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- (gdb) run --menu --verbose
- Starting program: c:\Emulators\Retroarch\retroarch_debug.exe --menu --verbose
- [New Thread 12932.0x28b4]
- [New Thread 12932.0x20e0]
- [New Thread 12932.0x1f28]
- [New Thread 12932.0x1e48]
- [New Thread 12932.0x3d78]
- RetroArch [INFO] :: This is RetroArch version 1.4.1 (Git ec39504)
- RetroArch [INFO] :: === Build =======================================
- Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
- Built: Mar 1 2017
- RetroArch [INFO] :: Version: 1.4.1
- RetroArch [INFO] :: Git: ec39504
- RetroArch [INFO] :: =================================================
- RetroArch [INFO] :: Loading default config.
- [New Thread 12932.0x154c]
- RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
- RetroArch [INFO] :: Redirecting save file to "c:\Emulators\Retroarch\saves\.srm".
- RetroArch [INFO] :: Redirecting savestate to "c:\Emulators\Retroarch\states\.state".
- RetroArch [INFO] :: Version of libretro API: 1
- RetroArch [INFO] :: Compiled against API: 1
- RetroArch [INFO] :: Set audio input rate to: 29970.03 Hz.
- RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\b.cgp"
- RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\high filtering.cgp"
- RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\retroarch.cgp"
- RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\retroarch.glslp"
- RetroArch [INFO] :: Video @ 960x720
- RetroArch [INFO] :: Found GL context: wgl
- RetroArch [INFO] :: Detecting screen resolution 1920x1080.
- [New Thread 12932.0x1678]
- [New Thread 12932.0x2c8c]
- [Thread 12932.0x2c8c exited with code 0]
- [New Thread 12932.0x1d14]
- [New Thread 12932.0xb34]
- [Thread 12932.0x1678 exited with code 0]
- [Thread 12932.0x1d14 exited with code 0]
- [Thread 12932.0xb34 exited with code 0]
- [New Thread 12932.0x2c44]
- [New Thread 12932.0x4130]
- [New Thread 12932.0x2d10]
- [New Thread 12932.0x908]
- [New Thread 12932.0xff8]
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1070/PCIe/SSE2.
- RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 378.66.
- RetroArch [INFO] :: [GL]: Supported extensions:
- RetroArch [INFO] :: GL_AMD_multi_draw_indirect
- RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
- RetroArch [INFO] :: GL_AMD_vertex_shader_layer
- RetroArch [INFO] :: GL_ARB_arrays_of_arrays
- RetroArch [INFO] :: GL_ARB_base_instance
- RetroArch [INFO] :: GL_ARB_bindless_texture
- RetroArch [INFO] :: GL_ARB_blend_func_extended
- RetroArch [INFO] :: GL_ARB_buffer_storage
- RetroArch [INFO] :: GL_ARB_clear_buffer_object
- RetroArch [INFO] :: GL_ARB_clear_texture
- RetroArch [INFO] :: GL_ARB_clip_control
- RetroArch [INFO] :: GL_ARB_color_buffer_float
- RetroArch [INFO] :: GL_ARB_compatibility
- RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
- RetroArch [INFO] :: GL_ARB_conservative_depth
- RetroArch [INFO] :: GL_ARB_compute_shader
- RetroArch [INFO] :: GL_ARB_compute_variable_group_size
- RetroArch [INFO] :: GL_ARB_conditional_render_inverted
- RetroArch [INFO] :: GL_ARB_copy_buffer
- RetroArch [INFO] :: GL_ARB_copy_image
- RetroArch [INFO] :: GL_ARB_cull_distance
- RetroArch [INFO] :: GL_ARB_debug_output
- RetroArch [INFO] :: GL_ARB_depth_buffer_float
- RetroArch [INFO] :: GL_ARB_depth_clamp
- RetroArch [INFO] :: GL_ARB_depth_texture
- RetroArch [INFO] :: GL_ARB_derivative_control
- RetroArch [INFO] :: GL_ARB_direct_state_access
- RetroArch [INFO] :: GL_ARB_draw_buffers
- RetroArch [INFO] :: GL_ARB_draw_buffers_blend
- RetroArch [INFO] :: GL_ARB_draw_indirect
- RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
- RetroArch [INFO] :: GL_ARB_draw_instanced
- RetroArch [INFO] :: GL_ARB_enhanced_layouts
- RetroArch [INFO] :: GL_ARB_ES2_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
- RetroArch [INFO] :: GL_ARB_explicit_attrib_location
- RetroArch [INFO] :: GL_ARB_explicit_uniform_location
- RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
- RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
- RetroArch [INFO] :: GL_ARB_fragment_program
- RetroArch [INFO] :: GL_ARB_fragment_program_shadow
- RetroArch [INFO] :: GL_ARB_fragment_shader
- RetroArch [INFO] :: GL_ARB_fragment_shader_interlock
- RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
- RetroArch [INFO] :: GL_ARB_framebuffer_object
- RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
- RetroArch [INFO] :: GL_ARB_geometry_shader4
- RetroArch [INFO] :: GL_ARB_get_program_binary
- RetroArch [INFO] :: GL_ARB_get_texture_sub_image
- RetroArch [INFO] :: GL_ARB_gl_spirv
- RetroArch [INFO] :: GL_ARB_gpu_shader5
- RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
- RetroArch [INFO] :: GL_ARB_gpu_shader_int64
- RetroArch [INFO] :: GL_ARB_half_float_pixel
- RetroArch [INFO] :: GL_ARB_half_float_vertex
- RetroArch [INFO] :: GL_ARB_imaging
- RetroArch [INFO] :: GL_ARB_indirect_parameters
- RetroArch [INFO] :: GL_ARB_instanced_arrays
- RetroArch [INFO] :: GL_ARB_internalformat_query
- RetroArch [INFO] :: GL_ARB_internalformat_query2
- RetroArch [INFO] :: GL_ARB_invalidate_subdata
- RetroArch [INFO] :: GL_ARB_map_buffer_alignment
- RetroArch [INFO] :: GL_ARB_map_buffer_range
- RetroArch [INFO] :: GL_ARB_multi_bind
- RetroArch [INFO] :: GL_ARB_multi_draw_indirect
- RetroArch [INFO] :: GL_ARB_multisample
- RetroArch [INFO] :: GL_ARB_multitexture
- RetroArch [INFO] :: GL_ARB_occlusion_query
- RetroArch [INFO] :: GL_ARB_occlusion_query2
- RetroArch [INFO] :: GL_ARB_parallel_shader_compile
- RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
- RetroArch [INFO] :: GL_ARB_pixel_buffer_object
- RetroArch [INFO] :: GL_ARB_point_parameters
- RetroArch [INFO] :: GL_ARB_point_sprite
- RetroArch [INFO] :: GL_ARB_post_depth_coverage
- RetroArch [INFO] :: GL_ARB_program_interface_query
- RetroArch [INFO] :: GL_ARB_provoking_vertex
- RetroArch [INFO] :: GL_ARB_query_buffer_object
- RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_ARB_robustness
- RetroArch [INFO] :: GL_ARB_sample_locations
- RetroArch [INFO] :: GL_ARB_sample_shading
- RetroArch [INFO] :: GL_ARB_sampler_objects
- RetroArch [INFO] :: GL_ARB_seamless_cube_map
- RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_separate_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
- RetroArch [INFO] :: GL_ARB_shader_atomic_counters
- RetroArch [INFO] :: GL_ARB_shader_ballot
- RetroArch [INFO] :: GL_ARB_shader_bit_encoding
- RetroArch [INFO] :: GL_ARB_shader_clock
- RetroArch [INFO] :: GL_ARB_shader_draw_parameters
