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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("Clash of the Titans II", 1909)
  5. $Author: James Agay @ V
  6. $Created: 06/14/99 at 14:59:27
  7. $Modified: 10/08/99 at 10:49:55
  8. $Notes:
  9. This is a FRED created mission
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13. XSTR("The 70th Blue Lions escort the Bastion to the Epsilon Pegasi jump node.
  14. ", 1910)
  15. $end_multi_text
  16.  
  17. +Game Type Flags: 1
  18.  
  19. +Flags: 0
  20.  
  21. +Red Alert: 0
  22.  
  23. +Scramble: 0
  24.  
  25. +Disallow Support: 0
  26.  
  27. +Player Entry Delay:
  28. 2.000000
  29.  
  30. +Viewer pos: 6290.083008, 51.607941, 143.285797
  31. +Viewer orient:
  32. 0.025040, 0.000000, -0.999686,
  33. 0.514014, 0.857686, 0.012875,
  34. 0.857417, -0.514175, 0.021476
  35. +SquadReassignName: 70th Blue Lions
  36. +SquadReassignLogo: lion1.pcx
  37.  
  38. #Plot Info
  39.  
  40. $Tour: XSTR("Blah", 6)
  41. $Pre-Briefing Cutscene: Blah
  42. $Pre-Mission Cutscene: Blah
  43. $Next Mission Success: Blah
  44. $Next Mission Partial: Blah
  45. $Next Mission Failure: Blah
  46.  
  47. #Command Briefing
  48.  
  49. #Briefing
  50. $start_briefing
  51. $num_stages: 4
  52. $start_stage
  53. $multi_text
  54. XSTR("The $f GTD $f Bastion, loaded with Meson warheads, is now en route to the Epsilon Pegasi jump node. The $f Bastion will be detonated inside the node to create a subspace cataclysm that will seal off the Capella system. If the $f Bastion fails to achieve this objective, the Shivans will swarm into our adjacent systems.", 1911)
  55. ; their job is to keep the Shivan fighters off your backs.", -1)
  56.  
  57.  
  58.  
  59. $end_multi_text
  60. $voice: sm309_mb_01.wav
  61. $camera_pos: -8557.589844, 7217.096680, 4393.450684
  62. $camera_orient:
  63. 0.025040, 0.000000, -0.999686,
  64. 0.514013, 0.857686, 0.012875,
  65. 0.857417, -0.514175, 0.021476
  66. $camera_time: 1500
  67. $num_lines: 0
  68. $num_icons: 2
  69. $Flags: 0
  70. $Formula: ( true )
  71. $start_icon
  72. $type: 6
  73. $team: Friendly
  74. $class: GTD Orion#2 (Bastion)
  75. $pos: 5119.070801, -279.011261, 299.356476
  76. $label: Bastion
  77. +id: 1
  78. $hlight: 0
  79. $multi_text
  80. $end_multi_text
  81. $end_icon
  82. $start_icon
  83. $type: 33
  84. $team: Friendly
  85. $class: GTF Ulysses
  86. $pos: 5204.183594, -0.008132, 9332.675781
  87. $label: Epsilon Pegasi
  88. +id: 3
  89. $hlight: 0
  90. $multi_text
  91. $end_multi_text
  92. $end_icon
  93. $end_stage
  94. $start_stage
  95. $multi_text
  96. XSTR("The task force defending the $f Bastion has been decimated. Three ships remain: the $f Templar, the $f Malta, and the $f Ertanax. All are Aeolus-class cruisers. The Shivans continue to send wave after wave of fighters and bombers. Only a handful of the $f Bastion's original fighter complement have survived the onslaught.", 1912)
  97. $end_multi_text
  98. $voice: SM309_MB_02.wav
  99. $camera_pos: -8557.589844, 7217.096680, 4393.450684
  100. $camera_orient:
  101. 0.025040, 0.000000, -0.999686,
  102. 0.514013, 0.857686, 0.012875,
  103. 0.857417, -0.514175, 0.021476
  104. $camera_time: 2500
  105. $num_lines: 0
  106. $num_icons: 6
  107. $Flags: 0
  108. $Formula: ( true )
  109. $start_icon
  110. $type: 6
  111. $team: Friendly
  112. $class: GTD Orion#2 (Bastion)
  113. $pos: 5119.070801, -279.011261, 299.356476
  114. $label: Bastion
  115. +id: 1
  116. $hlight: 0
  117. $multi_text
  118. $end_multi_text
  119. $end_icon
  120. $start_icon
  121. $type: 9
  122. $team: Friendly
  123. $class: GTNB Pharos
  124. $pos: 5020.277832, -0.009249, 9303.350586
  125. $label: Jump Node 0
  126. +id: 2
  127. $hlight: 0
  128. $multi_text
  129. $end_multi_text
  130. $end_icon
  131. $start_icon
  132. $type: 33
  133. $team: Friendly
  134. $class: GTF Ulysses
  135. $pos: 5204.183594, -0.008132, 9332.675781
  136. $label: Epsilon Pegasi
  137. +id: 3
  138. $hlight: 0
  139. $multi_text
  140. $end_multi_text
  141. $end_icon
  142. $start_icon
  143. $type: 18
  144. $team: Friendly
  145. $class: GTC Aeolus
  146. $pos: 1072.320801, 0.016817, 2027.022339
  147. $label: Ertanax
  148. +id: 4
  149. $hlight: 0
  150. $multi_text
  151. $end_multi_text
  152. $end_icon
  153. $start_icon
  154. $type: 18
  155. $team: Friendly
  156. $class: GTC Aeolus
  157. $pos: 6592.623047, 1100.636353, 2258.211182
  158. $label: Templar
  159. +id: 5
  160. $hlight: 0
  161. $multi_text
  162. $end_multi_text
  163. $end_icon
  164. $start_icon
  165. $type: 18
  166. $team: Friendly
  167. $class: GTC Aeolus
  168. $pos: 4474.065430, -10.978896, 3871.717529
  169. $label: Malta
  170. +id: 6
  171. $hlight: 0
  172. $multi_text
  173. $end_multi_text
  174. $end_icon
  175. $end_stage
  176. $start_stage
  177. $multi_text
  178. XSTR("Alpha, Delta, and Beta wings will fly heavy intercept. Your mission is to take out enemy bombers before they close within targeting distance. You'll be armed with the Trebuchet missile, which has an effective range of four kilometers. Gamma wing will fly the Perseus. Their role will be to engage enemy fighters. ", 1913)
  179. $end_multi_text
  180. $voice: SM309_MB_03.wav
  181. $camera_pos: 5042.188965, 11197.233398, -2916.219238
  182. $camera_orient:
  183. -0.005151, 0.000000, -0.999987,
  184. 0.999985, 0.001786, -0.005151,
  185. 0.001786, -0.999998, -0.000009
  186. $camera_time: 500
  187. $num_lines: 0
  188. $num_icons: 7
  189. $Flags: 0
  190. $Formula: ( true )
  191. $start_icon
  192. $type: 6
  193. $team: Friendly
  194. $class: GTD Orion#2 (Bastion)
  195. $pos: 5119.070801, -279.011261, 299.356476
  196. $label: Bastion
  197. +id: 1
  198. $hlight: 0
  199. $multi_text
  200. $end_multi_text
  201. $end_icon
  202. $start_icon
  203. $type: 9
  204. $team: Friendly
  205. $class: GTNB Pharos
  206. $pos: 5020.277832, -0.009249, 9303.350586
  207. $label: Jump Node 0
  208. +id: 2
  209. $hlight: 0
  210. $multi_text
  211. $end_multi_text
  212. $end_icon
  213. $start_icon
  214. $type: 33
  215. $team: Friendly
  216. $class: GTF Ulysses
  217. $pos: 5204.183594, -0.008132, 9332.675781
  218. $label: Epsilon Pegasi
  219. +id: 3
  220. $hlight: 0
  221. $multi_text
  222. $end_multi_text
  223. $end_icon
  224. $start_icon
  225. $type: 1
  226. $team: Friendly
  227. $class: GTF Hercules Mark II
  228. $pos: 3832.323975, -0.009483, -1963.337280
  229. $label: Beta
  230. +id: 7
  231. $hlight: 0
  232. $multi_text
  233. $end_multi_text
  234. $end_icon
  235. $start_icon
  236. $type: 1
  237. $team: Friendly
  238. $class: GTF Hercules Mark II
  239. $pos: 5015.397949, -0.011576, -4007.001221
  240. $label: Delta
  241. +id: 8
  242. $hlight: 0
  243. $multi_text
  244. $end_multi_text
  245. $end_icon
  246. $start_icon
  247. $type: 1
  248. $team: Friendly
  249. $class: GTF Hercules Mark II
  250. $pos: 6508.092773, -0.009801, -1997.303589
  251. $label: Alpha
  252. +id: 9
  253. $hlight: 0
  254. $multi_text
  255. $end_multi_text
  256. $end_icon
  257. $start_icon
  258. $type: 1
  259. $team: Friendly
  260. $class: GTF Perseus
  261. $pos: 6075.598145, -0.011166, -6009.568359
  262. $label: Gamma
  263. +id: 10
  264. $hlight: 0
  265. $multi_text
  266. $end_multi_text
  267. $end_icon
  268. $end_stage
  269. $start_stage
  270. $multi_text
  271. XSTR("The majority of the fleet is fending off a massive attack at the Vega node. Thousands of civilians await evacuation and the enemy continues to flood in from Gamma Draconis. We will not get a second chance to pull this off. If we fail here, we unleash the Second Shivan War. We must get the $f Bastion through at any cost.", 1914)
  272. $end_multi_text
  273. $voice: SM309_MB_04.wav
  274. $camera_pos: 5042.188965, 11197.233398, -2916.219238
  275. $camera_orient:
  276. -0.005151, 0.000000, -0.999987,
  277. 0.999985, 0.001786, -0.005151,
  278. 0.001786, -0.999998, -0.000009
  279. $camera_time: 500
  280. $num_lines: 0
  281. $num_icons: 10
  282. $Flags: 0
  283. $Formula: ( true )
  284. $start_icon
  285. $type: 6
  286. $team: Friendly
  287. $class: GTD Orion#2 (Bastion)
  288. $pos: 5119.070801, -279.011261, 299.356476
  289. $label: Bastion
  290. +id: 1
  291. $hlight: 0
  292. $multi_text
  293. $end_multi_text
  294. $end_icon
  295. $start_icon
  296. $type: 9
  297. $team: Friendly
  298. $class: GTNB Pharos
  299. $pos: 5020.277832, -0.009249, 9303.350586
  300. $label: Jump Node 0
  301. +id: 2
  302. $hlight: 0
  303. $multi_text
  304. $end_multi_text
  305. $end_icon
  306. $start_icon
  307. $type: 33
  308. $team: Friendly
  309. $class: GTF Ulysses
  310. $pos: 5204.183594, -0.008132, 9332.675781
  311. $label: Epsilon Pegasi
  312. +id: 3
  313. $hlight: 0
  314. $multi_text
  315. $end_multi_text
  316. $end_icon
  317. $start_icon
  318. $type: 18
  319. $team: Friendly
  320. $class: GTC Aeolus
  321. $pos: 1072.320801, 0.016817, 2027.022339
  322. $label: Ertanax
  323. +id: 4
  324. $hlight: 0
  325. $multi_text
  326. $end_multi_text
  327. $end_icon
  328. $start_icon
  329. $type: 18
  330. $team: Friendly
  331. $class: GTC Aeolus
  332. $pos: 6592.623047, 1100.636353, 2258.211182
  333. $label: Templar
  334. +id: 5
  335. $hlight: 0
  336. $multi_text
  337. $end_multi_text
  338. $end_icon
  339. $start_icon
  340. $type: 18
  341. $team: Friendly
  342. $class: GTC Aeolus
  343. $pos: 4474.065430, -10.978896, 3871.717529
  344. $label: Malta
  345. +id: 6
  346. $hlight: 0
  347. $multi_text
  348. $end_multi_text
  349. $end_icon
  350. $start_icon
  351. $type: 1
  352. $team: Friendly
  353. $class: GTF Hercules Mark II
  354. $pos: 3832.323975, -0.009483, -1963.337280
  355. $label: Beta
  356. +id: 7
  357. $hlight: 0
  358. $multi_text
  359. $end_multi_text
  360. $end_icon
  361. $start_icon
  362. $type: 1
  363. $team: Friendly
  364. $class: GTF Hercules Mark II
  365. $pos: 5015.397949, -0.011576, -4007.001221
  366. $label: Delta
  367. +id: 8
  368. $hlight: 0
  369. $multi_text
  370. $end_multi_text
  371. $end_icon
  372. $start_icon
  373. $type: 1
  374. $team: Friendly
  375. $class: GTF Hercules Mark II
  376. $pos: 6508.092773, -0.009801, -1997.303589
  377. $label: Alpha
  378. +id: 9
  379. $hlight: 0
  380. $multi_text
  381. $end_multi_text
  382. $end_icon
  383. $start_icon
  384. $type: 1
  385. $team: Friendly
  386. $class: GTF Perseus
  387. $pos: 6075.598145, -0.011166, -6009.568359
  388. $label: Gamma
  389. +id: 10
  390. $hlight: 0
  391. $multi_text
  392. $end_multi_text
  393. $end_icon
  394. $end_stage
  395. $end_briefing
  396.  
  397. #Debriefing_info
  398.  
  399. $Num stages: 1
  400.  
  401. $Formula: ( and
  402. ( is-event-false-delay
  403. "May Continue"
  404. 0
  405. )
  406. ( not
  407. ( is-destroyed-delay 0 "Bastion" )
  408. )
  409. )
  410. $Multi text
  411. XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", 180)
  412. $end_multi_text
  413. $Voice: 9_joe.wav
  414. $Recommendation text:
  415. XSTR("", 10)
  416. $end_multi_text
  417.  
  418. #Alternate Types:
  419. $Alt: Bastioon
  420. $Alt: Bastion
  421. $Alt: Nursemaid 1
  422. $Alt: Nursemaid 2
  423. $Alt:
  424.  
  425. #end
  426.  
  427.  
  428. #Players ;! 1 total
  429.  
  430. $Starting Shipname: Alpha 1
  431. $Ship Choices: (
  432. "GTF Ulysses" 4
  433. "GTF Hercules" 4
  434. "GTF Hercules Mark II" 4
  435. "GTF Ares" 4
  436. "GTF Erinyes" 4
  437. "GTF Loki" 4
  438. "GTF Perseus" 4
  439. "GTF Myrmidon" 4
  440. )
  441.  
  442. +Weaponry Pool: (
  443. "Subach HL-7" 14
  444. "Akheton SDG" 14
  445. "Morning Star" 10
  446. "Prometheus R" 4
  447. "Prometheus S" 10
  448. "Maxim" 10
  449. "UD-8 Kayser" 22
  450. "Circe" 10
  451. "Lamprey" 10
  452. "Rockeye" 100
  453. "Tempest" 600
  454. "Hornet" 400
  455. "Tornado" 656
  456. "Harpoon" 100
  457. "Trebuchet" 128
  458. "TAG-B" 100
  459. "Infyrno" 180
  460. "EMP Adv." 100
  461. )
  462.  
