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- (06:57:50) Cheeseness: So Theo tweeted a few minutes ago
- (06:57:57) Cheeseness: They should be here soon ^_^
- (06:58:13) GameClubFan_132451: Alright!
- (06:58:20) theo [Mibbit@hide-90CFA5B.cust.telenor.se] entered the room.
- (06:58:24) GameClubFan_132451: Let me get a more fitting username
- (06:58:28) Syd: Hey theo!
- (06:58:42) theo: sup y'all!
- (06:58:45) theo: :D
- (06:58:48) Cheeseness: Hey Theo! :D
- (06:58:53) GameClubFan_132451 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:58:54) theo: Happy to be here!
- (06:59:22) theo: Sorry we missed the last session.
- (06:59:24) theo: Silly IRL things blocking.
- (06:59:24) Syd: I'll start the stream in about a minute.
- (06:59:26) mathias[skygoblin] [Mibbit@hide-E489D29A.cust.tele2.se] entered the room.
- (06:59:35) theo: tja toddy
- (06:59:39) Fireflower [Mibbit@hide-6711DF36.bredband.comhem.se] entered the room.
- (06:59:42) mathias[skygoblin]: hey!
- (06:59:47) Fireflower: Yo!
- (06:59:50) Cheeseness: Hey mathias[skygoblin]!
- (06:59:54) mathias[skygoblin]: whats up guys? :)
- (06:59:58) Henrik [Mibbit@2E75196C.C143EE73.EDF7440D.IP] entered the room.
- (06:59:58) Cheeseness: Is Henrik coming too?
- (07:00:00) Cheeseness: Hah
- (07:00:07) mathias[skygoblin]: right on time!
- (07:00:12) flesk [quassel@hide-1E215ADA.getinternet.no] entered the room.
- (07:00:13) Henrik: Hi
- (07:00:19) mathias[skygoblin]: hej flesk!
- (07:00:20) theo: Yo henrik
- (07:00:33) Syd: Alrighty, starting the stream. Let me know when it goes live so I can start the intro audio.
- (07:00:45) flesk: Hi there.
- (07:00:45) theo: neato
- (07:00:51) Cheeseness: Hey flesk
- (07:00:53) Fireflower: Hej Henrik, Mathias och Theo
- (07:00:53) beansmyname: I see logo
- (07:00:56) flesk: I made it.
- (07:01:01) mathias[skygoblin] is now known as mathias
- (07:01:05) Henrik left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:01:14) GameClubFan_904111 [Mibbit@hide-EC82403C.ias.bredband.telia.com] entered the room.
- (07:01:19) theo: I see logo too
- (07:01:24) GameClubFan_904111 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:01:26) mathias: yay!
- (07:01:31) Sven_Q45 [Mibbit@hide-3DD6173D.dip0.t-ipconnect.de] entered the room.
- (07:01:35) Cheeseness: Apologies for massacring your names
- (07:01:36) Cheeseness: :D
- (07:01:41) theo: I got a laggy add!
- (07:01:46) Syd: I'll let the title screen music go for a bit
- (07:01:47) mathias: hehe
- (07:01:52) Syd: And let people watching ads get caught up. :P
- (07:01:55) flesk: I've heard of this game.
- (07:01:56) Emil_Notiem [Mibbit@hide-EC82403C.ias.bredband.telia.com] entered the room.
- (07:01:59) mathias: hmm do i need audio for this?
- (07:02:02) Cheeseness: Hey Emil_Notiem
- (07:02:07) Henrik [Mibbit@2E75196C.C143EE73.EDF7440D.IP] entered the room.
- (07:02:12) Syd: If you want to hear the game, but that's it
- (07:02:13) Cheeseness: mathias: Nah, the conversation takes place here in chat. The stream's just for a little context
- (07:02:15) mathias: flesk: you better!
- (07:02:20) Sven_Q45: Oh where hath gone my German timeliness. :D
- (07:02:21) Cheeseness: Ha ha, flesk
- (07:02:26) mathias: alright good!
- (07:02:27) Sven_Q45: Hi. Again too late.
- (07:02:28) Cheeseness: Hey Sven_Q45
- (07:02:34) Cheeseness: No way, you're on time (for once :D )
- (07:02:51) mathias: Im at a party and this laptop is playing the music :)
- (07:02:53) theo: oh balls, If I suddenly drop off it's due to overheating. My fan is buzzing like crayzay.
- (07:02:54) Emil_Notiem: Hi everybody
- (07:03:05) Sven_Q45: Hi.
- (07:03:10) theo: brb gonna grab some slabs of ice.
- (07:03:19) Cheeseness: lol
- (07:03:30) mathias: mad science theo
- (07:03:38) Cheeseness: So last week, Bwana and Kito got arrested and broke out of jail
- (07:04:06) Cheeseness: I love how happy to be in jail/shot at/crash landed/stranded Bwana is
- (07:04:17) Sven_Q45: Btw good to have you back cheese.
- (07:04:22) Cheeseness: Cheers, Sven_Q45!
- (07:04:25) Cheeseness: It's good to be back
- (07:04:29) theo: hehe yeah that's the goal with bwana, make sure he's always fun to play no matter what
- (07:04:49) Cheeseness: He might be the most upbeat character in a game that I know of
- (07:05:07) Sven_Q45: I hope Bwana doesn´t use drugs. :D
- (07:05:21) Cheeseness: So it's been a little over a year since you guys were with us
- (07:05:33) mathias: first time for me!
- (07:05:34) Cheeseness: Did you think that chapter 2's development would take as long as it did?
- (07:05:38) theo: hehe, that's sort of how he was born as a character, us trying to figure out what would be the most fun to play.
- (07:05:45) theo: oh no way.
- (07:05:59) theo: originally we thought it would go wayyyyyyyy faster.
- (07:06:07) Sven_Q45: It´s also the first time for me. I didn´t play TJD yet. :(
- (07:06:12) Cheeseness: Bwana's silly voices are great
- (07:06:16) theo: Of course we didn't realize how huge it was gonna get. I was envisioned as something a lot smaller in scope, more like TJD1.
- (07:06:20) Fhqwhgod [Mibbit@hide-3465A7FD.dip0.t-ipconnect.de] entered the room.
- (07:06:22) mathias: we also spent a lot of time "side questing"
- (07:06:24) Cheeseness: Hey Fhqwhgod
- (07:06:31) mathias: i.e. getting money to keep going
- (07:06:37) Syd: Getting ahead of myself here, lol
- (07:06:38) Fireflower: I hope to sell it some day ;)
- (07:06:45) Fhqwhgod: ohi guys!
- (07:06:46) Syd: Forgot to get the lamp
- (07:06:51) theo: yeah true, we had to spend a lot more time on other stuff than actual development.
- (07:06:53) Cheeseness: Oh, Fireflower runs an online game store
- (07:06:57) DrMcCoy [~drmccoy@hide-3E11AC37.host.mroot.net] entered the room.
- (07:06:58) Henrik: Heres some keys :)
- (07:07:00) Henrik: QDMWB-AREF7-5HQFW 8377F-NGLZ8-IZJLA 9GKT2-8CTC4-LFPP9 02RMQ-D3T7T-K54BB CLNKG-928LG-IMQBD
- (07:07:03) Cheeseness: Hey DrMcCoy
- (07:07:03) DrMcCoy: Whaa, I'm late, I'm late
- (07:07:05) mathias: Syd are you then one playing?
- (07:07:11) Cheeseness: Syd's playing at the moment
- (07:07:12) Syd: Yep!
- (07:07:20) theo: oh we'll be signing with fireflower soon enough don't worry y'all. :)
- (07:07:25) Cheeseness: Aww ^_^
- (07:07:27) DrMcCoy: Love the game, love the music :)
- (07:07:32) Fireflower: sounds good theo :)
- (07:07:36) mathias: who's fireflower?
- (07:07:45) Cheeseness: Fireflower Games
- (07:07:57) mathias: oh online store, eh?
- (07:08:09) theo: contract pending
- (07:08:10) theo: :P
- (07:08:17) Emil_Notiem: So You guys need to side quest much for tjd3?
- (07:08:22) mathias: lol theo update trello when you do smart stuff!
- (07:08:32) mathias: Emil: Not as much at least
- (07:08:36) Sven_Q45: Thank you for the code. :)
- (07:08:42) theo: we dunno yet. we hope not.
- (07:08:49) theo: It's impossible to know.
- (07:08:58) Cheeseness: How has the response to TJD2 been so far?
- (07:09:04) theo: when we launched TJD1 we imagined we could easily do TJD2 on that money.. and then reality hit.
- (07:09:21) Emil_Notiem: Loved the games so far btw!
- (07:09:22) mathias: the sales from TJD1+2 give us way more head room than before
- (07:09:25) theo: I'm overwhelmed by the love TJD2 has been getting. We get five star reviews on the app store eveyr day.
- (07:09:35) Cheeseness: :)
- (07:09:43) theo: The only thing I'm underwhelmed with is our splash on the internets.
- (07:09:52) mathias: The response has been extremely good! Really mindblowing
- (07:09:52) DrMcCoy: How are sales going, btw? I guess you can't live on the game sales alone?
- (07:09:53) theo: It has been impossible to get coverage for TJD2.
- (07:10:28) mathias: ..and i dont even know if coverage is the key here. Selling games online is tricky and confusing.
- (07:10:29) Cheeseness: Aww, I covered it
- (07:10:34) Cheeseness: Yeah
- (07:10:40) Cheeseness: Especially "episodic" stuff
- (07:10:50) theo: agreed. it's not necesserily about press coverage but rather about storefront coverage.
- (07:11:00) DrMcCoy: RPS covered TJD2
- (07:11:01) Sven_Q45: that´s why I buy retail normally. :P
- (07:11:04) mathias: When we've got our best coverage, like the really super amazing reviews, we havent seen an increase in sales at all
- (07:11:14) theo: steam gave us a lot less spotlight this time around (so many more new releases now)
- (07:11:18) GameClubFan_088949 [Mibbit@5671D6B.45AE9B9E.A4269208.IP] entered the room.
- (07:11:18) Emil_Notiem: What do you think about lets plays?
- (07:11:38) GameClubFan_088949 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:11:38) mathias: Lets play is awesome!
- (07:11:47) Jenni [Mibbit@hide-C1453BD0.stny.res.rr.com] entered the room.
- (07:11:55) theo: yeah we encourage them, but havent really chased after them.
- (07:11:57) Syd: Hey Jenni
- (07:11:59) theo: hey jenni!
- (07:12:03) Cheeseness: Hey Jenni!
- (07:12:13) Jenni: Hi! :)
- (07:12:17) Fhqwhgod: Oh. It's Jenni
- (07:12:20) Sven_Q45: I´m watching many Let´s Plays. :)
- (07:12:23) Emanuel [Mibbit@hide-DECB1757.bredband.comhem.se] entered the room.
- (07:12:30) Syd: It's a little thing, but I like that I can click out of the game and it doesn't pause. Means I can easily chat while i stream~
- (07:12:36) mathias: Emanuel from gbg?
- (07:12:47) Emanuel: jupp
- (07:12:50) theo: I think now is a more difficult time on steam. So many games launch every day that per title, you just don't get as much love as we did back with TJD1.
- (07:12:53) Cheeseness: Hi Emanuel
- (07:13:11) Henrik: Hi
- (07:13:11) mathias: Everyone, give a round of applause for Emanuel, he saved our asses!
- (07:13:11) Emanuel: hi
- (07:13:16) Permafry_42 [Mibbit@hide-E0D9392C.vw.shawcable.net] entered the room.
- (07:13:16) Cheeseness: How did you feel about your pre-order campaign?
- (07:13:21) Henrik: Emanuel also worked on some of the animations
- (07:13:22) mathias: Wouldnt be a TJD2 wihtout him.
- (07:13:23) Cheeseness: Yay for Emanuel!
- (07:13:28) ***Fhqwhgod applauds
- (07:13:28) Permafry_42: Hey guys sorry for being late!
- (07:13:31) Cheeseness: Hey Permafry_42
- (07:13:51) Permafry_42: Forgot dls time changed the timing of the stream for me
- (07:14:03) theo: lol I just got called on the phone by an old "Nord" fan wondering when we're gonna start it up again.
- (07:14:10) mathias: Emanuel was grinding animations with us throughout the entire summer.. no small job
- (07:14:11) Emanuel: hehe thanks allot it was so fun to work on
- (07:14:18) Sven_Q45: @Permafry_42 No problem. As long as you don´t have that candy hangover like last time. :D ;)
- (07:14:22) mathias: haha damn theo, it never dies
- (07:14:24) Jenni: I actually played Nord on Facebook when it was up
- (07:14:29) Jenni: it was pretty fun
- (07:14:35) Fireflower: hey permafry
- (07:14:35) mathias: Wohoo!! Jenni!
- (07:15:00) theo: you did? cool.
- (07:15:03) Cheeseness: Did anybody grab those keys earlier?
- (07:15:13) theo: tjena emanuel!
- (07:15:13) mathias: It's mindblowing how many old nord players still ask us to bring the game back online
- (07:15:15) Syd: I think Sven got one of them
- (07:15:25) Cheeseness: Ah, cool cool
- (07:15:35) Sven_Q45: @Syd Yes.
- (07:15:51) Jenni: is there anyway to rework it to make it so that it could be ran offline?
- (07:16:01) theo: classic question
- (07:16:09) mathias: Jenni do you really thing it would be fun to play offline?
- (07:16:20) mathias: I think what was really good with nord was the community
- (07:16:22) theo: wrong game guys lolz
- (07:16:22) Cheeseness: Oh yeah, I remember talking about this on Desura before you got the blog up
- (07:16:24) GameClubFan_565913 [Mibbit@hide-6F77513F.inet.dsl.telianet.dk] entered the room.
- (07:16:27) Emanuel: hi theo, saw you where doing this thing here and thought i check it out
- (07:16:32) mathias: alright sorry haha
- (07:16:32) Emil_Notiem: How many core developers are you now btw?
- (07:16:37) mathias: 3
- (07:16:37) Jenni: yeah, it would be weird without the social interaction
- (07:16:44) Cheeseness: There are memories there for people. Even if the soul of it is gone, being able to get in and revisit it is like having a photo fo a precious memory, you know
- (07:16:44) theo: three of us
- (07:17:07) Jenni: but it might be worth re-working just for the preservation angle
- (07:17:29) DrMcCoy: And FLOSS the code
- (07:17:41) Cheeseness: So, the pre-order campaign
- (07:17:43) Jenni: yeah - that would definitely be awesome too
- (07:17:52) Cheeseness: Have you guys been following how things are going over in Tanzania?
