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Jul 19th, 2015
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  1. actor SuperChotgun : SuperShotgun replaces SuperShotgun
  2. {
  3.     Weapon.SlotNumber 3
  4.     States
  5.     {
  6.     Ready:
  7.         SHT2 A 1 A_WeaponReady
  8.         Loop
  9.     Fire:
  10.         SHT2 A 4
  11.         SHT2 A 2 A_FireShotgun2
  12.         SHT2 A 10 A_UserPSprite(1, "Layer1")
  13.         SHT2 A 10
  14.         Goto Ready
  15.     Layer1:
  16.         SHT2 EFGH 20 A_PlaySound("weapons/sshoto")
  17.         Stop
  18.     Flash:
  19.         SHT2 IJ 10 Bright
  20.         Stop
  21.     }
  22. }
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