  463. #Objects ;! 59 total
  464.  
  465. $Name: Alpha 1 ;! Object #0
  466. $Class: GTF Hercules Mark II
  467. $Team: Friendly
  468. $Location: 4151.799805, 218.100006, 84.599998
  469. $Orientation:
  470. 0.995300, 0.000000, -0.096838,
  471. 0.042264, 0.899735, 0.434386,
  472. 0.087129, -0.436437, 0.895506
  473. $IFF: IFF 1
  474. $AI Behavior: None
  475. $Cargo 1: XSTR("Nothing", 13)
  476. +Initial Velocity: 40
  477. +Initial Hull: 100
  478. +Subsystem: Pilot
  479. +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
  480. +Secondary Banks: ( "Trebuchet" "Infyrno" )
  481. $Arrival Location: Hyperspace
  482. $Arrival Cue: ( false )
  483. $Departure Location: Hyperspace
  484. $Departure Cue: ( false )
  485. $Determination: 10
  486. +Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0
  487.  
  488. +Group: 0
  489. +Score: 12
  490.  
  491. $Name: Alpha 2 ;! Object #1
  492. $Class: GTF Hercules Mark II
  493. $Team: Friendly
  494. $Location: 4192.077148, 218.100006, 41.001793
  495. $Orientation:
  496. 0.999959, 0.000000, -0.009039,
  497. 0.003676, 0.913548, 0.406715,
  498. 0.008257, -0.406732, 0.913510
  499. $IFF: IFF 1
  500. $AI Behavior: None
  501. $Cargo 1: XSTR("Nothing", 13)
  502. +Initial Velocity: 40
  503. +Initial Hull: 100
  504. +Subsystem: Pilot
  505. +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
  506. +Secondary Banks: ( "Trebuchet" "Infyrno" )
  507. $Arrival Location: Hyperspace
  508. $Arrival Cue: ( false )
  509. $Departure Location: Hyperspace
  510. $Departure Cue: ( false )
  511. $Determination: 10
  512. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  513.  
  514. +Group: 0
  515. +Score: 10
  516. +Persona Index: 0
  517.  
  518. $Name: Alpha 3 ;! Object #2
  519. $Class: GTF Hercules Mark II
  520. $Team: Friendly
  521. $Location: 4101.766113, 218.100006, 45.689964
  522. $Orientation:
  523. 0.982453, 0.000000, -0.186508,
  524. 0.075333, 0.914798, 0.396825,
  525. 0.170617, -0.403912, 0.898746
  526. $IFF: IFF 1
  527. $AI Behavior: None
  528. $Cargo 1: XSTR("Nothing", 13)
  529. +Initial Velocity: 40
  530. +Initial Hull: 100
  531. +Subsystem: Pilot
  532. +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
  533. +Secondary Banks: ( "Trebuchet" "Infyrno" )
  534. $Arrival Location: Hyperspace
  535. $Arrival Cue: ( false )
  536. $Departure Location: Hyperspace
  537. $Departure Cue: ( false )
  538. $Determination: 10
  539. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  540.  
  541. +Group: 0
  542. +Score: 10
  543. +Persona Index: 1
  544.  
  545. $Name: Alpha 4 ;! Object #3
  546. $Class: GTF Hercules Mark II
  547. $Team: Friendly
  548. $Location: 4141.967285, 218.100006, -2.403786
  549. $Orientation:
  550. 0.995058, 0.000000, -0.099298,
  551. 0.037507, 0.925921, 0.375851,
  552. 0.091943, -0.377718, 0.921345
  553. $IFF: IFF 1
  554. $AI Behavior: None
  555. $Cargo 1: XSTR("Nothing", 13)
  556. +Initial Velocity: 40
  557. +Initial Hull: 100
  558. +Subsystem: Pilot
  559. +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
  560. +Secondary Banks: ( "Trebuchet" "Infyrno" )
  561. $Arrival Location: Hyperspace
  562. $Arrival Cue: ( false )
  563. $Departure Location: Hyperspace
  564. $Departure Cue: ( false )
  565. $Determination: 10
  566. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  567.  
  568. +Group: 0
  569. +Score: 10
  570. +Persona Index: 2
  571.  
  572. $Name: Bastion ;! Object #4
  573. $Class: GTD Orion#2 (Bastion)
  574. $Alt: Bastion
  575.  
  576. $Team: Friendly
  577. $Location: 5119.070801, -279.011261, 299.356476
  578. $Orientation:
  579. 1.000000, 0.000000, 0.000000,
  580. 0.000000, 1.000000, 0.000000,
  581. 0.000000, 0.000000, 1.000000
  582. $IFF: IFF 1
  583. $AI Behavior: None
  584. $AI Goals: ( goals ( ai-waypoints "Bastion Path" 50 ) )
  585. $Cargo 1: XSTR("Nothing", 13)
  586. +Initial Velocity: 100
  587. +Initial Hull: 78
  588. +Initial Shields: 100
  589. +Subsystem: Pilot
  590. +Subsystem: turret01a
  591. $Damage: 24
  592. +Subsystem: turret02a
  593. $Damage: 33
  594. +Subsystem: turret03a
  595. $Damage: 33
  596. +Subsystem: turret04a
  597. $Damage: 2
  598. +Subsystem: turret05a
  599. $Damage: 11
  600. +Subsystem: turret06
  601. $Damage: 12
  602. +Subsystem: turret07
  603. $Damage: 43
  604. +Subsystem: turret08
  605. +Subsystem: turret09
  606. $Damage: 96
  607. +Subsystem: turret10
  608. $Damage: 2
  609. +Subsystem: turret11
  610. $Damage: 31
  611. +Subsystem: turret12
  612. $Damage: 27
  613. +Subsystem: turret13
  614. +Subsystem: turret14
  615. $Damage: 28
  616. +Subsystem: turret15
  617. $Damage: 27
  618. +Subsystem: turret16
  619. $Damage: 22
  620. +Subsystem: radardish02
  621. $Damage: 2
  622. +Subsystem: radardish03
  623. $Damage: 22
  624. +Subsystem: navigation
  625. $Damage: 21
  626. +Subsystem: communication
  627. $Damage: 12
  628. +Subsystem: fighterbay
  629. $Damage: 96
  630. $Arrival Location: Hyperspace
  631. $Arrival Cue: ( true )
  632. $Departure Location: Hyperspace
  633. $Departure Cue: ( <
  634. ( distance "Bastion Path:4" "Bastion" )
  635. 640
  636. )
  637. $Determination: 10
  638. +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0
  639.  
  640. +Escort priority: 3
  641. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  642. +Group: 0
  643. +Score: 1000
  644.  
  645. $Name: Beta 1 ;! Object #5
  646. $Class: GTF Hercules Mark II
  647. $Team: Friendly
  648. $Location: 4570.100098, -6.492412, 451.253174
  649. $Orientation:
  650. 1.000000, 0.000000, 0.000000,
  651. 0.000000, 1.000000, 0.000000,
  652. 0.000000, 0.000000, 1.000000
  653. $IFF: IFF 1
  654. $AI Behavior: None
  655. $Cargo 1: XSTR("Nothing", 13)
  656. +Initial Velocity: 100
  657. +Initial Hull: 21
  658. +Subsystem: Pilot
  659. +Secondary Banks: ( "Trebuchet" "Infyrno" )
  660. +Subsystem: sensors
  661. $Damage: 55
  662. +Subsystem: communications
  663. $Damage: 54
  664. +Subsystem: weapons
  665. $Damage: 94
  666. +Subsystem: navigation
  667. $Damage: 66
  668. +Subsystem: engine
  669. $Damage: 35
  670. $Arrival Location: Hyperspace
  671. $Arrival Cue: ( false )
  672. $Departure Location: Hyperspace
  673. $Departure Cue: ( false )
  674. $Determination: 10
  675. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  676.  
  677. +Group: 0
  678. +Score: 10
  679. +Persona Index: 3
  680.  
  681. $Name: Beta 2 ;! Object #6
  682. $Class: GTF Hercules Mark II
  683. $Team: Friendly
  684. $Location: 4516.824219, -6.492530, 400.913391
  685. $Orientation:
  686. 1.000000, 0.000000, 0.000000,
  687. 0.000000, 1.000000, 0.000000,
  688. 0.000000, 0.000000, 1.000000
  689. $IFF: IFF 1
  690. $AI Behavior: None
  691. $Cargo 1: XSTR("Nothing", 13)
  692. +Initial Velocity: 1
  693. +Initial Hull: 100
  694. +Subsystem: Pilot
  695. +Secondary Banks: ( "Trebuchet" "Infyrno" )
  696. $Arrival Location: Hyperspace
  697. $Arrival Cue: ( false )
  698. $Departure Location: Hyperspace
  699. $Departure Cue: ( false )
  700. $Determination: 10
  701. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  702.  
  703. +Group: 0
  704. +Score: 10
  705. +Persona Index: 4
  706.  
  707. $Name: Beta 3 ;! Object #7
  708. $Class: GTF Hercules Mark II
  709. $Team: Friendly
  710. $Location: 4620.653320, -6.492469, 402.565247
  711. $Orientation:
  712. 1.000000, 0.000000, 0.000000,
  713. 0.000000, 1.000000, 0.000000,
  714. 0.000000, 0.000000, 1.000000
  715. $IFF: IFF 1
  716. $AI Behavior: None
  717. $Cargo 1: XSTR("Nothing", 13)
  718. +Initial Velocity: 100
  719. +Initial Hull: 1
  720. +Subsystem: Pilot
  721. +Secondary Banks: ( "Trebuchet" "Infyrno" )
  722. +Subsystem: sensors
  723. $Damage: 97
  724. +Subsystem: communications
  725. $Damage: 77
  726. +Subsystem: weapons
  727. $Damage: 66
  728. +Subsystem: navigation
  729. $Damage: 77
  730. +Subsystem: engine
  731. $Damage: 57
  732. $Arrival Location: Hyperspace
  733. $Arrival Cue: ( false )
  734. $Departure Location: Hyperspace
  735. $Departure Cue: ( false )
  736. $Determination: 10
  737. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  738.  
  739. +Group: 0
  740. +Score: 10
  741.  
  742. $Name: Beta 4 ;! Object #8
  743. $Class: GTF Hercules Mark II
  744. $Team: Friendly
  745. $Location: 4562.132813, -6.492469, 350.086609
  746. $Orientation:
  747. 1.000000, 0.000000, 0.000000,
  748. 0.000000, 1.000000, 0.000000,
  749. 0.000000, 0.000000, 1.000000
  750. $IFF: IFF 1
  751. $AI Behavior: None
  752. $Cargo 1: XSTR("Nothing", 13)
  753. +Initial Velocity: 100
  754. +Initial Hull: 23
  755. +Subsystem: Pilot
  756. +Secondary Banks: ( "Trebuchet" "Infyrno" )
  757. +Subsystem: communications
  758. $Damage: 55
  759. +Subsystem: weapons
  760. $Damage: 66
  761. +Subsystem: navigation
  762. $Damage: 64
  763. +Subsystem: engine
  764. $Damage: 77
  765. $Arrival Location: Hyperspace
  766. $Arrival Cue: ( false )
  767. $Departure Location: Hyperspace
  768. $Departure Cue: ( false )
  769. $Determination: 10
  770. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  771.  
  772. +Group: 0
  773. +Score: 10
  774. +Persona Index: 3
  775.  
  776. $Name: Delta 1 ;! Object #9
  777. $Class: GVF Tauret
  778. $Team: Friendly
  779. $Location: 5694.400879, 0.001305, 680.824097
  780. $Orientation:
  781. 1.000000, 0.000000, 0.000000,
  782. 0.000000, 1.000000, 0.000000,
  783. 0.000000, 0.000000, 1.000000
  784. $IFF: IFF 1
  785. $AI Behavior: None
  786. +AI Class: Colonel
  787. $Cargo 1: XSTR("Nothing", 13)
  788. +Initial Hull: 100
  789. +Subsystem: Pilot
  790. +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
  791. +Secondary Banks: ( "Trebuchet" "" )
  792. $Arrival Location: Hyperspace
  793. $Arrival Cue: ( false )
  794. $Departure Location: Hyperspace
  795. $Departure Cue: ( false )
  796. $Determination: 10
  797. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  798.  
  799. +Group: 0
  800. +Score: 10
  801.  
  802. $Name: Delta 2 ;! Object #10
  803. $Class: GVF Tauret
  804. $Team: Friendly
  805. $Location: 5767.783203, 0.001270, 589.201294
  806. $Orientation:
  807. 1.000000, 0.000000, 0.000000,
  808. 0.000000, 1.000000, 0.000000,
  809. 0.000000, 0.000000, 1.000000
  810. $IFF: IFF 1
  811. $AI Behavior: None
  812. +AI Class: Colonel
  813. $Cargo 1: XSTR("Nothing", 13)
  814. +Initial Hull: 100
  815. +Subsystem: Pilot
  816. +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
  817. +Secondary Banks: ( "Trebuchet" "" )
  818. $Arrival Location: Hyperspace
  819. $Arrival Cue: ( false )
  820. $Departure Location: Hyperspace
  821. $Departure Cue: ( false )
  822. $Determination: 10
  823. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  824.  
  825. +Group: 0
  826. +Score: 10
  827.  
  828. $Name: Delta 3 ;! Object #11
  829. $Class: GVF Tauret
  830. $Team: Friendly
  831. $Location: 5608.868164, 0.001200, 603.648315
  832. $Orientation:
  833. 1.000000, 0.000000, 0.000000,
  834. 0.000000, 1.000000, 0.000000,
  835. 0.000000, 0.000000, 1.000000
  836. $IFF: IFF 1
  837. $AI Behavior: None
  838. +AI Class: Colonel
  839. $Cargo 1: XSTR("Nothing", 13)
  840. +Initial Hull: 100
  841. +Subsystem: Pilot
  842. +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
  843. +Secondary Banks: ( "Trebuchet" "" )
  844. $Arrival Location: Hyperspace
  845. $Arrival Cue: ( false )
  846. $Departure Location: Hyperspace
  847. $Departure Cue: ( false )
  848. $Determination: 10
  849. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  850.  
  851. +Group: 0
  852. +Score: 10
  853.  
  854. $Name: Delta 4 ;! Object #12
  855. $Class: GVF Tauret
  856. $Team: Friendly
  857. $Location: 5686.002441, 0.001234, 533.411987
  858. $Orientation:
  859. 1.000000, 0.000000, 0.000000,
  860. 0.000000, 1.000000, 0.000000,
  861. 0.000000, 0.000000, 1.000000
  862. $IFF: IFF 1
  863. $AI Behavior: None
  864. +AI Class: Colonel
  865. $Cargo 1: XSTR("Nothing", 13)
  866. +Initial Hull: 100
  867. +Subsystem: Pilot
  868. +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
  869. +Secondary Banks: ( "Trebuchet" "" )
  870. $Arrival Location: Hyperspace
  871. $Arrival Cue: ( false )
  872. $Departure Location: Hyperspace
  873. $Departure Cue: ( false )
  874. $Determination: 10
  875. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  876.  
  877. +Group: 0
  878. +Score: 10
  879.  
  880. $Name: Malta ;! Object #13
  881. $Class: GTC Aeolus
  882. $Team: Friendly
  883. $Location: 6885.931152, -10.976924, 932.707764
  884. $Orientation:
  885. 1.000000, 0.000000, 0.000000,
  886. 0.000000, 1.000000, 0.000000,
  887. 0.000000, 0.000000, 1.000000
  888. $IFF: IFF 1
  889. $AI Behavior: None
  890. $AI Goals: ( goals ( ai-waypoints-once "Overseer Path" 50 ) )
  891. $Cargo 1: XSTR("Nothing", 13)
  892. +Initial Velocity: 33
  893. +Initial Hull: 69
  894. +Initial Shields: 100
  895. +Subsystem: Pilot
  896. +Subsystem: turret01
  897. +Primary Banks: ( "Heavy Flak" )
  898. +Subsystem: turret02
  899. +Subsystem: turret03
  900. +Subsystem: turret04
  901. +Subsystem: turret05
  902. +Subsystem: turret06
  903. +Subsystem: turret07
  904. +Subsystem: turret08
  905. +Subsystem: turret09
  906. +Subsystem: turret10
  907. +Subsystem: turret11
  908. +Subsystem: turret12
  909. $Arrival Location: Hyperspace
  910. $Arrival Cue: ( true )
  911. $Departure Location: Hyperspace
  912. $Departure Cue: ( false )
  913. $Determination: 10
  914. +Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0
  915.  
  916. +Escort priority: 1
  917. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  918. +Group: 0
  919. +Score: 400
  920.  
  921. $Name: Ertanax ;! Object #14
  922. $Class: GTC Aeolus
  923. $Team: Friendly
  924. $Location: 3202.389404, 0.017869, 865.452820
  925. $Orientation:
  926. 1.000000, 0.000000, 0.000000,
  927. 0.000000, 1.000000, 0.000000,
  928. 0.000000, 0.000000, 1.000000
  929. $IFF: IFF 1
  930. $AI Behavior: None
  931. $AI Goals: ( goals ( ai-waypoints-once "Pedegogue Path" 50 ) )
  932. $Cargo 1: XSTR("Nothing", 13)
  933. +Initial Velocity: 33
  934. +Initial Hull: 32
  935. +Initial Shields: 100
  936. +Subsystem: Pilot
  937. +Subsystem: turret01
  938. +Primary Banks: ( "Heavy Flak" )
  939. +Subsystem: turret02
  940. +Subsystem: turret03
  941. +Subsystem: turret04
  942. +Subsystem: turret05
  943. +Subsystem: turret06
  944. +Subsystem: turret07
  945. +Subsystem: turret08
  946. +Subsystem: turret09
  947. +Subsystem: turret10
  948. +Subsystem: turret11
  949. +Subsystem: turret12
  950. $Arrival Location: Hyperspace
  951. $Arrival Cue: ( true )
  952. $Departure Location: Hyperspace
  953. $Departure Cue: ( false )
  954. $Determination: 10
  955. +Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0
  956.  
  957. +Escort priority: 2
  958. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  959. +Group: 0
  960. +Score: 400
  961.  
  962. $Name: SJD Sathanas 15 ;! Object #15
  963. $Class: SJD Sathanas
  964. $Team: Hostile
  965. $Location: 218824.890625, -4996.616211, -11096.304688
  966. $Orientation:
  967. 1.000000, 0.000000, 0.000000,
  968. 0.000000, 1.000000, 0.000000,
  969. 0.000000, 0.000000, 1.000000
  970. $IFF: IFF 1
  971. $AI Behavior: None
  972. $Cargo 1: XSTR("Nothing", 13)
  973. +Initial Velocity: 33
  974. +Initial Hull: 100
  975. +Initial Shields: 100
  976. +Subsystem: Pilot
  977. $Arrival Location: Hyperspace
  978. $Arrival Cue: ( true )
  979. $Departure Location: Hyperspace
  980. $Departure Cue: ( false )
  981. $Determination: 10
  982. +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0
  983.  
  984. +Group: 0
  985. +Score: 10000
  986.  
  987. $Name: SJD Sathanas 16 ;! Object #16
  988. $Class: SJD Sathanas
  989. $Team: Hostile
  990. $Location: 217169.390625, -4996.615723, -19390.552734
  991. $Orientation:
  992. 1.000000, 0.000000, 0.000000,
  993. 0.000000, 1.000000, 0.000000,
  994. 0.000000, 0.000000, 1.000000
  995. $IFF: IFF 1
  996. $AI Behavior: None
  997. $Cargo 1: XSTR("Nothing", 13)
  998. +Initial Velocity: 33
  999. +Initial Hull: 100
  1000. +Initial Shields: 100
  1001. +Subsystem: Pilot
  1002. $Arrival Location: Hyperspace
  1003. $Arrival Cue: ( true )
  1004. $Departure Location: Hyperspace
  1005. $Departure Cue: ( false )
  1006. $Determination: 10
  1007. +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0
  1008.  
  1009. +Group: 0
  1010. +Score: 10000
  1011.  
  1012. $Name: SJD Sathanas 17 ;! Object #17
  1013. $Class: SJD Sathanas
  1014. $Team: Hostile
  1015. $Location: 228056.421875, -4996.616211, -28355.302734
  1016. $Orientation:
  1017. 1.000000, 0.000000, 0.000000,
  1018. 0.000000, 1.000000, 0.000000,
  1019. 0.000000, 0.000000, 1.000000
  1020. $IFF: IFF 1
  1021. $AI Behavior: None
  1022. $Cargo 1: XSTR("Nothing", 13)
  1023. +Initial Velocity: 33
  1024. +Initial Hull: 100
  1025. +Initial Shields: 100
  1026. +Subsystem: Pilot
  1027. $Arrival Location: Hyperspace
  1028. $Arrival Cue: ( true )
  1029. $Departure Location: Hyperspace
  1030. $Departure Cue: ( false )
  1031. $Determination: 10
  1032. +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0
  1033.  
  1034. +Group: 0
  1035. +Score: 10000
  1036.  
  1037. $Name: SJD Sathanas 18 ;! Object #18
  1038. $Class: SJD Sathanas
  1039. $Team: Hostile
  1040. $Location: 179800.203125, 216.317627, -8354.054688
  1041. $Orientation:
  1042. 1.000000, 0.000000, 0.000000,
  1043. 0.000000, 1.000000, 0.000000,
  1044. 0.000000, 0.000000, 1.000000
  1045. $IFF: IFF 1
  1046. $AI Behavior: None
  1047. $Cargo 1: XSTR("Nothing", 13)
  1048. +Initial Velocity: 33
  1049. +Initial Hull: 100
  1050. +Initial Shields: 100
  1051. +Subsystem: Pilot
  1052. $Arrival Location: Hyperspace
  1053. $Arrival Cue: ( true )
  1054. $Departure Location: Hyperspace
  1055. $Departure Cue: ( false )
  1056. $Determination: 10
  1057. +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0
  1058.  
  1059. +Group: 0
  1060. +Score: 10000
  1061.  
  1062. $Name: SJD Sathanas 19 ;! Object #19
  1063. $Class: SJD Sathanas
  1064. $Team: Hostile
  1065. $Location: 177143.625000, 216.318115, -15357.053711
  1066. $Orientation:
  1067. 1.000000, 0.000000, 0.000000,
  1068. 0.000000, 1.000000, 0.000000,
  1069. 0.000000, 0.000000, 1.000000
  1070. $IFF: IFF 1
  1071. $AI Behavior: None
  1072. $Cargo 1: XSTR("Nothing", 13)
  1073. +Initial Velocity: 33
  1074. +Initial Hull: 100
  1075. +Initial Shields: 100
  1076. +Subsystem: Pilot
  1077. $Arrival Location: Hyperspace
  1078. $Arrival Cue: ( true )
  1079. $Departure Location: Hyperspace
  1080. $Departure Cue: ( false )
  1081. $Determination: 10
  1082. +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0
  1083.  
  1084. +Group: 0
  1085. +Score: 10000
  1086.  
  1087. $Name: SJD Sathanas 20 ;! Object #20
  1088. $Class: SJD Sathanas
  1089. $Team: Hostile
  1090. $Location: 192303.234375, 3550.367676, -12355.554688
  1091. $Orientation:
  1092. 1.000000, 0.000000, 0.000000,
  1093. 0.000000, 1.000000, 0.000000,
  1094. 0.000000, 0.000000, 1.000000
  1095. $IFF: IFF 1
  1096. $AI Behavior: None
  1097. $Cargo 1: XSTR("Nothing", 13)
  1098. +Initial Velocity: 33
  1099. +Initial Hull: 100
  1100. +Initial Shields: 100
  1101. +Subsystem: Pilot
  1102. $Arrival Location: Hyperspace
  1103. $Arrival Cue: ( true )
  1104. $Departure Location: Hyperspace
  1105. $Departure Cue: ( false )
  1106. $Determination: 10
  1107. +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0
  1108.  
  1109. +Group: 0
  1110. +Score: 10000
  1111.  
  1112. $Name: Cancer 1 ;! Object #21
  1113. $Class: SF Basilisk
  1114. $Team: Hostile
  1115. $Location: 349.615112, 52.304989, 1767.171875
  1116. $Orientation:
  1117. 0.968167, -0.107390, 0.226098,
  1118. 0.071419, 0.984257, 0.161675,
  1119. -0.239900, -0.140380, 0.960594
  1120. $IFF: IFF 1
  1121. $AI Behavior: None
  1122. +AI Class: Colonel
  1123. $Cargo 1: XSTR("Nothing", 13)
  1124. +Initial Velocity: 33
  1125. +Subsystem: Pilot
  1126. $Arrival Location: Hyperspace
  1127. $Arrival Cue: ( false )
  1128. $Departure Location: Hyperspace
  1129. $Departure Cue: ( false )
  1130. $Determination: 10
  1131. +Flags: ( )+Respawn priority: 0
  1132.  
  1133. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1134. +Group: 0
  1135. +Score: 12
  1136.  
  1137. $Name: Cancer 2 ;! Object #22
  1138. $Class: SF Basilisk
  1139. $Team: Hostile
  1140. $Location: 469.011627, 54.304989, 1697.151855
  1141. $Orientation:
  1142. 0.968167, -0.107390, 0.226098,
  1143. 0.071419, 0.984257, 0.161675,
  1144. -0.239900, -0.140380, 0.960594
  1145. $IFF: IFF 1
  1146. $AI Behavior: None
  1147. +AI Class: Colonel
  1148. $Cargo 1: XSTR("Nothing", 13)
  1149. +Initial Velocity: 33
  1150. +Subsystem: Pilot
  1151. $Arrival Location: Hyperspace
  1152. $Arrival Cue: ( false )
  1153. $Departure Location: Hyperspace
  1154. $Departure Cue: ( false )
  1155. $Determination: 10
  1156. +Flags: ( )+Respawn priority: 0
  1157.  
  1158. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1159. +Group: 0
  1160. +Score: 12
  1161.  
  1162. $Name: Cancer 3 ;! Object #23
  1163. $Class: SF Basilisk
  1164. $Team: Hostile
  1165. $Location: 392.747955, 38.304989, 1830.292480
  1166. $Orientation:
  1167. 0.968167, -0.107390, 0.226098,
  1168. 0.071419, 0.984257, 0.161675,
  1169. -0.239900, -0.140380, 0.960594
  1170. $IFF: IFF 1
  1171. $AI Behavior: None
  1172. +AI Class: Colonel
  1173. $Cargo 1: XSTR("Nothing", 13)
  1174. +Initial Velocity: 33
  1175. +Subsystem: Pilot
  1176. $Arrival Location: Hyperspace
  1177. $Arrival Cue: ( false )
  1178. $Departure Location: Hyperspace
  1179. $Departure Cue: ( false )
  1180. $Determination: 10
  1181. +Flags: ( )+Respawn priority: 0
  1182.  
  1183. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1184. +Group: 0
  1185. +Score: 12
  1186.  
  1187. $Name: Cancer 4 ;! Object #24
  1188. $Class: SF Basilisk
  1189. $Team: Hostile
  1190. $Location: 437.875885, 21.304996, 1913.382813
  1191. $Orientation:
  1192. 0.968167, -0.107390, 0.226098,
  1193. 0.071419, 0.984257, 0.161675,
  1194. -0.239900, -0.140380, 0.960594
  1195. $IFF: IFF 1
  1196. $AI Behavior: None
  1197. +AI Class: Colonel
  1198. $Cargo 1: XSTR("Nothing", 13)
  1199. +Initial Velocity: 33
  1200. +Subsystem: Pilot
  1201. $Arrival Location: Hyperspace
  1202. $Arrival Cue: ( false )
  1203. $Departure Location: Hyperspace
  1204. $Departure Cue: ( false )
  1205. $Determination: 10
  1206. +Flags: ( )+Respawn priority: 0
  1207.  
  1208. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1209. +Group: 0
  1210. +Score: 12
  1211.  
  1212. $Name: Cancer 5 ;! Object #25
  1213. $Class: SF Basilisk
  1214. $Team: Hostile
  1215. $Location: 645.050659, 56.304989, 1607.930176
  1216. $Orientation:
  1217. 0.968167, -0.107390, 0.226098,
  1218. 0.071419, 0.984257, 0.161675,
  1219. -0.239900, -0.140380, 0.960594
  1220. $IFF: IFF 1
  1221. $AI Behavior: None
  1222. +AI Class: Colonel
  1223. $Cargo 1: XSTR("Nothing", 13)
  1224. +Initial Velocity: 33
  1225. +Subsystem: Pilot
  1226. $Arrival Location: Hyperspace
  1227. $Arrival Cue: ( false )
  1228. $Departure Location: Hyperspace
  1229. $Departure Cue: ( false )
  1230. $Determination: 10
  1231. +Flags: ( )+Respawn priority: 0
  1232.  
  1233. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1234. +Group: 0
  1235. +Score: 12
  1236.  
  1237. $Name: Cancer 6 ;! Object #26
  1238. $Class: SF Basilisk
  1239. $Team: Hostile
  1240. $Location: 552.679565, 41.304989, 1739.778809
  1241. $Orientation:
  1242. 0.968167, -0.107390, 0.226098,
  1243. 0.071419, 0.984257, 0.161675,
  1244. -0.239900, -0.140380, 0.960594
  1245. $IFF: IFF 1
  1246. $AI Behavior: None
  1247. +AI Class: Colonel
  1248. $Cargo 1: XSTR("Nothing", 13)
  1249. +Initial Velocity: 33
  1250. +Subsystem: Pilot
  1251. $Arrival Location: Hyperspace
  1252. $Arrival Cue: ( false )
  1253. $Departure Location: Hyperspace
  1254. $Departure Cue: ( false )
  1255. $Determination: 10
  1256. +Flags: ( )+Respawn priority: 0
  1257.  
  1258. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1259. +Group: 0
  1260. +Score: 12
  1261.  
  1262. $Name: Scorpio 1 ;! Object #27
  1263. $Class: SB Nephilim
  1264. $Team: Hostile
  1265. $Location: 207.621460, 0.001459, 2460.621094
  1266. $Orientation:
  1267. -0.990662, 0.000000, -0.136338,
  1268. 0.000000, 1.000000, 0.000000,
  1269. 0.136338, 0.000000, -0.990662
  1270. $IFF: IFF 1
  1271. $AI Behavior: None
  1272. +AI Class: Colonel
  1273. $Cargo 1: XSTR("Nothing", 13)
  1274. +Initial Velocity: 33
  1275. +Initial Hull: 100
  1276. +Subsystem: Pilot
  1277. +Secondary Banks: ( "Rockeye" "Helios" "Helios" "Cyclops" )
  1278. +Subsystem: turret01
  1279. +Subsystem: turret02
  1280. $Arrival Location: Hyperspace
  1281. $Arrival Cue: ( false )
  1282. $Departure Location: Hyperspace
  1283. $Departure Cue: ( false )
  1284. $Determination: 10
  1285. +Flags: ( )+Respawn priority: 0
  1286.  
  1287. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1288. +Group: 0
  1289. +Score: 18
  1290.  
  1291. $Name: Scorpio 2 ;! Object #28
  1292. $Class: SB Nephilim
  1293. $Team: Hostile
  1294. $Location: 282.550171, 0.001451, 2457.443848
  1295. $Orientation:
  1296. -0.992873, 0.000000, -0.119177,
  1297. 0.000000, 1.000000, 0.000000,
  1298. 0.119177, 0.000000, -0.992873
  1299. $IFF: IFF 1
  1300. $AI Behavior: None
  1301. +AI Class: Colonel
  1302. $Cargo 1: XSTR("Nothing", 13)
  1303. +Initial Velocity: 33
  1304. +Initial Hull: 100
  1305. +Subsystem: Pilot
  1306. +Secondary Banks: ( "Rockeye" "Helios" "Helios" "Cyclops" )
  1307. +Subsystem: turret01
  1308. +Subsystem: turret02
  1309. $Arrival Location: Hyperspace
  1310. $Arrival Cue: ( false )
  1311. $Departure Location: Hyperspace
  1312. $Departure Cue: ( false )
  1313. $Determination: 10
  1314. +Flags: ( )+Respawn priority: 0
  1315.  
  1316. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1317. +Group: 0
  1318. +Score: 18
  1319.  
  1320. $Name: Scorpio 3 ;! Object #29
  1321. $Class: SB Nephilim
  1322. $Team: Hostile
  1323. $Location: 341.800903, 0.001454, 2447.722656
  1324. $Orientation:
  1325. -0.994399, 0.000000, -0.105690,
  1326. 0.000000, 1.000000, 0.000000,
  1327. 0.105690, 0.000000, -0.994399
  1328. $IFF: IFF 1
  1329. $AI Behavior: None
  1330. +AI Class: Colonel
  1331. $Cargo 1: XSTR("Nothing", 13)
  1332. +Initial Velocity: 33
  1333. +Initial Hull: 100
  1334. +Subsystem: Pilot
  1335. +Secondary Banks: ( "Rockeye" "Helios" "Helios" "Cyclops" )
  1336. +Subsystem: turret01
  1337. +Subsystem: turret02
  1338. $Arrival Location: Hyperspace
  1339. $Arrival Cue: ( false )
  1340. $Departure Location: Hyperspace
  1341. $Departure Cue: ( false )
  1342. $Determination: 10
  1343. +Flags: ( )+Respawn priority: 0
  1344.  
  1345. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1346. +Group: 0
  1347. +Score: 18
  1348.  
  1349. $Name: Aquarius 1 ;! Object #30
  1350. $Class: SB Nephilim
  1351. $Team: Hostile
  1352. $Location: 302.953491, 95.096245, 3402.518066
  1353. $Orientation:
  1354. -0.296778, 0.000000, -0.954947,
  1355. 0.000000, 1.000000, 0.000000,
  1356. 0.954947, 0.000000, -0.296778
  1357. $IFF: IFF 1
  1358. $AI Behavior: None
  1359. +AI Class: Colonel
  1360. $Cargo 1: XSTR("Nothing", 13)
  1361. +Initial Velocity: 33
  1362. +Initial Hull: 100
  1363. +Subsystem: Pilot
  1364. +Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" "Cyclops" )
  1365. +Subsystem: turret01
  1366. +Subsystem: turret02
  1367. $Arrival Location: Hyperspace
  1368. $Arrival Cue: ( false )
  1369. $Departure Location: Hyperspace
  1370. $Departure Cue: ( false )
  1371. $Determination: 10
  1372. +Flags: ( )+Respawn priority: 0
  1373.  
  1374. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1375. +Group: 0
  1376. +Score: 18
  1377.  
  1378. $Name: Aquarius 2 ;! Object #31
  1379. $Class: SB Nephilim
  1380. $Team: Hostile
  1381. $Location: 241.978882, 95.096245, 3347.337891
  1382. $Orientation:
  1383. -0.287900, 0.000000, -0.957660,
  1384. 0.000000, 1.000000, 0.000000,
  1385. 0.957660, 0.000000, -0.287900
  1386. $IFF: IFF 1
  1387. $AI Behavior: None
  1388. +AI Class: Colonel
  1389. $Cargo 1: XSTR("Nothing", 13)
  1390. +Initial Velocity: 33
  1391. +Initial Hull: 100
  1392. +Subsystem: Pilot
  1393. +Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" "Cyclops" )
  1394. +Subsystem: turret01
  1395. +Subsystem: turret02
  1396. $Arrival Location: Hyperspace
  1397. $Arrival Cue: ( false )
  1398. $Departure Location: Hyperspace
  1399. $Departure Cue: ( false )
  1400. $Determination: 10
  1401. +Flags: ( )+Respawn priority: 0
  1402.  
  1403. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1404. +Group: 0
  1405. +Score: 18
  1406.  
  1407. $Name: Aquarius 3 ;! Object #32
  1408. $Class: SB Nephilim
  1409. $Team: Hostile
  1410. $Location: 242.262085, 95.096245, 3499.797363
  1411. $Orientation:
  1412. -0.306087, 0.000000, -0.952004,
  1413. 0.000000, 1.000000, 0.000000,
  1414. 0.952004, 0.000000, -0.306087
  1415. $IFF: IFF 1
  1416. $AI Behavior: None
  1417. +AI Class: Colonel
  1418. $Cargo 1: XSTR("Nothing", 13)
  1419. +Initial Velocity: 33
  1420. +Initial Hull: 100
  1421. +Subsystem: Pilot
  1422. +Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" "Cyclops" )
  1423. +Subsystem: turret01
  1424. +Subsystem: turret02
  1425. $Arrival Location: Hyperspace
  1426. $Arrival Cue: ( false )
  1427. $Departure Location: Hyperspace
  1428. $Departure Cue: ( false )
  1429. $Determination: 10
  1430. +Flags: ( )+Respawn priority: 0
  1431.  
  1432. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1433. +Group: 0
  1434. +Score: 18
  1435.  
  1436. $Name: Templar ;! Object #33
  1437. $Class: GTC Aeolus
  1438. $Team: Friendly
  1439. $Location: 5104.350586, 1100.640869, 893.306519
  1440. $Orientation:
  1441. 1.000000, 0.000000, 0.000000,
  1442. 0.000000, 1.000000, 0.000000,
  1443. 0.000000, 0.000000, 1.000000
  1444. $IFF: IFF 1
  1445. $AI Behavior: None
  1446. $AI Goals: ( goals ( ai-waypoints "Templar Path" 50 ) )
  1447. $Cargo 1: XSTR("Nothing", 13)
  1448. +Initial Velocity: 88
  1449. +Initial Hull: 87
  1450. +Initial Shields: 100
  1451. +Subsystem: Pilot
  1452. +Subsystem: turret01
  1453. +Subsystem: turret02
  1454. +Subsystem: turret03
  1455. +Subsystem: turret04
  1456. +Subsystem: turret05
  1457. +Subsystem: turret06
  1458. +Subsystem: turret07
  1459. +Subsystem: turret08
  1460. +Subsystem: turret09
  1461. +Subsystem: turret10
  1462. +Subsystem: turret11
  1463. +Subsystem: turret12
  1464. $Arrival Location: Hyperspace
  1465. $Arrival Cue: ( true )
  1466. $Departure Location: Hyperspace
  1467. $Departure Cue: ( false )
  1468. $Determination: 10
  1469. +Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0
  1470.  
  1471. +Escort priority: 0
  1472. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1473. +Group: 0
  1474. +Score: 400
  1475.  
  1476. $Name: Leo 1 ;! Object #34
  1477. $Class: SB Seraphim
  1478. $Team: Hostile
  1479. $Location: -2285.472900, 0.001375, 2422.455078
  1480. $Orientation:
  1481. 1.000000, 0.000000, 0.000000,
  1482. 0.000000, 1.000000, 0.000000,
  1483. 0.000000, 0.000000, 1.000000
  1484. $IFF: IFF 1
  1485. $AI Behavior: None
  1486. +AI Class: Colonel
  1487. $Cargo 1: XSTR("Nothing", 13)
  1488. +Initial Velocity: 33
  1489. +Initial Hull: 100
  1490. +Subsystem: Pilot
  1491. +Secondary Banks: ( "Cyclops" "Cyclops" "Helios" "Helios" )
  1492. +Subsystem: turret01
  1493. +Subsystem: turret02
  1494. $Arrival Location: Hyperspace
  1495. $Arrival Cue: ( false )
  1496. $Departure Location: Hyperspace
  1497. $Departure Cue: ( false )
  1498. $Determination: 10
  1499. +Flags: ( )+Respawn priority: 0
  1500.  
  1501. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1502. +Group: 0
  1503. +Score: 18
  1504.  
  1505. $Name: Leo 2 ;! Object #35
  1506. $Class: SB Seraphim
  1507. $Team: Hostile
  1508. $Location: -2461.765869, 0.001938, 2184.255371
  1509. $Orientation:
  1510. 1.000000, 0.000000, 0.000000,
  1511. 0.000000, 1.000000, 0.000000,
  1512. 0.000000, 0.000000, 1.000000
  1513. $IFF: IFF 1
  1514. $AI Behavior: None
  1515. +AI Class: Colonel
  1516. $Cargo 1: XSTR("Nothing", 13)
  1517. +Initial Velocity: 33
  1518. +Initial Hull: 100
  1519. +Subsystem: Pilot
  1520. +Secondary Banks: ( "Cyclops" "Cyclops" "Helios" "Helios" )
  1521. +Subsystem: turret01
  1522. +Subsystem: turret02
  1523. $Arrival Location: Hyperspace
  1524. $Arrival Cue: ( false )
  1525. $Departure Location: Hyperspace
  1526. $Departure Cue: ( false )
  1527. $Determination: 10
  1528. +Flags: ( )+Respawn priority: 0
  1529.  
  1530. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1531. +Group: 0
  1532. +Score: 18
  1533.  
  1534. $Name: Leo 3 ;! Object #36
  1535. $Class: SB Seraphim
  1536. $Team: Hostile
  1537. $Location: -1934.975708, 0.002913, 2128.244629
  1538. $Orientation:
  1539. 1.000000, 0.000000, 0.000000,
  1540. 0.000000, 1.000000, 0.000000,
  1541. 0.000000, 0.000000, 1.000000
  1542. $IFF: IFF 1
  1543. $AI Behavior: None
  1544. +AI Class: Colonel
  1545. $Cargo 1: XSTR("Nothing", 13)
  1546. +Initial Velocity: 33
  1547. +Initial Hull: 100
  1548. +Subsystem: Pilot
  1549. +Secondary Banks: ( "Cyclops" "Cyclops" "Helios" "Helios" )
  1550. +Subsystem: turret01
  1551. +Subsystem: turret02
  1552. $Arrival Location: Hyperspace
  1553. $Arrival Cue: ( false )
  1554. $Departure Location: Hyperspace
  1555. $Departure Cue: ( false )
  1556. $Determination: 10
  1557. +Flags: ( )+Respawn priority: 0
  1558.  
  1559. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1560. +Group: 0
  1561. +Score: 18
  1562.  
  1563. $Name: Leo 4 ;! Object #37
  1564. $Class: SB Seraphim
  1565. $Team: Hostile
  1566. $Location: -2213.230713, 0.001828, 1857.720947
  1567. $Orientation:
  1568. 1.000000, 0.000000, 0.000000,
  1569. 0.000000, 1.000000, 0.000000,
  1570. 0.000000, 0.000000, 1.000000
  1571. $IFF: IFF 1
  1572. $AI Behavior: None
  1573. +AI Class: Colonel
  1574. $Cargo 1: XSTR("Nothing", 13)
  1575. +Initial Velocity: 33
  1576. +Initial Hull: 100
  1577. +Subsystem: Pilot
  1578. +Secondary Banks: ( "Cyclops" "Cyclops" "Helios" "Helios" )
  1579. +Subsystem: turret01
  1580. +Subsystem: turret02
  1581. $Arrival Location: Hyperspace
  1582. $Arrival Cue: ( false )
  1583. $Departure Location: Hyperspace
  1584. $Departure Cue: ( false )
  1585. $Determination: 10
  1586. +Flags: ( )+Respawn priority: 0
  1587.  
  1588. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1589. +Group: 0
  1590. +Score: 18
  1591.  
  1592. $Name: Libra 1 ;! Object #38
  1593. $Class: SF Mara
  1594. $Team: Hostile
  1595. $Location: -2274.850830, 0.001499, 3774.719238
  1596. $Orientation:
  1597. 1.000000, 0.000000, 0.000000,
  1598. 0.000000, 1.000000, 0.000000,
  1599. 0.000000, 0.000000, 1.000000
  1600. $IFF: IFF 1
  1601. $AI Behavior: None
  1602. +AI Class: Colonel
  1603. $Cargo 1: XSTR("Nothing", 13)
  1604. +Initial Velocity: 33
  1605. +Initial Hull: 100
  1606. +Subsystem: Pilot
  1607. $Arrival Location: Hyperspace
  1608. $Arrival Cue: ( false )
  1609. $Departure Location: Hyperspace
  1610. $Departure Cue: ( false )
  1611. $Determination: 10
  1612. +Flags: ( )+Respawn priority: 0
  1613.  
  1614. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1615. +Group: 0
  1616. +Score: 12
  1617.  
