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Sistema de Efeitos Bruno Tadeu

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Jul 22nd, 2012
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  1. //Sistema de Efeitos Feito Por Bruno Tadeu
  2. //Nao Retire Os Creditos
  3.  
  4. #include <a_samp>
  5. #include <zcmd>
  6.  
  7. #define DIALOG_EFEITOS 158
  8. #define COR_EFEITO 0xFFFFFF99
  9. new pname[MAX_PLAYER_NAME];
  10.  
  11. public OnFilterScriptInit()
  12. {
  13.     print("** Sistema De Efeitos Carregado Com Sucesso");
  14.     print("**            Feito Por Bruno Tadeu        ");
  15.     return 1;
  16. }
  17. CMD:efeitos(playerid, params[])
  18. {
  19.     new string[100];
  20.     GetPlayerName(playerid, pname, sizeof (pname));
  21.     ShowPlayerDialog(playerid, DIALOG_EFEITOS, DIALOG_STYLE_LIST, "Efeitos BY: Bruno_Tadeu", "Fogo\nExplosao Aquatica\nNeve\nPedras\nCaveira\nColete\nFumaca\nToca de Natal\nCaveira e Fogo\nColete e Fumaca\nPedras e Explosao Aquatica\nToca de Natal e Neve\nNenhum Efeito", "Selecionar", "Cancelar");
  22.     format(string, sizeof(string), "|| %s » Esta colocando um efeito na sua skin. {00BFFF}/Efeitos", pname);
  23.     SendClientMessageToAll(0xF0F8FFAA, string);
  24.     return 1;
  25. }
  26. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  27. {
  28.     if(dialogid == DIALOG_EFEITOS)
  29.     {
  30.     if(response)
  31.     {
  32.     if(listitem == 0)
  33.     {
  34.     SetPlayerAttachedObject(playerid,1,18688,1,-0.895839,0.631365,-1.828601,21.642332,7.385670,13.958697,1.232679,1.000000,1.090367); // fire - Bruno
  35.     SendClientMessage(playerid,COR_EFEITO,"Efeito Ativado Com Sucesso By: Bruno_Tadeu!");
  36.     return 1;
  37.     }
  38.     if(listitem == 1)
  39.     {
  40.     SetPlayerAttachedObject(playerid,1,18742,1,0.036487,-1.759890,1.772809,225.616638,1.132580,0.677276,1.000000,1.000000,1.000000); // water_speed - explosaoaquatica
  41.     SendClientMessage(playerid,COR_EFEITO,"Efeito Ativado Com Sucesso By: Bruno_Tadeu!");
  42.     return 1;
  43.     }
  44.     if(listitem == 2)
  45.     {
  46.     SetPlayerAttachedObject(playerid,1,18864,1,2.178843,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // FakeSnow1 - neve
  47.     SendClientMessage(playerid,COR_EFEITO,"Efeito Ativado Com Sucesso By: Bruno_Tadeu!");
  48.     return 1;
  49.     }
  50.     if(listitem == 3)
  51.     {
  52.     SetPlayerAttachedObject(playerid,1,867,1,-0.213616,-0.444311,0.070721,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // p_rubble04col - pedras
  53.     SendClientMessage(playerid,COR_EFEITO,"Efeito Ativado Com Sucesso By: Bruno_Tadeu!");
  54.     return 1;
  55.     }
  56.     if(listitem == 4)
  57.     {
  58.     SetPlayerAttachedObject(playerid,1,1254,1,0.448984,0.065604,0.006619,4.313228,89.284942,0.000000,1.000000,1.000000,1.000000); // killfrenzy - caveira
  59.     SendClientMessage(playerid,COR_EFEITO,"Efeito Ativado Com Sucesso By: Bruno_Tadeu!");
  60.     return 1;
  61.     }
  62.     if(listitem == 5)
  63.     {
  64.     SetPlayerAttachedObject(playerid,1,1242,1,0.090351,0.088730,-0.000036,0.000000,89.157951,0.000000,1.619548,1.000000,1.348966); // bodyarmour - colete
