RIPSHITCITY

Nothing to see here it's only homebrew rules. Sorry

Feb 18th, 2016
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  1. Thekla, The Sovereign Saint
  2.  
  3.  
  4. Alignment: Lawful Good
  5.  
  6. Portfolio: Adoption, Empire-building, Family, Acceptance
  7.  
  8. Domains: Community, Glory, Healing, Nobility, Strength
  9.  
  10. Subdomains: Family, Honor, Restoration, Leadership, Resolve
  11.  
  12. Worshippers: Citystates, Awakened Monsters, New families, Diplomats
  13.  
  14. Symbol: A handprint with a smaller pawprint in the center.
  15.  
  16. Colors: Bronze and sea-foam green
  17.  
  18. Favored Weapon: Lucerne
  19.  
  20. Sacred Animal: Honeybees
  21.  
  22.  
  23.  
  24. Thekla began her journey with deific status, nearly as old as time. Though she never had great control over the world, she was blessed with a foresight beyond that of all others. Predicting the myriad successes, failures, births, and deaths, she withdrew from the world, unable to stomach seeing these prophecies come true. For ages she lived on a secluded island, rarely intersecting with mortals, for whom she similtaneously felt pity and envy. Never having the strength to break their all-too-apparent fate, but never having to carry the burden of knowing it.
  25.  
  26. In time, she grew to resent the very waves of the ocean around her for the same reason. Every day, they would rush forward, seeking to live beyond the shore. But inevitably, they would always fall short, lose momentum, and sink back into the depths. Her angellic acolytes realized this, and seeked to still the shores to lessen Thekla's pain. Though they had nearly no power, they left to the world at large, seeking great sages to teach them how to control the world around them.
  27.  
  28. Eventually, they returned with the power they desired. Thekla felt a great divide within herself; though she wanted the endless conflict to cease, she could not bear to see the waves be silenced. She asked her angel to, instead of stilling them, cause a tidal wave that would cover the island and finally end the desperate battle to climb onto the land. Though the angels tried, the ocean resisted their influence. And though they knew not why, Thekla felt the message clear; the waves simply couldn't bear the stress of such force pushing them forward, crumbling.
  29.  
  30. Thekla left the Material Plane for ages more, unable sit and watch as the tide rolled in and died out each day. Nearly a thousand years later, she returned, to find the ocean had erroded the island into a beautiful coral reef. At that moment, she realized that her foresight of each wave's birth and death was not nearly powerful enough to predict the ways in which they together would form a unstoppable force.
  31.  
  32. In awe, she sought to contact the ocean, only to be met with silence. The waves she remembered had long since died, however as she followed the ripples, she was met with a new ocean half a world away. Crashing against a continent inhabited by the mortals she avoided, these young tides spoke to her clearly. They did not ask for assistance, or even recognize her. They merely asked for her to witness their trials.
  33.  
  34. Since then, her respect for mortals has surpassed that of every other deity. Thekla has taken a role as an advisor and teacher of all mortals, though she deigns herself as a companion rather than mentor.
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  40. Jagannath, The Ceaseless Blacksmith
  41.  
  42.  
  43. Alignment: Neutral Good
  44.  
  45. Portfolio: Heroics, Honor, Metals, Battle
  46.  
  47. Domains: Artifice, Earth, Glory, Protection, War,
  48.  
  49. Subdomains: Industry, Metal, Honor, Defense, Tactics
  50.  
  51. Worshippers: Blacksmiths, Gladiators, Soldiers, Archetects
  52.  
  53. Symbol: A lightning bolt striking an anvil
  54.  
  55. Colors: Orange and blue
  56.  
  57. Favored Weapon: Pickaxe
  58.  
  59. Sacred Animal: Crab
  60.  
  61.  
  62.  
  63. Jagannath's origin is hazy, as even he himself has forgotten many of the details. Once awoken, he toiled in the dirt and stone for treasures, discovering and reshaping the metals themselves as he found them. With these tools, he fashioned a nation of his own, The Copper Empire. Though he now spends his days as a figurehead and celebrating his successes on Mount Olympus, he still finds time to occasionally govern his empire or create new contraptions, in his endless goal to find a material that is not only ageless, but glorious in and of it's self.
  64.  
  65. Each of the metals of the world holds a symbolic meaning to him and his worshippers and countrymen, all of which are expressed most competently through battle and architecture.
  66.  
  67.  
  68.  
  69. Perpetua, The Long Cycle
  70.  
