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Death Config

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May 26th, 2013
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  1. ############################################################
  2. # +------------------------------------------------------+ #
  3. # |   Thank you for downloading Chat Tweaks by Zacky1!   | #
  4. # +------------------------------------------------------+ #
  5. ############################################################
  6. # +------------------------------------------------------+ #
  7. # |                         NOTES                        | #
  8. # +------------------------------------------------------+ #
  9. # Colors: http://jd.bukkit.org/rb/doxygen/d7/dc0/enumorg_1_1bukkit_1_1ChatColor.html #
  10. # Sounds: http://jd.bukkit.org/rb/doxygen/d3/dfe/enumorg_1_1bukkit_1_1Sound.html #
  11. # If you are getting errors in the console, please parse the file in a yaml parser.
  12. # I suggest: http://yaml-online-parser.appspot.com/
  13. # You can view help for each config at:
  14. # dev.bukkit.org/server-mods/chat-tweaks/pages/DeathConfiguration/
  15. # WARNING do NOT edit the version.
  16. Version: v3.0.3
  17. #############################################################
  18.  
  19. Misc:
  20.     Disable PVP Messages: false
  21.     Disable Mob Messages: false
  22.     #Item Display Name is the custom name of the item, if false ChatTweaks will use the default name of the item...
  23.     #IE. A diamond sword could be named "LOL Swag" by a player, but chattweaks will display "Diamond sword" instead...
  24.     Item Display Name: false
  25.     #To disable prefix type NONE instead!
  26.     Prefix: "&4[&c-&4]&f"
  27.  
  28. #EntityNames are the names of the mobs. You can change them to what ever you like.
  29. Entity Names:
  30.     Zombie: "zombie"
  31.     Skeleton: "skeleton"
  32.     Spider: "spider"
  33.     Creeper: "creeper"
  34.     Bat: "bat"
  35.     Cave_Spider: "cave spider"
  36.     Ghast: "ghast"
  37.     Silverfish: "silverfish"
  38.     Slime: "slime"
  39.     Blaze: "blaze"
  40.     Witch: "witch"
  41.     Pig_Zombie: "Zombie pigman"
  42.     Enderman: "enderman"
  43.     WitherSkeleton: "wither skeleton"
  44.     ZombieVillager: "zombie villager"
  45.     Magma_Cube: "magma cube"
  46.     Ender_dragon: "ender dragon"
  47.     Wither: "wither"
  48.     Giant: "giant"
  49.    
  50.     SnowGolem: "snow golem"
  51.     IronGolem: "iron golem"
  52.     Wolf: "angry wolf"
  53.     Cow: "cow"
  54.     Chicken: "chicken"
  55.     Mooshroom: "mooshroom"
  56.     Ocelot: "cat"
  57.     Pig: "pig"
  58.     Sheep: "sheep"
  59.     Squid: "squid"
  60.     Villager: "angry villager"
  61.  
  62. #Action Description is the desc given to a kill. IE. a player exploded... well the action is explode, and the name might be "blew up"
  63. Action:
  64.     ExplodeKill:
  65.         - blew up
  66.         - was exploded
  67.         - was pulverized
  68.         - was disintegrated
  69.     AttackKill:
  70.        - was brutally murdered
  71.         - was slain
  72.         - was split in half
  73.     ProjectileKill:
  74.        - was shot
  75.         - was punctured in the heart
  76.     PoisonKill:
  77.        - was poisoned to death
  78.         - was poisoned
  79.     FireKill:
  80.        - was engulfed in flames
  81.         - was burnt to death
  82.     EatKill:
  83.        - was eaten
  84.         - was chewed on
  85.         - was bit to death
  86.        
  87. #The way the syntax works is this:
  88. #%player% will be replaced by the player who died.
  89. #%killer% is the player who killed the other player.
  90. #%playerDisplay% is the dead player's display name
  91. #%killerDisplay% is the killer's display name.
  92. #%ExplodeKill% is the Action Desc name. (This is the ACTION being conducted)
  93. #%world% is the name of the world
  94. #%Zombie% is the Mob Name. (This will use the name of the mob specifed higher up)
  95. #
  96. #If more than one ACTION Desc is written above, a random one will be chosen.
  97. #If more than one SYNTAX is written below, a random one will be chosen.
  98. #
  99. #These support color codes :)
  100. Message Syntax:
  101.     Projectile:
  102.        - "&e%player%&c %ProjectileKill%"
  103.     Block_Explosion:
  104.        - "%player% %ExplodeKill%"
  105.         - "%player% %ExplodeKill% by TNT!"
  106.     Drowning:
  107.        - "%player% drowned!"
  108.     Fall:
  109.        - "%player% fell to their death!"
  110.     Falling_block:
  111.        - "%player% was squished between two blocks!"
  112.     Fire:
  113.        - "%player% burnt up..."
  114.         - "%player% became charcoal"
  115.     Fire_tick:
  116.        - "%player% tried to call 9-1-1 while being on fire"
  117.         - "%player% didn't stop, drop and roll"
  118.     Lava:
  119.        - "%player% took a bath in hot water..."