  1618. $Name: Libra 2 ;! Object #39
  1619. $Class: SF Mara
  1620. $Team: Hostile
  1621. $Location: -2432.779541, 0.001970, 3553.045410
  1622. $Orientation:
  1623. 1.000000, 0.000000, 0.000000,
  1624. 0.000000, 1.000000, 0.000000,
  1625. 0.000000, 0.000000, 1.000000
  1626. $IFF: IFF 1
  1627. $AI Behavior: None
  1628. +AI Class: Colonel
  1629. $Cargo 1: XSTR("Nothing", 13)
  1630. +Initial Velocity: 33
  1631. +Initial Hull: 100
  1632. +Subsystem: Pilot
  1633. $Arrival Location: Hyperspace
  1634. $Arrival Cue: ( false )
  1635. $Departure Location: Hyperspace
  1636. $Departure Cue: ( false )
  1637. $Determination: 10
  1638. +Flags: ( )+Respawn priority: 0
  1639.  
  1640. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1641. +Group: 0
  1642. +Score: 12
  1643.  
  1644. $Name: Libra 3 ;! Object #40
  1645. $Class: SF Mara
  1646. $Team: Hostile
  1647. $Location: -2078.186279, 0.001800, 3532.075684
  1648. $Orientation:
  1649. 1.000000, 0.000000, 0.000000,
  1650. 0.000000, 1.000000, 0.000000,
  1651. 0.000000, 0.000000, 1.000000
  1652. $IFF: IFF 1
  1653. $AI Behavior: None
  1654. +AI Class: Colonel
  1655. $Cargo 1: XSTR("Nothing", 13)
  1656. +Initial Velocity: 33
  1657. +Initial Hull: 100
  1658. +Subsystem: Pilot
  1659. $Arrival Location: Hyperspace
  1660. $Arrival Cue: ( false )
  1661. $Departure Location: Hyperspace
  1662. $Departure Cue: ( false )
  1663. $Determination: 10
  1664. +Flags: ( )+Respawn priority: 0
  1665.  
  1666. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1667. +Group: 0
  1668. +Score: 12
  1669.  
  1670. $Name: Libra 4 ;! Object #41
  1671. $Class: SF Mara
  1672. $Team: Hostile
  1673. $Location: -2238.248291, 0.001596, 3293.031250
  1674. $Orientation:
  1675. 1.000000, 0.000000, 0.000000,
  1676. 0.000000, 1.000000, 0.000000,
  1677. 0.000000, 0.000000, 1.000000
  1678. $IFF: IFF 1
  1679. $AI Behavior: None
  1680. +AI Class: Colonel
  1681. $Cargo 1: XSTR("Nothing", 13)
  1682. +Initial Velocity: 33
  1683. +Initial Hull: 100
  1684. +Subsystem: Pilot
  1685. $Arrival Location: Hyperspace
  1686. $Arrival Cue: ( false )
  1687. $Departure Location: Hyperspace
  1688. $Departure Cue: ( false )
  1689. $Determination: 10
  1690. +Flags: ( )+Respawn priority: 0
  1691.  
  1692. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1693. +Group: 0
  1694. +Score: 12
  1695.  
  1696. $Name: Libra 5 ;! Object #42
  1697. $Class: SF Mara
  1698. $Team: Hostile
  1699. $Location: -1888.055786, 0.002998, 3252.495605
  1700. $Orientation:
  1701. 1.000000, 0.000000, 0.000000,
  1702. 0.000000, 1.000000, 0.000000,
  1703. 0.000000, 0.000000, 1.000000
  1704. $IFF: IFF 1
  1705. $AI Behavior: None
  1706. +AI Class: Colonel
  1707. $Cargo 1: XSTR("Nothing", 13)
  1708. +Initial Velocity: 33
  1709. +Initial Hull: 100
  1710. +Subsystem: Pilot
  1711. $Arrival Location: Hyperspace
  1712. $Arrival Cue: ( false )
  1713. $Departure Location: Hyperspace
  1714. $Departure Cue: ( false )
  1715. $Determination: 10
  1716. +Flags: ( )+Respawn priority: 0
  1717.  
  1718. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1719. +Group: 0
  1720. +Score: 12
  1721.  
  1722. $Name: Virgo 1 ;! Object #43
  1723. $Class: SF Dragon
  1724. $Team: Hostile
  1725. $Location: -4010.231445, -0.004611, 2330.708496
  1726. $Orientation:
  1727. 1.000000, 0.000000, 0.000000,
  1728. 0.000000, 1.000000, 0.000000,
  1729. 0.000000, 0.000000, 1.000000
  1730. $IFF: IFF 1
  1731. $AI Behavior: None
  1732. +AI Class: Major
  1733. $Cargo 1: XSTR("Nothing", 13)
  1734. +Initial Velocity: 33
  1735. +Subsystem: Pilot
  1736. +Secondary Banks: ( "Tempest" )
  1737. $Arrival Location: Hyperspace
  1738. $Arrival Cue: ( false )
  1739. $Departure Location: Hyperspace
  1740. $Departure Cue: ( false )
  1741. $Determination: 10
  1742. +Flags: ( )+Respawn priority: 0
  1743.  
  1744. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1745. +Group: 0
  1746. +Score: 25
  1747.  
  1748. $Name: Virgo 2 ;! Object #44
  1749. $Class: SF Dragon
  1750. $Team: Hostile
  1751. $Location: -4355.873535, -0.005011, 2614.724609
  1752. $Orientation:
  1753. 1.000000, 0.000000, 0.000000,
  1754. 0.000000, 1.000000, 0.000000,
  1755. 0.000000, 0.000000, 1.000000
  1756. $IFF: IFF 1
  1757. $AI Behavior: None
  1758. +AI Class: Major
  1759. $Cargo 1: XSTR("Nothing", 13)
  1760. +Initial Velocity: 33
  1761. +Subsystem: Pilot
  1762. +Secondary Banks: ( "Tempest" )
  1763. $Arrival Location: Hyperspace
  1764. $Arrival Cue: ( false )
  1765. $Departure Location: Hyperspace
  1766. $Departure Cue: ( false )
  1767. $Determination: 10
  1768. +Flags: ( )+Respawn priority: 0
  1769.  
  1770. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1771. +Group: 0
  1772. +Score: 25
  1773.  
  1774. $Name: Virgo 3 ;! Object #45
  1775. $Class: SF Dragon
  1776. $Team: Hostile
  1777. $Location: -4230.807129, -0.004469, 2044.882690
  1778. $Orientation:
  1779. 1.000000, 0.000000, 0.000000,
  1780. 0.000000, 1.000000, 0.000000,
  1781. 0.000000, 0.000000, 1.000000
  1782. $IFF: IFF 1
  1783. $AI Behavior: None
  1784. +AI Class: Major
  1785. $Cargo 1: XSTR("Nothing", 13)
  1786. +Initial Velocity: 33
  1787. +Subsystem: Pilot
  1788. +Secondary Banks: ( "Tempest" )
  1789. $Arrival Location: Hyperspace
  1790. $Arrival Cue: ( false )
  1791. $Departure Location: Hyperspace
  1792. $Departure Cue: ( false )
  1793. $Determination: 10
  1794. +Flags: ( )+Respawn priority: 0
  1795.  
  1796. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1797. +Group: 0
  1798. +Score: 25
  1799.  
  1800. $Name: Taurus 1 ;! Object #46
  1801. $Class: SB Nahema
  1802. $Team: Hostile
  1803. $Location: -4625.151367, -0.004559, 4240.790527
  1804. $Orientation:
  1805. 1.000000, 0.000000, 0.000000,
  1806. 0.000000, 1.000000, 0.000000,
  1807. 0.000000, 0.000000, 1.000000
  1808. $IFF: IFF 1
  1809. $AI Behavior: None
  1810. +AI Class: Colonel
  1811. $Cargo 1: XSTR("Nothing", 13)
  1812. +Initial Velocity: 33
  1813. +Initial Hull: 100
  1814. +Subsystem: Pilot
  1815. +Secondary Banks: ( "Helios" "Helios" "Cyclops" )
  1816. $Arrival Location: Hyperspace
  1817. $Arrival Cue: ( false )
  1818. $Departure Location: Hyperspace
  1819. $Departure Cue: ( false )
  1820. $Determination: 10
  1821. +Flags: ( )+Respawn priority: 0
  1822.  
  1823. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1824. +Group: 0
  1825. +Score: 18
  1826.  
  1827. $Name: Taurus 2 ;! Object #47
  1828. $Class: SB Nahema
  1829. $Team: Hostile
  1830. $Location: -4852.059570, -0.005238, 3857.372314
  1831. $Orientation:
  1832. 1.000000, 0.000000, 0.000000,
  1833. 0.000000, 1.000000, 0.000000,
  1834. 0.000000, 0.000000, 1.000000
  1835. $IFF: IFF 1
  1836. $AI Behavior: None
  1837. +AI Class: Colonel
  1838. $Cargo 1: XSTR("Nothing", 13)
  1839. +Initial Velocity: 33
  1840. +Initial Hull: 100
  1841. +Subsystem: Pilot
  1842. +Secondary Banks: ( "Helios" "Helios" "Cyclops" )
  1843. $Arrival Location: Hyperspace
  1844. $Arrival Cue: ( false )
  1845. $Departure Location: Hyperspace
  1846. $Departure Cue: ( false )
  1847. $Determination: 10
  1848. +Flags: ( )+Respawn priority: 0
  1849.  
  1850. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1851. +Group: 0
  1852. +Score: 18
  1853.  
  1854. $Name: Taurus 3 ;! Object #48
  1855. $Class: SB Nahema
  1856. $Team: Hostile
  1857. $Location: -4394.706055, -0.005537, 3872.104980
  1858. $Orientation:
  1859. 1.000000, 0.000000, 0.000000,
  1860. 0.000000, 1.000000, 0.000000,
  1861. 0.000000, 0.000000, 1.000000
  1862. $IFF: IFF 1
  1863. $AI Behavior: None
  1864. +AI Class: Colonel
  1865. $Cargo 1: XSTR("Nothing", 13)
  1866. +Initial Velocity: 33
  1867. +Initial Hull: 100
  1868. +Subsystem: Pilot
  1869. +Secondary Banks: ( "Helios" "Helios" "Cyclops" )
  1870. $Arrival Location: Hyperspace
  1871. $Arrival Cue: ( false )
  1872. $Departure Location: Hyperspace
  1873. $Departure Cue: ( false )
  1874. $Determination: 10
  1875. +Flags: ( )+Respawn priority: 0
  1876.  
  1877. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1878. +Group: 0
  1879. +Score: 18
  1880.  
  1881. $Name: Taurus 4 ;! Object #49
  1882. $Class: SB Nahema
  1883. $Team: Hostile
  1884. $Location: -4603.831055, -0.005054, 3575.320313
  1885. $Orientation:
  1886. 1.000000, 0.000000, 0.000000,
  1887. 0.000000, 1.000000, 0.000000,
  1888. 0.000000, 0.000000, 1.000000
  1889. $IFF: IFF 1
  1890. $AI Behavior: None
  1891. +AI Class: Colonel
  1892. $Cargo 1: XSTR("Nothing", 13)
  1893. +Initial Velocity: 33
  1894. +Initial Hull: 100
  1895. +Subsystem: Pilot
  1896. +Secondary Banks: ( "Helios" "Helios" "Cyclops" )
  1897. $Arrival Location: Hyperspace
  1898. $Arrival Cue: ( false )
  1899. $Departure Location: Hyperspace
  1900. $Departure Cue: ( false )
  1901. $Determination: 10
  1902. +Flags: ( )+Respawn priority: 0
  1903.  
  1904. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1905. +Group: 0
  1906. +Score: 18
  1907.  
  1908. $Name: Pisces 1 ;! Object #50
  1909. $Class: SB Nephilim
  1910. $Team: Hostile
  1911. $Location: 4989.523438, 0.001659, 9434.418945
  1912. $Orientation:
  1913. -0.999621, 0.000000, 0.027533,
  1914. 0.000000, 1.000000, 0.000000,
  1915. -0.027533, 0.000000, -0.999621
  1916. $IFF: IFF 1
  1917. $AI Behavior: None
  1918. +AI Class: Colonel
  1919. $Cargo 1: XSTR("Nothing", 13)
  1920. +Initial Velocity: 33
  1921. +Initial Hull: 100
  1922. +Subsystem: Pilot
  1923. +Secondary Banks: ( "Cyclops" "Helios" "Stiletto II" "Hornet#Weak" )
  1924. +Subsystem: turret01
  1925. +Subsystem: turret02
  1926. $Arrival Location: Hyperspace
  1927. $Arrival Cue: ( false )
  1928. $Departure Location: Hyperspace
  1929. $Departure Cue: ( false )
  1930. $Determination: 10
  1931. +Flags: ( )+Respawn priority: 0
  1932.  
  1933. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1934. +Group: 0
  1935. +Score: 18
  1936.  
  1937. $Name: Pisces 2 ;! Object #51
  1938. $Class: SB Nephilim
  1939. $Team: Hostile
  1940. $Location: 5290.226563, 0.001698, 9656.886719
  1941. $Orientation:
  1942. -0.999280, 0.000000, 0.037949,
  1943. 0.000000, 1.000000, 0.000000,
  1944. -0.037949, 0.000000, -0.999280
  1945. $IFF: IFF 1
  1946. $AI Behavior: None
  1947. +AI Class: Colonel
  1948. $Cargo 1: XSTR("Nothing", 13)
  1949. +Initial Velocity: 33
  1950. +Initial Hull: 100
  1951. +Subsystem: Pilot
  1952. +Secondary Banks: ( "Cyclops" "Helios" "Stiletto II" "Hornet#Weak" )
  1953. +Subsystem: turret01
  1954. +Subsystem: turret02
  1955. $Arrival Location: Hyperspace
  1956. $Arrival Cue: ( false )
  1957. $Departure Location: Hyperspace
  1958. $Departure Cue: ( false )
  1959. $Determination: 10
  1960. +Flags: ( )+Respawn priority: 0
  1961.  
  1962. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1963. +Group: 0
  1964. +Score: 18
  1965.  
  1966. $Name: Pisces 3 ;! Object #52
  1967. $Class: SB Nephilim
  1968. $Team: Hostile
  1969. $Location: 4685.355469, 0.001573, 9645.285156
  1970. $Orientation:
  1971. -0.999863, 0.000000, 0.016558,
  1972. 0.000000, 1.000000, 0.000000,
  1973. -0.016558, 0.000000, -0.999863
  1974. $IFF: IFF 1
  1975. $AI Behavior: None
  1976. +AI Class: Colonel
  1977. $Cargo 1: XSTR("Nothing", 13)
  1978. +Initial Velocity: 33
  1979. +Initial Hull: 100
  1980. +Subsystem: Pilot
  1981. +Secondary Banks: ( "Cyclops" "Helios" "Stiletto II" "Hornet#Weak" )
  1982. +Subsystem: turret01
  1983. +Subsystem: turret02
  1984. $Arrival Location: Hyperspace
  1985. $Arrival Cue: ( false )
  1986. $Departure Location: Hyperspace
  1987. $Departure Cue: ( false )
  1988. $Determination: 10
  1989. +Flags: ( )+Respawn priority: 0
  1990.  