  71. Alignment: Lawful Neutral
  72.  
  73. Portfolio: Order, Dragons, Machinery, Alchemy, Undead
  74.  
  75. Domains: Artifice, Knowledge, Law, Magic, Death
  76.  
  77. Subdomains: Construct, Memory, Inevitable, Arcane, Undeath
  78.  
  79. Worshippers: Dragons, Troglodyte heretics, Alchemists, Undead
  80.  
  81. Symbol: A silver clock with 36 hour-marks and 13 hands
  82.  
  83. Colors: Silver and black
  84.  
  85. Favored Weapon: Khopesh
  86.  
  87. Sacred Animal: Golems
  88.  
  89.  
  90.  
  91. Perpetua is one of the oldest known gods, having detailed archives of Her history that reach back to the reformation of the Material Plane. Though it is unverified by any other source, most scholars and priests agree that it is accurate. Though the details of Her creation are not within the archives, Her priests insist that it is detailed throughout the overarching structure of the planes.
  92.  
  93. She has never been known to hold rivalries with any other gods, despite Primitivus openly claiming to be her arch-enemy. She has since the dawn of mortals continued on a axis known as The Long Cycle, a theoretically predictable but unknown plan of events. Generally, it seems to require long periods of inactivity, where She will seemingly disappear from all other planes, retreating to her city of Axis and becoming motionless. During this time, Her clerics can not contact her, nor can any other gods, however their powers remain. This period has lasted anywhere between four and seventy eight years.
  94.  
  95. After the Positive Energy Crisis, She has awoken from the middle of one of these slumbers, unpredicted by all of Her worshippers. Though She has neglected to speak on the issue, She seems to be taking direct action to mend the Gate.
  96.  
  97.  
  98. Her appearance is that of a never changing construct, shaped vaguely as a dragon, covered in a layer of stone. However, she is physically infused to her Plane, and has never been seen off it.
  99.  
  100.  
  101.  
  102.  
  103.  
  104. Karna and Okoro, The Solar Siblings
  105.  
  106.  
  107. Alignment: True Neutral (Karna is Chaotic Neutral, Okoro is Lawful Neutral)
  108.  
  109. Portfolio: Change, The Sky, Insomnia, Conquest
  110.  
  111. Domains: Darkness, Sun, Void, Travel, Death
  112.  
  113. Subdomains: Moon, Day, Stars, Exploration, Undead
  114.  
  115. Worshippers: Druids, Wanderers, Peasants, Far Easterners
  116.  
  117. Symbol: A partial solar eclipse
  118.  
  119. Colors: Blue and yellow
  120.  
  121. Favored Weapon: Sword, double
  122.  
  123. Sacred Animal: Scarab
  124.  
  125.  
  126.  
  127. Karna and Okoro are deities that claim management of the Sun and Moon. While disparate in their manner and abilities, a two-hundred year old pact between them states that they shall bequeath no powers to mortals who worship one or the other, rather clerics must worship both equally. While they don't always stay within the lines of that law, obvious breakings of the treaty are treated with upmost hostility. This does not, however, prevent regular mortals from worshipping one over the other, and that exception is where they work out the brunt of their competative nature.
  128.  
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  132.  
  133. Amrit, The Cruel Jester
  134.  
  135.  
  136. Alignment: Chaotic Neutral
  137.  
  138. Portfolio: Veiled actions, Laughter, Revenge, Loopholes
  139.  
  140. Domains: Animal, Liberation, Luck, Repose, Trickery,
  141.  
  142. Subdomains: Revolution, Freedom, Souls, Espionage, Deception,
  143.  
  144. Worshippers: Jesters, Spies, Druids, Revolutionaries
  145.  
  146. Symbol: Any holy symbol of another god, however it must be white and hollow
  147.  
  148. Colors: Yellow and green
  149.  
  150. Favored Weapon: Poison
  151.  
  152. Sacred Animal: Hyena
  153.  
  154.  
  155.  
  156.  
  157. Amrit, meaning "Not quite dead", began as a small nature spirit in the savannah, created by the half-joyful and half-terrifying laughter of it's inhabitants. However, during the rise of the Troglodyte Empire, they expanded into his domain. They unleashed cruel experiments in transmutation and necromancy on the souls of the wildlife and natives nearby, and so he owned to his ever-increasing duty, and took it upon himself to sabotage their experiments, and ultimately steal the souls back. He decided to begin by pleading in the Infernal Court to minor devils, convincing them to grant him small boons of power in return for unnamed 'favours', for anything the devils wanted.