- (07:18:08) theo: markus, who used to be part of skygoblin, has been helping us out with bits and pieces on TJD2 as well, through contract work. And then we've got Simon and Jamie on the music, and all the awesome voice actors...
- (07:18:40) mathias: DrMcCoy: Yes, have been toying with that idea
- (07:18:58) DrMcCoy: :)
- (07:18:58) mathias: Cheeseness: Yeah im in contact with them regularly
- (07:19:05) GameClubFan_929639 [Mibbit@hide-70FD2720.cust.tele2.se] entered the room.
- (07:19:10) theo: We hope to do some proper follow up on how the money is spent. If it feels well spent we'd love to do drives with them again.
- (07:19:10) Cheeseness: How're things looking? :D
- (07:19:16) Sven_Q45: @theo Yeah I like voice acting here! And I liked the idea for the game when you introduced yourselves at LucasForums. :)
- (07:19:27) GameClubFan_929639 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:19:34) theo: cheeseness: It's tanzania, things dont move that fast.
- (07:19:37) GameClubFan_484176 [Mibbit@hide-70FD2720.cust.tele2.se] entered the room.
- (07:19:38) Cheeseness: Ha ha
- (07:19:44) DrMcCoy: Right, the voice work is great in TJD
- (07:19:47) Cheeseness: How long has it been? 3 months?
- (07:19:47) theo: thanks sven!
- (07:19:53) mathias: unfortunately we didn't reach all the money they needed for the biogas digester, so they've been doing more fundraising to be able to pull through
- (07:19:55) Jenni: yep - the voice acting in the second chapter is awesome
- (07:19:57) GameClubFan_565913 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:19:58) JMc1982 [Mibbit@hide-F428CD33.as13285.net] entered the room.
- (07:19:59) Fireflower: was it easy or hard to get the voice acting done?
- (07:20:01) Permafry_42: the speed walking when you're outside looks a bit funny to be honest
- (07:20:17) theo: we worked REAL HARD on pushing the voice acting one step furhter with TJD2.
- (07:20:21) theo: I was proud of the speech in TJD1 but I knew we could improve on it.
- (07:20:22) mathias: Fireflower: Casting has been a huge job
- (07:20:23) Cheeseness: The voice in TJD2 feels way above the first one
- (07:20:29) Sven_Q45: And now I have all 3 versions: Chapter one and two and the early game. :)
- (07:20:33) Permafry_42: Yeah i love the music and voice acting in this game
- (07:20:43) Syd: It gets a little laggy when loading up new areas, it seems, and I've been double-clicking on exits to get around quickly, so it ends up looking kinda laggy. :P
- (07:20:45) mathias: Hehe cred for having the freeware game too!
- (07:20:48) theo: yeah, we were A LOT more picky with the casting and with doing retakes. Damn we did a lot of retakes.
- (07:20:58) flesk: You used an agency for the voices in chapter 2, right? I seem to recall reading that.
- (07:20:58) GameClubFan_484176 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:21:10) theo: only for a couple select voices.
- (07:21:17) GameClubFan_758855 [Mibbit@hide-70FD2720.cust.tele2.se] entered the room.
- (07:21:19) flesk: It was a bit inconsistent in the first chapter.
- (07:21:20) theo: most of it is cast by ourselves without agencies invovled.
- (07:21:22) beansmyname: That extra effort shows, though. The voice acting is solid.
- (07:21:27) Cheeseness: I have a bit of a guilty secret
- (07:21:41) theo: thanks, yeah very happy that we pulled it off.
- (07:21:46) theo: I wish we had been more picky with tjd1.
- (07:21:47) Cheeseness: I haven't actually played the game since release. So there's some stuff that I haven't seen finished art for
- (07:22:01) JMc1982 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:22:19) theo: no one has seen the FINAL art either because it's in an unreleased patch huehue.
- (07:22:22) mathias: Cheese: The cutscenes were the last to be put in place. Henrik did an insane job the last two weeks.
- (07:22:24) Sven_Q45: And I hope there will be a retail version soon. :)
- (07:22:30) Cheeseness: Yeah
- (07:22:44) theo: We aren't looking at retail until TJD3 is done, I'm pretty sure.
- (07:22:49) theo: same with localization.
- (07:22:49) flesk: Would be neat if you got picked up by the Indie Box.
- (07:23:13) Emanuel: hehe yeah the collectors box
- (07:23:14) Syd: My Brutal Legend Indiebox just came in today
- (07:23:22) Jenni: I can just imagine the awesome feelies that would be included in a TJD Indiebox
- (07:23:23) Cheeseness: Yeah, it makes sense to not look at retail until TJD3 is done
- (07:23:31) Jenni: I'd buy that in a heartbeat
- (07:23:31) flesk: I think you'd qualify since you are cross-platform on PC and have good enough review scores.
- (07:23:34) theo: yeah, We'd like to do it as a trilogy.
- (07:23:34) mathias: hmm that sounds pretty cool
- (07:23:35) Sven_Q45: So there WILL be a retail?
- (07:23:43) flesk: Yeah, that would be best.
- (07:23:46) theo: I hope so. one day.
- (07:23:46) GameClubFan_758855 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:23:58) Cheeseness: This was stick figures here when I played, I think :D
- (07:24:00) theo: we've talked to different partners about it who want to do it. We're just stalling 'em. :D
- (07:24:04) Henrik: With a shiny box :D
- (07:24:14) mathias: super shiny box
- (07:24:33) Emil_Notiem left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:24:42) Sven_Q45: *preordering it* mentally. :D
- (07:24:43) mathias: i want small 3d printed figures too!
- (07:24:54) mathias: let's do a kickstarter for that!
- (07:25:06) theo: thats great mathias, you can launch a kickstarter. :P
- (07:25:11) theo: exactly lolz
- (07:25:13) Cheeseness: heh
- (07:25:31) theo: wow I'm so amazed we pulled this scene off.
- (07:25:32) mathias: by the way, can
- (07:25:32) Fhqwhgod: great scene
- (07:25:47) theo: like, I honestly never really thought that would fly without humphrey bogart and lauren bacall
- (07:25:51) Fireflower: 3D printed figures would be cool
- (07:25:55) mathias: can't belive the h.p. lovecraft game didn't get funded. R.I.P. kickstarter
- (07:26:10) Henrik: Wish we had more time for the animations. Wish i can improve some time in the future.
- (07:26:12) Cheeseness: Which Lovecraft game? It feels like there are so many now >_<
- (07:26:25) theo: well.. the dog mendonca game survived on KS. :)
- (07:26:36) theo: barely, but still. and sure it's a hella more modest budget. But it worked.
- (07:26:40) Jenni: yeah, I was happy to see that one make it
- (07:26:43) flesk: Glad Dog Mendonça got funded at least.
- (07:26:44) mathias: https://www.kickstarter.com/projects/agustincordes/h-p-lovecrafts-the-case-of-charles-dexter-ward/posts/1031661
- (07:26:52) theo: I hope they don't have a lot of development left because that is not a lot of money.
- (07:26:53) flesk: Yeah.
- (07:27:00) Jenni: I pledged a little too high on that one and ended up hurting myself financially
- (07:27:06) Jenni: like I did with Duke Grabowski
- (07:27:06) mathias: Yeah dog mendoca looks awesome!
- (07:27:20) DrMcCoy: mathias: Well, that story was never one of the famous ones
- (07:27:24) Henrik: Love this part of the game
- (07:27:25) Sven_Q45: I feel sorry for Agustin. You have to know Agustin. He is such a funny guy!
- (07:27:26) Jenni: I really need to take a break from backing Kickstarter projects, or at least learn some self control ;)
- (07:27:39) flesk: Could be that you get further on that kind of money in Argentina than in Sweden though.
- (07:27:43) flesk: I don't know.
- (07:27:44) beansmyname: I like the variety of character models in this game. Helps make the otherworldy environment feel more real.
- (07:27:49) DrMcCoy: Mountains of Madness would have pulled in far more from the name alone, I bet
- (07:27:55) theo: U guys, Kaonandodos voice actor is a reggae musician from ghana. How cool is that.?
- (07:27:56) Cheeseness: Actually, I think Dog Mendonça was pretty safe, I think. Its goal was small enough that it was at a point where it wouldn't fail by halfway through, but it was so slow that it was never going to get much over its goal
- (07:27:58) Sven_Q45: @Jenni Long time i pledged one but I backed with much money. :)
- (07:27:59) theo: it is ghana, right?
- (07:28:01) theo: toddy?
- (07:28:10) DrMcCoy: Hell, even the Dreamlands movie had a really hard time getting funding
- (07:28:10) mathias: yup, ghana
- (07:28:11) flesk: theo: That is very cool.
- (07:28:17) mathias: was hanging out with him last night
- (07:28:22) Jenni: I love your blog posts showing the real life African masks that inspired the characters
- (07:28:25) theo: it is, right. I think it's severly cool. The guy is awesome.
- (07:28:26) mathias: recording a reggae concert on nefertiti
- (07:28:30) DrMcCoy: In the end, they funded the movie by giving out "shares" to the movie profits
- (07:28:46) theo: wow bizarre.
- (07:28:53) theo: thanks jenni!
- (07:29:03) theo: yeah it's fun to share the roots. we should blog more.
- (07:29:05) Jenni: it's actually pretty neat to see how they went from real life to the style of the game (the Bwana progression one is really cool)
- (07:29:25) Cheeseness: yeah
- (07:29:25) theo: yeah we had to clean his mask up quite a lot to turn it into a real character..
- (07:29:37) theo: btw the voice of the bartender is done by kamran nikhad, same guy who voices barlow.
- (07:30:00) theo: ..I loved working with him.
- (07:30:06) Cheeseness: :D
- (07:30:21) theo: So many awesome and talented people who voiced TJD2. We've been damned lucky.
- (07:30:29) mathias: Especially, he nailed the trailer narration 100%
- (07:30:37) DrMcCoy: Any chance getting Jennifer Hale for part 3? A game without her feels empty ;)
- (07:30:40) mathias: Like he could read our minds or something
- (07:31:01) theo: It's so awesome when you feel the actor and the actor feels the script and you write it and you KNOW it's gonna fly with that actor because you've got that magic going...
- (07:31:21) theo: We had a lot of that magic in TJD2.
- (07:31:24) mathias: DrMcCoy: Sure if you don't mind paying $99 for TJD3 ;)
- (07:31:55) Fireflower: when's the TJD movie coming out? :)
- (07:32:01) Permafry_42: i like the rain effect on the ground
- (07:32:01) theo: I always know how bwana, kito and lina are going to sound when they read our lines. That's worth a lot.
- (07:32:12) theo: thanks permafry! I worked A LOT on that.
- (07:32:21) Sven_Q45: I like that town.
- (07:32:24) theo: because I LOVE rain effects. :D
- (07:32:27) Cheeseness: theo: Yeah, when you're at that point, it must make writing easier as well
- (07:32:40) theo: oh yeah it makes writing soooooooooooo much easier.
- (07:32:41) Cheeseness: When you know that they're going to fit with the actors' mannerisms
- (07:32:43) Sven_Q45: @theo Rain is good in adv. games.
- (07:32:46) Emil_Notiem [Mibbit@hide-EC82403C.ias.bredband.telia.com] entered the room.
- (07:32:58) flesk: Yeah, the rain is great. I've heard others mentioning that specifically as well.
- (07:33:09) flesk: As a thing they really liked about the game.
- (07:33:17) theo: yeah and whats awesome is that had that kind of magic going allover the place here. Same with Ride Reynolds and Moe and Vince. Magic.
- (07:33:32) theo: theo is still talking about voices.
- (07:33:46) Cheeseness: :)
- (07:33:51) mathias: Some characters are actually written _after_ we got the voices. completely redone
- (07:33:52) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:34:07) theo: yeah the rain made everything hella more complicated but in the end damn it was so worth it for the mood.
- (07:34:07) theo: I'm all about the mood. :D
- (07:34:30) DrMcCoy: :)
- (07:34:40) theo: yeah, we'll largely be writing stuff for TJD3 after casting, rather than before casting.
- (07:34:44) flesk: Fire extinguishers make great adventure game props.
- (07:34:56) mathias: flesk: they do!
- (07:35:03) theo: it used to be a hose
- (07:35:09) theo: but hoses make horrible adventure game props
- (07:35:14) theo: because they require to interactions.
- (07:35:17) theo: two
- (07:35:23) mathias: hoses suck (no pun intended)
- (07:35:34) theo: huehuehue
- (07:35:35) mathias: connect thing with another thing just doesn't really work
- (07:35:44) flesk: Yeah.
- (07:35:47) theo: it never works
- (07:35:51) theo: in any adventure game ever
- (07:35:56) flesk: ;)
- (07:36:17) Jenni: I don't know, I thought the puzzle to suck out the gas in Full Throttle was pretty clever
- (07:36:18) Emanuel left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:36:21) theo: Fun fact: Andiswa's actor's voice is actually a lot deeper. We pitched it.
- (07:36:23) flesk: There's an extension cord in The Samaritan Paradox.
- (07:36:36) Sven_Q45: And the most important adventure itme: A rope!!
- (07:36:51) Cheeseness: ALL THE ROPE
- (07:36:58) mathias: We actually try to stay away from: rope, stick, key and money
- (07:37:10) mathias: but we always end up with keys anyhow..
- (07:37:13) DrMcCoy: There's power cord and rope puzzles in Day of the Tentacle
- (07:37:13) Sven_Q45: That´s a sin! :D
- (07:37:17) Cheeseness: I've got all of those except the key in the adventure game I'm making at the moment :D
- (07:37:21) flesk: Did you guys ever get that Swedish bundle idea off the ground with the devs of The Dream Machine and The Samaritan Paradox?
- (07:37:30) mathias: they're just so... handy
- (07:37:51) Sven_Q45: I played Sam and Max again today. And there is a rope and key!
- (07:37:55) DrMcCoy: Ugh, the Dream Machine is Flash...
- (07:38:00) theo: well the idea is fine and well but difficult to get anyone to pick it up. Valve certainly won't.
