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Aug 6th, 2014
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C# 0.33 KB | None | 0 0
  1.  
  2. namespace UnrealBuildTool.Rules
  3. {
  4.     public class ViconPlugin : ModuleRules
  5.     {
  6.         public ViconPlugin(TargetInfo Target)
  7.         {
  8.             if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64)
  9.             {
  10.                 PrivateDependencyModuleNames.AddRange(new string[] { "Vicon" });
  11.             }
  12.         }
  13.     }
  14. }
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