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- Starting a 'Full - Both' compile.
- Starting compilation of D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.vmf
- Valve Software - vbsp.exe (Apr 29 2015)
- notjunc = true
- 8 threads
- materialPath: D:\Datein\Steam Games\SteamApps\common\Team Fortress 2\tf\materials
- Loading D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/pl_abandoned_upward_rc7/coalmines/blendgroundtograss_coalmines_wvt_patch
- Patching WVT material: maps/pl_abandoned_upward_rc7/coalmines/blendgroundtowall_coalmines_wvt_patch
- Patching WVT material: maps/pl_abandoned_upward_rc7/nature/blendrockgroundwallforest002_wvt_patch
- Patching WVT material: maps/pl_abandoned_upward_rc7/coalmines/blendbeach_to_beach_wvt_patch
- Patching WVT material: maps/pl_abandoned_upward_rc7/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...Wrote D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.lin
- Areaportal leak ! File: D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.lin
- Brush 27464: areaportal brush doesn't touch two areas
- Brush 27465: areaportal brush doesn't touch two areas
- Brush 27466: areaportal brush doesn't touch two areas
- Brush 214838: areaportal brush doesn't touch two areas
- Brush 214838: areaportal brush doesn't touch two areas
- Brush 214838: areaportal brush doesn't touch two areas
- Brush 214838: areaportal brush doesn't touch two areas
- Brush 214838: areaportal brush doesn't touch two areas
- Brush 214838: areaportal brush doesn't touch two areas
- Brush 214834: areaportal brush doesn't touch two areas
- Brush 214834: areaportal brush doesn't touch two areas
- Brush 214834: areaportal brush doesn't touch two areas
- Brush 214834: areaportal brush doesn't touch two areas
- Brush 214834: areaportal brush doesn't touch two areas
- Brush 214834: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
- Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 1320 detail faces...done (1)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1779658 bytes)
- Error loading studio model ""!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 11015 texinfos to 8326
- Reduced 203 texdatas to 178 (5584 bytes to 4326)
- Writing D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
- 31 seconds elapsed
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Valve Software - vvis.exe (Apr 29 2015)
- 4 threads
- reading d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
- reading d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.prt
- 1585 portalclusters
- 4966 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3030)
- Optimized: 2847 visible clusters (0.48%)
- Total clusters visible: 599095
- Average clusters visible: 377
- Building PAS...
- Average clusters audible: 1220
- visdatasize:496464 compressed from 634000
- writing d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
- 50 minutes, 30 seconds elapsed
- Valve Software - vrad.exe SSE (Apr 29 2015)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [37 texlights parsed from 'lights.rad']
- Loading d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
- Error! Unable to load file "models/props_abandoned/boulders/gray_boulder6.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vine_large_leaves03.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vine_large_leaves01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vines_tall_patch01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vines_128_256.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vine_cluster_loop01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vines_thick_ceiling01.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (17.28 seconds)
- 15843 faces
- 8 degenerate faces
- 4301375 square feet [619398016.00 square inches]
- 558 Displacements
- 619236 Square Feet [89170064.00 Square Inches]
- 15835 patches before subdivision
- 216391 patches after subdivision
- sun extent from map=0.008727
- 221 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1107)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (121)
- transfers 17144738, max 923
- transfer lists: 130.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(675372, 582312, 333667)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(90490, 65859, 34569)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(10587, 5455, 2477)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2206, 1043, 446)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(432, 160, 58)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(108, 36, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(27, 7, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(7, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0911 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (38)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (85)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 5094/8192 61128/98304 (62.2%)
- brushsides 37963/65536 303704/524288 (57.9%)
- planes 16554/65536 331080/1310720 (25.3%)
- vertexes 30701/65536 368412/786432 (46.8%)
- nodes 3866/65536 123712/2097152 ( 5.9%)
- texinfos 8326/12288 599472/884736 (67.8%)
- texdata 178/2048 5696/65536 ( 8.7%)
- dispinfos 558/0 98208/0 ( 0.0%)
- disp_verts 14174/0 283480/0 ( 0.0%)
- disp_tris 18240/0 36480/0 ( 0.0%)
- disp_lmsamples 1746044/0 1746044/0 ( 0.0%)
- faces 15843/65536 887208/3670016 (24.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 13753/65536 770168/3670016 (21.0%)
- leaves 3926/65536 125632/2097152 ( 6.0%)
- leaffaces 24708/65536 49416/131072 (37.7%)
- leafbrushes 14671/65536 29342/131072 (22.4%)
- areas 30/256 240/2048 (11.7%)
- surfedges 118525/512000 474100/2048000 (23.1%)
- edges 84696/256000 338784/1024000 (33.1%)
- LDR worldlights 221/8192 19448/720896 ( 2.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 201/1024 3216/16384 (19.6%)
- overlays 201/512 70752/180224 (39.3%)
- LDR lightdata [variable] 12016012/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 496464/16777216 ( 3.0%)
- entdata [variable] 235688/393216 (59.9%)
- LDR ambient table 3926/65536 15704/262144 ( 6.0%)
- HDR ambient table 3926/65536 15704/262144 ( 6.0%)
- LDR leaf ambient 29878/65536 836584/1835008 (45.6%)
- HDR leaf ambient 3926/65536 109928/1835008 ( 6.0%)
- occluders 43/0 1720/0 ( 0.0%)
- occluder polygons 75/0 900/0 ( 0.0%)
- occluder vert ind 300/0 1200/0 ( 0.0%)
- detail props [variable] 1/1622968 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/141706 ( 0.0%)
- pakfile [variable] 8222950/0 ( 0.0%)
- physics [variable] 1779658/4194304 (42.4%)
- physics terrain [variable] 96888/1048576 ( 9.2%)
- Level flags = 1
- Total triangle count: 31808
- Writing d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
- 23 minutes, 40 seconds elapsed
- Valve Software - vrad.exe SSE (Apr 29 2015)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [37 texlights parsed from 'lights.rad']
- Loading d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
- Error! Unable to load file "models/props_abandoned/boulders/gray_boulder6.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vine_large_leaves03.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vine_large_leaves01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vines_tall_patch01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vines_128_256.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vine_cluster_loop01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/vines_thick_ceiling01.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (17.31 seconds)
- 15843 faces
- 8 degenerate faces
- 4301375 square feet [619398016.00 square inches]
- 558 Displacements
- 619236 Square Feet [89170064.00 Square Inches]
- 15835 patches before subdivision
- 216391 patches after subdivision
- sun extent from map=0.008727
- 221 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1108)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (118)
- transfers 17144738, max 923
- transfer lists: 130.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(675372, 582312, 333667)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(90490, 65859, 34569)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(10587, 5455, 2477)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2206, 1043, 446)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(432, 160, 58)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(108, 36, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(27, 7, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(7, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0956 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (38)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (85)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 5094/8192 61128/98304 (62.2%)
- brushsides 37963/65536 303704/524288 (57.9%)
- planes 16554/65536 331080/1310720 (25.3%)
- vertexes 30701/65536 368412/786432 (46.8%)
- nodes 3866/65536 123712/2097152 ( 5.9%)
- texinfos 8326/12288 599472/884736 (67.8%)
- texdata 178/2048 5696/65536 ( 8.7%)
- dispinfos 558/0 98208/0 ( 0.0%)
- disp_verts 14174/0 283480/0 ( 0.0%)
- disp_tris 18240/0 36480/0 ( 0.0%)
- disp_lmsamples 1746044/0 1746044/0 ( 0.0%)
- faces 15843/65536 887208/3670016 (24.2%)
- hdr faces 15843/65536 887208/3670016 (24.2%)
- origfaces 13753/65536 770168/3670016 (21.0%)
- leaves 3926/65536 125632/2097152 ( 6.0%)
- leaffaces 24708/65536 49416/131072 (37.7%)
- leafbrushes 14671/65536 29342/131072 (22.4%)
- areas 30/256 240/2048 (11.7%)
- surfedges 118525/512000 474100/2048000 (23.1%)
- edges 84696/256000 338784/1024000 (33.1%)
- LDR worldlights 221/8192 19448/720896 ( 2.7%)
- HDR worldlights 221/8192 19448/720896 ( 2.7%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 201/1024 3216/16384 (19.6%)
- overlays 201/512 70752/180224 (39.3%)
- LDR lightdata [variable] 12016012/0 ( 0.0%)
- HDR lightdata [variable] 12016012/0 ( 0.0%)
- visdata [variable] 496464/16777216 ( 3.0%)
- entdata [variable] 235688/393216 (59.9%)
- LDR ambient table 3926/65536 15704/262144 ( 6.0%)
- HDR ambient table 3926/65536 15704/262144 ( 6.0%)
- LDR leaf ambient 29878/65536 836584/1835008 (45.6%)
- HDR leaf ambient 29878/65536 836584/1835008 (45.6%)
- occluders 43/0 1720/0 ( 0.0%)
- occluder polygons 75/0 900/0 ( 0.0%)
- occluder vert ind 300/0 1200/0 ( 0.0%)
- detail props [variable] 1/1622968 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/141706 ( 0.0%)
- pakfile [variable] 16448242/0 ( 0.0%)
- physics [variable] 1779658/4194304 (42.4%)
- physics terrain [variable] 96888/1048576 ( 9.2%)
- Level flags = 3
- Total triangle count: 31808
- Writing d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
- 23 minutes, 39 seconds elapsed
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- File pl_abandoned_upward_rc7.bsp copied to D:\Datein\Steam Games\SteamApps\common\Team Fortress 2\tf\maps
- 'Full - Both' compile finished in 01:38:24
- 16 errors/warnings logged:
- (1) - (Warning)
- (2) - (Warning)
- (3) - (Warning)
- (4) - (Warning)
- (5) - (Warning)
- (6) - (Warning)
- (7) - (Warning)
- (8) - (Warning)
- (9) - (Warning)
- (10) - (Caution)
- (11) - (Caution)
- (12) - (Info)
- (13) - (Warning)
- (14) - (Warning)
- (15) - (Warning)
- (16) - (Warning)
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