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mupen64plus gdb output

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Mar 2nd, 2017
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  1. (gdb) run --menu --verbose
  2. Starting program: c:\Emulators\Retroarch\retroarch_debug.exe --menu --verbose
  3. [New Thread 12932.0x28b4]
  4. [New Thread 12932.0x20e0]
  5. [New Thread 12932.0x1f28]
  6. [New Thread 12932.0x1e48]
  7. [New Thread 12932.0x3d78]
  8. RetroArch [INFO] :: This is RetroArch version 1.4.1 (Git ec39504)
  9. RetroArch [INFO] :: === Build =======================================
  10. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  11. Built: Mar 1 2017
  12. RetroArch [INFO] :: Version: 1.4.1
  13. RetroArch [INFO] :: Git: ec39504
  14. RetroArch [INFO] :: =================================================
  15. RetroArch [INFO] :: Loading default config.
  16. [New Thread 12932.0x154c]
  17. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  18. RetroArch [INFO] :: Redirecting save file to "c:\Emulators\Retroarch\saves\.srm".
  19. RetroArch [INFO] :: Redirecting savestate to "c:\Emulators\Retroarch\states\.state".
  20. RetroArch [INFO] :: Version of libretro API: 1
  21. RetroArch [INFO] :: Compiled against API: 1
  22. RetroArch [INFO] :: Set audio input rate to: 29970.03 Hz.
  23. RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\b.cgp"
  24. RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\high filtering.cgp"
  25. RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\retroarch.cgp"
  26. RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\retroarch.glslp"
  27. RetroArch [INFO] :: Video @ 960x720
  28. RetroArch [INFO] :: Found GL context: wgl
  29. RetroArch [INFO] :: Detecting screen resolution 1920x1080.
  30. [New Thread 12932.0x1678]
  31. [New Thread 12932.0x2c8c]
  32. [Thread 12932.0x2c8c exited with code 0]
  33. [New Thread 12932.0x1d14]
  34. [New Thread 12932.0xb34]
  35. [Thread 12932.0x1678 exited with code 0]
  36. [Thread 12932.0x1d14 exited with code 0]
  37. [Thread 12932.0xb34 exited with code 0]
  38. [New Thread 12932.0x2c44]
  39. [New Thread 12932.0x4130]
  40. [New Thread 12932.0x2d10]
  41. [New Thread 12932.0x908]
  42. [New Thread 12932.0xff8]
  43. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  44. RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1070/PCIe/SSE2.
  45. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 378.66.
  46. RetroArch [INFO] :: [GL]: Supported extensions:
  47. RetroArch [INFO] :: GL_AMD_multi_draw_indirect
  48. RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
  49. RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
  50. RetroArch [INFO] :: GL_AMD_vertex_shader_layer
  51. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  52. RetroArch [INFO] :: GL_ARB_base_instance
  53. RetroArch [INFO] :: GL_ARB_bindless_texture
  54. RetroArch [INFO] :: GL_ARB_blend_func_extended
  55. RetroArch [INFO] :: GL_ARB_buffer_storage
  56. RetroArch [INFO] :: GL_ARB_clear_buffer_object
  57. RetroArch [INFO] :: GL_ARB_clear_texture
  58. RetroArch [INFO] :: GL_ARB_clip_control
  59. RetroArch [INFO] :: GL_ARB_color_buffer_float
  60. RetroArch [INFO] :: GL_ARB_compatibility
  61. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  62. RetroArch [INFO] :: GL_ARB_conservative_depth
  63. RetroArch [INFO] :: GL_ARB_compute_shader
  64. RetroArch [INFO] :: GL_ARB_compute_variable_group_size
  65. RetroArch [INFO] :: GL_ARB_conditional_render_inverted
  66. RetroArch [INFO] :: GL_ARB_copy_buffer
  67. RetroArch [INFO] :: GL_ARB_copy_image
  68. RetroArch [INFO] :: GL_ARB_cull_distance
  69. RetroArch [INFO] :: GL_ARB_debug_output
  70. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  71. RetroArch [INFO] :: GL_ARB_depth_clamp
  72. RetroArch [INFO] :: GL_ARB_depth_texture
  73. RetroArch [INFO] :: GL_ARB_derivative_control
  74. RetroArch [INFO] :: GL_ARB_direct_state_access
  75. RetroArch [INFO] :: GL_ARB_draw_buffers
  76. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  77. RetroArch [INFO] :: GL_ARB_draw_indirect
  78. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  79. RetroArch [INFO] :: GL_ARB_draw_instanced
  80. RetroArch [INFO] :: GL_ARB_enhanced_layouts
  81. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  82. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  83. RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
  84. RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
  85. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  86. RetroArch [INFO] :: GL_ARB_explicit_uniform_location
  87. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  88. RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
  89. RetroArch [INFO] :: GL_ARB_fragment_program
  90. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  91. RetroArch [INFO] :: GL_ARB_fragment_shader
  92. RetroArch [INFO] :: GL_ARB_fragment_shader_interlock
  93. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  94. RetroArch [INFO] :: GL_ARB_framebuffer_object
  95. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  96. RetroArch [INFO] :: GL_ARB_geometry_shader4
  97. RetroArch [INFO] :: GL_ARB_get_program_binary
  98. RetroArch [INFO] :: GL_ARB_get_texture_sub_image
  99. RetroArch [INFO] :: GL_ARB_gl_spirv
  100. RetroArch [INFO] :: GL_ARB_gpu_shader5
  101. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  102. RetroArch [INFO] :: GL_ARB_gpu_shader_int64
  103. RetroArch [INFO] :: GL_ARB_half_float_pixel
  104. RetroArch [INFO] :: GL_ARB_half_float_vertex
  105. RetroArch [INFO] :: GL_ARB_imaging
  106. RetroArch [INFO] :: GL_ARB_indirect_parameters
  107. RetroArch [INFO] :: GL_ARB_instanced_arrays
  108. RetroArch [INFO] :: GL_ARB_internalformat_query
  109. RetroArch [INFO] :: GL_ARB_internalformat_query2
  110. RetroArch [INFO] :: GL_ARB_invalidate_subdata
  111. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  112. RetroArch [INFO] :: GL_ARB_map_buffer_range
  113. RetroArch [INFO] :: GL_ARB_multi_bind
  114. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  115. RetroArch [INFO] :: GL_ARB_multisample
  116. RetroArch [INFO] :: GL_ARB_multitexture
  117. RetroArch [INFO] :: GL_ARB_occlusion_query
  118. RetroArch [INFO] :: GL_ARB_occlusion_query2
  119. RetroArch [INFO] :: GL_ARB_parallel_shader_compile
  120. RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
  121. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  122. RetroArch [INFO] :: GL_ARB_point_parameters
  123. RetroArch [INFO] :: GL_ARB_point_sprite
  124. RetroArch [INFO] :: GL_ARB_post_depth_coverage
  125. RetroArch [INFO] :: GL_ARB_program_interface_query
  126. RetroArch [INFO] :: GL_ARB_provoking_vertex
  127. RetroArch [INFO] :: GL_ARB_query_buffer_object
  128. RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
  129. RetroArch [INFO] :: GL_ARB_robustness
  130. RetroArch [INFO] :: GL_ARB_sample_locations
  131. RetroArch [INFO] :: GL_ARB_sample_shading
  132. RetroArch [INFO] :: GL_ARB_sampler_objects
  133. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  134. RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
  135. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  136. RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
  137. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  138. RetroArch [INFO] :: GL_ARB_shader_ballot
  139. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  140. RetroArch [INFO] :: GL_ARB_shader_clock
  141. RetroArch [INFO] :: GL_ARB_shader_draw_parameters
  142. RetroArch [INFO] :: GL_ARB_shader_group_vote
  143. RetroArch [INFO] :: GL_ARB_shader_image_load_store
  144. RetroArch [INFO] :: GL_ARB_shader_image_size
  145. RetroArch [INFO] :: GL_ARB_shader_objects
  146. RetroArch [INFO] :: GL_ARB_shader_precision
  147. RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
  148. RetroArch [INFO] :: GL_ARB_shader_subroutine
  149. RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
  150. RetroArch [INFO] :: GL_ARB_shader_texture_lod
  151. RetroArch [INFO] :: GL_ARB_shading_language_100
  152. RetroArch [INFO] :: GL_ARB_shader_viewport_layer_array
  153. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  154. RetroArch [INFO] :: GL_ARB_shading_language_include
  155. RetroArch [INFO] :: GL_ARB_shading_language_packing
  156. RetroArch [INFO] :: GL_ARB_shadow
  157. RetroArch [INFO] :: GL_ARB_sparse_buffer
  158. RetroArch [INFO] :: GL_ARB_sparse_texture
  159. RetroArch [INFO] :: GL_ARB_sparse_texture2
  160. RetroArch [INFO] :: GL_ARB_sparse_texture_clamp
  161. RetroArch [INFO] :: GL_ARB_stencil_texturing
  162. RetroArch [INFO] :: GL_ARB_sync
  163. RetroArch [INFO] :: GL_ARB_tessellation_shader
  164. RetroArch [INFO] :: GL_ARB_texture_barrier
  165. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  166. RetroArch [INFO] :: GL_ARB_texture_buffer_object
  167. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  168. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  169. RetroArch [INFO] :: GL_ARB_texture_compression
  170. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  171. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  172. RetroArch [INFO] :: GL_ARB_texture_cube_map
  173. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  174. RetroArch [INFO] :: GL_ARB_texture_env_add
  175. RetroArch [INFO] :: GL_ARB_texture_env_combine
  176. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  177. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  178. RetroArch [INFO] :: GL_ARB_texture_filter_minmax
  179. RetroArch [INFO] :: GL_ARB_texture_float
  180. RetroArch [INFO] :: GL_ARB_texture_gather
  181. RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
  182. RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
  183. RetroArch [INFO] :: GL_ARB_texture_multisample
  184. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  185. RetroArch [INFO] :: GL_ARB_texture_query_levels
  186. RetroArch [INFO] :: GL_ARB_texture_query_lod
  187. RetroArch [INFO] :: GL_ARB_texture_rectangle
  188. RetroArch [INFO] :: GL_ARB_texture_rg
  189. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  190. RetroArch [INFO] :: GL_ARB_texture_stencil8
  191. RetroArch [INFO] :: GL_ARB_texture_storage
  192. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  193. RetroArch [INFO] :: GL_ARB_texture_swizzle
  194. RetroArch [INFO] :: GL_ARB_texture_view
  195. RetroArch [INFO] :: GL_ARB_timer_query
  196. RetroArch [INFO] :: GL_ARB_transform_feedback2
  197. RetroArch [INFO] :: GL_ARB_transform_feedback3
  198. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  199. RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
  200. RetroArch [INFO] :: GL_ARB_transpose_matrix
  201. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  202. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  203. RetroArch [INFO] :: GL_ARB_vertex_array_object
  204. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  205. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  206. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  207. RetroArch [INFO] :: GL_ARB_vertex_program
  208. RetroArch [INFO] :: GL_ARB_vertex_shader
  209. RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
  210. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  211. RetroArch [INFO] :: GL_ARB_viewport_array
  212. RetroArch [INFO] :: GL_ARB_window_pos
  213. RetroArch [INFO] :: GL_ATI_draw_buffers
  214. RetroArch [INFO] :: GL_ATI_texture_float
  215. RetroArch [INFO] :: GL_ATI_texture_mirror_once
  216. RetroArch [INFO] :: GL_S3_s3tc
  217. RetroArch [INFO] :: GL_EXT_texture_env_add
  218. RetroArch [INFO] :: GL_EXT_abgr
  219. RetroArch [INFO] :: GL_EXT_bgra
  220. RetroArch [INFO] :: GL_EXT_bindable_uniform
  221. RetroArch [INFO] :: GL_EXT_blend_color
  222. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  223. RetroArch [INFO] :: GL_EXT_blend_func_separate
  224. RetroArch [INFO] :: GL_EXT_blend_minmax
  225. RetroArch [INFO] :: GL_EXT_blend_subtract
  226. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  227. RetroArch [INFO] :: GL_EXT_Cg_shader
  228. RetroArch [INFO] :: GL_EXT_depth_bounds_test
  229. RetroArch [INFO] :: GL_EXT_direct_state_access
  230. RetroArch [INFO] :: GL_EXT_draw_buffers2
  231. RetroArch [INFO] :: GL_EXT_draw_instanced
  232. RetroArch [INFO] :: GL_EXT_draw_range_elements
  233. RetroArch [INFO] :: GL_EXT_fog_coord
  234. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  235. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  236. RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
  237. RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
  238. RetroArch [INFO] :: GL_EXT_framebuffer_object
  239. RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
  240. RetroArch [INFO] :: GL_EXT_geometry_shader4
  241. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  242. RetroArch [INFO] :: GL_EXT_gpu_shader4
  243. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  244. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  245. RetroArch [INFO] :: GL_EXT_packed_float
  246. RetroArch [INFO] :: GL_EXT_packed_pixels
  247. RetroArch [INFO] :: GL_EXT_pixel_buffer_object
  248. RetroArch [INFO] :: GL_EXT_point_parameters
  249. RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
  250. RetroArch [INFO] :: GL_EXT_post_depth_coverage
  251. RetroArch [INFO] :: GL_EXT_provoking_vertex
  252. RetroArch [INFO] :: GL_EXT_raster_multisample
  253. RetroArch [INFO] :: GL_EXT_rescale_normal
  254. RetroArch [INFO] :: GL_EXT_secondary_color
  255. RetroArch [INFO] :: GL_EXT_separate_shader_objects
  256. RetroArch [INFO] :: GL_EXT_separate_specular_color
  257. RetroArch [INFO] :: GL_EXT_shader_image_load_formatted
  258. RetroArch [INFO] :: GL_EXT_shader_image_load_store
  259. RetroArch [INFO] :: GL_EXT_shader_integer_mix
  260. RetroArch [INFO] :: GL_EXT_shadow_funcs
  261. RetroArch [INFO] :: GL_EXT_sparse_texture2
  262. RetroArch [INFO] :: GL_EXT_stencil_two_side
  263. RetroArch [INFO] :: GL_EXT_stencil_wrap
  264. RetroArch [INFO] :: GL_EXT_texture3D
  265. RetroArch [INFO] :: GL_EXT_texture_array
  266. RetroArch [INFO] :: GL_EXT_texture_buffer_object
  267. RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
  268. RetroArch [INFO] :: GL_EXT_texture_compression_latc
  269. RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
  270. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  271. RetroArch [INFO] :: GL_EXT_texture_cube_map
  272. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  273. RetroArch [INFO] :: GL_EXT_texture_env_combine
  274. RetroArch [INFO] :: GL_EXT_texture_env_dot3
  275. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  276. RetroArch [INFO] :: GL_EXT_texture_filter_minmax
  277. RetroArch [INFO] :: GL_EXT_texture_integer
  278. RetroArch [INFO] :: GL_EXT_texture_lod
  279. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  280. RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
  281. RetroArch [INFO] :: GL_EXT_texture_object
  282. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  283. RetroArch [INFO] :: GL_EXT_texture_sRGB
  284. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  285. RetroArch [INFO] :: GL_EXT_texture_storage
  286. RetroArch [INFO] :: GL_EXT_texture_swizzle
  287. RetroArch [INFO] :: GL_EXT_timer_query
  288. RetroArch [INFO] :: GL_EXT_transform_feedback2
  289. RetroArch [INFO] :: GL_EXT_vertex_array
  290. RetroArch [INFO] :: GL_EXT_vertex_array_bgra
  291. RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
  292. RetroArch [INFO] :: GL_EXT_window_rectangles
  293. RetroArch [INFO] :: GL_EXT_import_sync_object
  294. RetroArch [INFO] :: GL_IBM_rasterpos_clip
  295. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  296. RetroArch [INFO] :: GL_KHR_context_flush_control
  297. RetroArch [INFO] :: GL_KHR_debug
  298. RetroArch [INFO] :: GL_KHR_no_error
  299. RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
  300. RetroArch [INFO] :: GL_KHR_robustness
  301. RetroArch [INFO] :: GL_KTX_buffer_region
  302. RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control
