0
  346. Coin_Percent: 100.0
  347.  
  348. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  349.  
  350. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  351.  
  352. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  353.  
  354.  
  355. Chicken:
  356.  
  357. Drops: '288:2:75;365:1:75'
  358.  
  359. Coin_Minimum: 1.0
  360. Coin_Maximum: 2.0
  361. Coin_Percent: 100.0
  362.  
  363. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  364.  
  365. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  366.  
  367. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  368.  
  369.  
  370. Cow:
  371.  
  372. Drops: '334:2:75;363:3:75'
  373.  
  374. Coin_Minimum: 1.0
  375. Coin_Maximum: 2.0
  376. Coin_Percent: 100.0
  377.  
  378. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  379.  
  380. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  381.  
  382. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  383.  
  384.  
  385. Pig:
  386.  
  387. Drops: '319:2:75'
  388.  
  389. Coin_Minimum: 0.0
  390.  
  391. Coin_Maximum: 1.0
  392.  
  393. Coin_Percent: 100.0
  394.  
  395. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  396.  
  397. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  398.  
  399. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  400.  
  401.  
  402. Sheep:
  403.  
  404. Drops: '35:1:75'
  405.  
  406. Coin_Minimum: 1.0
  407.  
  408. Coin_Maximum: 1.0
  409.  
  410. Coin_Percent: 100.0
  411.  
  412. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  413.  
  414. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  415.  
  416. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  417.  
  418.  
  419. Squid:
  420.  
  421. Drops: '351:3:75'
  422.  
  423. Coin_Minimum: 1.0
  424. Coin_Maximum: 2.0
  425.  
  426. Coin_Percent: 100.0
  427.  
  428. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  429.  
  430. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  431.  
  432. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  433.  
  434.  
  435. Wolf:
  436.  
  437. Drops: ''
  438.  
  439. Coin_Minimum: 10.0
  440. Coin_Maximum: 30.0
  441.  
  442. Coin_Percent: 100.0
  443.  
  444. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  445.  
  446. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  447.  
  448. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  449.  
  450.  
  451. Monster:
  452.  
  453. Drops: ''
  454.  
  455. Coin_Minimum: 0.50
  456.  
  457. Coin_Maximum: 1.50
  458.  
  459. Coin_Percent: 100.0
  460.  
  461. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  462.  
  463. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  464.  
  465. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  466.  
  467.  
  468. CaveSpider:
  469.  
  470. Drops: '287:2:75'
  471.  
  472. Coin_Minimum: 5.0
  473.  
  474. Coin_Maximum: 7.0
  475. Coin_Percent: 100.0
  476. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  477.  
  478. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  479.  
  480. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  481.  
  482.  
  483. Enderman:
  484.  
  485. Drops: '368:1:75'
  486.  
  487. Coin_Minimum: 5.0
  488.  
  489. Coin_Maximum: 10.0
  490. Coin_Percent: 100.0
  491.  
  492. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  493.  
  494. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  495.  
  496. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  497.  
  498.  
  499. Silverfish:
  500.  
  501. Drops: ''
  502.  
  503. Coin_Minimum: 0.50
  504.  
  505. Coin_Maximum: 0.50
  506.  
  507. Coin_Percent: 100.0
  508. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  509.  
  510. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  511.  
  512. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  513.  
  514.  
  515. Spawner:
  516.  
  517. Drops: ''
  518.  
  519. Coin_Minimum: 1
  520.  
  521. Coin_Maximum: 15.00
  522.  
  523. Coin_Percent: 100.0
  524.  
  525. NoReward_Message: '&7You destroyed a &5<crt>&7 weilding a &3<itm>.'
  526.  
  527. Reward_Message: '&7You are awarded &6<amt>&7 for destroying a &5<crt>.'
  528.  
  529. Penalty_Message: '&7You are penalized &6<amt>&7 for destroying a &5<crt>.'
  530.  
  531.  
  532. DidYou:
  533.  
  534. Read:
  535.  
  536. Understand:
  537.  
  538. Configure: true
  539.  
  540. # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
  541.  
  542. # Switch the Configure: false to Configure: true
  543.  
  544. #
  545. # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
  546.  
  547. # If this value is still false when you start your server, the plugin will be disabled.
  548.  
  549. #
  550. # WHY!?
  551.  
  552. # Because. It simply just explains itself. Don't even think about starting an argument about it.
  553.  
  554.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement