Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Sonic 3C 408.
- Each entry represents the required value in d6. This is in increments of 4
- $000 - clear $FE1E (time update flag) and do the same as $004 does
- $004 - set delay and add score
- $008 - Set line 1 entry 1 of palette to black or white alternating
- $00C - Wait for delay, delete the object when delay over and set $F7AA (boss flag(?))
- $010 - Points to what seems to be data
- $014 - Points to what seems to be data
- $018 - Points to what seems to be data
- $01C - Points to what seems to be data
- $03C - Make object fall, Check if is onscreen, display if so, delete if not (checks also vertically)
- $050 - Check if object is onscreen, display if so, delete if not and set as not spawned
- $054 - Basically the above
- $05C - Check if object is onscreen, display if so, delete if not
- $060 - Check if 2P object is onscreen, display if so, delete if not and set as not spawned
- $064 - Basically the above
- $06C - Check if 2P object is onscreen, display if so, delete if not
- $070 - Check if object is onscreen, display if so, delete if not and set as not spawned and handle rss
- $074 - above
- $088 - Set x-flip according to d0
- $08C - Set x-flip according to x-velocity
- $0B4 - Set x-flip according to parent's x-flip
- $0E4 - Handle object RSS
- $10C - Something about doing stuff with some objects I thinks
- $150 - add number of rings in d0
- $1B4 - Play this zone's music afet delay
- $1B8 - Play this zone's music
- $1E8 - Play music ID after delay
- $1F4 - Play sfx only every 16 frames
- $214 - Load palette line 1 with data on a1
- $228 - load object DPLC
- $22C - load flicky and explosion art
- $230 - load flicky art
- $240 - Get zone ID from d0 and restart level
- $244 - Delete object and handle RSS
- $260 - make object fall and move
- $264 - make object move
- $278 - Display object, and after delay is over delete it
- $27C - Display object, make it fall and after delay is over delete it
- $280 - Display object, make it move and after delay is over delete it
- $284 - Display object 2P, make it fall slower and after delay is over delete it
- $2AC - Set object as despawned, delete it and handle RSS
- $2B0 - load player DPLC
- $34C - run speed function to $30 and $34
- $350 - do something strange with X and Y coordinates, from values from above to $10 and $14
- $354 - spaghetti code, fuck you not deciphering this
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement