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Jul 31st, 2015
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  1. if script.Parent.className == "Model" then
  2. offset = Vector3.new(-300, 500, 100)
  3. color = "Black"
  4. color2 = "Blue"
  5. on = true
  6. roof = true
  7. hatch = true
  8. ele = true
  9. sweep = true
  10. openpath = true
  11. beds = false
  12. amountopen = 2
  13. me = "BrandonFong"
  14. player = game.Players:findFirstChild(me)
  15. model = Instance.new("Model")
  16. model.Parent = workspace
  17. model.Name = "Base"
  18. path = Instance.new("Part")
  19. path.Parent = model
  20. path.Anchored = true
  21. path.Size = Vector3.new(60, 1, 55)
  22. path.CFrame = CFrame.new(Vector3.new(355, 0.6, 0) + offset)
  23. path.BrickColor = BrickColor.new(color2)
  24. pathmesh = Instance.new("BlockMesh")
  25. pathmesh.Parent = path
  26. wall1 = Instance.new("Part")
  27. wall1.Parent = model
  28. wall1.Size = Vector3.new(1, 30, 49)
  29. wall1.CFrame = CFrame.new(Vector3.new(424.5, 16.1, 0.5) + offset)
  30. wall1.Anchored = true
  31. wall1.BrickColor = BrickColor.new(color)
  32. wall1mesh = Instance.new("BlockMesh")
  33. wall1mesh.Parent = wall1
  34. wall2 = Instance.new("Part")
  35. wall2.Parent = model
  36. wall2.Size = Vector3.new(49, 30, 1)
  37. wall2.CFrame = CFrame.new(Vector3.new(400.5, 16.1, -24.5) + offset)
  38. wall2.Anchored = true
  39. wall2.BrickColor = BrickColor.new(color)
  40. wall2mesh = Instance.new("BlockMesh")
  41. wall2mesh.Parent = wall2
  42. wall3 = Instance.new("Part")
  43. wall3.Parent = model
  44. wall3.Size = Vector3.new(49, 30, 1)
  45. wall3.CFrame = CFrame.new(Vector3.new(399.5, 16.1, 24.5) + offset)
  46. wall3.Anchored = true
  47. wall3.BrickColor = BrickColor.new(color)
  48. wall3mesh = Instance.new("BlockMesh")
  49. wall3mesh.Parent = wall3
  50. wall4 = Instance.new("Part")
  51. wall4.Parent = model
  52. wall4.Size = Vector3.new(1, 30, 19.5)
  53. wall4.CFrame = CFrame.new(Vector3.new(375.5, 16.1, -15) + offset)
  54. wall4.Anchored = true
  55. wall4.BrickColor = BrickColor.new(color)
  56. wall4mesh = Instance.new("BlockMesh")
  57. wall4mesh.Parent = wall4
  58. wall5 = Instance.new("Part")
  59. wall5.Parent = model
  60. wall5.Size = Vector3.new(1, 30, 19.5)
  61. wall5.CFrame = CFrame.new(Vector3.new(375.5, 16.1, 15) + offset)
  62. wall5.Anchored = true
  63. wall5.BrickColor = BrickColor.new(color)
  64. wall5mesh = Instance.new("BlockMesh")
  65. wall5mesh.Parent = wall5
  66. wall6 = Instance.new("Part")
  67. wall6.Parent = model
  68. wall6.Size = Vector3.new(1, 20, 10)
  69. wall6.CFrame = CFrame.new(Vector3.new(375.5, 20.9, 0) + offset)
  70. wall6.Anchored = true
  71. wall6.BrickColor = BrickColor.new(color)
  72. wall6mesh = Instance.new("BlockMesh")
  73. wall6mesh.Parent = wall6
  74. door = Instance.new("Part")
  75. door.Size = Vector3.new(1, 10, 10)
  76. door.Parent = model
  77. door.Anchored = true
  78. door.CFrame = CFrame.new(Vector3.new(375.5, 15.9, 0) + offset)
  79. door.BrickColor = BrickColor.new(color)
  80. doormesh = Instance.new("BlockMesh")
  81. doormesh.Parent = door
  82. roof1 = Instance.new("Part")
  83. roof1.Parent = model
  84. roof1.Size = Vector3.new(20, 1, 35)
  85. roof1.CFrame = CFrame.new(Vector3.new(415, 31.6, 7.5) + offset)
  86. roof1.Anchored = true
  87. roof1.BrickColor = BrickColor.new(color2)
  88. roof1mesh = Instance.new("BlockMesh")
  89. roof1mesh.Parent = roof1
  90. roof2 = Instance.new("Part")
  91. roof2.Parent = model
  92. roof2.Size = Vector3.new(20, 1, 35)
  93. roof2.CFrame = CFrame.new(Vector3.new(385, 31.6, -7.5) + offset)
  94. roof2.Anchored = true
  95. roof2.BrickColor = BrickColor.new(color2)
  96. roof2mesh = Instance.new("BlockMesh")
  97. roof2mesh.Parent = roof2
  98. roof3 = Instance.new("Part")
  99. roof3.Parent = model
  100. roof3.Size = Vector3.new(35, 1, 20)
  101. roof3.CFrame = CFrame.new(Vector3.new(407.5, 31.6, -15) + offset)
  102. roof3.Anchored = true
  103. roof3.BrickColor = BrickColor.new(color2)
  104. roof3mesh = Instance.new("BlockMesh")
  105. roof3mesh.Parent = roof3
  106. roof4 = Instance.new("Part")
  107. roof4.Parent = model
  108. roof4.Size = Vector3.new(35, 1, 20)
  109. roof4.CFrame = CFrame.new(Vector3.new(392.5, 31.6, 15) + offset)
  110. roof4.Anchored = true
  111. roof4.BrickColor = BrickColor.new(color2)
  112. roof4mesh = Instance.new("BlockMesh")
  113. roof4mesh.Parent = roof4
  114. roofdoor1 = Instance.new("Part")
  115. roofdoor1.Parent = model
  116. roofdoor1.Size = Vector3.new(10, 1, 5)
  117. roofdoor1.CFrame = CFrame.new(Vector3.new(400, 31.6, 2.5) + offset)
  118. roofdoor1.Anchored = true
  119. roofdoor1.BrickColor = BrickColor.new(color2)
  120. roofdoor1mesh = Instance.new("BlockMesh")
  121. roofdoor1mesh.Parent = roofdoor1
  122. roofdoor2 = Instance.new("Part")
  123. roofdoor2.Parent = model
  124. roofdoor2.Size = Vector3.new(10, 1, 5)
  125. roofdoor2.CFrame = CFrame.new(Vector3.new(400, 31.6, -2.5) + offset)
  126. roofdoor2.Anchored = true
  127. roofdoor2.BrickColor = BrickColor.new(color2)
  128. roofdoor2mesh = Instance.new("BlockMesh")
  129. roofdoor2mesh.Parent = roofdoor2
  130. floor1 = Instance.new("Part")
  131. floor1.Parent = model
  132. floor1.Size = Vector3.new(40, 1, 50)
  133. floor1.CFrame = CFrame.new(Vector3.new(395, 0.6, 0) + offset)
  134. floor1.Anchored = true
  135. floor1.BrickColor = BrickColor.new(color2)
  136. floor1mesh = Instance.new("BlockMesh")
  137. floor1mesh.Parent = floor1
  138. floor2 = Instance.new("Part")
  139. floor2.Parent = model
  140. floor2.Size = Vector3.new(10, 1, 40)
  141. floor2.CFrame = CFrame.new(Vector3.new(419, 0.6, -5) + offset)
  142. floor2.Anchored = true
  143. floor2.BrickColor = BrickColor.new(color2)
  144. floor2mesh = Instance.new("BlockMesh")
  145. floor2mesh.Parent = floor2
  146. floordoor1 = Instance.new("Part")
  147. floordoor1.Parent = model
  148. floordoor1.Size = Vector3.new(10, 1, 5)
  149. floordoor1.CFrame = CFrame.new(Vector3.new(419, 0.6, 17.5) + offset)
  150. floordoor1.Anchored = true
  151. floordoor1.BrickColor = BrickColor.new(color2)
  152. floordoor1mesh = Instance.new("BlockMesh")
  153. floordoor1mesh.Parent = floordoor1
  154. floordoor2 = Instance.new("Part")
  155. floordoor2.Parent = model
  156. floordoor2.Size = Vector3.new(10, 1, 5)
  157. floordoor2.CFrame = CFrame.new(Vector3.new(419, 0.6, 22.5) + offset)
  158. floordoor2.Anchored = true
  159. floordoor2.BrickColor = BrickColor.new(color2)
  160. floordoor2mesh = Instance.new("BlockMesh")
  161. floordoor2mesh.Parent = floordoor2
  162. elevator = Instance.new("Part")
  163. elevator.Parent = model
  164. elevator.Size = Vector3.new(10, 1, 10)
  165. elevator.CFrame = CFrame.new(Vector3.new(400, 0.6, 0) + offset)
  166. elevator.Anchored = true
  167. elevator.BrickColor = BrickColor.new(color2)
  168. elevatormesh = Instance.new("BlockMesh")
  169. elevatormesh.Parent = elevator
  170. me.Chatted:connect(function(msg)
  171. if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "door") ~= nil or string.find(string.lower(msg), "cold") ~= nil then
  172. if on == true then
  173. on = "lol"
  174. for i = 1, 100 do
  175. path.CFrame = CFrame.new(path.Position + Vector3.new(0.5, 0, 0))
  176. wait ()
  177. end
  178. for i = 1, 100 do
  179. door.CFrame = CFrame.new(door.Position + Vector3.new(0, -0.1, 0))
  180. wait ()
  181. end
  182. on = false
  183. end
  184. end
  185. if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "door") ~= nil or string.find(string.lower(msg), "hot") ~= nil then
  186. if on == false then
  187. on = "lol"
  188. for i = 1, 100 do
  189. door.CFrame = CFrame.new(door.Position + Vector3.new(0, 0.1, 0))
  190. wait ()
  191. end
  192. for i = 1, 100 do
  193. path.CFrame = CFrame.new(path.Position + Vector3.new(-0.5, 0, 0))
  194. wait ()
  195. end
  196. on = true
  197. end
  198. end
  199. if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "roof") ~= nil or string.find(string.lower(msg), "hot") ~= nil then
  200. if roof == true then
  201. roof = "lol"
  202. for i = 1, 50 do
  203. roofdoor1.CFrame = CFrame.new(roofdoor1.Position + Vector3.new(0.2, 0, 0))
  204. roofdoor2.CFrame = CFrame.new(roofdoor2.Position + Vector3.new(-0.2, 0, 0))
  205. wait ()
  206. end
  207. roof = false
  208. end
  209. end
  210. if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "roof") ~= nil or string.find(string.lower(msg), "cold") ~= nil then
  211. if roof == false then
  212. roof = "lol"
  213. for i = 1, 50 do
  214. roofdoor1.CFrame = CFrame.new(roofdoor1.Position + Vector3.new(-0.2, 0, 0))
  215. roofdoor2.CFrame = CFrame.new(roofdoor2.Position + Vector3.new(0.2, 0, 0))
  216. wait ()
  217. end
  218. roof = true
  219. end
  220. end
  221. if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "hatch") ~= nil or string.find(string.lower(msg), "hot") ~= nil then
  222. if hatch == true then
  223. hatch = "lol"
  224. for i = 1, 50 do
  225. floordoor1.CFrame = CFrame.new(floordoor1.Position + Vector3.new(0, 0, 0.2))
  226. floordoor2.CFrame = CFrame.new(floordoor2.Position + Vector3.new(0, 0, -0.2))
  227. wait ()
  228. end
  229. hatch = false
  230. end
  231. end
  232. if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "hatch") ~= nil or string.find(string.lower(msg), "cold") ~= nil then
  233. if hatch == false then
  234. hatch = "lol"
  235. for i = 1, 50 do
  236. floordoor1.CFrame = CFrame.new(floordoor1.Position + Vector3.new(0, 0, -0.2))
  237. floordoor2.CFrame = CFrame.new(floordoor2.Position + Vector3.new(0, 0, 0.2))
  238. wait ()
  239. end
  240. hatch = true
  241. end
  242. end
  243. if string.find(string.lower(msg), "elevator") ~= nil or string.find(string.lower(msg), "lift") ~= nil then
  244. if ele == true then
  245. ele = false
  246. elevator.Velocity = Vector3.new(0, 5, 0)
  247. elevator.BrickColor = BrickColor.new("Bright green")
  248. for i = 1, 155 do
  249. elevator.CFrame = CFrame.new(elevator.Position + Vector3.new(0, 0.2, 0))
  250. wait ()
  251. end
  252. elevator.Velocity = Vector3.new(0, 0, 0)
  253. elevator.BrickColor = BrickColor.new("Bright red")
  254. wait (4)
  255. elevator.BrickColor = BrickColor.new("Bright green")
  256. for i = 1, 155 do
  257. elevator.CFrame = CFrame.new(elevator.Position + Vector3.new(0, -0.2, 0))
  258. wait ()
  259. end
  260. elevator.BrickColor = BrickColor.new(color2)
  261. ele = true
  262. end
  263. end
  264. if string.find(string.lower(msg), "clean") ~= nil and string.find(string.lower(msg), "out") ~= nil then
  265. if sweep == true then
  266. sweep = false
  267. sweeper1 = Instance.new("Part")
  268. sweeper1.Parent = model
  269. sweeper1.Size = Vector3.new(3, 30, 50)
  270. sweeper1.CFrame = CFrame.new(Vector3.new(375.5, 15.9, 0) + offset)
  271. sweeper1.Anchored = true
  272. sweeper1.BrickColor = BrickColor.new(color)
  273. sweeper1mesh = Instance.new("BlockMesh")
  274. sweeper1mesh.Parent = sweeper1
  275. sweeper2 = Instance.new("Part")
  276. sweeper2.Parent = model
  277. sweeper2.Size = Vector3.new(50, 30, 3)
  278. sweeper2.CFrame = CFrame.new(Vector3.new(400.5, 15.9, -24.5) + offset)
  279. sweeper2.Anchored = true
  280. sweeper2.BrickColor = BrickColor.new(color)
  281. sweeper2mesh = Instance.new("BlockMesh")
  282. sweeper2mesh.Parent = sweeper2
  283. for i = 1, 400 do
  284. sweeper1.CFrame = CFrame.new(sweeper1.Position + Vector3.new(0.1, 0, 0))
  285. sweeper2.CFrame = CFrame.new(sweeper2.Position + Vector3.new(0, 0, 0.1))
  286. wait ()
  287. end
  288. sweeper1:Remove()
  289. sweeper2:Remove()
  290. sweep = true
  291. end
  292. end
  293. if string.lower(string.sub(msg, 1, 2)) == "in" then
  294. for i, v in pairs(game.Players:GetChildren()) do
  295. if v.Character ~= nil then
  296. if string.lower(string.sub(v.Name, 1, string.len(string.sub(msg, 4)))) == string.lower(string.sub(msg, 4)) then
  297. if v.Character:FindFirstChild("Torso") ~= nil then
  298. v.Character.Torso.CFrame = CFrame.new(door.Position + Vector3.new(25, 0, 0))
  299. end
  300. end
  301. end
  302. end
  303. end
  304. if string.lower(string.sub(msg, 1, 3)) == "out" then
  305. for i, v in pairs(game.Players:GetChildren()) do
  306. if v.Character ~= nil then
  307. if string.lower(string.sub(v.Name, 1, string.len(string.sub(msg, 5)))) == string.lower(string.sub(msg, 5)) then
  308. if v.Character:FindFirstChild("Torso") ~= nil then
  309. v.Character.Torso.CFrame = CFrame.new(0, 5, 0)
  310. end
  311. end
  312. end
  313. end
  314. end
  315. if string.find(string.lower(msg), "fall") ~= nil then
  316. for i, v in pairs(model:GetChildren()) do
  317. v.Anchored = false
  318. ex = Instance.new("Explosion")
  319. ex.Parent = v
  320. ex.Position = v.Position
  321. ex.BlastPressure = 2000000
  322. wait ()
  323. end
  324. end
  325. if string.find(string.lower(msg), "windows") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "hot") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "not") == nil and string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") ~= nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "don't") ~= nil then
  326. wall1.Transparency = 0.5
  327. wall2.Transparency = 0.5
  328. wall3.Transparency = 0.5
  329. wall4.Transparency = 0.5
  330. wall5.Transparency = 0.5
  331. wall6.Transparency = 0.5
  332. door.Transparency = 0.5
