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- ############################################################
- # +------------------------------------------------------+ #
- # | Thank you for downloading Chat Tweaks by Zacky1! | #
- # +------------------------------------------------------+ #
- ############################################################
- # +------------------------------------------------------+ #
- # | NOTES | #
- # +------------------------------------------------------+ #
- # Colors: http://jd.bukkit.org/rb/doxygen/d7/dc0/enumorg_1_1bukkit_1_1ChatColor.html #
- # Sounds: http://jd.bukkit.org/rb/doxygen/d3/dfe/enumorg_1_1bukkit_1_1Sound.html #
- # If you are getting errors in the console, please parse the file in a yaml parser.
- # I suggest: http://yaml-online-parser.appspot.com/
- # You can view help for each config at:
- # dev.bukkit.org/server-mods/chat-tweaks/pages/DeathConfiguration/
- # WARNING do NOT edit the version.
- Version: v3.0.3
- #############################################################
- Misc:
- Disable PVP Messages: false
- Disable Mob Messages: false
- #Item Display Name is the custom name of the item, if false ChatTweaks will use the default name of the item...
- #IE. A diamond sword could be named "LOL Swag" by a player, but chattweaks will display "Diamond sword" instead...
- Item Display Name: false
- #To disable prefix type NONE instead!
- Prefix: "&4[&c-&4]&f"
- #EntityNames are the names of the mobs. You can change them to what ever you like.
- Entity Names:
- Zombie: "zombie"
- Skeleton: "skeleton"
- Spider: "spider"
- Creeper: "creeper"
- Bat: "bat"
- Cave_Spider: "cave spider"
- Ghast: "ghast"
- Silverfish: "silverfish"
- Slime: "slime"
- Blaze: "blaze"
- Witch: "witch"
- Pig_Zombie: "Zombie pigman"
- Enderman: "enderman"
- WitherSkeleton: "wither skeleton"
- ZombieVillager: "zombie villager"
- Magma_Cube: "magma cube"
- Ender_dragon: "ender dragon"
- Wither: "wither"
- Giant: "giant"
- SnowGolem: "snow golem"
- IronGolem: "iron golem"
- Wolf: "angry wolf"
- Cow: "cow"
- Chicken: "chicken"
- Mooshroom: "mooshroom"
- Ocelot: "cat"
- Pig: "pig"
- Sheep: "sheep"
- Squid: "squid"
- Villager: "angry villager"
- #Action Description is the desc given to a kill. IE. a player exploded... well the action is explode, and the name might be "blew up"
- Action:
- ExplodeKill:
- - blew up
- - was exploded
- - was pulverized
- - was disintegrated
- AttackKill:
- - was brutally murdered
- - was slain
- - was split in half
- ProjectileKill:
- - was shot
- - was punctured in the heart
- PoisonKill:
- - was poisoned to death
- - was poisoned
- FireKill:
- - was engulfed in flames
- - was burnt to death
- EatKill:
- - was eaten
- - was chewed on
- - was bit to death
- #The way the syntax works is this:
- #%player% will be replaced by the player who died.
- #%killer% is the player who killed the other player.
- #%playerDisplay% is the dead player's display name
- #%killerDisplay% is the killer's display name.
- #%ExplodeKill% is the Action Desc name. (This is the ACTION being conducted)
- #%world% is the name of the world
- #%Zombie% is the Mob Name. (This will use the name of the mob specifed higher up)
- #
- #If more than one ACTION Desc is written above, a random one will be chosen.
- #If more than one SYNTAX is written below, a random one will be chosen.
- #
- #These support color codes :)
- Message Syntax:
- Projectile:
- - "&e%player%&c %ProjectileKill%"
- Block_Explosion:
- - "%player% %ExplodeKill%"
- - "%player% %ExplodeKill% by TNT!"
- Drowning:
- - "%player% drowned!"
- Fall:
- - "%player% fell to their death!"
- Falling_block:
- - "%player% was squished between two blocks!"
- Fire:
- - "%player% burnt up..."
- - "%player% became charcoal"
- Fire_tick:
- - "%player% tried to call 9-1-1 while being on fire"
- - "%player% didn't stop, drop and roll"
- Lava:
- - "%player% took a bath in hot water..."
- - "%player% tried to explore a volcano..."
