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PierreMGI

output (packing) log

Feb 16th, 2015
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  1. //forcing arma raP
  2. class CfgPatches
  3. {
  4. class MGI_BoraBora
  5. {
  6. units[] = {};
  7. weapons[] = {};
  8. requiredVersion = 0.1;
  9. requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis"};
  10. author[] = {"Pierre MGI"};
  11. authorUrl = "";
  12. versionDesc = "MGI Bora Bora";
  13. version = "1.00";
  14. versionStr = 1.0;
  15. versionAr[] = {1, 0, 0};
  16. };
  17. };
  18. class CfgVehicles{};
  19. class CfgWorlds
  20. {
  21. class DefaultWorld {
  22. class Weather {
  23. class Overcast;
  24. };
  25. };
  26. class CAWorld: DefaultWorld {
  27. class Grid{};
  28. class DayLightingBrightAlmost;
  29. class DayLightingRainy;
  30. class DefaultClutter;
  31. class Weather: Weather {
  32. class Lighting;
  33. class Overcast: Overcast {
  34. class Weather1;
  35. class Weather2;
  36. class Weather3;
  37. class Weather4;
  38. class Weather5;
  39. class Weather6;
  40. };
  41. };
  42. };
  43. class DefaultLighting;
  44. class MGI_BoraBora: CAWorld {
  45. cutscenes[] = {"BoraBora_intro1"};
  46. description = "Bora Bora Island";
  47. icon = "MGI\MGI_BoraBora\data\gfx\icon.paa";
  48. worldName = "\MGI\MGI_BoraBora\source\MGI_BoraBora.wrp";
  49. pictureMap = "\MGI\MGI_BoraBora\data\gfx\BoraBora_map.paa";
  50. pictureShot = "";
  51. plateFormat = "AS$-####";
  52. plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
  53. author = "Pierre MGI";
  54. mapSize = 20480;
  55. mapZone = 31;
  56. longitude = 20;
  57. latitude = 0;
  58. elevationOffset = 0;
  59. envTexture = "A3\Data_f\env_land_ca.tga";
  60. newRoadsShape = "";
  61. startTime = "10:45";
  62. startDate = "6/6/2035";
  63. centerPosition[] = {10400,10000,500};
  64. seagullPos[] = {10400,8500,500};
  65. clutterGrid = 1.5;
  66. clutterDist = 125;
  67. noDetailDist = 65;
  68. fullDetailDist = 15;
  69. midDetailTexture = "A3\Map_Data\middle_mco.paa";
  70. minTreesInForestSquare = 4;
  71. minRocksInRockSquare = 4;
  72. loadingTexts[] = {"Welcome to Bora Bora island","Pearl of Pacific ocean in french Polynesia."};
  73. ilsPosition[] = {0, 0};
  74. ilsDirection[] = {0, 0, 0};
  75. ilsTaxiIn[] = {};
  76. ilsTaxiOff[] = {};
  77. drawTaxiway = 0;
  78. class SecondaryAirports {};
  79. class ReplaceObjects {};
  80. class Sounds {
  81. sounds[] = {};
  82. };
  83. class Animation {
  84. vehicles[] = {};
  85. };
  86. class Grid: Grid {
  87. offsetX = 0;
  88. offsetY = 0;
  89. class Zoom1 {
  90. zoomMax = 0.2;
  91. format = "XY";
  92. formatX = "000";
  93. formatY = "000";
  94. stepX = 100;
  95. stepY = -100;
  96. };
  97. class Zoom2 {
  98. zoomMax = 0.95;
  99. format = "XY";
  100. formatX = "00";
  101. formatY = "00";
  102. stepX = 1000;
  103. stepY = -1000;
  104. };
  105. class Zoom3 {
  106. zoomMax = 1e+030;
  107. format = "XY";
  108. formatX = "0";
  109. formatY = "0";
  110. stepX = 10000;
  111. stepY = -10000;
  112. };
  113. };
  114. class Names {
  115. class MGI_BoraBora_city {
  116. name = "Vaitape";
  117. position[] = {10400,8500};
  118. type = "NameVillage";
  119. radiusA = 100;
  120. radiusB = 100;
  121. };
  122. class MGI_BoraBora_radar {
  123. name = "Radar";
  124. position[] = {10550, 15710};
  125. type = "NameLocal";
  126. radiusA = 50;
  127. radiusB = 50;
  128. };
  129. };
  130. // Ajout de l'environnement Generique de STRATIS
  131. #include "environnement_STRATIS.hpp"
  132. ///
  133. /// ENVIRONNEMENT.HPP
  134. /// Include pour obtenir les effets meteos, la faune et les textures d'environnement d'apres les reglages de STRATIS
  135. ///
  136. class Lighting : DefaultLighting {
  137. groundReflection[] = {0.132, 0.133, 0.122};
  138. };
  139. class DayLightingBrightAlmost : DayLightingBrightAlmost {
  140. deepNight[] = {-15, {0.005, 0.01, 0.01}, {0.0, 0.002, 0.003}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.002, 0.003}, {0.0, 0.002, 0.003}, 0};
  141. fullNight[] = {-5, {0.182, 0.213, 0.25}, {0.05, 0.111, 0.221}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.082, 0.128, 0.185}, {0.283, 0.35, 0.431}, 0};
  142. sunMoon[] = {-3.75, {0.377, 0.441, 0.518}, {0.103, 0.227, 0.453}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.174, 0.274, 0.395}, {0.582, 0.72, 0.887}, 0.5};
  143. earlySun[] = {-2.5, {0.675, 0.69, 0.784}, {0.22, 0.322, 0.471}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.424, 0.549, 0.745}, {0.698, 0.753, 0.894}, 1};
  144. sunrise[] = {0, {0.675, 0.69, 0.784}, {0.478, 0.51, 0.659}, {0.2, 0.19, 0.07}, {0.124, 0.161, 0.236}, {{0.847, 0.855, 0.965}, 0.2}, {{0.933, 0.949, 0.996}, 2}, 1};
  145. earlyMorning[] = {3, {{0.844, 0.61, 0.469}, 0.8}, {0.424, 0.557, 0.651}, {{1, 0.45, 0.2}, 1}, {0.12, 0.26, 0.38}, {{0.428, 0.579, 0.743}, 2}, {{0.844, 0.61, 0.469}, 2.7}, 1};
  146. midMorning[] = {8, {{0.822, 0.75, 0.646}, 3.8}, {{0.383, 0.58, 0.858}, 1.3}, {{1.3, 0.9, 0.61}, 2.8}, {{0.12, 0.18, 0.28}, 0.5}, {{0.322, 0.478, 0.675}, 3.5}, {{1.0, 0.929, 0.815}, 4.7}, 1};
  147. morning[] = {16, {{1, 0.95, 0.91}, 12.2}, {{0.12, 0.18, 0.28}, 9.2}, {{1, 0.95, 0.91}, 11.2}, {{0.12, 0.18, 0.28}, 8.5}, {{0.14, 0.18, 0.24}, 11.0}, {{0.5, 0.6, 0.9}, 13.2}, 1};
  148. noon[] = {45, {{0.98, 0.94, 0.94}, 13.8}, {{0.2, 0.27, 0.35}, 10.8}, {{0.98, 0.94, 0.94}, 13.8}, {{0.2, 0.27, 0.35}, 10.8}, {{0.5, 0.64, 1.0}, 12.0}, {{0.5, 0.5, 0.5}, 14.8}, 1, 0.5, 0.4, 0.5, 0.4};
  149. };
  150. class DayLightingRainy : DayLightingRainy {
  151. deepNight[] = {-15, {0.005, 0.01, 0.01}, {0.0, 0.002, 0.003}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.002, 0.003}, {0.0, 0.002, 0.003}, 0};
  152. fullNight[] = {-5, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0};
  153. sunMoon[] = {-3.75, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.035, 0.04}, {0.11, 0.08, 0.09}, 0.5};
  154. earlySun[] = {-2.5, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.14, 0.1, 0.12}, 0.5};
  155. earlyMorning[] = {3, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+4}, {{1, 1, 1}, (-4)+5.5}, 1};
  156. morning[] = {16, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+7}, {{1, 1, 1}, (-4)+8}, 1};
  157. lateMorning[] = {25, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+12.75}, 1};
  158. noon[] = {45, {{1, 1, 1}, 10.0}, {{1, 1, 1}, 9.0}, {{1, 1, 1}, 9.0}, {{1, 1, 1}, 8.0}, {{0.5, 0.64, 1}, 12.0}, {{0.5, 0.5, 0.5}, 14.8}, 1};
  159. };
  160. class Weather : Weather {
  161. class LightingNew {
  162. class Lighting0 {
  163. height = 0;
  164. overcast = 0.6;
  165. sunAngle = -10;
  166. sunOrMoon = 0;
  167. diffuse[] = {0.0297, 0.0539, 0.16005};
  168. diffuseCloud[] = {0.02673, 0.04851, 0.144045};
  169. ambient[] = {0, 0.00055, 0.0063};
  170. ambientCloud[] = {0, 0.000495, 0.00567};
  171. ambientMid[] = {0, 0.00033, 0.00378};
  172. ambientMidCloud[] = {0, 0.000297, 0.003402};
  173. groundReflection[] = {0, 0.000198, 0.002268};
  174. groundReflectionCloud[] = {0, 0.000178, 0.002041};
  175. bidirect[] = {0, 0, 0};
  176. bidirectCloud[] = {0, 0, 0};
  177. sky[] = {0.002, 0.002, 0.0025};
  178. skyAroundSun[] = {3.2e-005, 0.000404, 0.000938};
  179. fogColor[] = {0.010224, 0.014418, 0.027709};
  180. apertureMin = 0.6517;
  181. apertureStandard = 0.7448;
  182. apertureMax = 1.17;
  183. standardAvgLum = 0.0012;
  184. desiredLuminanceCoef = 0.118098;
  185. desiredLuminanceCoefCloud = 0.059049;
  186. luminanceRectCoef = 0.4;
  187. luminanceRectCoefCloud = 0.2;
  188. rayleigh[] = {0.00749, 0.01388, 0.02878};
  189. mie[] = {0.0046, 0.0046, 0.0046};
  190. cloudsColor[] = {{0.3, 0.4, 1}, 8};
  191. swBrightness = 1;
  192. };
  193. class Lighting1 {
  194. height = 0;
  195. overcast = 0.6;
  196. sunAngle = -9;
  197. sunOrMoon = 0;
  198. diffuse[] = {0, 0, 0};
  199. diffuseCloud[] = {0, 0, 0};
  200. ambient[] = {0.0044, 0.0077, 0.018};
  201. ambientCloud[] = {0.00396, 0.00693, 0.0162};
  202. ambientMid[] = {0.00264, 0.00462, 0.0108};
  203. ambientMidCloud[] = {0.002376, 0.004158, 0.00972};
  204. groundReflection[] = {0.001584, 0.002772, 0.00648};
  205. groundReflectionCloud[] = {0.001426, 0.002495, 0.005832};
  206. bidirect[] = {0, 0, 0};
  207. bidirectCloud[] = {0, 0, 0};
  208. sky[] = {0.063536, 0.061948, 0.061081};
  209. skyAroundSun[] = {0.03249, 0.020216, 0.023458};
  210. fogColor[] = {0.01278, 0.018022, 0.034636};
  211. apertureMin = 6.517;
  212. apertureStandard = 7.448;
  213. apertureMax = 11.7;
  214. standardAvgLum = 1.2;
  215. desiredLuminanceCoef = 0.13122;
  216. desiredLuminanceCoefCloud = 0.06561;
  217. luminanceRectCoef = 0.4;
  218. luminanceRectCoefCloud = 0.2;
  219. rayleigh[] = {0.00749, 0.01388, 0.02878};
  220. mie[] = {0.0046, 0.0046, 0.0046};
  221. cloudsColor[] = {0.8, 0.81, 1};
  222. swBrightness = 1;
  223. };
  224. class Lighting2 {
  225. height = 0;
  226. overcast = 0.6;
  227. sunAngle = -8;
  228. sunOrMoon = 1;
  229. diffuse[] = {0, 0, 0};
  230. diffuseCloud[] = {0, 0, 0};
  231. ambient[] = {0.024, 0.0385, 0.06345};
  232. ambientCloud[] = {0.0216, 0.03465, 0.057105};
  233. ambientMid[] = {0.0144, 0.0231, 0.03807};
  234. ambientMidCloud[] = {0.01296, 0.02079, 0.034263};
  235. groundReflection[] = {0.0072, 0.01155, 0.019035};
  236. groundReflectionCloud[] = {0.00648, 0.010395, 0.017132};
  237. bidirect[] = {0, 0, 0};
  238. bidirectCloud[] = {0, 0, 0};
  239. sky[] = {{0.06688, 0.065208, 0.064296}, 0.135575};
  240. skyAroundSun[] = {{0.0342, 0.02128, 0.024692}, 0.4};
  241. fogColor[] = {0.015974, 0.022528, 0.043295};
  242. apertureMin = 6.86;
  243. apertureStandard = 7.84;
  244. apertureMax = 13;
  245. standardAvgLum = 3;
  246. desiredLuminanceCoef = 0.1458;
  247. desiredLuminanceCoefCloud = 0.0729;
  248. luminanceRectCoef = 0.4;
  249. luminanceRectCoefCloud = 0.2;
  250. rayleigh[] = {0.00749, 0.01388, 0.02878};