  333. end
  334. if string.find(string.lower(msg), "walls") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "cold") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") ~= nil then
  335. wall1.Transparency = 0
  336. wall2.Transparency = 0
  337. wall3.Transparency = 0
  338. wall4.Transparency = 0
  339. wall5.Transparency = 0
  340. wall6.Transparency = 0
  341. door.Transparency = 0
  342. end
  343. if string.sub(string.lower(msg), 1, 8) == "openpath" then
  344. if tonumber(string.sub(string.lower(msg), 10)) ~= nil then
  345. if openpath == true then
  346. openpath = false
  347. path3 = Instance.new("Part")
  348. path3.Parent = model
  349. path3.Size = Vector3.new(1, 1, 5)
  350. path3.CFrame = CFrame.new(Vector3.new(427, -6, 20) + offset)
  351. path3.Anchored = true
  352. path3.BrickColor = BrickColor.new(color2)
  353. for i = amountopen, tonumber(string.sub(msg, 10)) do
  354. path3.Size = Vector3.new(i, 1, 5)
  355. path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + -0.5), -6 + offset.Y, 20 + offset.Z))
  356. wait ()
  357. end
  358. amountopen = tonumber(string.sub(string.lower(msg), 10))
  359. openpath = true
  360. end
  361. end
  362. end
  363. if string.sub(string.lower(msg), 1, 9) == "closepath" then
  364. if tonumber(string.sub(string.lower(msg), 11)) ~= nil then
  365. if tonumber(string.sub(string.lower(msg), 11)) < amountopen then
  366. if openpath == true then
  367. openpath = false
  368. for i = amountopen, amountopen - tonumber(string.sub(string.lower(msg), 11)), -1 do
  369. path3.Size = Vector3.new(i, 1, 5)
  370. path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + 0.5), -6 + offset.Y, 20 + offset.Z))
  371. wait ()
  372. end
  373. openpath = true
  374. amountopen = path3.Size.X
  375. end
  376. end
  377. if tonumber(string.sub(string.lower(msg), 11)) == amountopen then
  378. if openpath == true then
  379. for i = amountopen, amountopen - tonumber(string.sub(string.lower(msg), 11)), -1 do
  380. path3.Size = Vector3.new(i, 1, 5)
  381. path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + 0.5), -6 + offset.Y, 20 + offset.Z))
  382. wait ()
  383. end
  384. path3:Remove()
  385. end
  386. end
  387. end
  388. end
  389. if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "beds") ~= nil or string.find(string.lower(msg), "tired") ~= nil or string.find(string.lower(msg), "rest") ~= nil or string.find(string.lower(msg), "yawn") ~= nil then
  390. if beds == false then
  391. beds = true
  392. bedp1 = Instance.new("Part")
  393. bedp1.Parent = model
  394. bedp1.Size = Vector3.new(10, 1, 1)
  395. bedp1.CFrame = CFrame.new(Vector3.new(400.5, 6.1, -23.5) + offset)
  396. bedp1.Anchored = true
  397. bedp1.BrickColor = BrickColor.new(color2)
  398. bedp1.Friction = math.huge
  399. bedp1mesh = Instance.new("BlockMesh")
  400. bedp1mesh.Parent = bedp1
  401. bedp12 = Instance.new("Part")
  402. bedp12.Parent = model
  403. bedp12.Size = Vector3.new(10, 1, 1)
  404. bedp12.CFrame = CFrame.new(Vector3.new(400.5, 6.1, 23.5) + offset)
  405. bedp12.Anchored = true
  406. bedp12.BrickColor = BrickColor.new(color2)
  407. bedp12.Friction = math.huge
  408. bedp12mesh = Instance.new("BlockMesh")
  409. bedp12mesh.Parent = bedp12
  410. for i = 1, 5 do
  411. bedp1.Size = bedp1.Size + Vector3.new(0, 0, 1)
