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  1. Starting a 'Full - Both' compile.
  2. Starting compilation of D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.vmf
  3. Valve Software - vbsp.exe (Apr 29 2015)
  4. notjunc = true
  5. 8 threads
  6. materialPath: D:\Datein\Steam Games\SteamApps\common\Team Fortress 2\tf\materials
  7. Loading D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.vmf
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. Patching WVT material: maps/pl_abandoned_upward_rc7/coalmines/blendgroundtograss_coalmines_wvt_patch
  10. Patching WVT material: maps/pl_abandoned_upward_rc7/coalmines/blendgroundtowall_coalmines_wvt_patch
  11. Patching WVT material: maps/pl_abandoned_upward_rc7/nature/blendrockgroundwallforest002_wvt_patch
  12. Patching WVT material: maps/pl_abandoned_upward_rc7/coalmines/blendbeach_to_beach_wvt_patch
  13. Patching WVT material: maps/pl_abandoned_upward_rc7/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  17. Processing areas...Wrote D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.lin
  18. Areaportal leak ! File: D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.lin
  19. Brush 27464: areaportal brush doesn't touch two areas
  20.  
  21. Brush 27465: areaportal brush doesn't touch two areas
  22.  
  23. Brush 27466: areaportal brush doesn't touch two areas
  24.  
  25. Brush 214838: areaportal brush doesn't touch two areas
  26.  
  27. Brush 214838: areaportal brush doesn't touch two areas
  28.  
  29. Brush 214838: areaportal brush doesn't touch two areas
  30.  
  31. Brush 214838: areaportal brush doesn't touch two areas
  32.  
  33. Brush 214838: areaportal brush doesn't touch two areas
  34.  
  35. Brush 214838: areaportal brush doesn't touch two areas
  36.  
  37. Brush 214834: areaportal brush doesn't touch two areas
  38.  
  39. Brush 214834: areaportal brush doesn't touch two areas
  40.  
  41. Brush 214834: areaportal brush doesn't touch two areas
  42.  
  43. Brush 214834: areaportal brush doesn't touch two areas
  44.  
  45. Brush 214834: areaportal brush doesn't touch two areas
  46.  
  47. Brush 214834: areaportal brush doesn't touch two areas
  48. done (0)
  49. Building Faces...done (0)
  50. Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
  51. Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
  52. Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
  53. Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
  54. Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
  55. Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
  56. Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
  57. Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
  58. Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
  59. Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
  60. Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
  61. Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
  62. Chop Details...done (1)
  63. Find Visible Detail Sides...
  64. Merged 1320 detail faces...done (1)
  65. Merging details...done (1)
  66. FixTjuncs...
  67. PruneNodes...
  68. WriteBSP...
  69. done (1)
  70. writing D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.prt...Building visibility clusters...
  71. done (0)
  72. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  73. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  74. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  75. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  76. Finding displacement neighbors...
  77. Found a displacement edge abutting multiple other edges.
  78. Finding lightmap sample positions...
  79. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  80. Building Physics collision data...
  81. done (1) (1779658 bytes)
  82. Error loading studio model ""!
  83. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  84. Compacting texture/material tables...
  85. Reduced 11015 texinfos to 8326
  86. Reduced 203 texdatas to 178 (5584 bytes to 4326)
  87. Writing D:\Datein\Steam Games\SteamApps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
  88. 31 seconds elapsed
  89. -0.050800 -1.690353 0.000000
  90. 0.101600 -1.690353 0.000000
  91. -0.101600 -1.690353 0.000000
  92. -0.101600 -1.370356 0.000000
  93. make_triangles:calc_triangle_representation: Cannot convert
  94. Valve Software - vvis.exe (Apr 29 2015)
  95. 4 threads
  96. reading d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
  97. reading d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.prt
  98. 1585 portalclusters
  99. 4966 numportals
  100. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3030)
  102. Optimized: 2847 visible clusters (0.48%)
  103. Total clusters visible: 599095
  104. Average clusters visible: 377
  105. Building PAS...
  106. Average clusters audible: 1220
  107. visdatasize:496464 compressed from 634000
  108. writing d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
  109. 50 minutes, 30 seconds elapsed
  110. Valve Software - vrad.exe SSE (Apr 29 2015)
  111.  
  112. Valve Radiosity Simulator
  113. 4 threads
  114. [Reading texlights from 'lights.rad']
  115. [37 texlights parsed from 'lights.rad']
  116.  
  117. Loading d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
  118. Error! Unable to load file "models/props_abandoned/boulders/gray_boulder6.dx80.vtx"
  119. Error! Unable to load file "models/props_foliage/vine_large_leaves03.dx80.vtx"
  120. Error! Unable to load file "models/props_foliage/vine_large_leaves01.dx80.vtx"
  121. Error! Unable to load file "models/props_foliage/vines_tall_patch01.dx80.vtx"
  122. Error! Unable to load file "models/props_foliage/vines_128_256.dx80.vtx"
  123. Error! Unable to load file "models/props_foliage/vine_cluster_loop01.dx80.vtx"
  124. Error! Unable to load file "models/props_foliage/vines_thick_ceiling01.dx80.vtx"
  125. Setting up ray-trace acceleration structure... Done (17.28 seconds)
  126. 15843 faces
  127. 8 degenerate faces
  128. 4301375 square feet [619398016.00 square inches]
  129. 558 Displacements
  130. 619236 Square Feet [89170064.00 Square Inches]
  131. 15835 patches before subdivision
  132. 216391 patches after subdivision
  133. sun extent from map=0.008727
  134. 221 direct lights
  135. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1107)
  136. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (121)
  137. transfers 17144738, max 923
  138. transfer lists: 130.8 megs
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  140. Bounce #1 added RGB(675372, 582312, 333667)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #2 added RGB(90490, 65859, 34569)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #3 added RGB(10587, 5455, 2477)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #4 added RGB(2206, 1043, 446)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #5 added RGB(432, 160, 58)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  150. Bounce #6 added RGB(108, 36, 12)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #7 added RGB(27, 7, 2)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #8 added RGB(7, 2, 0)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #9 added RGB(2, 0, 0)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #10 added RGB(1, 0, 0)
  159. Build Patch/Sample Hash Table(s).....Done<0.0911 sec>
  160. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
  161. FinalLightFace Done
  162. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  163. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  164. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (38)
  165. Writing leaf ambient...done
  166. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (85)
  167.  
  168. Ready to Finish
  169.  
  170. Object names Objects/Maxobjs Memory / Maxmem Fullness
  171. ------------ --------------- --------------- --------
  172. models 59/1024 2832/49152 ( 5.8%)
  173. brushes 5094/8192 61128/98304 (62.2%)
  174. brushsides 37963/65536 303704/524288 (57.9%)
  175. planes 16554/65536 331080/1310720 (25.3%)
  176. vertexes 30701/65536 368412/786432 (46.8%)
  177. nodes 3866/65536 123712/2097152 ( 5.9%)
  178. texinfos 8326/12288 599472/884736 (67.8%)
  179. texdata 178/2048 5696/65536 ( 8.7%)
  180. dispinfos 558/0 98208/0 ( 0.0%)
  181. disp_verts 14174/0 283480/0 ( 0.0%)
  182. disp_tris 18240/0 36480/0 ( 0.0%)
  183. disp_lmsamples 1746044/0 1746044/0 ( 0.0%)
  184. faces 15843/65536 887208/3670016 (24.2%)
  185. hdr faces 0/65536 0/3670016 ( 0.0%)
  186. origfaces 13753/65536 770168/3670016 (21.0%)
  187. leaves 3926/65536 125632/2097152 ( 6.0%)
  188. leaffaces 24708/65536 49416/131072 (37.7%)
  189. leafbrushes 14671/65536 29342/131072 (22.4%)
  190. areas 30/256 240/2048 (11.7%)
  191. surfedges 118525/512000 474100/2048000 (23.1%)
  192. edges 84696/256000 338784/1024000 (33.1%)
  193. LDR worldlights 221/8192 19448/720896 ( 2.7%)
  194. HDR worldlights 0/8192 0/720896 ( 0.0%)
  195. leafwaterdata 4/32768 48/393216 ( 0.0%)
  196. waterstrips 0/32768 0/327680 ( 0.0%)
  197. waterverts 0/65536 0/786432 ( 0.0%)
  198. waterindices 0/65536 0/131072 ( 0.0%)
  199. cubemapsamples 201/1024 3216/16384 (19.6%)
  200. overlays 201/512 70752/180224 (39.3%)
  201. LDR lightdata [variable] 12016012/0 ( 0.0%)
  202. HDR lightdata [variable] 0/0 ( 0.0%)
  203. visdata [variable] 496464/16777216 ( 3.0%)
  204. entdata [variable] 235688/393216 (59.9%)
  205. LDR ambient table 3926/65536 15704/262144 ( 6.0%)
  206. HDR ambient table 3926/65536 15704/262144 ( 6.0%)
  207. LDR leaf ambient 29878/65536 836584/1835008 (45.6%)
  208. HDR leaf ambient 3926/65536 109928/1835008 ( 6.0%)
  209. occluders 43/0 1720/0 ( 0.0%)
  210. occluder polygons 75/0 900/0 ( 0.0%)
  211. occluder vert ind 300/0 1200/0 ( 0.0%)
  212. detail props [variable] 1/1622968 ( 0.0%)
  213. dtl prp lght [variable] 1/4 (25.0%)
  214. HDR dtl prp lght [variable] 1/4 (25.0%)
  215. static props [variable] 1/141706 ( 0.0%)
  216. pakfile [variable] 8222950/0 ( 0.0%)
  217. physics [variable] 1779658/4194304 (42.4%)
  218. physics terrain [variable] 96888/1048576 ( 9.2%)
  219.  
  220. Level flags = 1
  221.  
  222. Total triangle count: 31808
  223. Writing d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
  224. 23 minutes, 40 seconds elapsed
  225. Valve Software - vrad.exe SSE (Apr 29 2015)
  226.  
  227. Valve Radiosity Simulator
  228. 4 threads
  229. [Reading texlights from 'lights.rad']
  230. [37 texlights parsed from 'lights.rad']
  231.  
  232. Loading d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
  233. Error! Unable to load file "models/props_abandoned/boulders/gray_boulder6.dx80.vtx"
  234. Error! Unable to load file "models/props_foliage/vine_large_leaves03.dx80.vtx"
  235. Error! Unable to load file "models/props_foliage/vine_large_leaves01.dx80.vtx"
  236. Error! Unable to load file "models/props_foliage/vines_tall_patch01.dx80.vtx"
  237. Error! Unable to load file "models/props_foliage/vines_128_256.dx80.vtx"
  238. Error! Unable to load file "models/props_foliage/vine_cluster_loop01.dx80.vtx"
  239. Error! Unable to load file "models/props_foliage/vines_thick_ceiling01.dx80.vtx"
  240. Setting up ray-trace acceleration structure... Done (17.31 seconds)
  241. 15843 faces
  242. 8 degenerate faces
  243. 4301375 square feet [619398016.00 square inches]
  244. 558 Displacements
  245. 619236 Square Feet [89170064.00 Square Inches]
  246. 15835 patches before subdivision
  247. 216391 patches after subdivision
  248. sun extent from map=0.008727
  249. 221 direct lights
  250. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1108)
  251. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (118)
  252. transfers 17144738, max 923
  253. transfer lists: 130.8 megs
  254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  255. Bounce #1 added RGB(675372, 582312, 333667)
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #2 added RGB(90490, 65859, 34569)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. Bounce #3 added RGB(10587, 5455, 2477)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  261. Bounce #4 added RGB(2206, 1043, 446)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #5 added RGB(432, 160, 58)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #6 added RGB(108, 36, 12)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  267. Bounce #7 added RGB(27, 7, 2)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #8 added RGB(7, 2, 0)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #9 added RGB(2, 0, 0)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #10 added RGB(1, 0, 0)
  274. Build Patch/Sample Hash Table(s).....Done<0.0956 sec>
  275. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
  276. FinalLightFace Done
  277. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  278. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  279. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (38)
  280. Writing leaf ambient...done
  281. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (85)
  282.  
  283. Ready to Finish
  284.  