  65.     SendClientMessage(playerid,COR_EFEITO,"Efeito Ativado Com Sucesso By: Bruno_Tadeu!");
  66.     return 1;
  67.     }
  68.     if(listitem == 6)
  69.     {
  70.     SetPlayerAttachedObject(playerid,1,18735,1,0.000000,-0.479024,-1.590823,0.000000,0.000000,0.000000,13.498819,1.000000,0.678294); // vent2 - fumaçao
  71.     SendClientMessage(playerid,COR_EFEITO,"Efeito Ativado Com Sucesso By: Bruno_Tadeu!");
  72.     return 1;
  73.     }
  74.     if(listitem == 7)
  75.     {
  76.     SetPlayerAttachedObject(playerid,1,19065,15,-0.025,-0.04,0.23,0,0,270,2,2,2); // Toca de Natal
  77.     SendClientMessage(playerid,COR_EFEITO,"Efeito Ativado Com Sucesso By: Bruno_Tadeu!");
  78.     return 1;
  79.     }
  80.     if(listitem == 8)
  81.     {
  82.     SetPlayerAttachedObject(playerid,1,18688,1,-0.895839,0.631365,-1.828601,21.642332,7.385670,13.958697,1.232679,1.000000,1.090367); // fire - Bruno
  83.     SetPlayerAttachedObject(playerid,2,1254,1,0.448984,0.065604,0.006619,4.313228,89.284942,0.000000,1.000000,1.000000,1.000000); // killfrenzy - caveira
  84.     SendClientMessage(playerid,COR_EFEITO,"Efeitos Ativados Com Sucesso By: Bruno_Tadeu!");
  85.     return 1;
  86.     }
  87.     if(listitem == 9)
  88.     {
  89.     SetPlayerAttachedObject(playerid,1,1242,1,0.090351,0.088730,-0.000036,0.000000,89.157951,0.000000,1.619548,1.000000,1.348966); // bodyarmour - colete
  90.     SetPlayerAttachedObject(playerid,2,18735,1,0.000000,-0.479024,-1.590823,0.000000,0.000000,0.000000,13.498819,1.000000,0.678294); // vent2 - fumaçao
  91.     SendClientMessage(playerid,COR_EFEITO,"Efeitos Ativados Com Sucesso By: Bruno_Tadeu!");
  92.     return 1;
  93.     }
  94.     if(listitem == 10)
  95.     {
  96.     SetPlayerAttachedObject(playerid,1,867,1,-0.213616,-0.444311,0.070721,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // p_rubble04col - pedras
  97.     SetPlayerAttachedObject(playerid,2,18742,1,0.036487,-1.759890,1.772809,225.616638,1.132580,0.677276,1.000000,1.000000,1.000000); // water_speed - explosaoaquatica
  98.     SendClientMessage(playerid,COR_EFEITO,"Efeitos Ativados Com Sucesso By: Bruno_Tadeu!");
  99.     return 1;
  100.     }
  101.     if(listitem == 11)
  102.     {
  103.     SetPlayerAttachedObject(playerid,1,19065,15,-0.025,-0.04,0.23,0,0,270,2,2,2); // Toca de Natal
  104.     SetPlayerAttachedObject(playerid,2,18864,1,2.178843,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // FakeSnow1 - neve
  105.     SendClientMessage(playerid,COR_EFEITO,"Efeitos Ativados Com Sucesso By: Bruno_Tadeu!");
  106.     return 1;
  107.     }
  108.     if(listitem == 12)
  109.     {
  110.     RemovePlayerAttachedObject(playerid,1); // Remoçao dos Efeitos
  111.     RemovePlayerAttachedObject(playerid,2); // Remoçao dos Efeitos2
  112.     SendClientMessage(playerid,COR_EFEITO,"Efeito(s) Removido(s) Com Sucesso By: Bruno_Tadeu!");
  113.     return 1;
  114.     }
  115.     return 1;
  116.     }
  117.     return 1;
  118.     }
  119.     return 1;
  120.     }
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