Advertisement
TheInsidiousOne

mar9

Mar 9th, 2020
185
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.71 KB | None | 0 0
  1. Leviathan Dragon
  2. Level 6 WATER Dragon/Effect
  3. 2000/0
  4. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dragon monsters in your GY.
  5. (1) If this card destroys a monster by battle: It gains 500 ATK.
  6. (2) If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
  7.  
  8. Glaive Lindwurm
  9. Level 4 FIRE Dragon/Effect
  10. 1500/1000
  11. You can only use this card name's (2) effect once per turn.
  12. (1) Once per turn, when this card declares an attack: You can discard 1 monster; this card gains 600 ATK until the end of this turn.
  13. (2) If this card in your GY is banished: You can Special Summon this card.
  14.  
  15. Jeweled Heart
  16. Normal Spell
  17. You can only activate 1 card with this card's name per turn. You can only use this card name's (2) effect once per turn.
  18. (1) Target 1 "Fusion" Spell in your GY; add it to your hand, and if you do, send 1 Dragon monster from your Deck to the GY.
  19. (2) If this Set card is sent from the field to the GY: You can draw 1 card.
  20.  
  21. Majira's Bao Shi
  22. Equip Spell
  23. Equip only to a Dragon Fusion Monster you control.
  24. (1) It gains ATK equal to its Level x 100.
  25. (2) If this card is sent to the GY because the equipped monster is destroyed: You can destroy 1 card on the field.
  26.  
  27. Fusion Garrison
  28. Continuous Spell
  29. (1) If this card is activated: Place 1 counter on this card for each Spell in your GY.
  30. (2) You never take battle damage if the amount is less than or equal to the number of counters on this card x 500
  31. (3) If you would Fusion Summon a Dragon Fusion Monster, you can send this card to the GY as 1 of that monster's materials.
  32.  
  33. Raging Fusion
  34. Quick-Play Spell
  35. You can only activate 1 card with this card's name per turn.
  36. (1) When your opponent Special Summons a monster(s): Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field.
  37.  
  38. Martial Fury
  39. Normal Trap
  40. You can only activate 1 card with this card's name per turn.
  41. (1) Target 1 Dragon Fusion Monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
  42.  
  43. Pillaging Dragon
  44. Normal Trap
  45. You can only activate 1 card with this card's name per turn.
  46. (1) Target 1 Dragon Fusion Monster in your GY; Special Summon it, then your opponent destroys 1 monster they control with ATK less than or equal to the Special Summoned monster's ATK.
  47.  
  48. Storypal Leo Knight
  49. Level 4 LIGHT Beast-Warrior/Effect
  50. 1800/100
  51. You can only use this card name's (1) effect once per turn.
  52. (1) When this card is Normal or Special Summoned: You can add 1 "Storypal" monster or "Storybook" Spell from your Deck to your hand, except "Storypal Leo Knight".
  53.  
  54. Storypal Dragon King
  55. Level 7 DARK Dragon/Effect
  56. 2500/2000
  57. You can only use this card name's (1), (2) and (3) effects once per turn each.
  58. (1) If a face-up "Storypal" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand.
  59. (2) If this card is Pendulum Summoned, or Special Summoned from your hand by its own effect: You can change the ATK of all face-up monsters your opponent currently controls to 0.
  60. (3) If this card on the field is destroyed: You can negate the effects of all face-up cards your opponent controls.
  61.  
  62. Storypal Chimera Lord
  63. Level 8 DARK Fiend/Effect
  64. 3000/2500
  65. You can only use this card name's (1) and (3) effects once per turn each.
  66. (1) If a face-up "Storybook" Pendulum Spell(s) you control is destroyed by card effect: You can Special Summon this card from your hand.
  67. (2) If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
  68. (3) If this card on the field is destroyed by card effect: You can destroy all face-up cards your opponent controls.
  69.  
