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- Leviathan Dragon
- Level 6 WATER Dragon/Effect
- 2000/0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dragon monsters in your GY.
- (1) If this card destroys a monster by battle: It gains 500 ATK.
- (2) If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
- Glaive Lindwurm
- Level 4 FIRE Dragon/Effect
- 1500/1000
- You can only use this card name's (2) effect once per turn.
- (1) Once per turn, when this card declares an attack: You can discard 1 monster; this card gains 600 ATK until the end of this turn.
- (2) If this card in your GY is banished: You can Special Summon this card.
- Jeweled Heart
- Normal Spell
- You can only activate 1 card with this card's name per turn. You can only use this card name's (2) effect once per turn.
- (1) Target 1 "Fusion" Spell in your GY; add it to your hand, and if you do, send 1 Dragon monster from your Deck to the GY.
- (2) If this Set card is sent from the field to the GY: You can draw 1 card.
- Majira's Bao Shi
- Equip Spell
- Equip only to a Dragon Fusion Monster you control.
- (1) It gains ATK equal to its Level x 100.
- (2) If this card is sent to the GY because the equipped monster is destroyed: You can destroy 1 card on the field.
- Fusion Garrison
- Continuous Spell
- (1) If this card is activated: Place 1 counter on this card for each Spell in your GY.
- (2) You never take battle damage if the amount is less than or equal to the number of counters on this card x 500
- (3) If you would Fusion Summon a Dragon Fusion Monster, you can send this card to the GY as 1 of that monster's materials.
- Raging Fusion
- Quick-Play Spell
- You can only activate 1 card with this card's name per turn.
- (1) When your opponent Special Summons a monster(s): Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field.
- Martial Fury
- Normal Trap
- You can only activate 1 card with this card's name per turn.
- (1) Target 1 Dragon Fusion Monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
- Pillaging Dragon
- Normal Trap
- You can only activate 1 card with this card's name per turn.
- (1) Target 1 Dragon Fusion Monster in your GY; Special Summon it, then your opponent destroys 1 monster they control with ATK less than or equal to the Special Summoned monster's ATK.
- Storypal Leo Knight
- Level 4 LIGHT Beast-Warrior/Effect
- 1800/100
- You can only use this card name's (1) effect once per turn.
- (1) When this card is Normal or Special Summoned: You can add 1 "Storypal" monster or "Storybook" Spell from your Deck to your hand, except "Storypal Leo Knight".
- Storypal Dragon King
- Level 7 DARK Dragon/Effect
- 2500/2000
- You can only use this card name's (1), (2) and (3) effects once per turn each.
- (1) If a face-up "Storypal" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand.
- (2) If this card is Pendulum Summoned, or Special Summoned from your hand by its own effect: You can change the ATK of all face-up monsters your opponent currently controls to 0.
- (3) If this card on the field is destroyed: You can negate the effects of all face-up cards your opponent controls.
- Storypal Chimera Lord
- Level 8 DARK Fiend/Effect
- 3000/2500
- You can only use this card name's (1) and (3) effects once per turn each.
- (1) If a face-up "Storybook" Pendulum Spell(s) you control is destroyed by card effect: You can Special Summon this card from your hand.
- (2) If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
- (3) If this card on the field is destroyed by card effect: You can destroy all face-up cards your opponent controls.
- Storypal Carbuncle Princess
- Level 4 LIGHT Fairy/Effect
- 1200/1600
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If this card is Pendulum Summoned: You can draw cards equal to the number of "Storypal" monsters Pendulum Summoned at the same time.
- (2) When a "Storypal" monster you control destroys an opponent's monster by battle and this card is in your GY: You can add this card to your hand.
- Storypal Gole Gardna
- Level 3 DARK Rock/Effect
- 1200/500
- (1) Your opponent cannot target "Storypal" monsters for attacks, except this one.
- (2) During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls.
- Storypal Salamandra Fighter
- Level 4 FIRE Pyro/Effect
- 1500/1500
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Storypal" monster you control; it gains 1500 ATK until the end of this turn.
- (2) You can Tribute 1 "Storypal" monster; Special Summon 1 "Storypal" monster from your Deck.
- Storypal Hedgehog Speeder
- Level 2 FIRE Beast/Effect
- 800/800
- You can only use this card name's (1) effect once per turn.
- (1) When you Pendulum Summon a "Storypal" monster while this card is in your GY: You can add this card to your hand.
- (2) This card can attack directly.
- Storypal Owl Magician
- Level 2 WIND Winged Beast/Effect
- 500/1200
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) When you Pendulum Summon a "Storypal" monster while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
- (2) When this card is Special Summoned: You can send 1 "Storypal" monster from your Deck to the GY, except "Storypal Owl Magician".
- Storypal Centaur Archer
- Level 6 EARTH Beast-Warrior/Effect
- 2100/600
- You can only use this card name's (1) effect once per turn.
- (1) If this card is Pendulum Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck.
- (2) If this card is Tribute Summoned: You can activate 1 of the following effects;
- β Add 1 "Storybook" Pendulum Spell from your Deck to your hand.
- β Special Summon 1 Level 4 or lower "Storypal" monster from your Deck.