- (07:38:11) DrMcCoy: And the dev doesn't know how to wrap that on Linux
- (07:38:17) Fireflower: Fireflower might ;)
- (07:38:23) flesk: DrMcCoy: Yeah, unfortunately. :(
- (07:38:36) mathias: lol now i also got called up by the nord player
- (07:38:52) theo: lol I told him to call tomorrow.
- (07:38:58) flesk: mathias: Does he call you guys every Saturday?
- (07:39:03) Cheeseness: lol
- (07:39:10) theo: funny he calls now, it's kinda late for casual Nord calls.
- (07:39:25) mathias: i never been been called up before, it was a woman. feels creepy
- (07:39:29) Sven_Q45: From backing Kinky Island I got a code (60 or 70%) for The Samaritian Paradox retail! Nice cover.
- (07:39:31) theo: I haven't had a Nord call in over a year I think.
- (07:39:45) flesk: theo: Maybe it's a formal Nord call? ;)
- (07:39:47) Sven_Q45: )
- (07:39:50) Henrik: Hmm, i also got a call
- (07:39:51) theo: lol
- (07:40:02) flesk: Could be looking to acquire the licence.
- (07:40:11) Cheeseness: Somebody knows that you're doing Game Club
- (07:40:19) mathias: alright, so whats obvious from this DF game club is that Nord is a LOT hotter than TJD :D
- (07:40:34) DrMcCoy: Love the music here :)
- (07:40:37) Henrik: But i dident answer. Was thinking it was a sales man. lol
- (07:40:37) Cheeseness: HAH
- (07:40:50) flesk: DF Game Club is just a ruse to get you to consider reviving Nord.
- (07:40:55) flesk: Has been from the start.
- (07:40:59) mathias: talk about player loyalty :D
- (07:41:03) theo: brilliant!
- (07:41:09) mathias: flesk: haha i knew it!!
- (07:41:12) Henrik: hehe
- (07:41:17) Sven_Q45: Nice music!
- (07:41:23) Cheeseness: In fact, the Broken Age crowdfunding campaign was orchestrated to get Game Club off the ground for just that reason
- (07:41:26) Cheeseness: The music is so good
- (07:41:26) Permafry_42: really like the sign design
- (07:41:28) Sven_Q45: I like Jazz.
- (07:41:37) theo: Its straight No chaser Big Band!
- (07:41:45) Cheeseness: lol, such drama
- (07:41:47) flesk: Cheeseness: :)
- (07:41:47) mathias: damn cheese, you're pulling all the strings!
- (07:41:48) Cheeseness: Bwana is so into it
- (07:41:55) theo: BARONS GOLD RULES
- (07:42:07) theo: NORD RULES
- (07:42:16) Henrik: Drama rules
- (07:42:19) theo: barons gold was one of our first projects.
- (07:42:19) Emil_Notiem left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:42:26) Cheeseness: Adventure game protagonists. You can't take them anywhere. They're always breaking stuff
- (07:42:28) mathias: (no one gets our subtle in-game references)
- (07:42:46) theo: Same guys does both of these voices.
- (07:42:55) theo: Joshua Tomar. incredibly talented.
- (07:42:56) Fireflower: cool
- (07:42:56) mathias: Cheese: But they're also great in fixing things that are broken for unknown reasons!
- (07:43:00) theo: Same VO as ride reynolds.
- (07:43:13) theo: These were so much fun to write..
- (07:43:31) theo: If you dig this vibe, go watch "On the waterfront".
- (07:43:34) Cheeseness: mathias: Hah. Everything fixed becomes broken and everything that was broken becomes fixed
- (07:43:37) theo: that's where all the lingo here is from.
- (07:44:08) theo: what does one do when you run bricks, I wonder.
- (07:44:18) mathias: hehe
- (07:44:40) mathias: and what's tommy's third leg?
- (07:44:53) theo: that's a very good question.
- (07:44:57) theo: we should feature him in TJD3!
- (07:45:09) mathias: main character
- (07:45:21) flesk: Before I forget: Obligatory thanks for supporting Linux!
- (07:45:32) Cheeseness: Yeah, thanks for supporting Linux :3
- (07:45:48) theo: the linux crowd is so loving. :D
- (07:45:53) mathias: thanks everyone in the linux thread on steam for doing ALL customer support!!
- (07:46:06) DrMcCoy: lol
- (07:46:23) theo: My man reynolds!
- (07:46:23) Cheeseness: The Linux crowd is awesome
- (07:46:31) Cheeseness: Ha ha, the only time that Bwana seems uncertain
- (07:46:34) DrMcCoy: Best character in the game
- (07:46:37) mathias: I seriously don't know half the stuff that's going on there, but I've never seen a more helpful community going to lengths to fix eachothers problems.
- (07:46:40) theo: If you dig these vibes, go watch some blaxploitation!
- (07:47:22) Cheeseness: R is for Ride
- (07:47:30) theo: Watch a couple blaxploitation trailers and in no time you will have heard every single word in reynolds vocabulary.
- (07:48:00) theo: Show him the pickaxe!
- (07:48:19) flesk: Heh. I used to love the Son of Dolemite skits on the Mad TV tv show.
- (07:48:25) mathias: hehe best line. ever.
- (07:48:44) theo: dolemite is so lolz
- (07:48:46) Sven_Q45: Rats! The conversation is over. :(
- (07:49:08) theo: I'm totally bummed we never get to see his kung fu.
- (07:49:31) Cheeseness: More Reynolds in TJD3!
- (07:49:48) Cheeseness: I want an action figure of him with kung fu action
- (07:49:55) theo: So did everyone make sure to show the video casette to every single character in the game?
- (07:50:11) Jenni: no I didn't
- (07:50:17) Jenni: now I have to replay just to see
- (07:50:22) theo: it gets nicely awkward.
- (07:50:25) DrMcCoy: lol
- (07:50:26) Cheeseness: "I'll stick it in my pants" :D
- (07:50:28) flesk: I didn't think to do that either.
- (07:50:49) mathias: so much stupid dialog, so little time..
- (07:50:53) Sven_Q45: I dream of a retial of TJD with all 3 episodes, the soundtrack CD, Bwana as a little figurine and the freeware version.;)
- (07:50:55) theo: I'm real proud of how hard we worked on having original replies for pretty much every item on every character.
- (07:51:08) theo: nice dream!
- (07:51:12) mathias: sven: me too!
- (07:51:18) Jenni: that is awesome
- (07:51:22) DrMcCoy: Oh, I have one nitpick, though
- (07:51:28) DrMcCoy: Adjusting the stupid crane was fiddly
- (07:51:46) Cheeseness: Adjusting the lighthouse to shine on the crane?
- (07:51:55) Sven_Q45: :)
- (07:51:56) DrMcCoy: Yes, that
- (07:51:57) Jenni: I did that with my 2 room adventure game I made, and it was no easy task to have different replies for each item
- (07:52:11) Cheeseness: How many rooms does TJD2 have?
- (07:52:11) flesk: Ah, yeah. Would be nice if there was a bigger margin for error on that one.
- (07:52:12) Jenni: and that was only for 2 rooms, so much props to you for that :)
- (07:52:20) theo: hhe no, it balloons very fast.
- (07:52:28) theo: Hm not sure. probably around 40.
