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TF2 Weapon Descriptions

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Sep 18th, 2014
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  1. Scout:
  2. The Shortstop:
  3. +40% faster firing speed
  4. +100% damage per bullet
  5. -34% clip size
  6. -60% bullets per shot
  7. Shares ammo with pistol secondaries
  8. The Soda Popper:
  9. Change "activate Hype mode for multiple air jumps" to "activate Hype mode for 5 air jumps"
  10. Baby Face's Blaster:
  11. Change "Boost reduced on air jumps" to "Boost reduced by 25% on air jumps"
  12. Bonk! Atomic Punch:
  13. While under the effects, you are invincible and unable to attack.
  14. Mad Milk:
  15. Also handy for putting out a fire.
  16. The Sandman:
  17. Stun time increases with range.
  18. Ball can be retrieved from the ground.
  19. The Wrap Assassin:
  20. Long range hits deliver a guaranteed critical hit.
  21. Ornament can be retrieved from the ground on a miss.
  22.  
  23. Soldier:
  24. The Original:
  25. Rockets launch straight ahead.
  26. The Cow Mangler:
  27. 35% slower initial reload
  28. The Air Strike:
  29. Change "Increases attack speed while blast jumping" to "+65% attack speed while blast jumping"
  30. -25% blast damage from rocket jumps
  31. The Righteous Bison:
  32. Can ignite ally's arrows.
  33. The Disciplinary Action:
  34. This weapon has a large melee range.
  35.  
  36. Pyro:
  37. The Flare Gun:
  38. Flares deliver a guaranteed critical hit against burning enemies.
  39. This weapon will reload automatically when not active.
  40. The Detonator:
  41. Flares deliver a guaranteed mini-crit against burning enemies.
  42. This weapon will reload automatically when not active.
  43. The Manmelter:
  44. -20% firing speed
  45. The Scorch Shot:
  46. This weapon will reload automatically when not active.
  47. The Homewrecker:
  48. Change "100% damage vs buildings" to "+100% damage vs buildings"
  49. The Powerjack:
  50. Change "on wearer" to "while active"
  51.  
  52. Demoman:
  53. The Loose Cannon:
  54. +50% projectile speed
  55. Double Donk: Directly impacting an enemy within half a second before the bomb explosion will deal mini-crits on the explosion.
  56. Overpriming a cannonball will cause a misfire
  57. The Chargin' Targe:
  58. Can deal charge impact damage at the end of a charge
  59. Charge damage increases with heads taken
  60. The Splendid Screen:
  61. Charge damage increases with heads taken
  62. Alt-Fire: Gain increased attack power by charging towards your enemies.
  63. The Tide Turner:
  64. Can deal charge impact damage at the end of a charge
  65. Charge damage increases with heads taken
  66. Alt-Fire: Gain increased attack power by charging towards your enemies.
  67. The Scotsman's Skullercutter:
  68. This weapon has a large melee range.
  69. The Ullapool Caber:
  70. The first hit with this weapon will cause an explosion.
  71. -45% damage after exploding
  72. The Claidheamh Mòr:
  73. This weapon has a large melee range.
  74. The Persian Persuader:
  75. This weapon has a large melee range.
  76.  
  77. Heavy:
  78. The Sandvich:
  79. Alt-Fire: Drop the sandvich, allowing other players to collect it for health.
  80. Collect a health kit at full health to automatically refill your Food meter.
  81. The Dalokohs Bar:
  82. Can be eaten repeatedly for 100 health each time
  83. The Buffalo Steak Sandvich
  84. Alt-Fire: Drop the sandvich, allowing other players to collect it for health.
  85. Collect a health kit at full health to automatically refill your Food meter.
  86.  
  87. Engineer:
  88. The Pomson 6000:
  89. Deals only 20% damage to buildings
  90. Can ignite ally's arrows.
  91. The Rescue Ranger:
  92. Change "Use metal to pick up buildings" to "Use 130 metal to pick up buildings"
  93. The Wrangler:
  94. Wrangled sentries take 66% reduced damage from all sources, gain increased firing rate, and can fire outside the normal range with reduced damage.
  95. Sentries are disabled for 3 seconds after becoming unwrangled.
  96. The Gunslinger:
  97. Landing 3 consecutive hits will grant a guaranteed crit on the third hit.
  98.  
  99. Medic:
  100. The Overdose:
  101. Change "Movement speed increases" to "While active, movement speed increases"
  102. The Kritzkrieg:
  103. On Taunt: Provides you with a small amount of healing.
  104. The Quick-Fix:
  105. Mirror the blast jumps of any heal target.
  106. The Vaccinator:
  107. Change "constant 10% resistance to the selected damage type." to "constant 10% resistance and full crit resistance to the selected damage type."
  108. Four small Übercharges can be used individually.
  109. The Ubersaw:
  110. On Taunt: A succesful taunt kill will grant 100% Übercharge
  111. The Solemn Vow:
  112. Change "see enemy health" to "see enemy name, health, and Übercharge percentage"
  113. Crusader's Crossbow:
  114. This weapon will reload automatically when not active.
  115.  
  116. Sniper:
  117. The Huntsman:
  118. Arrows lose accuracy and cannot headshot when drawn for more than 5 seconds
  119. Arrows can be lit on fire by allies to ignite enemies
  120. Can not be fired while airborne or underwater
  121. The Cleaner's Carbine:
  122. Change "Gain Minicrits for 8 seconds" to "8 seconds of 100% mini-crit chance"
  123. Jarate:
  124. Short circuits enemy cloaking devices
  125.  
  126. Spy:
  127. The Ambassador:
  128. Firing rapidly reduces accuracy and prevents headshots
  129. Recovers perfect accuracy after 1 second of not firing
  130. L'Etranger:
  131. Change "+15 cloak on hit" to "+15% cloak on hit"
  132. Conniver's Kunai:
  133. Change "Absorbs the health from your victim" to "Absorbs the health from your victim and removes afterburn and bleed"
  134. The Spy-cicle:
  135. Change "On Hit by Fire" to "On Hit by Fire while Active"
  136. The Cloak and Dagger:
  137. Change "+100% cloak regen rate" to "Cloak drain rate based on movement speed"
  138. Cannot replenish cloak from ammo pickups
  139. The Dead Ringer:
  140. 90% damage reduction for first 6.5 seconds of feigning death
  141. Damage taken while feigning death drains cloak
  142. Uncloaking produces a very loud sound
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