- RetroArch [INFO] :: GL_ARB_shader_group_vote
- RetroArch [INFO] :: GL_ARB_shader_image_load_store
- RetroArch [INFO] :: GL_ARB_shader_image_size
- RetroArch [INFO] :: GL_ARB_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_precision
- RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
- RetroArch [INFO] :: GL_ARB_shader_subroutine
- RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
- RetroArch [INFO] :: GL_ARB_shader_texture_lod
- RetroArch [INFO] :: GL_ARB_shading_language_100
- RetroArch [INFO] :: GL_ARB_shader_viewport_layer_array
- RetroArch [INFO] :: GL_ARB_shading_language_420pack
- RetroArch [INFO] :: GL_ARB_shading_language_include
- RetroArch [INFO] :: GL_ARB_shading_language_packing
- RetroArch [INFO] :: GL_ARB_shadow
- RetroArch [INFO] :: GL_ARB_sparse_buffer
- RetroArch [INFO] :: GL_ARB_sparse_texture
- RetroArch [INFO] :: GL_ARB_sparse_texture2
- RetroArch [INFO] :: GL_ARB_sparse_texture_clamp
- RetroArch [INFO] :: GL_ARB_stencil_texturing
- RetroArch [INFO] :: GL_ARB_sync
- RetroArch [INFO] :: GL_ARB_tessellation_shader
- RetroArch [INFO] :: GL_ARB_texture_barrier
- RetroArch [INFO] :: GL_ARB_texture_border_clamp
- RetroArch [INFO] :: GL_ARB_texture_buffer_object
- RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
- RetroArch [INFO] :: GL_ARB_texture_buffer_range
- RetroArch [INFO] :: GL_ARB_texture_compression
- RetroArch [INFO] :: GL_ARB_texture_compression_bptc
- RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
- RetroArch [INFO] :: GL_ARB_texture_cube_map
- RetroArch [INFO] :: GL_ARB_texture_cube_map_array
- RetroArch [INFO] :: GL_ARB_texture_env_add
- RetroArch [INFO] :: GL_ARB_texture_env_combine
- RetroArch [INFO] :: GL_ARB_texture_env_crossbar
- RetroArch [INFO] :: GL_ARB_texture_env_dot3
- RetroArch [INFO] :: GL_ARB_texture_filter_minmax
- RetroArch [INFO] :: GL_ARB_texture_float
- RetroArch [INFO] :: GL_ARB_texture_gather
- RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
- RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
- RetroArch [INFO] :: GL_ARB_texture_multisample
- RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
- RetroArch [INFO] :: GL_ARB_texture_query_levels
- RetroArch [INFO] :: GL_ARB_texture_query_lod
- RetroArch [INFO] :: GL_ARB_texture_rectangle
- RetroArch [INFO] :: GL_ARB_texture_rg
- RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
- RetroArch [INFO] :: GL_ARB_texture_stencil8
- RetroArch [INFO] :: GL_ARB_texture_storage
- RetroArch [INFO] :: GL_ARB_texture_storage_multisample
- RetroArch [INFO] :: GL_ARB_texture_swizzle
- RetroArch [INFO] :: GL_ARB_texture_view
- RetroArch [INFO] :: GL_ARB_timer_query
- RetroArch [INFO] :: GL_ARB_transform_feedback2
- RetroArch [INFO] :: GL_ARB_transform_feedback3
- RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
- RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
- RetroArch [INFO] :: GL_ARB_transpose_matrix
- RetroArch [INFO] :: GL_ARB_uniform_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_array_bgra
- RetroArch [INFO] :: GL_ARB_vertex_array_object
- RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
- RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
- RetroArch [INFO] :: GL_ARB_vertex_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_program
- RetroArch [INFO] :: GL_ARB_vertex_shader
- RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
- RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
- RetroArch [INFO] :: GL_ARB_viewport_array
- RetroArch [INFO] :: GL_ARB_window_pos
- RetroArch [INFO] :: GL_ATI_draw_buffers
- RetroArch [INFO] :: GL_ATI_texture_float
- RetroArch [INFO] :: GL_ATI_texture_mirror_once
- RetroArch [INFO] :: GL_S3_s3tc
- RetroArch [INFO] :: GL_EXT_texture_env_add
- RetroArch [INFO] :: GL_EXT_abgr
- RetroArch [INFO] :: GL_EXT_bgra
- RetroArch [INFO] :: GL_EXT_bindable_uniform
- RetroArch [INFO] :: GL_EXT_blend_color
- RetroArch [INFO] :: GL_EXT_blend_equation_separate
- RetroArch [INFO] :: GL_EXT_blend_func_separate
- RetroArch [INFO] :: GL_EXT_blend_minmax
- RetroArch [INFO] :: GL_EXT_blend_subtract
- RetroArch [INFO] :: GL_EXT_compiled_vertex_array
- RetroArch [INFO] :: GL_EXT_Cg_shader
- RetroArch [INFO] :: GL_EXT_depth_bounds_test
- RetroArch [INFO] :: GL_EXT_direct_state_access
- RetroArch [INFO] :: GL_EXT_draw_buffers2
- RetroArch [INFO] :: GL_EXT_draw_instanced
- RetroArch [INFO] :: GL_EXT_draw_range_elements
- RetroArch [INFO] :: GL_EXT_fog_coord
- RetroArch [INFO] :: GL_EXT_framebuffer_blit
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample
- RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
- RetroArch [INFO] :: GL_EXT_framebuffer_object
- RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
- RetroArch [INFO] :: GL_EXT_geometry_shader4
- RetroArch [INFO] :: GL_EXT_gpu_program_parameters
- RetroArch [INFO] :: GL_EXT_gpu_shader4
- RetroArch [INFO] :: GL_EXT_multi_draw_arrays
- RetroArch [INFO] :: GL_EXT_packed_depth_stencil
- RetroArch [INFO] :: GL_EXT_packed_float
- RetroArch [INFO] :: GL_EXT_packed_pixels
- RetroArch [INFO] :: GL_EXT_pixel_buffer_object
- RetroArch [INFO] :: GL_EXT_point_parameters
- RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
- RetroArch [INFO] :: GL_EXT_post_depth_coverage
- RetroArch [INFO] :: GL_EXT_provoking_vertex
- RetroArch [INFO] :: GL_EXT_raster_multisample
- RetroArch [INFO] :: GL_EXT_rescale_normal
- RetroArch [INFO] :: GL_EXT_secondary_color
- RetroArch [INFO] :: GL_EXT_separate_shader_objects
- RetroArch [INFO] :: GL_EXT_separate_specular_color
- RetroArch [INFO] :: GL_EXT_shader_image_load_formatted
- RetroArch [INFO] :: GL_EXT_shader_image_load_store
- RetroArch [INFO] :: GL_EXT_shader_integer_mix
- RetroArch [INFO] :: GL_EXT_shadow_funcs
- RetroArch [INFO] :: GL_EXT_sparse_texture2
- RetroArch [INFO] :: GL_EXT_stencil_two_side
- RetroArch [INFO] :: GL_EXT_stencil_wrap
- RetroArch [INFO] :: GL_EXT_texture3D
- RetroArch [INFO] :: GL_EXT_texture_array
- RetroArch [INFO] :: GL_EXT_texture_buffer_object
- RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
- RetroArch [INFO] :: GL_EXT_texture_compression_latc
- RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
- RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
- RetroArch [INFO] :: GL_EXT_texture_cube_map
- RetroArch [INFO] :: GL_EXT_texture_edge_clamp
- RetroArch [INFO] :: GL_EXT_texture_env_combine
- RetroArch [INFO] :: GL_EXT_texture_env_dot3
- RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
- RetroArch [INFO] :: GL_EXT_texture_filter_minmax
- RetroArch [INFO] :: GL_EXT_texture_integer