- (07:52:33) theo: depending on what you count as a room..
- (07:52:57) Emil_Notiem [Mibbit@hide-EC82403C.ias.bredband.telia.com] entered the room.
- (07:53:07) theo: technically everything is a room. this is a room.
- (07:53:16) Cheeseness: Right
- (07:53:22) theo: I love this music.
- (07:53:24) Henrik: 25 min of cut-scens
- (07:53:40) theo: I dunno if you noticed but this jingle plays everytime it gets mysterious.
- (07:53:44) flesk: And there are positions of the lighthouse that make it look like the crane is lit up without being the correct solution.
- (07:53:45) theo: its our "mysteryjingle"
- (07:54:01) DrMcCoy: flesk: Yes, exactly, that was annoying
- (07:54:13) Emil_Notiem: Seconded
- (07:54:17) theo: yeah probably could have polished that a little bit better.
- (07:54:23) Cheeseness: Yeah
- (07:54:24) mathias: my mad..
- (07:54:32) theo: maybe in the platinum patch. :D
- (07:54:35) DrMcCoy: Oh, and there should have been unique replies for calling random phonebook numbers ;)
- (07:54:39) Cheeseness: I can't be upset - I didn't mention it during testing, I don't think >_>
- (07:54:40) flesk: Or the Lighthouse DLC?
- (07:54:48) theo: guys for your info the original version of the lighthouse aiming puzzle was A LOT more convoluted and weird.
- (07:55:20) flesk: theo: Did it involve a cat and a fence?
- (07:55:27) mathias: lol
- (07:55:56) mathias: Truth is, I was pushing for having zero feedback on the lighthouse, to make it more "challenging"
- (07:55:58) Petads [Mibbit@hide-D1B78778.customer.t3.se] entered the room.
- (07:56:04) Emil_Notiem: Regarding that, how much time for testing with people that wasnt familiar with the games did you do?
- (07:56:06) mathias: and the only clue would be the map in the city hll
- (07:56:26) theo: Elsa Mcigbo is voiced by Marianne Miller, wife of Martin Billany, voice of Morten. :)
- (07:57:00) mathias: We do enormous amounts of testing. that's what makes it good in the end to be honest.
- (07:57:06) theo: We had monthly builds with fresh players in mathias' couch. Always couples. We sat behind them.
- (07:57:20) Syd: Time for a cinematic
- (07:57:23) theo: we did that for like... six months.
- (07:57:26) Emil_Notiem: Creepy :)
- (07:57:31) theo: oh movie time!
- (07:57:35) theo: I know its freaky
- (07:57:37) mathias: We only have ideas on what's good, we have real players explain to us what works.
- (07:57:48) Jenni left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:57:50) theo: it's all about testing.
- (07:57:53) Cheeseness: For someone who's precious about his car, he seemed happy to have parked it up on the curb
- (07:58:00) Sven_Q45: Grim Fandango feeling. Yeah!
- (07:58:03) Jenni [Mibbit@hide-C1453BD0.stny.res.rr.com] entered the room.
- (07:58:06) theo: I loved working on this clip
- (07:58:14) Petads: I must say, really love this game! Especially the music :)
- (07:58:21) Cheeseness: :D
- (07:58:21) mathias: thanks!
- (07:58:23) flesk: Reminds me of Persepolis.
- (07:58:36) theo: Simon wrote the music for this based on some really shitty sketches I made, and passed away before I got to show him the final film.
- (07:58:37) Cheeseness: Welcome, Petads
- (07:59:16) theo: The goal of this movie was to with simple tricks, make the game feel larger.
- (07:59:25) mathias: This is area, charnel road, was one of the last areas to get fixed up with proper graphics.
- (07:59:32) Cheeseness: Yeah
- (07:59:36) mathias: Perhaps cheese remembers seeing it way differently
- (07:59:42) Cheeseness: It was a bit more scribbly
- (07:59:54) Henrik: I think we still have a bug so bwana can walk up side down on the crane
- (07:59:59) theo: I look at it and see old assets, huehue.
- (08:00:10) mathias: Yeah i know.. It's patched but not uploaded.
- (08:00:25) Henrik: ^^
- (08:00:43) theo: I wrapped charnel road up from my grandmothers porch in massachusetts, and sent the assets via starbucks wifi.
- (08:00:59) Cheeseness: Bwana's dream from this point forward is to melt something
- (08:01:13) theo: I wanna melt stuff too!
- (08:01:51) Cheeseness: Aren't there some lines where he's sad about it not working if you don't do it right
- (08:02:47) Permafry_42: Oh yeah to the developer do you know why some of the backgrounds are only partially drawn in?
- (08:02:58) DrMcCoy: That reminds me, part 3 needs more places where other characters react to Bwana's "That's a $THING" exclamations :P
- (08:03:06) theo: I spent wayyyy to much time making that fence bend.
- (08:03:12) Emil_Notiem left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:03:21) DrMcCoy: The "That's the main mast" joke was my favourite one in Tales of Monkey Island :P
- (08:03:31) Petads left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:03:57) Sven_Q45: Today I recieved the second part of my Broken Sword 5 reward. Better than I thought. I love the Templars key pendant ring. :)
- (08:04:06) Fireflower: they look a bit like storm troopers :)
- (08:04:15) Jenni: Heh, characters responding to inventory items is always fun
- (08:04:22) Cheeseness: They look slighty like Ripp Burger from Full Throttle too
- (08:04:28) DrMcCoy: The end of Broken Sword 5 was...weird
- (08:04:30) Sven_Q45: @Jenni Yes!
- (08:04:34) theo: Permafry: partially drawn in? Some stuff looks kinda sketchy because of time limits. Which is one of the reasons we're patching it. :)
- (08:04:42) Jenni: I liked how in Escape from Monkey Island characters would respond to Guybrush looking at the items in his pants :P
- (08:04:46) theo: Rip burger ripoffs they are!
- (08:04:46) flesk: Cheeseness: Yeah, they do.
- (08:04:54) Cheeseness: Woo \o/
- (08:04:55) Sven_Q45: Yes. but finally BS 5 was in 2D again. :)
- (08:05:06) theo: ripburger is def one of my fav baddies in video game history
- (08:05:13) Cheeseness: Those guys were green stick figures in th elast build I played :D
- (08:05:14) Permafry_42: ah that's good
- (08:05:15) Sven_Q45: @Jenni Dito once again. ;)
- (08:05:24) DrMcCoy: Jenni: :)
- (08:05:28) Henrik left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:05:49) GameClubFan_306098 [Mibbit@hide-275B75E3.cust.bredbandsbolaget.se] entered the room.
- (08:06:03) Sven_Q45: 2D adventure games are the best!!
- (08:06:17) Fireflower: i agree Sven
- (08:06:21) GameClubFan_306098 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:06:25) GameClubFan_306098 [Mibbit@hide-D135CA97.bredband.tre.se] entered the room.
- (08:06:25) GameClubFan_306098 left the room (quit: Quit: GameClubFan_306098).
- (08:06:26) theo: agreed!
- (08:06:32) Syd: I like the old noisy computer boot-up sound. :P
- (08:06:42) theo: Click on Lina!
- (08:06:44) theo: Click on Lina!
- (08:06:47) theo: Click on Lina!
- (08:06:50) Syd: Heh, okay!
