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  1. [2016.01.27-04.26.21:570][ 0]Log file open, 01/26/16 23:26:21
  2. [2016.01.27-04.26.21:570][ 0]LogInit:Display: Running engine for game: MultiplayerShootout3
  3. [2016.01.27-04.26.21:570][ 0]LogPlatformFile: Not using cached read wrapper
  4. [2016.01.27-04.26.21:570][ 0]LogInit:Display: RandInit(1404548905) SRandInit(1404548906).
  5. [2016.01.27-04.26.21:570][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  6. [2016.01.27-04.26.21:570][ 0]LogStats: Stats thread started at 0.068058
  7. [2016.01.27-04.26.21:570][ 0]LogInit: Version: 4.10.2-2818068+++depot+UE4-Releases+4.10
  8. [2016.01.27-04.26.21:570][ 0]LogInit: API Version: 2758231
  9. [2016.01.27-04.26.21:570][ 0]LogInit: Compiled (64-bit): Jan 6 2016 17:36:42
  10. [2016.01.27-04.26.21:570][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00
  11. [2016.01.27-04.26.21:570][ 0]LogInit: Build Configuration: Development
  12. [2016.01.27-04.26.21:570][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
  13. [2016.01.27-04.26.21:570][ 0]LogInit: Command line:
  14. [2016.01.27-04.26.21:570][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.10/Engine/Binaries/Win64/
  15. [2016.01.27-04.26.21:570][ 0]LogInit: Rocket: 1
  16. [2016.01.27-04.26.21:575][ 0]LogInit: Using libcurl 7.41.0
  17. [2016.01.27-04.26.21:575][ 0]LogInit: - built for x86_64-pc-win32
  18. [2016.01.27-04.26.21:575][ 0]LogInit: - supports SSL with WinSSL
  19. [2016.01.27-04.26.21:575][ 0]LogInit: - other features:
  20. [2016.01.27-04.26.21:575][ 0]LogInit: CURL_VERSION_SSL
  21. [2016.01.27-04.26.21:575][ 0]LogInit: CURL_VERSION_IPV6
  22. [2016.01.27-04.26.21:575][ 0]LogInit: CURL_VERSION_ASYNCHDNS
  23. [2016.01.27-04.26.21:575][ 0]LogInit: CURL_VERSION_LARGEFILE
  24. [2016.01.27-04.26.21:575][ 0]LogInit: CURL_VERSION_IDN
  25. [2016.01.27-04.26.21:575][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
  26. [2016.01.27-04.26.21:575][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  27. [2016.01.27-04.26.21:575][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  28. [2016.01.27-04.26.21:575][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  29. [2016.01.27-04.26.21:575][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  30. [2016.01.27-04.26.21:580][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32
  31. [2016.01.27-04.26.21:581][ 0]LogOnline:Warning: STEAM: Steam API disabled!
  32. [2016.01.27-04.26.21:581][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  33. [2016.01.27-04.26.21:581][ 0]LogOnline: Unable to create OnlineSubsystem module Steam
  34. [2016.01.27-04.26.21:581][ 0]LogOnline: Unable to load default OnlineSubsystem module Steam, using NULL interface
  35. [2016.01.27-04.26.21:593][ 0]LogOnline:Verbose: NULL: Created thread (ID:5340).