- Storypal Mermaid Healer
- Level 3 WATER Aqua/Effect
- 1200/800
- You can only use this card name's (1) effect once per turn.
- (1) When this card is destroyed by battle and sent it to the GY: You can add 1 Level 5 or higher "Storypal" monster from your Deck to your hand.
- Storypal Wolfsbane Hunter
- Level 4 EARTH Beast-Warrior/Effect
- 1900/100
- You can only use this card name's (1) effect once per turn.
- (1) If you have 2 "Storybook" cards in your Pendulum Zones, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
- (2) Once per turn, during the Main Phase (Quick Effect): You can target 1 face-up monster on the field; halve its current ATK and DEF until the end of this turn.
- Storypal Lynx Protector
- Level 4 LIGHT Beast/Effect
- 1000/1800
- You can only use this card name's (2) effect once per turn.
- (1) When an opponent's monster declares an attack on a "Storypal" monster you control: You can target your battling monster; equip this card from your hand to that monster. It gains 1000 ATK.
- (2) If the monster this card was equipped to is destroyed and this card was sent to the GY as a result: You can Special Summon this card from your GY.
- Storybook of Astro
- Scale 1 Pendulum Spell
- (1) If a "Storypal" monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step.
- ----
- You can only activate 1 card with this card's name per turn.
- (1) Special Summon 1 Level 4 or lower "Storypal" monster from your Deck, but destroy it during the End Phase.
- Storybook of Chrono
- Scale 8 Pendulum Spell
- (1) If a "Storypal" monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step.
- ----
- You can only activate 1 card with this card's name per turn.
- (1) Add 1 Level 4 or lower "Storypal" monster from your Deck to your hand.
- Storybook of Mystery
- Scale 1 Pendulum Spell
- (1) Once per turn, if you have a "Storybook" card in your other Pendulum Zone: You can target 1 face-up monster on the field; destroy it.
- ----
- You can only activate 1 card with this card's name per turn.
- (1) If you control a "Storypal" monster: Negate the effects of all monsters your opponent controls.
- Storybook of Love
- Scale 8 Pendulum Spell
- (1) Once per turn, if you have a "Storybook" card in your other Pendulum Zone: You can target 1 Spell/Trap on the field; destroy it.
- ----
- You can only activate 1 card with this card's name per turn.
- (1) If you control a "Storypal" monster: Target 1 card your opponent controls; destroy it.
- Storybook of Action
- Scale 1 Pendulum Spell
- (1) Unless you have a "Storybook" card in your other Pendulum Zone, destroy this card.
- ----
- You can only activate 1 card with this card's name per turn.
- (1) Target 1 "Storypal" monster in your GY; return it to the hand, then draw 1 card.
- Storybook of History
- Scale 8 Pendulum Spell
- (1) Each turn, the first "Storypal" monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.
- ----
- You can only activate 1 card with this card's name per turn.
- (1) Target 1 "Storypal" monster in your GY; Special Summon that target.
- Storybook of Fantasy
- Scale 1 Pendulum Spell
- (1) Each turn, the first "Storypal" monster(s) you control that would be destroyed by battle, is not destroyed.
- ----
- You can only activate 1 card with this card's name per turn.
- (1) Reveal any number of "Storypal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1.
- Story Kingdom
- Field Spell
- You can only use this card name's (1) effect once per turn.
- (1) When this card is activated: You can add 1 "Storypal" monster from your Deck to your hand.
- (2) If your "Storypal" monster battles an opponent's monster, that monster has its effect(s) negated until the end of the Damage Step.
- (3) Once per turn, if you have 2 "Storybook" cards in your Pendulum Zones: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it.
- Story Table of Contents
- Normal Spell
- (1) Add 1 "Story Table of Contents", 1 "Storypal" or 1 "Storybook" card from your Deck to your hand.
- Mimic-Book
- Normal Spell
- You can only activate 1 card with this card's name per turn.
- (1) If you have 2 "Storybook" cards in your Pendulum Zones and you control a "Storypal" monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field.
- Black-Out Ink
- Counter Trap
- You can only activate 1 card with this card's name per turn. If you have 2 "Storybook" cards in your Pendulum Zones, you can activate this card from your hand.
- (1) When a Spell Card is activated while you control an "Storypal" monster: Negate the activation, and if you do, destroy that card.
- Storypal Rebirth
- Normal Trap
- (1) Target 1 "Storypal" monster in your GY; Special Summon it.
- Torn Pages
- Normal Trap
- You can only activate 1 card with this card's name per turn.
- (1) When your opponent Normal or Special Summons a monster: Special Summon 1 Level 4 or lower "Storypal" monster from your Deck.
- Magical Library
- Continuous Trap
- (1) "Storypal" monsters you control cannot be destroyed by battle.
- (2) Pendulum Summoned monsters you control cannot be destroyed by your opponent's card effects.
- Art of Manga
- Continuous Trap
- (1) Monsters cannot attack, except Pendulum Monsters or Pendulum Summoned monsters.
- (2) After you Pendulum Summoned a "Storypal" monster, you can conduct 1 Pendulum Summon of a "Storypal" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
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