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- Building for mode (3)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Loading shared locals from extensions list
- Location in memory of structure: 08969cc8
- Copying resources:
- Copying sprite names [5]
- Copying sound names [0]
- Copying background names [1]
- Copying path names [0]
- Copying script names [21]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [4]
- Copying room names [1]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 21 Scripts:
- Parsed `remove_block': 1 locals, 0 globals
- Parsed `update_model': 5 locals, 0 globals
- Parsed `add_block': 1 locals, 0 globals
- Parsed `draw_world': 0 locals, 0 globals
- Parsed `world_generator': 0 locals, 0 globals
- Parsed `load_world': 0 locals, 0 globals
- Parsed `save_world': 0 locals, 0 globals
- Parsed `destroy_world': 0 locals, 0 globals
- Parsed `which_model': 0 locals, 0 globals
- Parsed `world_init': 0 locals, 0 globals
- Parsed `frustum_culling_init': 0 locals, 0 globals
- Parsed `frustum_culling': 0 locals, 0 globals
- Parsed `add_ball': 0 locals, 0 globals
- Parsed `remove_ball': 0 locals, 0 globals
- Parsed `collide': 4 locals, 0 globals
- Parsed `block_intersect': 6 locals, 0 globals
- Parsed `update_sides': 0 locals, 0 globals
- Parsed `add_blocks_from_sprite': 2 locals, 0 globals
- Parsed `get_max_z': 0 locals, 0 globals
- Parsed `boundaries': 3 locals, 0 globals
- Parsed `init_shadow': 0 locals, 0 globals
- "Linking" scripts
- `Linking' 21 scripts in 5 passes...
- Completing script "Link"
- Linking `remove_block':
- Linking `update_model':
- Linking `add_block':
- Linking `draw_world':
- Linking `world_generator':
- Linking `load_world':
- Linking `save_world':
- Linking `destroy_world':
- Linking `which_model':
- Linking `world_init':
- Linking `frustum_culling_init':
- Linking `frustum_culling':
- Linking `add_ball':
- Linking `remove_ball':
- Linking `collide':
- Linking `block_intersect':
- Linking `update_sides':
- Linking `add_blocks_from_sprite':
- Linking `get_max_z':
- Linking `boundaries':
- Linking `init_shadow':
- Done.
- 4 Objects:
- obj_world: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_world::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_world::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_world::gameend... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_world::draw... Done. Parse... Done.
- obj_player: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_player::create... Done. Parse... Done.
- Event[3]: Parsing 2 sub-events:
- Check `obj_player::step... Done. Parse... Done.
- Check `obj_player::endstep... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_player::draw... Done. Parse... Done.
- obj_house: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_house::create... Done. Parse... Done.
- obj_tree: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tree::create... Done. Parse... Done.
- Creating room creation code scope and parsing
- "Linking" scripts into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Object `obj_world' calls frustum_culling with 4 parameters.
- Object `obj_world' calls frustum_culling_init with 13 parameters.
- Object `obj_world' calls load_world with 1 parameters.
- Object `obj_world' calls save_world with 1 parameters.
- Object `obj_world' calls update_model with 3 parameters.
- Object `obj_world' calls world_generator with 1 parameters.
- Object `obj_world' calls world_init with 8 parameters.
- Object `obj_player' calls add_ball with 5 parameters.
- Object `obj_player' calls add_block with 4 parameters.
- Object `obj_player' calls block_intersect with 1 parameters.
- Object `obj_player' calls boundaries with 2 parameters.
- Object `obj_player' calls collide with 2 parameters.
- Object `obj_player' calls get_max_z with 2 parameters.
- Object `obj_player' calls remove_ball with 4 parameters.
- Object `obj_player' calls remove_block with 3 parameters.
- Object `obj_player' calls which_model with 3 parameters.
- Object `obj_house' calls add_blocks_from_sprite with 4 parameters.
- Finished
- Writing executable information and resources.
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Linking globals
- Running Secondary Parse Passes
- Add dot accessed local z
- var
- Add dot accessed local cam_x
- var
- Add dot accessed local cam_y
- var
- Add dot accessed local cam_z
- var
- Add dot accessed local cx
- var
- Add dot accessed local cy
- var
- Add dot accessed local cz
- var
- Add dot accessed local layer
- var
- Add dot accessed local sides
- var
- Add dot accessed local shadow
- var
- Add dot accessed local kind
- var
- Add dot accessed local model_update
- var
- Add dot accessed local tex_height
- var
- Add dot accessed local model
- var
- Add dot accessed local model_size
- var
- Add dot accessed local size
- var
- Add dot accessed local s1
- var
- Add dot accessed local s2
- var
- Add dot accessed local s3
- var
- Add dot accessed local s4
- var
- Add dot accessed local s5
- var
- Add dot accessed local max_z
- var
- Add dot accessed local texture
- var
- Add dot accessed local zspeed
- var
- Add dot accessed local array_counter
- var
- Add dot accessed local used_sprites
- var
- Add dot accessed local xfrom
- var
- Add dot accessed local yfrom
- var
- Add dot accessed local zfrom
- var
- Add dot accessed local xto
- var
- Add dot accessed local yto
- var
- Add dot accessed local zto
- var
- Add dot accessed local xup
- var
- Add dot accessed local yup
- var
- Add dot accessed local zup
- var
- Add dot accessed local xcross
- var
- Add dot accessed local ycross
- var
- Add dot accessed local zcross
- var
- Add dot accessed local frustum_culling_ytan
- var
- Add dot accessed local frustum_culling_xtan
- var
- Add dot accessed local frustum_culling_xsec
- var
- Add dot accessed local frustum_culling_ysec
- var
- Add dot accessed local znear
- var
- Add dot accessed local zfar
- var
- Add dot accessed local z3
- var
- Add dot accessed local jump
- var
- Add dot accessed local x1
- var
- Add dot accessed local y1
- var
- Add dot accessed local z1
- var
- Add dot accessed local x2
- var
- Add dot accessed local y2
- var
- Add dot accessed local z2
- var
- Add dot accessed local array3d
- var
- Add dot accessed local spr_index
- var
- Add dot accessed local blok
- var
- Writing object data
- Writing local accessors
- Writing font data
- Writing room data
- Writing shader data
- Running make from `mingw32-make.exe'
- Full command line: mingw32-make.exe Game GMODE=Compile GRAPHICS=Direct3D9 AUDIO=OpenAL COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXXFLAGS="-I../Additional/Windows/include" LDFLAGS="-L../Additional/Windows/lib -static-libgcc -static-libstdc++" COMPILEPATH=Windows/Windows EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="C:/Users/dimas/Desktop/minecraft example.exe" eTCpath=""
- mingw32-make.exe -C ENIGMAsystem/SHELL
- mingw32-make.exe[1]: Entering directory `C:/Enigma/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
- mkdir.exe -p .eobjs/Windows/Windows/Compile/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/../Additional/Windows/al/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Bridges/Win32-Direct3D9/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Platforms/Win32/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Preprocessor_Environment_Editable/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Alarms/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DataStructures/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DateTime/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Timelines/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Bridges/Win32-Direct3D9/graphics_bridge.o Bridges/Win32-Direct3D9/graphics_bridge.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DataStructures/data_structures.o Universal_System/Extensions/DataStructures/data_structures.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system.o Universal_System/Extensions/ParticleSystems/PS_particle_system.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system_manager.o Universal_System/Extensions/ParticleSystems/PS_particle_system_manager.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_depths.o Universal_System/Extensions/ParticleSystems/PS_particle_depths.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system_apiimpl.o Universal_System/Extensions/ParticleSystems/PS_particle_system_apiimpl.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_type.o Universal_System/Extensions/ParticleSystems/PS_particle_type.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_sprites.o Universal_System/Extensions/ParticleSystems/PS_particle_sprites.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_particles_apiimpl.o Universal_System/Extensions/ParticleSystems/PS_particle_particles_apiimpl.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_destroyer.o Universal_System/Extensions/ParticleSystems/PS_particle_destroyer.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_deflector.o Universal_System/Extensions/ParticleSystems/PS_particle_deflector.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_updatedraw.o Universal_System/Extensions/ParticleSystems/PS_particle_updatedraw.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_changer.o Universal_System/Extensions/ParticleSystems/PS_particle_changer.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_actions.o Universal_System/Extensions/ParticleSystems/PS_actions.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_attractor.o Universal_System/Extensions/ParticleSystems/PS_particle_attractor.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_emitter.o Universal_System/Extensions/ParticleSystems/PS_particle_emitter.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_effects.o Universal_System/Extensions/ParticleSystems/PS_effects.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DateTime/date_time.o Universal_System/Extensions/DateTime/date_time.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/motion_planning_struct.o Universal_System/Extensions/MotionPlanning/motion_planning_struct.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/motion_planning.o Universal_System/Extensions/MotionPlanning/motion_planning.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/mp_movement.o Universal_System/Extensions/MotionPlanning/mp_movement.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/pathstruct.o Universal_System/Extensions/Paths/pathstruct.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/pathinit.o Universal_System/Extensions/Paths/pathinit.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/path_functions.o Universal_System/Extensions/Paths/path_functions.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Timelines/timelines.o Universal_System/Extensions/Timelines/timelines.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Alarms/alarmcode.o Universal_System/Extensions/Alarms/alarmcode.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/var4_lua.o Universal_System/var4_lua.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/depth_draw.o Universal_System/depth_draw.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/instance_system.o Universal_System/instance_system.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/roomsystem.o Universal_System/roomsystem.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/resource_data.o Universal_System/resource_data.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/ENIGMA_GLOBALS.o Universal_System/ENIGMA_GLOBALS.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/spritestruct.o Universal_System/spritestruct.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/backgroundinit.o Universal_System/backgroundinit.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/estring.o Universal_System/estring.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/graphics_object.o Universal_System/graphics_object.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/spriteinit.o Universal_System/spriteinit.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/dynamic_args.o Universal_System/dynamic_args.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/shaderstruct.o Universal_System/shaderstruct.cpp
- Universal_System/shaderstruct.cpp: In function 'void enigma::init_shaders()':
- Universal_System/shaderstruct.cpp:27:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/lives.o Universal_System/lives.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/fileio.o Universal_System/fileio.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/fontstruct.o Universal_System/fontstruct.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/var4.o Universal_System/var4.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/planar_object.o Universal_System/planar_object.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/reflexive_types.o Universal_System/reflexive_types.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/CallbackArrays.o Universal_System/CallbackArrays.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/globalupdate.o Universal_System/globalupdate.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/collisions_object.o Universal_System/collisions_object.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/terminal_io.o Universal_System/terminal_io.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/transform_object.o Universal_System/transform_object.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/bufferstruct.o Universal_System/bufferstruct.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/callbacks_events.o Universal_System/callbacks_events.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/darray.o Universal_System/darray.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/soundinit.o Universal_System/soundinit.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/rectpack.o Universal_System/rectpack.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/zlib.o Universal_System/zlib.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/fontinit.o Universal_System/fontinit.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/IMGloading.o Universal_System/IMGloading.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/move_functions.o Universal_System/move_functions.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/highscore_functions.o Universal_System/highscore_functions.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/multifunction_variant.o Universal_System/multifunction_variant.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/backgroundstruct.o Universal_System/backgroundstruct.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/mathnc.o Universal_System/mathnc.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/instance.o Universal_System/instance.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/loading.o Universal_System/loading.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/lodepng.o Universal_System/lodepng.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/object.o Universal_System/object.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Universal_System/instance_planar.o Universal_System/instance_planar.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/widgets.o Widget_Systems/Win32/widgets.cpp
- Widget_Systems/Win32/widgets.cpp:32:0: warning: "_WIN32_IE" redefined [enabled by default]
- In file included from c:\enigma\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.7.2/../../../../i686-w64-mingw32/include/windows.h:10:0,
- from Widget_Systems/Win32/widgets.cpp:31:
- c:\enigma\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.7.2/../../../../i686-w64-mingw32/include/sdkddkver.h:150:0: note: this is the location of the previous definition
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/dialogs.o Widget_Systems/Win32/dialogs.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/menus.o Widget_Systems/Win32/menus.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/coll_funcs.o Collision_Systems/Precise/coll_funcs.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/coll_impl.o Collision_Systems/Precise/coll_impl.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/placeholderlinks.o Collision_Systems/Precise/placeholderlinks.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/ALbasic.o Audio_Systems/OpenAL/ALbasic.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/wrap_oal.o Audio_Systems/OpenAL/wrap_oal.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/ALadvanced.o Audio_Systems/OpenAL/ALadvanced.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/ALsystem.o Audio_Systems/OpenAL/ALsystem.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9screen.o Graphics_Systems/Direct3D9/DX9screen.cpp
- Graphics_Systems/Direct3D9/DX9screen.cpp: In function 'void enigma_user::screen_redraw()':
- Graphics_Systems/Direct3D9/DX9screen.cpp:392:67: warning: narrowing conversion of 'enigma_user::window_get_region_width_scaled()' from 'int' to 'DWORD {aka long unsigned int}' inside { } is ill-formed in C++11 [-Wnarrowing]
- Graphics_Systems/Direct3D9/DX9screen.cpp:392:102: warning: narrowing conversion of 'enigma_user::window_get_region_height_scaled()' from 'int' to 'DWORD {aka long unsigned int}' inside { } is ill-formed in C++11 [-Wnarrowing]
- Graphics_Systems/Direct3D9/DX9screen.cpp:383:6: warning: unused variable 'culling' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9screen.cpp: In function 'int enigma_user::screen_save(std::string)':
- Graphics_Systems/Direct3D9/DX9screen.cpp:554:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9screen.cpp: In function 'int enigma_user::screen_save_part(std::string, unsigned int, unsigned int, unsigned int, unsigned int)':
- Graphics_Systems/Direct3D9/DX9screen.cpp:559:1: warning: no return statement in function returning non-void [-Wreturn-type]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9textures.o Graphics_Systems/Direct3D9/DX9textures.cpp
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'int enigma::graphics_duplicate_texture(int)':
- Graphics_Systems/Direct3D9/DX9textures.cpp:83:3: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'unsigned char* enigma::graphics_get_texture_rgba(unsigned int)':
- Graphics_Systems/Direct3D9/DX9textures.cpp:99:3: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'double enigma_user::texture_get_width(int)':
- Graphics_Systems/Direct3D9/DX9textures.cpp:131:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'double enigma_user::texture_get_height(int)':
- Graphics_Systems/Direct3D9/DX9textures.cpp:136:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'int enigma_user::texture_get_texel_width(int)':
- Graphics_Systems/Direct3D9/DX9textures.cpp:141:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'int enigma_user::texture_get_texel_height(int)':
- Graphics_Systems/Direct3D9/DX9textures.cpp:146:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'bool enigma_user::texture_anisotropy_supported()':
- Graphics_Systems/Direct3D9/DX9textures.cpp:215:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'float enigma_user::texture_anisotropy_maxlevel()':
- Graphics_Systems/Direct3D9/DX9textures.cpp:220:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9textures.cpp: In function 'bool enigma_user::texture_multitexture_supported()':
- Graphics_Systems/Direct3D9/DX9textures.cpp:230:1: warning: no return statement in function returning non-void [-Wreturn-type]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9blend.o Graphics_Systems/Direct3D9/DX9blend.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9shader.o Graphics_Systems/Direct3D9/DX9shader.cpp
- Graphics_Systems/Direct3D9/DX9shader.cpp: In member function 'virtual int VertexShader::Load(std::string)':
- Graphics_Systems/Direct3D9/DX9shader.cpp:81:13: warning: unused variable 'szErrors' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9shader.cpp:90:11: warning: unused variable 'szCode' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9shader.cpp: In member function 'virtual int PixelShader::Load(std::string)':
- Graphics_Systems/Direct3D9/DX9shader.cpp:127:13: warning: unused variable 'szErrors' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9shader.cpp:136:11: warning: unused variable 'szCode' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9shader.cpp: In function 'int enigma_user::hlsl_shader_load(int, std::string)':
- Graphics_Systems/Direct3D9/DX9shader.cpp:180:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9shader.cpp: In function 'void enigma_user::hlsl_shader_free(int)':
- Graphics_Systems/Direct3D9/DX9shader.cpp:205:20: warning: deleting object of abstract class type 'Shader' which has non-virtual destructor will cause undefined behaviour [-Wdelete-non-virtual-dtor]
- Graphics_Systems/Direct3D9/DX9shader.cpp: In member function 'virtual int PixelShader::Load(std::string)':
- Graphics_Systems/Direct3D9/DX9shader.cpp:139:3: warning: control reaches end of non-void function [-Wreturn-type]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9tiles.o Graphics_Systems/Direct3D9/DX9tiles.cpp
- Graphics_Systems/Direct3D9/DX9tiles.cpp: In function 'bool enigma_user::tile_layer_delete(int)':
- Graphics_Systems/Direct3D9/DX9tiles.cpp:375:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9tiles.cpp: In function 'bool enigma_user::tile_layer_hide(int)':
- Graphics_Systems/Direct3D9/DX9tiles.cpp:443:30: warning: variable 't' set but not used [-Wunused-but-set-variable]
- Graphics_Systems/Direct3D9/DX9tiles.cpp: In function 'bool enigma_user::tile_layer_show(int)':
- Graphics_Systems/Direct3D9/DX9tiles.cpp:460:30: warning: variable 't' set but not used [-Wunused-but-set-variable]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9vertex.o Graphics_Systems/Direct3D9/DX9vertex.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9primitives.o Graphics_Systems/Direct3D9/DX9primitives.cpp
- Graphics_Systems/Direct3D9/DX9primitives.cpp: In function 'void enigma_user::d3d_primitive_begin(int)':
- Graphics_Systems/Direct3D9/DX9primitives.cpp:116:26: warning: statement has no effect [-Wunused-value]
- Graphics_Systems/Direct3D9/DX9primitives.cpp:117:26: warning: suggest parentheses around assignment used as truth value [-Wparentheses]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9surface.o Graphics_Systems/Direct3D9/DX9surface.cpp
- Graphics_Systems/Direct3D9/DX9surface.cpp: In function 'bool enigma_user::surface_exists(int)':
- Graphics_Systems/Direct3D9/DX9surface.cpp:122:54: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
- Graphics_Systems/Direct3D9/DX9surface.cpp: In function 'int enigma_user::surface_getpixel(int, int, int)':
- Graphics_Systems/Direct3D9/DX9surface.cpp:249:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9surface.cpp: In function 'int enigma_user::surface_getpixel_alpha(int, int, int)':
- Graphics_Systems/Direct3D9/DX9surface.cpp:254:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9surface.cpp: In function 'int enigma_user::surface_get_bound()':
- Graphics_Systems/Direct3D9/DX9surface.cpp:259:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9surface.cpp: In function 'int enigma_user::surface_save(int, std::string)':
- Graphics_Systems/Direct3D9/DX9surface.cpp:277:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9surface.cpp: In function 'int enigma_user::surface_save_part(int, std::string, unsigned int, unsigned int, unsigned int, unsigned int)':
- Graphics_Systems/Direct3D9/DX9surface.cpp:282:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9surface.cpp: In function 'int enigma_user::sprite_create_from_surface(int, int, int, int, int, bool, bool, int, int)':
- Graphics_Systems/Direct3D9/DX9surface.cpp:287:1: warning: no return statement in function returning non-void [-Wreturn-type]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9shapes.o Graphics_Systems/Direct3D9/DX9shapes.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9font.o Graphics_Systems/Direct3D9/DX9font.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9colors.o Graphics_Systems/Direct3D9/DX9colors.cpp
- Graphics_Systems/Direct3D9/DX9colors.cpp: In function 'void enigma_user::draw_set_color_write_enable(bool, bool, bool, bool)':
- Graphics_Systems/Direct3D9/DX9colors.cpp:106:45: warning: 'flags' may be used uninitialized in this function [-Wuninitialized]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9background.o Graphics_Systems/Direct3D9/DX9background.cpp
- Graphics_Systems/Direct3D9/DX9background.cpp: In function 'void enigma_user::draw_background_tiled_area(int, gs_scalar, gs_scalar, gs_scalar, gs_scalar, gs_scalar, gs_scalar)':
- Graphics_Systems/Direct3D9/DX9background.cpp:150:17: warning: unused variable 'tbx' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9background.cpp:150:37: warning: unused variable 'tby' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9background.cpp:151:33: warning: variable 'width' set but not used [-Wunused-but-set-variable]
- Graphics_Systems/Direct3D9/DX9background.cpp:151:39: warning: variable 'height' set but not used [-Wunused-but-set-variable]
- Graphics_Systems/Direct3D9/DX9background.cpp: In function 'void enigma_user::draw_background_stretched_ext(int, gs_scalar, gs_scalar, gs_scalar, gs_scalar, int, gs_scalar)':
- Graphics_Systems/Direct3D9/DX9background.cpp:213:35: warning: unused variable 'texh' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9background.cpp: In function 'void enigma_user::draw_background_tiled_area_ext(int, gs_scalar, gs_scalar, gs_scalar, gs_scalar, gs_scalar, gs_scalar, gs_scalar, gs_scalar, int, gs_scalar)':
- Graphics_Systems/Direct3D9/DX9background.cpp:319:17: warning: unused variable 'tbx' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9background.cpp:319:37: warning: unused variable 'tby' [-Wunused-variable]
- Graphics_Systems/Direct3D9/DX9background.cpp:320:33: warning: variable 'width' set but not used [-Wunused-but-set-variable]
- Graphics_Systems/Direct3D9/DX9background.cpp:320:39: warning: variable 'height' set but not used [-Wunused-but-set-variable]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9sprite.o Graphics_Systems/Direct3D9/DX9sprite.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9draw.o Graphics_Systems/Direct3D9/DX9draw.cpp
- Graphics_Systems/Direct3D9/DX9draw.cpp: In function 'int enigma_user::draw_get_msaa_maxlevel()':
- Graphics_Systems/Direct3D9/DX9draw.cpp:44:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9draw.cpp: In function 'bool enigma_user::draw_get_msaa_supported()':
- Graphics_Systems/Direct3D9/DX9draw.cpp:49:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9draw.cpp: In function 'int enigma_user::draw_getpixel(int, int)':
- Graphics_Systems/Direct3D9/DX9draw.cpp:273:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9draw.cpp: In function 'int enigma_user::draw_mandelbrot(int, int, float, double, double, double, unsigned int)':
- Graphics_Systems/Direct3D9/DX9draw.cpp:278:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9draw.cpp: In function 'bool enigma_user::draw_get_alpha_test()':
- Graphics_Systems/Direct3D9/DX9draw.cpp:62:56: warning: 'enabled' is used uninitialized in this function [-Wuninitialized]
- Graphics_Systems/Direct3D9/DX9draw.cpp: In function 'unsigned int enigma_user::draw_get_alpha_test_ref_value()':
- Graphics_Systems/Direct3D9/DX9draw.cpp:69:45: warning: 'val' is used uninitialized in this function [-Wuninitialized]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9enable.o Graphics_Systems/Direct3D9/DX9enable.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DIRECTX9Std.o Graphics_Systems/Direct3D9/DIRECTX9Std.cpp
- Graphics_Systems/Direct3D9/DIRECTX9Std.cpp: In function 'std::string enigma_user::draw_get_graphics_error()':
- Graphics_Systems/Direct3D9/DIRECTX9Std.cpp:44:1: warning: no return statement in function returning non-void [-Wreturn-type]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9model.o Graphics_Systems/Direct3D9/DX9model.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9curves.o Graphics_Systems/Direct3D9/DX9curves.cpp
- Graphics_Systems/Direct3D9/DX9curves.cpp: In function 'int enigma_user::draw_spline_vertex(float, float)':
- Graphics_Systems/Direct3D9/DX9curves.cpp:186:50: warning: narrowing conversion of 'enigma::currentcolor[3]' from 'unsigned char' to 'float' inside { } is ill-formed in C++11 [-Wnarrowing]
- Graphics_Systems/Direct3D9/DX9curves.cpp: In function 'int enigma_user::draw_spline_optimized_end()':
- Graphics_Systems/Direct3D9/DX9curves.cpp:218:1: warning: no return statement in function returning non-void [-Wreturn-type]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9d3d.o Graphics_Systems/Direct3D9/DX9d3d.cpp
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In function 'void enigma_user::d3d_set_fog_start(double)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:140:60: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In function 'void enigma_user::d3d_set_fog_end(double)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:146:57: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In function 'void enigma_user::d3d_set_fog_density(double)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:151:62: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In function 'bool enigma_user::d3d_transform_stack_push()':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:523:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In function 'bool enigma_user::d3d_transform_stack_pop()':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:528:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In function 'bool enigma_user::d3d_transform_stack_top()':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:543:1: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In member function 'bool d3d_lights::light_define_direction(int, gs_scalar, gs_scalar, gs_scalar, int)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:594:5: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In member function 'bool d3d_lights::light_define_point(int, gs_scalar, gs_scalar, gs_scalar, double, int)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:613:5: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In member function 'bool d3d_lights::light_define_specularity(int, int, int, int, double)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:618:5: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In member function 'bool d3d_lights::light_enable(int)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:623:5: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In member function 'bool d3d_lights::light_disable(int)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:628:5: warning: no return statement in function returning non-void [-Wreturn-type]
- Graphics_Systems/Direct3D9/DX9d3d.cpp: In function 'void enigma_user::d3d_light_specularity(int, int, int, int, double)':
- Graphics_Systems/Direct3D9/DX9d3d.cpp:651:34: warning: narrowing conversion of 'r' from 'int' to 'float' inside { } is ill-formed in C++11 [-Wnarrowing]
- Graphics_Systems/Direct3D9/DX9d3d.cpp:651:34: warning: narrowing conversion of 'g' from 'int' to 'float' inside { } is ill-formed in C++11 [-Wnarrowing]
- Graphics_Systems/Direct3D9/DX9d3d.cpp:651:34: warning: narrowing conversion of 'b' from 'int' to 'float' inside { } is ill-formed in C++11 [-Wnarrowing]
- Graphics_Systems/Direct3D9/DX9d3d.cpp:651:34: warning: narrowing conversion of 'a' from 'double' to 'float' inside { } is ill-formed in C++11 [-Wnarrowing]
- Graphics_Systems/Direct3D9/DX9d3d.cpp:651:9: warning: unused variable 'specular' [-Wunused-variable]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9profiler.o Graphics_Systems/Direct3D9/DX9profiler.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Platforms/Win32/file_manip.o Platforms/Win32/file_manip.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSwindow.o Platforms/Win32/WINDOWSwindow.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSstd.o Platforms/Win32/WINDOWSstd.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWScallback.o Platforms/Win32/WINDOWScallback.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSmain.o Platforms/Win32/WINDOWSmain.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/Platforms/Win32/externals.o Platforms/Win32/externals.cpp
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/libEGMstd.o libEGMstd.cpp
- libEGMstd.cpp: In function 'std::string toString(long long int)':
- libEGMstd.cpp:36:95: warning: format '%d' expects argument of type 'int', but argument 3 has type 'long long int' [-Wformat]
- libEGMstd.cpp: In function 'std::string toString(long long unsigned int)':
- libEGMstd.cpp:37:95: warning: format '%u' expects argument of type 'unsigned int', but argument 3 has type 'long long unsigned int' [-Wformat]
- g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Windows/Windows/Compile/SHELLmain.o SHELLmain.cpp
- In file included from SHELLmain.cpp:102:0:
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_which_model(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)':
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:465:5: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses]
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:472:5: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses]
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:479:5: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses]
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_world_init(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)':
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:526:5: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses]
- In file included from SHELLmain.cpp:102:0:
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_block_intersect(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)':
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:768:78: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function 'variant enigma::OBJ_obj_player::_SCR_block_intersect(variant)':
- Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:1387:76: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
- In file included from Universal_System/Extensions/ParticleSystems/include.h:9:0,
- from API_Switchboard.h:48,
- from SHELLmain.cpp:54:
- Universal_System/Extensions/ParticleSystems/PS_particle_bridge_Direct3D9.h: At global scope:
- Universal_System/Extensions/ParticleSystems/PS_particle_bridge_Direct3D9.h:44:17: warning: 'void enigma::particle_bridge::draw_particle(enigma::particle_instance*)' defined but not used [-Wunused-function]
- mingw32-make.exe[1]: Leaving directory `C:/Enigma/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
- mingw32-make.exe[1]: Entering directory `C:/Enigma/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
- mkdir.exe -p .eobjs/Windows/Windows/Compile/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/../Additional/Windows/al/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Bridges/Win32-Direct3D9/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Platforms/Win32/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Preprocessor_Environment_Editable/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Alarms/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DataStructures/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DateTime/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Timelines/
- mkdir.exe -p .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/
- windres.exe -o .eobjs/Windows/Windows/Compile/Preprocessor_Environment_Editable/Resources.rc -i Preprocessor_Environment_Editable/Resources.rc -O rc
- windres.exe -o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/res.rc -i Widget_Systems/Win32/res.rc -O rc
- echo "// GENERATED RESOURCE FILE FRONTEND" > .eobjs/Windows/Windows/Compile/resources.rc
- for res in Preprocessor_Environment_Editable/Resources.rc ../Additional/Windows/al/oal32.rc Widget_Systems/Win32/res.rc; do echo "#include \"$res\"" >> .eobjs/Windows/Windows/Compile/resources.rc; done
- windres.exe -o .eobjs/Windows/Windows/Compile/resources.res -i .eobjs/Windows/Windows/Compile/resources.rc -O coff
- g++ -L../Additional/Windows/lib -static-libgcc -static-libstdc++ -gc-sections -static-libgcc -static-libgcc -Wl,-subsystem,windows -o "C:/Users/dimas/Desktop/minecraft example.exe" .eobjs/Windows/Windows/Compile/SHELLmain.o .eobjs/Windows/Windows/Compile/libEGMstd.o .eobjs/Windows/Windows/Compile/Platforms/Win32/externals.o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSmain.o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWScallback.o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSstd.o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSwindow.o .eobjs/Windows/Windows/Compile/Platforms/Win32/file_manip.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9profiler.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9d3d.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9curves.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9model.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DIRECTX9Std.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9enable.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9draw.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9sprite.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9background.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9colors.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9font.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9shapes.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9surface.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9primitives.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9vertex.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9tiles.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9shader.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9blend.