  158.  
  159. However, he was not careless, he knew that these deals would strike upon him worse than what he owed. To prevent this, he took physical form, and through a combination of bluffing and hidden movements, found his way to the most secretive work of each of the Councilmen who ran the developing settlement. Using it against them, and performing the same rituals that were performed on his charges, he found the True Names of each of them. Under false pretences, in the Infernal Contracts he signed, he added in the True Names of his enemies, drawing their souls inevitably towards Hell, instead of their intended afterlife of the now-dead troglodyte gods.
  160.  
  161. This process continued for hundreds of years, Amrit using his knowledge of the intracacies of law, and through false oaths, to play the powers of the Planes against one another, until finally a war broke out in the Outer Planes, causing the deaths of multiple Troglodyte gods and Devil Lords both. His final plan completed, Amrit descended on the corpses of the gods, consuming them and gaining a small portion of each's power. Once he amassed enough to rightfully sit as a God, he set about raiding the vaults of the afterlife, freeing souls to go to whichever plane they pleased.
  162.  
  163. Amrit has never been knowingly witnessed by another Immortal of the Outer Planes. It is assumed he has spoken to most of the gods, however never in his true guise. The only ones who attest to have seen him in person are his followers, which he is thoroughly amused by, and makes it a point to personally congradulate on any skillful or funny uses of treachery.
  164.  
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  168.  
  169. Anasychia Ukukhathazeka, The Loving Psychopath
  170.  
  171.  
  172. Alignment: True Neutral
  173.  
  174. Portfolio: Confusion, Unease, Hybrids, Imprisonment, Unrequited love
  175.  
  176. Domains: Charm, Liberation, Luck, Madness, Vermin
  177.  
  178. Subdomains: Captivation, Self-Realization, Imagination, Truth, Nightmare
  179.  
  180. Worshippers: Vampires, Unstable lovers, Psychics, Hermits, Those in an identity crisis
  181.  
  182. Symbol: Open arms wrapped in thorny vines.
  183.  
  184. Colors: Crimson and Green
  185.  
  186. Favored Weapon: Whips
  187.  
  188. Sacred Animal: Red Butterflies
  189.  
  190.  
  191. Description:
  192.  
  193. Anasychia came to be as an accident. The daughter of Amrit with an unknown mother, she was born and aged decades before her ancestry was known. Even at birth she appeared a monster; her hair a tangle of vipers split by goat horns, her arms and legs formed of treebark, her many serpentine tongues slipping from between three rows of angular teeth, all framed by her bloodshot and sparkless eyes of one thistle and the other silver, unable to convey emotion themselves.
  194.  
  195. Yet by the next day, her visage had changed to one of chitin and arms, covered in a dozen limbs and countless wraps of intestines like bows and ribbons, eyes still unchanged and empty. The next, her hollow chest cavity and emaciated form corrupted by spikes and antennae that seek something yet unfound. When one looks upon her myriad forms and hears her bizarre speech, they cannot shake the eerie notion that she's trying to eek out some unknown emotion from their souls.
  196.  
  197. Those who cross paths with her will find themselves followed relentlessly through the streets and into dreams. While on their path home, they will see her waiting in the alleyways to see them pass. When they read a book, they will find entire pages replaced with rough cloth scrawled upon with the hallucinatory poems of what happens in dreams. Soon, they will find her standing over them as they sleep, her alien intent unknown.
  198.  
  199. Though herself confined to the realm of hallucinations and The Bedlam Reverie, Anisychia reaches with open arms to all outcasts, oddities, and unloved masses. With each contact, she begs you to get a little bit closer. As the centipedes coil around your arms, as the stars above you begin opening their eyes, as her face melts into a dozen others in a never-ending morph of rorschach portraits, she begs to wrap her arms around you in an embrace.
  200.  
  201. While she holds no malice, her unrelenting attachment to those who accept her 'love' drives her to any lengths. As her only outlet to the world outside her never-ending fever dreams, she grants power and protection at the cost of playing host to her strange affections.
  202.  
  203. When one walks through the orchard of bleeding obelisks, feels the scraping of dagger-claws across their back, hears the crackling of burning water and offal, knows the skittering of her internal organs as they drape themselves over the world, and sees her warped alien geometry, they know there's something they are missing. There is some piece of the puzzle yet uncovered.
  204.  