  1991. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1992. +Group: 0
  1993. +Score: 18
  1994.  
  1995. $Name: Gamma 1 ;! Object #53
  1996. $Class: GTF Perseus
  1997. $Team: Friendly
  1998. $Location: 6373.288574, -0.010726, 173.075699
  1999. $Orientation:
  2000. 1.000000, 0.000000, 0.000000,
  2001. 0.000000, 1.000000, 0.000000,
  2002. 0.000000, 0.000000, 1.000000
  2003. $IFF: IFF 1
  2004. $AI Behavior: None
  2005. +AI Class: Major
  2006. $AI Goals: ( goals ( ai-guard "Bastion" 50 ) )
  2007. $Cargo 1: XSTR("Nothing", 13)
  2008. +Initial Velocity: 33
  2009. +Initial Hull: 3
  2010. +Subsystem: Pilot
  2011. +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
  2012. +Secondary Banks: ( "Tornado" "Tornado" )
  2013. $Arrival Location: Hyperspace
  2014. $Arrival Cue: ( false )
  2015. $Departure Location: Hyperspace
  2016. $Departure Cue: ( false )
  2017. $Determination: 10
  2018. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  2019.  
  2020. +Group: 0
  2021. +Score: 10
  2022.  
  2023. $Name: Gamma 2 ;! Object #54
  2024. $Class: GTF Perseus
  2025. $Team: Friendly
  2026. $Location: 6336.976074, -0.010656, 142.429794
  2027. $Orientation:
  2028. 1.000000, 0.000000, 0.000000,
  2029. 0.000000, 1.000000, 0.000000,
  2030. 0.000000, 0.000000, 1.000000
  2031. $IFF: IFF 1
  2032. $AI Behavior: None
  2033. +AI Class: Major
  2034. $AI Goals: ( goals ( ai-guard "Bastion" 50 ) )
  2035. $Cargo 1: XSTR("Nothing", 13)
  2036. +Initial Velocity: 33
  2037. +Initial Hull: 43
  2038. +Subsystem: Pilot
  2039. +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
  2040. +Secondary Banks: ( "Tornado" "Tornado" )
  2041. $Arrival Location: Hyperspace
  2042. $Arrival Cue: ( false )
  2043. $Departure Location: Hyperspace
  2044. $Departure Cue: ( false )
  2045. $Determination: 10
  2046. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  2047.  
  2048. +Group: 0
  2049. +Score: 10
  2050.  
  2051. $Name: Gamma 3 ;! Object #55
  2052. $Class: GTF Perseus
  2053. $Team: Friendly
  2054. $Location: 6415.344727, -0.010772, 136.177750
  2055. $Orientation:
  2056. 1.000000, 0.000000, 0.000000,
  2057. 0.000000, 1.000000, 0.000000,
  2058. 0.000000, 0.000000, 1.000000
  2059. $IFF: IFF 1
  2060. $AI Behavior: None
  2061. +AI Class: Major
  2062. $AI Goals: ( goals ( ai-guard "Bastion" 50 ) )
  2063. $Cargo 1: XSTR("Nothing", 13)
  2064. +Initial Velocity: 33
  2065. +Initial Hull: 56
  2066. +Subsystem: Pilot
  2067. +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
  2068. +Secondary Banks: ( "Tornado" "Tornado" )
  2069. $Arrival Location: Hyperspace
  2070. $Arrival Cue: ( false )
  2071. $Departure Location: Hyperspace
  2072. $Departure Cue: ( false )
  2073. $Determination: 10
  2074. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  2075.  
  2076. +Group: 0
  2077. +Score: 10
  2078.  
  2079. $Name: Gamma 4 ;! Object #56
  2080. $Class: GTF Perseus
  2081. $Team: Friendly
  2082. $Location: 6374.878418, -0.010724, 117.807899
  2083. $Orientation:
  2084. 1.000000, 0.000000, 0.000000,
  2085. 0.000000, 1.000000, 0.000000,
  2086. 0.000000, 0.000000, 1.000000
  2087. $IFF: IFF 1
  2088. $AI Behavior: None
  2089. +AI Class: Major
  2090. $AI Goals: ( goals ( ai-guard "Bastion" 50 ) )
  2091. $Cargo 1: XSTR("Nothing", 13)
  2092. +Initial Velocity: 33
  2093. +Initial Hull: 65
  2094. +Subsystem: Pilot
  2095. +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
  2096. +Secondary Banks: ( "Tornado" "Tornado" )
  2097. $Arrival Location: Hyperspace
  2098. $Arrival Cue: ( false )
  2099. $Departure Location: Hyperspace
  2100. $Departure Cue: ( false )
  2101. $Determination: 10
  2102. +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0
  2103.  
  2104. +Group: 0
  2105. +Score: 10
  2106.  
  2107. $Name: Scorpio 4 ;! Object #57
  2108. $Class: SB Nephilim
  2109. $Team: Hostile
  2110. $Location: 287.429810, 0.001423, 2376.317627
  2111. $Orientation:
  2112. -0.992873, 0.000000, -0.119177,
  2113. 0.000000, 1.000000, 0.000000,
  2114. 0.119177, 0.000000, -0.992873
  2115. $IFF: IFF 1
  2116. $AI Behavior: None
  2117. +AI Class: Colonel
  2118. $Cargo 1: XSTR("Nothing", 13)
  2119. +Initial Velocity: 33
  2120. +Initial Hull: 100
  2121. +Subsystem: Pilot
  2122. +Secondary Banks: ( "Rockeye" "Helios" "Helios" "Cyclops" )
  2123. +Subsystem: turret01
  2124. +Subsystem: turret02
  2125. $Arrival Location: Hyperspace
  2126. $Arrival Cue: ( false )
  2127. $Departure Location: Hyperspace
  2128. $Departure Cue: ( false )
  2129. $Determination: 10
  2130. +Flags: ( )+Respawn priority: 0
  2131.  
  2132. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2133. +Group: 0
  2134. +Score: 18
  2135.  
  2136. $Name: Aquarius 4 ;! Object #58
  2137. $Class: SB Nephilim
  2138. $Team: Hostile
  2139. $Location: 154.101288, 95.096222, 3413.215576
  2140. $Orientation:
  2141. -0.296778, 0.000000, -0.954947,
  2142. 0.000000, 1.000000, 0.000000,
  2143. 0.954947, 0.000000, -0.296778
  2144. $IFF: IFF 1
  2145. $AI Behavior: None
  2146. +AI Class: Colonel
  2147. $Cargo 1: XSTR("Nothing", 13)
  2148. +Initial Velocity: 33
  2149. +Initial Hull: 100
  2150. +Subsystem: Pilot
  2151. +Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" "Cyclops" )
  2152. +Subsystem: turret01
  2153. +Subsystem: turret02
  2154. $Arrival Location: Hyperspace
  2155. $Arrival Cue: ( false )
  2156. $Departure Location: Hyperspace
  2157. $Departure Cue: ( false )
  2158. $Determination: 10
  2159. +Flags: ( )+Respawn priority: 0
  2160.  
  2161. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2162. +Group: 0
  2163. +Score: 18
  2164.  
  2165. #Wings ;! 12 total
  2166.  
  2167. $Name: Alpha
  2168. $Waves: 1
  2169. $Wave Threshold: 0
  2170. $Special Ship: 0 ;! Alpha 1
  2171.  
  2172. $Arrival Location: Hyperspace
  2173. $Arrival Cue: ( true )
  2174. $Departure Location: Hyperspace
  2175. $Departure Cue: ( false )
  2176. $Ships: ( ;! 4 total
  2177. "Alpha 1"
  2178. "Alpha 2"
  2179. "Alpha 3"
  2180. "Alpha 4"
  2181. )
  2182. $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
  2183. +Hotkey: 0
  2184. +Flags:( )
  2185.  
  2186. $Name: Beta
  2187. $Waves: 1
  2188. $Wave Threshold: 0
  2189. $Special Ship: 0 ;! Beta 1
  2190.  
  2191. $Arrival Location: Hyperspace
  2192. $Arrival Cue: ( true )
  2193. $Departure Location: Hyperspace
  2194. $Departure Cue: ( false )
  2195. $Ships: ( ;! 4 total
  2196. "Beta 1"
  2197. "Beta 2"
  2198. "Beta 3"
  2199. "Beta 4"
  2200. )
  2201. $AI Goals: ( goals ( ai-guard "Ertanax" 50 ) )
  2202. +Flags:( )
  2203.  
  2204. $Name: Delta
  2205. $Waves: 1
  2206. $Wave Threshold: 0
  2207. $Special Ship: 0 ;! Delta 1
  2208.  
  2209. $Arrival Location: Hyperspace
  2210. $Arrival Cue: ( true )
  2211. $Departure Location: Hyperspace
  2212. $Departure Cue: ( false )
  2213. $Ships: ( ;! 4 total
  2214. "Delta 1"
  2215. "Delta 2"
  2216. "Delta 3"
  2217. "Delta 4"
  2218. )
  2219. $AI Goals: ( goals ( ai-guard "Malta" 50 ) )
  2220. +Flags:( )
  2221.  
  2222. $Name: Cancer
  2223. $Waves: 2
  2224. $Wave Threshold: 0
  2225. $Special Ship: 0 ;! Cancer 1
  2226.  
  2227. $Arrival Location: Near Ship
  2228. +Arrival Distance: 2500
  2229. $Arrival Anchor: Beta 1
  2230. $Arrival Cue: ( is-event-true-delay
  2231. "beta 3 boom"
  2232. 39
  2233. )
  2234. $Departure Location: Hyperspace
  2235. $Departure Cue: ( false )
  2236. $Ships: ( ;! 6 total
  2237. "Cancer 1"
  2238. "Cancer 2"
  2239. "Cancer 3"
  2240. "Cancer 4"
  2241. "Cancer 5"
  2242. "Cancer 6"
  2243. )
  2244. $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 33 ) ( ai-chase-any 22 ) )
  2245. +Flags:( )
  2246. +Wave Delay Min: 12
  2247. +Wave Delay Max: 16
  2248.  
  2249. $Name: Scorpio
  2250. $Waves: 2
  2251. $Wave Threshold: 0
  2252. $Special Ship: 0 ;! Scorpio 1
  2253.  
  2254. $Arrival Location: In front of ship
  2255. +Arrival Distance: 5678
  2256. $Arrival Anchor: Malta
  2257. $Arrival Cue: ( is-destroyed-delay 3 "Cancer 5" )
  2258. $Departure Location: Hyperspace
  2259. $Departure Cue: ( false )
  2260. $Ships: ( ;! 4 total
  2261. "Scorpio 1"
  2262. "Scorpio 2"
  2263. "Scorpio 3"
  2264. "Scorpio 4"
  2265. )
  2266. $AI Goals: ( goals ( ai-chase "Malta" 50 ) ( ai-chase "Ertanax" 22 ) )
  2267. +Flags:( )
  2268.  
  2269. $Name: Aquarius
  2270. $Waves: 2
  2271. $Wave Threshold: 0
  2272. $Special Ship: 0 ;! Aquarius 1
  2273.  
  2274. $Arrival Location: In front of ship
  2275. +Arrival Distance: 5476
  2276. $Arrival Anchor: Ertanax
  2277. $Arrival Cue: ( is-destroyed-delay 3 "Scorpio 3" )
  2278. $Departure Location: Hyperspace
  2279. $Departure Cue: ( false )
  2280. $Ships: ( ;! 4 total
  2281. "Aquarius 1"
  2282. "Aquarius 2"
  2283. "Aquarius 3"
  2284. "Aquarius 4"
  2285. )
  2286. $AI Goals: ( goals ( ai-chase "Ertanax" 50 ) ( ai-chase "Malta" 22 ) )
  2287. +Flags:( )
  2288.  
  2289. $Name: Leo
  2290. $Waves: 3
  2291. $Wave Threshold: 1
  2292. $Special Ship: 0 ;! Leo 1
  2293.  
  2294. $Arrival Location: In front of ship
  2295. +Arrival Distance: 3560
  2296. $Arrival Anchor: Bastion
  2297. $Arrival Cue: ( and
  2298. ( is-destroyed-delay 21 "Aquarius 3" )
  2299. ( is-destroyed-delay
  2300. ( rand 5 21 )
  2301. "Scorpio"
  2302. )
  2303. )
  2304. $Departure Location: Hyperspace
  2305. $Departure Cue: ( false )
  2306. $Ships: ( ;! 4 total
  2307. "Leo 1"
  2308. "Leo 2"
  2309. "Leo 3"
  2310. "Leo 4"
  2311. )
  2312. $AI Goals: ( goals ( ai-chase "Templar" 50 ) ( ai-chase "Ertanax" 32 ) ( ai-chase "Malta" 23 ) ( ai-chase "Bastion" 12 ) )
  2313. +Flags:( )
  2314. +Wave Delay Min: 3
  2315. +Wave Delay Max: 5
  2316.  
  2317. $Name: Libra
  2318. $Waves: 2
  2319. $Wave Threshold: 1
  2320. $Special Ship: 0 ;! Libra 1
  2321.  
  2322. $Arrival Location: Near Ship
  2323. +Arrival Distance: 500
  2324. $Arrival Anchor: Leo 1
  2325. $Arrival Cue: ( is-destroyed-delay 25 "Cancer" )
  2326. $Departure Location: Hyperspace
  2327. $Departure Cue: ( false )
  2328. $Ships: ( ;! 5 total
  2329. "Libra 1"
  2330. "Libra 2"
  2331. "Libra 3"
  2332. "Libra 4"
  2333. "Libra 5"
  2334. )
  2335. $AI Goals: ( goals ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Gamma" 44 ) ( ai-chase-any 33 ) )
  2336. +Flags:( )
  2337.  
  2338. $Name: Virgo
  2339. $Waves: 2
  2340. $Wave Threshold: 1
  2341. $Special Ship: 0 ;! Virgo 1
  2342.  
  2343. $Arrival Location: Near Ship
  2344. +Arrival Distance: 500
  2345. $Arrival Anchor: Taurus 1
  2346. $Arrival Cue: ( has-arrived-delay 1 "Taurus" )
  2347. $Departure Location: Hyperspace
  2348. $Departure Cue: ( false )
  2349. $Ships: ( ;! 3 total
  2350. "Virgo 1"
  2351. "Virgo 2"
  2352. "Virgo 3"
  2353. )
  2354. $AI Goals: ( goals ( ai-chase-any 50 ) )
  2355. +Flags:( )
  2356.  
  2357. $Name: Taurus
  2358. $Waves: 3
  2359. $Wave Threshold: 0
  2360. $Special Ship: 0 ;! Taurus 1
  2361.  
