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- Initialize engine version: 5.4.3f1 (01f4c123905a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
- Vendor: NVIDIA
- VRAM: 4064 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- - Completed reload, in 0.261 seconds
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on RoomLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on uGUI
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on uGUI_FeedbackCollector
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on uGUI_PopupMessage
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on Sky
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on Player
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on JSONLevelLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on VRConsoleCommand
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on LevelLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on uGUI_PopupNotification
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 3.264787 ms
- FMOD Studio: Creating runtime system instance
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loading game settings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour (Game Object 'GamePerformanceMonitoring') is missing!
- (Filename: Line: 1656)
- Steamworks: Initialised and ready for use.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Process name: Subnautica
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changeset 42313, QualityLevel = 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OK Running Win64
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- SystemInfo:
- deviceModel = Inspiron 7559 (Dell Inc.)
- deviceName = DESKTOP-ACOP93Q
- deviceType = Desktop
- deviceUniqueIdentifier = 644a7a9657bfaeb4196082253ae24569d22d8680
- graphicsDeviceID = 5019
- graphicsDeviceName = NVIDIA GeForce GTX 960M
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- graphicsMemorySize = 4064
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 8
- processorFrequency = 2592
- processorType = Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 16257
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Steamworks: Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 15.686307 ms
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.5308 self ms: 1.5328
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,26.24, GC.GetTotalMemory MB,7.957031, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,20, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1860 unused Assets to reduce memory usage. Loaded Objects now: 9569.
- Total: 289.147034 ms (FindLiveObjects: 1.352295 ms CreateObjectMapping: 1.652541 ms MarkObjects: 282.743469 ms DeleteObjects: 3.396738 ms)
- WARNING: Did not receive valid response from session request. Response text:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab UnitTests
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab ConsoleCommands
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TechTree
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab EcoManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab FPSCounter
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab IngameMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab WorldArrowManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab x_Clouds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab MonitorLauncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab DNADatabase
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab Exploder
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab GUI
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab LootSpawner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TelemetryManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab SteamEconomy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab RandomStart
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab SchoolFishManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab PrisonManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TeleporterManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab VFXStoryEventsManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shader 'Marmoset/Constructing/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- Cyclops::Awake frame 928
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene Cyclops total ms: 8317.112 self ms: 8317.113
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Caching tech types for 2639 prefabs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab Cyclops frame 928
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shader 'Marmoset/Fabricating/Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene EscapePod total ms: 3604.521 self ms: 3604.522
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab EscapePod frame 1018
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene Aurora total ms: 11601.44 self ms: 11601.44
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Streamer not ready for Aurora
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab Aurora frame 1318
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PAXTerrainController::Initialize called - frame = 1318
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PAXTerrainController::MountWorld frame 1348
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- loading static world at 'SNUnmanagedData\Build18'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld: Loading world. Frame 1350.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer::Deinitialize called, frame 1350
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer::Initialize frame 1350
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Calling LoadPrefabDatabase frame 1350
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Initialize prefab database (WorldEntities) total ms: 9.5154 self ms: 9.5158
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Initialize protobuf serializer total ms: 0.0221 self ms: 0.0221
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: SaveLoadManager.Initialize total ms: 2.1941 self ms: 2.1941
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Create octree compiler total ms: 28.0928 self ms: 28.0928
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Create batch thread total ms: 2.3731 self ms: 2.3731
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Streamer initialize total ms: 609.9594 self ms: 556.3294
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Read clip map settings from SNUnmanagedData\clipmaps-minimum.json:
- {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":5,"chunksVertically":5,"colliders":true,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":1,"maxBlockTypes":4,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":5,"chunksVertically":5,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":true,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Prewarming all workspaces for res = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Growing ChunkWorkspace to meshRes = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Growing ChunkWorkspace to meshRes = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ClipMapManager initialize done
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- initializing first time explosion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: cellManager.ResetEntityDistributions total ms: 57.7481 self ms: 57.7485
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to play event without a valid instance: {2efe76e6-53fe-4cb8-b87f-18e5c812a649} (event:/sub/pod/radio/radio_new_msg_loop)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: LoadSceneObjects total ms: 1679.294 self ms: 1679.295
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Cyclops::Awake frame 1353
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'land_plant_middle_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Cyclops::Awake frame 1353
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: LoadGlobalRoot total ms: 8847.654 self ms: 8847.654
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity SolarPanel(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity Spotlight(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity Spotlight(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity SolarPanel(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity farming_plant_01_01(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: enable event event:/sub/cyclops/leak_loop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: disable event event:/sub/cyclops/leak_loop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: enable event event:/sub/cyclops/leak_loop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: disable event event:/sub/cyclops/leak_loop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: enable event event:/sub/cyclops/leak_loop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: disable event event:/sub/cyclops/leak_loop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: enable event event:/sub/cyclops/leak_loop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: disable event event:/sub/cyclops/leak_loop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: RefreshExistingBatchesForPlayMode total ms: 1210.446 self ms: 1210.447
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading palette total ms: 4862.022 self ms: 4862.022
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading heightmap total ms: 442.2906 self ms: 442.2906
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biome map downsample factor: 4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading biome map total ms: 58.1918 self ms: 58.1922
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld: calling land.Rebuild frame 1358
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Rebuilding land total ms: 43.5145 self ms: 43.5148
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Refresh signal database total ms: 5.743 self ms: 5.743
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OK world mounted: SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Aurora-MainPrefab/Aurora was spawned in batch 17,18,11, block 2812,2969,1909, wspos (764.4, -70.2, -138.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 19484 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 12832 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 15636 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- LOADING FINISHED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 1720
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
- (Filename: Line: 0)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 20288 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- EntitySlot was disabled but not due to self-destruct!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- EntitySlot was disabled but not due to self-destruct!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving 91 batches to D:\SteamLibrary\steamapps\common\Subnautica\SNAppData\SavedGames\slot0000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 12,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 12,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 12,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 12,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 14,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 14,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 14,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 2, batch 14,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,2 (level 2, batch 14,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 2, batch 14,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,2 (level 2, batch 14,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,1 (level 2, batch 14,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,2 (level 2, batch 14,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 14,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 14,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 14,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 14,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 14,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 14,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 14,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 14,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 14,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,1 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,1 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,1 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,1 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,6 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,7 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,6 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,7 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,6 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,7 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,6 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,7 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,6 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,7 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,6 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,7 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,6 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,7 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,6 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,7 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,6,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,6,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,7,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,7,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,8,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,8,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,9,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,9,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,6,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,6,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,7,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,7,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,8,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,8,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,9,4 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,9,5 (level 0, batch 13,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,6,8 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,6,9 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,7,8 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,7,9 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,8,8 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,8,9 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,9,8 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,9,9 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,6,8 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,6,9 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,7,8 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,7,9 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,8,8 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,8,9 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,9,8 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,9,9 (level 0, batch 13,18,14, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 2, batch 12,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 2, batch 12,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 2, batch 12,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,0 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,0 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 15,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 15,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 15,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 15,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 15,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 15,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 15,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 15,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,0 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 15,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 15,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 15,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 15,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 15,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 15,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 15,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 15,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 2, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,3,1 (level 1, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,4,1 (level 1, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,1 (level 1, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,3,1 (level 1, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,4,1 (level 1, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,2,1 (level 1, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,3,1 (level 1, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,4,1 (level 1, batch 13,18,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 2, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,0,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,1,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,0,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,1,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,2,1 (level 1, batch 13,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 13,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 16,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 16,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 16,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 16,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 13,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 16,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 16,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 16,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 16,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,18,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,19,17, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 2, batch 14,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,2 (level 2, batch 14,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 2, batch 14,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,2 (level 2, batch 14,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,1 (level 2, batch 14,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,2 (level 2, batch 14,19,15, state QueuedForSleep)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 14,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 14,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 14,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 13,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,18,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 14,19,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,17,13, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - Mesmer': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- Saving 91 batches to D:\SteamLibrary\steamapps\common\Subnautica\SNAppData\SavedGames\slot0000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 12,18,15, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,0 (level 1, batch 12,18,15, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,0 (level 1, batch 12,18,15, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 12,18,15, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,0 (level 1, batch 12,18,15, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 12,18,15, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state InAwakeAsync in SerializeAsync of cell Cell 2,2,1 (level 1, batch 12,18,14, state InAwakeAsync)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,3 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,4 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,0 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,1 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,2 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,3 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,4 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,0 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,1 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,2 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,3 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,4 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,4 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,4 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,1 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,2 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,3 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,4 (level 1, batch 12,18,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,3 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,4 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,1 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,2 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,3 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,4 (level 1, batch 12,19,14, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 1, batch 12,19,15, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: see log
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- EntityCell:GetSerialData(ProtobufSerializer)
- CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
- CellManager:SaveCacheBatchCells(BatchCells)
- CellManager:SaveAllBatchCells()
- <Save>c__Iterator28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- SaveLoadManager:SaveAsync()
- <SaveRoutine>c__Iterator6E:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 12,19,15, state QueuedForAwake)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - BurstFX': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- L0: CellManager::EstimateBytes total ms: 14.2072 self ms: 14.2076
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 4.1513 self ms: 4.1517
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,86.24, GC.GetTotalMemory MB,375.4063, OctNodes MB,7.247925, CompactOctrees MB,78.24309, CellManager MB,12.58113, ClipMapManager MB,6.847651, GCCount,36, PlayerPos,56.78862,-12.19603,276.4048, WorkingSet MB,1524.621
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\steamapps\common\Subnautica;D:\SteamLibrary\steamapps\common\Subnautica;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'sabre'
- OS-Version: 10.0.14393 () 0x300-0x1
- D:\SteamLibrary\steamapps\common\Subnautica\Subnautica.exe:Subnautica.exe (00007FF703980000), size: 22249472 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica.exe', fileVersion: 5.4.3.62657
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FF9016B0000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479
- C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF8FF490000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0
- C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF8FE6B0000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNELBASE.dll', fileVersion: 10.0.14393.479
- C:\Windows\System32\GDI32.dll:GDI32.dll (00007FF9015F0000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\GDI32.dll', fileVersion: 10.0.14393.206
- C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FF8FCA00000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0
- C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FF8FE420000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\gdi32full.dll', fileVersion: 10.0.14393.576
- C:\Windows\System32\USER32.dll:USER32.dll (00007FF8FEC70000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USER32.dll', fileVersion: 10.0.14393.576
- C:\Windows\System32\win32u.dll:win32u.dll (00007FF8FEBC0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\win32u.dll', fileVersion: 10.0.14393.51
- C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FF8FF330000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcrt.dll', fileVersion: 7.0.14393.0
- C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF8FF830000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\sechost.dll:sechost.dll (00007FF901650000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FF8FF5A0000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RPCRT4.dll', fileVersion: 10.0.14393.82
- C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FF8FF020000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WS2_32.dll', fileVersion: 10.0.14393.206
- C:\Windows\System32\ole32.dll:ole32.dll (00007FF8FEDE0000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ole32.dll', fileVersion: 10.0.14393.576
- C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FF8F8690000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\combase.dll:combase.dll (00007FF901300000), size: 2916352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.14393.576
- C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FF8FE5B0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF8FE980000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF8FF8E0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FF8FFDF0000), size: 22056960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHELL32.dll', fileVersion: 10.0.14393.479
- C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF8FE3D0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FF8FDCF0000), size: 7184384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\windows.storage.dll', fileVersion: 10.0.14393.479
- C:\Windows\System32\powrprof.dll:powrprof.dll (00007FF8FDB30000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\powrprof.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FF8FDB10000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\shcore.dll:shcore.dll (00007FF8FDC40000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\shcore.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\profapi.dll:profapi.dll (00007FF8FDB80000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\profapi.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF8FF3D0000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEAUT32.dll', fileVersion: 10.0.14393.447