  36. [2016.01.27-04.26.21:595][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  37. [2016.01.27-04.26.21:599][ 0]LogVoice:Warning: Failed to initialize voice interface
  38. [2016.01.27-04.26.21:602][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  39. [2016.01.27-04.26.21:608][ 0]LogInit: Object subsystem initialized
  40. [2016.01.27-04.26.21:609][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set ('Scalability' has a lower priority than 'ProjectSetting')
  41. [2016.01.27-04.26.21:609][ 0]LogInit: Selected Device Profile: [Windows]
  42. [2016.01.27-04.26.21:609][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  43. [2016.01.27-04.26.21:614][ 0]LogInit: Computer: COOPER-PC
  44. [2016.01.27-04.26.21:614][ 0]LogInit: User: Cooper
  45. [2016.01.27-04.26.21:614][ 0]LogInit: CPU Page size=4096, Cores=4
  46. [2016.01.27-04.26.21:614][ 0]LogInit: High frequency timer resolution =3.320380 MHz
  47. [2016.01.27-04.26.21:614][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
  48. [2016.01.27-04.26.21:614][ 0]LogMemory: Platform Memory Stats for Windows
  49. [2016.01.27-04.26.21:614][ 0]LogMemory: Process Physical Memory: 58.67 MB used, 58.67 MB peak
  50. [2016.01.27-04.26.21:614][ 0]LogMemory: Process Virtual Memory: 58.93 MB used, 58.93 MB peak
  51. [2016.01.27-04.26.21:614][ 0]LogMemory: Physical Memory: 4545.66 MB used, 32652.79 MB total
  52. [2016.01.27-04.26.21:614][ 0]LogMemory: Virtual Memory: 360.44 MB used, 8388608.00 MB total
  53. [2016.01.27-04.26.21:647][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  54. [2016.01.27-04.26.22:040][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti (Feature Level 11_0)
  55. [2016.01.27-04.26.22:040][ 0]LogD3D11RHI: Adapter has 1999MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory, 2 output[s]
  56. [2016.01.27-04.26.22:042][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4000 (Feature Level 11_0)
  57. [2016.01.27-04.26.22:042][ 0]LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory, 1 output[s]
  58. [2016.01.27-04.26.22:042][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  59. [2016.01.27-04.26.22:047][ 0]LogD3D11RHI: !Direct3DDevice
  60. [2016.01.27-04.26.22:047][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  61. [2016.01.27-04.26.22:057][ 0]LogD3D11RHI: Async texture creation enabled
  62. [2016.01.27-04.26.22:071][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (D:/Content/Development/UE4/MultiplayerShootout3/Intermediate/Shaders/WorkingDirectory/5692/).
  63. [2016.01.27-04.26.22:071][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Cooper/AppData/Local/Temp/UnrealShaderWorkingDir/91EEAAB14FFA7EC1667091A46BF98C46/'.
  64. [2016.01.27-04.26.22:071][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  65. [2016.01.27-04.26.22:719][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  66. [2016.01.27-04.26.22:722][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  67. [2016.01.27-04.26.22:726][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  68. [2016.01.27-04.26.22:730][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  69. [2016.01.27-04.26.22:734][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  70. [2016.01.27-04.26.22:736][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  71. [2016.01.27-04.26.22:739][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  72. [2016.01.27-04.26.22:741][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  73. [2016.01.27-04.26.22:743][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  74. [2016.01.27-04.26.22:746][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  75. [2016.01.27-04.26.22:748][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  76. [2016.01.27-04.26.22:753][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  77. [2016.01.27-04.26.22:753][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  78. [2016.01.27-04.26.22:753][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  79. [2016.01.27-04.26.22:768][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  80. [2016.01.27-04.26.22:770][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  81. [2016.01.27-04.26.22:772][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  82. [2016.01.27-04.26.22:774][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  83. [2016.01.27-04.26.22:775][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  84. [2016.01.27-04.26.22:840][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  85. [2016.01.27-04.26.22:876][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 42MB C:/Users/Cooper/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  86. [2016.01.27-04.26.22:876][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Cooper/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
  87. [2016.01.27-04.26.22:876][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Content/Development/UE4/MultiplayerShootout3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  88. [2016.01.27-04.26.22:876][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  89. [2016.01.27-04.26.22:876][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Content/Development/UE4/MultiplayerShootout3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  90. [2016.01.27-04.26.22:876][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  91. [2016.01.27-04.26.22:927][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  92. [2016.01.27-04.26.22:938][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Cooper/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  93. [2016.01.27-04.26.23:093][ 0]LogInit: Selected Device Profile: [Windows]
  94. [2016.01.27-04.26.23:093][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  95. [2016.01.27-04.26.23:123][ 0]LogMeshUtilities: No automatic mesh reduction module available
  96. [2016.01.27-04.26.23:123][ 0]LogMeshUtilities: No automatic mesh merging module available
  97. [2016.01.27-04.26.23:152][ 0]Warning: Missing opening '"' in string property value: ThirdParty/Steamworks)
  98. [2016.01.27-04.26.23:990][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  99. [2016.01.27-04.26.24:077][ 0]LogAssetRegistry: FAssetRegistry took 0.0102 seconds to start up
  100. [2016.01.27-04.26.24:216][ 0]SourceControl: Info Source control is disabled
  101. [2016.01.27-04.26.24:222][ 0]SourceControl: Info Source control is disabled
  102. [2016.01.27-04.26.24:231][ 0]SourceControl: Info Source control is disabled
  103. [2016.01.27-04.26.24:241][ 0]SourceControl: Info Source control is disabled
  104. [2016.01.27-04.26.24:423][ 0]LogObj: 28640 objects as part of root set at end of initial load.
  105. [2016.01.27-04.26.24:423][ 0]LogUObjectAllocator: 6315720 out of 0 bytes used by permanent object pool.
  106. [2016.01.27-04.26.24:474][ 0]LogEngine: Initializing Engine...
  107. [2016.01.27-04.26.24:476][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  108. [2016.01.27-04.26.24:476][ 0]LogHMD: SteamVR failed to initialize. Err: 110
  109. [2016.01.27-04.26.24:586][ 0]LogAIModule: Creating AISystem for world NewWorld
  110. [2016.01.27-04.26.24:592][ 0]LogInit: XAudio2 using 'Line (Steinberg UR242)' : 2 channels at 44.1 kHz using 24 bits per sample (channel mask 0x3)
  111. [2016.01.27-04.26.24:599][ 0]LogInit: FAudioDevice initialized.
  112. [2016.01.27-04.26.24:620][ 0]LogDerivedDataCache: Saved boot cache 0.02s 42MB C:/Users/Cooper/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  113. [2016.01.27-04.26.24:623][ 0]LogInit: Texture streaming: Enabled
  114. [2016.01.27-04.26.24:628][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  115. [2016.01.27-04.26.24:628][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.2-2818068+++depot+UE4-Releases+4.10
  116. [2016.01.27-04.26.24:628][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 40df002f4758f82142e5db8780fae4cc|7926d7923ee44c55bb6a92189078cfc2|9901cb65-1a1b-4a5e-9357-12e3829776e9
  117. [2016.01.27-04.26.24:628][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
  118. [2016.01.27-04.26.24:634][ 0]LogInit: Transaction tracking system initialized
  119. [2016.01.27-04.26.24:658][ 0]BlueprintLog: New page: Editor Load
  120. [2016.01.27-04.26.24:722][ 0]LocalizationService: Info Localization service is disabled
  121. [2016.01.27-04.26.24:787][ 0]LogConsoleResponse:Display:
  122. [2016.01.27-04.26.24:886][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  123. [2016.01.27-04.26.24:933][ 0]LogFileCache: Scanning file cache for directory 'D:/Content/Development/UE4/MultiplayerShootout3/Content/' took 0.01s
  124. [2016.01.27-04.26.24:933][ 0]SourceControl: Info Source control is disabled
  125. [2016.01.27-04.26.24:933][ 0]Cmd: MAP LOAD FILE="D:/Content/Development/UE4/MultiplayerShootout3/Content/Maps/Level_01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  126. [2016.01.27-04.26.24:933][ 0]LightingResults: New page: Lighting Build
  127. [2016.01.27-04.26.24:936][ 0]MapCheck: New page: Map Check
  128. [2016.01.27-04.26.24:936][ 0]LightingResults: New page: Lighting Build
  129. [2016.01.27-04.26.24:948][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000246AB6A0
  130. [2016.01.27-04.26.25:096][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  131. [2016.01.27-04.26.25:099][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  132. [2016.01.27-04.26.25:108][ 0]LogBlueprint:Warning: [compiler ServerList] Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
  133. [2016.01.27-04.26.25:108][ 0]LogBlueprint:Warning: [compiler ServerList] Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
  134. [2016.01.27-04.26.25:108][ 0]LogBlueprint:Warning: [compiler ServerList] Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
  135. [2016.01.27-04.26.25:108][ 0]LogBlueprint:Warning: [compiler ServerList] Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
  136. [2016.01.27-04.26.25:115][ 0]LogBlueprint:Warning: [compiler ServerList] Warning [0003.84] Compile of ServerList successful, but with 4 Warning(s) [in 22 ms]
  137. [2016.01.27-04.26.25:115][ 0]LogBlueprint:Warning: [compiler ServerList] Warning [0003.84] Compile of ServerList successful, but with 5 Warning(s) [in 0 ms]
  138. [2016.01.27-04.26.25:115][ 0]LogBlueprint:Warning: [compiler ServerList] Warning [0003.84] Compile of ServerList successful, but with 6 Warning(s) [in 0 ms]
  139. [2016.01.27-04.26.25:118][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  140. [2016.01.27-04.26.25:123][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  141. [2016.01.27-04.26.25:239][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  142. [2016.01.27-04.26.25:249][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  143. [2016.01.27-04.26.25:252][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  144. [2016.01.27-04.26.25:261][ 0]LogBlueprint:Warning: [compiler ServerList] Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
  145. [2016.01.27-04.26.25:262][ 0]LogBlueprint:Warning: [compiler ServerList] Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
  146. [2016.01.27-04.26.25:262][ 0]LogBlueprint:Warning: [compiler ServerList] Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
  147. [2016.01.27-04.26.25:262][ 0]LogBlueprint:Warning: [compiler ServerList] Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
  148. [2016.01.27-04.26.25:269][ 0]LogBlueprint:Warning: [compiler ServerList] Warning [0003.99] Compile of ServerList successful, but with 4 Warning(s) [in 22 ms]
  149. [2016.01.27-04.26.25:269][ 0]LogBlueprint:Warning: [compiler ServerList] Warning [0004.00] Compile of ServerList successful, but with 5 Warning(s) [in 0 ms]
  150. [2016.01.27-04.26.25:269][ 0]LogBlueprint:Warning: [compiler ServerList] Warning [0004.00] Compile of ServerList successful, but with 6 Warning(s) [in 0 ms]
  151. [2016.01.27-04.26.25:420][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning Can't connect pins Target and Updated Component : Primitive Component Reference is not compatible with Scene Component Reference.
