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QMKingofHearts

Riku Stat Sheet (Permanent)

Dec 20th, 2015
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  1. Name: Kusajishi Riku
  2. Hair: Black
  3. Eyes: Dark Gray
  4. Height: 172cm
  5. Weight: 57kg
  6. Offense: 9/10 – Defense: 9/10 – Mobility: 10/10 – Kidō: 10/10 – Intelligence: 8/10 – Strength: 9/10
  7. Total: 55/60
  8. Reiatsu Class: A+ (Advanced Captain); S- when fully released.
  9. Affiliations: Shiba Clan (publicly); Shihōin Clan (by marriage); Arrancar (non-Aizen)
  10. Riku's hair is pulled back in a short ponytail, held by a small ornamental hairpiece with a silver gardenia and silver trails, and she wears a strand of thirty-six small prayer beads around her left wrist made from fragrant kyara wood. She also has a moon-patterned tattoo on her right thigh, and the markings of Tenteikura tattooed in white ink on her left wrist. A faded but still visible scar over her sternum lines up with a wider scar on her back.
  11. Her base uniform is similar to the Onmitsu Executive's, with no back or sleeves, black guards around her wrists, and hakama with low shoes and bindings around the ankles. Her Captain's haori is sleeveless with triangular black “mountain stripes” around the hem, and fits slim. It is tied at the waist by a pale blue sash, and is shorter than usual. It has a Japanese-style collar, and protective bands of Ōken cloth at the shoulders to protect it against shunkō: these panels are tenné colored with embroidered gold poppies. She also possess a pair of Gin Tonbo sunglasses which can darken to complete opacity in response to her reiatsu.
  12. Nicknames: The Last Wolf; the Demon Lieutenant of the Onmitsukidō; the Steel Goddess; "that devil woman"; White Death/The Walking A-Bomb (among the Valhallans); the Wandering Guest (in the American afterlife)
  13.  
  14. Hirenkyaku: similar to the Quincy technique of the same name. Can mimic Utsusemi.
  15. Blut Vene/Arterie
  16.  
  17. Zanpakuto: Tenkotsuki. Takes the form of a kodachi with a stylized nine-petaled MAGNOLIA in pierced ironwork for the guard, etched in silver wire. Her sheath is made from highly figured amboyna burl, but may in fact change with her mood.
  18. Shikai: allows the following options in combat: casting a spell with no incantation but at full power, casting a spell twice with no extra effort, casting two different spells simultaneously, casting a spell through Tenkotsuki's blade, dispelling illusions and weaker barriers with her blade, and creating minor illusions as part of a spell. The final techniques are to allow Tenkotsuki to cast a spell of her own device, or to augment a spell with powerful but unpredictable secondary effects.
  19. Bankai: Higeki no Ōjo, which allows Riku to draw out part of Tenkotsuki's "Divine" reiryoku. This force differs from the "common" reiryoku possessed by shinigami and hollows due to its concentration and characteristics: Higeki no Ōjo is powerful enough to suppress or even negate reiatsu-based attacks within a certain radius, including Riku's. As Riku's control over the Bankai matures she gains spectral "tails" that number up to nine, and which are matched by a growing ability to cast spells ignoring the suppression. Riku currently stands at seven tails when combined with Kobara No Tachi.
  20. Unnamed Technique: allows for Bankai to be released without stabilizing it, essentially countering any kidō of any level at the expense of temporarily losing access to Bankai afterwards.
  21. Bankai: Akirashi Shunkō, which cycles the shinreiryoku released by Higeki no Ōjo in the same way Shunkō does. This releases Bankai quicker and more violently, and negates incoming reiatsu as it reaches Riku's skin rather than working in an area. The downside is that this technique carries a risk of backlash damage.
  22.  
  23. A note: specific qualities of divine reiryoku aside, it doesn't make Riku invincible. An enemy possessing a sufficient amount of common reiryoku is still a very real threat even with the suppression effect active.
