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Soul Points Idea Preview

Aug 25th, 2016
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  1. 2) Change it up a bit. Don’t make losing items the only penalty.
  2. Dying can cause you to lose multiple items, and sometimes risks that need to be taken will prove far too punishing for the player.
  3. So instead of making the penalty be losing items all the time, change it up.
  4. Have a chance to receive other conditions that will add flair to the gameplay.
  5. Things such as:
  6. Amnesia: Lose 15-25% of your current XP.
  7. Fruitless: Have a 20% chance to not gain any XP from killing enemies.
  8. Weakened: Deal 15% less damage indefinitely.
  9. Uncovered: Take 15% more damage indefinitely.
  10. Dizziness: Receive Nausea for 1.5 minutes.
  11. Blindness: Receive Blindness for 5 minutes.
  12. Slowdown: Receive Slowness I indefinitely.
  13. Inefficient: Spells cost +2 more mana to cast.
  14. Luckless: Emeralds, weapons, and armor will not be dropped from killing enemies.
  15. Hocus Pocus: Identifications and powders are disabled indefinitely.
  16. Impotence: The defense, damage and mana increases/dodge or critical hit chances/elemental damage increases provided by Skill Points are halved.
  17. Detached: Begin losing twice as many Soul Points when dying.
  18. Loss: Lose up to a maximum of 4 items from your inventory upon death, following the same chances as before.
  19. These conditions are chosen from at random when you die below 9 Soul Points, and you can receive up to three at once. Amnesia and Item Loss are one-time occurrences, so they cannot be repealed. Upon gaining full Soul Points, the conditions will wear off.
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