  152. [2016.01.27-04.26.25:420][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning Can't connect pins Updated Component and Target : Scene Component Reference is not compatible with Primitive Component Reference.
  153. [2016.01.27-04.26.25:422][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning [0004.15] Compile of BP_Projectile successful, but with 2 Warning(s) [in 7 ms]
  154. [2016.01.27-04.26.25:422][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning [0004.15] Compile of BP_Projectile successful, but with 3 Warning(s) [in 0 ms]
  155. [2016.01.27-04.26.25:422][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning [0004.15] Compile of BP_Projectile successful, but with 4 Warning(s) [in 0 ms]
  156. [2016.01.27-04.26.25:841][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning Can't connect pins Target and Updated Component : Primitive Component Reference is not compatible with Scene Component Reference.
  157. [2016.01.27-04.26.25:841][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning Can't connect pins Updated Component and Target : Scene Component Reference is not compatible with Primitive Component Reference.
  158. [2016.01.27-04.26.25:843][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning [0004.57] Compile of BP_Projectile successful, but with 2 Warning(s) [in 6 ms]
  159. [2016.01.27-04.26.25:843][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning [0004.57] Compile of BP_Projectile successful, but with 3 Warning(s) [in 0 ms]
  160. [2016.01.27-04.26.25:844][ 0]LogBlueprint:Warning: [compiler BP_Projectile] Warning [0004.57] Compile of BP_Projectile successful, but with 4 Warning(s) [in 0 ms]
  161. [2016.01.27-04.26.25:980][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  162. [2016.01.27-04.26.25:990][ 0]LogBlueprint:Warning: Found NULL Node in EdGraph Nodes array. A node type may have been deleted without creating an ActiveClassRedictor to K2Node_DeadClass.
  163. [2016.01.27-04.26.26:212][ 0]LogAIModule: Creating AISystem for world Level_01
  164. [2016.01.27-04.26.26:222][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  165. [2016.01.27-04.26.26:274][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  166. [2016.01.27-04.26.26:316][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 41.194ms to complete.
  167. [2016.01.27-04.26.26:316][ 0]LogFileHelpers: Loading map 'Level_01' took 1.383
  168. [2016.01.27-04.26.26:410][ 0]LogCollectionManager: Loaded 0 collections in 0.001947 seconds
  169. [2016.01.27-04.26.26:454][ 0]LogFileCache: Scanning file cache for directory 'D:/Content/Development/UE4/MultiplayerShootout3/Saved/Collections/' took 0.01s
  170. [2016.01.27-04.26.26:454][ 0]LogFileCache: Scanning file cache for directory 'D:/Content/Development/UE4/MultiplayerShootout3/Content/Developers/Cooper/Collections/' took 0.01s
  171. [2016.01.27-04.26.26:454][ 0]LogFileCache: Scanning file cache for directory 'D:/Content/Development/UE4/MultiplayerShootout3/Content/Collections/' took 0.01s
  172. [2016.01.27-04.26.26:454][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  173. [2016.01.27-04.26.26:462][ 0]LogContentBrowser: Native class hierarchy populated in 0.0077 seconds. Added 1895 classes and 340 folders.