- Lightning:
- - "%player% was so lucky he got struck by lightning!"
- Magic:
- - "%player%'s magic trick didn't turn out too well..."
- - "%player% was fooled by a witch's magic!"
- Poison:
- - "%player% %PoisonKill%..."
- Starvation:
- - "%player% forgot how to eat."
- - "%player% stayed in a cave too long and died of starvation."
- Suffocation:
- - "%player% got squished between two blocks and died of suffocation!"
- Suicide:
- - "%player% took their own life."
- Void:
- - "%player% jumped in the wrong hole..."
- - "%player% fell in the void."
- Wither:
- - "%player% withered away"
- Other:
- - "%player% died of unknown cause!"
- - "%player% died!"
- - "%player% tried to defy the laws of death!"
- PlayerKills:
- - "%player% %AttackKill%"
- - "%player% %AttackKill% by %killer%"
- - "%player% %AttackKill% by %killer%'s %item%!"
- ZombieKills:
- - "%player% %EatKill% by a %Zombie%"
- - "%player% was decapitated by a %Zombie%"
- SkeletonKills:
- - "%player% %ProjectileKill% by a %Skeleton%"
- CreeperKills:
- - "A %Creeper% blew up %player%!"
- - "%player% %ExplodeKill% by a %Creeper%!"
- SpiderKills:
- - "%player% was fanged by a %Spider%"
- BatKills:
- - "%player% %EatKill% by a %Bat%"
- CaveSpiderKills:
- - "%player% %PoisonKill% by a %CaveSpider%"
- - "%player% was fanged by a %CaveSpider%"
- GhastKills:
- - "%player% %Explode% by a %Ghast%"
- BlazeKills:
- - "%player% %FireKill% by a %Blaze%"
- SpiderJockeyKills:
- - "%player% %ProjectileKill% by a %SpiderJockey%"
- - "%player% fanged by a %SpiderJockey%"
- WitchKills:
- - "%player% %PoisonKill% by a %Witch%"
- - "%player% %PoisonKill%"
- ZombiePigManKills:
- - "%player% %AttackKill% by a %ZombiePigMan%"
- - "%player% %EatKill% by a %ZombiePigMan%"
- EndermanKills:
- - "%player% %AttackKill% by a %Enderman%"
- WitherSkeletonKills:
- - "%player% %ProjectileKill%"
- - "%player% %ProjectileKill% by a %WitherSkeleton%"
- ZombieVillagerKills:
- - "%player% %EatKill% by a %ZombieVillager%"
- MagmaCubeKills:
- - "%player% was squished to death by a %MagmaCube%"
- - "%player% %FireKill% by a %MagmaCube%"
- EnderdragonKills:
- - "%player% %AttackKill% while trying to defeat the %Enderdragon%"
- - "%player% %AttackKill% while trying to tame the %Enderdragon%"
- WitherKills:
- - "%player% %AttackKill%"
- - "%player% %AttackKill% by a %Wither%"
- GiantKills:
- - "%player% was stomped by a %Giant%"
- - "%player% was thrown by a %Giant% and died"
- SnowGolemKills:
- - "%player% was killed by a rogue %SnowGolem%"
- IronGolemKills:
- - "%player% was killed by a rogue %IronGolem%"
- WolfKills:
- - "%player% was slain by a %Wolf%"
- - "%player% %EatKill% by a %Wolf%"
- CowKills:
- - "%player% %EatKill% by a %Cow%"
- ChickenKills:
- - "%player% %EatKill% by a %Chicken%"
- MooshroomKills:
- - "%player% %EatKill% by a %Mooshroom%"
- OcelotKills:
- - "%player% %EatKill% by a %Ocelot%"
- PigKills:
- - "%player% %EatKill% by a %Pig%"
- - "%player% was squished by a fat %Pig%"
- SheepKills:
- - "%player% %EatKill% by a %Sheep%"
- SquidKills:
- - "%player% %EatKill% by a %Squid%"
- VillagerKills:
- - "%player% %SwordKill% by a %Villager%"
- - "%player% was on a %Villager%'s land, so they were %SwordKill%"
- #And you're done!!
- #Please not that you can add more: Syntaxes to fit more mobs, you can also add more "%EatKill%" keywords, just make sure
- #You have the same keyword above in the Action section :)
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