  205. She desperately wants to evoke a feeling unknown. She wants you to feel the same way as her. And at the edge of every cliff, before every patch of brambles, at the shore of every roiling sea, one can hear her say in her rough and hoarse voice, "Come just a little bit closer..."
  206.  
  207.  
  208. Those who worship the Sick Lover find a strange presence in her inscrutable expressions, a morbid curiosity in the unlovable mass that comprises her body, and passion in the ambiguity of her psyche. While her horrifying visions resemble that of Khokhala's dreams, they lack the all-encompassing hostility that the Tree brings on life. Even spines and gnawing teeth seem to have no intent of harm. Blood is drawn not by malice, but with a desperate need for closeness.
  209.  
  210. It is unclear what she desires of others, and some feel it is better to leave in the uncomfortable ambiguity of distance. Yet if she takes notice of them, they never fully escape the whisper, "Don't you know, you want this too?"
  211.  
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  215.  
  216.  
  217.  
  218. Nakazani Zhritsa, "The Devil You Know"
  219.  
  220.  
  221. Alignment: Lawful Evil
  222.  
  223. Portfolio: Unholy creatures, Unsavory businesses, The Hellscape, Punishment, Pragmaticism
  224.  
  225. Domains: Evil, Charm, Fire, Law, Trickery
  226.  
  227. Subdomains: Devil, Lust, Ash, Tyranny, Greed
  228.  
  229. Worshippers: Infernal creatures, Princes of Hell, Fallen kingdoms
  230.  
  231. Symbol: An open scroll beside a sheathed sword
  232.  
  233. Colors: Amber and Crimson
  234.  
  235. Favored Weapon: Flying Blade
  236.  
  237. Sacred Animal: Raven
  238.  
  239.  
  240.  
  241. True power is pragmatic. Officially titled The Mistress Of The Ninth Hell, Nakazani knows that well, and though she does not entirely care for the little people, nor pretend that she does, she still goes easy on them. She has gained her power on exploiting and crushing those in her way, but slowly. Gently. Never harsh enough to demand a fight, and as many a lonesome or envious soul would say, being well worth the punishment. To the Celestials, the greatest danger Nakanzi poses is in her virtues. In every negotiation, she is straightforward and always keeps her promises. Though a common theme of folklore are devils that twist your wishes against you, in the majority of cases, Nakazani gives a more or less fair deal. In some cases, she even goes out of her way to help others, with no demands of a reward. Within the minority of other cases, however, are horrors unspoken.
  242.  
  243. Nakazani Zhritsa, originally known only as Zhritsa, was an Archon in ancient times. Much has changed. She is also the mother of several Simi-Infernal abominations, such as Gnolls, Sirens, and Harpies, which have since lost much of their devilish taint, but nonetheless hold a power unbidden.
  244.  
  245. She is insidious enough to achieve her ambitions, but fair enough to not be violently opposed on a large scale. She has even gone so far as to convince her subjects that the woes she inflicts on them are but self-inflicted, their behavior forcing her to punish them. Hell itself became known as a land of divine punishment, all the blame of torturous conditions being deflected from Zhritsa to the cosmic order of things. Even now, those damned to her rulership often worship her for her infrequent niceties in the harsh Hellscape, and ignore her flaws.
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  251.  
  252. Gyeong, The Roaring Tempest
  253.  
  254.  
  255. Alignment: Lawful Evil
  256.  
  257. Portfolio: The sea, Storms, Pride, Dynasties
  258.  
  259. Domains: Air, Law, Scalykind, Nobility, Weather
  260.  
  261. Subdomains: Wind, Judgement, Dragon, Aristocracy, Storms
  262.  
  263. Worshippers: Patriarchs, Sailors, Farmers, Nobles
  264.  
  265. Symbol: A dragon curled within a storm cloud
  266.  
  267. Colors: Blue and Red
  268.  
  269. Favored Weapon: Javelin
  270.  
  271. Sacred Animal: Serpent
  272.  
  273.  
  274.  
  275. The Roaring Tempest was once a mortal elf, Patriarch of the Gyeong family. Through his wise and cut-throat decisions, carefully deliberated over years of his two hundred year lifespan, his family became more and more powerful, eventually coming into a merchant kingdom of it's own. His first name was forgotten, as he was referred to only by his title, The Serene Tempest, for his peaceful but devastating conquest of land. Not all things last, however, and eventually his sons betrayed him, disposing of him with a poison in his old age. Nearly half a decade passed, his empire falling to the quarrels of his children, when on the 4th year and 364th day after his death he rose again. As a massive dragon, he returned, and crushed the palace of his eldest son. He became known as The Roaring Tempest, and continues to this day to hunt down his spawn and regain his empire.