  174. [2016.01.27-04.26.26:470][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  175. [2016.01.27-04.26.26:507][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  176. [2016.01.27-04.26.26:512][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  177. [2016.01.27-04.26.26:569][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  178. [2016.01.27-04.26.26:576][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  179. [2016.01.27-04.26.26:597][ 0]LogLoad: Full Startup: 5.32 seconds (BP compile: 0.48 seconds)
  180. [2016.01.27-04.26.26:607][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  181. [2016.01.27-04.26.26:660][ 0]LogContentStreaming: Texture pool size now 1000 MB
  182. [2016.01.27-04.26.26:778][ 0]LogRenderer: Reallocating scene render targets to support 1208x572 (Frame:2).
  183. [2016.01.27-04.26.26:783][ 0]LogStaticMesh: Allocated Allocated 400x64x64 distance field atlas = 3.1Mb
  184. [2016.01.27-04.26.27:257][ 8]LogAssetRegistry: Asset discovery search completed in 3.1901 seconds
  185. [2016.01.27-04.26.27:257][ 8]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  186. [2016.01.27-04.26.27:257][ 8]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000018 seconds (updated 0 objects)
  187. [2016.01.27-04.26.30:495][380]LogAIModule: Creating AISystem for world MainMenu
  188. [2016.01.27-04.26.30:556][380]Cmd: MAP LOAD FILE="D:/Content/Development/UE4/MultiplayerShootout3/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  189. [2016.01.27-04.26.30:556][380]LightingResults: New page: Lighting Build
  190. [2016.01.27-04.26.30:569][380]LoadErrors: New page: Loading map: MainMenu.umap
  191. [2016.01.27-04.26.30:570][380]MapCheck: New page: Map Check
  192. [2016.01.27-04.26.30:570][380]LightingResults: New page: Lighting Build
  193. [2016.01.27-04.26.30:582][380]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002A60F420
  194. [2016.01.27-04.26.30:623][380]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  195. [2016.01.27-04.26.30:635][380]Cmd: MAP CHECKDEP NOCLEARLOG
  196. [2016.01.27-04.26.30:675][380]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 39.118ms to complete.
  197. [2016.01.27-04.26.30:675][380]LogFileHelpers: Loading map 'MainMenu' took 0.120
  198. [2016.01.27-04.26.31:682][494]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
  199. [2016.01.27-04.26.31:683][494]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  200. [2016.01.27-04.26.31:689][494]PIE: New page: PIE session: MainMenu (Jan 26, 2016, 6:26:31 PM)
  201. [2016.01.27-04.26.31:689][494]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_1_MainMenu
  202. [2016.01.27-04.26.31:691][494]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001848s)
  203. [2016.01.27-04.26.31:692][494]LogAIModule: Creating AISystem for world MainMenu
  204. [2016.01.27-04.26.31:692][494]LogPlayLevel: PIE: World Init took: (0.000588s)
  205. [2016.01.27-04.26.31:692][494]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_1_MainMenu.MainMenu (0.002673s)
  206. [2016.01.27-04.26.31:708][494]LogInit: XAudio2 using 'Line (Steinberg UR242)' : 2 channels at 44.1 kHz using 24 bits per sample (channel mask 0x3)
  207. [2016.01.27-04.26.31:710][494]LogInit: FAudioDevice initialized.
  208. [2016.01.27-04.26.31:814][494]LogWorld: Game class is 'GameMode'
  209. [2016.01.27-04.26.31:818][494]LogWorld: Bringing World /Game/Maps/UEDPIE_1_MainMenu.MainMenu up for play (max tick rate 0) at 2016.01.26-23.26.31
  210. [2016.01.27-04.26.31:818][494]LogActor:Warning: GameSession /Game/Maps/UEDPIE_1_MainMenu.MainMenu:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
  211. [2016.01.27-04.26.31:818][494]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_1_MainMenu.MainMenu:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
  212. [2016.01.27-04.26.31:818][494]LogWorld: Bringing up level for play took: 0.001176
  213. [2016.01.27-04.26.31:829][494]LogOnline:Verbose: NULL: Created thread (ID:2264).
