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- Scout:
- The Shortstop:
- +40% faster firing speed
- +100% damage per bullet
- -34% clip size
- -60% bullets per shot
- Shares ammo with pistol secondaries
- The Soda Popper:
- Change "activate Hype mode for multiple air jumps" to "activate Hype mode for 5 air jumps"
- Baby Face's Blaster:
- Change "Boost reduced on air jumps" to "Boost reduced by 25% on air jumps"
- Bonk! Atomic Punch:
- While under the effects, you are invincible and unable to attack.
- Mad Milk:
- Also handy for putting out a fire.
- The Sandman:
- Stun time increases with range.
- Ball can be retrieved from the ground.
- The Wrap Assassin:
- Long range hits deliver a guaranteed critical hit.
- Ornament can be retrieved from the ground on a miss.
- Soldier:
- The Original:
- Rockets launch straight ahead.
- The Cow Mangler:
- 35% slower initial reload
- The Air Strike:
- Change "Increases attack speed while blast jumping" to "+65% attack speed while blast jumping"
- -25% blast damage from rocket jumps
- The Righteous Bison:
- Can ignite ally's arrows.
- The Disciplinary Action:
- This weapon has a large melee range.
- Pyro:
- The Flare Gun:
- Flares deliver a guaranteed critical hit against burning enemies.
- This weapon will reload automatically when not active.
- The Detonator:
- Flares deliver a guaranteed mini-crit against burning enemies.
- This weapon will reload automatically when not active.
- The Manmelter:
- -20% firing speed
- The Scorch Shot:
- This weapon will reload automatically when not active.
- The Homewrecker:
- Change "100% damage vs buildings" to "+100% damage vs buildings"
- The Powerjack:
- Change "on wearer" to "while active"
- Demoman:
- The Loose Cannon:
- +50% projectile speed
- Double Donk: Directly impacting an enemy within half a second before the bomb explosion will deal mini-crits on the explosion.
- Overpriming a cannonball will cause a misfire
- The Chargin' Targe:
- Can deal charge impact damage at the end of a charge
- Charge damage increases with heads taken
- The Splendid Screen:
- Charge damage increases with heads taken
- Alt-Fire: Gain increased attack power by charging towards your enemies.
- The Tide Turner:
- Can deal charge impact damage at the end of a charge
- Charge damage increases with heads taken
- Alt-Fire: Gain increased attack power by charging towards your enemies.
- The Scotsman's Skullercutter:
- This weapon has a large melee range.
- The Ullapool Caber:
- The first hit with this weapon will cause an explosion.
- -45% damage after exploding
- The Claidheamh Mòr:
- This weapon has a large melee range.
- The Persian Persuader:
- This weapon has a large melee range.
- Heavy:
- The Sandvich:
- Alt-Fire: Drop the sandvich, allowing other players to collect it for health.
- Collect a health kit at full health to automatically refill your Food meter.
- The Dalokohs Bar:
- Can be eaten repeatedly for 100 health each time
- The Buffalo Steak Sandvich
- Alt-Fire: Drop the sandvich, allowing other players to collect it for health.
- Collect a health kit at full health to automatically refill your Food meter.
- Engineer:
- The Pomson 6000:
- Deals only 20% damage to buildings
- Can ignite ally's arrows.
- The Rescue Ranger:
- Change "Use metal to pick up buildings" to "Use 130 metal to pick up buildings"
- The Wrangler:
- Wrangled sentries take 66% reduced damage from all sources, gain increased firing rate, and can fire outside the normal range with reduced damage.
- Sentries are disabled for 3 seconds after becoming unwrangled.
- The Gunslinger:
- Landing 3 consecutive hits will grant a guaranteed crit on the third hit.
- Medic:
- The Overdose:
- Change "Movement speed increases" to "While active, movement speed increases"
- The Kritzkrieg:
- On Taunt: Provides you with a small amount of healing.
- The Quick-Fix:
- Mirror the blast jumps of any heal target.
- The Vaccinator:
- Change "constant 10% resistance to the selected damage type." to "constant 10% resistance and full crit resistance to the selected damage type."
- Four small Übercharges can be used individually.
- The Ubersaw:
- On Taunt: A succesful taunt kill will grant 100% Übercharge
- The Solemn Vow:
- Change "see enemy health" to "see enemy name, health, and Übercharge percentage"
- Crusader's Crossbow:
- This weapon will reload automatically when not active.
- Sniper:
- The Huntsman:
- Arrows lose accuracy and cannot headshot when drawn for more than 5 seconds
- Arrows can be lit on fire by allies to ignite enemies
- Can not be fired while airborne or underwater
- The Cleaner's Carbine:
- Change "Gain Minicrits for 8 seconds" to "8 seconds of 100% mini-crit chance"
- Jarate:
- Short circuits enemy cloaking devices
- Spy:
- The Ambassador:
- Firing rapidly reduces accuracy and prevents headshots
- Recovers perfect accuracy after 1 second of not firing
- L'Etranger:
- Change "+15 cloak on hit" to "+15% cloak on hit"
- Conniver's Kunai:
- Change "Absorbs the health from your victim" to "Absorbs the health from your victim and removes afterburn and bleed"
- The Spy-cicle:
- Change "On Hit by Fire" to "On Hit by Fire while Active"
- The Cloak and Dagger:
- Change "+100% cloak regen rate" to "Cloak drain rate based on movement speed"
- Cannot replenish cloak from ammo pickups
- The Dead Ringer:
- 90% damage reduction for first 6.5 seconds of feigning death
- Damage taken while feigning death drains cloak
- Uncloaking produces a very loud sound
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