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Incursion - Orcish Necromancer

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Nov 6th, 2016
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  1. ORCISH NECROMANCER
  2.  
  3. Go to Point Buy.
  4.  
  5. Str 12
  6. Dex 14
  7. Con 4
  8. Int 18
  9. Wis 18
  10. Cha 4
  11. Luc 15
  12.  
  13. -Choose Orc for your race. Choose Mage for your class.
  14. -Choose "Chaotic Evil' for your alignment. Choose Necromancy for your school.
  15.  
  16. -You can choose two feats. Choose "Great Fortitude" and "Iron Will."
  17. --(this means that when you get to level 3, you can choose "One Body, One Soul" which uses your wisdom score to calculate hp and fortitude/constitution saves instead of your 4 con! Your health will double and lots of things get easier.)
  18.  
  19. -At the Skill manager screen, put two skill points into Concentration (always level up concentration as a mage), and one each into Searching and Spot (always level these up on any character). The rest into Decipher Script and Alchemy. This helps you read/write scrolls or drink/make potions, very important for any character.
  20.  
  21. -When it asks if you want to worship Khasrach (the orc god), decline. God Suggestions: Asherath is a good god to not have to worry about when playing this class, and he gives Intelligence bonuses, evocation bonuses, and inherent potential bonuses. Xavias is also very good. Use Kysul if you'd like a challenging god to follow with fun bonuses.
  22.  
  23. -You get 4 spells to choose before you start. I go with Shield, Magic Missile, Floating Disc (unencumbers your pack), and Alarm(lets you sleep safely). When you start the game, put Shield and Floating Disc into autobuff. When you level up to 2, get Mage Armor and put that into autobuff too.
  24.  
  25. -When you press m to access spells, you can choose a number when selecting a spell to use that number as a shortcut. Minor drain is your workhorse, I put it to 4. Magic missile, for now, will kill undead, I put it to 3.
  26.  
  27. -remember you can press 'l' to look around, and look at monsters; pressing 'x' while on a monster will give you a description of that monster, what its resistances are, what it's carrying, etc.
  28.  
  29. -while you're in the inventory screen and holding something in your ready hand, you can press 'x' to examine it if the slot your cursor is on is empty, or press 'x' to examine something already equipped if your cursor is on it.
  30.  
  31. -also, you can wield your orcish ranseur/longspear early to keep enemies from getting in melee range with you. as soon as you find a buckler though, wield it in your weapon hand for the added defense and just never melee.
  32.  
  33. Orc Necromancer Strengths: That minor drain spell will instakill most things on level 1, because orcs use wisdom modifier x2 for bonus damage in spells. It'll instakill most things for a long time in your game, and the best part is it heals for the same damage it deals, which will be a ton. This is important because in Incursion, you don't regenerate health like in crawl; you have to sleep to regain health usually, which takes time and food, and if you're not prepared, you can get ambushed. Mana does regenerate, but slowly. (some feats, spells, items, and god powers can allow you to regenerate hp.) Once you get One Body, One Soul, you are no longer a glass cannon! Also your fort and will saves are amazing from the prerequisite feats.
  34.  
  35. Orc Necromancer Weaknesses: You have nothing for Con or charisma, so if you get poisoned or diseased before you get one body, one soul, you're dead. Also always identify potions before drinking, because a potion of unhealth will damage your con and kill you, or a potion of stammering and stuttering will damage your cha and kill you. I put enough points so that monsters that drain con in melee can hit you once and you can survive, but you shouldn't letting them anywhere near you because you are nuking things with your all-powerful Minor Drain. (sorry, a cha-draining monster will instakill you but ive never ran into cha-draining monsters.) (Also, if an enemy succeeds in a 1d6 Curse attribute spell against you, and it hits Con or Cha, you'll die. Sorry.) If the game ever asks you to raise an attribute on levelup, always choose Wisdom, of course. You can also eat faeries/pixie-ish monsters for a permanent cha bonus or earth-based magical creatures to permanently raise Con - do this so you don't slightly possibly get instakilled! Make sure you have a way of curing disease though for eating things. (Also when you reach level 5 you can cast Major Drain, which if it kills an enemy, has the ability to take their intrinsics or stat bonuses if applicable, without having to risk being diseased. It also deals even more damage than Minor Drain, and will be the spell you'll use to win the game with.)
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