- (08:06:52) Henrik [Mibbit@2E75196C.C143EE73.EDF7440D.IP] entered the room.
- (08:06:53) Cheeseness: :D
- (08:07:01) Sven_Q45: I mean I started with Goblins 3, Andromedas Erbe 2 and Dott. And Dott is my alltime fav!
- (08:07:03) Syd: Just remember that there's about 30 seconds of lag from the time I do something to when you see it. :P
- (08:07:13) theo: heh ok
- (08:07:20) DrMcCoy: How are the file drawers hooked up, btw?
- (08:07:29) DrMcCoy: Does a specific drawer give you a specific report?
- (08:07:35) Cheeseness: I FOUND IT!
- (08:07:41) theo: no it's just a list of reports.
- (08:07:46) flesk: Sven_Q45: I don't think I've even heard of Andromedas Erbe. German game?
- (08:07:48) theo: list of nteractions, rather.
- (08:08:01) theo: lol I love that line
- (08:08:10) theo: these are dialogues that no one ever sees.
- (08:08:12) Sven_Q45: @flesk Yes.
- (08:08:20) DrMcCoy: theo: So you can open the drawers in random order and always get the same order of dialogue?
- (08:08:22) theo: because everone ignores talking to lina here.
- (08:08:28) theo: yes drmccoy
- (08:08:46) Cheeseness: I did it during testing :D
- (08:08:57) theo: it is... an ILLUSION!
- (08:09:10) DrMcCoy: Good, I was afraid I'd miss something if I went in the wrong order and triggered the final one first
- (08:09:14) theo: Clues need to be delivered in the right order or they wont make sense.
- (08:09:42) Sven_Q45: @flesk I didn´t find a retail of it yet. You had to registrate back then. You can download it today.
- (08:09:42) theo: I had hoped to let bwana actually hold nespapers and stuff when talking here but we had to cut that.
- (08:09:58) Syd: The keypad puzzle coming up is one of those trial-and-error ones where you find the correct numbers by paying attention to the lights... but I already know the solution so I won't bother with that, heh.
- (08:10:09) DrMcCoy: The keypad puzzle is Mastermind
- (08:10:32) DrMcCoy: Who was responsible for going with Mastermind, btw? That's so cliché :P
- (08:10:32) Syd: Could have forced the players to do the puzzle even with a guide if the numbers were randomized, though. :P
- (08:11:08) Sven_Q45: I like how Bwana says "bay" :D
- (08:11:14) theo: That's Mathias' fault! But I'm real happy with how it turned out. It apparently makes everyone feel smart. And that's good.
- (08:11:36) DrMcCoy: :D
- (08:11:40) mathias: I blame Kask (common friend)
- (08:12:07) Syd: Lucky Bwana, getting the code on his first try. ;)
- (08:12:15) theo: wow this room takes forever if you dont just powerclick thru all the conversations.
- (08:12:18) DrMcCoy: cheater ;)
- (08:12:23) Syd: I'll be stopping this week's session after this cutscene ends.
- (08:12:30) Syd: and we'll finish up next week!
- (08:12:31) theo: sounds good!
- (08:12:36) DrMcCoy: :(
- (08:12:44) theo: hey gotta save some!
- (08:13:18) theo: My mind is blown by the fact that we pulled all these movies off. It is SO MUCH animation.
- (08:13:19) flesk: That's a mighty good catch.
- (08:13:30) Cheeseness: Yeah. And a slightly familiar looking claw
- (08:13:45) theo: where's it from?
- (08:14:07) mathias: Don't worry, we'll have stupid amounts of animation in TJD3 too! :D
- (08:14:13) Cheeseness: It's a very similar shape to the claw that grabbed the car earlier
- (08:14:17) mathias: (henrik's not listening, right?)
- (08:14:18) Cheeseness: (and the one that grabs the plane?)
- (08:14:23) Henrik: im here
- (08:14:33) Henrik: Listening on the dialog
- (08:14:35) Sven_Q45: voodoolady and the guards are like from Grim Fandango. :)
- (08:14:45) Glog78 [~Oknown_an@hide-AB803C3E.pools.vodafone-ip.de] entered the room.
- (08:15:05) mathias: voodoo lady in GF?
- (08:15:08) DrMcCoy: The flag and emblem actually reminded me of Klingons :P
- (08:15:39) flesk: How long does it typically take to make one such animated scene?
- (08:15:52) flesk: Days, weeks?
- (08:15:53) theo: Fun Fact: In an earlier version of the TJD2 script, Bwana and Lina perform the Temba heist TOGETHER with the Sisulu pirates, rather than before them.
- (08:16:09) Syd: Alright, that's it for this week. Be sure to join us next week for the finale!
- (08:16:13) Jenni: it would have been quite different that way
- (08:16:16) theo: totally different with different scenes.
- (08:16:16) Cheeseness: Woo
- (08:16:20) Henrik: Its depends on how complex the scene is
- (08:16:21) flesk: Thanks for streaming, Syd.
- (08:16:22) Cheeseness: Thanks heaps to everybody who joined us today!
- (08:16:25) mathias: Fun times, thanks cheese!
- (08:16:26) Syd: Let me know when the outro ends so I can safely end the stream
- (08:16:30) theo: Thanks Syd!
- (08:16:30) Henrik: We do all animation in steps
- (08:16:32) Cheeseness: People are always welcome to hang around and continue chatting
- (08:16:36) Sven_Q45: No Voodoolady from Monkey Island. ;)
- (08:16:46) Cheeseness: As always, leave some thoughts on the game here http://www.doublefine.com/forums/viewthread/15304/
- (08:16:47) Syd: Thanks to everyone that joined us!
- (08:16:50) mathias: Sven: I thought so hehe
- (08:16:53) beansmyname: We're clear Syd!
- (08:16:58) Henrik: Thanks
- (08:17:07) mathias: Nice talking with you all!
- (08:17:10) theo: Jenni: yeah it would have been radically different.
- (08:17:18) DrMcCoy: Ooooh
- (08:17:18) DrMcCoy: Another nitpick
- (08:17:18) DrMcCoy: Way too few save slots
- (08:17:18) DrMcCoy: In fact, you shouldn't limit the number of save slots at all
- (08:17:18) DrMcCoy: I'm a compulsive saver, I save like every 5 minutes. And I like to collect hundreds of individual saves
- (08:17:22) Sven_Q45: Nice talking to YOU. :)
- (08:17:24) Fireflower: i like the style and atmosphere of this game.
- (08:17:24) mathias: Thanks cheese for inviting us and thanks for the help during beta testing!
- (08:17:29) Cheeseness: My pleasure!
- (08:17:29) mathias: And thanks flesk for your help
- (08:17:30) Fireflower: gotta go, thanks guys. cya
- (08:17:40) theo: ciao fireflower!
- (08:17:44) mathias: Thanks JENNI for being an old nord player!
- (08:17:50) theo: yeah big thanks to cheese for the invitation.
- (08:17:52) flesk: mathias: What help?
- (08:17:54) Jenni: :)
- (08:18:01) mathias: flesk: on the forums
- (08:18:04) flesk: Thanks for joining us devs.
- (08:18:12) Cheeseness: :D
- (08:18:12) beansmyname: Thanks syd for streaming. Thanks devs for joining!
