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TheInsidiousOne

Nov 11

Nov 11th, 2018
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  1. Traffic Lights Knight
  2. ★★
  3. EARTH
  4. Machine/Tuner/Effect
  5. ATK 300
  6. DEF 900
  7. If you Normal or Special Summon a Level 2 monster other than "Traffic Lights Knight": You can Special Summon this card from your hand. You can Tribute this card and 1 Level 2 monster, then target 1 Machine Synchro Monster in your GY; Special Summon that target. You can only use each effect of "Traffic Lights Knight" once per turn.
  8.  
  9. 3 All The Time You Have To Leave a Space!
  10. Quick-Play Spell
  11. This turn, if a FIRE monster you control battles, it gains 1000 ATK during damage calculation only, also if it attacks a Defense Position monster, inflict piercing battle damage. When a FIRE monster you control inflicts battle damage to your opponent this turn: You can banish this card from your GY; add 1 "GP2 Engine" from your Deck or GY to your hand. You can only use this effect of "All The Time You Have To Leave a Space!" once per turn.
  12.  
  13. 4 GP2 Engine
  14. Quick-Play Spell
  15. This turn, if a FIRE monster you control battles an opponent's monster, that monster loses 1000 ATK ATK during damage calculation only. When a FIRE monster you control inflicts battle damage to your opponent this turn: You can banish this card from your GY; add 1 "Karma!" from your Deck or GY to your hand. You can only use this effect of "GP2 Engine" once per turn.
  16.  
  17. 2 Karma!
  18. Quick-Play Spell
  19. This turn, if a FIRE monster you control destroys an opponent's monster by battle, inflict 1000 damage to your opponent. When a FIRE monster you control inflicts battle damage to your opponent this turn: You can banish this card from your GY; draw 1 card. You can only use this effect of "Karma!" once per turn.
  20.  
  21. Holyflame Tiger
  22. ★★★★★★★★
  23. LIGHT
  24. Beast/Impure/Storm/Effect
  25. ATK 2800
  26. DEF 2300
  27. 2+ LIGHT monsters
  28. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; Seal it.
  29. LIMIT STORM (Auto): If your opponent has 1000 or more LP than you do, make your opponent Seal face-up cards from their field for each 1000 LP difference between both players' LP.
  30.  
  31. Holywing Dragon
  32. ★★★★★★★
  33. LIGHT
  34. Dragon/Surge/Effect
  35. ATK 2300
  36. DEF 2800
  37. If this card is in your hand and you have no cards in your Extra Deck: You can target 1 Level 1 LIGHT monster in your GY; Special Summon both it and this card, but you cannot Special Summon other monsters for the rest of this turn, except LIGHT monsters from your Outer Deck. You can only use this effect of "Holywing Dragon" once per turn.
  38. LIMIT SURGE (Discard 1 card): If your opponent controls more cards than you do, you can pay the cost, and if you do, Seal face-up cards your opponent controls for each card in your hand.
  39.  
  40. Space Deleter Red
  41. ★★★★
  42. SPACE
  43. Cyberse/Abstract/Effect
  44. ATK 2500
  45. DEF 2000
  46. 2+ Cyberse monsters
  47. If this card is Abstract Summoned using monsters with different Levels as material: You can target 1 monster your opponent controls; negate its effects, and if you do, this replace this effect with that monster's original effects. You can only use this effect of "Space Deleter Red" once per turn. If this card battles an opponent's monster in the Extra Monster Zone, negate that monster's effect(s) until the end of damage calculation, and if that monster is a monster with 3000 or less ATK, inflict damage to your opponent equal to half that monster's original ATK.
  48.  
  49. Space Deleter Blue
  50. ★★★★★★
  51. SPACE
  52. Cyberse/Effect
  53. ATK 1600
  54. DEF 2000
  55. If a face-up Cyberse monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can inflict damage to your opponent equal to Level of 1 of those destroyed Cyberse monsters in your GY x200. If this card is Normal or Special Summoned: You can Special Summon 1 Level 2 Cyberse monster from your Deck. You can only use each effect of "Space Deleter Blue" once per turn.
  56.  
  57. Space Deleter Pink
  58. ★★
  59. SPACE
  60. Cyberse/Effect
  61. ATK 600
  62. DEF 1000
  63. If you control no cards in your Spell & Trap Zones and Main Monster Zones: You can Special Summon this card from your hand in Defense Position, then you can send 1 Cyberse monster from your Deck to the GY, except "Space Deleter Pink". You can only use this effect of "Space Deleter Pink" once per turn.
  64.  