  276.  
  277.  
  278.  
  279.  
  280.  
  281. Khokhala, The Hollow Tree
  282.  
  283.  
  284. Alignment: Neutral Evil
  285.  
  286. Portfolio: Dreams, Personal trials, Mental illness, Psychic conflict
  287.  
  288. Domains: Madness, Void, Rune, Luck, Knowledge
  289.  
  290. Subdomains: Nightmares, Dark Tapestry, Language, Curse, Memory
  291.  
  292. Worshippers: Psychics, Vision questers, The unproven
  293.  
  294. Symbol: An uprooted tree with an eye in the center
  295.  
  296. Colors: Apoccyan and Irrigo
  297.  
  298. Favored Weapon: Chakram
  299.  
  300. Sacred Animal: Glaucus Atlanticus (Slug)
  301.  
  302.  
  303.  
  304. Khokhala has no true form but the one it wills at the moment, as it exists on a demiplane entirely under its control. Any time one's focus wanes or vision fades, its form contorts into a new dreamlike substance. It spends its time invading the dreams of others, deconstructing them through their fears, and even invading their minds in the waking day if it takes a particular interest in one. Its title is most commonly known as The Hollow Tree, as the reoccuring nightmares it produces often take place in a empty tree of immesurable size. Its motives are as unknowable as they are simple; it simply wishes to torment the minds of all it can reach. Though all agree it is a being of pure evil, it nevertheless has a sizable presence amongst the religion of many mortals. It is viewed less as a god to be worshipped, and more of a challenge to be invoked, as many old tribes are steeped in vision quests in which they beckon the monster Khokhala to test their steel and harden their minds. Psychics, whom can not be conventionally instructed in their powers, must often invoke Khokhala several times per week to train, building up psychic armor unmatched.
  305.  
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  307.  
  308.  
  309.  
  310. The Shattered Deity
  311.  
  312.  
  313. Alignment: N/A
  314.  
  315. Portfolio: Dead bodies, Legacies, Tournaments, Self Actualization
  316.  
  317. Domains: Destruction, Evil, Protection, Repose, Strength,
  318.  
  319. Subdomains: Catastrophe, Cannibalism, Defense, Ancestors, Competition
  320.  
  321. Worshippers: Gladiators, Athletes, Demons, Heirs
  322.  
  323. Symbol: A creature covered in stitches raising its arms in victory
  324.  
  325. Colors: White and purple
  326.  
  327. Favored Weapon: Natural/Unarmed attacks
  328.  
  329. Sacred Animal: Chimera
  330.  
  331.  
  332. Though the history is hazy due to the aeons past, many scholars agree that Hell and The Abyss were once the same Plane, and separated violently. A longlived legend recalls that at the end of one of the bloodier civil wars, the surviving Gods allied and created a city, walling it off from the rest of the cosmos. The veracity of this claim is unsure, however the history of The Shattered Deity is closely tied to it. At some point in history, within the Abyss, there were no High Deities. There were, however, heroes. Nominally immortal, yet relatively weak compared to their legendary forefathers, a ritual became commonplace upon their death.
  333.  
  334. Although their name is long forgotten, at the time, there lived a powerful being whose swordarm was considered near God-like. Upon a sudden and violent death, as a sign of respect, or perhaps as a ritual to gain their power, the legend's killer amputated his own arm, and sewed the swordarm of his rival in place. In time, the killer was also defeated, and not only did the killer's better take the legend's swordarm, he also took the killer's shieldarm.
  335.  
  336. This continued over countless ages, both in the Abyss, and occasionally in the greater Planescape. Over centuries of triumph, the deeds of each legend were etched into a single body, a famed mismatch of corpses sewn together that together achieved the status of Godhood, known as The Legacy Deity. However, since then, the body was ripped asunder and spread throughout countless 'descendants'. The pieces collectively became known as The Shattered Deity, and for a thousand years or more, there has been a fierce competition betwen the Holders of Shattered bodyparts.
  337.  
  338. No worshipper knows for certain what will happen if they are reunited again, and many disagree on whether they should. However, The Shattered Deity itself seems to be drawn together, and those whom pledge to unify the patchwork God once more gain powers to contend with that which other High Deities could dream of giving their servants.
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