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9textures.o .eobjs/Windows/Windows/Compile/Graphics_Systems/Direct3D9/DX9screen.o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/ALsystem.o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/ALadvanced.o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/wrap_oal.o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/ALbasic.o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/placeholderlinks.o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/coll_impl.o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/coll_funcs.o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/menus.o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/dialogs.o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/widgets.o .eobjs/Windows/Windows/Compile/Universal_System/instance_planar.o .eobjs/Windows/Windows/Compile/Universal_System/object.o .eobjs/Windows/Windows/Compile/Universal_System/lodepng.o .eobjs/Windows/Windows/Compile/Universal_System/loading.o .eobjs/Windows/Windows/Compile/Universal_System/instance.o .eobjs/Windows/Windows/Compile/Universal_System/mathnc.o .eobjs/Windows/Windows/Compile/Universal_System/backgroundstruct.o .eobjs/Windows/Windows/Compile/Universal_System/multifunction_variant.o .eobjs/Windows/Windows/Compile/Universal_System/highscore_functions.o .eobjs/Windows/Windows/Compile/Universal_System/move_functions.o .eobjs/Windows/Windows/Compile/Universal_System/IMGloading.o .eobjs/Windows/Windows/Compile/Universal_System/fontinit.o .eobjs/Windows/Windows/Compile/Universal_System/zlib.o .eobjs/Windows/Windows/Compile/Universal_System/rectpack.o .eobjs/Windows/Windows/Compile/Universal_System/soundinit.o .eobjs/Windows/Windows/Compile/Universal_System/darray.o .eobjs/Windows/Windows/Compile/Universal_System/callbacks_events.o .eobjs/Windows/Windows/Compile/Universal_System/bufferstruct.o .eobjs/Windows/Windows/Compile/Universal_System/transform_object.o .eobjs/Windows/Windows/Compile/Universal_System/terminal_io.o .eobjs/Windows/Windows/Compile/Universal_System/collisions_object.o .eobjs/Windows/Windows/Compile/Universal_System/globalupdate.o .eobjs/Windows/Windows/Compile/Universal_System/CallbackArrays.o .eobjs/Windows/Windows/Compile/Universal_System/reflexive_types.o .eobjs/Windows/Windows/Compile/Universal_System/planar_object.o .eobjs/Windows/Windows/Compile/Universal_System/var4.o .eobjs/Windows/Windows/Compile/Universal_System/fontstruct.o .eobjs/Windows/Windows/Compile/Universal_System/fileio.o .eobjs/Windows/Windows/Compile/Universal_System/lives.o .eobjs/Windows/Windows/Compile/Universal_System/shaderstruct.o .eobjs/Windows/Windows/Compile/Universal_System/dynamic_args.o .eobjs/Windows/Windows/Compile/Universal_System/spriteinit.o .eobjs/Windows/Windows/Compile/Universal_System/graphics_object.o .eobjs/Windows/Windows/Compile/Universal_System/estring.o .eobjs/Windows/Windows/Compile/Universal_System/backgroundinit.o .eobjs/Windows/Windows/Compile/Universal_System/spritestruct.o .eobjs/Windows/Windows/Compile/Universal_System/ENIGMA_GLOBALS.o .eobjs/Windows/Windows/Compile/Universal_System/resource_data.o .eobjs/Windows/Windows/Compile/Universal_System/roomsystem.o .eobjs/Windows/Windows/Compile/Universal_System/instance_system.o .eobjs/Windows/Windows/Compile/Universal_System/depth_draw.o .eobjs/Windows/Windows/Compile/Universal_System/var4_lua.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Alarms/alarmcode.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Timelines/timelines.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/path_functions.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/pathinit.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/pathstruct.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/mp_movement.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/motion_planning.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/motion_planning_struct.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DateTime/date_time.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_effects.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_emitter.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_attractor.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_actions.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_changer.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_updatedraw.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_deflector.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_destroyer.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_particles_apiimpl.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_sprites.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_type.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system_apiimpl.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_depths.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system_manager.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DataStructures/data_structures.o .eobjs/Windows/Windows/Compile/Bridges/Win32-Direct3D9/graphics_bridge.o .eobjs/Windows/Windows/Compile/resources.res -lffi -lcomdlg32 -lgdi32 -lwinmm -ld3d9 -ld3dx9 -lOpenAL32 -lalure32 -lvorbisfile -lvorbis -ldumb -logg -lcomctl32 -lz -ld3d9 -ldxerr9
- ******** Make Completed Successfully ********
- Built to C:/Users/dimas/Desktop/minecraft example.exe
- mingw32-make.exe[1]: Leaving directory `C:/Enigma/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
- 5 Adding Sprites to Game Module:
- Done writing sprites.
- Finalized sprites.
- 0 Sounds:
- Done writing sounds.
- 1 Adding Backgrounds to Game Module:
- Done writing backgrounds.
- 1 Adding Fonts to Game Module:
- Done writing fonts.
- 0 Adding Paths to Game Module:
- Done writing paths.
- Closing game module and running if requested.
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