  214. [2016.01.27-04.26.31:829][494]LogVoice:Warning: Failed to initialize voice interface
  215. [2016.01.27-04.26.31:830][494]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
  216. [2016.01.27-04.26.31:850][494]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_1_MainMenu 0.591
  217. [2016.01.27-04.26.31:856][494]PIE: New page: PIE session: MainMenu (Jan 26, 2016, 6:26:31 PM)
  218. [2016.01.27-04.26.31:856][494]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_2_MainMenu
  219. [2016.01.27-04.26.31:858][494]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001905s)
  220. [2016.01.27-04.26.31:859][494]LogAIModule: Creating AISystem for world MainMenu
  221. [2016.01.27-04.26.31:859][494]LogPlayLevel: PIE: World Init took: (0.000604s)
  222. [2016.01.27-04.26.31:859][494]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_2_MainMenu.MainMenu (0.002685s)
  223. [2016.01.27-04.26.31:953][494]LogWorld: Game class is 'GameMode'
  224. [2016.01.27-04.26.31:957][494]LogWorld: Bringing World /Game/Maps/UEDPIE_2_MainMenu.MainMenu up for play (max tick rate 0) at 2016.01.26-23.26.31
  225. [2016.01.27-04.26.31:957][494]LogActor:Warning: GameSession /Game/Maps/UEDPIE_2_MainMenu.MainMenu:PersistentLevel.GameSession_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
  226. [2016.01.27-04.26.31:957][494]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_2_MainMenu.MainMenu:PersistentLevel.GameNetworkManager_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
  227. [2016.01.27-04.26.31:957][494]LogWorld: Bringing up level for play took: 0.001120
  228. [2016.01.27-04.26.31:968][494]LogOnline:Verbose: NULL: Created thread (ID:1640).
  229. [2016.01.27-04.26.31:968][494]LogVoice:Warning: Failed to initialize voice interface
  230. [2016.01.27-04.26.31:969][494]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
  231. [2016.01.27-04.26.31:990][494]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_2_MainMenu 0.731
  232. [2016.01.27-04.26.31:996][494]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
  233. [2016.01.27-04.26.33:969][695]LogInit: WinSock: I am Cooper-PC (192.168.2.78:0)
  234. [2016.01.27-04.26.33:969][695]LogOnline:Verbose: Listening for LAN beacon requests on 14001
  235. [2016.01.27-04.26.34:018][695]LogPackageName: SearchForPackageOnDisk took 0.048s to resolve Level_01.umap.
  236. [2016.01.27-04.26.34:063][695]LogPackageName: SearchForPackageOnDisk took 0.045s to resolve Level_01.umap.
  237. [2016.01.27-04.26.34:063][695]LogNet: Browse: /Game/Maps/Level_01?listen
  238. [2016.01.27-04.26.34:063][695]LogLoad: LoadMap: /Game/Maps/Level_01?listen
  239. [2016.01.27-04.26.34:077][695]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002934A2A0
  240. [2016.01.27-04.26.34:078][695]Cmd: MEM
  241. [2016.01.27-04.26.34:092][695]LogMemory: Platform Memory Stats for Windows
  242. [2016.01.27-04.26.34:092][695]LogMemory: Process Physical Memory: 711.81 MB used, 711.81 MB peak
  243. [2016.01.27-04.26.34:092][695]LogMemory: Process Virtual Memory: 1203.60 MB used, 1248.13 MB peak
  244. [2016.01.27-04.26.34:092][695]LogMemory: Physical Memory: 5225.12 MB used, 32652.79 MB total
  245. [2016.01.27-04.26.34:092][695]LogMemory: Virtual Memory: 1877.42 MB used, 8388608.00 MB total
  246. [2016.01.27-04.26.34:092][695]LogMemory:
  247. [2016.01.27-04.26.34:092][695]Allocator Stats for TBB: (not implemented)
  248. [2016.01.27-04.26.34:225][695]LogAIModule: Creating AISystem for world Level_01
  249. [2016.01.27-04.26.34:225][695]LogWorld: Game class is 'MyGameMode_C'
  250. [2016.01.27-04.26.34:226][695]LogInit: WinSock: Socket queue 131072 / 131072
  251. [2016.01.27-04.26.34:226][695]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
  252. [2016.01.27-04.26.34:237][695]LogWorld: Bringing World /Game/Maps/UEDPIE_1_Level_01.Level_01 up for play (max tick rate 0) at 2016.01.26-23.26.34
  253. [2016.01.27-04.26.34:237][695]LogActor:Warning: GameSession /Game/Maps/UEDPIE_1_Level_01.Level_01:PersistentLevel.GameSession_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
  254. [2016.01.27-04.26.34:237][695]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_1_Level_01.Level_01:PersistentLevel.GameNetworkManager_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
  255. [2016.01.27-04.26.34:237][695]LogWorld: Bringing up level for play took: 0.008099
  256. [2016.01.27-04.26.34:242][695]LogOnline:Warning: NULL: Can't start an online session (Game) in state InProgress
  257. [2016.01.27-04.26.34:242][695]LogScript:Warning: Accessed None 'Widget'
  258. MyGameInstance_C /Engine/Transient.UnrealEdEngine_0:MyGameInstance_C_0
  259. Function /Game/Blueprints/MyGameInstance.MyGameInstance_C:Hide Widget:000D
  260. [2016.01.27-04.26.34:242][695]PIE:Error: Error Accessed None 'Widget' from node Remove from Parent in graph 'Hide Widget' in blueprint MyGameInstance
  261. [2016.01.27-04.26.39:477][981]LogOnline:Verbose: Sending 16 bytes to 255.255.255.255:14001
  262. [2016.01.27-04.26.39:477][981]LogOnline:Verbose: Sent query packet...
