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- Traffic Lights Knight
- ★★
- EARTH
- Machine/Tuner/Effect
- ATK 300
- DEF 900
- If you Normal or Special Summon a Level 2 monster other than "Traffic Lights Knight": You can Special Summon this card from your hand. You can Tribute this card and 1 Level 2 monster, then target 1 Machine Synchro Monster in your GY; Special Summon that target. You can only use each effect of "Traffic Lights Knight" once per turn.
- 3 All The Time You Have To Leave a Space!
- Quick-Play Spell
- This turn, if a FIRE monster you control battles, it gains 1000 ATK during damage calculation only, also if it attacks a Defense Position monster, inflict piercing battle damage. When a FIRE monster you control inflicts battle damage to your opponent this turn: You can banish this card from your GY; add 1 "GP2 Engine" from your Deck or GY to your hand. You can only use this effect of "All The Time You Have To Leave a Space!" once per turn.
- 4 GP2 Engine
- Quick-Play Spell
- This turn, if a FIRE monster you control battles an opponent's monster, that monster loses 1000 ATK ATK during damage calculation only. When a FIRE monster you control inflicts battle damage to your opponent this turn: You can banish this card from your GY; add 1 "Karma!" from your Deck or GY to your hand. You can only use this effect of "GP2 Engine" once per turn.
- 2 Karma!
- Quick-Play Spell
- This turn, if a FIRE monster you control destroys an opponent's monster by battle, inflict 1000 damage to your opponent. When a FIRE monster you control inflicts battle damage to your opponent this turn: You can banish this card from your GY; draw 1 card. You can only use this effect of "Karma!" once per turn.
- Holyflame Tiger
- ★★★★★★★★
- LIGHT
- Beast/Impure/Storm/Effect
- ATK 2800
- DEF 2300
- 2+ LIGHT monsters
- Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; Seal it.
- LIMIT STORM (Auto): If your opponent has 1000 or more LP than you do, make your opponent Seal face-up cards from their field for each 1000 LP difference between both players' LP.
- Holywing Dragon
- ★★★★★★★
- LIGHT
- Dragon/Surge/Effect
- ATK 2300
- DEF 2800
- If this card is in your hand and you have no cards in your Extra Deck: You can target 1 Level 1 LIGHT monster in your GY; Special Summon both it and this card, but you cannot Special Summon other monsters for the rest of this turn, except LIGHT monsters from your Outer Deck. You can only use this effect of "Holywing Dragon" once per turn.
- LIMIT SURGE (Discard 1 card): If your opponent controls more cards than you do, you can pay the cost, and if you do, Seal face-up cards your opponent controls for each card in your hand.
- Space Deleter Red
- ★★★★
- SPACE
- Cyberse/Abstract/Effect
- ATK 2500
- DEF 2000
- 2+ Cyberse monsters
- If this card is Abstract Summoned using monsters with different Levels as material: You can target 1 monster your opponent controls; negate its effects, and if you do, this replace this effect with that monster's original effects. You can only use this effect of "Space Deleter Red" once per turn. If this card battles an opponent's monster in the Extra Monster Zone, negate that monster's effect(s) until the end of damage calculation, and if that monster is a monster with 3000 or less ATK, inflict damage to your opponent equal to half that monster's original ATK.
- Space Deleter Blue
- ★★★★★★
- SPACE
- Cyberse/Effect
- ATK 1600
- DEF 2000
- If a face-up Cyberse monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can inflict damage to your opponent equal to Level of 1 of those destroyed Cyberse monsters in your GY x200. If this card is Normal or Special Summoned: You can Special Summon 1 Level 2 Cyberse monster from your Deck. You can only use each effect of "Space Deleter Blue" once per turn.
- Space Deleter Pink
- ★★
- SPACE
- Cyberse/Effect
- ATK 600
- DEF 1000
- If you control no cards in your Spell & Trap Zones and Main Monster Zones: You can Special Summon this card from your hand in Defense Position, then you can send 1 Cyberse monster from your Deck to the GY, except "Space Deleter Pink". You can only use this effect of "Space Deleter Pink" once per turn.