- (08:18:14) Fireflower left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:18:23) flesk: mathias: In the discussion about the price?
- (08:18:27) Cheeseness: Everybody's thanking everybody. So much love ^_^
- (08:18:27) beansmyname left the room (gone baby gone).
- (08:18:29) Henrik: Thanks for streaming the game :D
- (08:18:31) Cheeseness: Thanks Cheese. you're the best!
- (08:18:40) Jenni: I like Cheese
- (08:18:45) Cheeseness: Woo \o/
- (08:18:47) theo: wow people are always manic about save slots... even in hyperlinear games like tjd. we should take notice.
- (08:18:54) Jenni: I like Cheeseness too, but I really like cheese
- (08:18:55) mathias: I'm off, see you all on the interwebs!
- (08:19:02) Cheeseness: Thanks again mathias!
- (08:19:02) Jenni: See ya mathias
- (08:19:03) theo: ses toddy
- (08:19:04) flesk: No problem then. Thanks for making a great game. :)
- (08:19:05) mathias left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:19:14) Syd: I gotta head out as well. See you all around!
- (08:19:22) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:19:23) flesk: Yeah, unlimited save slots are always nice.
- (08:19:29) Sven_Q45: I like cheeseness but I don´t like cheese. :P
- (08:19:33) theo: I'll hang around a couple more minutes if anyone has any questions or whatever.
- (08:19:40) theo: easier to answer stuff with less flow.
- (08:19:43) Glog78: what already end ?
- (08:19:47) Cheeseness: You mean if anybody wants to talk about Nord
- (08:19:49) Jenni: My love of cheese actually got me a free copy of Wallace & Gromit's Grand Adventures in a contest once
- (08:19:51) ***Glog78 is too late
- (08:19:54) Cheeseness: Glog78: Yeah. We started an hour and 20 minutes ago :(
- (08:20:02) theo: lol yes let's talk about nord
- (08:20:12) Glog78: :( goes to the corner cries
- (08:20:16) flesk: Used to bug me that AGS games only had 12 (I think). I don't think that limit is there in the latest versions of the engine. (I'm not saying this game is AGS though. I know it's not.)
- (08:20:22) theo: don't tell mathias and henrik but I did some sketching on a Nord spinoff today.
- (08:20:25) Cheeseness: Glog78: Theo and Henrik are still here!
- (08:20:30) Sven_Q45: No. Let´s talk about retail... *whistle*
- (08:20:35) theo: NOOOOOOOOOooooooooooooo
- (08:20:38) theo: lol
- (08:20:50) theo: Remind me about retail post TJD3.
- (08:21:04) theo: We've got too many things going right now. Gotta focus. :D
- (08:21:15) Jenni: A Nord spinoff, eh?
- (08:21:21) Permafry_42: hey sorry for not paying attention during some of it due to other stuff distracting me. Thanks syd for streaming!
- (08:21:26) theo: hehe well it's just sketches. I do a lot of sketching.
- (08:21:29) flesk: Jenni: Don't let Mim hear about your love of Cheese.
- (08:21:31) Glog78: :)
- (08:21:43) Jenni: heh
- (08:21:48) theo: for those curious, Henrik is the animator.
- (08:21:48) Glog78: HI Jenni
- (08:21:54) theo: And mathias writes code, and dialogue.
- (08:22:03) theo: I do art, and story, and dialogue.
- (08:22:08) Glog78: so to don't keep you longer thanx for the experience with Journey down
- (08:22:09) DocMcCoy [drmccoy@hide-3E11AC37.host.mroot.net] entered the room.
- (08:22:13) DocMcCoy: Gah
- (08:22:19) flesk: theo: I love seeing the sketches you share on Twitter.
- (08:22:38) theo: :) I'll share more as I draw more.
- (08:22:43) DocMcCoy: Dammit
- (08:22:52) flesk: theo: Awesome. :)
- (08:22:54) Sven_Q45: I hope the chat log comes up.
- (08:22:55) theo: Most of the time I do incomprehensible sketching though that no one but me understands.
- (08:23:03) theo: I don't share that stuff.
- (08:23:05) Sven_Q45: lol
- (08:23:35) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:23:38) Jenni: I share too much of my art
- (08:23:45) DrMcCoy left the room (quit: Quit: Reconnecting).
- (08:23:54) theo: If I look at said sketches a year later I seldom have no chance seeing what I've drawn. But if I look at them five minutes after drawing them I see them clearly. it's weird. There's so much hidden between the pencilstrokes.
- (08:23:54) Cheeseness: Ha ha, I feel like I do too, Jenni
- (08:23:54) DocMcCoy is now known as DrMcCoy
- (08:23:58) DrMcCoy: Hmmpf
- (08:24:02) flesk: I've understood that you want to replicate the demolition derby puzzle from Full Throttle for TJD3. ;)
- (08:24:17) theo: haha no way that puzzle sucked.
- (08:24:24) Cheeseness: Ha ha
- (08:24:27) theo: but I do want some good ol' carslamming action.
- (08:24:34) theo: it will be in movies though.
- (08:24:34) GameClubFan_811156 [Mibbit@hide-4DAF899C.dsl.dyn.forthnet.gr] entered the room.
- (08:24:36) flesk: Hehe.
- (08:24:42) Henrik: And bombs, yes
- (08:24:49) flesk: Yeah, definitely the most awkward puzzle in the game.
- (08:24:52) theo: FT was an amazing game but it sure had its fair share of weird puzzles.
- (08:24:56) Cheeseness: Also, I should apologise. It's 8:30am and I haven't been to bed yet. I don't think I've been very coherent during Game Club today ^_^
- (08:25:05) GameClubFan_811156 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:25:18) Sven_Q45: @flesk For you: https://www.youtube.com/watch?v=ncbv7aCUkH4&list=PLwGsmeu8WQPCtWNI5ZAEWbCKtHkErlUaY&index=1
- (08:25:22) theo: coherency is for loozas
- (08:25:45) Sven_Q45: lol
- (08:27:12) theo: Well it looks like the fun is over and I'm hungry so definitely considering departing.
- (08:27:25) theo: Awesome talking to you guys and thanks again!
- (08:27:26) Cheeseness: Alrighty, theo
- (08:27:39) Cheeseness: Thanks heaps for joining us. It has been as always, a pleasure ^_^
- (08:27:47) Cheeseness: And you too Henrik!
- (08:28:03) Henrik: :D
- (08:28:03) Jenni: goodbye theo, and thanks for sharing your experiences in making TJD
- (08:28:06) Jenni: and Nord :P
- (08:28:13) theo: lol
- (08:28:13) Cheeseness: Heh
- (08:28:14) theo: any time!
- (08:28:38) Sven_Q45: Yeah. thank you.
- (08:28:44) theo: I'm ALWAYS happy to rant about our development so shoot me an email or a tweet and I'll start rambling again.
- (08:28:50) Cheeseness: >:D
- (08:28:57) Sven_Q45: :D
- (08:28:59) theo: Stay rad, y'all!
- (08:29:07) DrMcCoy: Okay, I'm off too, the foonetic servers don't seem to like me today
- (08:29:12) Cheeseness: I
- (08:29:19) Cheeseness: I'll wrap up the chat log here then
- (08:29:19) theo left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:29:32) Cheeseness: :D
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