  303. RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
  304. RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
  305. RetroArch [INFO] :: GL_NV_bindless_texture
  306. RetroArch [INFO] :: GL_NV_blend_equation_advanced
  307. RetroArch [INFO] :: GL_NV_blend_equation_advanced_coherent
  308. RetroArch [INFO] :: GL_NVX_blend_equation_advanced_multi_draw_buffers
  309. RetroArch [INFO] :: GL_NV_blend_square
  310. RetroArch [INFO] :: GL_NV_clip_space_w_scaling
  311. RetroArch [INFO] :: GL_NV_command_list
  312. RetroArch [INFO] :: GL_NV_compute_program5
  313. RetroArch [INFO] :: GL_NV_conditional_render
  314. RetroArch [INFO] :: GL_NV_conservative_raster
  315. RetroArch [INFO] :: GL_NV_conservative_raster_dilate
  316. RetroArch [INFO] :: GL_NV_conservative_raster_pre_snap_triangles
  317. RetroArch [INFO] :: GL_NV_copy_depth_to_color
  318. RetroArch [INFO] :: GL_NV_copy_image
  319. RetroArch [INFO] :: GL_NV_depth_buffer_float
  320. RetroArch [INFO] :: GL_NV_depth_clamp
  321. RetroArch [INFO] :: GL_NV_draw_texture
  322. RetroArch [INFO] :: GL_NV_draw_vulkan_image
  323. RetroArch [INFO] :: GL_NV_ES1_1_compatibility
  324. RetroArch [INFO] :: GL_NV_ES3_1_compatibility
  325. RetroArch [INFO] :: GL_NV_explicit_multisample
  326. RetroArch [INFO] :: GL_NV_fence
  327. RetroArch [INFO] :: GL_NV_fill_rectangle
  328. RetroArch [INFO] :: GL_NV_float_buffer
  329. RetroArch [INFO] :: GL_NV_fog_distance
  330. RetroArch [INFO] :: GL_NV_fragment_coverage_to_color
  331. RetroArch [INFO] :: GL_NV_fragment_program
  332. RetroArch [INFO] :: GL_NV_fragment_program_option
  333. RetroArch [INFO] :: GL_NV_fragment_program2
  334. RetroArch [INFO] :: GL_NV_fragment_shader_interlock
  335. RetroArch [INFO] :: GL_NV_framebuffer_mixed_samples
  336. RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
  337. RetroArch [INFO] :: GL_NV_geometry_shader4
  338. RetroArch [INFO] :: GL_NV_geometry_shader_passthrough
  339. RetroArch [INFO] :: GL_NV_gpu_program4
  340. RetroArch [INFO] :: GL_NV_internalformat_sample_query
  341. RetroArch [INFO] :: GL_NV_gpu_program4_1
  342. RetroArch [INFO] :: GL_NV_gpu_program5
  343. RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
  344. RetroArch [INFO] :: GL_NV_gpu_program_fp64
  345. RetroArch [INFO] :: GL_NV_gpu_shader5
  346. RetroArch [INFO] :: GL_NV_half_float
  347. RetroArch [INFO] :: GL_NV_light_max_exponent
  348. RetroArch [INFO] :: GL_NV_multisample_coverage
  349. RetroArch [INFO] :: GL_NV_multisample_filter_hint
  350. RetroArch [INFO] :: GL_NV_occlusion_query
  351. RetroArch [INFO] :: GL_NV_packed_depth_stencil
  352. RetroArch [INFO] :: GL_NV_parameter_buffer_object
  353. RetroArch [INFO] :: GL_NV_parameter_buffer_object2
  354. RetroArch [INFO] :: GL_NV_path_rendering
  355. RetroArch [INFO] :: GL_NV_path_rendering_shared_edge
  356. RetroArch [INFO] :: GL_NV_pixel_data_range
  357. RetroArch [INFO] :: GL_NV_point_sprite
  358. RetroArch [INFO] :: GL_NV_primitive_restart
  359. RetroArch [INFO] :: GL_NV_register_combiners
  360. RetroArch [INFO] :: GL_NV_register_combiners2
  361. RetroArch [INFO] :: GL_NV_sample_locations
  362. RetroArch [INFO] :: GL_NV_sample_mask_override_coverage
  363. RetroArch [INFO] :: GL_NV_shader_atomic_counters
  364. RetroArch [INFO] :: GL_NV_shader_atomic_float
  365. RetroArch [INFO] :: GL_NV_shader_atomic_float64
  366. RetroArch [INFO] :: GL_NV_shader_atomic_fp16_vector
  367. RetroArch [INFO] :: GL_NV_shader_atomic_int64
  368. RetroArch [INFO] :: GL_NV_shader_buffer_load
  369. RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
  370. RetroArch [INFO] :: GL_NV_stereo_view_rendering
  371. RetroArch [INFO] :: GL_NV_texgen_reflection
  372. RetroArch [INFO] :: GL_NV_texture_barrier
  373. RetroArch [INFO] :: GL_NV_texture_compression_vtc
  374. RetroArch [INFO] :: GL_NV_texture_env_combine4
  375. RetroArch [INFO] :: GL_NV_texture_multisample
  376. RetroArch [INFO] :: GL_NV_texture_rectangle
  377. RetroArch [INFO] :: GL_NV_texture_shader
  378. RetroArch [INFO] :: GL_NV_texture_shader2
  379. RetroArch [INFO] :: GL_NV_texture_shader3
  380. RetroArch [INFO] :: GL_NV_transform_feedback
  381. RetroArch [INFO] :: GL_NV_transform_feedback2
  382. RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
  383. RetroArch [INFO] :: GL_NV_vertex_array_range
  384. RetroArch [INFO] :: GL_NV_vertex_array_range2
  385. RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
  386. RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
  387. RetroArch [INFO] :: GL_NV_vertex_program
  388. RetroArch [INFO] :: GL_NV_vertex_program1_1
  389. RetroArch [INFO] :: GL_NV_vertex_program2
  390. RetroArch [INFO] :: GL_NV_vertex_program2_option
  391. RetroArch [INFO] :: GL_NV_vertex_program3
  392. RetroArch [INFO] :: GL_NV_viewport_array2
  393. RetroArch [INFO] :: GL_NV_viewport_swizzle
  394. RetroArch [INFO] :: GL_NVX_conditional_render
  395. RetroArch [INFO] :: GL_NVX_gpu_memory_info
  396. RetroArch [INFO] :: GL_NVX_multigpu_info
  397. RetroArch [INFO] :: GL_NVX_nvenc_interop
  398. RetroArch [INFO] :: GL_NV_shader_thread_group
  399. RetroArch [INFO] :: GL_NV_shader_thread_shuffle
  400. RetroArch [INFO] :: GL_KHR_blend_equation_advanced
  401. RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent
  402. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  403. RetroArch [INFO] :: GL_SGIS_texture_lod
  404. RetroArch [INFO] :: GL_SGIX_depth_texture
  405. RetroArch [INFO] :: GL_SGIX_shadow
  406. RetroArch [INFO] :: GL_SUN_slice_accum
  407. RetroArch [INFO] :: GL_WIN_swap_hint
  408. RetroArch [INFO] :: WGL_EXT_swap_control
  409. RetroArch [INFO] :: GL: Using resolution 960x720
  410. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  411. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  412. RetroArch [INFO] :: Checking GLSL shader support ...
  413. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  414. RetroArch [INFO] :: Found GLSL vertex shader.
  415. RetroArch [INFO] :: Found GLSL fragment shader.
  416. RetroArch [INFO] :: Linking GLSL program.
  417. RetroArch [INFO] :: Found GLSL vertex shader.
  418. RetroArch [INFO] :: Found GLSL fragment shader.
  419. RetroArch [INFO] :: Linking GLSL program.
  420. RetroArch [INFO] :: Found GLSL vertex shader.
  421. RetroArch [INFO] :: Found GLSL fragment shader.
  422. RetroArch [INFO] :: Linking GLSL program.
  423. RetroArch [INFO] :: Found GLSL vertex shader.
  424. RetroArch [INFO] :: Found GLSL fragment shader.
  425. RetroArch [INFO] :: Linking GLSL program.
  426. RetroArch [INFO] :: Found GLSL vertex shader.
  427. RetroArch [INFO] :: Found GLSL fragment shader.
  428. RetroArch [INFO] :: Linking GLSL program.
  429. RetroArch [INFO] :: Found GLSL vertex shader.
  430. RetroArch [INFO] :: Found GLSL fragment shader.
  431. RetroArch [INFO] :: Linking GLSL program.
  432. RetroArch [INFO] :: Found GLSL vertex shader.
  433. RetroArch [INFO] :: Found GLSL fragment shader.
  434. RetroArch [INFO] :: Linking GLSL program.
  435. RetroArch [INFO] :: Found GLSL vertex shader.
  436. RetroArch [INFO] :: Found GLSL fragment shader.
  437. RetroArch [INFO] :: Linking GLSL program.
  438. RetroArch [INFO] :: [GL]: Using 4 textures.
  439. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  440. RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
  441. [New Thread 12932.0x1e90]
  442. RetroArch [INFO] :: Enumerating DInput joypads ...
  443. RetroArch [INFO] :: Device #0 PID: {C218} VID:{046D}
  444. RetroArch [INFO] :: Autodetect: 8 profiles found.
  445. RetroArch [INFO] :: Autodetect: no profiles found for Logitech Rumblepad 2 USB (1133/49688).
  446. RetroArch [INFO] :: Done enumerating DInput joypads ...
  447. RetroArch [INFO] :: Found joypad driver: "dinput".
  448. RetroArch [INFO] :: Using font rendering backend: freetype.
  449. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  450. [New Thread 12932.0x1b88]
  451. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  452. RetroArch [INFO] :: Using font rendering backend: freetype.