  70. Storypal Carbuncle Princess
  71. Level 4 LIGHT Fairy/Effect
  72. 1200/1600
  73. You can only use this card name's (1) and (2) effects once per turn each.
  74. (1) If this card is Pendulum Summoned: You can draw cards equal to the number of "Storypal" monsters Pendulum Summoned at the same time.
  75. (2) When a "Storypal" monster you control destroys an opponent's monster by battle and this card is in your GY: You can add this card to your hand.
  76.  
  77. Storypal Gole Gardna
  78. Level 3 DARK Rock/Effect
  79. 1200/500
  80. (1) Your opponent cannot target "Storypal" monsters for attacks, except this one.
  81. (2) During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls.
  82.  
  83. Storypal Salamandra Fighter
  84. Level 4 FIRE Pyro/Effect
  85. 1500/1500
  86. You can only use this card name's (1) and (2) effects once per turn each.
  87. (1) (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Storypal" monster you control; it gains 1500 ATK until the end of this turn.
  88. (2) You can Tribute 1 "Storypal" monster; Special Summon 1 "Storypal" monster from your Deck.
  89.  
  90. Storypal Hedgehog Speeder
  91. Level 2 FIRE Beast/Effect
  92. 800/800
  93. You can only use this card name's (1) effect once per turn.
  94. (1) When you Pendulum Summon a "Storypal" monster while this card is in your GY: You can add this card to your hand.
  95. (2) This card can attack directly.
  96.  
  97. Storypal Owl Magician
  98. Level 2 WIND Winged Beast/Effect
  99. 500/1200
  100. You can only use this card name's (1) and (2) effects once per turn each.
  101. (1) When you Pendulum Summon a "Storypal" monster while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
  102. (2) When this card is Special Summoned: You can send 1 "Storypal" monster from your Deck to the GY, except "Storypal Owl Magician".
  103.  
  104. Storypal Centaur Archer
  105. Level 6 EARTH Beast-Warrior/Effect
  106. 2100/600
  107. You can only use this card name's (1) effect once per turn.
  108. (1) If this card is Pendulum Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck.
  109. (2) If this card is Tribute Summoned: You can activate 1 of the following effects;
  110. ● Add 1 "Storybook" Pendulum Spell from your Deck to your hand.
  111. ● Special Summon 1 Level 4 or lower "Storypal" monster from your Deck.
  112.  
  113. Storypal Mermaid Healer
  114. Level 3 WATER Aqua/Effect
  115. 1200/800
  116. You can only use this card name's (1) effect once per turn.
  117. (1) When this card is destroyed by battle and sent it to the GY: You can add 1 Level 5 or higher "Storypal" monster from your Deck to your hand.
  118.  
  119. Storypal Wolfsbane Hunter
  120. Level 4 EARTH Beast-Warrior/Effect
  121. 1900/100
  122. You can only use this card name's (1) effect once per turn.
  123. (1) If you have 2 "Storybook" cards in your Pendulum Zones, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
  124. (2) Once per turn, during the Main Phase (Quick Effect): You can target 1 face-up monster on the field; halve its current ATK and DEF until the end of this turn.
  125.  
  126. Storypal Lynx Protector
  127. Level 4 LIGHT Beast/Effect
  128. 1000/1800
  129. You can only use this card name's (2) effect once per turn.
  130. (1) When an opponent's monster declares an attack on a "Storypal" monster you control: You can target your battling monster; equip this card from your hand to that monster. It gains 1000 ATK.
  131. (2) If the monster this card was equipped to is destroyed and this card was sent to the GY as a result: You can Special Summon this card from your GY.
  132.  
  133. Storybook of Astro
  134. Scale 1 Pendulum Spell
  135. (1) If a "Storypal" monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step.
  136. ----
  137. You can only activate 1 card with this card's name per turn.
  138. (1) Special Summon 1 Level 4 or lower "Storypal" monster from your Deck, but destroy it during the End Phase.
  139.  
  140. Storybook of Chrono
  141. Scale 8 Pendulum Spell
  142. (1) If a "Storypal" monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step.
  143. ----
  144. You can only activate 1 card with this card's name per turn.
  145. (1) Add 1 Level 4 or lower "Storypal" monster from your Deck to your hand.
