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- Gunbestial Sniper Fennec
- Level 3 DARK Beast/Effect
- 1300/500
- If this card is Normal or Special Summoned: You can draw 1 card, then place 1 "Gunbestial" monster from your hand to on either the top or bottom of your Deck, or, if you have none, banish your entire hand. You can only use each effect of "Gunbestial Sniper Fennec" once per turn.
- Gunbestial Flechette Tigress
- Level 4 DARK Beast/Effect
- 1600/1500
- Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Gunbestial" monster from your hand. If this card is sent to the GY as Fusion Material: You can draw 1 card. You can only use this effect of "Gunbestial Flechette Tigress" once per turn.
- Gunbestial SMG Kuwaga
- Level 2 Scale 8 DARK Insect/Pendulum/Effect
- 400/400
- Any effect damage your opponent takes from your "Gunbestial" monster's effects is doubled.
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- If you Fusion Summon a "Gunbestial" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Gunbestial SMG Kuwaga" from your Deck. You can only use each effect of "Gunbestial SMG Kuwaga" once per turn.
- Gunbestial LMG Hercules
- Level 5 Scale 1 DARK Insect/Pendulum/Effect
- 1900/1900
- Once per turn, if you control a "Gunbestial" Fusion Monster: You can reveal any number of "Gunbestial" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck.
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- If you Fusion Summon a "Gunbestial" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Gunbestial LMG Hercules" from your Deck. You can only use each effect of "Gunbestial LMG Hercules" once per turn.
- Gunbestial Shot Iguana
- Level 3 DARK Reptile/Effect
- 1200/2200
- When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is sent to the GY as Fusion Material: You can inflict 800 damage to your opponent. You can only use this effect of "Gunbestial Shot Iguana" once per turn.
- Gunbestial Gatling Dragon
- Level 7 DARK Dragon/Fusion/Effect
- 2600/2000
- 2 "Gunbestial" monsters
- Once per turn, if you add a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can inflict 400 damage to your opponent for each card in your hand. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): This card gains 1000 ATK until the end of this turn.
- Gunbestial Cannon Ogre
- Level 8 DARK Fiend/Fusion/Effect
- 2800/2000
- 1 "Gunbestial" monster + 1 DARK monster
- Once per turn, if you add a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can inflict 400 damage to your opponent for each card in your hand. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can activate this effect; this turn, any card sent to the GY is banished instead.
- Gunbestial Fusion
- Quick-Play Spell
- Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If this card was activated during your opponent's turn, or the monster Fusion Summoned by this effect is a "Gunbestial" monster, draw 1 card. You can only activate 1 "Gunbestial Fusion" per turn.
- Gunbestial Unity
- Quick-Play Spell
- During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gunbestial" Fusion Monster, then Fusion Summon that Fusion Monster from your Extra Deck. You can only activate 1 "Gunbestial Unity" per turn.
- Bltizkrieg
- Quick-Play Spell
- If you control a DARK Fusion Monster: Target 1 card on the field; destroy that target.
- Revolution Beasts
- Equip Spell
- Equip only to a Level 5 or higher DARK Fusion Monster you control. Any battle damage your opponent takes from the equipped monster's battles becomes doubled.
- Gunbestial Roar
- Normal Trap
- When an opponent's monster declares an attack on a "Gunbestial" monster you control: Target the attacking monster; destroy that target, and if you control a "Gunbestial" Fusion Monster, draw 1 card.
- Gunbestial Soldiery
- Counter Trap
- When your opponent would Normal or Special Summon a monster(s) while you control a "Gunbestial" Fusion Monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck. You can only activate 1 "Gunbestial Soldiery" per turn.
- Fusion Gravity
- Continuous Trap
- Monsters cannot attack, except Fusion Monsters. Once per turn, if you control a Fusion Monster: You can target 1 monster your opponent controls; destroy it.
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