  263. [2016.01.27-04.26.39:490][982]LogOnline:Verbose: Received 16 bytes from 192.168.2.78:14001
  264. [2016.01.27-04.26.39:490][982]LogOnline:Verbose: Sending 186 bytes to 255.255.255.255:14001
  265. [2016.01.27-04.26.39:490][982]LogOnline:Verbose: Received 186 bytes from 192.168.2.78:14001
  266. [2016.01.27-04.26.39:490][982]LogOnline:Verbose: Received 16 bytes from 192.168.2.78:14001
  267. [2016.01.27-04.26.39:490][982]LogOnline:Verbose: Received 186 bytes from 192.168.2.78:14001
  268. [2016.01.27-04.26.45:768][418]LogOnline: Join session: traveling to 192.168.2.78:7777
  269. [2016.01.27-04.26.45:770][418]LogNet: Browse: 192.168.2.78//Game/Maps/MainMenu
  270. [2016.01.27-04.26.45:770][418]LogInit: WinSock: Socket queue 32768 / 32768
  271. [2016.01.27-04.26.45:770][418]LogNet: Game client on port 7777, rate 10000
  272. [2016.01.27-04.26.45:770][418]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2818068, ProjectName: multiplayershootout3, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 9, LocalNetworkVersion: 3257276153
  273. [2016.01.27-04.26.45:782][419]LogNet: NotifyAcceptingConnection: Server Level_01 accept
  274. [2016.01.27-04.26.45:782][419]LogNet:Verbose: UNetConnection::SetClientLoginState: State changing from Invalid to LoggingIn
  275. [2016.01.27-04.26.45:782][419]LogNet:Verbose: UNetConnection::SetExpectedClientLoginMsgType: Type same: 0
  276. [2016.01.27-04.26.45:782][419]LogNet: Open Level_01 01/26/16 23:26:45 192.168.2.78
  277. [2016.01.27-04.26.45:782][419]LogNet: Added client connection. Remote address = 192.168.2.78:50112
  278. [2016.01.27-04.26.45:782][419]LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/UEDPIE_1_Level_01.Level_01: Accepted
  279. [2016.01.27-04.26.45:782][419]LogNet: Remote platform little endian=1
  280. [2016.01.27-04.26.45:782][419]LogNet: This platform little endian=1
  281. [2016.01.27-04.26.45:782][419]LogNet:Verbose: Level server received: Hello
  282. [2016.01.27-04.26.45:782][419]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2818068, ProjectName: multiplayershootout3, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 9, LocalNetworkVersion: 3257276153
  283. [2016.01.27-04.26.45:782][419]LogNet:Verbose: UNetConnection::SetExpectedClientLoginMsgType: Type changing from 0 to 5
  284. [2016.01.27-04.26.45:784][419]LogNet:Verbose: PendingLevel received: Challenge
  285. [2016.01.27-04.26.45:794][420]LogNet:Verbose: Level server received: Login
  286. [2016.01.27-04.26.45:794][420]LogNet: Login request: /Game/Maps/MainMenu?Name=Cooper-PC-AB3063944AC90706A33D5FB3C138CEBC userId: Cooper-PC-AB3063944AC90706A33D5FB3C138CEBC
  287. [2016.01.27-04.26.45:795][420]LogNet:Verbose: UNetConnection::SetClientLoginState: State changing from LoggingIn to Welcomed
  288. [2016.01.27-04.26.45:796][420]LogNet:Verbose: PendingLevel received: Welcome
  289. [2016.01.27-04.26.45:796][420]LogNet: Welcomed by server (Level: /Game/Maps/UEDPIE_1_Level_01, Game: /Game/Blueprints/MyGameMode.MyGameMode_C)
  290. [2016.01.27-04.26.45:810][420]LogLoad: LoadMap: 192.168.2.78//Game/Maps/UEDPIE_1_Level_01?game=/Game/Blueprints/MyGameMode.MyGameMode_C
  291. [2016.01.27-04.26.45:824][420]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000035819440