  412. bedp1.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp1.Position.Z + 0.5)
  413. bedp12.Size = bedp12.Size + Vector3.new(0, 0, 1)
  414. bedp12.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp12.Position.Z + -0.5)
  415. wait (0.05)
  416. end
  417. bedp2 = Instance.new("Part")
  418. bedp2.Parent = model
  419. bedp2.Size = Vector3.new(2, 1, 3)
  420. bedp2.CFrame = CFrame.new(Vector3.new(404.5, 6.1, -21) + offset)
  421. bedp2.Anchored = true
  422. bedp2.CanCollide = false
  423. bedp2.BrickColor = BrickColor.new("Bright white")
  424. bedp2mesh = Instance.new("SpecialMesh")
  425. bedp2mesh.Parent = bedp2
  426. bedp2mesh.MeshType = "Sphere"
  427. bedp22 = Instance.new("Part")
  428. bedp22.Parent = model
  429. bedp22.Size = Vector3.new(2, 1, 3)
  430. bedp22.CFrame = CFrame.new(Vector3.new(404.5, 6.1, 21) + offset)
  431. bedp22.Anchored = true
  432. bedp22.CanCollide = false
  433. bedp22.BrickColor = BrickColor.new("Bright white")
  434. bedp22mesh = Instance.new("SpecialMesh")
  435. bedp22mesh.Parent = bedp22
  436. bedp22mesh.MeshType = "Sphere"
  437. for i = 0, 0.6, 0.2 do
  438. bedp2.CFrame = CFrame.new(bedp2.Position + Vector3.new(0, 0.2, 0))
  439. bedp22.CFrame = CFrame.new(bedp22.Position + Vector3.new(0, 0.2, 0))
  440. wait (0.05)
  441. end
  442. fallp = Instance.new("Part")
  443. fallp.Parent = model
  444. fallp.Size = Vector3.new(1, 1, 5)
  445. fallp.CFrame = CFrame.new(Vector3.new(398, 7.3, -21) + offset)
  446. fallp.Anchored = true
  447. fallp.Transparency = 1
  448. fallp.CanCollide = false
  449. fallp.Touched:connect(function(hit)
  450. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  451. hit.Parent.Humanoid.PlatformStand = true
  452. end
  453. end)
  454. fallp2 = Instance.new("Part")
  455. fallp2.Parent = model
  456. fallp2.Size = Vector3.new(1, 1, 5)
  457. fallp2.CFrame = CFrame.new(Vector3.new(398, 7.3, 21) + offset)
  458. fallp2.Anchored = true
  459. fallp2.Transparency = 1
  460. fallp2.CanCollide = false
  461. fallp2.Touched:connect(function(hit)
  462. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  463. hit.Parent.Humanoid.PlatformStand = true
  464. end
  465. end)
  466. end
  467. end
  468. if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "beds") ~= nil or string.find(string.lower(msg), "awake") ~= nil then
  469. if beds == true then
  470. beds = false
  471. fallp:Remove()
  472. fallp2:Remove()
  473. for i = 0, 0.6, 0.2 do
  474. bedp2.CFrame = CFrame.new(bedp2.Position + Vector3.new(0, -0.2, 0))
  475. bedp22.CFrame = CFrame.new(bedp22.Position + Vector3.new(0, -0.2, 0))
  476. wait (0.05)
  477. end
  478. bedp2:Remove()
  479. bedp22:Remove()
  480. for i = 1, 5 do
  481. bedp1.Size = bedp1.Size + Vector3.new(0, 0, -1)
  482. bedp1.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp1.Position.Z + -0.5)
  483. bedp12.Size = bedp12.Size + Vector3.new(0, 0, -1)
  484. bedp12.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp12.Position.Z + 0.5)
  485. wait (0.05)
  486. end
  487. bedp1:Remove()
  488. bedp12:Remove()
  489. end
  490. end
  491. if string.find(string.lower(msg), "remove") ~= nil or string.find(string.lower(msg), "die") ~= nil then
  492. model:Remove()
  493. end
  494. end)
  495. script.Parent = model
  496. model:MakeJoints()
  497. end
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