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- import java.util.Scanner;
- public class finalproject {
- public static void main(String[] args){
- int health = 1000;
- int money = 540;
- int sword = 0;
- int helmet = 0;
- int armor = 0;
- int ehealth = 0;
- int endgame = 0;
- while (endgame == 0) {
- String choice;
- Scanner user_in = new Scanner(System.in);
- int leavebattle = 0;
- int payloan = 0;
- //check for money below 0
- if (money < 0) {
- System.out.println("You had to take out a loan and now have to pay the bank $" + Math.abs(money) + ".");
- System.out.println("Fight to gain money to pay back loan?");
- choice = user_in.nextLine();
- //yes or no for paying loan
- if (choice.equals("yes")) {
- payloan++;
- }
- else if (choice.equals("no")) {
- System.out.println("Game Over");
- System.out.println("Press Enter to restart.");
- //reset ints to default for restart (health, money, amount of items)
- health = 1000;
- money = 540;
- sword = 0;
- helmet = 0;
- armor = 0;
- //end resetting ints for restart
- //press enter to restart
- Scanner sc = new Scanner(System.in);
- while(!sc.nextLine().equals(""));
- } //end yes or no for loan
- } //end money check
- //start of main
- System.out.println("Health=" + health);
- System.out.println("Money=$" + money);
- System.out.println("What do you want to do? Go to shop, inventory, fight, or sleep.");
- choice = user_in.nextLine();
- //main choices - fight
- if (choice.equals("fight")) {
- leavebattle = 0;
- int enemy = (int)(100.0 * Math.random()) + 1;
- if (enemy <= 10) {
- ehealth = 100;
- System.out.println("Enemy: Knight");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 10) && (enemy <= 20)) {
- ehealth = 200;
- System.out.println("Enemy: White Knight");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 20) && (enemy <= 30)) {
- ehealth = 300;
- System.out.println("Enemy: Giant Spider");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 30) && (enemy <= 40)) {
- ehealth = 400;
- System.out.println("Enemy: Black Knight");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 40) && (enemy <= 50)) {
- ehealth = 500;
- System.out.println("Enemy: \"The Thing\"");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 50) && (enemy <= 60)) {
- ehealth = 600;
- System.out.println("Enemy: Ogre");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 60) && (enemy <= 70)) {
- ehealth = 700;
- System.out.println("Enemy: \"The Creation\"");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 70) && (enemy <= 80)) {
- ehealth = 800;
- System.out.println("Enemy: Beast");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 80) && (enemy <= 90)) {
- ehealth = 900;
- System.out.println("Enemy: Dark Beast");
- System.out.println("Enemy health: " + ehealth);
- }
- else if ((enemy > 90) && (enemy <= 100)) {
- ehealth = 1001;
- System.out.println("Enemy: Dragon");
- System.out.println("Enemy health: " + ehealth);
- }
- System.out.println("Use sword or fist?");
- choice = user_in.nextLine();
- if (choice.equals("sword") && (sword >= 1)) {
- while (leavebattle == 0) {
- //begin random number for damage received
- if (armor == 0) {
- if (helmet == 0) {
- int fightnum = (int)(Math.random()*50+100);
- System.out.println("You receive " + fightnum + " damage and have " + (health - fightnum) + " health left.");
- health -= fightnum;
- }
- else if (helmet >= 1) {
- int fightnum2 = (int)(Math.random()*20+100);
- System.out.println("You receive " + fightnum2 + " damage and have " + (health - fightnum2) + " health left.");
- health -= fightnum2;
- }
- }
- else if (armor >= 1) {
- if (helmet == 0) {
- int fightnum3 = (int)(Math.random()*20+50);
- System.out.println("You receive " + fightnum3 + " damage and have " + (health - fightnum3) + " health left.");
- health -= fightnum3;
- }
- else if (helmet >= 1) {
- int fightnum4 = (int)(Math.random()*20+20);
- System.out.println("You receive " + fightnum4 + " damage and have " + (health - fightnum4) + " health left.");
- health -= fightnum4;
- }
- }
- //end damage received
- //begin damage given to enemy
- int playdmg = (int)(Math.random()*100+20);
- System.out.println("You deal " + playdmg + " damage and the enemy has " + (ehealth - playdmg) + " health left.");
- ehealth -= playdmg;
- //end damage given to enemy
- System.out.println("Press Enter to continue.");
- Scanner sd = new Scanner(System.in);
- while(!sd.nextLine().equals(""));
- if (health <= 0) {
- System.out.println("You have died. Restart?");
