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- /********************* JunkBuy V1.0.0 *********************/
- /************ Copyright by Junkman aka. Failo ************/
- /*** Der Copyright Hinweis darf nicht entfernt werden ***/
- #include <a_samp>
- #define COLOR_ELSE 0xF97804FF
- #define JunkBuy_Dialog 76
- //ShowPlayerDialog(playerid, Junkbuy_Dialog, DIALOG_STYLE_LIST, "JunkBuy V1.0.0","Schlagring (50$)\nKettensäge (250$)\nMolotov Cocktails (1.000$)\nDesert Eagle (850$)\nMaschinenpistole (900$)\nSchrotflinte (900$)\nAK47 (1.250$)\nGewehr (1.000$)\n", "Kaufen", "Abbrechen");
- new gunprice[] = {50,250,1000,850,900,900,1250,1000,}; //Bitte die Reihenfolge beachten!
- new gunshop;
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("JunkBuy V1.0.0 by Junkman aka. Failo");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print("JunkBuy V1.0.0 by Junkman aka. Failo");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- gunshop = CreatePickup(1274, 1, 869.9849, -25.9261, 63.9083);
- SetGameModeText("JunkBuy V1.0.0"); //Kann entfernt oder verändert werden
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- //Wichtig: "0" ist die ID. Bitte anpassen, falls ihr andere Mapicons im Script habt!
- SetPlayerMapIcon(playerid, 0, 869.9849, -25.9261, 63.9083, 52, 1);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/gunshop", cmdtext, true) == 0)
- {
- if(IsPlayerInRangeOfPoint(playerid, 7.0, 869.9849, -25.9261, 63.9083))
- {
- ShowPlayerDialog(playerid, JunkBuy_Dialog, DIALOG_STYLE_LIST, "JunkBuy V1.0.0","Schlagring (50$)\nKettensäge (250$)\nMolotov Cocktails (1.000$)\nDesert Eagle (850$)\nMaschinenpistole (900$)\nSchrotflinte (900$)\nAK47 (1.250$)\nGewehr (1.000$)\n", "Kaufen", "Abbrechen");
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_ELSE, "* Du bist nicht beim Gunshop!");
- return 1;
- }
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- { if(pickupid == gunshop)
- {
- GameTextForPlayer(playerid, "/gunshop", 5000, 1);
- }
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == JunkBuy_Dialog)
- {
- if(response)
- {
- if(listitem == 0) //Schlagring
- {
- if(gunprice[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid, COLOR_ELSE, "* Diese Waffe kostet 50$!");
- GivePlayerWeapon(playerid, 1, 1);
- GivePlayerMoney(playerid, -50);
- }
- if(listitem == 1) //Kettensäge
- {
- if(gunprice[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid, COLOR_ELSE, "* Diese Waffe kostet 250$!");
- GivePlayerWeapon(playerid, 9, 1);
- GivePlayerMoney(playerid, -250);
- }
- if(listitem == 2) //Molotov Cocktails
- {
- if(gunprice[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid, COLOR_ELSE, "* Diese Waffe kostet 1.000$!");
- GivePlayerWeapon(playerid, 18, 10);
- GivePlayerMoney(playerid, -1000);
- }
- if(listitem == 3) //Desert Eagle
- {
- if(gunprice[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid, COLOR_ELSE, "* Diese Waffe kostet 850$!");
- GivePlayerWeapon(playerid, 24, 50);
- GivePlayerMoney(playerid, -850);
- }
- if(listitem == 4) //Maschinenpistole
- {
- if(gunprice[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid, COLOR_ELSE, "Diese Waffe kostet 900$!");
- GivePlayerWeapon(playerid, 29, 250);
- GivePlayerMoney(playerid, -900);
- }
- if(listitem == 3) //Schrotflinte
- {
- if(gunprice[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid, COLOR_ELSE, "* Diese Waffe kostet 900$!");
- GivePlayerWeapon(playerid, 25, 50);
- GivePlayerMoney(playerid, -900);
- }
- if(listitem == 3) //AK47
- {
- if(gunprice[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid, COLOR_ELSE, "* Diese Waffe kostet 1.250$!");
- GivePlayerWeapon(playerid, 30, 500);
- GivePlayerMoney(playerid, -1250);
- }
- if(listitem == 3) //Gewehr
- {
- if(gunprice[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid, COLOR_ELSE, "* Diese Waffe kostet 1.000$!");
- GivePlayerWeapon(playerid, 33, 50);
- GivePlayerMoney(playerid, -1000);
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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