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Apr 24th, 2014
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  1. if(array_index_exists(@blockspy, @player),
  2. if(array_index_exists(@blockspy[@player], @blocktype),
  3. @blockspy[@player][@blocktype][count] += @orecount,
  4. #else:
  5. @blockspy[@player][@blocktype][count] = @orecount
  6. ),
  7. #else:
  8. @blockspy[@player][@blocktype][count] = @orecount
  9. )
  10.  
  11. if(array_index_exists(@blockspy[@player][@blocktype], timeout),
  12. clear_task(@blockspy[@player][@blocktype]['timeout'])
  13. )
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