- Space Deleter Yellow
- ★★★★★★
- SPACE
- Cyberse/Effect
- ATK 2000
- DEF 1600
- When a Level 4 or lower Cyberse monster you control is targeted for an attack while this card is in your GY: You can Special Summon this card, and if you do, change the attack target to this card, but this card cannot be destroyed by that battle. If this card Summoned this way is used for the Abstract Summon of a Cyberse monster: You can draw 1 card. You can only use each effect of "Space Deleter Yellow" once per turn.
- Space Deleter Green
- ★★★★
- SPACE
- Cyberse/Abstract/Effect
- ATK 2400
- DEF 2000
- 2+ Cyberse monsters
- Cannot be destroyed by your opponent's card effects, also your opponent cannot target this card with card effects. Once per turn: You can target 1 Special Summoned monster your opponent controls; negate that target's effect(s) until the end of this turn, and if that target was a monster that began the Duel in the Extra Deck, this card also gains ATK equal to half that monster's original ATK until the end of this turn.
- Space Deleter Black
- ★★★★★★★★
- SPACE
- Cyberse/Fusion/Effect
- ATK 3000
- DEF 2500
- 1 Cyberse Abstract Monster + 1 Cyberse monster
- Must be either Fusion Summoned, or Special Summoned during the turn a Cyberse Abstract Monster was Special Summoned from the Extra Deck, by Tributing 1 Cyberse Abstract Monster (in which case you do not use "Polymerization"). While this card is in an Extra Monster Zone, negate the effects of all monsters in either player's Main Monster Zones. If this card would be destroyed by battle or card effect, you can banish 2 Cyberse monsters from your GY instead.
- OBlu, the Interstellar Warrior
- ★★★★★★
- WATER
- Cyberse/Effect
- ATK 2000
- DEF 1400
- During the Damage Step, when a Spell/Trap Card, or monster effect, is activated while this card is in your hand (Quick Effect): You can Special Summon this card, and if you do, negate the activation. If this card is Normal or Special Summoned while you control no monsters in the Extra Monster Zone: You can transform this card to [REVERSE: Rosso, the Interstellar Warrior].
- RRosso, the Interstellar Warrior
- ★★★★★★
- FIRE
- Cyberse/Effect
- ATK 1900
- DEF 2000
- If only your opponent controls a monster in the Extra Monster Zone, this card gains 500 ATK/DEF, also it cannot be destroyed by your opponent's card effects. During your Main Phase 1: You can have this card lose exactly 1000 ATK for the rest of this turn, and if you do, it can attack directly this turn. You can only use this effect of "Rosso, the Interstellar Warrior" once per turn.
- Interstellar Warrior Lady Grigio
- ★★
- FIRE
- Cyberse/Effect
- ATK 600
- DEF 600
- You can Tribute this card; add 1 Level 5 or higher Cyberse monster from your Deck to your hand. If this card is in your GY while you control no cards in the Extra Monster Zone: You can banish this card from your GY; send 1 Level 4 or lower Cyberse monster from your Deck to the GY, except "Interstellar Warrior Lady Grigio". You can only use 1 "Interstellar Warrior Lady Grigio" effect per turn, and only once that turn.
- Infused Interstellar Warrior Ruebe
- FIRE
- Cyberse/Link/Effect
- ATK 2200
- LINK-2
- BL, BR
- 2 Cyberse monsters, including at least 1 Level 5 or higher monster
- During your Main Phase 1: You can have this card lose exactly 1000 ATK for the rest of this turn, and if you do, it can attack directly this turn. You can only use this effect of "Infused Interstellar Warrior Ruebe" once per turn. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
- Nothing Else Matters
- Sound Stage Card
- ★★★★★★
- During Main Phase 1, if the turn player successfully activated their third monster effect this turn, the monsters that activated those effects cannot destroy monsters by battle during this Battle Phase.
- Gaia the Purgatory Knight
- EARTH
- Warrior/Lock Link/Effect
- ATK 2600
- LINK-3
- B T R
- 2+ monsters
- If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Kindled Kentucky Kid
- 2°
- FIRE
- Pyro/Crystal/Effect
- ATK 600
- DEF 900
- 1 Molecule + 1 non-Molecule monster
- Once per turn, if this card is targeted for an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it, and if you do, it becomes the attack target. Otherwise, destroy this card and send 1 random card from your hand to the GY.
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