- RetroArch [INFO] :: GL_EXT_texture_lod
- RetroArch [INFO] :: GL_EXT_texture_lod_bias
- RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
- RetroArch [INFO] :: GL_EXT_texture_object
- RetroArch [INFO] :: GL_EXT_texture_shared_exponent
- RetroArch [INFO] :: GL_EXT_texture_sRGB
- RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
- RetroArch [INFO] :: GL_EXT_texture_storage
- RetroArch [INFO] :: GL_EXT_texture_swizzle
- RetroArch [INFO] :: GL_EXT_timer_query
- RetroArch [INFO] :: GL_EXT_transform_feedback2
- RetroArch [INFO] :: GL_EXT_vertex_array
- RetroArch [INFO] :: GL_EXT_vertex_array_bgra
- RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
- RetroArch [INFO] :: GL_EXT_window_rectangles
- RetroArch [INFO] :: GL_EXT_import_sync_object
- RetroArch [INFO] :: GL_IBM_rasterpos_clip
- RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
- RetroArch [INFO] :: GL_KHR_context_flush_control
- RetroArch [INFO] :: GL_KHR_debug
- RetroArch [INFO] :: GL_KHR_no_error
- RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_KHR_robustness
- RetroArch [INFO] :: GL_KTX_buffer_region
- RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
- RetroArch [INFO] :: GL_NV_bindless_texture
- RetroArch [INFO] :: GL_NV_blend_equation_advanced
- RetroArch [INFO] :: GL_NV_blend_equation_advanced_coherent
- RetroArch [INFO] :: GL_NVX_blend_equation_advanced_multi_draw_buffers
- RetroArch [INFO] :: GL_NV_blend_square
- RetroArch [INFO] :: GL_NV_clip_space_w_scaling
- RetroArch [INFO] :: GL_NV_command_list
- RetroArch [INFO] :: GL_NV_compute_program5
- RetroArch [INFO] :: GL_NV_conditional_render
- RetroArch [INFO] :: GL_NV_conservative_raster
- RetroArch [INFO] :: GL_NV_conservative_raster_dilate
- RetroArch [INFO] :: GL_NV_conservative_raster_pre_snap_triangles
- RetroArch [INFO] :: GL_NV_copy_depth_to_color
- RetroArch [INFO] :: GL_NV_copy_image
- RetroArch [INFO] :: GL_NV_depth_buffer_float
- RetroArch [INFO] :: GL_NV_depth_clamp
- RetroArch [INFO] :: GL_NV_draw_texture
- RetroArch [INFO] :: GL_NV_draw_vulkan_image
- RetroArch [INFO] :: GL_NV_ES1_1_compatibility
- RetroArch [INFO] :: GL_NV_ES3_1_compatibility
- RetroArch [INFO] :: GL_NV_explicit_multisample
- RetroArch [INFO] :: GL_NV_fence
- RetroArch [INFO] :: GL_NV_fill_rectangle
- RetroArch [INFO] :: GL_NV_float_buffer
- RetroArch [INFO] :: GL_NV_fog_distance
- RetroArch [INFO] :: GL_NV_fragment_coverage_to_color
- RetroArch [INFO] :: GL_NV_fragment_program
- RetroArch [INFO] :: GL_NV_fragment_program_option
- RetroArch [INFO] :: GL_NV_fragment_program2
- RetroArch [INFO] :: GL_NV_fragment_shader_interlock
- RetroArch [INFO] :: GL_NV_framebuffer_mixed_samples
- RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
- RetroArch [INFO] :: GL_NV_geometry_shader4
- RetroArch [INFO] :: GL_NV_geometry_shader_passthrough
- RetroArch [INFO] :: GL_NV_gpu_program4
- RetroArch [INFO] :: GL_NV_internalformat_sample_query
- RetroArch [INFO] :: GL_NV_gpu_program4_1
- RetroArch [INFO] :: GL_NV_gpu_program5
- RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
- RetroArch [INFO] :: GL_NV_gpu_program_fp64
- RetroArch [INFO] :: GL_NV_gpu_shader5
- RetroArch [INFO] :: GL_NV_half_float
- RetroArch [INFO] :: GL_NV_light_max_exponent
- RetroArch [INFO] :: GL_NV_multisample_coverage
- RetroArch [INFO] :: GL_NV_multisample_filter_hint
- RetroArch [INFO] :: GL_NV_occlusion_query
- RetroArch [INFO] :: GL_NV_packed_depth_stencil
- RetroArch [INFO] :: GL_NV_parameter_buffer_object
- RetroArch [INFO] :: GL_NV_parameter_buffer_object2
- RetroArch [INFO] :: GL_NV_path_rendering
- RetroArch [INFO] :: GL_NV_path_rendering_shared_edge
- RetroArch [INFO] :: GL_NV_pixel_data_range
- RetroArch [INFO] :: GL_NV_point_sprite
- RetroArch [INFO] :: GL_NV_primitive_restart
- RetroArch [INFO] :: GL_NV_register_combiners
- RetroArch [INFO] :: GL_NV_register_combiners2
- RetroArch [INFO] :: GL_NV_sample_locations
- RetroArch [INFO] :: GL_NV_sample_mask_override_coverage
- RetroArch [INFO] :: GL_NV_shader_atomic_counters
- RetroArch [INFO] :: GL_NV_shader_atomic_float
- RetroArch [INFO] :: GL_NV_shader_atomic_float64
- RetroArch [INFO] :: GL_NV_shader_atomic_fp16_vector
- RetroArch [INFO] :: GL_NV_shader_atomic_int64
- RetroArch [INFO] :: GL_NV_shader_buffer_load
- RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
- RetroArch [INFO] :: GL_NV_stereo_view_rendering
- RetroArch [INFO] :: GL_NV_texgen_reflection
- RetroArch [INFO] :: GL_NV_texture_barrier
- RetroArch [INFO] :: GL_NV_texture_compression_vtc
- RetroArch [INFO] :: GL_NV_texture_env_combine4
- RetroArch [INFO] :: GL_NV_texture_multisample
- RetroArch [INFO] :: GL_NV_texture_rectangle
- RetroArch [INFO] :: GL_NV_texture_shader
- RetroArch [INFO] :: GL_NV_texture_shader2
- RetroArch [INFO] :: GL_NV_texture_shader3
- RetroArch [INFO] :: GL_NV_transform_feedback
- RetroArch [INFO] :: GL_NV_transform_feedback2
- RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_array_range
- RetroArch [INFO] :: GL_NV_vertex_array_range2
- RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
- RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_program
- RetroArch [INFO] :: GL_NV_vertex_program1_1
- RetroArch [INFO] :: GL_NV_vertex_program2
- RetroArch [INFO] :: GL_NV_vertex_program2_option
- RetroArch [INFO] :: GL_NV_vertex_program3
- RetroArch [INFO] :: GL_NV_viewport_array2
- RetroArch [INFO] :: GL_NV_viewport_swizzle
- RetroArch [INFO] :: GL_NVX_conditional_render
- RetroArch [INFO] :: GL_NVX_gpu_memory_info
- RetroArch [INFO] :: GL_NVX_multigpu_info
- RetroArch [INFO] :: GL_NVX_nvenc_interop
- RetroArch [INFO] :: GL_NV_shader_thread_group
- RetroArch [INFO] :: GL_NV_shader_thread_shuffle
- RetroArch [INFO] :: GL_KHR_blend_equation_advanced
- RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent
- RetroArch [INFO] :: GL_SGIS_generate_mipmap
- RetroArch [INFO] :: GL_SGIS_texture_lod
- RetroArch [INFO] :: GL_SGIX_depth_texture
- RetroArch [INFO] :: GL_SGIX_shadow
- RetroArch [INFO] :: GL_SUN_slice_accum
- RetroArch [INFO] :: GL_WIN_swap_hint
- RetroArch [INFO] :: WGL_EXT_swap_control
- RetroArch [INFO] :: GL: Using resolution 960x720
- RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: Using 4 textures.
- RetroArch [INFO] :: [GL]: Loaded 1 program(s).
- RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
- [New Thread 12932.0x1e90]
- RetroArch [INFO] :: Enumerating DInput joypads ...
- RetroArch [INFO] :: Device #0 PID: {C218} VID:{046D}
- RetroArch [INFO] :: Autodetect: 8 profiles found.
