Advertisement
LastLifeLost

AutoSwitcher for 1.3.2 glass/silk touch bug

Aug 22nd, 2012
148
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.49 KB | None | 0 0
  1. Clicked on a block, x = -531, y = 122, z = 681
  2. Testing vs block tile.glass
  3. Hotbar slot 0 contains item item.pickaxeDiamond
  4. Hotbar slot 1 contains item item.shovelDiamond
  5. Hotbar slot 2 contains item item.hatchetDiamond
  6. Hotbar slot 3 contains item tile.glass
  7. Hotbar slot 4 contains item tile.thinGlass
  8. Hotbar slot 5 contains item tile.stairsStoneBrickSmooth
  9. Hotbar slot 6 contains item tile.stoneSlab
  10. Hotbar slot 7 contains item item.swordDiamond
  11. Hotbar slot 8 contains item tile.torch
  12. Block hardness is 0.300000
  13. Weak threshold is 0.250000
  14. Checking if tool 0, which is item.pickaxeDiamond, is better than -1, which is Nothing
  15. New efficiency is: 18.000000, old efficiency is: 1.000000
  16. New block str is: 2.000000, old block str is 0.111111
  17. New harvest: true, old harvest: true
  18. Switching because first possibly viable tool.
  19. Changing possible best tool.
  20. Checking if tool 1, which is item.shovelDiamond, is better than 0, which is item.pickaxeDiamond
  21. New efficiency is: 11.000000, old efficiency is: 18.000000
  22. New block str is: 1.222222, old block str is 2.000000
  23. New harvest: true, old harvest: true
  24. Use sword is off.
  25. Not switching because old tool is stronger.
  26. Checking if tool 2, which is item.hatchetDiamond, is better than 0, which is item.pickaxeDiamond
  27. New efficiency is: 11.000000, old efficiency is: 18.000000
  28. New block str is: 1.222222, old block str is 2.000000
  29. New harvest: true, old harvest: true
  30. Not switching because new enchantment, Silk Touch I, is more than old enchantment, Silk Touch enchantment.level.0, and silk touch doesn't work, or block is in silk touch never.
  31. Checking if tool 3, which is tile.glass, is better than 0, which is item.pickaxeDiamond
  32. New efficiency is: 1.000000, old efficiency is: 18.000000
  33. New block str is: 0.111111, old block str is 2.000000
  34. New harvest: true, old harvest: true
  35. Use sword is off.
  36. Not switching because old tool is stronger.
  37. Checking if tool 4, which is tile.thinGlass, is better than 0, which is item.pickaxeDiamond
  38. New efficiency is: 1.000000, old efficiency is: 18.000000
  39. New block str is: 0.111111, old block str is 2.000000
  40. New harvest: true, old harvest: true
  41. Use sword is off.
  42. Not switching because old tool is stronger.
  43. Checking if tool 5, which is tile.stairsStoneBrickSmooth, is better than 0, which is item.pickaxeDiamond
  44. New efficiency is: 1.000000, old efficiency is: 18.000000
  45. New block str is: 0.111111, old block str is 2.000000
  46. New harvest: true, old harvest: true
  47. Use sword is off.
  48. Not switching because old tool is stronger.
  49. Checking if tool 6, which is tile.stoneSlab, is better than 0, which is item.pickaxeDiamond
  50. New efficiency is: 1.000000, old efficiency is: 18.000000
  51. New block str is: 0.111111, old block str is 2.000000
  52. New harvest: true, old harvest: true
  53. Use sword is off.
  54. Not switching because old tool is stronger.
  55. Checking if tool 7, which is item.swordDiamond, is better than 0, which is item.pickaxeDiamond
  56. New efficiency is: 1.500000, old efficiency is: 18.000000
  57. New block str is: 0.166667, old block str is 2.000000
  58. New harvest: true, old harvest: true
  59. Not switching because new item is a sword and use sword is off.
  60. Checking if tool 8, which is tile.torch, is better than 0, which is item.pickaxeDiamond
  61. New efficiency is: 1.000000, old efficiency is: 18.000000
  62. New block str is: 0.111111, old block str is 2.000000
  63. New harvest: true, old harvest: true
  64. Use sword is off.
  65. Not switching because old tool is stronger.
  66. Current best is 0, which is item.pickaxeDiamond
  67. Switching tools to 0, which is item.pickaxeDiamond
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement