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- using UnityEngine;
- using System.Collections;
- public class ChangeGravity : MonoBehaviour {
- private Transform moonT;
- public Transform [] GravitySources;
- [SerializeField]
- float gravityScale = 10f;
- Rigidbody2D rb;
- void Awake()
- {
- rb = GetComponent<Rigidbody2D>();
- }
- void FixedUpdate () {
- Vector3 totalGravity = Vector3.zero;
- for (int i = 0; i < GravitySources.Length; i++)
- {
- Vector3 thisGravity = (GravitySources[i].position - transform.position).normalized * gravityScale * Time.fixedDeltaTime
- / (GravitySources[i].position - transform.position).sqrMagnitude;
- rb.AddForce(thisGravity);
- totalGravity += thisGravity;
- }
- transform.rotation = Quaternion.LookRotation(Vector3.forward, -totalGravity);
- }
- }
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