  453. RetroArch [INFO] :: Using font rendering backend: freetype.
  454. RetroArch [INFO] :: SRAM will not be saved.
  455. RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_history.lpl].
  456. RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_music_history.lpl].
  457. RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_video_history.lpl].
  458. RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_image_history.lpl].
  459. RetroArch [INFO] :: [GL]: VSync => on
  460. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  461. RetroArch [INFO] :: [GL]: VSync => on
  462. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  463. [New Thread 12932.0x2b60]
  464. [Thread 12932.0x2b60 exited with code 0]
  465. [New Thread 12932.0x3348]
  466. warning: IGIESW c:\emulators\retroarch\retroarch_debug.exe found in whitelist: NO
  467. warning: IGIWHW Game c:\emulators\retroarch\retroarch_debug.exe found in whitelist: NO
  468. RetroArch [INFO] :: Using content: D:\Roms\Nintendo - Nintendo 64\Super Mario 64 (Japan).zip.
  469. RetroArch [INFO] :: arg #0: retroarch
  470. RetroArch [INFO] :: arg #1: D:\Roms\Nintendo - Nintendo 64\Super Mario 64 (Japan).zip
  471. RetroArch [INFO] :: arg #2: -s
  472. RetroArch [INFO] :: arg #3: c:\Emulators\Retroarch\saves
  473. RetroArch [INFO] :: arg #4: -S
  474. RetroArch [INFO] :: arg #5: c:\Emulators\Retroarch\states
  475. RetroArch [INFO] :: arg #6: -c
  476. RetroArch [INFO] :: arg #7: c:\Emulators\Retroarch\retroarch.cfg
  477. RetroArch [INFO] :: arg #8: -L
  478. RetroArch [INFO] :: arg #9: C:\Emulators\Retroarch\cores\mupen64plus_libretro.dll
  479. [Thread 12932.0x1b88 exited with code 0]
  480. [Thread 12932.0x1e90 exited with code 0]
  481. [Thread 12932.0x3348 exited with code 0]
  482. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  483. RetroArch [INFO] :: Set config file to : c:\Emulators\Retroarch\retroarch.cfg
  484. RetroArch [INFO] :: This is RetroArch version 1.4.1 (Git ec39504)
  485. RetroArch [INFO] :: Redirecting save file to "c:\Emulators\Retroarch\saves\Super Mario 64 (Japan).srm".
  486. RetroArch [INFO] :: Redirecting savestate to "c:\Emulators\Retroarch\states\Super Mario 64 (Japan).state".
  487. RetroArch [INFO] :: === Build =======================================
  488. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  489. Built: Mar 1 2017
  490. RetroArch [INFO] :: Version: 1.4.1
  491. RetroArch [INFO] :: Git: ec39504
  492. RetroArch [INFO] :: =================================================
  493. [Thread 12932.0x154c exited with code 0]
  494. [New Thread 12932.0x3548]
  495. RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Emulators\Retroarch\cores\mupen64plus_libretro.dll"
  496. RetroArch [INFO] :: [overrides] no core-specific overrides found at c:\Emulators\Retroarch\config\Mupen64Plus OpenGL\Mupen64Plus OpenGL.cfg.
  497. RetroArch [INFO] :: [overrides] no game-specific overrides found at c:\Emulators\Retroarch\config\Mupen64Plus OpenGL\Super Mario 64 (Japan).cfg.
  498. RetroArch [INFO] :: Shaders: preset directory: c:\Emulators\Retroarch\shaders\presets
  499. RetroArch [INFO] :: Shaders: no game-specific preset found at c:\Emulators\Retroarch\shaders\presets\Mupen64Plus OpenGL\Super Mario 64 (Japan).cgp.
  500. RetroArch [INFO] :: Shaders: no game-specific preset found at c:\Emulators\Retroarch\shaders\presets\Mupen64Plus OpenGL\Super Mario 64 (Japan).glslp.
  501. RetroArch [INFO] :: Shaders: no core-specific preset found at c:\Emulators\Retroarch\shaders\presets\Mupen64Plus OpenGL\Mupen64Plus OpenGL.cgp.
  502. RetroArch [INFO] :: Shaders: no core-specific preset found at c:\Emulators\Retroarch\shaders\presets\Mupen64Plus OpenGL\Mupen64Plus OpenGL.glslp.
  503. RetroArch [INFO] :: Environ SET_VARIABLES.
  504. RetroArch [INFO] :: Environ SET_CONTROLLER_INFO.
  505. RetroArch [INFO] :: Controller port: 1
  506. RetroArch [INFO] :: Controller (ID: 1)
  507. RetroArch [INFO] :: RetroPad (ID: 1)
  508. RetroArch [INFO] :: Controller port: 2
  509. RetroArch [INFO] :: Controller (ID: 1)
  510. RetroArch [INFO] :: RetroPad (ID: 1)
  511. RetroArch [INFO] :: Controller port: 3
  512. RetroArch [INFO] :: Controller (ID: 1)
  513. RetroArch [INFO] :: RetroPad (ID: 1)
  514. RetroArch [INFO] :: Controller port: 4
  515. RetroArch [INFO] :: Controller (ID: 1)
  516. RetroArch [INFO] :: RetroPad (ID: 1)
  517. RetroArch [INFO] :: Remaps: remap directory: c:\Emulators\Retroarch\config\remaps
  518. RetroArch [INFO] :: Remaps: no game-specific remap found at c:\Emulators\Retroarch\config\remaps\Mupen64Plus OpenGL\Super Mario 64 (Japan).rmp.
  519. RetroArch [INFO] :: Remaps: no core-specific remap found at c:\Emulators\Retroarch\config\remaps\Mupen64Plus OpenGL\Mupen64Plus OpenGL.rmp.
  520. RetroArch [INFO] :: Redirecting save file to "c:\Emulators\Retroarch\saves\Super Mario 64 (Japan).srm".
  521. RetroArch [INFO] :: Redirecting savestate to "c:\Emulators\Retroarch\states\Super Mario 64 (Japan).state".
  522. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
  523. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
  524. RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
  525. RetroArch [INFO] :: Environ GET_PERF_INTERFACE.
  526. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
  527. RetroArch [INFO] :: Environ GET_RUMBLE_INTERFACE.
  528. RetroArch [INFO] :: Loading content file: D:\Roms\Nintendo - Nintendo 64\Super Mario 64 (Japan).n64.
  529. RetroArch [INFO] :: Did not find a valid content patch.
  530. RetroArch [INFO] :: CRC32: 0x5cf7952a .
  531. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-rspmode:
  532. RetroArch [INFO] :: HLE
  533. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-BilinearMode:
  534. RetroArch [INFO] :: standard
  535. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-MultiSampling:
  536. RetroArch [INFO] :: 0
  537. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableFBEmulation:
  538. RetroArch [INFO] :: True
  539. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableCopyColorToRDRAM:
  540. RetroArch [INFO] :: Async
  541. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableCopyDepthToRDRAM:
  542. RetroArch [INFO] :: Software
  543. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableHWLighting:
  544. RetroArch [INFO] :: False
  545. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-CorrectTexrectCoords:
  546. RetroArch [INFO] :: Off
  547. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableNativeResTexrects:
  548. RetroArch [INFO] :: False
  549. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txFilterMode:
  550. RetroArch [INFO] :: None
  551. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txEnhancementMode:
  552. RetroArch [INFO] :: None
  553. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txFilterIgnoreBG:
  554. RetroArch [INFO] :: True
  555. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txHiresEnable:
  556. RetroArch [INFO] :: False
  557. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-txHiresFullAlphaChannel:
  558. RetroArch [INFO] :: False
  559. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableLegacyBlending:
  560. RetroArch [INFO] :: False
  561. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableFragmentDepthWrite:
  562. RetroArch [INFO] :: True
  563. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-EnableShadersStorage:
  564. RetroArch [INFO] :: True
  565. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-CropMode:
  566. RetroArch [INFO] :: Auto
  567. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-cpucore:
  568. RetroArch [INFO] :: dynamic_recompiler
  569. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-aspect:
  570. RetroArch [INFO] :: 4:3
  571. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-43screensize:
  572. RetroArch [INFO] :: 320x240
  573. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-astick-deadzone:
  574. RetroArch [INFO] :: 15
  575. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-astick-sensitivity:
  576. RetroArch [INFO] :: 100
  577. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-CountPerOp:
  578. RetroArch [INFO] :: 0
  579. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-r-cbutton:
  580. RetroArch [INFO] :: C1
  581. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-l-cbutton:
  582. RetroArch [INFO] :: C2
  583. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-d-cbutton:
  584. RetroArch [INFO] :: C3
  585. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-u-cbutton:
  586. RetroArch [INFO] :: C4
  587. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-pak1:
  588. RetroArch [INFO] :: memory
  589. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-pak2:
  590. RetroArch [INFO] :: none
  591. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-pak3:
  592. RetroArch [INFO] :: none
  593. RetroArch [INFO] :: Environ GET_VARIABLE mupen64plus-pak4:
  594. RetroArch [INFO] :: none
  595. RetroArch [INFO] :: Environ SET_HW_RENDER.
  596. RetroArch [INFO] :: Requesting OpenGL context.
  597. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
  598. RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_OPEN
  599. RetroArch [libretro INFO] :: mupen64plus: Goodname: Super Mario 64 (J) [!]
  600. RetroArch [libretro INFO] :: mupen64plus: Name: SUPER MARIO 64
  601. RetroArch [libretro INFO] :: mupen64plus: MD5: 85D61F5525AF708C9F1E84DCE6DC10E9
  602. RetroArch [libretro INFO] :: mupen64plus: CRC: 4EAA3D0E 74757C24
  603. RetroArch [libretro INFO] :: mupen64plus: Imagetype: .v64 (byteswapped)
  604. RetroArch [libretro INFO] :: mupen64plus: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
  605. RetroArch [libretro INFO] :: mupen64plus: ClockRate = F
  606. RetroArch [libretro INFO] :: mupen64plus: Version: 1444
  607. RetroArch [libretro INFO] :: mupen64plus: Manufacturer: Nintendo
  608. RetroArch [libretro INFO] :: mupen64plus: Cartridge_ID: 4D53
  609. RetroArch [libretro INFO] :: mupen64plus: Country: Japan
  610. RetroArch [libretro INFO] :: mupen64plus: PC = 80246000
  611. RetroArch [libretro INFO] :: mupen64plus: Save type: 0
  612. RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_GET_HEADER
  613. RetroArch [INFO] :: CHEEVOS system RAM: 0000000000000000 0
  614. RetroArch [INFO] :: CHEEVOS save RAM: 0000000025F49A60 296960
  615. RetroArch [INFO] :: CHEEVOS video RAM: 0000000000000000 0
  616. RetroArch [INFO] :: CHEEVOS RTC: 0000000000000000 0
  617. RetroArch [INFO] :: Skipping SRAM load..
  618. RetroArch [INFO] :: Version of libretro API: 1
  619. RetroArch [INFO] :: Compiled against API: 1
  620. RetroArch [INFO] :: Set audio input rate to: 44055.95 Hz.
  621. RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\b.cgp"
  622. RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\high filtering.cgp"
  623. RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\retroarch.cgp"
  624. RetroArch [INFO] :: Found shader "c:\Emulators\Retroarch\shaders\retroarch.glslp"
  625. RetroArch [INFO] :: Video @ 960x720
  626. RetroArch [INFO] :: Using HW render, OpenGL driver forced.
  627. RetroArch [INFO] :: Found GL context: wgl
  628. RetroArch [INFO] :: Detecting screen resolution 1920x1080.
  629. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  630. RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1070/PCIe/SSE2.
  631. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 378.66.
  632. RetroArch [INFO] :: [GL]: Supported extensions:
  633. RetroArch [INFO] :: GL_AMD_multi_draw_indirect
  634. RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
  635. RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
  636. RetroArch [INFO] :: GL_AMD_vertex_shader_layer
  637. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  638. RetroArch [INFO] :: GL_ARB_base_instance
  639. RetroArch [INFO] :: GL_ARB_bindless_texture
  640. RetroArch [INFO] :: GL_ARB_blend_func_extended
  641. RetroArch [INFO] :: GL_ARB_buffer_storage
  642. RetroArch [INFO] :: GL_ARB_clear_buffer_object
  643. RetroArch [INFO] :: GL_ARB_clear_texture
  644. RetroArch [INFO] :: GL_ARB_clip_control
  645. RetroArch [INFO] :: GL_ARB_color_buffer_float
  646. RetroArch [INFO] :: GL_ARB_compatibility
  647. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  648. RetroArch [INFO] :: GL_ARB_conservative_depth
  649. RetroArch [INFO] :: GL_ARB_compute_shader
  650. RetroArch [INFO] :: GL_ARB_compute_variable_group_size
  651. RetroArch [INFO] :: GL_ARB_conditional_render_inverted
  652. RetroArch [INFO] :: GL_ARB_copy_buffer
  653. RetroArch [INFO] :: GL_ARB_copy_image
  654. RetroArch [INFO] :: GL_ARB_cull_distance
  655. RetroArch [INFO] :: GL_ARB_debug_output
  656. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  657. RetroArch [INFO] :: GL_ARB_depth_clamp
  658. RetroArch [INFO] :: GL_ARB_depth_texture
  659. RetroArch [INFO] :: GL_ARB_derivative_control
  660. RetroArch [INFO] :: GL_ARB_direct_state_access
  661. RetroArch [INFO] :: GL_ARB_draw_buffers
  662. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  663. RetroArch [INFO] :: GL_ARB_draw_indirect
  664. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  665. RetroArch [INFO] :: GL_ARB_draw_instanced
  666. RetroArch [INFO] :: GL_ARB_enhanced_layouts
  667. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  668. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  669. RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
  670. RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
  671. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  672. RetroArch [INFO] :: GL_ARB_explicit_uniform_location
  673. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  674. RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
  675. RetroArch [INFO] :: GL_ARB_fragment_program
  676. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  677. RetroArch [INFO] :: GL_ARB_fragment_shader
  678. RetroArch [INFO] :: GL_ARB_fragment_shader_interlock
  679. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  680. RetroArch [INFO] :: GL_ARB_framebuffer_object
  681. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  682. RetroArch [INFO] :: GL_ARB_geometry_shader4
  683. RetroArch [INFO] :: GL_ARB_get_program_binary
  684. RetroArch [INFO] :: GL_ARB_get_texture_sub_image
  685. RetroArch [INFO] :: GL_ARB_gl_spirv
  686. RetroArch [INFO] :: GL_ARB_gpu_shader5
  687. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  688. RetroArch [INFO] :: GL_ARB_gpu_shader_int64
  689. RetroArch [INFO] :: GL_ARB_half_float_pixel
  690. RetroArch [INFO] :: GL_ARB_half_float_vertex
  691. RetroArch [INFO] :: GL_ARB_imaging
  692. RetroArch [INFO] :: GL_ARB_indirect_parameters
  693. RetroArch [INFO] :: GL_ARB_instanced_arrays
  694. RetroArch [INFO] :: GL_ARB_internalformat_query
  695. RetroArch [INFO] :: GL_ARB_internalformat_query2
  696. RetroArch [INFO] :: GL_ARB_invalidate_subdata
  697. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  698. RetroArch [INFO] :: GL_ARB_map_buffer_range
  699. RetroArch [INFO] :: GL_ARB_multi_bind
  700. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  701. RetroArch [INFO] :: GL_ARB_multisample
  702. RetroArch [INFO] :: GL_ARB_multitexture
  703. RetroArch [INFO] :: GL_ARB_occlusion_query
  704. RetroArch [INFO] :: GL_ARB_occlusion_query2
  705. RetroArch [INFO] :: GL_ARB_parallel_shader_compile
  706. RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
  707. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  708. RetroArch [INFO] :: GL_ARB_point_parameters
  709. RetroArch [INFO] :: GL_ARB_point_sprite
  710. RetroArch [INFO] :: GL_ARB_post_depth_coverage
  711. RetroArch [INFO] :: GL_ARB_program_interface_query
  712. RetroArch [INFO] :: GL_ARB_provoking_vertex
  713. RetroArch [INFO] :: GL_ARB_query_buffer_object
  714. RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
  715. RetroArch [INFO] :: GL_ARB_robustness
  716. RetroArch [INFO] :: GL_ARB_sample_locations
  717. RetroArch [INFO] :: GL_ARB_sample_shading
  718. RetroArch [INFO] :: GL_ARB_sampler_objects
  719. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  720. RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
  721. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  722. RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
  723. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  724. RetroArch [INFO] :: GL_ARB_shader_ballot
  725. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  726. RetroArch [INFO] :: GL_ARB_shader_clock
  727. RetroArch [INFO] :: GL_ARB_shader_draw_parameters
  728. RetroArch [INFO] :: GL_ARB_shader_group_vote
  729. RetroArch [INFO] :: GL_ARB_shader_image_load_store
  730. RetroArch [INFO] :: GL_ARB_shader_image_size
  731. RetroArch [INFO] :: GL_ARB_shader_objects
  732. RetroArch [INFO] :: GL_ARB_shader_precision