  292. [2016.01.27-04.26.45:826][420]Cmd: MEM
  293. [2016.01.27-04.26.45:839][420]LogMemory: Platform Memory Stats for Windows
  294. [2016.01.27-04.26.45:839][420]LogMemory: Process Physical Memory: 758.64 MB used, 762.49 MB peak
  295. [2016.01.27-04.26.45:839][420]LogMemory: Process Virtual Memory: 1355.20 MB used, 1509.87 MB peak
  296. [2016.01.27-04.26.45:839][420]LogMemory: Physical Memory: 5218.04 MB used, 32652.79 MB total
  297. [2016.01.27-04.26.45:839][420]LogMemory: Virtual Memory: 2037.36 MB used, 8388608.00 MB total
  298. [2016.01.27-04.26.45:839][420]LogMemory:
  299. [2016.01.27-04.26.45:839][420]Allocator Stats for TBB: (not implemented)
  300. [2016.01.27-04.26.45:839][420]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_1_Level_01
  301. [2016.01.27-04.26.45:841][420]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001939s)
  302. [2016.01.27-04.26.45:841][420]LogAIModule: Creating AISystem for world MainMenu
  303. [2016.01.27-04.26.45:841][420]LogPlayLevel: PIE: World Init took: (0.000613s)
  304. [2016.01.27-04.26.45:842][420]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_1_Level_01.MainMenu (0.002743s)
  305. [2016.01.27-04.26.45:845][420]LogWorld: Bringing World /Game/Maps/UEDPIE_1_Level_01.MainMenu up for play (max tick rate 0) at 2016.01.26-23.26.45
  306. [2016.01.27-04.26.45:846][420]LogWorld: Bringing up level for play took: 0.000909
  307. [2016.01.27-04.26.45:858][421]LogNet:Verbose: Level server received: Netspeed
  308. [2016.01.27-04.26.45:858][421]LogNet: Client netspeed is 10000
  309. [2016.01.27-04.26.45:858][421]LogNet:Verbose: Level server received: Join
  310. [2016.01.27-04.26.45:858][421]LogNet: Join request: /Game/Maps/MainMenu?Name=Cooper-PC-AB3063944AC90706A33D5FB3C138CEBC?SplitscreenCount=1
  311. [2016.01.27-04.26.45:862][421]LogNet: Join succeeded: Cooper-PC-AB3063944A
  312. [2016.01.27-04.26.45:864][421]LogNet:Verbose: MyPlayerController_C_2 setplayer LocalPlayer_1
  313. [2016.01.27-04.26.59:819][303]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
  314. [2016.01.27-04.26.59:858][303]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  315. [2016.01.27-04.26.59:893][303]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  316. [2016.01.27-04.26.59:893][303]LogPlayLevel:Display: Shutting down PIE online subsystems
  317. [2016.01.27-04.26.59:893][303]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
  318. [2016.01.27-04.26.59:904][303]LogNet: UChannel::CleanUp: [GameNetDriver] [MyPlayerController_C_1] [MyPlayerController_C_1]. ChIndex == 0. Closing connection.
  319. [2016.01.27-04.26.59:904][303]LogNet: UNetConnection::Close: Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, PC: MyPlayerController_C_1, Owner: MyPlayerController_C_1, Channels: 11, RemoteAddr: 192.168.2.78:50112, Time: 2016.01.27-04.26.59
  320. [2016.01.27-04.26.59:904][303]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_1
  321. [2016.01.27-04.26.59:904][303]LogNet: UChannel::CleanUp: [GameNetDriver] [MyPlayerController_C_2] [MyPlayerController_C_2]. ChIndex == 0. Closing connection.
  322. [2016.01.27-04.26.59:904][3
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