  2362. $Arrival Location: In front of ship
  2363. +Arrival Distance: 4500
  2364. $Arrival Anchor: Bastion
  2365. $Arrival Cue: ( and
  2366. ( is-destroyed-delay 76 "Libra 5" )
  2367. ( is-destroyed-delay
  2368. ( rand 17 37 )
  2369. "Leo"
  2370. )
  2371. )
  2372. $Departure Location: Hyperspace
  2373. $Departure Cue: ( false )
  2374. $Ships: ( ;! 4 total
  2375. "Taurus 1"
  2376. "Taurus 2"
  2377. "Taurus 3"
  2378. "Taurus 4"
  2379. )
  2380. $AI Goals: ( goals ( ai-chase "Malta" 44 ) ( ai-chase "Ertanax" 33 ) ( ai-chase "Templar" 22 ) ( ai-chase "Bastion" 11 ) )
  2381. +Flags:( )
  2382. +Wave Delay Min: 12
  2383. +Wave Delay Max: 21
  2384.  
  2385. $Name: Pisces
  2386. $Waves: 1
  2387. $Wave Threshold: 0
  2388. $Special Ship: 0 ;! Pisces 1
  2389.  
  2390. $Arrival Location: Hyperspace
  2391. $Arrival Cue: ( <
  2392. ( distance "Bastion" "Bastion Path:4" )
  2393. 3400
  2394. )
  2395. $Departure Location: Hyperspace
  2396. $Departure Cue: ( false )
  2397. $Ships: ( ;! 3 total
  2398. "Pisces 1"
  2399. "Pisces 2"
  2400. "Pisces 3"
  2401. )
  2402. $AI Goals: ( goals ( ai-chase "Bastion" 50 ) )
  2403. +Flags:( )
  2404.  
  2405. $Name: Gamma
  2406. $Waves: 1
  2407. $Wave Threshold: 0
  2408. $Special Ship: 0 ;! Gamma 1
  2409.  
  2410. $Arrival Location: Hyperspace
  2411. $Arrival Cue: ( true )
  2412. $Departure Location: Hyperspace
  2413. $Departure Cue: ( false )
  2414. $Ships: ( ;! 4 total
  2415. "Gamma 1"
  2416. "Gamma 2"
  2417. "Gamma 3"
  2418. "Gamma 4"
  2419. )
  2420. +Hotkey: 2
  2421. +Flags:( )
  2422.  
  2423. #Events ;! 31 total
  2424.  
  2425. $Formula: ( when
  2426. ( and
  2427. ( has-departed-delay 0 "Bastion" )
  2428. ( not
  2429. ( is-destroyed-delay 0 "Bastion" )
  2430. )
  2431. )
  2432. ( do-nothing )
  2433. )
  2434. +Name: Bastion Directive
  2435. +Repeat Count: 1
  2436. +Interval: 1
  2437. +Objective: XSTR("Protect the Bastion", 1915)
  2438.  
  2439. $Formula: ( when
  2440. ( is-destroyed-delay 0 "Pisces" )
  2441. ( do-nothing )
  2442. )
  2443. +Name: Destroy Pisces Bombers
  2444. +Repeat Count: 1
  2445. +Interval: 1
  2446. +Objective: XSTR("Destroy Pisces", 22)
  2447.  
  2448. $Formula: ( when
  2449. ( is-destroyed-delay 0 "Aquarius" )
  2450. ( do-nothing )
  2451. )
  2452. +Name: Destroy Aquarius
  2453. +Repeat Count: 1
  2454. +Interval: 1
  2455. +Objective: XSTR("Destroy Aquarius", 103)
  2456.  
  2457. $Formula: ( when
  2458. ( is-destroyed-delay 0 "Scorpio" )
  2459. ( do-nothing )
  2460. )
  2461. +Name: Destroy Scorpio
  2462. +Repeat Count: 1
  2463. +Interval: 1
  2464. +Objective: XSTR("Destroy Scorpio", 61)
  2465.  
  2466. $Formula: ( when
  2467. ( is-destroyed-delay 0 "Taurus" )
  2468. ( do-nothing )
  2469. )
  2470. +Name: Destroy Taurus Bombers
  2471. +Repeat Count: 1
  2472. +Interval: 1
  2473. +Objective: XSTR("Destroy Taurus", 19)
  2474.  
  2475. $Formula: ( when
  2476. ( is-destroyed-delay 0 "Leo" )
  2477. ( do-nothing )
  2478. )
  2479. +Name: Destroy Leo
  2480. +Repeat Count: 1
  2481. +Interval: 1
  2482. +Objective: XSTR("Destroy Leo", 15)
  2483.  
  2484. $Formula: ( when
  2485. ( is-destroyed-delay 0 "Cancer" )
  2486. ( do-nothing )
  2487. )
  2488. +Name: Destroy Cancer Fighters
  2489. +Repeat Count: 1
  2490. +Interval: 1
  2491. +Objective: XSTR("Destroy Cancer", 20)
  2492.  
  2493. $Formula: ( when
  2494. ( is-destroyed-delay 0 "Libra" )
  2495. ( do-nothing )
  2496. )
  2497. +Name: Destroy Libra Fighters
  2498. +Repeat Count: 1
  2499. +Interval: 1
  2500. +Objective: XSTR("Destroy Libra", 18)
  2501.  
  2502. $Formula: ( when
  2503. ( is-destroyed-delay 0 "Virgo" )
  2504. ( do-nothing )
  2505. )
  2506. +Name: Destroy Virgo Fighters
  2507. +Repeat Count: 1
  2508. +Interval: 1
  2509. +Objective: XSTR("Destroy Virgo", 17)
  2510.  
  2511. $Formula: ( when
  2512. ( has-time-elapsed 5 )
  2513. ( send-message
  2514. "Beta 2"
  2515. "High"
  2516. "Pre Boom"
  2517. )
  2518. ( beam-free-all "Malta" )
  2519. ( beam-free-all "Ertanax" )
  2520. ( beam-free-all "Templar" )
  2521. ( protect-ship
  2522. "Alpha 2"
  2523. "Alpha 3"
  2524. "Alpha 4"
  2525. )
  2526. ( ship-guardian
  2527. "Alpha 2"
  2528. "Alpha 3"
  2529. "Alpha 4"
  2530. )
  2531. )
  2532. +Name: Boom
  2533. +Repeat Count: 1
  2534. +Interval: 1
  2535.  
  2536. $Formula: ( when
  2537. ( is-event-true-delay
  2538. "Boom"
  2539. ( rand 3 6 )
  2540. )
  2541. ( self-destruct "Beta 2" )
  2542. ( send-message-list
  2543. "Beta 3"
  2544. "High"
  2545. "B3 Pre boom"
  2546. 900
  2547. )
  2548. )
  2549. +Name: Beta 2 boom
  2550. +Repeat Count: 1
  2551. +Interval: 1
  2552.  
  2553. $Formula: ( when
  2554. ( is-event-true-delay
  2555. "Beta 2 boom"
  2556. ( rand 3 6 )
  2557. )
  2558. ( self-destruct "Beta 3" )
  2559. ( send-message-list
  2560. "Beta 1"
  2561. "High"
  2562. "Alpha the the rescue"
  2563. 6500
  2564. "Alpha 2"
  2565. "High"
  2566. "What is your status"
  2567. 4200
  2568. "Beta 1"
  2569. "High"
  2570. "Hurtin"
  2571. 2000
  2572. "Alpha 2"
  2573. "High"
  2574. "Class"
  2575. 4200
  2576. "Beta 1"
  2577. "High"
  2578. "I name it"
  2579. 2000
  2580. "Beta 4"
  2581. "High"
  2582. "Next wave"
  2583. 3600
  2584. )
  2585. )
  2586. +Name: beta 3 boom
  2587. +Repeat Count: 1
  2588. +Interval: 1
  2589.  
  2590. $Formula: ( when
  2591. ( has-time-elapsed 1 )
  2592. ( cap-waypoint-speed "Malta" 14 )
  2593. ( cap-waypoint-speed "Ertanax" 14 )
  2594. ( cap-waypoint-speed "Bastion" 14 )
  2595. ( cap-waypoint-speed "Templar" 14 )
  2596. )
  2597. +Name: Speed Limits
  2598. +Repeat Count: 1
  2599. +Interval: 1
  2600.  
  2601. $Formula: ( when
  2602. ( or
  2603. ( is-destroyed-delay 7 "Malta" )
  2604. ( is-destroyed-delay 6 "Ertanax" )
  2605. ( is-destroyed-delay 6 "Templar" )
  2606. )
  2607. ( send-message-list
  2608. "#Command"
  2609. "High"
  2610. "Strategy"
  2611. 0
  2612. "Alpha 2"
  2613. "High"
  2614. "Strategy 2"
  2615. 6100
  2616. "Alpha 3"
  2617. "High"
  2618. "Strategy 3"
  2619. 4300
  2620. )
  2621. )
  2622. +Name: Strategy
  2623. +Repeat Count: 1
  2624. +Interval: 1
  2625.  
  2626. $Formula: ( when
  2627. ( true )
  2628. ( unprotect-ship "Alpha 2" "Alpha 3" )
  2629. ( ship-no-guardian
  2630. "Alpha 2"
  2631. "Alpha 3"
  2632. )
  2633. )
  2634. +Name: Strategy 2
  2635. +Repeat Count: 1
  2636. +Interval: 1
  2637. +Chained: 1
  2638.  
  2639. $Formula: ( when
  2640. ( or
  2641. ( and
  2642. ( is-destroyed-delay 0 "Malta" )
  2643. ( is-destroyed-delay 0 "Ertanax" )
  2644. )
  2645. ( and
  2646. ( is-destroyed-delay 0 "Malta" )
  2647. ( is-destroyed-delay 0 "Templar" )
  2648. )
  2649. ( and
  2650. ( is-destroyed-delay 0 "Ertanax" )
  2651. ( is-destroyed-delay 0 "Templar" )
  2652. )
  2653. ( has-time-elapsed 400 )
  2654. )
  2655. ( unprotect-ship "Bastion" )
  2656. )
  2657. +Name: Bastion becomes a target
  2658. +Repeat Count: 1
  2659. +Interval: 1
  2660.  
  2661. $Formula: ( when
  2662. ( true )
  2663. ( set-subsystem-strength
  2664. "Ertanax"
  2665. "Hull"
  2666. ( rand 15 24 )
  2667. )
  2668. ( set-subsystem-strength
  2669. "Malta"
  2670. "Hull"
  2671. ( rand 13 19 )
  2672. )
  2673. ( set-subsystem-strength
  2674. "Templar"
  2675. "Hull"
  2676. ( rand 14 24 )
  2677. )
  2678. ( set-subsystem-strength
  2679. "Bastion"
  2680. "Hull"
  2681. ( rand 33 40 )
  2682. )
  2683. )
  2684. +Name: Set RAND Hull strengths
  2685. +Repeat Count: 1
  2686. +Interval: 1
  2687.  
  2688. $Formula: ( when
  2689. ( < ( hits-left "Bastion" ) 5 )
  2690. ( send-message
  2691. "#Command"
  2692. "High"
  2693. "10 percent hull left"
  2694. )
  2695. )
  2696. +Name: Colossus Hurt
  2697. +Repeat Count: 1
  2698. +Interval: 1
  2699.  
  2700. $Formula: ( when
  2701. ( <
  2702. ( distance
  2703. "Bastion"
  2704. "Half Way Point:1"
  2705. )
  2706. 250
  2707. )
  2708. ( send-message
  2709. "Bastion"
  2710. "High"
  2711. "COM- Time lock 1"
  2712. )
  2713. )
  2714. +Name: Time lock 4500
  2715. +Repeat Count: 1
  2716. +Interval: 1
  2717.  
  2718. $Formula: ( when
  2719. ( <
  2720. ( distance "Bastion" "Bastion Path:3" )
  2721. 150
  2722. )
  2723. ( send-message-list
  2724. "#Command"
  2725. "High"
  2726. "BAS-Almost made it"
  2727. 0
  2728. )
  2729. )
  2730. +Name: Almost made it chatter
  2731. +Repeat Count: 1
  2732. +Interval: 1
  2733.  
  2734. $Formula: ( when
  2735. ( <
  2736. ( distance "Bastion" "Bastion Path:4" )
  2737. 675
  2738. )
  2739. ( red-alert )
  2740. )
  2741. +Name: May Continue
  2742. +Repeat Count: 1
  2743. +Interval: 1
  2744.  
  2745. $Formula: ( when
  2746. ( is-destroyed-delay 3 "Beta" )
  2747. ( send-message-list
  2748. "Alpha 3"
  2749. "High"
  2750. "History"
  2751. 500
  2752. "Alpha 2"
  2753. "High"
  2754. "History Reply"
  2755. 6100
  2756. )
  2757. )
  2758. +Name: History
  2759. +Repeat Count: 1
  2760. +Interval: 1
  2761.  
  2762. $Formula: ( when
  2763. ( <
  2764. ( distance "Bastion" "Time Lock 2:1" )
  2765. 150
  2766. )
  2767. ( send-message
  2768. "#Command"
  2769. "High"
  2770. "COM- Time lock 2"
  2771. )
  2772. )
  2773. +Name: Time Lock 3000m
  2774. +Repeat Count: 1
  2775. +Interval: 1
  2776.  
  2777. $Formula: ( when
  2778. ( <
  2779. ( distance "Bastion" "Time Lock 3:1" )
  2780. 150
  2781. )
  2782. ( send-message
  2783. "#Command"
  2784. "High"
  2785. "Time Lock 3"
  2786. )
  2787. )
  2788. +Name: Time Lock 1000m
  2789. +Repeat Count: 1
  2790. +Interval: 1
  2791.  
  2792. $Formula: ( when
  2793. ( is-destroyed-delay 2 "Bastion" )
  2794. ( send-message-list
  2795. "#Command"
  2796. "High"
  2797. "Failure"
  2798. 0
  2799. )
  2800. )
  2801. +Name: Bastion destroyed
  2802. +Repeat Count: 1
  2803. +Interval: 1
  2804.  
  2805. $Formula: ( when ( true ) ( do-nothing ) )
  2806. +Name: RTB FAIL
  2807. +Repeat Count: 1
  2808. +Interval: 1
  2809. +Chained: 0
  2810. +Objective: XSTR("Return To Base", 24)
  2811.  
  2812. $Formula: ( when
  2813. ( is-destroyed-delay 3 "Templar" )
  2814. ( send-message
  2815. "#Command"
  2816. "Normal"
  2817. "Templar"
  2818. )
  2819. )
  2820. +Name: Templar
  2821. +Repeat Count: 1
  2822. +Interval: 1
  2823.  
  2824. $Formula: ( when
  2825. ( is-destroyed-delay 3 "Ertanax" )
  2826. ( send-message
  2827. "#Command"
  2828. "Normal"
  2829. "Ertanax"
  2830. )
  2831. )
  2832. +Name: Ertanax
  2833. +Repeat Count: 1
  2834. +Interval: 1
  2835.  
  2836. $Formula: ( when
  2837. ( is-destroyed-delay 3 "Malta" )
  2838. ( send-message
  2839. "#Command"
  2840. "Normal"
  2841. "malta"
  2842. )
  2843. )
  2844. +Name: Malta
  2845. +Repeat Count: 1
  2846. +Interval: 1
  2847.  
  2848. $Formula: ( when
  2849. ( <
  2850. ( distance "Bastion" "Time Lock:1" )
  2851. 150
  2852. )
  2853. ( send-message
  2854. "#Command"
  2855. "High"
  2856. "Time lock 7000"
  2857. )
  2858. )
  2859. +Name: Time Lock 7000m
  2860. +Repeat Count: 1
  2861. +Interval: 1
  2862.  
  2863. $Formula: ( when
  2864. ( and
  2865. ( is-destroyed-delay 0 "Cancer" )
  2866. ( not
  2867. ( is-destroyed-delay
  2868. 0
  2869. "Alpha 2"
  2870. "Alpha 3"
  2871. )
  2872. )
  2873. )
  2874. ( send-message-list
  2875. "Alpha 4"
  2876. "High"
  2877. "Cancer Chatter 1"
  2878. 0
  2879. "Alpha 2"
  2880. "High"
  2881. "Ramma Chatter 2"
  2882. 3300
  2883. )
  2884. ( unprotect-ship "Alpha 4" )
  2885. ( ship-no-guardian "Alpha 4" )
  2886. )
  2887. +Name: Cancer Chatter
  2888. +Repeat Count: 1
  2889. +Interval: 1
  2890.  
  2891. #Goals ;! 1 total
  2892.  
  2893. $Type: Primary
  2894. +Name: Bastion
  2895. $MessageNew: XSTR("Escort the Bastion to the Epsilon Pegasi node", 1916)
  2896. $end_multi_text
  2897. $Formula: ( is-event-true-delay
  2898. "May Continue"
  2899. 0
  2900. )
  2901.  
  2902. #Waypoints ;! 9 lists total
  2903.  
  2904.  
  2905. $Jump Node: 5020.277832, -0.009249, 9303.350586
  2906. $Jump Node Name: Jump Node 0
  2907.  
  2908. $Jump Node: -5.466650, -0.001324, -19682.205078
  2909. $Jump Node Name: Jump Node 1
  2910. $Name: Bastion Path
  2911. $List: ( ;! 4 points in list
  2912. ( 5109.595215, -0.001050, 1846.162231 )
  2913. ( 5035.559082, -0.000785, 5889.695313 )
  2914. ( 5055.564453, -0.005779, 7954.571289 )
  2915. ( 5020.101563, -0.010963, 9247.901367 )
  2916. )
  2917.  
  2918. $Name: Overseer Path
  2919. $List: ( ;! 5 points in list
  2920. ( 6794.952148, -0.000240, 1373.743896 )
  2921. ( 6778.075684, 0.000154, 3160.338379 )
  2922. ( 6788.002930, -0.000097, 5989.046387 )
  2923. ( 6753.522461, -0.000896, 7918.210449 )
  2924. ( 5805.228516, -0.010638, 9238.916016 )
  2925. )
  2926.  
  2927. $Name: Pedegogue Path
  2928. $List: ( ;! 4 points in list
  2929. ( 3188.536377, 9.108426, 1214.572266 )
  2930. ( 3245.799316, 0.000547, 5909.297363 )
  2931. ( 3256.755371, -0.001992, 7848.585449 )
  2932. ( 4197.447754, -0.011060, 9221.625000 )
  2933. )
  2934.  
  2935. $Name: Templar Path
  2936. $List: ( ;! 4 points in list
  2937. ( 5059.127930, 1305.992310, 3336.962646 )
  2938. ( 5028.555176, 1373.926392, 5898.316895 )
  2939. ( 5052.371582, 1352.283325, 7925.114258 )
  2940. ( 5001.400391, 49.371540, 9043.398438 )
  2941. )
  2942.  
  2943. $Name: Half Way Point
  2944. $List: ( ;! 1 points in list
  2945. ( 5037.398926, -0.000575, 4883.610352 )
  2946. )
  2947.  
  2948. $Name: Time Lock 2
  2949. $List: ( ;! 1 points in list
  2950. ( 5012.155273, -0.000378, 6468.644531 )
  2951. )
  2952.  
  2953. $Name: Time Lock 3
  2954. $List: ( ;! 1 points in list
  2955. ( 5053.405273, 0.000556, 8295.353516 )
  2956. )
  2957.  
  2958. $Name: Time Lock 4
  2959. $List: ( ;! 1 points in list
  2960. ( 5034.116699, 0.000177, 8955.160156 )
  2961. )
  2962.  
  2963. $Name: Time Lock
  2964. $List: ( ;! 1 points in list
  2965. ( 5040.402832, -0.000308, 3373.995361 )
  2966. )
  2967.  
  2968. #Messages ;! 233 total
  2969.  
  2970.  
  2971. $Name: Pre Boom
  2972.  
  2973. $Team: -1
  2974. $MessageNew: XSTR("They hit me hard. Diagnostic says I've got a core breach, but containment readings are normal. Does anyone see a problem with my engines back there?", 1917)
  2975. $end_multi_text
  2976. +Persona: Wingman 2
  2977. +AVI Name: Head-TP8
  2978. +Wave Name: sm309_b2_01.WAV
  2979.  
  2980. $Name: Alpha the the rescue
  2981.  
  2982. $Team: -1
  2983. $MessageNew: XSTR("Good thing you made it, Alpha. We're not doing so well. I thought Command forgot about us!", 1918)
  2984. $end_multi_text
  2985. +Persona: Wingman 1
  2986. +AVI Name: Head-TP7
  2987. +Wave Name: sm309_b1_01.WAV
  2988.  
  2989. $Name: B3 Pre boom
  2990.  
  2991. $Team: -1
  2992. $MessageNew: XSTR("We lost Beta 2! Looks like I took some shrapnel. Minor damage to stabilizers. All systems green. This is a tough old boat! ", 1919)
  2993. $end_multi_text
  2994. +Persona: Wingman 3
  2995. +AVI Name: Head-TP3
  2996. +Wave Name: sm309_b3_01.WAV
  2997.  
  2998. $Name: Strategy
  2999.  
  3000. $Team: -1
  3001. $MessageNew: XSTR("They're targeting the Aeolus cruisers! Once we lose that escort, the Bastion will be defenseless!", 1920)
  3002. $end_multi_text
  3003. +AVI Name: Head-CM2
  3004. +Wave Name: sm309_ac_01.WAV
  3005.  
  3006. $Name: 10 percent hull left
  3007.  
  3008. $Team: -1
  3009. $MessageNew: XSTR("The Bastion's hull integrity has fallen below critical! We're not going to make it!", 1921)
  3010. $end_multi_text
  3011. +AVI Name: Head-CM2
  3012. +Wave Name: sm309_ba_01.WAV
  3013.  
  3014. $Name: COM- Time lock 1
  3015.  
  3016. $Team: -1
  3017. $MessageNew: XSTR("The Bastion is 4500 meters from the jump node. ETA five minutes.", 1922)
  3018. $end_multi_text
  3019. +AVI Name: Head-CM2
  3020. +Wave Name: sm309_ba_02.WAV
  3021.  
  3022. $Name: COM- Time lock 2
  3023.  
  3024. $Team: -1
  3025. $MessageNew: XSTR("The Bastion has closed to 3000 meters. We're almost there! Contact in three minutes!", 1923)
  3026. $end_multi_text
  3027. +AVI Name: Head-CM2
  3028. +Wave Name: sm309_ac_02.WAV
  3029.  
  3030. $Name: BAS-Almost made it
  3031.  
  3032. $Team: -1
  3033. $MessageNew: XSTR("We have an ETA of 60 seconds.", 1924)
  3034. $end_multi_text
  3035. +AVI Name: Head-CM2
  3036. +Wave Name: sm309_ba_03.WAV
  3037.  
  3038. $Name: What is your status
  3039.  
  3040. $Team: -1
  3041. $MessageNew: XSTR("What's your status?", 788)
  3042. $end_multi_text
  3043. +Persona: Wingman 4
  3044. +AVI Name: Head-TP1
  3045. +Wave Name: sm309_a2_01.WAV
  3046.  
  3047. $Name: Hurtin
  3048.  
  3049. $Team: -1
  3050. $MessageNew: XSTR("We're hurting, sir. They've sent in every damn fighter and bomber in the Shivan armada!", 1925)
  3051. $end_multi_text
  3052. +Persona: Wingman 4
  3053. +AVI Name: Head-TP7
  3054. +Wave Name: sm309_b1_02.WAV
  3055.  
  3056. $Name: Class
  3057.  
  3058. $Team: -1
  3059. $MessageNew: XSTR("What class of bombers, Beta?", 1926)
  3060. $end_multi_text
  3061. +Persona: Wingman 4
  3062. +AVI Name: Head-TP1
  3063. +Wave Name: sm309_a2_02.WAV
  3064.  
  3065. $Name: I name it
  3066.  
  3067. $Team: -1
  3068. $MessageNew: XSTR("Nephilum. Seraphim. Nahemas. You name it.", 1927)
  3069. $end_multi_text
  3070. +Persona: Wingman 1
  3071. +AVI Name: Head-TP7
  3072. +Wave Name: sm309_b1_03.WAV
  3073.  
  3074. $Name: Next wave
  3075.  
  3076. $Team: -1
  3077. $MessageNew: XSTR("We've got ten minutes before the Bastion enters the node. The next Shivan wave should hit any second now.", 1928)
  3078. $end_multi_text
  3079. +Persona: Wingman 5
  3080. +AVI Name: Head-TP8
  3081. +Wave Name: sm309_b4_01.WAV
  3082.  
  3083. $Name: History
  3084.  
  3085. $Team: -1
  3086. $MessageNew: XSTR("My grandfather served on the Bastion in the Great War. He died in Sirius, fighting the SC Tantalus.", 1929)
  3087. $end_multi_text
  3088. +Persona: Wingman 3
  3089. +AVI Name: Head-TP5
  3090. +Wave Name: sm309_a3_01.WAV
  3091.  
  3092. $Name: History Reply
  3093.  
  3094. $Team: -1
  3095. $MessageNew: XSTR("Thanks for the family history, Alpha 3. Now focus on your mission.", 1930)
  3096. $end_multi_text
  3097. +Persona: Wingman 4
  3098. +AVI Name: Head-TP1
  3099. +Wave Name: sm309_a2_03.WAV
  3100.  
  3101. $Name: Strategy 2
  3102.  
  3103. $Team: -1
  3104. $MessageNew: XSTR("Hit them at long range. Those Trebuchets will take 'em out at four klicks. ", 1931)
  3105. $end_multi_text
  3106. +Persona: Wingman 4
  3107. +AVI Name: Head-TP1
  3108. +Wave Name: sm309_a2_04.WAV
  3109.  
  3110. $Name: Strategy 3
  3111.  
  3112. $Team: -1
  3113. $MessageNew: XSTR("If that doesn't work, go for the warheads. You've flown intercept before.", 1932)
  3114. $end_multi_text
  3115. +Persona: Wingman 4
  3116. +AVI Name: Head-TP5
  3117. +Wave Name: sm309_a3_02.WAV
  3118.  
  3119. $Name: Time Lock 3
  3120.  
  3121. $Team: -1
  3122. $MessageNew: XSTR("1000 meters to go! Thirty seconds and counting! ", 1933)
  3123. $end_multi_text
  3124. +AVI Name: Head-CM2
  3125. +Wave Name: sm309_ba_04.WAV
  3126.  
  3127. $Name: Failure
  3128.  
  3129. $Team: -1
  3130. $MessageNew: XSTR("Mission aborted! Repeat! Mission aborted! We have lost the Bastion!", 1934)
  3131. $end_multi_text
  3132. +AVI Name: Head-CM2
  3133. +Wave Name: sm309_ac_05.WAV
  3134.  
  3135. $Name: Templar
  3136.  
  3137. $Team: -1
  3138. $MessageNew: XSTR("We've lost the Templar!", 1935)
  3139. $end_multi_text
  3140. +AVI Name: Head-CM2
  3141. +Wave Name: sm309_ac_06.WAV
  3142.  
  3143. $Name: Ertanax
  3144.  
  3145. $Team: -1
  3146. $MessageNew: XSTR("The Ertanax has been destroyed! Repeat! The Ertanax has been destroyed!", 1936)
  3147. $end_multi_text
  3148. +AVI Name: Head-CM2
  3149. +Wave Name: sm309_ac_07.WAV
  3150.  
  3151. $Name: malta
  3152.  
  3153. $Team: -1
  3154. $MessageNew: XSTR("The Shivans have obliterated the Malta!", 1937)
  3155. $end_multi_text
  3156. +AVI Name: Head-CM2
  3157. +Wave Name: sm309_ac_08.WAV
  3158.  
  3159. $Name: Time lock 7000
  3160.  
  3161. $Team: -1
  3162. $MessageNew: XSTR("The Bastion is 7000 meters out. ETA to node is six minutes.", 1938)
  3163. $end_multi_text
  3164. +AVI Name: Head-CM2
  3165. +Wave Name: sm309_ac_09.WAV
  3166.  
  3167. $Name: Cancer Chatter 1
  3168.  
  3169. $Team: -1
  3170. $MessageNew: XSTR("We held them off! We held them off!", 1939)
  3171. $end_multi_text
  3172. +Persona: Wingman 3
  3173. +AVI Name: Head-TP6
  3174. +Wave Name: sm309_a4_01.WAV
  3175.  
  3176. $Name: Ramma Chatter 2
  3177.  
  3178. $Team: -1
  3179. $MessageNew: XSTR("Don't smoke em yet, Alpha 4. They're just getting started.", 1940)
  3180. $end_multi_text
  3181. +Persona: Wingman 4
  3182. +AVI Name: Head-TP1
  3183. +Wave Name: sm309_a2_05.WAV
  3184.  
  3185. $Name: Ramma arrives
  3186.  
  3187. $Team: -1
  3188. $MessageNew: XSTR("Speak of the devil . . . ", 1941)
  3189. $end_multi_text
  3190. +Persona: Wingman 2
  3191. +AVI Name: Head-TP3
  3192. +Wave Name: sm309_d1_01.WAV
  3193.  
  3194. #Reinforcements ;! 0 total
  3195.  
  3196.  
  3197. #Background bitmaps ;! 39 total
  3198.  
  3199. $Num stars: 399
  3200. $Ambient light level: 0
  3201. $Sun: SunGold
  3202. +Angles: 0.000000 0.000000 4.625119
  3203. +Scale: 2.000000
  3204. $Starbitmap: neb08
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  3206. +ScaleX: 4.000000
  3207. +ScaleY: 4.000000
  3208. +DivX: 2
  3209. +DivY: 2
  3210. $Starbitmap: neb07
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  3215. +DivY: 1
  3216. $Starbitmap: neb13
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  3222. $Starbitmap: neb11
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  3438.  
  3439. #Asteroid Fields
  3440.  
  3441. #Music
  3442.  
  3443. $Event Music: 1: Genesis
  3444. $Briefing Music: Brief7
  3445.  
  3446. #End
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