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- // Simple but efficient Flymode
- // by Rzzr.
- // You are free to use, reproduce, edit, burn or whipe your ass with this script.
- #include <a_samp>
- #define FLYMODESPEED GetPVarFloat(playerid, "FlymodeSpeed")
- new PlayerToetsen, OmhoogLaag, LinksRechts;
- new Float:x,Float:y,Float:z;
- new Float:x2, Float:y2, Float:z2;
- public OnFilterScriptInit()
- {
- print(">> Simple Flymode, by Rzzr <c>");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- SetPVarFloat(playerid, "FlymodeSpeed", 1);
- return 1;
- }
- forward Float:SetPlayerToFacePos(playerid, Float:X, Float:Y);
- public Float:SetPlayerToFacePos(playerid, Float:X, Float:Y)
- {
- new
- Float:pX,
- Float:pY,
- Float:pZ,
- Float:ang;
- if(!IsPlayerConnected(playerid)) return 0.0;
- GetPlayerPos(playerid, pX, pY, pZ);
- if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
- else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
- else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
- if(X > pX) ang = (floatabs(floatabs(ang) + 180.0));
- else ang = (floatabs(ang) - 180.0);
- //ang += 180.0;
- SetPlayerFacingAngle(playerid, ang);
- return ang;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(IsPlayerAdmin(playerid))
- {
- if (strcmp("/flymode", cmdtext, true, 10) == 0)
- {
- if(GetPVarInt(playerid, "Flymode") == 0)
- {
- SetPVarInt(playerid, "Flymode", 1);
- //ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_Accel",4.1,1,1,1,1,0);
- SetPlayerHealth(playerid, 50000);
- SendClientMessage(playerid, 0xFF0000AA, "Flymode activated. Press shift to enter flying mode, and space to fly!");
- return 1;
- }
- if(GetPVarInt(playerid, "Flymode") == 1)
- {
- SetPVarInt(playerid, "Flymode", 0);
- ClearAnimations(playerid);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, 0xFF0000AA, "Flymode disabled");
- return 1;
- }
- return 1;
- }
- if (strcmp("/flyspeed", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, 40, DIALOG_STYLE_INPUT, "Change flying speed", "Please put in the desired flying speed:\n\n", "OK", "Quit");
- return 1;
- }
- }
- return 0;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if ((newkeys & KEY_JUMP) && !(oldkeys & KEY_JUMP))
- {
- if(GetPVarInt(playerid, "Flymode") == 1)
- {
- if(GetPVarInt(playerid, "Flying") == 0)
- {
- SetPVarInt(playerid, "Flying", 1);
- //SetPlayerAttachedObject(playerid, 2, 2237, 7, -0.08,0.5,-0.2, 271.4781,0,0);
- return 1;
- }
- if(GetPVarInt(playerid, "Flying") == 1)
- {
- SetPVarInt(playerid, "Flying", 0);
- GetPlayerVelocity(playerid, x, y, z);
- ClearAnimations(playerid);
- SetPlayerVelocity(playerid, x/2, y/2, z/2);
- //RemovePlayerAttachedObject(playerid, 2);
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- if(GetPVarInt(playerid, "Flymode") == 1 && GetPVarInt(playerid, "Flying") == 1)
- {
- GetPlayerKeys(playerid,PlayerToetsen,OmhoogLaag,LinksRechts);
- if(PlayerToetsen & KEY_SPRINT)
- {
- GetPlayerPos(playerid, x2, y2, z2);
- GetPlayerCameraFrontVector(playerid, x, y, z);
- SetPlayerToFacePos(playerid, x + x2, y+y2);
- SetPlayerVelocity(playerid, x*FLYMODESPEED, y*FLYMODESPEED, z*FLYMODESPEED);
- //ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_Accel",4.1,1,1,1,1,0);
- ApplyAnimation(playerid,"ped","run_player",4.1,1,1,1,1,0);
- }
- else
- {
- SetPlayerVelocity(playerid, 0, 0, 0);
- ApplyAnimation(playerid,"FAT","FatIdle",4.1,0,1,1,1,0);
- }
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 40)
- {
- if(response && strlen(inputtext))
- {
- new Float:speed;
- if (sscanf(inputtext, "f", speed)) SendClientMessage(playerid, 0xFF0000AA, "Please put in a valid number!");
- else
- {
- SetPVarFloat(playerid, "FlymodeSpeed", speed);
- SendClientMessage(playerid, 0xFF0000AA, "Speed changed.");
- }
- }
- }
- return 1;
- }
- stock sscanf(string[], format[], {Float,_}:...)
- {
- #if defined isnull
- if (isnull(string))
- #else
- if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
- #endif
- {
- return format[0];
- }
- #pragma tabsize 4
- new
- formatPos = 0,
- stringPos = 0,
- paramPos = 2,
- paramCount = numargs(),
- delim = ' ';
- while (string[stringPos] && string[stringPos] <= ' ')
- {
- stringPos++;
- }
- while (paramPos < paramCount && string[stringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = string[stringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = string[++stringPos];
- }
- do
- {
- stringPos++;
- if ('0' <= ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return -1;
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- num = 0,
- ch = string[stringPos];
- do
- {
- stringPos++;
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- default:
- {
- return -1;
- }
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, string[stringPos++]);
- }
- case 'f':
- {
- new changestr[16], changepos = 0, strpos = stringPos;
- while(changepos < 16 && string[strpos] && string[strpos] != delim)
- {
- changestr[changepos++] = string[strpos++];
- }
- changestr[changepos] = '\0';
- setarg(paramPos,0,_:floatstr(changestr));
- }
- case 'p':
- {
- delim = format[formatPos++];
- continue;
- }
- case '\'':
- {
- new
- end = formatPos - 1,
- ch;
- while ((ch = format[++end]) && ch != '\'') {}
- if (!ch)
- {
- return -1;
- }
- format[end] = '\0';
- if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
- {
- if (format[end + 1])
- {
- return -1;
- }
- return 0;
- }
- format[end] = '\'';
- stringPos = ch + (end - formatPos);
- formatPos = end + 1;
- }
- case 'u':
- {
- new
- end = stringPos - 1,
- id = 0,
- bool:num = true,
- ch;
- while ((ch = string[++end]) && ch != delim)
- {
- if (num)
- {
- if ('0' <= ch <= '9')
- {
- id = (id * 10) + (ch - '0');
- }
- else
- {
- num = false;
- }
- }
- }
- if (num && IsPlayerConnected(id))
- {
- setarg(paramPos, 0, id);
- }
- else
- {
- #if !defined foreach
- #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
- #define __SSCANF_FOREACH__
- #endif
- string[end] = '\0';
- num = false;
- new
- name[MAX_PLAYER_NAME];
- id = end - stringPos;
- foreach (Player, playerid)
- {
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, string[stringPos], true, id))
- {
- setarg(paramPos, 0, playerid);
- num = true;
- break;
- }
- }
- if (!num)
- {
- setarg(paramPos, 0, INVALID_PLAYER_ID);
- }
- string[end] = ch;
- #if defined __SSCANF_FOREACH__
- #undef foreach
- #undef __SSCANF_FOREACH__
- #endif
- }
- stringPos = end;
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = string[stringPos++]) && ch != delim)
- {
- setarg(paramPos, i++, ch);
- }
- if (!i)
- {
- return -1;
- }
- }
- else
- {
- while ((ch = string[stringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- stringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
- {
- stringPos++;
- }
- while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
- {
- stringPos++;
- }
- paramPos++;
- }
- do
- {
- if ((delim = format[formatPos++]) > ' ')
- {
- if (delim == '\'')
- {
- while ((delim = format[formatPos++]) && delim != '\'') {}
- }
- else if (delim != 'z')
- {
- return delim;
- }
- }
- }
- while (delim > ' ');
- return 0;
- }
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