  251. mie[] = {0.0046, 0.0046, 0.0046};
  252. cloudsColor[] = {{0.8, 0.81, 1}, 0.135575};
  253. swBrightness = 1;
  254. };
  255. class Lighting3 {
  256. height = 0;
  257. overcast = 0.6;
  258. sunAngle = -7;
  259. sunOrMoon = 1;
  260. diffuse[] = {0, 0, 0};
  261. diffuseCloud[] = {0, 0, 0};
  262. ambient[] = {0.02, 0.11, 0.3411};
  263. ambientCloud[] = {0.018, 0.099, 0.30699};
  264. ambientMid[] = {0.016, 0.088, 0.27288};
  265. ambientMidCloud[] = {0.0144, 0.0792, 0.245592};
  266. groundReflection[] = {0.008, 0.044, 0.13644};
  267. groundReflectionCloud[] = {0.0072, 0.0396, 0.122796};
  268. bidirect[] = {0.000213, 0.000203, 0.000191};
  269. bidirectCloud[] = {0.000192, 0.000183, 0.000171};
  270. sky[] = {{0.0704, 0.06864, 0.06768}, 4.06725};
  271. skyAroundSun[] = {{0.036, 0.0224, 0.025992}, 4.2427};
  272. fogColor[] = {0.019968, 0.02816, 0.054118};
  273. apertureMin = 7;
  274. apertureStandard = 8;
  275. apertureMax = 20;
  276. standardAvgLum = 5;
  277. desiredLuminanceCoef = 0.13122;
  278. desiredLuminanceCoefCloud = 0.06561;
  279. luminanceRectCoef = 0.4;
  280. luminanceRectCoefCloud = 0.2;
  281. rayleigh[] = {0.00749, 0.01388, 0.02878};
  282. mie[] = {0.0046, 0.0046, 0.0046};
  283. cloudsColor[] = {{0.8, 0.81, 1}, 6.5076};
  284. swBrightness = 1;
  285. };
  286. class Lighting4 {
  287. height = 0;
  288. overcast = 0.6;
  289. sunAngle = -5;
  290. sunOrMoon = 1;
  291. diffuse[] = {0, 0, 0};
  292. diffuseCloud[] = {0, 0, 0};
  293. ambient[] = {{0.2, 0.275, 0.6309}, 1.8183};
  294. ambientCloud[] = {{0.18, 0.2475, 0.56781}, 1.63647};
  295. ambientMid[] = {{0.2, 0.275, 0.6309}, 1.63647};
  296. ambientMidCloud[] = {{0.18, 0.2475, 0.56781}, 1.47282};
  297. groundReflection[] = {{0.1, 0.1375, 0.31545}, 1.14553};
  298. groundReflectionCloud[] = {{0.09, 0.12375, 0.283905}, 1.03098};
  299. bidirect[] = {0.00213, 0.002034, 0.001905};
  300. bidirectCloud[] = {0.001917, 0.001831, 0.001715};
  301. sky[] = {{0.352, 0.3432, 0.3384}, 8.1345};
  302. skyAroundSun[] = {{0.36, 0.224, 0.25992}, 7.57625};
  303. fogColor[] = {0.02496, 0.0352, 0.067648};
  304. apertureMin = 8;
  305. apertureStandard = 8;
  306. apertureMax = 20;
  307. standardAvgLum = 10;
  308. desiredLuminanceCoef = 0.1458;
  309. desiredLuminanceCoefCloud = 0.0729;
  310. luminanceRectCoef = 0.4;
  311. luminanceRectCoefCloud = 0.2;
  312. rayleigh[] = {0.00749, 0.01388, 0.02878};
  313. mie[] = {0.0046, 0.0046, 0.0046};
  314. cloudsColor[] = {{0.8, 0.81, 1}, 13.0152};
  315. swBrightness = 1;
  316. };
  317. class Lighting5 {
  318. height = 0;
  319. overcast = 0.6;
  320. sunAngle = -2;
  321. sunOrMoon = 1;
  322. diffuse[] = {{0.66, 0.1764, 0.3007}, 1.595};
  323. diffuseCloud[] = {{0.594, 0.15876, 0.27063}, 1.4355};
  324. ambient[] = {{0.28, 0.33, 0.6345}, 2.12135};
  325. ambientCloud[] = {{0.252, 0.297, 0.57105}, 1.90921};
  326. ambientMid[] = {{0.28, 0.33, 0.6345}, 2.12135};
  327. ambientMidCloud[] = {{0.252, 0.297, 0.57105}, 1.90921};
  328. groundReflection[] = {{0.14, 0.165, 0.31725}, 1.48495};
  329. groundReflectionCloud[] = {{0.126, 0.1485, 0.285525}, 1.33645};
  330. bidirect[] = {0.00497, 0.004746, 0.004445};
  331. bidirectCloud[] = {0.004473, 0.004271, 0.004001};
  332. sky[] = {{0.44, 0.429, 0.423}, 8.40565};
  333. skyAroundSun[] = {{0.45, 0.28, 0.3249}, 7.8793};
  334. fogColor[] = {0.0312, 0.044, 0.08456};
  335. apertureMin = 7;
  336. apertureStandard = 9;
  337. apertureMax = 20;
  338. standardAvgLum = 20;
  339. desiredLuminanceCoef = 0.162;
  340. desiredLuminanceCoefCloud = 0.081;
  341. luminanceRectCoef = 0.4;
  342. luminanceRectCoefCloud = 0.2;
  343. rayleigh[] = {0.00749, 0.01388, 0.02878};
  344. mie[] = {0.0046, 0.0046, 0.0046};
  345. cloudsColor[] = {{0.8, 0.81, 1}, 10.0868};
  346. swBrightness = 1;
  347. };
  348. class Lighting6 {
  349. height = 0;
  350. overcast = 0.6;
  351. sunAngle = 0;
  352. sunOrMoon = 1;
  353. diffuse[] = {{0.99, 0.2744, 0.2134}, 6.061};
  354. diffuseCloud[] = {{0.891, 0.24696, 0.19206}, 5.4549};
  355. ambient[] = {{0.32, 0.42735, 0.6777}, 3.0305};
  356. ambientCloud[] = {{0.288, 0.384615, 0.60993}, 2.72745};
  357. ambientMid[] = {{0.4512, 0.485775, 0.7608}, 3.18202};
  358. ambientMidCloud[] = {{0.40608, 0.437198, 0.68472}, 2.86382};
  359. groundReflection[] = {{0.28187, 0.2712, 0.37973}, 3.11839};
  360. groundReflectionCloud[] = {{0.253683, 0.24408, 0.341757}, 2.80655};
  361. bidirect[] = {0.03408, 0.032544, 0.03048};
  362. bidirectCloud[] = {0.030672, 0.02929, 0.027432};
  363. sky[] = {{0.4392, 0.42735, 0.4239}, 8.81238};
  364. skyAroundSun[] = {{0.4472, 0.297605, 0.3249}, 8.33387};
  365. fogColor[] = {0.039, 0.055, 0.1057};
  366. apertureMin = 8;
  367. apertureStandard = 12;
  368. apertureMax = 20;
  369. standardAvgLum = 60;
  370. desiredLuminanceCoef = 0.18;
  371. desiredLuminanceCoefCloud = 0.09;
  372. luminanceRectCoef = 0.4;
  373. luminanceRectCoefCloud = 0.2;
  374. rayleigh[] = {0.00749, 0.01388, 0.02878};
  375. mie[] = {0.0046, 0.0046, 0.0046};
  376. cloudsColor[] = {{0.8, 0.81, 1}, 10.3986};
  377. swBrightness = 1;
  378. };
  379. class Lighting7 {
  380. height = 0;
  381. overcast = 0.6;
  382. sunAngle = 2;
  383. sunOrMoon = 1;
  384. diffuse[] = {{1.1, 0.4116, 0.194}, 8.7725};
  385. diffuseCloud[] = {{0.99, 0.37044, 0.1746}, 7.89525};
  386. ambient[] = {{0.424, 0.45925, 0.7371}, 4.38625};
  387. ambientCloud[] = {{0.3816, 0.413325, 0.66339}, 3.94762};
  388. ambientMid[] = {{0.4782, 0.52197, 0.784}, 4.82487};
  389. ambientMidCloud[] = {{0.43038, 0.469773, 0.7056}, 4.34239};
  390. groundReflection[] = {{0.3692, 0.35256, 0.438785}, 4.58363};
  391. groundReflectionCloud[] = {{0.33228, 0.317304, 0.394907}, 4.12527};
  392. bidirect[] = {0.03337, 0.031866, 0.029845};
  393. bidirectCloud[] = {0.030033, 0.028679, 0.026861};
  394. sky[] = {{0.4312, 0.4433, 0.5175}, 10.5749};
  395. skyAroundSun[] = {{0.4392, 0.32186, 0.3609}, 10.6067};
  396. fogColor[] = {0.087, 0.11165, 0.1743};
  397. apertureMin = 10;
  398. apertureStandard = 15;
  399. apertureMax = 20;
  400. standardAvgLum = 70;
  401. desiredLuminanceCoef = 0.2;
  402. desiredLuminanceCoefCloud = 0.4;
  403. luminanceRectCoef = 0.4;
  404. luminanceRectCoefCloud = 0.2;
  405. rayleigh[] = {0.00749, 0.01388, 0.02878};
  406. mie[] = {0.0046, 0.0046, 0.0046};
  407. cloudsColor[] = {{0.8, 0.81, 1}, 10.5749};
  408. swBrightness = 1;
  409. };
  410. class Lighting8 {
  411. height = 0;
  412. overcast = 0.6;
  413. sunAngle = 6;
  414. sunOrMoon = 1;
  415. diffuse[] = {{1.1, 0.588, 0.291}, 12.76};
  416. diffuseCloud[] = {{0.99, 0.5292, 0.2619}, 11.484};
  417. ambient[] = {{0.4164, 0.4939, 0.7956}, 6.6352};
  418. ambientCloud[] = {{0.37476, 0.44451, 0.71604}, 5.97168};
  419. ambientMid[] = {{0.522, 0.56134, 0.796}, 7.43142};
  420. ambientMidCloud[] = {{0.4698, 0.505206, 0.7164}, 6.68828};
  421. groundReflection[] = {{0.48635, 0.467142, 0.509905}, 6.68828};
  422. groundReflectionCloud[] = {{0.437715, 0.420428, 0.458915}, 6.01945};
  423. bidirect[] = {0.03266, 0.031188, 0.02921};
  424. bidirectCloud[] = {0.029394, 0.028069, 0.026289};
  425. sky[] = {{0.42, 0.46255, 0.6507}, 12.2017};
  426. skyAroundSun[] = {{0.424, 0.344575, 0.396}, 12.8796};
  427. fogColor[] = {0.251, 0.28215, 0.36855};
  428. apertureMin = 15;
  429. apertureStandard = 28;
  430. apertureMax = 40;
  431. standardAvgLum = 120;
  432. desiredLuminanceCoef = 0.2;
  433. desiredLuminanceCoefCloud = 0.4;
  434. luminanceRectCoef = 0.4;
  435. luminanceRectCoefCloud = 0.2;
  436. rayleigh[] = {0.00749, 0.01388, 0.02878};
  437. mie[] = {0.0046, 0.0046, 0.0046};
  438. cloudsColor[] = {{0.8, 0.81, 1}, 12.2017};
  439. swBrightness = 1;
  440. };
  441. class Lighting9 {
  442. height = 0;
  443. overcast = 0.6;
  444. sunAngle = 16;
  445. sunOrMoon = 1;
  446. diffuse[] = {{1.1, 0.7252, 0.485}, 14.355};
  447. diffuseCloud[] = {{0.99, 0.65268, 0.4365}, 12.9195};
  448. ambient[] = {{0.408, 0.52195, 0.855}, 7.7517};
  449. ambientCloud[] = {{0.3672, 0.469755, 0.7695}, 6.97653};
  450. ambientMid[] = {{0.5652, 0.600075, 0.796}, 8.91446};
  451. ambientMidCloud[] = {{0.50868, 0.540068, 0.7164}, 8.02301};
  452. groundReflection[] = {{0.6035, 0.575622, 0.575945}, 7.13156};
  453. groundReflectionCloud[] = {{0.54315, 0.51806, 0.518351}, 6.41841};
  454. bidirect[] = {0.03195, 0.03051, 0.028575};
  455. bidirectCloud[] = {0.028755, 0.027459, 0.025718};
  456. sky[] = {{0.408, 0.48565, 0.8163}, 13.0152};
  457. skyAroundSun[] = {{0.412, 0.36498, 0.42435}, 13.6372};
  458. fogColor[] = {0.38, 0.4235, 0.5334};
  459. apertureMin = 25;
  460. apertureStandard = 35;
  461. apertureMax = 85;
  462. standardAvgLum = 540;
  463. desiredLuminanceCoef = 0.2;
  464. desiredLuminanceCoefCloud = 0.4;
  465. luminanceRectCoef = 0.4;
  466. luminanceRectCoefCloud = 0.2;
  467. rayleigh[] = {0.00749, 0.01388, 0.02878};
  468. mie[] = {0.0046, 0.0046, 0.0046};
  469. cloudsColor[] = {{0.8, 0.81, 1}, 13.0152};
  470. swBrightness = 1;
  471. };
  472. class Lighting10 {
  473. height = 0;
  474. overcast = 0.6;
  475. sunAngle = 45;
  476. sunOrMoon = 1;
  477. diffuse[] = {{1.1, 0.98, 0.97}, 15.95};
  478. diffuseCloud[] = {{0.99, 0.882, 0.873}, 14.355};
  479. ambient[] = {{0.4, 0.55, 0.9}, 9.7295};
  480. ambientCloud[] = {{0.36, 0.495, 0.81}, 8.75655};
  481. ambientMid[] = {{0.6, 0.635, 0.8}, 10.7024};
  482. ambientMidCloud[] = {{0.54, 0.5715, 0.72}, 9.63221};
  483. groundReflection[] = {{0.71, 0.678, 0.635}, 8.56196};
  484. groundReflectionCloud[] = {{0.639, 0.6102, 0.5715}, 7.70576};
  485. bidirect[] = {0.02982, 0.028476, 0.02667};
  486. bidirectCloud[] = {0.026838, 0.025628, 0.024003};
  487. sky[] = {{0.4, 0.55, 0.9}, 13.5575};
  488. skyAroundSun[] = {{0.4, 0.385, 0.45}, 15.1525};
  489. fogColor[] = {{0.5, 0.55, 0.68}, 0.015};
  490. apertureMin = 35;
  491. apertureStandard = 65;
  492. apertureMax = 85;
  493. standardAvgLum = 800;
  494. desiredLuminanceCoef = 0.2;
  495. desiredLuminanceCoefCloud = 0.4;
  496. luminanceRectCoef = 0.4;
  497. luminanceRectCoefCloud = 0.2;
  498. rayleigh[] = {0.00749, 0.01388, 0.02878};
  499. mie[] = {0.006, 0.0046, 0.004};
  500. cloudsColor[] = {{0.8, 0.81, 1}, 13.5575};
  501. swBrightness = 1;
  502. };
  503. class Lighting11 {
  504. height = 0;
  505. overcast = 0.8;
  506. sunAngle = -10;
  507. sunOrMoon = 0;
  508. diffuse[] = {0, 0, 0};
  509. diffuseCloud[] = {0, 0, 0};
  510. ambient[] = {0, 0.000371, 0.004253};
  511. ambientCloud[] = {0, 0.000278, 0.003189};
  512. ambientMid[] = {0, 0.000223, 0.002552};
  513. ambientMidCloud[] = {0, 0.000167, 0.001914};
  514. groundReflection[] = {0, 0.000134, 0.001531};
  515. groundReflectionCloud[] = {0, 0.0001, 0.001148};
  516. bidirect[] = {0, 0, 0};
  517. bidirectCloud[] = {0, 0, 0};
  518. sky[] = {0.002, 0.002, 0.0025};
  519. skyAroundSun[] = {6.4e-005, 0.001239, 0};
  520. fogColor[] = {0, 0, 0};
  521. apertureMin = 0.6517;
  522. apertureStandard = 0.7448;
  523. apertureMax = 1.17;
  524. standardAvgLum = 1e-006;
  525. desiredLuminanceCoef = 0.118098;
  526. desiredLuminanceCoefCloud = 0.059049;
  527. luminanceRectCoef = 0.4;
  528. luminanceRectCoefCloud = 0.2;
  529. rayleigh[] = {0.00749, 0.01388, 0.02878};
  530. mie[] = {0.0046, 0.0046, 0.0046};
  531. cloudsColor[] = {{0.3, 0.4, 1}, 8};
  532. swBrightness = 1;
  533. };
  534. class Lighting12 {
  535. height = 0;
  536. overcast = 0.8;
  537. sunAngle = -9;
  538. sunOrMoon = 0;
  539. diffuse[] = {0, 0, 0};
  540. diffuseCloud[] = {0, 0, 0};
  541. ambient[] = {0.004, 0.08, 0.018};
  542. ambientCloud[] = {0.003, 0.06, 0.0135};
  543. ambientMid[] = {0.0024, 0.048, 0.0108};
  544. ambientMidCloud[] = {0.0018, 0.036, 0.0081};
  545. groundReflection[] = {0.00144, 0.0288, 0.00648};
  546. groundReflectionCloud[] = {0.00108, 0.0216, 0.00486};
  547. bidirect[] = {0, 0, 0};
  548. bidirectCloud[] = {0, 0, 0};
  549. sky[] = {0.063536, 0.061948, 0.061081};
  550. skyAroundSun[] = {0.063536, 0.061948, 0.061081};
  551. fogColor[] = {0, 0, 0};
  552. apertureMin = 6.517;
  553. apertureStandard = 7.448;
  554. apertureMax = 11.7;
  555. standardAvgLum = 0.001;
  556. desiredLuminanceCoef = 0.13122;
  557. desiredLuminanceCoefCloud = 0.06561;
  558. luminanceRectCoef = 0.4;
  559. luminanceRectCoefCloud = 0.2;
  560. rayleigh[] = {0.00749, 0.01388, 0.02878};
  561. mie[] = {0.0046, 0.0046, 0.0046};
  562. cloudsColor[] = {0.8, 0.81, 1};
  563. swBrightness = 1;
  564. };
  565. class Lighting13 {
  566. height = 0;
  567. overcast = 0.8;
  568. sunAngle = -8;
  569. sunOrMoon = 1;
  570. diffuse[] = {0, 0, 0};
  571. diffuseCloud[] = {0, 0, 0};
  572. ambient[] = {0.029, 0.028, 0.134};
  573. ambientCloud[] = {0.02175, 0.021, 0.1005};
  574. ambientMid[] = {0.0174, 0.0168, 0.0804};
  575. ambientMidCloud[] = {0.01305, 0.0126, 0.0603};
  576. groundReflection[] = {0.01044, 0.01008, 0.04824};
  577. groundReflectionCloud[] = {0.00783, 0.00756, 0.03618};
  578. bidirect[] = {0, 0, 0};
  579. bidirectCloud[] = {0, 0, 0};
  580. sky[] = {0.06688, 0.065208, 0.064296};
  581. skyAroundSun[] = {0.06688, 0.065208, 0.064296};
  582. fogColor[] = {0, 0, 0};
  583. apertureMin = 6.86;
  584. apertureStandard = 7.84;
  585. apertureMax = 13;
  586. standardAvgLum = 0.002;
  587. desiredLuminanceCoef = 0.1458;
  588. desiredLuminanceCoefCloud = 0.0729;
  589. luminanceRectCoef = 0.4;
  590. luminanceRectCoefCloud = 0.2;
  591. rayleigh[] = {0.00749, 0.01388, 0.02878};
  592. mie[] = {0.0046, 0.0046, 0.0046};
  593. cloudsColor[] = {{0.8, 0.81, 1}, 3};
  594. swBrightness = 1;
  595. };
  596. class Lighting14 {
  597. height = 0;
  598. overcast = 0.8;
  599. sunAngle = -7;
  600. sunOrMoon = 1;
  601. diffuse[] = {0, 0, 0};
  602. diffuseCloud[] = {0, 0, 0};
  603. ambient[] = {0.047, 0.051, 0.183};
  604. ambientCloud[] = {0.03525, 0.03825, 0.13725};
  605. ambientMid[] = {0.0282, 0.0306, 0.1098};
  606. ambientMidCloud[] = {0.02115, 0.02295, 0.08235};
  607. groundReflection[] = {0.01692, 0.01836, 0.06588};
  608. groundReflectionCloud[] = {0.01269, 0.01377, 0.04941};
  609. bidirect[] = {0.000144, 0.000137, 0.000129};
  610. bidirectCloud[] = {0.000108, 0.000103, 9.6e-005};
  611. sky[] = {0.0704, 0.06864, 0.06768};
  612. skyAroundSun[] = {0.5, 0.5, 0.5};
  613. fogColor[] = {0.00256, 0.00512, 0.01536};
  614. apertureMin = 7;
  615. apertureStandard = 8;
  616. apertureMax = 20;
  617. standardAvgLum = 0.003;
  618. desiredLuminanceCoef = 0.13122;
  619. desiredLuminanceCoefCloud = 0.06561;
  620. luminanceRectCoef = 0.4;
  621. luminanceRectCoefCloud = 0.2;
  622. rayleigh[] = {0.00749, 0.01388, 0.02878};
  623. mie[] = {0.0046, 0.0046, 0.0046};
  624. cloudsColor[] = {{0.8, 0.81, 1}, 8};
  625. swBrightness = 1;
  626. };
  627. class Lighting15 {
  628. height = 0;
  629. overcast = 0.8;
  630. sunAngle = -5;
  631. sunOrMoon = 1;
  632. diffuse[] = {0, 0, 0};
  633. diffuseCloud[] = {0, 0, 0};
  634. ambient[] = {0.07, 0.081, 0.245};
  635. ambientCloud[] = {0.0525, 0.06075, 0.18375};
  636. ambientMid[] = {0.042, 0.0486, 0.147};
  637. ambientMidCloud[] = {0.0315, 0.03645, 0.11025};
  638. groundReflection[] = {0.0252, 0.02916, 0.0882};
  639. groundReflectionCloud[] = {0.0189, 0.02187, 0.06615};
  640. bidirect[] = {0.001438, 0.001373, 0.001286};
  641. bidirectCloud[] = {0.001078, 0.00103, 0.000964};
  642. sky[] = {{0.352, 0.3432, 0.3384}, 1.21475};
  643. skyAroundSun[] = {{0.5, 0.5, 0.5}, 1.35766};
  644. fogColor[] = {0.0032, 0.0064, 0.0192};
  645. apertureMin = 8;
  646. apertureStandard = 8;
  647. apertureMax = 20;
  648. standardAvgLum = 0.006;
  649. desiredLuminanceCoef = 0.1458;
  650. desiredLuminanceCoefCloud = 0.0729;
  651. luminanceRectCoef = 0.4;
  652. luminanceRectCoefCloud = 0.2;
  653. rayleigh[] = {0.00749, 0.01388, 0.02878};
  654. mie[] = {0.0046, 0.0046, 0.0046};
  655. cloudsColor[] = {{0.8, 0.81, 1}, 5.20608};
  656. swBrightness = 1;
  657. };
  658. class Lighting16 {
  659. height = 0;
  660. overcast = 0.8;
  661. sunAngle = -2;
  662. sunOrMoon = 1;
  663. diffuse[] = {0, 0, 0};
  664. diffuseCloud[] = {0, 0, 0};
  665. ambient[] = {0.097, 0.155, 0.318};
  666. ambientCloud[] = {0.07275, 0.11625, 0.2385};
  667. ambientMid[] = {0.0582, 0.093, 0.1908};
  668. ambientMidCloud[] = {0.04365, 0.06975, 0.1431};
  669. groundReflection[] = {0.03492, 0.0558, 0.11448};
  670. groundReflectionCloud[] = {0.02619, 0.04185, 0.08586};
  671. bidirect[] = {0.003355, 0.003204, 0.003};
  672. bidirectCloud[] = {0.002516, 0.002403, 0.00225};
  673. sky[] = {{0.44, 0.429, 0.423}, 2.4295};
  674. skyAroundSun[] = {{0.5, 0.5, 0.5}, 2.71533};
  675. fogColor[] = {0.004, 0.008, 0.024};
  676. apertureMin = 7;
  677. apertureStandard = 9;
  678. apertureMax = 20;
  679. standardAvgLum = 0.01;
  680. desiredLuminanceCoef = 0.162;
  681. desiredLuminanceCoefCloud = 0.081;
  682. luminanceRectCoef = 0.4;
  683. luminanceRectCoefCloud = 0.2;
  684. rayleigh[] = {0.00749, 0.01388, 0.02878};
  685. mie[] = {0.0046, 0.0046, 0.0046};
  686. cloudsColor[] = {{0.8, 0.81, 1}, 6.05207};
  687. swBrightness = 1;
  688. };
  689. class Lighting17 {
  690. height = 0;
  691. overcast = 0.8;
  692. sunAngle = 0;
  693. sunOrMoon = 1;
  694. diffuse[] = {0, 0, 0};
  695. diffuseCloud[] = {0, 0, 0};
  696. ambient[] = {{0.101, 0.187, 0.426}, 0.559845};
  697. ambientCloud[] = {{0.07575, 0.14025, 0.3195}, 0.419884};
  698. ambientMid[] = {{0.0606, 0.1122, 0.2556}, 0.515057};
  699. ambientMidCloud[] = {{0.04545, 0.08415, 0.1917}, 0.386293};
  700. groundReflection[] = {{0.03636, 0.06732, 0.15336}, 0.334787};
  701. groundReflectionCloud[] = {{0.02727, 0.05049, 0.11502}, 0.251091};
  702. bidirect[] = {0.023004, 0.021967, 0.020574};
  703. bidirectCloud[] = {0.017253, 0.016475, 0.015431};
  704. sky[] = {{0.4392, 0.42735, 0.4239}, 4.85901};
  705. skyAroundSun[] = {{0.5, 0.5, 0.5}, 5.43066};
  706. fogColor[] = {0.005, 0.01, 0.03};
  707. apertureMin = 8;
  708. apertureStandard = 12;
  709. apertureMax = 20;
  710. standardAvgLum = 1;
  711. desiredLuminanceCoef = 0.18;
  712. desiredLuminanceCoefCloud = 0.09;
  713. luminanceRectCoef = 0.4;
  714. luminanceRectCoefCloud = 0.2;
  715. rayleigh[] = {0.00749, 0.01388, 0.02878};
  716. mie[] = {0.0046, 0.0046, 0.0046};
  717. cloudsColor[] = {{0.8, 0.81, 1}, 8.83881};
  718. swBrightness = 1;
  719. };
  720. class Lighting18 {
  721. height = 0;
  722. overcast = 0.8;
  723. sunAngle = 2;
  724. sunOrMoon = 1;
  725. diffuse[] = {0, 0, 0};
  726. diffuseCloud[] = {0, 0, 0};
  727. ambient[] = {{0.27, 0.32, 0.554}, 3.35907};
  728. ambientCloud[] = {{0.2025, 0.24, 0.4155}, 2.5193};
  729. ambientMid[] = {{0.216, 0.256, 0.4432}, 3.2583};
  730. ambientMidCloud[] = {{0.162, 0.192, 0.3324}, 2.44372};
  731. groundReflection[] = {{0.1512, 0.1792, 0.31024}, 2.28081};
  732. groundReflectionCloud[] = {{0.1134, 0.1344, 0.23268}, 1.71061};
  733. bidirect[] = {0.022525, 0.02151, 0.020145};
  734. bidirectCloud[] = {0.016894, 0.016132, 0.015109};
  735. sky[] = {{0.4312, 0.4433, 0.5175}, 6.94144};
  736. skyAroundSun[] = {{0.5, 0.5, 0.5}, 7.75808};
  737. fogColor[] = {0.02, 0.025, 0.04};
  738. apertureMin = 10;
  739. apertureStandard = 15;
  740. apertureMax = 20;
  741. standardAvgLum = 5;
  742. desiredLuminanceCoef = 0.2;
  743. desiredLuminanceCoefCloud = 0.4;
  744. luminanceRectCoef = 0.4;
  745. luminanceRectCoefCloud = 0.2;
  746. rayleigh[] = {0.00749, 0.01388, 0.02878};
  747. mie[] = {0.0046, 0.0046, 0.0046};
  748. cloudsColor[] = {{0.8, 0.81, 1}, 9.51737};
  749. swBrightness = 1;
  750. };
  751. class Lighting19 {
  752. height = 0;
  753. overcast = 0.8;
  754. sunAngle = 6;
  755. sunOrMoon = 1;
  756. diffuse[] = {0, 0, 0};
  757. diffuseCloud[] = {0, 0, 0};
  758. ambient[] = {{0.375, 0.442, 0.669}, 5.59845};
  759. ambientCloud[] = {{0.28125, 0.3315, 0.50175}, 4.19884};
  760. ambientMid[] = {{0.3, 0.3536, 0.5352}, 5.59845};
  761. ambientMidCloud[] = {{0.225, 0.2652, 0.4014}, 4.19884};
  762. groundReflection[] = {{0.21, 0.24752, 0.37464}, 4.19884};
  763. groundReflectionCloud[] = {{0.1575, 0.18564, 0.28098}, 3.14913};
  764. bidirect[] = {0.022046, 0.021052, 0.019717};
  765. bidirectCloud[] = {0.016534, 0.015789, 0.014788};
  766. sky[] = {{0.42, 0.46255, 0.6507}, 8.6768};
  767. skyAroundSun[] = {{0.5, 0.5, 0.5}, 9.6976};
  768. fogColor[] = {0.054, 0.055, 0.05};
  769. apertureMin = 15;
  770. apertureStandard = 25;
  771. apertureMax = 40;
  772. standardAvgLum = 60;
  773. desiredLuminanceCoef = 0.2;
  774. desiredLuminanceCoefCloud = 0.4;
  775. luminanceRectCoef = 0.4;
  776. luminanceRectCoefCloud = 0.2;
  777. rayleigh[] = {0.00749, 0.01388, 0.02878};
  778. mie[] = {0.0046, 0.0046, 0.0046};
  779. cloudsColor[] = {{0.8, 0.81, 1}, 11.5917};
  780. swBrightness = 1;
  781. };
  782. class Lighting20 {
  783. height = 0;
  784. overcast = 0.8;
  785. sunAngle = 16;
  786. sunOrMoon = 1;
  787. diffuse[] = {0, 0, 0};
  788. diffuseCloud[] = {0, 0, 0};
  789. ambient[] = {{0.465, 0.545, 0.767}, 10.0772};
  790. ambientCloud[] = {{0.34875, 0.40875, 0.57525}, 7.55791};
  791. ambientMid[] = {{0.372, 0.436, 0.6136}, 10.5811};
  792. ambientMidCloud[] = {{0.279, 0.327, 0.4602}, 7.9358};
  793. groundReflection[] = {{0.2604, 0.3052, 0.42952}, 8.46486};
  794. groundReflectionCloud[] = {{0.1953, 0.2289, 0.32214}, 6.34864};
  795. bidirect[] = {0.021566, 0.020594, 0.019288};
  796. bidirectCloud[] = {0.016175, 0.015446, 0.014466};
  797. sky[] = {{0.408, 0.48565, 0.8163}, 10.846};
  798. skyAroundSun[] = {{0.5, 0.5, 0.5}, 12.122};
  799. fogColor[] = {0.05, 0.052, 0.052};
  800. apertureMin = 25;
  801. apertureStandard = 30;
  802. apertureMax = 85;
  803. standardAvgLum = 30;
  804. desiredLuminanceCoef = 0.2;
  805. desiredLuminanceCoefCloud = 0.4;
  806. luminanceRectCoef = 0.4;
  807. luminanceRectCoefCloud = 0.2;
  808. rayleigh[] = {0.00749, 0.01388, 0.02878};
  809. mie[] = {0.0046, 0.0046, 0.0046};
  810. cloudsColor[] = {{0.8, 0.81, 1}, 13.0152};
  811. swBrightness = 1;
  812. };
  813. class Lighting21 {
  814. height = 0;
  815. overcast = 0.8;
  816. sunAngle = 45;
  817. sunOrMoon = 1;
  818. diffuse[] = {0, 0, 0};
  819. diffuseCloud[] = {0, 0, 0};
  820. ambient[] = {{0.587, 0.686, 0.9}, 11.1969};
  821. ambientCloud[] = {{0.44025, 0.5145, 0.675}, 8.39767};
  822. ambientMid[] = {{0.4696, 0.5488, 0.72}, 11.7568};
  823. ambientMidCloud[] = {{0.3522, 0.4116, 0.54}, 8.81756};
  824. groundReflection[] = {{0.32872, 0.38416, 0.504}, 9.99323};
  825. groundReflectionCloud[] = {{0.24654, 0.28812, 0.378}, 7.49493};
  826. bidirect[] = {0.020129, 0.019221, 0.018002};
  827. bidirectCloud[] = {0.015096, 0.014416, 0.013502};
  828. sky[] = {{0.4, 0.55, 0.9}, 13.5575};
  829. skyAroundSun[] = {{0.4, 0.385, 0.45}, 15.1525};
  830. fogColor[] = {0.05, 0.044, 0.042};
  831. apertureMin = 35;
  832. apertureStandard = 45;
  833. apertureMax = 85;
  834. standardAvgLum = 100;
  835. desiredLuminanceCoef = 0.2;
  836. desiredLuminanceCoefCloud = 0.4;
  837. luminanceRectCoef = 0.4;
  838. luminanceRectCoefCloud = 0.2;
  839. rayleigh[] = {0.00749, 0.01388, 0.02878};
  840. mie[] = {0.006, 0.0046, 0.004};
  841. cloudsColor[] = {{0.8, 0.81, 1}, 13.5575};
  842. swBrightness = 1;
  843. };
  844. class Lighting22 {
  845. height = -0.001;
  846. overcast = 0;
  847. sunAngle = -10;
  848. sunOrMoon = 0;
  849. diffuse[] = {0.06, 0.09, 0.2};
  850. diffuseCloud[] = {0.054, 0.081, 0.18};
  851. ambient[] = {0.005, 0.009, 0.035};
  852. ambientCloud[] = {0.0045, 0.0081, 0.0315};
  853. ambientMid[] = {0.0005, 0.0009, 0.0035};
  854. ambientMidCloud[] = {0.00045, 0.00081, 0.00315};
  855. groundReflection[] = {0.0004, 0.00055, 0.00089};
  856. groundReflectionCloud[] = {0.00036, 0.000495, 0.000801};
  857. bidirect[] = {0, 0, 0};
  858. bidirectCloud[] = {0, 0, 0};
  859. sky[] = {0.002, 0.002, 0.0025};
  860. skyAroundSun[] = {4e-006, 0.000102, 0.00032};
  861. fogColor[] = {0.000391, 0.000653, 0.000706};
  862. apertureMin = 0.43;
  863. apertureStandard = 0.5;
  864. apertureMax = 0.66;
  865. standardAvgLum = 0.0016;
  866. desiredLuminanceCoef = 0;
  867. desiredLuminanceCoefCloud = 0;
  868. luminanceRectCoef = 0;
  869. luminanceRectCoefCloud = 0;
  870. rayleigh[] = {0.00749, 0.01388, 0.02878};
  871. mie[] = {0.0046, 0.0046, 0.0046};
  872. cloudsColor[] = {{0.8, 0.81, 1}, 8};
  873. swBrightness = 1;
  874. };
  875. class Lighting23 {
  876. height = -0.001;
  877. overcast = 0;
  878. sunAngle = -9;
  879. sunOrMoon = 0;
  880. diffuse[] = {0.06, 0.09, 0.2};
  881. diffuseCloud[] = {0.06, 0.09, 0.2};
  882. ambient[] = {0.006, 0.009, 0.02};
  883. ambientCloud[] = {0.006, 0.009, 0.02};
  884. ambientMid[] = {0.0048, 0.0072, 0.016};
  885. ambientMidCloud[] = {0.0048, 0.0072, 0.016};
  886. groundReflection[] = {0.00336, 0.00504, 0.0112};
  887. groundReflectionCloud[] = {0.00336, 0.00504, 0.0112};
  888. bidirect[] = {0, 0.05, 0.07};
  889. bidirectCloud[] = {0, 0.05, 0.07};
  890. sky[] = {0.0027, 0.01728, 0.027};
  891. skyAroundSun[] = {0.004, 0.00512, 0.008};
  892. fogColor[] = {0.000391, 0.000653, 0.000706};
  893. apertureMin = 0.43;
  894. apertureStandard = 0.5;
  895. apertureMax = 0.66;
  896. standardAvgLum = 0.00162;
  897. rayleigh[] = {0.00749, 0.01388, 0.02878};
  898. mie[] = {0.0046, 0.0046, 0.0046};
  899. cloudsColor[] = {0.8, 0.81, 1};
  900. swBrightness = 1;
  901. };
  902. class Lighting24 {
  903. height = -0.001;
  904. overcast = 0;
  905. sunAngle = -8;
  906. sunOrMoon = 1;
  907. diffuse[] = {0.06, 0.09, 0.2};
  908. diffuseCloud[] = {0.06, 0.09, 0.2};
  909. ambient[] = {0.012, 0.018, 0.04};
  910. ambientCloud[] = {0.012, 0.018, 0.04};
  911. ambientMid[] = {0.0096, 0.0144, 0.032};
  912. ambientMidCloud[] = {0.0096, 0.0144, 0.032};
  913. groundReflection[] = {0.00672, 0.01008, 0.0224};
  914. groundReflectionCloud[] = {0.00672, 0.01008, 0.0224};
  915. bidirect[] = {0, 0.05, 0.07};
  916. bidirectCloud[] = {0, 0.05, 0.07};
  917. sky[] = {0.009, 0.0576, 0.09};
  918. skyAroundSun[] = {0.02, 0.0256, 0.04};
  919. fogColor[] = {0.000652, 0.001088, 0.001177};
  920. apertureMin = 0.43;
  921. apertureStandard = 0.5;
  922. apertureMax = 0.66;
  923. standardAvgLum = 0.00405;
  924. rayleigh[] = {0.00749, 0.01388, 0.02878};
  925. mie[] = {0.0046, 0.0046, 0.0046};
  926. cloudsColor[] = {{0.8, 0.81, 1}, 3};
  927. swBrightness = 1;
  928. };
  929. class Lighting25 {
  930. height = -0.001;
  931. overcast = 0;
  932. sunAngle = -7;
  933. sunOrMoon = 1;
  934. diffuse[] = {0.078, 0.117, 0.26};
  935. diffuseCloud[] = {0.078, 0.117, 0.26};
  936. ambient[] = {0.0702, 0.1053, 0.234};
  937. ambientCloud[] = {0.0702, 0.1053, 0.234};
  938. ambientMid[] = {0.05616, 0.08424, 0.1872};
  939. ambientMidCloud[] = {0.05616, 0.08424, 0.1872};
  940. groundReflection[] = {0.039312, 0.058968, 0.13104};
  941. groundReflectionCloud[] = {0.039312, 0.058968, 0.13104};
  942. bidirect[] = {0, 0.05, 0.07};
  943. bidirectCloud[] = {0, 0.05, 0.07};
  944. sky[] = {0.03, 0.192, 0.3};
  945. skyAroundSun[] = {0.1, 0.128, 0.2};
  946. fogColor[] = {0.001087, 0.001814, 0.001962};
  947. apertureMin = 0.559;
  948. apertureStandard = 0.65;
  949. apertureMax = 0.858;
  950. standardAvgLum = 0.00675;
  951. rayleigh[] = {0.00749, 0.01388, 0.02878};
  952. mie[] = {0.0046, 0.0046, 0.0046};
  953. cloudsColor[] = {{0.8, 0.81, 1}, 8};
  954. swBrightness = 1;
  955. };
  956. class Lighting26 {
  957. height = -0.001;
  958. overcast = 0;
  959. sunAngle = -5;
  960. sunOrMoon = 1;
  961. diffuse[] = {0.15, 0.9, 1.8};
  962. diffuseCloud[] = {0.15, 0.9, 1.8};
  963. ambient[] = {0.135, 0.81, 1.62};
  964. ambientCloud[] = {0.135, 0.81, 1.62};
  965. ambientMid[] = {0.108, 0.648, 1.296};
  966. ambientMidCloud[] = {0.108, 0.648, 1.296};
  967. groundReflection[] = {0.0756, 0.4536, 0.9072};
  968. groundReflectionCloud[] = {0.0756, 0.4536, 0.9072};
  969. bidirect[] = {0, 0.05, 0.07};
  970. bidirectCloud[] = {0, 0.05, 0.07};
  971. sky[] = {{0.1, 0.64, 1}, 1.21475};
  972. skyAroundSun[] = {{0.5, 0.64, 1}, 1.35766};
  973. fogColor[] = {0.001812, 0.003023, 0.00327};
  974. apertureMin = 1.118;
  975. apertureStandard = 1.3;
  976. apertureMax = 1.716;
  977. standardAvgLum = 0.135;
  978. rayleigh[] = {0.00749, 0.01388, 0.02878};
  979. mie[] = {0.0046, 0.0046, 0.0046};
  980. cloudsColor[] = {{0.8, 0.81, 1}, 5.20608};
  981. swBrightness = 1;
  982. };
  983. class Lighting27 {
  984. height = -0.001;
  985. overcast = 0;
  986. sunAngle = -2;
  987. sunOrMoon = 1;
  988. diffuse[] = {0.75, 4.5, 9};
  989. diffuseCloud[] = {0.75, 4.5, 9};
  990. ambient[] = {0.675, 4.05, 8.1};
  991. ambientCloud[] = {0.675, 4.05, 8.1};
  992. ambientMid[] = {0.54, 3.24, 6.48};
  993. ambientMidCloud[] = {0.54, 3.24, 6.48};
  994. groundReflection[] = {0.378, 2.268, 4.536};
  995. groundReflectionCloud[] = {0.378, 2.268, 4.536};
  996. bidirect[] = {0, 0.05, 0.07};
  997. bidirectCloud[] = {0, 0.05, 0.07};
  998. sky[] = {{0.1, 0.64, 1}, 2.4295};
  999. skyAroundSun[] = {{0.5, 0.64, 1}, 2.71533};
  1000. fogColor[] = {0.00302, 0.005038, 0.005449};
  1001. apertureMin = 2.236;
  1002. apertureStandard = 2.6;
  1003. apertureMax = 3.432;
  1004. standardAvgLum = 2.25;
  1005. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1006. mie[] = {0.0046, 0.0046, 0.0046};
  1007. cloudsColor[] = {{0.8, 0.81, 1}, 6.05207};
  1008. swBrightness = 1;
  1009. };
  1010. class Lighting28 {
  1011. height = -0.001;
  1012. overcast = 0;
  1013. sunAngle = 0;
  1014. sunOrMoon = 1;
  1015. diffuse[] = {5, 30, 60};
  1016. diffuseCloud[] = {5, 30, 60};
  1017. ambient[] = {4.5, 27, 54};
  1018. ambientCloud[] = {4.5, 27, 54};
  1019. ambientMid[] = {3.6, 21.6, 43.2};
  1020. ambientMidCloud[] = {3.6, 21.6, 43.2};
  1021. groundReflection[] = {2.52, 15.12, 30.24};
  1022. groundReflectionCloud[] = {2.52, 15.12, 30.24};
  1023. bidirect[] = {0, 0.05, 0.07};
  1024. bidirectCloud[] = {0.03, 0.03, 0.03};
  1025. sky[] = {{0.1, 0.64, 1}, 4.85901};
  1026. skyAroundSun[] = {{0.5, 0.64, 1}, 5.43066};
  1027. fogColor[] = {0.005034, 0.008397, 0.009082};
  1028. apertureMin = 5.5125;
  1029. apertureStandard = 8.424;
  1030. apertureMax = 22.1484;
  1031. standardAvgLum = 7.5;
  1032. desiredLuminanceCoef = 0;
  1033. desiredLuminanceCoefCloud = 0;
  1034. luminanceRectCoef = 1;
  1035. luminanceRectCoefCloud = 1;
  1036. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1037. mie[] = {0.0046, 0.0046, 0.0046};
  1038. cloudsColor[] = {{0.8, 0.81, 1}, 8.83881};
  1039. swBrightness = 1;
  1040. };
  1041. class Lighting29 {
  1042. height = -0.001;
  1043. overcast = 0;
  1044. sunAngle = 2;
  1045. sunOrMoon = 1;
  1046. diffuse[] = {10, 60, 120};
  1047. diffuseCloud[] = {10, 60, 120};
  1048. ambient[] = {9, 54, 108};
  1049. ambientCloud[] = {9, 54, 108};
  1050. ambientMid[] = {7.2, 43.2, 86.4};
  1051. ambientMidCloud[] = {7.2, 43.2, 86.4};
  1052. groundReflection[] = {5.04, 30.24, 60.48};
  1053. groundReflectionCloud[] = {5.04, 30.24, 60.48};
  1054. bidirect[] = {0, 0.05, 0.07};
  1055. bidirectCloud[] = {0.03, 0.03, 0.03};
  1056. sky[] = {{0.1, 0.64, 1}, 6.94144};
  1057. skyAroundSun[] = {{0.5, 0.64, 1}, 7.75808};
  1058. fogColor[] = {0.00839, 0.013994, 0.015137};
  1059. apertureMin = 7.35;
  1060. apertureStandard = 12.96;
  1061. apertureMax = 29.5313;
  1062. standardAvgLum = 15;
  1063. desiredLuminanceCoef = 0;
  1064. desiredLuminanceCoefCloud = 0;
  1065. luminanceRectCoef = 1;
  1066. luminanceRectCoefCloud = 1;
  1067. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1068. mie[] = {0.0046, 0.0046, 0.0046};
  1069. cloudsColor[] = {{0.8, 0.81, 1}, 9.51737};
  1070. swBrightness = 1;
  1071. };
  1072. class Lighting30 {
  1073. height = -0.001;
  1074. overcast = 0;
  1075. sunAngle = 6;
  1076. sunOrMoon = 1;
  1077. diffuse[] = {{0.2, 0.45, 0.5}, 9.1872};
  1078. diffuseCloud[] = {{0.2, 0.5, 0.5}, 9.1872};
  1079. ambient[] = {{0.05, 0.17, 0.2}, 6.43104};
  1080. ambientCloud[] = {{0, 0.5, 1}, 6.43104};
  1081. ambientMid[] = {{0, 0.17, 0.2}, 4.50173};
  1082. ambientMidCloud[] = {{0, 0.5, 1}, 4.50173};
  1083. groundReflection[] = {{0, 0.45, 0.4}, 3.15121};
  1084. groundReflectionCloud[] = {{0, 0.45, 0.4}, 3.15121};
  1085. bidirect[] = {0, 0.05, 0.07};
  1086. bidirectCloud[] = {0.03, 0.03, 0.03};
  1087. sky[] = {{0.1, 0.64, 1}, 8.6768};
  1088. skyAroundSun[] = {{0.5, 0.64, 1}, 9.6976};
  1089. fogColor[] = {0.013983, 0.023324, 0.025228};
  1090. apertureMin = 9.8;
  1091. apertureStandard = 21.6;
  1092. apertureMax = 39.375;
  1093. standardAvgLum = 30;
  1094. desiredLuminanceCoef = 0;
  1095. desiredLuminanceCoefCloud = 0;
  1096. luminanceRectCoef = 1;
  1097. luminanceRectCoefCloud = 1;
  1098. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1099. mie[] = {0.0046, 0.0046, 0.0046};
  1100. cloudsColor[] = {{0.8, 0.81, 1}, 11.5917};
  1101. swBrightness = 1;
  1102. };
  1103. class Lighting31 {
  1104. height = -0.001;
  1105. overcast = 0;
  1106. sunAngle = 16;
  1107. sunOrMoon = 1;
  1108. diffuse[] = {{0.2, 0.45, 0.5}, 11.484};
  1109. diffuseCloud[] = {{0.2, 0.5, 0.5}, 11.484};
  1110. ambient[] = {{0.05, 0.17, 0.2}, 8.0388};
  1111. ambientCloud[] = {{0, 0.5, 1}, 8.0388};
  1112. ambientMid[] = {{0, 0.17, 0.2}, 5.62716};
  1113. ambientMidCloud[] = {{0, 0.5, 1}, 5.62716};
  1114. groundReflection[] = {{0, 0.45, 0.4}, 3.93901};
  1115. groundReflectionCloud[] = {{0, 0.45, 0.4}, 3.93901};
  1116. bidirect[] = {0, 0.05, 0.07};
  1117. bidirectCloud[] = {0.03, 0.03, 0.03};
  1118. sky[] = {{0.1, 0.64, 1}, 10.846};
  1119. skyAroundSun[] = {{0.5, 0.64, 1}, 12.122};
  1120. fogColor[] = {0.019975, 0.03332, 0.03604};
  1121. apertureMin = 14;
  1122. apertureStandard = 36;
  1123. apertureMax = 52.5;
  1124. standardAvgLum = 230;
  1125. desiredLuminanceCoef = 0;
  1126. desiredLuminanceCoefCloud = 0;
  1127. luminanceRectCoef = 1;
  1128. luminanceRectCoefCloud = 1;
  1129. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1130. mie[] = {0.0046, 0.0046, 0.0046};
  1131. cloudsColor[] = {{0.8, 0.81, 1}, 13.0152};
  1132. swBrightness = 1;
  1133. };
  1134. class Lighting32 {
  1135. height = -0.001;
  1136. overcast = 0;
  1137. sunAngle = 45;
  1138. sunOrMoon = 1;
  1139. diffuse[] = {{0.2, 0.45, 0.5}, 14.355};
  1140. diffuseCloud[] = {{0.2, 0.5, 0.5}, 14.355};
  1141. ambient[] = {{0.05, 0.17, 0.2}, 12.2017};
  1142. ambientCloud[] = {{0, 0.5, 1}, 12.2017};
  1143. ambientMid[] = {{0, 0.17, 0.2}, 9.7614};
  1144. ambientMidCloud[] = {{0, 0.5, 1}, 9.7614};
  1145. groundReflection[] = {{0, 0.45, 0.4}, 6.83298};
  1146. groundReflectionCloud[] = {{0, 0.45, 0.4}, 6.83298};
  1147. bidirect[] = {0, 0.05, 0.07};
  1148. bidirectCloud[] = {0.03, 0.03, 0.03};
  1149. sky[] = {{0.1, 0.64, 1}, 13.5575};
  1150. skyAroundSun[] = {{0.5, 0.64, 1}, 15.1525};
  1151. fogColor[] = {0.0235, 0.0392, 0.0424};
  1152. apertureMin = 20;
  1153. apertureStandard = 60;
  1154. apertureMax = 70;
  1155. standardAvgLum = 400;
  1156. desiredLuminanceCoef = 0;
  1157. desiredLuminanceCoefCloud = 0;
  1158. luminanceRectCoef = 1;
  1159. luminanceRectCoefCloud = 1;
  1160. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1161. mie[] = {0.006, 0.0046, 0.004};
  1162. cloudsColor[] = {{0.8, 0.81, 1}, 13.5575};
  1163. swBrightness = 1;
  1164. };
  1165. class Lighting33 {
  1166. height = -150;
  1167. overcast = 0;
  1168. sunAngle = -10;
  1169. sunOrMoon = 0;
  1170. diffuse[] = {0.0005, 0.001, 0.001};
  1171. diffuseCloud[] = {0, 0, 0};
  1172. ambient[] = {0.0004, 0.0008, 0.0008};
  1173. ambientCloud[] = {0, 0, 0};
  1174. ambientMid[] = {0.000375, 0.00075, 0.00075};
  1175. ambientMidCloud[] = {0, 0, 0};
  1176. groundReflection[] = {0, 0, 0};
  1177. groundReflectionCloud[] = {0, 0, 0};
  1178. bidirect[] = {0, 0, 0};
  1179. bidirectCloud[] = {0, 0, 0};
  1180. sky[] = {0, 0.002, 0.003};
  1181. skyAroundSun[] = {0, 0.002, 0.003};
  1182. fogColor[] = {0, 0, 0};
  1183. apertureMin = 0.3;
  1184. apertureStandard = 0.5;
  1185. apertureMax = 0.8;
  1186. standardAvgLum = 0.001;
  1187. desiredLuminanceCoef = 0;
  1188. desiredLuminanceCoefCloud = 0;
  1189. luminanceRectCoef = 1;
  1190. luminanceRectCoefCloud = 1;
  1191. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1192. mie[] = {0.0046, 0.0046, 0.0046};
  1193. cloudsColor[] = {0.8, 0.81, 1};
  1194. swBrightness = 1;
  1195. };
  1196. class Lighting34 {
  1197. height = -150;
  1198. overcast = 0;
  1199. sunAngle = 0;
  1200. sunOrMoon = 1;
  1201. diffuse[] = {0.4, 0.5, 0.5};
  1202. diffuseCloud[] = {0.2, 0.5, 0.5};
  1203. ambient[] = {0.1, 0.2, 0.2};
  1204. ambientCloud[] = {0, 0.5, 1};
  1205. ambientMid[] = {0.1, 0.2, 0.2};
  1206. ambientMidCloud[] = {0, 0.5, 1};
  1207. groundReflection[] = {0, 0.45, 0.4};
  1208. groundReflectionCloud[] = {0.3, 0.3, 0.3};
  1209. bidirect[] = {0, 0.05, 0.07};
  1210. bidirectCloud[] = {0.03, 0.03, 0.03};
  1211. sky[] = {{0.1, 0.64, 1}, 0.485901};
  1212. skyAroundSun[] = {{0.5, 0.64, 1}, 0.543066};
  1213. fogColor[] = {0.05, 0.05, 0.05};
  1214. apertureMin = 8;
  1215. apertureStandard = 12;
  1216. apertureMax = 20;
  1217. standardAvgLum = 1;
  1218. desiredLuminanceCoef = 0.02;
  1219. desiredLuminanceCoefCloud = 0.02;
  1220. luminanceRectCoef = 1;
  1221. luminanceRectCoefCloud = 1;
  1222. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1223. mie[] = {0.0046, 0.0046, 0.0046};
  1224. cloudsColor[] = {{0.8, 0.81, 1}, 2};
  1225. swBrightness = 1;
  1226. };
  1227. class Lighting35 {
  1228. height = -150;
  1229. overcast = 0;
  1230. sunAngle = 45;
  1231. sunOrMoon = 1;
  1232. diffuse[] = {{0.2, 0.45, 0.5}, 7.1775};
  1233. diffuseCloud[] = {{0.2, 0.5, 0.5}, 7.1775};
  1234. ambient[] = {{0, 0.17, 0.2}, 3.58875};
  1235. ambientCloud[] = {{0, 0.5, 1}, 3.58875};
  1236. ambientMid[] = {{0, 0.17, 0.2}, 1.79437};
  1237. ambientMidCloud[] = {{0, 0.5, 1}, 1.79437};
  1238. groundReflection[] = {{0, 0.45, 0.4}, 2.15325};
  1239. groundReflectionCloud[] = {{0, 0.45, 0.4}, 2.15325};
  1240. bidirect[] = {0, 0.05, 0.07};
  1241. bidirectCloud[] = {0.03, 0.03, 0.03};
  1242. sky[] = {{0.1, 0.64, 1}, 6.77875};
  1243. skyAroundSun[] = {{0.5, 0.64, 1}, 7.57625};
  1244. fogColor[] = {0.05, 0.055, 0.07};
  1245. apertureMin = 5;
  1246. apertureStandard = 8;
  1247. apertureMax = 12;
  1248. standardAvgLum = 8;
  1249. desiredLuminanceCoef = 0;
  1250. desiredLuminanceCoefCloud = 0;
  1251. luminanceRectCoef = 1;
  1252. luminanceRectCoefCloud = 1;
  1253. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1254. mie[] = {0.006, 0.0046, 0.004};
  1255. cloudsColor[] = {{0.8, 0.81, 1}, 9};
  1256. swBrightness = 1;
  1257. };
  1258. class Lighting36 {
  1259. height = -300;
  1260. overcast = 0;
  1261. sunAngle = -10;
  1262. sunOrMoon = 0;
  1263. diffuse[] = {0.0005, 0.001, 0.001};
  1264. diffuseCloud[] = {0, 0, 0};
  1265. ambient[] = {0.0004, 0.0008, 0.0008};
  1266. ambientCloud[] = {0, 0, 0};
  1267. ambientMid[] = {0.000375, 0.00075, 0.00075};
  1268. ambientMidCloud[] = {0, 0, 0};
  1269. groundReflection[] = {0, 0, 0};
  1270. groundReflectionCloud[] = {0, 0, 0};
  1271. bidirect[] = {0, 0, 0};
  1272. bidirectCloud[] = {0, 0, 0};
  1273. sky[] = {0, 0.002, 0.003};
  1274. skyAroundSun[] = {0, 0.002, 0.003};
  1275. fogColor[] = {0, 0, 0};
  1276. apertureMin = 0.3;
  1277. apertureStandard = 0.5;
  1278. apertureMax = 0.8;
  1279. standardAvgLum = 0.001;
  1280. desiredLuminanceCoef = 0;
  1281. desiredLuminanceCoefCloud = 0;
  1282. luminanceRectCoef = 1;
  1283. luminanceRectCoefCloud = 1;
  1284. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1285. mie[] = {0.0046, 0.0046, 0.0046};
  1286. cloudsColor[] = {0.8, 0.81, 1};
  1287. swBrightness = 1;
  1288. };
  1289. class Lighting37 {
  1290. height = -300;
  1291. overcast = 0;
  1292. sunAngle = 0;
  1293. sunOrMoon = 1;
  1294. diffuse[] = {0.4, 0.5, 0.5};
  1295. diffuseCloud[] = {0.2, 0.5, 0.5};
  1296. ambient[] = {0.1, 0.2, 0.2};
  1297. ambientCloud[] = {0, 0.5, 1};
  1298. ambientMid[] = {0.1, 0.2, 0.2};
  1299. ambientMidCloud[] = {0, 0.5, 1};
  1300. groundReflection[] = {0, 0.45, 0.4};
  1301. groundReflectionCloud[] = {0.3, 0.3, 0.3};
  1302. bidirect[] = {0, 0.05, 0.07};
  1303. bidirectCloud[] = {0.03, 0.03, 0.03};
  1304. sky[] = {{0.1, 0.64, 1}, 0.04859};
  1305. skyAroundSun[] = {{0.5, 0.64, 1}, 0.054307};
  1306. fogColor[] = {0.05, 0.05, 0.05};
  1307. apertureMin = 5.5125;
  1308. apertureStandard = 8.424;
  1309. apertureMax = 22.1484;
  1310. standardAvgLum = 7.5;
  1311. desiredLuminanceCoef = 0.02;
  1312. desiredLuminanceCoefCloud = 0.02;
  1313. luminanceRectCoef = 1;
  1314. luminanceRectCoefCloud = 1;
  1315. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1316. mie[] = {0.0046, 0.0046, 0.0046};
  1317. cloudsColor[] = {{0.8, 0.81, 1}, 2};
  1318. swBrightness = 1;
  1319. };
  1320. class Lighting38 {
  1321. height = -300;
  1322. overcast = 0;
  1323. sunAngle = 45;
  1324. sunOrMoon = 1;
  1325. diffuse[] = {{0.2, 0.45, 0.5}, 3.58875};
  1326. diffuseCloud[] = {{0.2, 0.5, 0.5}, 3.58875};
  1327. ambient[] = {{0.05, 0.17, 0.2}, 1.79437};
  1328. ambientCloud[] = {{0, 0.5, 1}, 1.79437};
  1329. ambientMid[] = {{0, 0.17, 0.2}, 0.897188};
  1330. ambientMidCloud[] = {{0, 0.5, 1}, 0.897188};
  1331. groundReflection[] = {{0, 0.45, 0.4}, 1.07662};
  1332. groundReflectionCloud[] = {{0, 0.45, 0.4}, 1.07662};
  1333. bidirect[] = {0, 0.05, 0.07};
  1334. bidirectCloud[] = {0.03, 0.03, 0.03};
  1335. sky[] = {{0.1, 0.64, 1}, 0.677875};
  1336. skyAroundSun[] = {{0.5, 0.64, 1}, 0.757625};
  1337. fogColor[] = {0.05, 0.055, 0.07};
  1338. apertureMin = 10;
  1339. apertureStandard = 20;
  1340. apertureMax = 30;
  1341. standardAvgLum = 8;
  1342. desiredLuminanceCoef = 0;
  1343. desiredLuminanceCoefCloud = 0;
  1344. luminanceRectCoef = 1;
  1345. luminanceRectCoefCloud = 1;
  1346. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1347. mie[] = {0.006, 0.0046, 0.004};
  1348. cloudsColor[] = {{0.8, 0.81, 1}, 10.5};
  1349. swBrightness = 1;
  1350. };
  1351. };
  1352. class Lighting : Lighting {
  1353. class BrightAlmost : DayLightingBrightAlmost {
  1354. overcast = 0.0;
  1355. };
  1356. class Rainy : DayLightingRainy {
  1357. overcast = 1.0;
  1358. };
  1359. };
  1360. class Overcast : Overcast {
  1361. class Weather1 : Weather1 {
  1362. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1363. skyR = "A3\Map_Stratis\Data\sky_veryclear_lco.paa";
  1364. horizon = "A3\Map_Stratis\Data\sky_veryclear_horizont_sky.paa";
  1365. };
  1366. class Weather7 : Weather1 {
  1367. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1368. skyR = "A3\Map_Stratis\Data\sky_clear_lco.paa";
  1369. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1370. };
  1371. class Weather2 : Weather2 {
  1372. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1373. skyR = "A3\Map_Stratis\Data\sky_almostclear_lco.paa";
  1374. horizon = "A3\Map_Stratis\Data\sky_almostclear_horizont_sky.paa";
  1375. };
  1376. class Weather3 : Weather3 {
  1377. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1378. skyR = "A3\Map_Stratis\Data\sky_semicloudy_lco.paa";
  1379. horizon = "A3\Map_Stratis\Data\sky_semicloudy_horizont_sky.paa";
  1380. };
  1381. class Weather4 : Weather4 {
  1382. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1383. skyR = "A3\Map_Stratis\Data\sky_cloudy_lco.paa";
  1384. horizon = "A3\Map_Stratis\Data\sky_cloudy_horizont_sky.paa";
  1385. };
  1386. class Weather5 : Weather5 {
  1387. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1388. skyR = "A3\Map_Stratis\Data\sky_mostlycloudy_lco.paa";
  1389. horizon = "A3\Map_Stratis\Data\sky_mostlycloudy_horizont_sky.paa";
  1390. };
  1391. class Weather6 : Weather6 {
  1392. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1393. skyR = "A3\Map_Stratis\Data\sky_overcast_lco.paa";
  1394. horizon = "A3\Map_Stratis\Data\sky_overcast_horizont_sky.paa";
  1395. };
  1396. };
  1397. };
  1398. humidityUpCoef = 0.1;
  1399. humidityDownCoef = 0.05;
  1400. class SimulWeather {
  1401. noiseTexture = "a3\data_f\noise_raw.paa";
  1402. numKeyframesPerDay = 48;
  1403. windSpeedCoef = "10.0f";
  1404. moonIrradianceCoef = "10.0f";
  1405. fadeMaxDistanceKm = 1000.0;
  1406. fadeMaxAltitudeKm = 15.0;
  1407. fadeNumAltitudes = 8;
  1408. fadeNumElevations = 8;
  1409. fadeNumDistances = 8;
  1410. fadeEarthTest = 1;
  1411. autoBrightness = 0;
  1412. autoBrightnessStrength = 0.1;
  1413. cloudGridWidth = 64;
  1414. cloudGridLength = 64;
  1415. cloudGridHeight = 16;
  1416. helperGridElevationSteps = 24;
  1417. helperGridAzimuthSteps = 15;
  1418. helperEffectiveEarthRadius = 160000;
  1419. helperCurvedEarth = 1;
  1420. helperAdjustCurvature = 0;
  1421. helperNumLayers = 120;
  1422. helperMaxDistance = 160000;
  1423. helperNearCloudFade = 0.1;
  1424. helperChurn = 10;
  1425. cloudWidth = 40000;
  1426. cloudLength = 40000;
  1427. wrapClouds = 1;
  1428. noiseResolution = 8;
  1429. noisePeriod = 4.0;
  1430. opticalDensity = 1.5;
  1431. alphaSharpness = 0.5;
  1432. selfShadowScale = 0.05;
  1433. mieAsymmetry = 0.87;
  1434. minimumLightElevationDegrees = 1.0;
  1435. directLightCoef = 0.25;
  1436. indirectLightCoef = 0.025;
  1437. fogStart = 0;
  1438. fogEnd = 2000;
  1439. fogHeight = 2000;
  1440. class DefaultKeyframe {
  1441. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1442. mie[] = {0.0046, 0.0046, 0.0046};
  1443. haze = 30;
  1444. hazeBaseKm = 5.0;
  1445. hazeScaleKm = 1.0;
  1446. hazeEccentricity = 1;
  1447. brightnessAdjustment = 1.0;
  1448. cloudiness = 0.6;
  1449. cloudBaseKm = 0.85;
  1450. cloudHeightKm = 8.0;
  1451. directLight = 0.4;
  1452. indirectLight = 1.0;
  1453. ambientLight = 3.0;
  1454. noiseOctaves = 5;
  1455. noisePersistence = 1.0;
  1456. fractalAmplitude = 2.8;
  1457. fractalWavelength = 190.0;
  1458. extinction = 5.0;
  1459. diffusivity = 0.001;
  1460. };
  1461. class Overcast {
  1462. class Weather1 : DefaultKeyframe {
  1463. overcast = 0.0;
  1464. cloudiness = 0.0;
  1465. seqFileKeyframe = 0;
  1466. };
  1467. class Weather2 : DefaultKeyframe {
  1468. overcast = 0.2;
  1469. cloudiness = 0.3;
  1470. diffusivity = 0.5;
  1471. seqFileKeyframe = 0;
  1472. };
  1473. class Weather3 : DefaultKeyframe {
  1474. overcast = 0.4;
  1475. cloudiness = 0.3;
  1476. seqFileKeyframe = 3;
  1477. };
  1478. class Weather4 : DefaultKeyframe {
  1479. overcast = 0.5;
  1480. cloudiness = 0.4;
  1481. seqFileKeyframe = 4;
  1482. };
  1483. class Weather5 : DefaultKeyframe {
  1484. overcast = 0.8;
  1485. cloudiness = 0.9;
  1486. seqFileKeyframe = 5;
  1487. };
  1488. class Weather6 : DefaultKeyframe {
  1489. overcast = 1.0;
  1490. cloudiness = 1.0;
  1491. seqFileKeyframe = 7;
  1492. };
  1493. };
  1494. };
  1495. class Subdivision {
  1496. class Fractal {
  1497. rougness = 5;
  1498. maxRoad = 0.02;
  1499. maxTrack = 0.5;
  1500. maxSlopeFactor = 0.05;
  1501. };
  1502. class WhiteNoise {
  1503. rougness = 2;
  1504. maxRoad = 0.01;
  1505. maxTrack = 0.05;
  1506. maxSlopeFactor = 0.0025;
  1507. };
  1508. minY = 0.0;
  1509. minSlope = 0.02;
  1510. };
  1511. class Ambient {};
  1512. class AmbientA3 {
  1513. maxCost = 500;
  1514. class Radius440_500 {
  1515. areaSpawnRadius = 440.0;
  1516. areaMaxRadius = 500.0;
  1517. spawnCircleRadius = 30.0;
  1518. spawnInterval = 4.7;
  1519. class Species {
  1520. class Seagull {
  1521. maxCircleCount = "((sea * (1 - night)) + (2 * houses * sea)) * (1 - night)";
  1522. maxWorldCount = 8;
  1523. cost = 3;
  1524. spawnCount = 1;
  1525. groupSpawnRadius = 10;
  1526. maxAlt = 200;
  1527. minAlt = -10;
  1528. };
  1529. class Rabbit_F {
  1530. maxCircleCount = "(20 * (0.1 - houses)) * (1 - sea)";
  1531. maxWorldCount = 4;
  1532. cost = 5;
  1533. spawnCount = 1;
  1534. groupSpawnRadius = 10;
  1535. maxAlt = 80;
  1536. minAlt = -5;
  1537. };
  1538. };
  1539. };
  1540. class Radius40_60 {
  1541. areaSpawnRadius = 40.0;
  1542. areaMaxRadius = 60.0;
  1543. spawnCircleRadius = 10.0;
  1544. spawnInterval = 1.5;
  1545. class Species {
  1546. class CatShark_F {
  1547. maxCircleCount = "(4 * (WaterDepth interpolate [1,30,0,1]))";
  1548. maxWorldCount = 10;
  1549. cost = 6;
  1550. spawnCount = 1;
  1551. groupSpawnRadius = 10;
  1552. maxAlt = 10;
  1553. minAlt = -80;
  1554. };
  1555. class Turtle_F {
  1556. maxCircleCount = "(2 * (waterDepth interpolate [1,16,0,1]) * ((1-houses) * (1-houses)))";
  1557. maxWorldCount = 6;
  1558. cost = 5;
  1559. spawnCount = 1;
  1560. groupSpawnRadius = 10;
  1561. maxAlt = 10;
  1562. minAlt = -80;
  1563. };
  1564. class Snake_random_F {
  1565. maxCircleCount = "(1 - houses) * ((2 * (1 - sea)) + (2 * (meadow)))";
  1566. maxWorldCount = 3;
  1567. cost = 5;
  1568. spawnCount = 1;
  1569. groupSpawnRadius = 5;
  1570. maxAlt = 40;
  1571. minAlt = -5;
  1572. };
  1573. class Salema_F {
  1574. maxCircleCount = "(12 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  1575. maxWorldCount = 40;
  1576. cost = 5;
  1577. spawnCount = 2;
  1578. groupSpawnRadius = 5;
  1579. maxAlt = 10;
  1580. minAlt = -80;
  1581. };
  1582. class Ornate_random_F {
  1583. maxCircleCount = "(12 * ((WaterDepth interpolate [1,30,0,1]) + 0.05))";
  1584. maxWorldCount = 30;
  1585. cost = 5;
  1586. spawnCount = 3;
  1587. groupSpawnRadius = 5;
  1588. maxAlt = 10;
  1589. minAlt = -80;
  1590. };
  1591. class Mackerel_F {
  1592. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  1593. maxWorldCount = 14;
  1594. cost = 5;
  1595. spawnCount = 2;
  1596. groupSpawnRadius = 5;
  1597. maxAlt = 10;
  1598. minAlt = -80;
  1599. };
  1600. class Mullet_F {
  1601. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  1602. maxWorldCount = 14;
  1603. cost = 5;
  1604. spawnCount = 2;
  1605. groupSpawnRadius = 5;
  1606. maxAlt = 10;
  1607. minAlt = -80;
  1608. };
  1609. class Tuna_F {
  1610. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) - 0.2))";
  1611. maxWorldCount = 10;
  1612. cost = 5;
  1613. spawnCount = 2;
  1614. groupSpawnRadius = 5;
  1615. maxAlt = 10;
  1616. minAlt = -80;
  1617. };
  1618. };
  1619. };
  1620. class Radius30_40 {
  1621. areaSpawnRadius = 30.0;
  1622. areaMaxRadius = 40.0;
  1623. spawnCircleRadius = 3.0;
  1624. spawnInterval = 3.75;
  1625. class Species {
  1626. class DragonFly {
  1627. maxCircleCount = "4 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * sea * (1 - windy)";
  1628. maxWorldCount = 4;
  1629. cost = 1;
  1630. spawnCount = 1;
  1631. groupSpawnRadius = 1;
  1632. maxAlt = 30;
  1633. minAlt = -5;
  1634. };
  1635. class ButterFly_random {
  1636. maxCircleCount = "3 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  1637. maxWorldCount = 6;
  1638. cost = 1;
  1639. spawnCount = 3;
  1640. groupSpawnRadius = 1;
  1641. maxAlt = 30;
  1642. minAlt = -5;
  1643. };
  1644. };
  1645. };
  1646. class Radius15_20 {
  1647. areaSpawnRadius = 15.0;
  1648. areaMaxRadius = 20.0;
  1649. spawnCircleRadius = 2.0;
  1650. spawnInterval = 2.85;
  1651. class Species {
  1652. class FxWindGrass1 {
  1653. maxCircleCount = "2 * (1 - (WaterDepth interpolate [1,30,0,1])) * (windy interpolate [0.1,0.25,0,1])";
  1654. maxWorldCount = 3;
  1655. cost = 1;
  1656. spawnCount = 3;
  1657. groupSpawnRadius = 2.5;
  1658. maxAlt = 30;
  1659. minAlt = -5;
  1660. };
  1661. class FxWindGrass2 {
  1662. maxCircleCount = "2 * (1 - (WaterDepth interpolate [1,30,0,1])) * (windy interpolate [0.1,0.25,0,1])";
  1663. maxWorldCount = 3;
  1664. cost = 1;
  1665. spawnCount = 3;
  1666. groupSpawnRadius = 2.5;
  1667. maxAlt = 30;
  1668. minAlt = -5;
  1669. };
  1670. class FxWindLeaf1 {
  1671. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  1672. maxWorldCount = 3;
  1673. cost = 1;
  1674. spawnCount = 3;
  1675. groupSpawnRadius = 2.5;
  1676. maxAlt = 30;
  1677. minAlt = -5;
  1678. };
  1679. class FxWindLeaf2 {
  1680. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  1681. maxWorldCount = 3;
  1682. cost = 1;
  1683. spawnCount = 3;
  1684. groupSpawnRadius = 2.5;
  1685. maxAlt = 30;
  1686. minAlt = -5;
  1687. };
  1688. class FxWindLeaf3 {
  1689. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  1690. maxWorldCount = 3;
  1691. cost = 1;
  1692. spawnCount = 3;
  1693. groupSpawnRadius = 2.5;
  1694. maxAlt = 30;
  1695. minAlt = -5;
  1696. };
  1697. class FxWindPollen1 {
  1698. maxCircleCount = "(3 * (1 - (WaterDepth interpolate [1,30,0,1]))) * (windy interpolate [0.05,0.15,0,1])";
  1699. maxWorldCount = 6;
  1700. cost = 1;
  1701. spawnCount = 1;
  1702. groupSpawnRadius = 1;
  1703. maxAlt = 30;
  1704. minAlt = -5;
  1705. };
  1706. };
  1707. };
  1708. class Radius6_10 {
  1709. areaSpawnRadius = 6.0;
  1710. areaMaxRadius = 10.0;
  1711. spawnCircleRadius = 1.0;
  1712. spawnInterval = 0.1;
  1713. class Species {
  1714. class HoneyBee {
  1715. maxCircleCount = "4 * (1 - night) * (1 - sea) * (1 - houses) * (1 - windy)";
  1716. maxWorldCount = 8;
  1717. cost = 1;
  1718. spawnCount = 1;
  1719. groupSpawnRadius = 1;
  1720. maxAlt = 30;
  1721. minAlt = -5;
  1722. };
  1723. class HouseFly {
  1724. maxCircleCount = "(3 + 3 * (houses)) * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  1725. maxWorldCount = 10;
  1726. cost = 1;
  1727. spawnCount = 3;
  1728. groupSpawnRadius = 1;
  1729. maxAlt = 30;
  1730. minAlt = -5;
  1731. };
  1732. class Mosquito {
  1733. maxCircleCount = "3 * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  1734. maxWorldCount = 2;
  1735. cost = 1;
  1736. spawnCount = 1;
  1737. groupSpawnRadius = 1;
  1738. maxAlt = 30;
  1739. minAlt = -5;
  1740. };
  1741. };
  1742. };
  1743. };
  1744. #uninclude
  1745. };
  1746. };
  1747. class CfgWorldList{
  1748. class MGI_BoraBora{};
  1749. };
  1750. class CfgMissions{
  1751. class Cutscenes {
  1752. class MGI_BoraBora_intro1 {
  1753. directory = "MGI\MGI_BoraBora\data\scenes\intro1.MGI_BoraBora";
  1754. };
  1755. };
  1756. };
  1757. rapify x32UnicodeVersion 1.75, Dll 4.59 "config.cpp"
  1758. No Error(s)
  1759. Output is to config.bin
  1760.  
  1761. 1 fichier(s) copi‚(s)
  1762. 1 fichier(s) copi‚(s)
  1763. 1 fichier(s) copi‚(s)
  1764. //forcing arma raP
  1765. ambient[]={1.5,1.5,1.5,1};
  1766. diffuse[]={0.5,0.5,0.5,1};
  1767. forcedDiffuse[]={0,0,0,0};
  1768. emmisive[]={0,0,0,0};
  1769. specular[]={0,0,0,0};
  1770. specularPower=1;
  1771. PixelShaderID="NormalMapDiffuse";
  1772. VertexShaderID="NormalMapDiffuseAlpha";
  1773. class Stage1
  1774. {
  1775. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_dirt_nopx.paa";
  1776. uvSource="tex";
  1777. class uvTransform
  1778. {
  1779. aside[]={10,0,0};
  1780. up[]={0,10,0};
  1781. dir[]={0,0,10};
  1782. pos[]={0,0,0};
  1783. };
  1784. };
  1785. class Stage2
  1786. {
  1787. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_dirt_co.paa";
  1788. uvSource="tex";
  1789. class uvTransform
  1790. {
  1791. aside[]={10,0,0};
  1792. up[]={0,10,0};
  1793. dir[]={0,0,10};
  1794. pos[]={0,0,0};
  1795. };
  1796. };
  1797. rapify x32UnicodeVersion 1.75, Dll 4.59 "MGI_BoraBora_dirt.rvmat"
  1798. No Error(s)
  1799. Output is to MGI_BoraBora_dirt.rvmat
  1800.  
  1801. 1 fichier(s) copi‚(s)
  1802. 1 fichier(s) copi‚(s)
  1803. //forcing arma raP
  1804. ambient[]={1.5,1.5,1.5,1};
  1805. diffuse[]={0.5,0.5,0.5,1};
  1806. forcedDiffuse[]={0,0,0,0};
  1807. emmisive[]={0,0,0,0};
  1808. specular[]={0,0,0,0};
  1809. specularPower=1;
  1810. PixelShaderID="NormalMapDiffuse";
  1811. VertexShaderID="NormalMapDiffuseAlpha";
  1812. class Stage1
  1813. {
  1814. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_dry_grass_nopx.paa";
  1815. uvSource="tex";
  1816. class uvTransform
  1817. {
  1818. aside[]={10,0,0};
  1819. up[]={0,10,0};
  1820. dir[]={0,0,10};
  1821. pos[]={0,0,0};
  1822. };
  1823. };
  1824. class Stage2
  1825. {
  1826. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_dry_grass_co.paa";
  1827. uvSource="tex";
  1828. class uvTransform
  1829. {
  1830. aside[]={10,0,0};
  1831. up[]={0,10,0};
  1832. dir[]={0,0,10};
  1833. pos[]={0,0,0};
  1834. };
  1835. };
  1836. rapify x32UnicodeVersion 1.75, Dll 4.59 "MGI_BoraBora_dry_grass.rvmat"
  1837. No Error(s)
  1838. Output is to MGI_BoraBora_dry_grass.rvmat
  1839.  
  1840. 1 fichier(s) copi‚(s)
  1841. 1 fichier(s) copi‚(s)
  1842. //forcing arma raP
  1843. ambient[]={1.5,1.5,1.5,1};
  1844. diffuse[]={0.5,0.5,0.5,1};
  1845. forcedDiffuse[]={0,0,0,0};
  1846. emmisive[]={0,0,0,0};
  1847. specular[]={0,0,0,0};
  1848. specularPower=1;
  1849. PixelShaderID="NormalMapDiffuse";
  1850. VertexShaderID="NormalMapDiffuseAlpha";
  1851. class Stage1
  1852. {
  1853. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_forest_pine_nopx.paa";
  1854. uvSource="tex";
  1855. class uvTransform
  1856. {
  1857. aside[]={10,0,0};
  1858. up[]={0,10,0};
  1859. dir[]={0,0,10};
  1860. pos[]={0,0,0};
  1861. };
  1862. };
  1863. class Stage2
  1864. {
  1865. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_forest_pine_co.paa";
  1866. uvSource="tex";
  1867. class uvTransform
  1868. {
  1869. aside[]={10,0,0};
  1870. up[]={0,10,0};
  1871. dir[]={0,0,10};
  1872. pos[]={0,0,0};
  1873. };
  1874. };
  1875. rapify x32UnicodeVersion 1.75, Dll 4.59 "MGI_BoraBora_forest_pine.rvmat"
  1876. No Error(s)
  1877. Output is to MGI_BoraBora_forest_pine.rvmat
  1878.  
  1879. 1 fichier(s) copi‚(s)
  1880. 1 fichier(s) copi‚(s)
  1881. //forcing arma raP
  1882. ambient[]={1.5,1.5,1.5,1};
  1883. diffuse[]={0.5,0.5,0.5,1};
  1884. forcedDiffuse[]={0,0,0,0};
  1885. emmisive[]={0,0,0,0};
  1886. specular[]={0,0,0,0};
  1887. specularPower=1;
  1888. PixelShaderID="NormalMapDiffuse";
  1889. VertexShaderID="NormalMapDiffuseAlpha";
  1890. class Stage1
  1891. {
  1892. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_grass_green_nopx.paa";
  1893. uvSource="tex";
  1894. class uvTransform
  1895. {
  1896. aside[]={10,0,0};
  1897. up[]={0,10,0};
  1898. dir[]={0,0,10};
  1899. pos[]={0,0,0};
  1900. };
  1901. };
  1902. class Stage2
  1903. {
  1904. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_grass_green_co.paa";
  1905. uvSource="tex";
  1906. class uvTransform
  1907. {
  1908. aside[]={10,0,0};
  1909. up[]={0,10,0};
  1910. dir[]={0,0,10};
  1911. pos[]={0,0,0};
  1912. };
  1913. };
  1914. rapify x32UnicodeVersion 1.75, Dll 4.59 "MGI_BoraBora_grass_green.rvmat"
  1915. No Error(s)
  1916. Output is to MGI_BoraBora_grass_green.rvmat
  1917.  
  1918. 1 fichier(s) copi‚(s)
  1919. 1 fichier(s) copi‚(s)
  1920. //forcing arma raP
  1921. ambient[]={1.5,1.5,1.5,1};
  1922. diffuse[]={0.5,0.5,0.5,1};
  1923. forcedDiffuse[]={0,0,0,0};
  1924. emmisive[]={0,0,0,0};
  1925. specular[]={0,0,0,0};
  1926. specularPower=1;
  1927. PixelShaderID="NormalMapDiffuse";
  1928. VertexShaderID="NormalMapDiffuseAlpha";
  1929. class Stage1
  1930. {
  1931. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_soil_nopx.paa";
  1932. uvSource="tex";
  1933. class uvTransform
  1934. {
  1935. aside[]={10,0,0};
  1936. up[]={0,10,0};
  1937. dir[]={0,0,10};
  1938. pos[]={0,0,0};
  1939. };
  1940. };
  1941. class Stage2
  1942. {
  1943. texture="MGI\MGI_BoraBora\data\MGI_BoraBora_soil_co.paa";
  1944. uvSource="tex";
  1945. class uvTransform
  1946. {
  1947. aside[]={10,0,0};
  1948. up[]={0,10,0};
  1949. dir[]={0,0,10};
  1950. pos[]={0,0,0};
  1951. };
  1952. };
  1953. rapify x32UnicodeVersion 1.75, Dll 4.59 "MGI_BoraBora_soil.rvmat"
  1954. No Error(s)
  1955. Output is to MGI_BoraBora_soil.rvmat
  1956.  
  1957. 1 fichier(s) copi‚(s)
  1958. 1 fichier(s) copi‚(s)
  1959. 1 fichier(s) copi‚(s)
  1960. //forcing arma raP
  1961. version=12;
  1962. class Mission
  1963. {
  1964. addOns[]=
  1965. {
  1966. "A3_Characters_F_Civil",
  1967. "a3_characters_f",
  1968. "MGI_BoraBora",
  1969. "A3_Characters_F_BLUFOR",
  1970. "A3_Modules_F_Curator_Curator"
  1971. };
  1972. addOnsAuto[]=
  1973. {
  1974. "A3_Characters_F_BLUFOR",
  1975. "a3_characters_f",
  1976. "MGI_BoraBora"
  1977. };
  1978. randomSeed=9062409;
  1979. class Intel
  1980. {
  1981. startWeather=0.30000001;
  1982. startWind=0.1;
  1983. startWaves=0.1;
  1984. forecastWeather=0.30000001;
  1985. forecastWind=0.1;
  1986. forecastWaves=0.1;
  1987. forecastLightnings=0.1;
  1988. year=2014;
  1989. day=5;
  1990. hour=5;
  1991. minute=25;
  1992. startFogDecay=0.0049999999;
  1993. forecastFogDecay=0.0049999999;
  1994. };
  1995. class Groups
  1996. {
  1997. items=1;
  1998. class Item0
  1999. {
  2000. side="WEST";
  2001. class Vehicles
  2002. {
  2003. items=1;
  2004. class Item0
  2005. {
  2006. position[]={1246.8038,2.9962037,570.47375};
  2007. id=0;
  2008. side="WEST";
  2009. vehicle="B_Soldier_F";
  2010. player="PLAYER COMMANDER";
  2011. leader=1;
  2012. skill=0.60000002;
  2013. };
  2014. };
  2015. };
  2016. };
  2017. };
  2018. class Intro
  2019. {
  2020. addOns[]=
  2021. {
  2022. "MGI_BoraBora",
  2023. "A3_Modules_F",
  2024. "A3_Characters_F_Civil",
  2025. "a3_characters_f",
  2026. "A3_Boat_F_Civilian_Boat"
  2027. };
  2028. addOnsAuto[]=
  2029. {
  2030. "A3_Modules_F",
  2031. "A3_Characters_F_Civil",
  2032. "a3_characters_f",
  2033. "A3_Boat_F_Civilian_Boat",
  2034. "MGI_BoraBora"
  2035. };
  2036. randomSeed=14526119;
  2037. class Intel
  2038. {
  2039. startWeather=0.39999998;
  2040. startWind=0.62;
  2041. startWindDir=75;
  2042. startWaves=0.81999999;
  2043. startGust=0.44;
  2044. forecastWeather=0.69999999;
  2045. forecastWind=0;
  2046. forecastWaves=0;
  2047. forecastWindDir=70;
  2048. wavesForced=1;
  2049. windForced=1;
  2050. year=2014;
  2051. day=5;
  2052. hour=16;
  2053. minute=10;
  2054. startFogDecay=0.0049999999;
  2055. forecastFogDecay=0.0049999999;
  2056. };
  2057. class Groups
  2058. {
  2059. items=8;
  2060. class Item0
  2061. {
  2062. side="LOGIC";
  2063. class Vehicles
  2064. {
  2065. items=1;
  2066. class Item0
  2067. {
  2068. position[]={1085.5903,2.999593,731.62158};
  2069. id=0;
  2070. side="LOGIC";
  2071. vehicle="LocationBase_F";
  2072. leader=1;
  2073. skill=0.60000002;
  2074. text="depart";
  2075. };
  2076. };
  2077. };
  2078. class Item1
  2079. {
  2080. side="LOGIC";
  2081. class Vehicles
  2082. {
  2083. items=1;
  2084. class Item0
  2085. {
  2086. position[]={865.76459,2.998852,1108.5359};
  2087. id=1;
  2088. side="LOGIC";
  2089. vehicle="LocationBase_F";
  2090. leader=1;
  2091. skill=0.60000002;
  2092. text="objectif1";
  2093. };
  2094. };
  2095. };
  2096. class Item2
  2097. {
  2098. side="LOGIC";
  2099. class Vehicles
  2100. {
  2101. items=1;
  2102. class Item0
  2103. {
  2104. position[]={1137.1158,0.48116261,1098.7166};
  2105. id=2;
  2106. side="LOGIC";
  2107. vehicle="LocationBase_F";
  2108. leader=1;
  2109. skill=0.60000002;
  2110. text="base2";
  2111. };
  2112. };
  2113. };
  2114. class Item3
  2115. {
  2116. side="LOGIC";
  2117. class Vehicles
  2118. {
  2119. items=1;
  2120. class Item0
  2121. {
  2122. position[]={1220.7522,2.8655095,563.8916};
  2123. id=3;
  2124. side="LOGIC";
  2125. vehicle="LocationBase_F";
  2126. leader=1;
  2127. skill=0.60000002;
  2128. text="base1";
  2129. };
  2130. };
  2131. };
  2132. class Item4
  2133. {
  2134. side="LOGIC";
  2135. class Vehicles
  2136. {
  2137. items=1;
  2138. class Item0
  2139. {
  2140. position[]={998.2309,0.76559025,1732.6097};
  2141. id=4;
  2142. side="LOGIC";
  2143. vehicle="LocationBase_F";
  2144. leader=1;
  2145. skill=0.60000002;
  2146. text="base3";
  2147. };
  2148. };
  2149. };
  2150. class Item5
  2151. {
  2152. side="CIV";
  2153. class Vehicles
  2154. {
  2155. items=1;
  2156. class Item0
  2157. {
  2158. position[]={1185.2306,3,837.73499};
  2159. id=5;
  2160. side="CIV";
  2161. vehicle="C_man_1";
  2162. leader=1;
  2163. skill=0.60000002;
  2164. };
  2165. };
  2166. class Waypoints
  2167. {
  2168. items=6;
  2169. class Item0
  2170. {
  2171. position[]={1132.8474,3,871.91162};
  2172. combatMode="BLUE";
  2173. speed="LIMITED";
  2174. combat="CARELESS";
  2175. class Effects
  2176. {
  2177. };
  2178. showWP="NEVER";
  2179. };
  2180. class Item1
  2181. {
  2182. position[]={1075.0544,3,914.2876};
  2183. class Effects
  2184. {
  2185. };
  2186. showWP="NEVER";
  2187. };
  2188. class Item2
  2189. {
  2190. position[]={1034.6583,3,934.49414};
  2191. class Effects
  2192. {
  2193. };
  2194. showWP="NEVER";
  2195. };
  2196. class Item3
  2197. {
  2198. position[]={996.94135,2.9982569,927.92383};
  2199. class Effects
  2200. {
  2201. };
  2202. showWP="NEVER";
  2203. };
  2204. class Item4
  2205. {
  2206. position[]={914.5976,2.998852,1045.8613};
  2207. class Effects
  2208. {
  2209. };
  2210. showWP="NEVER";
  2211. };
  2212. class Item5
  2213. {
  2214. position[]={869.49005,2.998852,1093.9435};
  2215. type="CYCLE";
  2216. class Effects
  2217. {
  2218. };
  2219. showWP="NEVER";
  2220. };
  2221. };
  2222. };
  2223. class Item6
  2224. {
  2225. side="CIV";
  2226. class Vehicles
  2227. {
  2228. items=1;
  2229. class Item0
  2230. {
  2231. position[]={1291.8455,0.53199911,642.46777};
  2232. id=6;
  2233. side="CIV";
  2234. vehicle="C_man_1";
  2235. player="PLAYER COMMANDER";
  2236. leader=1;
  2237. skill=0.60000002;
  2238. };
  2239. };
  2240. };
  2241. class Item7
  2242. {
  2243. side="CIV";
  2244. class Vehicles
  2245. {
  2246. items=1;
  2247. class Item0
  2248. {
  2249. position[]={608.61871,0.68914098,1105.2725};
  2250. id=7;
  2251. side="CIV";
  2252. vehicle="C_Boat_Civil_01_F";
  2253. leader=1;
  2254. skill=0.60000002;
  2255. };
  2256. };
  2257. class Waypoints
  2258. {
  2259. items=12;
  2260. class Item0
  2261. {
  2262. position[]={651.79425,0.00072129251,1216.8276};
  2263. class Effects
  2264. {
  2265. };
  2266. showWP="NEVER";
  2267. };
  2268. class Item1
  2269. {
  2270. position[]={760.93555,-0.0011971736,1531.1545};
  2271. class Effects
  2272. {
  2273. };
  2274. showWP="NEVER";
  2275. };
  2276. class Item2
  2277. {
  2278. position[]={945.38428,0.0034236002,1661.0326};
  2279. class Effects
  2280. {
  2281. };
  2282. showWP="NEVER";
  2283. };
  2284. class Item3
  2285. {
  2286. position[]={1220.4203,-0.0014728952,1548.6171};
  2287. class Effects
  2288. {
  2289. };
  2290. showWP="NEVER";
  2291. };
  2292. class Item4
  2293. {
  2294. position[]={1326.2874,-0.0029452967,1160.0742};
  2295. class Effects
  2296. {
  2297. };
  2298. showWP="NEVER";
  2299. };
  2300. class Item5
  2301. {
  2302. position[]={1228.0602,-0.0024932956,1098.9551};
  2303. class Effects
  2304. {
  2305. };
  2306. showWP="NEVER";
  2307. };
  2308. class Item6
  2309. {
  2310. position[]={1485.6335,0.0027248906,913.41492};
  2311. class Effects
  2312. {
  2313. };
  2314. showWP="NEVER";
  2315. };
  2316. class Item7
  2317. {
  2318. position[]={1489.9991,-0.0039489912,608.91077};
  2319. class Effects
  2320. {
  2321. };
  2322. showWP="NEVER";
  2323. };
  2324. class Item8
  2325. {
  2326. position[]={1347.024,0.0044954442,423.37073};
  2327. class Effects
  2328. {
  2329. };
  2330. showWP="NEVER";
  2331. };
  2332. class Item9
  2333. {
  2334. position[]={987.9494,0.00053591013,467.0271};
  2335. class Effects
  2336. {
  2337. };
  2338. showWP="NEVER";
  2339. };
  2340. class Item10
  2341. {
  2342. position[]={595.04083,-0.0033767892,802.0907};
  2343. class Effects
  2344. {
  2345. };
  2346. showWP="NEVER";
  2347. };
  2348. class Item11
  2349. {
  2350. position[]={650.70288,-0.13218927,1209.1876};
  2351. type="CYCLE";
  2352. class Effects
  2353. {
  2354. };
  2355. showWP="NEVER";
  2356. };
  2357. };
  2358. };
  2359. };
  2360. };
  2361. class OutroWin
  2362. {
  2363. addOns[]=
  2364. {
  2365. "MGI_BoraBora"
  2366. };
  2367. addOnsAuto[]=
  2368. {
  2369. "MGI_BoraBora"
  2370. };
  2371. randomSeed=14285364;
  2372. class Intel
  2373. {
  2374. timeOfChanges=1800.0002;
  2375. startWeather=0.12;
  2376. startWind=0.1;
  2377. startWaves=0.1;
  2378. forecastWeather=0.30000001;
  2379. forecastWind=0.1;
  2380. forecastWaves=0.1;
  2381. forecastLightnings=0.1;
  2382. year=2014;
  2383. day=5;
  2384. hour=8;
  2385. minute=45;
  2386. startFogDecay=0.0049999999;
  2387. forecastFogDecay=0.0049999999;
  2388. };
  2389. };
  2390. class OutroLoose
  2391. {
  2392. addOns[]=
  2393. {
  2394. "MGI_BoraBora"
  2395. };
  2396. addOnsAuto[]=
  2397. {
  2398. "MGI_BoraBora"
  2399. };
  2400. randomSeed=14580799;
  2401. class Intel
  2402. {
  2403. timeOfChanges=1800.0002;
  2404. startWeather=0.12;
  2405. startWind=0.1;
  2406. startWaves=0.1;
  2407. forecastWeather=0.30000001;
  2408. forecastWind=0.1;
  2409. forecastWaves=0.1;
  2410. forecastLightnings=0.1;
  2411. year=2014;
  2412. day=5;
  2413. hour=8;
  2414. minute=45;
  2415. startFogDecay=0.0049999999;
  2416. forecastFogDecay=0.0049999999;
  2417. };
  2418. };
  2419. rapify x32UnicodeVersion 1.75, Dll 4.59 "mission.sqm"
  2420. No Error(s)
  2421. Output is to mission.sqm
  2422.  
  2423. 1 fichier(s) copi‚(s)
  2424. 1 fichier(s) copi‚(s)
  2425. 1 fichier(s) copi‚(s).
  2426. 1 fichier(s) copi‚(s).
  2427. 1 fichier(s) copi‚(s).
  2428. 1 fichier(s) copi‚(s).
  2429. 1 fichier(s) copi‚(s).
  2430. 1 fichier(s) copi‚(s).
  2431. 1 fichier(s) copi‚(s).
  2432. 1 fichier(s) copi‚(s).
  2433. 1 fichier(s) copi‚(s).
  2434. 1 fichier(s) copi‚(s).
  2435. Building entries:...
  2436. config.bin
  2437. BoraBora_map.paa
  2438. icon.paa
  2439. BoraBora_map.paa
  2440. MGI_BoraBora_dirt.rvmat
  2441. MGI_BoraBora_dirt_co.paa
  2442. MGI_BoraBora_dirt_nopx.paa
  2443. MGI_BoraBora_dry_grass.rvmat
  2444. MGI_BoraBora_dry_grass_co.paa
  2445. MGI_BoraBora_dry_grass_nopx.paa
  2446. MGI_BoraBora_forest_pine.rvmat
  2447. MGI_BoraBora_forest_pine_co.paa
  2448. MGI_BoraBora_forest_pine_nopx.paa
  2449. MGI_BoraBora_grass_green.rvmat
  2450. MGI_BoraBora_grass_green_co.paa
  2451. MGI_BoraBora_grass_green_nopx.paa
  2452. MGI_BoraBora_soil.rvmat
  2453. MGI_BoraBora_soil_co.paa
  2454. MGI_BoraBora_soil_nopx.paa
  2455. initintro.sqf
  2456. mission.sqm
  2457. environnement_STRATIS.hpp
  2458. MGI_BoraBora.wrp scanning wrp
  2459. p3d: p:\temp\MGI\MGI_BoraBora\MGI_BoraBora.wrp
  2460. missing \c:\users\utilis~1\appdata\local\temp\data\layers\p_000-000_l03.rvmat
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