  65. Space Deleter Yellow
  66. ★★★★★★
  67. SPACE
  68. Cyberse/Effect
  69. ATK 2000
  70. DEF 1600
  71. When a Level 4 or lower Cyberse monster you control is targeted for an attack while this card is in your GY: You can Special Summon this card, and if you do, change the attack target to this card, but this card cannot be destroyed by that battle. If this card Summoned this way is used for the Abstract Summon of a Cyberse monster: You can draw 1 card. You can only use each effect of "Space Deleter Yellow" once per turn.
  72.  
  73. Space Deleter Green
  74. ★★★★
  75. SPACE
  76. Cyberse/Abstract/Effect
  77. ATK 2400
  78. DEF 2000
  79. 2+ Cyberse monsters
  80. Cannot be destroyed by your opponent's card effects, also your opponent cannot target this card with card effects. Once per turn: You can target 1 Special Summoned monster your opponent controls; negate that target's effect(s) until the end of this turn, and if that target was a monster that began the Duel in the Extra Deck, this card also gains ATK equal to half that monster's original ATK until the end of this turn.
  81.  
  82. Space Deleter Black
  83. ★★★★★★★★
  84. SPACE
  85. Cyberse/Fusion/Effect
  86. ATK 3000
  87. DEF 2500
  88. 1 Cyberse Abstract Monster + 1 Cyberse monster
  89. Must be either Fusion Summoned, or Special Summoned during the turn a Cyberse Abstract Monster was Special Summoned from the Extra Deck, by Tributing 1 Cyberse Abstract Monster (in which case you do not use "Polymerization"). While this card is in an Extra Monster Zone, negate the effects of all monsters in either player's Main Monster Zones. If this card would be destroyed by battle or card effect, you can banish 2 Cyberse monsters from your GY instead.
  90.  
  91. OBlu, the Interstellar Warrior
  92. ★★★★★★
  93. WATER
  94. Cyberse/Effect
  95. ATK 2000
  96. DEF 1400
  97. During the Damage Step, when a Spell/Trap Card, or monster effect, is activated while this card is in your hand (Quick Effect): You can Special Summon this card, and if you do, negate the activation. If this card is Normal or Special Summoned while you control no monsters in the Extra Monster Zone: You can transform this card to [REVERSE: Rosso, the Interstellar Warrior].
  98.  
  99. RRosso, the Interstellar Warrior
  100. ★★★★★★
  101. FIRE
  102. Cyberse/Effect
  103. ATK 1900
  104. DEF 2000
  105. If only your opponent controls a monster in the Extra Monster Zone, this card gains 500 ATK/DEF, also it cannot be destroyed by your opponent's card effects. During your Main Phase 1: You can have this card lose exactly 1000 ATK for the rest of this turn, and if you do, it can attack directly this turn. You can only use this effect of "Rosso, the Interstellar Warrior" once per turn.
  106.  
  107. Interstellar Warrior Lady Grigio
  108. ★★
  109. FIRE
  110. Cyberse/Effect
  111. ATK 600
  112. DEF 600
  113. You can Tribute this card; add 1 Level 5 or higher Cyberse monster from your Deck to your hand. If this card is in your GY while you control no cards in the Extra Monster Zone: You can banish this card from your GY; send 1 Level 4 or lower Cyberse monster from your Deck to the GY, except "Interstellar Warrior Lady Grigio". You can only use 1 "Interstellar Warrior Lady Grigio" effect per turn, and only once that turn.
  114.  
  115. Infused Interstellar Warrior Ruebe
  116. FIRE
  117. Cyberse/Link/Effect
  118. ATK 2200
  119. LINK-2
  120. BL, BR
  121. 2 Cyberse monsters, including at least 1 Level 5 or higher monster
  122. During your Main Phase 1: You can have this card lose exactly 1000 ATK for the rest of this turn, and if you do, it can attack directly this turn. You can only use this effect of "Infused Interstellar Warrior Ruebe" once per turn. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  123.  
  124. Nothing Else Matters
  125. Sound Stage Card
  126. ★★★★★★
  127. During Main Phase 1, if the turn player successfully activated their third monster effect this turn, the monsters that activated those effects cannot destroy monsters by battle during this Battle Phase.
  128.  
  129. Gaia the Purgatory Knight
  130. EARTH
  131. Warrior/Lock Link/Effect
  132. ATK 2600
  133. LINK-3
  134. B T R
  135. 2+ monsters
  136. If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage.
  137.  
  138. Kindled Kentucky Kid
  139. FIRE
  140. Pyro/Crystal/Effect
  141. ATK 600
  142. DEF 900
  143. 1 Molecule + 1 non-Molecule monster
  144. Once per turn, if this card is targeted for an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it, and if you do, it becomes the attack target. Otherwise, destroy this card and send 1 random card from your hand to the GY.
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