  285. Object names Objects/Maxobjs Memory / Maxmem Fullness
  286. ------------ --------------- --------------- --------
  287. models 59/1024 2832/49152 ( 5.8%)
  288. brushes 5094/8192 61128/98304 (62.2%)
  289. brushsides 37963/65536 303704/524288 (57.9%)
  290. planes 16554/65536 331080/1310720 (25.3%)
  291. vertexes 30701/65536 368412/786432 (46.8%)
  292. nodes 3866/65536 123712/2097152 ( 5.9%)
  293. texinfos 8326/12288 599472/884736 (67.8%)
  294. texdata 178/2048 5696/65536 ( 8.7%)
  295. dispinfos 558/0 98208/0 ( 0.0%)
  296. disp_verts 14174/0 283480/0 ( 0.0%)
  297. disp_tris 18240/0 36480/0 ( 0.0%)
  298. disp_lmsamples 1746044/0 1746044/0 ( 0.0%)
  299. faces 15843/65536 887208/3670016 (24.2%)
  300. hdr faces 15843/65536 887208/3670016 (24.2%)
  301. origfaces 13753/65536 770168/3670016 (21.0%)
  302. leaves 3926/65536 125632/2097152 ( 6.0%)
  303. leaffaces 24708/65536 49416/131072 (37.7%)
  304. leafbrushes 14671/65536 29342/131072 (22.4%)
  305. areas 30/256 240/2048 (11.7%)
  306. surfedges 118525/512000 474100/2048000 (23.1%)
  307. edges 84696/256000 338784/1024000 (33.1%)
  308. LDR worldlights 221/8192 19448/720896 ( 2.7%)
  309. HDR worldlights 221/8192 19448/720896 ( 2.7%)
  310. leafwaterdata 4/32768 48/393216 ( 0.0%)
  311. waterstrips 0/32768 0/327680 ( 0.0%)
  312. waterverts 0/65536 0/786432 ( 0.0%)
  313. waterindices 0/65536 0/131072 ( 0.0%)
  314. cubemapsamples 201/1024 3216/16384 (19.6%)
  315. overlays 201/512 70752/180224 (39.3%)
  316. LDR lightdata [variable] 12016012/0 ( 0.0%)
  317. HDR lightdata [variable] 12016012/0 ( 0.0%)
  318. visdata [variable] 496464/16777216 ( 3.0%)
  319. entdata [variable] 235688/393216 (59.9%)
  320. LDR ambient table 3926/65536 15704/262144 ( 6.0%)
  321. HDR ambient table 3926/65536 15704/262144 ( 6.0%)
  322. LDR leaf ambient 29878/65536 836584/1835008 (45.6%)
  323. HDR leaf ambient 29878/65536 836584/1835008 (45.6%)
  324. occluders 43/0 1720/0 ( 0.0%)
  325. occluder polygons 75/0 900/0 ( 0.0%)
  326. occluder vert ind 300/0 1200/0 ( 0.0%)
  327. detail props [variable] 1/1622968 ( 0.0%)
  328. dtl prp lght [variable] 1/4 (25.0%)
  329. HDR dtl prp lght [variable] 1/4 (25.0%)
  330. static props [variable] 1/141706 ( 0.0%)
  331. pakfile [variable] 16448242/0 ( 0.0%)
  332. physics [variable] 1779658/4194304 (42.4%)
  333. physics terrain [variable] 96888/1048576 ( 9.2%)
  334.  
  335. Level flags = 3
  336.  
  337. Total triangle count: 31808
  338. Writing d:\datein\steam games\steamapps\common\sourcesdk_content\tf\mapsrc\pl_abandoned_upward_rc7.bsp
  339. 23 minutes, 39 seconds elapsed
  340. -0.050800 -1.690353 0.000000
  341. 0.101600 -1.690353 0.000000
  342. -0.101600 -1.690353 0.000000
  343. -0.101600 -1.370356 0.000000
  344. make_triangles:calc_triangle_representation: Cannot convert
  345. -0.050800 -1.690353 0.000000
  346. 0.101600 -1.690353 0.000000
  347. -0.101600 -1.690353 0.000000
  348. -0.101600 -1.370356 0.000000
  349. make_triangles:calc_triangle_representation: Cannot convert
  350. File pl_abandoned_upward_rc7.bsp copied to D:\Datein\Steam Games\SteamApps\common\Team Fortress 2\tf\maps
  351. 'Full - Both' compile finished in 01:38:24
  352. 16 errors/warnings logged:
  353. (1) - (Warning)
  354. (2) - (Warning)
  355. (3) - (Warning)
  356. (4) - (Warning)
  357. (5) - (Warning)
  358. (6) - (Warning)
  359. (7) - (Warning)
  360. (8) - (Warning)
  361. (9) - (Warning)
  362. (10) - (Caution)
  363. (11) - (Caution)
  364. (12) - (Info)
  365. (13) - (Warning)
  366. (14) - (Warning)
  367. (15) - (Warning)
  368. (16) - (Warning)
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