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- actor SuperChotgun : SuperShotgun replaces SuperShotgun
- {
- Weapon.SlotNumber 3
- States
- {
- Ready:
- SHT2 A 1 A_WeaponReady
- Loop
- Fire:
- SHT2 A 4
- SHT2 A 2 A_FireShotgun2
- SHT2 A 10 A_UserPSprite(1, "Layer1")
- SHT2 A 10
- Goto Ready
- Layer1:
- SHT2 EFGH 20 A_PlaySound("weapons/sshoto")
- Stop
- Flash:
- SHT2 IJ 10 Bright
- Stop
- }
- }
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