- C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF8E0DB0000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FF8FDBA0000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcp_win.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FF8FB470000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\IMM32.dll:IMM32.dll (00007FF8FEC40000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\IMM32.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FF8E5000000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FF8DEF20000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.447
- C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF8FD140000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206
- C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF8FD100000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0
- C:\Windows\System32\NSI.dll:NSI.dll (00007FF9015D0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF8F37D0000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.351
- C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FF8FB410000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FF8EC6C0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0
- C:\Users\sabre\Desktop\Game Downloads\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF8CE890000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Users\sabre\Desktop\Game Downloads\gameoverlayrenderer64.dll', fileVersion: 3.75.32.7
- C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FF9015E0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PSAPI.DLL', fileVersion: 10.0.14393.0
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FF8FC1F0000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.14393.0
- C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll:tiptsf.dll (00007FF8EFC30000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll', fileVersion: 10.0.14393.206
- D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll:mono.dll (00007FF8CD7E0000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll', fileVersion: 1.0.0.1
- C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FF8FD370000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FF8FF6D0000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSCTF.dll', fileVersion: 10.0.14393.479
- C:\Windows\system32\dwmapi.dll:dwmapi.dll (00007FF8FB280000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 10.0.14393.206
- C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FF8FA8C0000), size: 2842624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.479
- C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FF8FCAA0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.479
- C:\Windows\SYSTEM32\nvwgf2umx.dll:nvwgf2umx.dll (00007FF8B9110000), size: 20348928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\nvwgf2umx.dll', fileVersion: 10.18.13.6871
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- C:\Windows\system32\nvapi64.dll:nvapi64.dll (00007FF8E9EC0000), size: 4046848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi64.dll', fileVersion: 10.18.13.6871
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- C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FF8FC710000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\WINTRUST.dll:WINTRUST.dll (00007FF8FEBE0000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WINTRUST.dll', fileVersion: 10.0.14393.351
- C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FF8FDB20000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSASN1.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FF8FE9F0000), size: 1871872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CRYPT32.dll', fileVersion: 10.0.14393.351
- C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FF8FA5D0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FF8FD1F0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FF8EFBE0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000011CA0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
- C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FF8FEF80000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
- C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF8FA230000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF8F9E40000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0
- C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF8F7F70000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0
- C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FF8F7F90000), size: 999424 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FF8FD5F0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0
- C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FF8FD4F0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FF8FD5E0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF8F9840000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF8FA240000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0
- D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FF8BF5C0000), size: 3649536 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll', fileVersion: 0.1.8.14
- C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FF8F3E40000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF8F6F30000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF8EDD80000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FF8F9260000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF8FB0E0000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.14393.0
- C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FF8EFBA0000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FF8FAF20000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FF8F9EC0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF8F1AD0000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.479
- C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FF8FAB80000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.576
- C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FF8F9B90000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 10.0.14393.0
- C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FF8F6D00000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\uiautomationcore.dll:uiautomationcore.dll (00007FF8E6FC0000), size: 1744896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\uiautomationcore.dll', fileVersion: 7.2.14393.479
- C:\Windows\SYSTEM32\sxs.dll:sxs.dll (00007FF8FD9E0000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sxs.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\OLEACC.dll:OLEACC.dll (00007FF8F8290000), size: 413696 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEACC.dll', fileVersion: 7.2.14393.0
- C:\Windows\SYSTEM32\twinapi.dll:twinapi.dll (00007FF8F0B70000), size: 512000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\twinapi.dll', fileVersion: 10.0.14393.447
- C:\Windows\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF8FC4D0000), size: 1163264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\twinapi.appcore.dll', fileVersion: 10.0.14393.206
- D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FF8F3C50000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0
- D:\SteamLibrary\steamapps\common\Subnautica\steam_api64.dll:steam_api64.dll (0000000060B40000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\steam_api64.dll', fileVersion: 2.89.45.4
- C:\Users\sabre\Desktop\Game Downloads\steamclient64.dll:steamclient64.dll (000000005FEA0000), size: 13197312 (result: 0), SymType: '-exported-', PDB: 'C:\Users\sabre\Desktop\Game Downloads\steamclient64.dll', fileVersion: 3.75.32.7
- C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FF901630000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\imagehlp.dll', fileVersion: 10.0.14393.0
- C:\Users\sabre\Desktop\Game Downloads\tier0_s64.dll:tier0_s64.dll (000000005FCB0000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\Users\sabre\Desktop\Game Downloads\tier0_s64.dll', fileVersion: 3.75.32.7
- C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FF8F2930000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 10.0.14393.0
- C:\Users\sabre\Desktop\Game Downloads\vstdlib_s64.dll:vstdlib_s64.dll (000000005FC40000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Users\sabre\Desktop\Game Downloads\vstdlib_s64.dll', fileVersion: 3.75.32.7
- C:\Windows\system32\apphelp.dll:apphelp.dll (00007FF8FBBE0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 10.0.14393.0
- D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll:UnityUWE.dll (00007FF8D86D0000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll'
- C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF8FA720000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024
- ========== OUTPUTING STACK TRACE ==================
- RtlLookupFunctionEntry returned NULL function. Aborting stack walk.<Missing stacktrace information>
- ========== END OF STACKTRACE ===========
- **** Crash! ****
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