  733. RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
  734. RetroArch [INFO] :: GL_ARB_shader_subroutine
  735. RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
  736. RetroArch [INFO] :: GL_ARB_shader_texture_lod
  737. RetroArch [INFO] :: GL_ARB_shading_language_100
  738. RetroArch [INFO] :: GL_ARB_shader_viewport_layer_array
  739. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  740. RetroArch [INFO] :: GL_ARB_shading_language_include
  741. RetroArch [INFO] :: GL_ARB_shading_language_packing
  742. RetroArch [INFO] :: GL_ARB_shadow
  743. RetroArch [INFO] :: GL_ARB_sparse_buffer
  744. RetroArch [INFO] :: GL_ARB_sparse_texture
  745. RetroArch [INFO] :: GL_ARB_sparse_texture2
  746. RetroArch [INFO] :: GL_ARB_sparse_texture_clamp
  747. RetroArch [INFO] :: GL_ARB_stencil_texturing
  748. RetroArch [INFO] :: GL_ARB_sync
  749. RetroArch [INFO] :: GL_ARB_tessellation_shader
  750. RetroArch [INFO] :: GL_ARB_texture_barrier
  751. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  752. RetroArch [INFO] :: GL_ARB_texture_buffer_object
  753. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  754. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  755. RetroArch [INFO] :: GL_ARB_texture_compression
  756. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  757. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  758. RetroArch [INFO] :: GL_ARB_texture_cube_map
  759. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  760. RetroArch [INFO] :: GL_ARB_texture_env_add
  761. RetroArch [INFO] :: GL_ARB_texture_env_combine
  762. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  763. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  764. RetroArch [INFO] :: GL_ARB_texture_filter_minmax
  765. RetroArch [INFO] :: GL_ARB_texture_float
  766. RetroArch [INFO] :: GL_ARB_texture_gather
  767. RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
  768. RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
  769. RetroArch [INFO] :: GL_ARB_texture_multisample
  770. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  771. RetroArch [INFO] :: GL_ARB_texture_query_levels
  772. RetroArch [INFO] :: GL_ARB_texture_query_lod
  773. RetroArch [INFO] :: GL_ARB_texture_rectangle
  774. RetroArch [INFO] :: GL_ARB_texture_rg
  775. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  776. RetroArch [INFO] :: GL_ARB_texture_stencil8
  777. RetroArch [INFO] :: GL_ARB_texture_storage
  778. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  779. RetroArch [INFO] :: GL_ARB_texture_swizzle
  780. RetroArch [INFO] :: GL_ARB_texture_view
  781. RetroArch [INFO] :: GL_ARB_timer_query
  782. RetroArch [INFO] :: GL_ARB_transform_feedback2
  783. RetroArch [INFO] :: GL_ARB_transform_feedback3
  784. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  785. RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
  786. RetroArch [INFO] :: GL_ARB_transpose_matrix
  787. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  788. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  789. RetroArch [INFO] :: GL_ARB_vertex_array_object
  790. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  791. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  792. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  793. RetroArch [INFO] :: GL_ARB_vertex_program
  794. RetroArch [INFO] :: GL_ARB_vertex_shader
  795. RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
  796. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  797. RetroArch [INFO] :: GL_ARB_viewport_array
  798. RetroArch [INFO] :: GL_ARB_window_pos
  799. RetroArch [INFO] :: GL_ATI_draw_buffers
  800. RetroArch [INFO] :: GL_ATI_texture_float
  801. RetroArch [INFO] :: GL_ATI_texture_mirror_once
  802. RetroArch [INFO] :: GL_S3_s3tc
  803. RetroArch [INFO] :: GL_EXT_texture_env_add
  804. RetroArch [INFO] :: GL_EXT_abgr
  805. RetroArch [INFO] :: GL_EXT_bgra
  806. RetroArch [INFO] :: GL_EXT_bindable_uniform
  807. RetroArch [INFO] :: GL_EXT_blend_color
  808. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  809. RetroArch [INFO] :: GL_EXT_blend_func_separate
  810. RetroArch [INFO] :: GL_EXT_blend_minmax
  811. RetroArch [INFO] :: GL_EXT_blend_subtract
  812. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  813. RetroArch [INFO] :: GL_EXT_Cg_shader
  814. RetroArch [INFO] :: GL_EXT_depth_bounds_test
  815. RetroArch [INFO] :: GL_EXT_direct_state_access
  816. RetroArch [INFO] :: GL_EXT_draw_buffers2
  817. RetroArch [INFO] :: GL_EXT_draw_instanced
  818. RetroArch [INFO] :: GL_EXT_draw_range_elements
  819. RetroArch [INFO] :: GL_EXT_fog_coord
  820. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  821. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  822. RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
  823. RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
  824. RetroArch [INFO] :: GL_EXT_framebuffer_object
  825. RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
  826. RetroArch [INFO] :: GL_EXT_geometry_shader4
  827. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  828. RetroArch [INFO] :: GL_EXT_gpu_shader4
  829. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  830. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  831. RetroArch [INFO] :: GL_EXT_packed_float
  832. RetroArch [INFO] :: GL_EXT_packed_pixels
  833. RetroArch [INFO] :: GL_EXT_pixel_buffer_object
  834. RetroArch [INFO] :: GL_EXT_point_parameters
  835. RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
  836. RetroArch [INFO] :: GL_EXT_post_depth_coverage
  837. RetroArch [INFO] :: GL_EXT_provoking_vertex
  838. RetroArch [INFO] :: GL_EXT_raster_multisample
  839. RetroArch [INFO] :: GL_EXT_rescale_normal
  840. RetroArch [INFO] :: GL_EXT_secondary_color
  841. RetroArch [INFO] :: GL_EXT_separate_shader_objects
  842. RetroArch [INFO] :: GL_EXT_separate_specular_color
  843. RetroArch [INFO] :: GL_EXT_shader_image_load_formatted
  844. RetroArch [INFO] :: GL_EXT_shader_image_load_store
  845. RetroArch [INFO] :: GL_EXT_shader_integer_mix
  846. RetroArch [INFO] :: GL_EXT_shadow_funcs
  847. RetroArch [INFO] :: GL_EXT_sparse_texture2
  848. RetroArch [INFO] :: GL_EXT_stencil_two_side
  849. RetroArch [INFO] :: GL_EXT_stencil_wrap
  850. RetroArch [INFO] :: GL_EXT_texture3D
  851. RetroArch [INFO] :: GL_EXT_texture_array
  852. RetroArch [INFO] :: GL_EXT_texture_buffer_object
  853. RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
  854. RetroArch [INFO] :: GL_EXT_texture_compression_latc
  855. RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
  856. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  857. RetroArch [INFO] :: GL_EXT_texture_cube_map
  858. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  859. RetroArch [INFO] :: GL_EXT_texture_env_combine
  860. RetroArch [INFO] :: GL_EXT_texture_env_dot3
  861. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  862. RetroArch [INFO] :: GL_EXT_texture_filter_minmax
  863. RetroArch [INFO] :: GL_EXT_texture_integer
  864. RetroArch [INFO] :: GL_EXT_texture_lod
  865. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  866. RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
  867. RetroArch [INFO] :: GL_EXT_texture_object
  868. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  869. RetroArch [INFO] :: GL_EXT_texture_sRGB
  870. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  871. RetroArch [INFO] :: GL_EXT_texture_storage
  872. RetroArch [INFO] :: GL_EXT_texture_swizzle
  873. RetroArch [INFO] :: GL_EXT_timer_query
  874. RetroArch [INFO] :: GL_EXT_transform_feedback2
  875. RetroArch [INFO] :: GL_EXT_vertex_array
  876. RetroArch [INFO] :: GL_EXT_vertex_array_bgra
  877. RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
  878. RetroArch [INFO] :: GL_EXT_window_rectangles
  879. RetroArch [INFO] :: GL_EXT_import_sync_object
  880. RetroArch [INFO] :: GL_IBM_rasterpos_clip
  881. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  882. RetroArch [INFO] :: GL_KHR_context_flush_control