  120.         - "%player% tried to explore a volcano..."
  121.     Lightning:
  122.        - "%player% was so lucky he got struck by lightning!"
  123.     Magic:
  124.        - "%player%'s magic trick didn't turn out too well..."
  125.         - "%player% was fooled by a witch's magic!"
  126.     Poison:
  127.        - "%player% %PoisonKill%..."
  128.     Starvation:
  129.        - "%player% forgot how to eat."
  130.         - "%player% stayed in a cave too long and died of starvation."
  131.     Suffocation:
  132.        - "%player% got squished between two blocks and died of suffocation!"
  133.     Suicide:
  134.        - "%player% took their own life."
  135.     Void:
  136.        - "%player% jumped in the wrong hole..."
  137.         - "%player% fell in the void."
  138.     Wither:
  139.        - "%player% withered away"
  140.     Other:
  141.        - "%player% died of unknown cause!"
  142.         - "%player% died!"
  143.         - "%player% tried to defy the laws of death!"
  144.     PlayerKills:
  145.        - "%player% %AttackKill%"
  146.         - "%player% %AttackKill% by %killer%"
  147.         - "%player% %AttackKill% by %killer%'s %item%!"
  148.     ZombieKills:
  149.        - "%player% %EatKill% by a %Zombie%"
  150.         - "%player% was decapitated by a %Zombie%"
  151.     SkeletonKills:
  152.        - "%player% %ProjectileKill% by a %Skeleton%"
  153.     CreeperKills:
  154.        - "A %Creeper% blew up %player%!"
  155.         - "%player% %ExplodeKill% by a %Creeper%!"
  156.     SpiderKills:
  157.        - "%player% was fanged by a %Spider%"
  158.     BatKills:
  159.        - "%player% %EatKill% by a %Bat%"
  160.     CaveSpiderKills:
  161.        - "%player% %PoisonKill% by a %CaveSpider%"
  162.         - "%player% was fanged by a %CaveSpider%"
  163.     GhastKills:
  164.        - "%player% %Explode% by a %Ghast%"
  165.     BlazeKills:
  166.        - "%player% %FireKill% by a %Blaze%"
  167.     SpiderJockeyKills:
  168.        - "%player% %ProjectileKill% by a %SpiderJockey%"
  169.         - "%player% fanged by a %SpiderJockey%"
  170.     WitchKills:
  171.        - "%player% %PoisonKill% by a %Witch%"
  172.         - "%player% %PoisonKill%"
  173.     ZombiePigManKills:
  174.        - "%player% %AttackKill% by a %ZombiePigMan%"
  175.         - "%player% %EatKill% by a %ZombiePigMan%"
  176.     EndermanKills:
  177.        - "%player% %AttackKill% by a %Enderman%"
  178.     WitherSkeletonKills:
  179.        - "%player% %ProjectileKill%"
  180.         - "%player% %ProjectileKill% by a %WitherSkeleton%"
  181.     ZombieVillagerKills:
  182.        - "%player% %EatKill% by a %ZombieVillager%"
  183.     MagmaCubeKills:
  184.        - "%player% was squished to death by a %MagmaCube%"
  185.         - "%player% %FireKill% by a %MagmaCube%"
  186.     EnderdragonKills:
  187.        - "%player% %AttackKill% while trying to defeat the %Enderdragon%"
  188.         - "%player% %AttackKill% while trying to tame the %Enderdragon%"
  189.     WitherKills:
  190.        - "%player% %AttackKill%"
  191.         - "%player% %AttackKill% by a %Wither%"
  192.     GiantKills:
  193.        - "%player% was stomped by a %Giant%"
  194.         - "%player% was thrown by a %Giant% and died"
  195.     SnowGolemKills:
  196.        - "%player% was killed by a rogue %SnowGolem%"  
  197.     IronGolemKills:
  198.        - "%player% was killed by a rogue %IronGolem%"  
  199.     WolfKills:
  200.        - "%player% was slain by a %Wolf%"
  201.         - "%player% %EatKill% by a %Wolf%"
  202.     CowKills:
  203.        - "%player% %EatKill% by a %Cow%"
  204.     ChickenKills:
  205.        - "%player% %EatKill% by a %Chicken%"
  206.     MooshroomKills:
  207.        - "%player% %EatKill% by a %Mooshroom%"
  208.     OcelotKills:
  209.        - "%player% %EatKill% by a %Ocelot%"
  210.     PigKills:
  211.        - "%player% %EatKill% by a %Pig%"
  212.         - "%player% was squished by a fat %Pig%"
  213.     SheepKills:
  214.        - "%player% %EatKill% by a %Sheep%"
  215.     SquidKills:
  216.        - "%player% %EatKill% by a %Squid%"
  217.     VillagerKills:
  218.        - "%player% %SwordKill% by a %Villager%"
  219.         - "%player% was on a %Villager%'s land, so they were %SwordKill%"
  220.    
  221.    
  222. #And you're done!!
  223. #Please not that you can add more: Syntaxes to fit more mobs, you can also add more "%EatKill%" keywords, just make sure
  224. #You have the same keyword above in the Action section :)
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