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- Clicked on a block, x = -531, y = 122, z = 681
- Testing vs block tile.glass
- Hotbar slot 0 contains item item.pickaxeDiamond
- Hotbar slot 1 contains item item.shovelDiamond
- Hotbar slot 2 contains item item.hatchetDiamond
- Hotbar slot 3 contains item tile.glass
- Hotbar slot 4 contains item tile.thinGlass
- Hotbar slot 5 contains item tile.stairsStoneBrickSmooth
- Hotbar slot 6 contains item tile.stoneSlab
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.300000
- Weak threshold is 0.250000
- Checking if tool 0, which is item.pickaxeDiamond, is better than -1, which is Nothing
- New efficiency is: 18.000000, old efficiency is: 1.000000
- New block str is: 2.000000, old block str is 0.111111
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 1, which is item.shovelDiamond, is better than 0, which is item.pickaxeDiamond
- New efficiency is: 11.000000, old efficiency is: 18.000000
- New block str is: 1.222222, old block str is 2.000000
- New harvest: true, old harvest: true
- Use sword is off.
- Not switching because old tool is stronger.
- Checking if tool 2, which is item.hatchetDiamond, is better than 0, which is item.pickaxeDiamond
- New efficiency is: 11.000000, old efficiency is: 18.000000
- New block str is: 1.222222, old block str is 2.000000
- New harvest: true, old harvest: true
- Not switching because new enchantment, Silk Touch I, is more than old enchantment, Silk Touch enchantment.level.0, and silk touch doesn't work, or block is in silk touch never.
- Checking if tool 3, which is tile.glass, is better than 0, which is item.pickaxeDiamond
- New efficiency is: 1.000000, old efficiency is: 18.000000
- New block str is: 0.111111, old block str is 2.000000
- New harvest: true, old harvest: true
- Use sword is off.
- Not switching because old tool is stronger.
- Checking if tool 4, which is tile.thinGlass, is better than 0, which is item.pickaxeDiamond
- New efficiency is: 1.000000, old efficiency is: 18.000000
- New block str is: 0.111111, old block str is 2.000000
- New harvest: true, old harvest: true
- Use sword is off.
- Not switching because old tool is stronger.
- Checking if tool 5, which is tile.stairsStoneBrickSmooth, is better than 0, which is item.pickaxeDiamond
- New efficiency is: 1.000000, old efficiency is: 18.000000
- New block str is: 0.111111, old block str is 2.000000
- New harvest: true, old harvest: true
- Use sword is off.
- Not switching because old tool is stronger.
- Checking if tool 6, which is tile.stoneSlab, is better than 0, which is item.pickaxeDiamond
- New efficiency is: 1.000000, old efficiency is: 18.000000
- New block str is: 0.111111, old block str is 2.000000
- New harvest: true, old harvest: true
- Use sword is off.
- Not switching because old tool is stronger.
- Checking if tool 7, which is item.swordDiamond, is better than 0, which is item.pickaxeDiamond
- New efficiency is: 1.500000, old efficiency is: 18.000000
- New block str is: 0.166667, old block str is 2.000000
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 0, which is item.pickaxeDiamond
- New efficiency is: 1.000000, old efficiency is: 18.000000
- New block str is: 0.111111, old block str is 2.000000
- New harvest: true, old harvest: true
- Use sword is off.
- Not switching because old tool is stronger.
- Current best is 0, which is item.pickaxeDiamond
- Switching tools to 0, which is item.pickaxeDiamond
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