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TheInsidiousOne

Gunbestial 2

Jul 14th, 2020
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  1. Gunbestial Sniper Fennec
  2. Level 3 DARK Beast/Effect
  3. 1300/500
  4. If this card is Normal or Special Summoned: You can draw 1 card, then place 1 "Gunbestial" monster from your hand to on either the top or bottom of your Deck, or, if you have none, banish your entire hand. You can only use each effect of "Gunbestial Sniper Fennec" once per turn.
  5.  
  6. Gunbestial Flechette Tigress
  7. Level 4 DARK Beast/Effect
  8. 1600/1500
  9. Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Gunbestial" monster from your hand. If this card is sent to the GY as Fusion Material: You can draw 1 card. You can only use this effect of "Gunbestial Flechette Tigress" once per turn.
  10.  
  11. Gunbestial SMG Kuwaga
  12. Level 2 Scale 8 DARK Insect/Pendulum/Effect
  13. 400/400
  14. Any effect damage your opponent takes from your "Gunbestial" monster's effects is doubled.
  15. ----
  16. If you Fusion Summon a "Gunbestial" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Gunbestial SMG Kuwaga" from your Deck. You can only use each effect of "Gunbestial SMG Kuwaga" once per turn.
  17.  
  18. Gunbestial LMG Hercules
  19. Level 5 Scale 1 DARK Insect/Pendulum/Effect
  20. 1900/1900
  21. Once per turn, if you control a "Gunbestial" Fusion Monster: You can reveal any number of "Gunbestial" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck.
  22. ----
  23. If you Fusion Summon a "Gunbestial" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Gunbestial LMG Hercules" from your Deck. You can only use each effect of "Gunbestial LMG Hercules" once per turn.
  24.  
  25. Gunbestial Shot Iguana
  26. Level 3 DARK Reptile/Effect
  27. 1200/2200
  28. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is sent to the GY as Fusion Material: You can inflict 800 damage to your opponent. You can only use this effect of "Gunbestial Shot Iguana" once per turn.
  29.  
  30. Gunbestial Gatling Dragon
  31. Level 7 DARK Dragon/Fusion/Effect
  32. 2600/2000
  33. 2 "Gunbestial" monsters
  34. Once per turn, if you add a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can inflict 400 damage to your opponent for each card in your hand. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): This card gains 1000 ATK until the end of this turn.
  35.  
  36. Gunbestial Cannon Ogre
  37. Level 8 DARK Fiend/Fusion/Effect
  38. 2800/2000
  39. 1 "Gunbestial" monster + 1 DARK monster
  40. Once per turn, if you add a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can inflict 400 damage to your opponent for each card in your hand. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can activate this effect; this turn, any card sent to the GY is banished instead.
  41.  
  42. Gunbestial Fusion
  43. Quick-Play Spell
  44. Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If this card was activated during your opponent's turn, or the monster Fusion Summoned by this effect is a "Gunbestial" monster, draw 1 card. You can only activate 1 "Gunbestial Fusion" per turn.
  45.  
  46. Gunbestial Unity
  47. Quick-Play Spell
  48. During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gunbestial" Fusion Monster, then Fusion Summon that Fusion Monster from your Extra Deck. You can only activate 1 "Gunbestial Unity" per turn.
  49.  
  50. Bltizkrieg
  51. Quick-Play Spell
  52. If you control a DARK Fusion Monster: Target 1 card on the field; destroy that target.
  53.  
  54. Revolution Beasts
  55. Equip Spell
  56. Equip only to a Level 5 or higher DARK Fusion Monster you control. Any battle damage your opponent takes from the equipped monster's battles becomes doubled.
  57.  
  58. Gunbestial Roar
  59. Normal Trap
  60. When an opponent's monster declares an attack on a "Gunbestial" monster you control: Target the attacking monster; destroy that target, and if you control a "Gunbestial" Fusion Monster, draw 1 card.
  61.  
  62. Gunbestial Soldiery
  63. Counter Trap
  64. When your opponent would Normal or Special Summon a monster(s) while you control a "Gunbestial" Fusion Monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck. You can only activate 1 "Gunbestial Soldiery" per turn.
  65.  
  66. Fusion Gravity
  67. Continuous Trap
  68. Monsters cannot attack, except Fusion Monsters. Once per turn, if you control a Fusion Monster: You can target 1 monster your opponent controls; destroy it.
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