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  1. ---- Minecraft Profiler Results ----
  2. // I'm working as hard as I can!
  3.  
  4. Time span: 28807 ms
  5. Tick span: 576 ticks
  6. // This is approximately 20,00 ticks per second. It should be 20 ticks per second
  7.  
  8. --- BEGIN PROFILE DUMP ---
  9.  
  10. [00] levels - 96,62%/96,62%
  11. [01] TheNewWorld - 99,89%/96,63%
  12. [02] tick - 98,73%/95,41%
  13. [03] entities - 80,59%/76,89%
  14. [04] regular - 99,34%/76,39%
  15. [05] tick - 97,18%/74,23%
  16. [06] ai - 38,99%/28,94%
  17. [07] newAi - 90,14%/26,09%
  18. [08] goalSelector - 50,86%/13,27%
  19. [09] goalTick - 54,05%/7,17%
  20. [10] pathfind - 95,21%/6,83%
  21. [10] unspecified - 3,85%/0,28%
  22. [10] canSee - 0,94%/0,07%
  23. [10] checkLight - 0,00%/0,00%
  24. [11] unspecified - 70,22%/0,00%
  25. [11] getBrightness - 29,78%/0,00%
  26. [11] checkedPosition < toCheckCount - 0,00%/0,00%
  27. [09] unspecified - 31,29%/4,15%
  28. [09] pathfind - 6,72%/0,89%
  29. [09] goalStart - 4,10%/0,54%
  30. [10] EntityAIWanderRevamp - 64,05%/0,35%
  31. [11] pathfind - 98,29%/0,34%
  32. [11] unspecified - 1,71%/0,01%
  33. [10] unspecified - 25,66%/0,14%
  34. [10] EntityAILookIdle - 5,96%/0,03%
  35. [10] EntityAIAttackOnCollide - 2,22%/0,01%
  36. [10] EntityAIWatchClosestRevamp - 1,69%/0,01%
  37. [10] EntityAISwimming - 0,24%/0,00%
  38. [10] EntityAIRangedAttackSpell - 0,15%/0,00%
  39. [10] EntityAIEatGrass - 0,02%/0,00%
  40. [10] EntityAIGrowNearbyPlants - 0,02%/0,00%
  41. [10] EntityAIWander - 0,01%/0,00%
  42. [09] canUse - 3,45%/0,46%
  43. [09] canContinue - 0,39%/0,05%
  44. [08] targetSelector - 18,75%/4,89%
  45. [09] unspecified - 92,34%/4,52%
  46. [09] goalStart - 3,94%/0,19%
  47. [10] unspecified - 95,07%/0,18%
  48. [10] EntityAINearestAttackableTarget - 4,93%/0,01%
  49. [09] canSee - 1,53%/0,08%
  50. [09] goalTick - 1,09%/0,05%
  51. [09] canUse - 1,02%/0,05%
  52. [09] canContinue - 0,08%/0,00%
  53. [08] unspecified - 16,70%/4,36%
  54. [08] controls - 9,38%/2,45%
  55. [09] unspecified - 63,61%/1,56%
  56. [09] look - 23,68%/0,58%
  57. [09] move - 10,24%/0,25%
  58. [09] jump - 2,46%/0,06%
  59. [08] checkDespawn - 1,92%/0,50%
  60. [08] navigation - 1,47%/0,38%
  61. [08] mob tick - 0,59%/0,15%
  62. [08] sensing - 0,33%/0,09%
  63. [07] oldAi - 6,96%/2,01%
  64. [08] pathfind - 66,11%/1,33%
  65. [08] unspecified - 18,29%/0,37%
  66. [08] ai - 11,43%/0,23%
  67. [08] followpath - 2,21%/0,04%
  68. [08] stroll - 1,96%/0,04%
  69. [09] pathfind - 92,96%/0,04%
  70. [09] unspecified - 7,04%/0,00%
  71. [07] unspecified - 2,90%/0,84%
  72. [06] unspecified - 32,40%/24,05%
  73. [06] travel - 16,02%/11,89%
  74. [07] move - 43,29%/5,15%
  75. [07] rest - 29,77%/3,54%
  76. [07] unspecified - 26,94%/3,20%
  77. [06] entityBaseTick - 5,51%/4,09%
  78. [07] unspecified - 95,66%/3,91%
  79. [07] portal - 4,34%/0,18%
  80. [06] livingEntityBaseTick - 3,68%/2,74%
  81. [06] move - 0,89%/0,66%
  82. [06] push - 0,87%/0,64%
  83. [06] headTurn - 0,46%/0,34%
  84. [06] mobBaseTick - 0,31%/0,23%
  85. [06] rest - 0,29%/0,21%
  86. [06] chunkCheck - 0,27%/0,20%
  87. [06] rangeChecks - 0,12%/0,09%
  88. [06] jump - 0,08%/0,06%
  89. [06] looting - 0,07%/0,05%
  90. [06] portal - 0,04%/0,03%
  91. [05] unspecified - 2,69%/2,06%
  92. [05] remove - 0,13%/0,10%
  93. [04] tileEntities - 0,61%/0,47%
  94. [04] remove - 0,03%/0,02%
  95. [04] unspecified - 0,02%/0,01%
  96. [04] global - 0,00%/0,00%
  97. [04] pendingTileEntities - 0,00%/0,00%
  98. [03] tickTiles - 15,74%/15,02%
  99. [04] tickTiles - 39,09%/5,87%
  100. [05] unspecified - 98,69%/5,79%
  101. [05] checkLight - 1,28%/0,08%
  102. [06] unspecified - 65,35%/0,05%
  103. [06] getBrightness - 32,93%/0,02%
  104. [06] checkedPosition < toCheckCount - 1,72%/0,00%
  105. [05] checkedPosition < toCheckCount - 0,02%/0,00%
  106. [05] getBrightness - 0,01%/0,00%
  107. [04] unspecified - 35,54%/5,34%
  108. [04] tickChunk - 15,52%/2,33%
  109. [05] recheckGaps - 84,41%/1,97%
  110. [06] unspecified - 68,86%/1,35%
  111. [06] getBrightness - 27,46%/0,54%
  112. [06] checkedPosition < toCheckCount - 3,68%/0,07%
  113. [05] unspecified - 15,59%/0,36%
  114. [04] getChunk - 3,99%/0,60%
  115. [04] iceandsnow - 1,85%/0,28%
  116. [04] buildList - 1,05%/0,16%
  117. [04] thunder - 0,96%/0,14%
  118. [04] checkLight - 0,84%/0,13%
  119. [04] moodSound - 0,75%/0,11%
  120. [04] playerCheckLight - 0,40%/0,06%
  121. [05] unspecified - 78,57%/0,05%
  122. [05] getBrightness - 20,56%/0,01%
  123. [05] checkedPosition < toCheckCount - 0,87%/0,00%
  124. [03] mobSpawner - 2,26%/2,15%
  125. [03] unspecified - 0,70%/0,66%
  126. [03] portalForcer - 0,18%/0,17%
  127. [03] chunkSource - 0,18%/0,17%
  128. [03] village - 0,15%/0,14%
  129. [03] tickPending - 0,13%/0,12%
  130. [04] ticking - 58,00%/0,07%
  131. [05] unspecified - 98,82%/0,07%
  132. [05] checkLight - 1,18%/0,00%
  133. [06] unspecified - 75,88%/0,00%
  134. [06] getBrightness - 24,12%/0,00%
  135. [06] checkedPosition < toCheckCount - 0,00%/0,00%
  136. [04] unspecified - 27,43%/0,03%
  137. [04] cleaning - 14,57%/0,02%
  138. [03] chunkMap - 0,07%/0,07%
  139. [02] tracker - 1,21%/1,17%
  140. [02] unspecified - 0,05%/0,04%
  141. [02] pools - 0,01%/0,01%
  142. [02] timeSync - 0,00%/0,00%
  143. [01] unspecified - 0,11%/0,11%
  144. [00] connection - 2,71%/2,71%
  145. [01] packetflow - 96,93%/2,63%
  146. [02] unspecified - 84,04%/2,21%
  147. [02] checkLight - 5,21%/0,14%
  148. [03] checkedPosition < toCheckCount - 72,89%/0,10%
  149. [03] getBrightness - 24,95%/0,03%
  150. [03] unspecified - 2,17%/0,00%
  151. [02] travel - 3,81%/0,10%
  152. [03] move - 46,26%/0,05%
  153. [03] unspecified - 31,04%/0,03%
  154. [03] rest - 22,69%/0,02%
  155. [02] entityBaseTick - 3,54%/0,09%
  156. [03] unspecified - 97,58%/0,09%
  157. [03] portal - 2,42%/0,00%
  158. [02] livingEntityBaseTick - 0,93%/0,02%
  159. [02] rest - 0,62%/0,02%
  160. [02] move - 0,59%/0,02%
  161. [02] push - 0,58%/0,02%
  162. [02] ai - 0,43%/0,01%
  163. [03] unspecified - 64,50%/0,01%
  164. [03] oldAi - 35,50%/0,00%
  165. [02] headTurn - 0,18%/0,00%
  166. [02] rangeChecks - 0,03%/0,00%
  167. [02] jump - 0,01%/0,00%
  168. [02] getBrightness - 0,01%/0,00%
  169. [02] checkedPosition < toCheckCount - 0,01%/0,00%
  170. [01] unspecified - 2,74%/0,07%
  171. [01] keepAlive - 0,28%/0,01%
  172. [01] playerTick - 0,05%/0,00%
  173. [00] save - 0,65%/0,65%
  174. [00] dim_unloading - 0,01%/0,01%
  175. [00] tallying - 0,01%/0,01%
  176. [00] players - 0,00%/0,00%
  177. [00] snooper - 0,00%/0,00%
  178. [00] tickables - 0,00%/0,00%
  179. --- END PROFILE DUMP ---
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