- RetroArch [INFO] :: Autodetect: no profiles found for Logitech Rumblepad 2 USB (1133/49688).
- RetroArch [INFO] :: Done enumerating DInput joypads ...
- RetroArch [INFO] :: Found joypad driver: "dinput".
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [New Thread 12932.0x1b88]
- RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: SRAM will not be saved.
- RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_history.lpl].
- RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_music_history.lpl].
- RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_video_history.lpl].
- RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_image_history.lpl].
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- [New Thread 12932.0x2b60]
- [Thread 12932.0x2b60 exited with code 0]
- [New Thread 12932.0x3348]
- warning: IGIESW c:\emulators\retroarch\retroarch_debug.exe found in whitelist: NO
- warning: IGIWHW Game c:\emulators\retroarch\retroarch_debug.exe found in whitelist: NO
- RetroArch [INFO] :: Using content: D:\Roms\Nintendo - Nintendo 64\Super Mario 64 (Japan).zip.
- RetroArch [INFO] :: arg #0: retroarch
- RetroArch [INFO] :: arg #1: D:\Roms\Nintendo - Nintendo 64\Super Mario 64 (Japan).zip
- RetroArch [INFO] :: arg #2: -s
- RetroArch [INFO] :: arg #3: c:\Emulators\Retroarch\saves
- RetroArch [INFO] :: arg #4: -S
- RetroArch [INFO] :: arg #5: c:\Emulators\Retroarch\states
- RetroArch [INFO] :: arg #6: -c
- RetroArch [INFO] :: arg #7: c:\Emulators\Retroarch\retroarch.cfg
- RetroArch [INFO] :: arg #8: -L
- RetroArch [INFO] :: arg #9: C:\Emulators\Retroarch\cores\mupen64plus_libretro.dll
- [Thread 12932.0x1b88 exited with code 0]
- [Thread 12932.0x1e90 exited with code 0]
- [Thread 12932.0x3348 exited with code 0]
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- RetroArch [INFO] :: Set config file to : c:\Emulators\Retroarch\retroarch.cfg
- RetroArch [INFO] :: This is RetroArch version 1.4.1 (Git ec39504)
- RetroArch [INFO] :: Redirecting save file to "c:\Emulators\Retroarch\saves\Super Mario 64 (Japan).srm".
- RetroArch [INFO] :: Redirecting savestate to "c:\Emulators\Retroarch\states\Super Mario 64 (Japan).state".
- RetroArch [INFO] :: === Build =======================================
- Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
- Built: Mar 1 2017
- RetroArch [INFO] :: Version: 1.4.1
- RetroArch [INFO] :: Git: ec39504
- RetroArch [INFO] :: =================================================
- [Thread 12932.0x154c exited with code 0]
- [New Thread 12932.0x3548]
- RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Emulators\Retroarch\cores\mupen64plus_libretro.dll"
- RetroArch [INFO] :: [overrides] no core-specific overrides found at c:\Emulators\Retroarch\config\Mupen64Plus OpenGL\Mupen64Plus OpenGL.cfg.
- RetroArch [INFO] :: [overrides] no game-specific overrides found at c:\Emulators\Retroarch\config\Mupen64Plus OpenGL\Super Mario 64 (Japan).cfg.
- RetroArch [INFO] :: Shaders: preset directory: c:\Emulators\Retroarch\shaders\presets
- RetroArch [INFO] :: Shaders: no game-specific preset found at c:\Emulators\Retroarch\shaders\presets\Mupen64Plus OpenGL\Super Mario 64 (Japan).cgp.
- RetroArch [INFO] :: Shaders: no game-specific preset found at c:\Emulators\Retroarch\shaders\presets\Mupen64Plus OpenGL\Super Mario 64 (Japan).glslp.
- RetroArch [INFO] :: Shaders: no core-specific preset found at c:\Emulators\Retroarch\shaders\presets\Mupen64Plus OpenGL\Mupen64Plus OpenGL.cgp.
- RetroArch [INFO] :: Shaders: no core-specific preset found at c:\Emulators\Retroarch\shaders\presets\Mupen64Plus OpenGL\Mupen64Plus OpenGL.glslp.
- RetroArch [INFO] :: Environ SET_VARIABLES.
- RetroArch [INFO] :: Environ SET_CONTROLLER_INFO.
- RetroArch [INFO] :: Controller port: 1
- RetroArch [INFO] :: Controller (ID: 1)
- RetroArch [INFO] :: RetroPad (ID: 1)
- RetroArch [INFO] :: Controller port: 2
- RetroArch [INFO] :: Controller (ID: 1)
- RetroArch [INFO] :: RetroPad (ID: 1)
- RetroArch [INFO] :: Controller port: 3
- RetroArch [INFO] :: Controller (ID: 1)
- RetroArch [INFO] :: RetroPad (ID: 1)
- RetroArch [INFO] :: Controller port: 4
- RetroArch [INFO] :: Controller (ID: 1)
- RetroArch [INFO] :: RetroPad (ID: 1)
- RetroArch [INFO] :: Remaps: remap directory: c:\Emulators\Retroarch\config\remaps
- RetroArch [INFO] :: Remaps: no game-specific remap found at c:\Emulators\Retroarch\config\remaps\Mupen64Plus OpenGL\Super Mario 64 (Japan).rmp.
- RetroArch [INFO] :: Remaps: no core-specific remap found at c:\Emulators\Retroarch\config\remaps\Mupen64Plus OpenGL\Mupen64Plus OpenGL.rmp.
- RetroArch [INFO] :: Redirecting save file to "c:\Emulators\Retroarch\saves\Super Mario 64 (Japan).srm".
- RetroArch [INFO] :: Redirecting savestate to "c:\Emulators\Retroarch\states\Super Mario 64 (Japan).state".
- RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
- RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
- RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
- RetroArch [INFO] :: Environ GET_PERF_INTERFACE.
- RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
- RetroArch [INFO] :: Environ GET_RUMBLE_INTERFACE.
- RetroArch [INFO] :: Loading content file: D:\Roms\Nintendo - Nintendo 64\Super Mario 64 (Japan).n64.
- RetroArch [INFO] :: Did not find a valid content patch.
- RetroArch [INFO] :: CRC32: 0x5cf7952a .
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-rspmode:
- RetroArch [INFO] :: HLE
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-BilinearMode:
- RetroArch [INFO] :: standard
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-MultiSampling:
- RetroArch [INFO] :: 0
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableFBEmulation:
- RetroArch [INFO] :: True
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableCopyColorToRDRAM:
- RetroArch [INFO] :: Async
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableCopyDepthToRDRAM:
- RetroArch [INFO] :: Software
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableHWLighting:
- RetroArch [INFO] :: False
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-CorrectTexrectCoords:
- RetroArch [INFO] :: Off
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableNativeResTexrects:
- RetroArch [INFO] :: False
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txFilterMode:
- RetroArch [INFO] :: None
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txEnhancementMode:
- RetroArch [INFO] :: None
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txFilterIgnoreBG:
- RetroArch [INFO] :: True
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txHiresEnable:
- RetroArch [INFO] :: False
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txHiresFullAlphaChannel:
- RetroArch [INFO] :: False
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableLegacyBlending:
- RetroArch [INFO] :: False
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableFragmentDepthWrite:
- RetroArch [INFO] :: True
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableShadersStorage:
- RetroArch [INFO] :: True
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-CropMode:
- RetroArch [INFO] :: Auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-cpucore:
- RetroArch [INFO] :: dynamic_recompiler
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-aspect:
- RetroArch [INFO] :: 4:3
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-43screensize:
- RetroArch [INFO] :: 320x240
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-astick-deadzone:
- RetroArch [INFO] :: 15
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-astick-sensitivity:
- RetroArch [INFO] :: 100
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-CountPerOp:
- RetroArch [INFO] :: 0
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-r-cbutton:
- RetroArch [INFO] :: C1
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-l-cbutton:
- RetroArch [INFO] :: C2
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-d-cbutton:
- RetroArch [INFO] :: C3
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-u-cbutton:
- RetroArch [INFO] :: C4
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-pak1:
- RetroArch [INFO] :: memory
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-pak2:
- RetroArch [INFO] :: none
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-pak3:
- RetroArch [INFO] :: none
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-pak4:
- RetroArch [INFO] :: none
- RetroArch [INFO] :: Environ SET_HW_RENDER.
