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- Name: Arphenion
- Career: Voidmaster
- XP 0
- Wounds: 13
- Fate Points: 2
- Characteristics: 100/100 spent
- Weapon Skill 55 (Two Advance)
- Ballistic Skill 55 (Two Advance)
- Strength 30 (Two Advances)
- Toughness 35 (One Advance)
- Agility 65 (2 advances)
- Intelligence 45
- Perception 45 (One Advance)
- Willpower 30
- Fellowship 25
- Skills:
- Common Lore (Iyanden Pirates) (Int) +0
- Common Lore (War) (Int) +0
- Forbidden Lore (Xenos) (Int) +0
- Navigation (Stellar) (Int) +0
- Pilot (SpaceCraft) (Ag) +10
- Pilot (Flyers) (Ag) +10
- Scholastic Lore (Astromancy) (Int) +0
- Speak Language (Eldar) (Int) +0
- Speak Language (Low Gothic) (Int) +0
- Dodge (Ag) +10
- Command (Fel) +0
- Navigation (Stellar) (Int) +0
- Pilot (Flyers, Space Craft)(Ag) +0
- Scholastic Lore (Astromancy) (Int) +0
- Trade (Voidfarer (Ag) +0
- Awareness (Per) +0
- Literacy (Int)+0
- Scrutiny (Per) +10
- Intimidate (Str) +0
- Drive (Ground Vehicle)(Ag) +0
- Drive (Skimmer/Hover)(Ag) +0
- Gamble () +0
- Common Lore: Koronus Expanse (Int) +0
- Talents:
- Sound Constitution x3
- Nerves of Steel
- Quick Draw
- Pistol Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Items:
- Common-Craftsmanship Eldar power sword.
- Common-Craftsmanship Shuriken pistol.
- Best Quality Xeno-Mesh+Mesh Cowl
- Micro-bead
- Void suit
- Blessed ship token
- Re-breather
- Iyanden Navy uniform
- 2 bottles of Eldar Wine
- Pict-recorder
- Vox-caster
- Pale Blue Waystone
- one -20
- two +0
- two +20
- one +30
- Good Quality MIU (+0)
- Subskin Armor (+0)
- Preysense Goggles (+20)
- Darkstar Fighter (-20)
- Cameleoline cloak (+20)
- Item Stats:
- Eldar Powersword: 1d10+4E Pen 8 Power Field, Balanced 2 KG
- Shuriken Pistol: 30 M S/3/5 1d10+2R 4 Pen 40 Ammo 2 Full Reload Reliable 1.2 KG
- Subskin Armor: +2 to Arms, Legs, and Body locations.
- Xeno Mesh: 3 AP arms, legs, body
- Mesh Cowl: 3 AP head.
- Hydra Gauntlets: 1d10+2R Pen 2 Tearing 1.5kg
- Origin Path:
- - Path of the Mariner
- Gain the Command (Fel), Navigation
- (Stellar) (Int), Pilot (Flyers, Space Craft)
- (Ag), Scholastic Lore (Astromancy)
- (Int), Trade (Voidfarer (Ag)) Skills.
- Gain a +5 bonus to Agility.
- Medical Attention
- All attempts by a non-Eldar character to
- use the Medicae Skill on an Eldar
- character of any kind suffer a -10
- penalty, though study of xenos
- physiology, represented by training in
- Forbidden Lore (Xenos), removes this
- penalty.
- When taking drugs meant for humans,
- eldar characters (or humans in a reverse
- situation with eldar drugs) must, in order
- for the drug to have an effect, take a
- Challenging (+0) Toughness Test. The
- GM is left to rule whether success
- equates to any positive effects or no
- effect whatsoever, and also whether or
- not failure causes anything. The GM
- may decide that drugs unintended for
- eldar/humans have no effect whatsoever.
- Most bionics intended for humans
- (cortex implants, bionic limbs, etc.)
- should not function with eldar. The GM
- may rule on whether or not these
- integrate with eldar anatomy properly or
- not.
- Alien Appearances
- When attempting to Disguise himself as
- a human, a craftworld eldar takes a -30
- penalty to any use of the Disguise Skill
- against the Scrutiny Skill of a member of
- the race he is impersonating.
- Arms and Armor
- Craftworld eldar take no penalties for
- utilizing human weapon systems, but
- they do seem very unwieldy to eldar.
- Additionally, human armor does not fit
- eldar comfortably.
- Common Skills
- All craftworld eldar characters gain
- Common Lore (Eldar) (Int), Speak
- Language (Eldar) (Int), and Charm (Fel).
- Keen Senses
- All craftworld eldar characters begin
- with the Heightened Senses (Sight,
- Hearing) Talents and the Dark Sight
- Trait.
- Matchless Grace
- All craftworld eldar begin with the
- Catfall and Sprint Talents and the
- Unnatural Agility (x2) Trait.
- Non-Imperial
- The character suffers a -10 penalty on all
- Common Lore, Forbidden Lore, and
- Scholastic Lore Tests relating to the
- Imperium of Man.
- Speak Not Unto the Alien
- The creature suffers a -20 penalty on all
- Fellowship-based Tests when dealing
- with humans, and imposes the same
- penalty on humans. These penalties do
- not apply when dealing with individuals
- who have become familiar with them.
- Finally, the presence of any xenos
- aboard a human vessel is unsettling for
- the crew. The continued presence of one
- or more xenos player characters aboard a
- ship reduces its Morale by 2.
- Mastery of Small Craft: The Void-master can re-roll all failed
- Pilot Tests with small craft (shuttles, heavy lifters, guncutters,
- starfighters, bombers, and so forth).
- Eldar Weapon Familiarity: Treat all Eldar weapons as non-exotic and all non-eldar weapons to exotic.
- Better Hated Than Enslaved: Can't ever be a Sanctioned Xenos
- Backstory:
- Arphenion is a young Eldar from the dying Craftworld of Iyanden. For centuries, he served as a soldier in the fleet of the Craftworld Iyanden. Despite the many calamities that the beleaguered Craftworld suffered, Arphenion managed to survive and hang on, until the assault of Hive Fleet Kraken. During the assault, he fought as a fighter pilot for the craftworld, forced to watch the devastation of his home from a distance as he swept through Tyranid bio-ships with his fleet. However, the timely arrival of Prince Yriel and the Spear of Twilight turned the fight around. Unfortunately, the devastated craftworld held nothing more for the man, and he departed along with one of Prince Yriel's corsair groups. He spent years as a corsair, learning the skills necessary to pilot or use nearly any vehicle on land, air, or space. This would all change nearly a decade later, on a certain fateful meeting with a certain Rogue Trader named Yekaterina Eisen-Fae III.
- At a port of call, he met the young, quarter-xeno, gambling and winning. He sat down at the table, and promptly lost all of his money. Rather than back down, the prideful Eldar insisted to play one more round. While the Rogue Trader was interested in his sword, he instead bet his service and skills. Confident in his victory, he played what should have been a winning hand...but was defeated anyway. While his kind don't put much stock in deals with Mon'Keigh, his stubbornness would prevent him from backing down and just leaving with his corsairs, instead joining the crew of the young Rogue Trader. Still, he chafes at the idea of being subordinate to a Mon'Keigh, and seeks to figure his way out from under her thumb at first opportunity.
- Age: 500
- Height: 6'3"
- Weight: 170 lbs.
- Eyes: Blue
- Hair: White
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