  24.  
  25. Zanpakuto: Kobara no Tachi. Takes the form of a kodachi or wakizashi shorter than Tenkotsuki, with a small western guard and a red lacquered sheath with small mother-of-pearl inlays in the Okinawan style.
  26. Resurrecíon: blade combines with Tenkotsuki to form a kogarasu-maru style kodachi, allows use of cero traición, which burns a target's body using their own reiatsu as fuel. Previous hollowfication abilities have begun to re-emerge, including Cero Tirador and Estgmas Reversion. When combined with Bankai it adds a tail, materializes the tails, and adds a fox-like mask. When used with Shikai it alters Riku's eyes and voice as if she were Hollowfied.
  27.  
  28. Anken: small knives created by Yoruichi's Shikai, hidden on Riku's person for surprise attacks.
  29. Regeneration Serum: three injections, can rapidly regenerate damaged or lost limbs. Maximum effectiveness unknown.
  30.  
  31. Kidō (Most commonly used/relevant are listed): a decent summary exists here: bleach.wikia.com/wiki/Kidō
  32. Hadō 4: Byakurai Hadō 32: Ōkasen Hadō 54: Haien
  33. Hadō 57: Daichi Tenyō Hadō 63: Raikōhō Hadō 73: Sōren Sōkatsui
  34. Hadō 78: Zangerin Hadō 89: Hyōga Seiran Hadō 90: Kurohitsugi
  35. Hadō 91: Senjū Kōten Taihō Hadō 99: Goryūtenmetsu
  36. Kaizō Hadō: Danmaku Tenyō - uses Daichi Tenyō to control massive numbers of condensed reiatsu blasts.
  37. Kaizō Hadō: Kurohitsugi Dantō - Focuses Kurohitsugi onto a smaller section of a target to increase efficiency.
  38. Kaizō Hadō: Yūgure Kasō – Detonates an already-cast Kuyō Shibari. Similar results to Hadō 96: sacrifice scales down with power.
  39. Ura Hadō: Saishodō - Sōgenbi - a high-level spell that burns a target: damage is moderate but ignores defenses and shinreiryoku-based techniques according to the caster's willpower. Counteracts most healing and defensive abilities while in effect.
  40.  
  41. Bakudō 26: Kyokkō Bakudō 39: Enkosen Bakudō 61: Rikujōkōrō
  42. Bakudō 62: Hyappo Rankan Bakudō 63: Sajo Sabaku Bakudō 73: Tozansho
  43. Bakudō 75: Gochūtekkan Bakudō 77: Tentei Kūra Bakudō 79: Kuyō Shibari
  44. Bakudō 81: Danku
  45.  
  46. Hakufuku
  47. Seppa, Crane Flower Cannon techniques
  48. Basic Kaidō, sufficient to stop blood loss with some effort.
  49. Descorrer: unlike Kidō, this is an innate ability for hollows, arrancar, and certain other beings.
  50.  
  51. Hakuda/Zanjutsu: in addition to the basics,
  52. Onibi – a thrust with a blunt object, powerful enough to punch a hole in its target.
  53. Takigoi: full-round defense, reduces DC on next turn. Human-sized targets only.
  54. Tesshō – slam your opponent's head into a nearby surface. Difficult to initiate, but stuns the opponent.
  55. Oni Dekopin – a ranged “flick”, powerful enough to knock an opponent flat on their ass.
  56. Sōkō Shunkō – “Armored Shunkō”: improves hakuda and speed, protects the body, slows blood loss. Has been modified with an anesthetic effect: Riku initially loses all tactile sensation but transfers that numbness to her victims through physical contact.
  57. Hanki – may negate a single attack, won't stop Cero or high-level hadō. Only usable during Shunkō.
  58. Kengen – only usable in Shunkō: does damage and negates attacks including Cero or high-level hadō at the cost of releasing the Shunkō technique itself. Leaves you momentarily in Blut Arterie afterward.
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