- choice = user_in.nextLine();
- if (choice.equals("yes")) {
- //reset ints to default for restart (health, money, amount of items)
- health = 1000;
- money = 540;
- sword = 0;
- helmet = 0;
- armor = 0;
- leavebattle = 1;
- //end resetting ints for restart
- //press enter to restart
- System.out.println("Press Enter to continue.");
- Scanner sc = new Scanner(System.in);
- while(!sc.nextLine().equals(""));
- }
- else if (choice.equals("no")) {
- System.out.println("Game Over");
- leavebattle++;
- endgame++;
- System.exit(0);
- }
- }
- else if (ehealth <= 0) {
- System.out.println("The enemy has died!");
- if (enemy <= 10) {
- int pay = (int)(Math.random()*10+110);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Knight.");
- leavebattle = 1;
- }
- else if ((enemy > 10) && (enemy <= 20)) {
- int pay = (int)(Math.random()*20+120);
- money += pay;
- System.out.println("You receive $" + pay + " for killing White Knight.");
- leavebattle = 1;
- }
- else if ((enemy > 20) && (enemy <= 30)) {
- int pay = (int)(Math.random()*30+130);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Giant Spider.");
- leavebattle = 1;
- }
- else if ((enemy > 30) && (enemy <= 40)) {
- int pay = (int)(Math.random()*40+140);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Black Knight.");
- leavebattle = 1;
- }
- else if ((enemy > 40) && (enemy <= 50)) {
- int pay = (int)(Math.random()*50+150);
- money += pay;
- System.out.println("You receive $" + pay + " for killing \"The Thing\".");
- leavebattle = 1;
- }
- else if ((enemy > 50) && (enemy <= 60)) {
- int pay = (int)(Math.random()*60+160);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Ogre.");
- leavebattle = 1;
- }
- else if ((enemy > 60) && (enemy <= 70)) {
- int pay = (int)(Math.random()*70+170);
- money += pay;
- System.out.println("You receive $" + pay + " for killing \"The Creation\".");
- leavebattle = 1;
- }
- else if ((enemy > 70) && (enemy <= 80)) {
- int pay = (int)(Math.random()*80+180);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Beast.");
- leavebattle = 1;
- }
- else if ((enemy > 80) && (enemy <= 90)) {
- int pay = (int)(Math.random()*90+190);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Dark Beast.");
- leavebattle = 1;
- }
- else if (enemy > 90) {
- int pay = (int)(Math.random()*100+200);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Dragon.");
- System.out.println("Congratulations! You have defeated the strongest enemy!");
- leavebattle = 1;
- }
- }
- }
- }
- else if (choice.equals("sword") && (sword <= 0)) {
- System.out.println("You cannot fight with a sword. You must buy one in the shop first.");
- }
- else if (choice.equals("fist")) {
- leavebattle = 0;
- while (leavebattle == 0) {
- //begin random number for damage received
- if (armor == 0) {
- if (helmet == 0) {
- int fightnum5 = (int)(Math.random()*50+100);
- System.out.println("You receive " + fightnum5 + " damage and have " + (health - fightnum5) + " health left.");
- health -= fightnum5;
- }
- else if (helmet >= 1) {
- int fightnum6 = (int)(Math.random()*20+100);
- System.out.println("You receive " + fightnum6 + " damage and have " + (health - fightnum6) + " health left.");
- health -= fightnum6;
- }
- }
- else if (armor >= 1) {
- if (helmet == 0) {
- int fightnum7 = (int)(Math.random()*20+50);
- System.out.println("You receive " + fightnum7 + " damage and have " + (health - fightnum7) + " health left.");
- health -= fightnum7;
- }
- else if (helmet >= 1) {
- int fightnum8 = (int)(Math.random()*20+20);
- System.out.println("You receive " + fightnum8 + " damage and have " + (health - fightnum8) + " health left.");
- health -= fightnum8;
- }
- }
- //end damage received
- //begin damage given
- int playdmg2 = (int)(Math.random()*20+100);
- System.out.println("You deal " + playdmg2 + " damage and the enemy has " + (ehealth - playdmg2) + " health left.");
- ehealth -= playdmg2;
- //end damage given
- //press enter to continue
- System.out.println("Press Enter to continue.");
- Scanner se = new Scanner(System.in);
- while(!se.nextLine().equals(""));
- if (health <= 0) {
- System.out.println("You have died. Restart?");
- choice = user_in.nextLine();
- if (choice.equals("yes")) {
- //reset ints to default for restart (health, money, amount of items)
- health = 1000;
- money = 540;
- sword = 0;
- helmet = 0;
- armor = 0;
- leavebattle = 1;
- //end resetting ints for restart
- //press enter to restart
- System.out.println("Press Enter to continue.");
- Scanner sc = new Scanner(System.in);