  883. RetroArch [INFO] :: GL_KHR_debug
  884. RetroArch [INFO] :: GL_KHR_no_error
  885. RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
  886. RetroArch [INFO] :: GL_KHR_robustness
  887. RetroArch [INFO] :: GL_KTX_buffer_region
  888. RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control
  889. RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
  890. RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
  891. RetroArch [INFO] :: GL_NV_bindless_texture
  892. RetroArch [INFO] :: GL_NV_blend_equation_advanced
  893. RetroArch [INFO] :: GL_NV_blend_equation_advanced_coherent
  894. RetroArch [INFO] :: GL_NVX_blend_equation_advanced_multi_draw_buffers
  895. RetroArch [INFO] :: GL_NV_blend_square
  896. RetroArch [INFO] :: GL_NV_clip_space_w_scaling
  897. RetroArch [INFO] :: GL_NV_command_list
  898. RetroArch [INFO] :: GL_NV_compute_program5
  899. RetroArch [INFO] :: GL_NV_conditional_render
  900. RetroArch [INFO] :: GL_NV_conservative_raster
  901. RetroArch [INFO] :: GL_NV_conservative_raster_dilate
  902. RetroArch [INFO] :: GL_NV_conservative_raster_pre_snap_triangles
  903. RetroArch [INFO] :: GL_NV_copy_depth_to_color
  904. RetroArch [INFO] :: GL_NV_copy_image
  905. RetroArch [INFO] :: GL_NV_depth_buffer_float
  906. RetroArch [INFO] :: GL_NV_depth_clamp
  907. RetroArch [INFO] :: GL_NV_draw_texture
  908. RetroArch [INFO] :: GL_NV_draw_vulkan_image
  909. RetroArch [INFO] :: GL_NV_ES1_1_compatibility
  910. RetroArch [INFO] :: GL_NV_ES3_1_compatibility
  911. RetroArch [INFO] :: GL_NV_explicit_multisample
  912. RetroArch [INFO] :: GL_NV_fence
  913. RetroArch [INFO] :: GL_NV_fill_rectangle
  914. RetroArch [INFO] :: GL_NV_float_buffer
  915. RetroArch [INFO] :: GL_NV_fog_distance
  916. RetroArch [INFO] :: GL_NV_fragment_coverage_to_color
  917. RetroArch [INFO] :: GL_NV_fragment_program
  918. RetroArch [INFO] :: GL_NV_fragment_program_option
  919. RetroArch [INFO] :: GL_NV_fragment_program2
  920. RetroArch [INFO] :: GL_NV_fragment_shader_interlock
  921. RetroArch [INFO] :: GL_NV_framebuffer_mixed_samples
  922. RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
  923. RetroArch [INFO] :: GL_NV_geometry_shader4
  924. RetroArch [INFO] :: GL_NV_geometry_shader_passthrough
  925. RetroArch [INFO] :: GL_NV_gpu_program4
  926. RetroArch [INFO] :: GL_NV_internalformat_sample_query
  927. RetroArch [INFO] :: GL_NV_gpu_program4_1
  928. RetroArch [INFO] :: GL_NV_gpu_program5
  929. RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
  930. RetroArch [INFO] :: GL_NV_gpu_program_fp64
  931. RetroArch [INFO] :: GL_NV_gpu_shader5
  932. RetroArch [INFO] :: GL_NV_half_float
  933. RetroArch [INFO] :: GL_NV_light_max_exponent
  934. RetroArch [INFO] :: GL_NV_multisample_coverage
  935. RetroArch [INFO] :: GL_NV_multisample_filter_hint
  936. RetroArch [INFO] :: GL_NV_occlusion_query
  937. RetroArch [INFO] :: GL_NV_packed_depth_stencil
  938. RetroArch [INFO] :: GL_NV_parameter_buffer_object
  939. RetroArch [INFO] :: GL_NV_parameter_buffer_object2
  940. RetroArch [INFO] :: GL_NV_path_rendering
  941. RetroArch [INFO] :: GL_NV_path_rendering_shared_edge
  942. RetroArch [INFO] :: GL_NV_pixel_data_range
  943. RetroArch [INFO] :: GL_NV_point_sprite
  944. RetroArch [INFO] :: GL_NV_primitive_restart
  945. RetroArch [INFO] :: GL_NV_register_combiners
  946. RetroArch [INFO] :: GL_NV_register_combiners2
  947. RetroArch [INFO] :: GL_NV_sample_locations
  948. RetroArch [INFO] :: GL_NV_sample_mask_override_coverage
  949. RetroArch [INFO] :: GL_NV_shader_atomic_counters
  950. RetroArch [INFO] :: GL_NV_shader_atomic_float
  951. RetroArch [INFO] :: GL_NV_shader_atomic_float64
  952. RetroArch [INFO] :: GL_NV_shader_atomic_fp16_vector
  953. RetroArch [INFO] :: GL_NV_shader_atomic_int64
  954. RetroArch [INFO] :: GL_NV_shader_buffer_load
  955. RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
  956. RetroArch [INFO] :: GL_NV_stereo_view_rendering
  957. RetroArch [INFO] :: GL_NV_texgen_reflection
  958. RetroArch [INFO] :: GL_NV_texture_barrier
  959. RetroArch [INFO] :: GL_NV_texture_compression_vtc
  960. RetroArch [INFO] :: GL_NV_texture_env_combine4
  961. RetroArch [INFO] :: GL_NV_texture_multisample
  962. RetroArch [INFO] :: GL_NV_texture_rectangle
  963. RetroArch [INFO] :: GL_NV_texture_shader
  964. RetroArch [INFO] :: GL_NV_texture_shader2
  965. RetroArch [INFO] :: GL_NV_texture_shader3
  966. RetroArch [INFO] :: GL_NV_transform_feedback
  967. RetroArch [INFO] :: GL_NV_transform_feedback2
  968. RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
  969. RetroArch [INFO] :: GL_NV_vertex_array_range
  970. RetroArch [INFO] :: GL_NV_vertex_array_range2
  971. RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
  972. RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
  973. RetroArch [INFO] :: GL_NV_vertex_program
  974. RetroArch [INFO] :: GL_NV_vertex_program1_1
  975. RetroArch [INFO] :: GL_NV_vertex_program2
  976. RetroArch [INFO] :: GL_NV_vertex_program2_option
  977. RetroArch [INFO] :: GL_NV_vertex_program3
  978. RetroArch [INFO] :: GL_NV_viewport_array2
  979. RetroArch [INFO] :: GL_NV_viewport_swizzle
  980. RetroArch [INFO] :: GL_NVX_conditional_render
  981. RetroArch [INFO] :: GL_NVX_gpu_memory_info
  982. RetroArch [INFO] :: GL_NVX_multigpu_info
  983. RetroArch [INFO] :: GL_NVX_nvenc_interop
  984. RetroArch [INFO] :: GL_NV_shader_thread_group
  985. RetroArch [INFO] :: GL_NV_shader_thread_shuffle
  986. RetroArch [INFO] :: GL_KHR_blend_equation_advanced
  987. RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent
  988. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  989. RetroArch [INFO] :: GL_SGIS_texture_lod
  990. RetroArch [INFO] :: GL_SGIX_depth_texture
  991. RetroArch [INFO] :: GL_SGIX_shadow
  992. RetroArch [INFO] :: GL_SUN_slice_accum
  993. RetroArch [INFO] :: GL_WIN_swap_hint
  994. RetroArch [INFO] :: WGL_EXT_swap_control
  995. RetroArch [INFO] :: GL: Using resolution 960x720
  996. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  997. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  998. RetroArch [INFO] :: Checking GLSL shader support ...
  999. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  1000. RetroArch [INFO] :: Found GLSL vertex shader.
  1001. RetroArch [INFO] :: Found GLSL fragment shader.
  1002. RetroArch [INFO] :: Linking GLSL program.
  1003. RetroArch [INFO] :: Found GLSL vertex shader.
  1004. RetroArch [INFO] :: Found GLSL fragment shader.
  1005. RetroArch [INFO] :: Linking GLSL program.
  1006. RetroArch [INFO] :: Found GLSL vertex shader.
  1007. RetroArch [INFO] :: Found GLSL fragment shader.
  1008. RetroArch [INFO] :: Linking GLSL program.
  1009. RetroArch [INFO] :: Found GLSL vertex shader.
  1010. RetroArch [INFO] :: Found GLSL fragment shader.
  1011. RetroArch [INFO] :: Linking GLSL program.
  1012. RetroArch [INFO] :: Found GLSL vertex shader.
  1013. RetroArch [INFO] :: Found GLSL fragment shader.
  1014. RetroArch [INFO] :: Linking GLSL program.
  1015. RetroArch [INFO] :: Found GLSL vertex shader.
  1016. RetroArch [INFO] :: Found GLSL fragment shader.
  1017. RetroArch [INFO] :: Linking GLSL program.
  1018. RetroArch [INFO] :: Found GLSL vertex shader.
  1019. RetroArch [INFO] :: Found GLSL fragment shader.
  1020. RetroArch [INFO] :: Linking GLSL program.
  1021. RetroArch [INFO] :: Found GLSL vertex shader.
  1022. RetroArch [INFO] :: Found GLSL fragment shader.
  1023. RetroArch [INFO] :: Linking GLSL program.
  1024. RetroArch [INFO] :: [GL]: Using 1 textures.
  1025. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  1026. RetroArch [INFO] :: [GL]: Initializing HW render (512 x 512).
  1027. RetroArch [INFO] :: [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  1028. RetroArch [INFO] :: [GL]: Supports FBO (render-to-texture).
  1029. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Framebuffer detailed info: The driver allocated storage for renderbuffer 1.