- RetroArch [INFO] :: Requesting OpenGL context.
- RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
- RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_OPEN
- RetroArch [libretro INFO] :: mupen64plus: Goodname: Super Mario 64 (J) [!]
- RetroArch [libretro INFO] :: mupen64plus: Name: SUPER MARIO 64
- RetroArch [libretro INFO] :: mupen64plus: MD5: 85D61F5525AF708C9F1E84DCE6DC10E9
- RetroArch [libretro INFO] :: mupen64plus: CRC: 4EAA3D0E 74757C24
- RetroArch [libretro INFO] :: mupen64plus: Imagetype: .v64 (byteswapped)
- RetroArch [libretro INFO] :: mupen64plus: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
- RetroArch [libretro INFO] :: mupen64plus: ClockRate = F
- RetroArch [libretro INFO] :: mupen64plus: Version: 1444
- RetroArch [libretro INFO] :: mupen64plus: Manufacturer: Nintendo
- RetroArch [libretro INFO] :: mupen64plus: Cartridge_ID: 4D53
- RetroArch [libretro INFO] :: mupen64plus: Country: Japan
- RetroArch [libretro INFO] :: mupen64plus: PC = 80246000
- RetroArch [libretro INFO] :: mupen64plus: Save type: 0
- RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_GET_HEADER
- RetroArch [INFO] :: CHEEVOS system RAM: 0000000000000000 0
- RetroArch [INFO] :: CHEEVOS save RAM: 0000000025F49A60 296960
- RetroArch [INFO] :: CHEEVOS video RAM: 0000000000000000 0
- RetroArch [INFO] :: CHEEVOS RTC: 0000000000000000 0
- RetroArch [INFO] :: Skipping SRAM load..
- RetroArch [INFO] :: Version of libretro API: 1
- RetroArch [INFO] :: Compiled against API: 1
- RetroArch [INFO] :: Set audio input rate to: 44055.95 Hz.
- RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\b.cgp"
- RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\high filtering.cgp"
- RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\retroarch.cgp"
- RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\retroarch.glslp"
- RetroArch [INFO] :: Video @ 960x720
- RetroArch [INFO] :: Using HW render, OpenGL driver forced.
- RetroArch [INFO] :: Found GL context: wgl
- RetroArch [INFO] :: Detecting screen resolution 1920x1080.
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1070/PCIe/SSE2.
- RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 378.66.
- RetroArch [INFO] :: [GL]: Supported extensions:
- RetroArch [INFO] :: GL_AMD_multi_draw_indirect
- RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
- RetroArch [INFO] :: GL_AMD_vertex_shader_layer
- RetroArch [INFO] :: GL_ARB_arrays_of_arrays
- RetroArch [INFO] :: GL_ARB_base_instance
- RetroArch [INFO] :: GL_ARB_bindless_texture
- RetroArch [INFO] :: GL_ARB_blend_func_extended
- RetroArch [INFO] :: GL_ARB_buffer_storage
- RetroArch [INFO] :: GL_ARB_clear_buffer_object
- RetroArch [INFO] :: GL_ARB_clear_texture
- RetroArch [INFO] :: GL_ARB_clip_control
- RetroArch [INFO] :: GL_ARB_color_buffer_float
- RetroArch [INFO] :: GL_ARB_compatibility
- RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
- RetroArch [INFO] :: GL_ARB_conservative_depth
- RetroArch [INFO] :: GL_ARB_compute_shader
- RetroArch [INFO] :: GL_ARB_compute_variable_group_size
- RetroArch [INFO] :: GL_ARB_conditional_render_inverted
- RetroArch [INFO] :: GL_ARB_copy_buffer
- RetroArch [INFO] :: GL_ARB_copy_image
- RetroArch [INFO] :: GL_ARB_cull_distance
- RetroArch [INFO] :: GL_ARB_debug_output
- RetroArch [INFO] :: GL_ARB_depth_buffer_float
- RetroArch [INFO] :: GL_ARB_depth_clamp
- RetroArch [INFO] :: GL_ARB_depth_texture
- RetroArch [INFO] :: GL_ARB_derivative_control
- RetroArch [INFO] :: GL_ARB_direct_state_access
- RetroArch [INFO] :: GL_ARB_draw_buffers
- RetroArch [INFO] :: GL_ARB_draw_buffers_blend
- RetroArch [INFO] :: GL_ARB_draw_indirect
- RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
- RetroArch [INFO] :: GL_ARB_draw_instanced
- RetroArch [INFO] :: GL_ARB_enhanced_layouts
- RetroArch [INFO] :: GL_ARB_ES2_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
- RetroArch [INFO] :: GL_ARB_explicit_attrib_location
- RetroArch [INFO] :: GL_ARB_explicit_uniform_location
- RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
- RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
- RetroArch [INFO] :: GL_ARB_fragment_program
- RetroArch [INFO] :: GL_ARB_fragment_program_shadow
- RetroArch [INFO] :: GL_ARB_fragment_shader
- RetroArch [INFO] :: GL_ARB_fragment_shader_interlock
- RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
- RetroArch [INFO] :: GL_ARB_framebuffer_object
- RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
- RetroArch [INFO] :: GL_ARB_geometry_shader4
- RetroArch [INFO] :: GL_ARB_get_program_binary
- RetroArch [INFO] :: GL_ARB_get_texture_sub_image
- RetroArch [INFO] :: GL_ARB_gl_spirv
- RetroArch [INFO] :: GL_ARB_gpu_shader5
- RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
- RetroArch [INFO] :: GL_ARB_gpu_shader_int64
- RetroArch [INFO] :: GL_ARB_half_float_pixel
- RetroArch [INFO] :: GL_ARB_half_float_vertex
- RetroArch [INFO] :: GL_ARB_imaging
- RetroArch [INFO] :: GL_ARB_indirect_parameters
- RetroArch [INFO] :: GL_ARB_instanced_arrays
- RetroArch [INFO] :: GL_ARB_internalformat_query
- RetroArch [INFO] :: GL_ARB_internalformat_query2
- RetroArch [INFO] :: GL_ARB_invalidate_subdata
- RetroArch [INFO] :: GL_ARB_map_buffer_alignment
- RetroArch [INFO] :: GL_ARB_map_buffer_range
- RetroArch [INFO] :: GL_ARB_multi_bind
- RetroArch [INFO] :: GL_ARB_multi_draw_indirect
- RetroArch [INFO] :: GL_ARB_multisample
- RetroArch [INFO] :: GL_ARB_multitexture
- RetroArch [INFO] :: GL_ARB_occlusion_query
- RetroArch [INFO] :: GL_ARB_occlusion_query2
- RetroArch [INFO] :: GL_ARB_parallel_shader_compile
- RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
- RetroArch [INFO] :: GL_ARB_pixel_buffer_object
- RetroArch [INFO] :: GL_ARB_point_parameters
- RetroArch [INFO] :: GL_ARB_point_sprite
- RetroArch [INFO] :: GL_ARB_post_depth_coverage
- RetroArch [INFO] :: GL_ARB_program_interface_query
- RetroArch [INFO] :: GL_ARB_provoking_vertex
- RetroArch [INFO] :: GL_ARB_query_buffer_object
- RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_ARB_robustness
- RetroArch [INFO] :: GL_ARB_sample_locations
- RetroArch [INFO] :: GL_ARB_sample_shading
- RetroArch [INFO] :: GL_ARB_sampler_objects
- RetroArch [INFO] :: GL_ARB_seamless_cube_map
- RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_separate_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
- RetroArch [INFO] :: GL_ARB_shader_atomic_counters
- RetroArch [INFO] :: GL_ARB_shader_ballot