  146.  
  147. Storybook of Mystery
  148. Scale 1 Pendulum Spell
  149. (1) Once per turn, if you have a "Storybook" card in your other Pendulum Zone: You can target 1 face-up monster on the field; destroy it.
  150. ----
  151. You can only activate 1 card with this card's name per turn.
  152. (1) If you control a "Storypal" monster: Negate the effects of all monsters your opponent controls.
  153.  
  154. Storybook of Love
  155. Scale 8 Pendulum Spell
  156. (1) Once per turn, if you have a "Storybook" card in your other Pendulum Zone: You can target 1 Spell/Trap on the field; destroy it.
  157. ----
  158. You can only activate 1 card with this card's name per turn.
  159. (1) If you control a "Storypal" monster: Target 1 card your opponent controls; destroy it.
  160.  
  161. Storybook of Action
  162. Scale 1 Pendulum Spell
  163. (1) Unless you have a "Storybook" card in your other Pendulum Zone, destroy this card.
  164. ----
  165. You can only activate 1 card with this card's name per turn.
  166. (1) Target 1 "Storypal" monster in your GY; return it to the hand, then draw 1 card.
  167.  
  168. Storybook of History
  169. Scale 8 Pendulum Spell
  170. (1) Each turn, the first "Storypal" monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.
  171. ----
  172. You can only activate 1 card with this card's name per turn.
  173. (1) Target 1 "Storypal" monster in your GY; Special Summon that target.
  174.  
  175. Storybook of Fantasy
  176. Scale 1 Pendulum Spell
  177. (1) Each turn, the first "Storypal" monster(s) you control that would be destroyed by battle, is not destroyed.
  178. ----
  179. You can only activate 1 card with this card's name per turn.
  180. (1) Reveal any number of "Storypal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1.
  181.  
  182. Story Kingdom
  183. Field Spell
  184. You can only use this card name's (1) effect once per turn.
  185. (1) When this card is activated: You can add 1 "Storypal" monster from your Deck to your hand.
  186. (2) If your "Storypal" monster battles an opponent's monster, that monster has its effect(s) negated until the end of the Damage Step.
  187. (3) Once per turn, if you have 2 "Storybook" cards in your Pendulum Zones: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it.
  188.  
  189. Story Table of Contents
  190. Normal Spell
  191. (1) Add 1 "Story Table of Contents", 1 "Storypal" or 1 "Storybook" card from your Deck to your hand.
  192.  
  193. Mimic-Book
  194. Normal Spell
  195. You can only activate 1 card with this card's name per turn.
  196. (1) If you have 2 "Storybook" cards in your Pendulum Zones and you control a "Storypal" monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field.
  197.  
  198. Black-Out Ink
  199. Counter Trap
  200. You can only activate 1 card with this card's name per turn. If you have 2 "Storybook" cards in your Pendulum Zones, you can activate this card from your hand.
  201. (1) When a Spell Card is activated while you control an "Storypal" monster: Negate the activation, and if you do, destroy that card.
  202.  
  203. Storypal Rebirth
  204. Normal Trap
  205. (1) Target 1 "Storypal" monster in your GY; Special Summon it.
  206.  
  207. Torn Pages
  208. Normal Trap
  209. You can only activate 1 card with this card's name per turn.
  210. (1) When your opponent Normal or Special Summons a monster: Special Summon 1 Level 4 or lower "Storypal" monster from your Deck.
  211.  
  212. Magical Library
  213. Continuous Trap
  214. (1) "Storypal" monsters you control cannot be destroyed by battle.
  215. (2) Pendulum Summoned monsters you control cannot be destroyed by your opponent's card effects.
  216.  
  217. Art of Manga
  218. Continuous Trap
  219. (1) Monsters cannot attack, except Pendulum Monsters or Pendulum Summoned monsters.
  220. (2) After you Pendulum Summoned a "Storypal" monster, you can conduct 1 Pendulum Summon of a "Storypal" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement