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CHAOS AURA Code

Oct 26th, 2016
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  1. Blue AURA
  2.  
  3. if(_root.save.arenaZone == 54)
  4. {
  5. if(_root.arenaChaosPhase == 2)
  6. {
  7. damageDealt = 1;
  8. }
  9.  
  10.  
  11. Green AURA
  12.  
  13. if(_root.arenaChaosPhase == 3)
  14. {
  15. enemy.hp = enemy.hp + damageDealt * 3;
  16. }
  17. }
  18. if(_root.save.arenaZone == 81)
  19. {
  20. enemy.hp = enemy.hp + damageDealt;
  21. _root.areaDamage = _root.areaDamage + Math.floor(damageDealt / 90000000);
  22. _root.areaDamageRemainder = _root.areaDamageRemainder + damageDealt % 90000000;
  23. if(_root.areaDamageRemainder >= 90000000)
  24. {
  25. _root.areaDamageRemainder = _root.areaDamageRemainder - 90000000;
  26. _root.areaDamage = _root.areaDamage + 1;
  27. }
  28. }
  29.  
  30.  
  31. Red AURA
  32.  
  33. if(_root.arenaChaosPhase == 4)
  34. {
  35. damageTaken = Math.ceil(damageTaken * 2);
  36. if(damageTaken < 666666 && damageTaken > 0)
  37. {
  38. damageTaken = 666666;
  39.  
  40.  
  41. Black AURA
  42.  
  43. if(_root.arenaChaosPhase == 5)
  44. {
  45. _root.save.arenaHealth = Math.ceil(_root.save.arenaHealth * 0.7);
  46. }
  47. }
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