- RetroArch [INFO] :: GL_ARB_shader_bit_encoding
- RetroArch [INFO] :: GL_ARB_shader_clock
- RetroArch [INFO] :: GL_ARB_shader_draw_parameters
- RetroArch [INFO] :: GL_ARB_shader_group_vote
- RetroArch [INFO] :: GL_ARB_shader_image_load_store
- RetroArch [INFO] :: GL_ARB_shader_image_size
- RetroArch [INFO] :: GL_ARB_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_precision
- RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
- RetroArch [INFO] :: GL_ARB_shader_subroutine
- RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
- RetroArch [INFO] :: GL_ARB_shader_texture_lod
- RetroArch [INFO] :: GL_ARB_shading_language_100
- RetroArch [INFO] :: GL_ARB_shader_viewport_layer_array
- RetroArch [INFO] :: GL_ARB_shading_language_420pack
- RetroArch [INFO] :: GL_ARB_shading_language_include
- RetroArch [INFO] :: GL_ARB_shading_language_packing
- RetroArch [INFO] :: GL_ARB_shadow
- RetroArch [INFO] :: GL_ARB_sparse_buffer
- RetroArch [INFO] :: GL_ARB_sparse_texture
- RetroArch [INFO] :: GL_ARB_sparse_texture2
- RetroArch [INFO] :: GL_ARB_sparse_texture_clamp
- RetroArch [INFO] :: GL_ARB_stencil_texturing
- RetroArch [INFO] :: GL_ARB_sync
- RetroArch [INFO] :: GL_ARB_tessellation_shader
- RetroArch [INFO] :: GL_ARB_texture_barrier
- RetroArch [INFO] :: GL_ARB_texture_border_clamp
- RetroArch [INFO] :: GL_ARB_texture_buffer_object
- RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
- RetroArch [INFO] :: GL_ARB_texture_buffer_range
- RetroArch [INFO] :: GL_ARB_texture_compression
- RetroArch [INFO] :: GL_ARB_texture_compression_bptc
- RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
- RetroArch [INFO] :: GL_ARB_texture_cube_map
- RetroArch [INFO] :: GL_ARB_texture_cube_map_array
- RetroArch [INFO] :: GL_ARB_texture_env_add
- RetroArch [INFO] :: GL_ARB_texture_env_combine
- RetroArch [INFO] :: GL_ARB_texture_env_crossbar
- RetroArch [INFO] :: GL_ARB_texture_env_dot3
- RetroArch [INFO] :: GL_ARB_texture_filter_minmax
- RetroArch [INFO] :: GL_ARB_texture_float
- RetroArch [INFO] :: GL_ARB_texture_gather
- RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
- RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
- RetroArch [INFO] :: GL_ARB_texture_multisample
- RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
- RetroArch [INFO] :: GL_ARB_texture_query_levels
- RetroArch [INFO] :: GL_ARB_texture_query_lod
- RetroArch [INFO] :: GL_ARB_texture_rectangle
- RetroArch [INFO] :: GL_ARB_texture_rg
- RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
- RetroArch [INFO] :: GL_ARB_texture_stencil8
- RetroArch [INFO] :: GL_ARB_texture_storage
- RetroArch [INFO] :: GL_ARB_texture_storage_multisample
- RetroArch [INFO] :: GL_ARB_texture_swizzle
- RetroArch [INFO] :: GL_ARB_texture_view
- RetroArch [INFO] :: GL_ARB_timer_query
- RetroArch [INFO] :: GL_ARB_transform_feedback2
- RetroArch [INFO] :: GL_ARB_transform_feedback3
- RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
- RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
- RetroArch [INFO] :: GL_ARB_transpose_matrix
- RetroArch [INFO] :: GL_ARB_uniform_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_array_bgra
- RetroArch [INFO] :: GL_ARB_vertex_array_object
- RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
- RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
- RetroArch [INFO] :: GL_ARB_vertex_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_program
- RetroArch [INFO] :: GL_ARB_vertex_shader
- RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
- RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
- RetroArch [INFO] :: GL_ARB_viewport_array
- RetroArch [INFO] :: GL_ARB_window_pos
- RetroArch [INFO] :: GL_ATI_draw_buffers
- RetroArch [INFO] :: GL_ATI_texture_float
- RetroArch [INFO] :: GL_ATI_texture_mirror_once
- RetroArch [INFO] :: GL_S3_s3tc
- RetroArch [INFO] :: GL_EXT_texture_env_add
- RetroArch [INFO] :: GL_EXT_abgr
- RetroArch [INFO] :: GL_EXT_bgra
- RetroArch [INFO] :: GL_EXT_bindable_uniform
- RetroArch [INFO] :: GL_EXT_blend_color
- RetroArch [INFO] :: GL_EXT_blend_equation_separate
- RetroArch [INFO] :: GL_EXT_blend_func_separate
- RetroArch [INFO] :: GL_EXT_blend_minmax
- RetroArch [INFO] :: GL_EXT_blend_subtract
- RetroArch [INFO] :: GL_EXT_compiled_vertex_array
- RetroArch [INFO] :: GL_EXT_Cg_shader
- RetroArch [INFO] :: GL_EXT_depth_bounds_test
- RetroArch [INFO] :: GL_EXT_direct_state_access
- RetroArch [INFO] :: GL_EXT_draw_buffers2
- RetroArch [INFO] :: GL_EXT_draw_instanced
- RetroArch [INFO] :: GL_EXT_draw_range_elements
- RetroArch [INFO] :: GL_EXT_fog_coord
- RetroArch [INFO] :: GL_EXT_framebuffer_blit
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample
- RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
- RetroArch [INFO] :: GL_EXT_framebuffer_object
- RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
- RetroArch [INFO] :: GL_EXT_geometry_shader4
- RetroArch [INFO] :: GL_EXT_gpu_program_parameters
- RetroArch [INFO] :: GL_EXT_gpu_shader4
- RetroArch [INFO] :: GL_EXT_multi_draw_arrays
- RetroArch [INFO] :: GL_EXT_packed_depth_stencil
- RetroArch [INFO] :: GL_EXT_packed_float
- RetroArch [INFO] :: GL_EXT_packed_pixels
- RetroArch [INFO] :: GL_EXT_pixel_buffer_object
- RetroArch [INFO] :: GL_EXT_point_parameters
- RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
- RetroArch [INFO] :: GL_EXT_post_depth_coverage
- RetroArch [INFO] :: GL_EXT_provoking_vertex
- RetroArch [INFO] :: GL_EXT_raster_multisample
- RetroArch [INFO] :: GL_EXT_rescale_normal
- RetroArch [INFO] :: GL_EXT_secondary_color
- RetroArch [INFO] :: GL_EXT_separate_shader_objects
- RetroArch [INFO] :: GL_EXT_separate_specular_color
- RetroArch [INFO] :: GL_EXT_shader_image_load_formatted
- RetroArch [INFO] :: GL_EXT_shader_image_load_store
- RetroArch [INFO] :: GL_EXT_shader_integer_mix
- RetroArch [INFO] :: GL_EXT_shadow_funcs
- RetroArch [INFO] :: GL_EXT_sparse_texture2
- RetroArch [INFO] :: GL_EXT_stencil_two_side
- RetroArch [INFO] :: GL_EXT_stencil_wrap
- RetroArch [INFO] :: GL_EXT_texture3D
- RetroArch [INFO] :: GL_EXT_texture_array
- RetroArch [INFO] :: GL_EXT_texture_buffer_object
- RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
- RetroArch [INFO] :: GL_EXT_texture_compression_latc
- RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
- RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
- RetroArch [INFO] :: GL_EXT_texture_cube_map
- RetroArch [INFO] :: GL_EXT_texture_edge_clamp
- RetroArch [INFO] :: GL_EXT_texture_env_combine
- RetroArch [INFO] :: GL_EXT_texture_env_dot3
- RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
- RetroArch [INFO] :: GL_EXT_texture_filter_minmax
- RetroArch [INFO] :: GL_EXT_texture_integer
- RetroArch [INFO] :: GL_EXT_texture_lod
- RetroArch [INFO] :: GL_EXT_texture_lod_bias
- RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
- RetroArch [INFO] :: GL_EXT_texture_object
- RetroArch [INFO] :: GL_EXT_texture_shared_exponent
- RetroArch [INFO] :: GL_EXT_texture_sRGB
- RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
- RetroArch [INFO] :: GL_EXT_texture_storage
- RetroArch [INFO] :: GL_EXT_texture_swizzle
- RetroArch [INFO] :: GL_EXT_timer_query
- RetroArch [INFO] :: GL_EXT_transform_feedback2
- RetroArch [INFO] :: GL_EXT_vertex_array
- RetroArch [INFO] :: GL_EXT_vertex_array_bgra
- RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
- RetroArch [INFO] :: GL_EXT_window_rectangles
- RetroArch [INFO] :: GL_EXT_import_sync_object
- RetroArch [INFO] :: GL_IBM_rasterpos_clip
- RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
- RetroArch [INFO] :: GL_KHR_context_flush_control
- RetroArch [INFO] :: GL_KHR_debug
- RetroArch [INFO] :: GL_KHR_no_error
- RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_KHR_robustness
- RetroArch [INFO] :: GL_KTX_buffer_region
- RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
- RetroArch [INFO] :: GL_NV_bindless_texture
- RetroArch [INFO] :: GL_NV_blend_equation_advanced
- RetroArch [INFO] :: GL_NV_blend_equation_advanced_coherent
- RetroArch [INFO] :: GL_NVX_blend_equation_advanced_multi_draw_buffers
- RetroArch [INFO] :: GL_NV_blend_square
- RetroArch [INFO] :: GL_NV_clip_space_w_scaling
- RetroArch [INFO] :: GL_NV_command_list
- RetroArch [INFO] :: GL_NV_compute_program5
- RetroArch [INFO] :: GL_NV_conditional_render
- RetroArch [INFO] :: GL_NV_conservative_raster
- RetroArch [INFO] :: GL_NV_conservative_raster_dilate
- RetroArch [INFO] :: GL_NV_conservative_raster_pre_snap_triangles
- RetroArch [INFO] :: GL_NV_copy_depth_to_color
- RetroArch [INFO] :: GL_NV_copy_image
- RetroArch [INFO] :: GL_NV_depth_buffer_float
- RetroArch [INFO] :: GL_NV_depth_clamp
- RetroArch [INFO] :: GL_NV_draw_texture
- RetroArch [INFO] :: GL_NV_draw_vulkan_image
- RetroArch [INFO] :: GL_NV_ES1_1_compatibility
- RetroArch [INFO] :: GL_NV_ES3_1_compatibility
- RetroArch [INFO] :: GL_NV_explicit_multisample
- RetroArch [INFO] :: GL_NV_fence
- RetroArch [INFO] :: GL_NV_fill_rectangle
- RetroArch [INFO] :: GL_NV_float_buffer
- RetroArch [INFO] :: GL_NV_fog_distance
- RetroArch [INFO] :: GL_NV_fragment_coverage_to_color
- RetroArch [INFO] :: GL_NV_fragment_program
- RetroArch [INFO] :: GL_NV_fragment_program_option
- RetroArch [INFO] :: GL_NV_fragment_program2
- RetroArch [INFO] :: GL_NV_fragment_shader_interlock
- RetroArch [INFO] :: GL_NV_framebuffer_mixed_samples
- RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
- RetroArch [INFO] :: GL_NV_geometry_shader4
- RetroArch [INFO] :: GL_NV_geometry_shader_passthrough
- RetroArch [INFO] :: GL_NV_gpu_program4
- RetroArch [INFO] :: GL_NV_internalformat_sample_query
- RetroArch [INFO] :: GL_NV_gpu_program4_1
- RetroArch [INFO] :: GL_NV_gpu_program5
- RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
- RetroArch [INFO] :: GL_NV_gpu_program_fp64
- RetroArch [INFO] :: GL_NV_gpu_shader5
- RetroArch [INFO] :: GL_NV_half_float
- RetroArch [INFO] :: GL_NV_light_max_exponent
- RetroArch [INFO] :: GL_NV_multisample_coverage
- RetroArch [INFO] :: GL_NV_multisample_filter_hint
- RetroArch [INFO] :: GL_NV_occlusion_query
- RetroArch [INFO] :: GL_NV_packed_depth_stencil
- RetroArch [INFO] :: GL_NV_parameter_buffer_object
- RetroArch [INFO] :: GL_NV_parameter_buffer_object2
- RetroArch [INFO] :: GL_NV_path_rendering
- RetroArch [INFO] :: GL_NV_path_rendering_shared_edge
- RetroArch [INFO] :: GL_NV_pixel_data_range
- RetroArch [INFO] :: GL_NV_point_sprite
- RetroArch [INFO] :: GL_NV_primitive_restart
- RetroArch [INFO] :: GL_NV_register_combiners
- RetroArch [INFO] :: GL_NV_register_combiners2
- RetroArch [INFO] :: GL_NV_sample_locations
- RetroArch [INFO] :: GL_NV_sample_mask_override_coverage
- RetroArch [INFO] :: GL_NV_shader_atomic_counters
- RetroArch [INFO] :: GL_NV_shader_atomic_float
- RetroArch [INFO] :: GL_NV_shader_atomic_float64
- RetroArch [INFO] :: GL_NV_shader_atomic_fp16_vector
- RetroArch [INFO] :: GL_NV_shader_atomic_int64
- RetroArch [INFO] :: GL_NV_shader_buffer_load
- RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
- RetroArch [INFO] :: GL_NV_stereo_view_rendering
- RetroArch [INFO] :: GL_NV_texgen_reflection
- RetroArch [INFO] :: GL_NV_texture_barrier
- RetroArch [INFO] :: GL_NV_texture_compression_vtc
- RetroArch [INFO] :: GL_NV_texture_env_combine4
- RetroArch [INFO] :: GL_NV_texture_multisample
- RetroArch [INFO] :: GL_NV_texture_rectangle
- RetroArch [INFO] :: GL_NV_texture_shader
- RetroArch [INFO] :: GL_NV_texture_shader2
- RetroArch [INFO] :: GL_NV_texture_shader3
- RetroArch [INFO] :: GL_NV_transform_feedback
- RetroArch [INFO] :: GL_NV_transform_feedback2
- RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_array_range
- RetroArch [INFO] :: GL_NV_vertex_array_range2
- RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
- RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_program
- RetroArch [INFO] :: GL_NV_vertex_program1_1
- RetroArch [INFO] :: GL_NV_vertex_program2
- RetroArch [INFO] :: GL_NV_vertex_program2_option
- RetroArch [INFO] :: GL_NV_vertex_program3
- RetroArch [INFO] :: GL_NV_viewport_array2
- RetroArch [INFO] :: GL_NV_viewport_swizzle
- RetroArch [INFO] :: GL_NVX_conditional_render
- RetroArch [INFO] :: GL_NVX_gpu_memory_info
- RetroArch [INFO] :: GL_NVX_multigpu_info
- RetroArch [INFO] :: GL_NVX_nvenc_interop
- RetroArch [INFO] :: GL_NV_shader_thread_group
- RetroArch [INFO] :: GL_NV_shader_thread_shuffle
- RetroArch [INFO] :: GL_KHR_blend_equation_advanced
- RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent
- RetroArch [INFO] :: GL_SGIS_generate_mipmap
- RetroArch [INFO] :: GL_SGIS_texture_lod
- RetroArch [INFO] :: GL_SGIX_depth_texture
- RetroArch [INFO] :: GL_SGIX_shadow
- RetroArch [INFO] :: GL_SUN_slice_accum
- RetroArch [INFO] :: GL_WIN_swap_hint
- RetroArch [INFO] :: WGL_EXT_swap_control
- RetroArch [INFO] :: GL: Using resolution 960x720
- RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: Using 1 textures.
- RetroArch [INFO] :: [GL]: Loaded 1 program(s).
- RetroArch [INFO] :: [GL]: Initializing HW render (512 x 512).
- RetroArch [INFO] :: [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
- RetroArch [INFO] :: [GL]: Supports FBO (render-to-texture).
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Framebuffer detailed info: The driver allocated storage for renderbuffer 1.
- [New Thread 12932.0x2cf0]
- RetroArch [INFO] :: Enumerating DInput joypads ...
- RetroArch [INFO] :: Device #0 PID: {C218} VID:{046D}
- RetroArch [INFO] :: Autodetect: 8 profiles found.
- RetroArch [INFO] :: Autodetect: no profiles found for Logitech Rumblepad 2 USB (1133/49688).
- RetroArch [INFO] :: Done enumerating DInput joypads ...
- RetroArch [INFO] :: Found joypad driver: "dinput".
- RetroArch [INFO] :: Using font rendering backend: freetype.
- context_reset.
- plugin_start_gfx success.
- RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
- RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "A Button (C3)"
- RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "B Button (C2)"
- RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "START Button"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "Up (digital)"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "Down (digital)"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "Left (digital)"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "Right (digital)"
- RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "(C1)"
- RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "(C4)"
- RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L-Trigger"
- RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R-Trigger"
- RetroArch [INFO] :: RetroPad, User 1, Button "L2" => "Z-Trigger"
- RetroArch [INFO] :: RetroPad, User 1, Button "R2" => "C Buttons Mode"
- RetroArch [INFO] :: RetroPad, User 2, Button "B (bottom)" => "A Button (C3)"
- RetroArch [INFO] :: RetroPad, User 2, Button "Y (left)" => "B Button (C2)"
- RetroArch [INFO] :: RetroPad, User 2, Button "Start" => "START Button"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Up" => "Up (digital)"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Down" => "Down (digital)"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Left" => "Left (digital)"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Right" => "Right (digital)"
- RetroArch [INFO] :: RetroPad, User 2, Button "A (right)" => "(C1)"
- RetroArch [INFO] :: RetroPad, User 2, Button "X (up)" => "(C4)"
- RetroArch [INFO] :: RetroPad, User 2, Button "L" => "L-Trigger"
- RetroArch [INFO] :: RetroPad, User 2, Button "R" => "R-Trigger"
- RetroArch [INFO] :: RetroPad, User 2, Button "L2" => "Z-Trigger"
- RetroArch [INFO] :: RetroPad, User 2, Button "R2" => "C Buttons Mode"
- RetroArch [INFO] :: RetroPad, User 3, Button "B (bottom)" => "A Button (C3)"
- RetroArch [INFO] :: RetroPad, User 3, Button "Y (left)" => "B Button (C2)"
- RetroArch [INFO] :: RetroPad, User 3, Button "Start" => "START Button"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Up" => "Up (digital)"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Down" => "Down (digital)"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Left" => "Left (digital)"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Right" => "Right (digital)"
- RetroArch [INFO] :: RetroPad, User 3, Button "A (right)" => "(C1)"
- RetroArch [INFO] :: RetroPad, User 3, Button "X (up)" => "(C4)"
- RetroArch [INFO] :: RetroPad, User 3, Button "L" => "L-Trigger"
- RetroArch [INFO] :: RetroPad, User 3, Button "R" => "R-Trigger"
- RetroArch [INFO] :: RetroPad, User 3, Button "L2" => "Z-Trigger"
- RetroArch [INFO] :: RetroPad, User 3, Button "R2" => "C Buttons Mode"
- RetroArch [INFO] :: RetroPad, User 4, Button "B (bottom)" => "A Button (C3)"
- RetroArch [INFO] :: RetroPad, User 4, Button "Y (left)" => "B Button (C2)"
- RetroArch [INFO] :: RetroPad, User 4, Button "Start" => "START Button"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Up" => "Up (digital)"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Down" => "Down (digital)"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Left" => "Left (digital)"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Right" => "Right (digital)"
- RetroArch [INFO] :: RetroPad, User 4, Button "A (right)" => "(C1)"
- RetroArch [INFO] :: RetroPad, User 4, Button "X (up)" => "(C4)"
- RetroArch [INFO] :: RetroPad, User 4, Button "L" => "L-Trigger"
- RetroArch [INFO] :: RetroPad, User 4, Button "R" => "R-Trigger"
- RetroArch [INFO] :: RetroPad, User 4, Button "L2" => "Z-Trigger"
- RetroArch [INFO] :: RetroPad, User 4, Button "R2" => "C Buttons Mode"
- RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [New Thread 12932.0x2364]
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_history.lpl
- RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_video_history.lpl
- RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_music_history.lpl
- RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_image_history.lpl
- RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_history.lpl].
- RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_music_history.lpl].
- RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_video_history.lpl].
- RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_image_history.lpl].
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [WARN] :: [WGL]: wglSwapInterval() failed.
- RetroArch [libretro INFO] :: EmuThread: M64CMD_EXECUTE.
- RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
- RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- [New Thread 12932.0x35c0]
- [Thread 12932.0x35c0 exited with code 0]
- [New Thread 12932.0x24a8]
- warning: IGIWHW Game c:\emulators\retroarch\retroarch_debug.exe found in whitelist: NO
- RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
- RetroArch [libretro INFO] :: mupen64plus: Memory initialized
- RetroArch [libretro INFO] :: mupen64plus: Starting R4300 emulator: Dynamic Recompiler
- RetroArch [libretro INFO] :: mupen64plus: R4300: starting 64-bit dynamic recompiler at: 000000001EB66240
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: Saved new config to "c:\Emulators\Retroarch\retroarch.cfg".
- RetroArch [INFO] :: Saving RAM type #0 to "c:\Emulators\Retroarch\saves\Super Mario 64 (Japan).srm".
- RetroArch [INFO] :: Saved successfully to "c:\Emulators\Retroarch\saves\Super Mario 64 (Japan).srm".
- RetroArch [libretro INFO] :: mupen64plus: Stopping emulation.
- RetroArch [INFO] :: [PERF]: Performance counters (libretro):
- RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_history.lpl
- RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_video_history.lpl
- RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_music_history.lpl
- RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_image_history.lpl
- [Thread 12932.0x2364 exited with code 0]
- RetroArch [INFO] :: Average audio buffer saturation: 49.85 %, standard deviation (percentage points): 36.05 %.
- RetroArch [INFO] :: Amount of time spent close to underrun: 38.52 %. Close to blocking: 36.84 %.
- [Thread 12932.0x24a8 exited with code 0]
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- RetroArch [INFO] :: Removing temporary content file: D:\Roms\Nintendo - Nintendo 64\Super Mario 64 (Japan).n64.
- RetroArch [INFO] :: Average audio buffer saturation: 49.85 %, standard deviation (percentage points): 36.05 %.
- RetroArch [INFO] :: Amount of time spent close to underrun: 38.52 %. Close to blocking: 36.84 %.
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [Thread 12932.0x3548 exited with code 0]
- [Thread 12932.0x2d10 exited with code 0]
- [Thread 12932.0xff8 exited with code 0]
- [Thread 12932.0x1e48 exited with code 0]
- [Thread 12932.0x1f28 exited with code 0]
- [Thread 12932.0x908 exited with code 0]
- [Thread 12932.0x2c44 exited with code 0]
- [Thread 12932.0x2cf0 exited with code 0]
- [Thread 12932.0x4130 exited with code 0]
- [Thread 12932.0x3d78 exited with code 0]
- [Thread 12932.0x20e0 exited with code 0]
- [Inferior 1 (process 12932) exited normally]
- (gdb)
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