  1030. [New Thread 12932.0x2cf0]
  1031. RetroArch [INFO] :: Enumerating DInput joypads ...
  1032. RetroArch [INFO] :: Device #0 PID: {C218} VID:{046D}
  1033. RetroArch [INFO] :: Autodetect: 8 profiles found.
  1034. RetroArch [INFO] :: Autodetect: no profiles found for Logitech Rumblepad 2 USB (1133/49688).
  1035. RetroArch [INFO] :: Done enumerating DInput joypads ...
  1036. RetroArch [INFO] :: Found joypad driver: "dinput".
  1037. RetroArch [INFO] :: Using font rendering backend: freetype.
  1038. context_reset.
  1039. plugin_start_gfx success.
  1040. RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
  1041. RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "A Button (C3)"
  1042. RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "B Button (C2)"
  1043. RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "START Button"
  1044. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "Up (digital)"
  1045. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "Down (digital)"
  1046. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "Left (digital)"
  1047. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "Right (digital)"
  1048. RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "(C1)"
  1049. RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "(C4)"
  1050. RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L-Trigger"
  1051. RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R-Trigger"
  1052. RetroArch [INFO] :: RetroPad, User 1, Button "L2" => "Z-Trigger"
  1053. RetroArch [INFO] :: RetroPad, User 1, Button "R2" => "C Buttons Mode"
  1054. RetroArch [INFO] :: RetroPad, User 2, Button "B (bottom)" => "A Button (C3)"
  1055. RetroArch [INFO] :: RetroPad, User 2, Button "Y (left)" => "B Button (C2)"
  1056. RetroArch [INFO] :: RetroPad, User 2, Button "Start" => "START Button"
  1057. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Up" => "Up (digital)"
  1058. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Down" => "Down (digital)"
  1059. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Left" => "Left (digital)"
  1060. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Right" => "Right (digital)"
  1061. RetroArch [INFO] :: RetroPad, User 2, Button "A (right)" => "(C1)"
  1062. RetroArch [INFO] :: RetroPad, User 2, Button "X (up)" => "(C4)"
  1063. RetroArch [INFO] :: RetroPad, User 2, Button "L" => "L-Trigger"
  1064. RetroArch [INFO] :: RetroPad, User 2, Button "R" => "R-Trigger"
  1065. RetroArch [INFO] :: RetroPad, User 2, Button "L2" => "Z-Trigger"
  1066. RetroArch [INFO] :: RetroPad, User 2, Button "R2" => "C Buttons Mode"
  1067. RetroArch [INFO] :: RetroPad, User 3, Button "B (bottom)" => "A Button (C3)"
  1068. RetroArch [INFO] :: RetroPad, User 3, Button "Y (left)" => "B Button (C2)"
  1069. RetroArch [INFO] :: RetroPad, User 3, Button "Start" => "START Button"
  1070. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Up" => "Up (digital)"
  1071. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Down" => "Down (digital)"
  1072. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Left" => "Left (digital)"
  1073. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Right" => "Right (digital)"
  1074. RetroArch [INFO] :: RetroPad, User 3, Button "A (right)" => "(C1)"
  1075. RetroArch [INFO] :: RetroPad, User 3, Button "X (up)" => "(C4)"
  1076. RetroArch [INFO] :: RetroPad, User 3, Button "L" => "L-Trigger"
  1077. RetroArch [INFO] :: RetroPad, User 3, Button "R" => "R-Trigger"
  1078. RetroArch [INFO] :: RetroPad, User 3, Button "L2" => "Z-Trigger"
  1079. RetroArch [INFO] :: RetroPad, User 3, Button "R2" => "C Buttons Mode"
  1080. RetroArch [INFO] :: RetroPad, User 4, Button "B (bottom)" => "A Button (C3)"
  1081. RetroArch [INFO] :: RetroPad, User 4, Button "Y (left)" => "B Button (C2)"
  1082. RetroArch [INFO] :: RetroPad, User 4, Button "Start" => "START Button"
  1083. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Up" => "Up (digital)"
  1084. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Down" => "Down (digital)"
  1085. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Left" => "Left (digital)"
  1086. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Right" => "Right (digital)"
  1087. RetroArch [INFO] :: RetroPad, User 4, Button "A (right)" => "(C1)"
  1088. RetroArch [INFO] :: RetroPad, User 4, Button "X (up)" => "(C4)"
  1089. RetroArch [INFO] :: RetroPad, User 4, Button "L" => "L-Trigger"
  1090. RetroArch [INFO] :: RetroPad, User 4, Button "R" => "R-Trigger"
  1091. RetroArch [INFO] :: RetroPad, User 4, Button "L2" => "Z-Trigger"
  1092. RetroArch [INFO] :: RetroPad, User 4, Button "R2" => "C Buttons Mode"
  1093. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  1094. [New Thread 12932.0x2364]
  1095. RetroArch [INFO] :: Using font rendering backend: freetype.
  1096. RetroArch [INFO] :: Using font rendering backend: freetype.
  1097. RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_history.lpl
  1098. RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_video_history.lpl
  1099. RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_music_history.lpl
  1100. RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_image_history.lpl
  1101. RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_history.lpl].
  1102. RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_music_history.lpl].
  1103. RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_video_history.lpl].
  1104. RetroArch [INFO] :: Loading history file: [c:\Emulators\Retroarch\content_image_history.lpl].
  1105. RetroArch [INFO] :: [GL]: VSync => on
  1106. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  1107. RetroArch [WARN] :: [WGL]: wglSwapInterval() failed.
  1108. RetroArch [libretro INFO] :: EmuThread: M64CMD_EXECUTE.
  1109. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
  1110. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
  1111. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1112. [New Thread 12932.0x35c0]
  1113. [Thread 12932.0x35c0 exited with code 0]
  1114. [New Thread 12932.0x24a8]
  1115. warning: IGIWHW Game c:\emulators\retroarch\retroarch_debug.exe found in whitelist: NO
  1116. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "c:\Emulators\Retroarch\system".
  1117. RetroArch [libretro INFO] :: mupen64plus: Memory initialized
  1118. RetroArch [libretro INFO] :: mupen64plus: Starting R4300 emulator: Dynamic Recompiler
  1119. RetroArch [libretro INFO] :: mupen64plus: R4300: starting 64-bit dynamic recompiler at: 000000001EB66240
  1120. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1121. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1122. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1123. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1124. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1125. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1126. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1127. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1128. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1129. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1130. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1131. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1132. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1133. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1134. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1135. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1136. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1137. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1138. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1139. RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  1140. RetroArch [INFO] :: Saved new config to "c:\Emulators\Retroarch\retroarch.cfg".
  1141. RetroArch [INFO] :: Saving RAM type #0 to "c:\Emulators\Retroarch\saves\Super Mario 64 (Japan).srm".
  1142. RetroArch [INFO] :: Saved successfully to "c:\Emulators\Retroarch\saves\Super Mario 64 (Japan).srm".
  1143. RetroArch [libretro INFO] :: mupen64plus: Stopping emulation.
  1144. RetroArch [INFO] :: [PERF]: Performance counters (libretro):
  1145. RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_history.lpl
  1146. RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_video_history.lpl
  1147. RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_music_history.lpl
  1148. RetroArch [INFO] :: Trying to write to playlist file: c:\Emulators\Retroarch\content_image_history.lpl
  1149. [Thread 12932.0x2364 exited with code 0]
  1150. RetroArch [INFO] :: Average audio buffer saturation: 49.85 %, standard deviation (percentage points): 36.05 %.
  1151. RetroArch [INFO] :: Amount of time spent close to underrun: 38.52 %. Close to blocking: 36.84 %.
  1152. [Thread 12932.0x24a8 exited with code 0]
  1153. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  1154. RetroArch [INFO] :: Removing temporary content file: D:\Roms\Nintendo - Nintendo 64\Super Mario 64 (Japan).n64.
  1155. RetroArch [INFO] :: Average audio buffer saturation: 49.85 %, standard deviation (percentage points): 36.05 %.
  1156. RetroArch [INFO] :: Amount of time spent close to underrun: 38.52 %. Close to blocking: 36.84 %.
  1157. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  1158. [Thread 12932.0x3548 exited with code 0]
  1159. [Thread 12932.0x2d10 exited with code 0]
  1160. [Thread 12932.0xff8 exited with code 0]
  1161. [Thread 12932.0x1e48 exited with code 0]
  1162. [Thread 12932.0x1f28 exited with code 0]
  1163. [Thread 12932.0x908 exited with code 0]
  1164. [Thread 12932.0x2c44 exited with code 0]
  1165. [Thread 12932.0x2cf0 exited with code 0]
  1166. [Thread 12932.0x4130 exited with code 0]
  1167. [Thread 12932.0x3d78 exited with code 0]
  1168. [Thread 12932.0x20e0 exited with code 0]
  1169. [Inferior 1 (process 12932) exited normally]
  1170. (gdb)
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