- while(!sc.nextLine().equals(""));
- }
- else if (choice.equals("no")) {
- System.out.println("Game Over");
- leavebattle++;
- endgame++;
- System.exit(0);
- }
- }
- else if (ehealth <= 0) {
- System.out.println("The enemy has died!");
- if (enemy <= 10) {
- int pay = (int)(Math.random()*100+70);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Knight.");
- leavebattle = 1;
- }
- else if ((enemy > 10) && (enemy <= 20)) {
- int pay = (int)(Math.random()*100+80);
- money += pay;
- System.out.println("You receive $" + pay + " for killing White Knight.");
- leavebattle = 1;
- }
- else if ((enemy > 20) && (enemy <= 30)) {
- int pay = (int)(Math.random()*100+90);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Giant Spider.");
- leavebattle = 1;
- }
- else if ((enemy > 30) && (enemy <= 40)) {
- int pay = (int)(Math.random()*100+100);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Black Knight.");
- leavebattle = 1;
- }
- else if ((enemy > 40) && (enemy <= 50)) {
- int pay = (int)(Math.random()*150+100);
- money += pay;
- System.out.println("You receive $" + pay + " for killing \"The Thing\".");
- leavebattle = 1;
- }
- else if ((enemy > 50) && (enemy <= 60)) {
- int pay = (int)(Math.random()*200+100);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Ogre.");
- leavebattle = 1;
- }
- else if ((enemy > 60) && (enemy <= 70)) {
- int pay = (int)(Math.random()*250+100);
- money += pay;
- System.out.println("You receive $" + pay + " for killing \"The Creation\".");
- leavebattle = 1;
- }
- else if ((enemy > 70) && (enemy <= 80)) {
- int pay = (int)(Math.random()*300+100);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Beast.");
- leavebattle = 1;
- }
- else if ((enemy > 80) && (enemy <= 90)) {
- int pay = (int)(Math.random()*350+100);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Dark Beast.");
- leavebattle = 1;
- }
- else if (enemy > 90) {
- int pay = (int)(Math.random()*500+100);
- money += pay;
- System.out.println("You receive $" + pay + " for killing Dragon.");
- System.out.println("Congratulations! You have defeated the strongest enemy!");
- leavebattle = 1;
- }
- }
- }
- //int fightnum = (int)(Math.random()*50+100);
- //System.out.println("You receive " + fightnum + " damage.");
- //health -= fightnum;
- }
- }
- //end fight
- //main choices - shop
- else if (choice.equals("shop")) {
- if (payloan == 0) {
- if ((money <= 1000) && (money > 0)) {
- System.out.println("What do you want to buy?");
- System.out.println("Sword--$50");
- System.out.println("Helmet--$250");
- System.out.println("Armor--$550");
- choice = user_in.nextLine();
- //shop choices
- if (choice.equals("sword")) {
- money -= 50;
- System.out.println("You buy a sword, and you now have $"+ money +".");
- sword++;
- }
- else if (choice.equals("helmet")) {
- money -= 250;
- System.out.println("You buy a helmet, and you now have $"+ money +".");
- helmet++;
- }
- else if (choice.equals("armor")) {
- money -= 550;
- System.out.println("You buy a set of armor, and you now have $"+ money +".");
- armor++;
- }
- else {
- System.out.println(choice + " is not a valid choice.");
- }
- }
- else {
- System.out.println("You cannot buy anything else at this time.");
- }
- }
- else if (payloan > 0) {
- System.out.println("You must fight to pay back your loan first.");
- System.out.println("Hit Enter to continue.");
- Scanner sc = new Scanner(System.in);
- while(!sc.nextLine().equals(""));
- }
- }
- //end shop
- //main choices - sleep
- else if (choice.equals("sleep")) {
- if (payloan == 0) {
- if (health == 1000) {
- System.out.println("You have full health.");
- }
- else if (health < 1000) {
- health = 1000;
- System.out.println("Your health is fully restored.");
- }
- }
- else if (payloan > 0) {
- System.out.println("You must fight to pay back your loan first.");
- System.out.println("Hit Enter to continue.");
- Scanner sc = new Scanner(System.in);
- while(!sc.nextLine().equals(""));
- }
- }
- //end sleep
- //main choices - inventory
- else if (choice.equals("inventory")) {
- System.out.println("Swords: " + sword);
- System.out.println("Helmets: " + helmet);
- System.out.println("Sets of armor: " + armor);
- System.out.println("Press Enter to continue.");
- //press enter to continue
- Scanner sc = new Scanner(System.in);
- while(!sc.nextLine().equals(""));
- }
- //end inventory
- else {
- System.out.println(choice + " is not a valid choice.");
- }
- }
- }
- }
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