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                - /*
 - For DayZ Epoch
 - Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
 - */
 - startLoadingScreen ["","RscDisplayLoadCustom"];
 - cutText ["","BLACK OUT"];
 - enableSaving [false, false];
 - //REALLY IMPORTANT VALUES
 - dayZ_instance = 11; //The instance
 - dayzHiveRequest = [];
 - initialized = false;
 - dayz_previousID = 0;
 - //disable greeting menu
 - player setVariable ["BIS_noCoreConversations", true];
 - //disable radio messages to be heard and shown in the left lower corner of the screen
 - enableRadio false;
 - // May prevent "how are you civillian?" messages from NPC
 - enableSentences false;
 - // DayZ Epoch config
 - spawnShoremode = 0; // Default = 1 (on shore)
 - spawnArea= 1500; // Default = 1500
 - MaxVehicleLimit = 360; // Default = 50
 - MaxDynamicDebris = 5; // Default = 100
 - dayz_MapArea = 14000; // Default = 10000
 - dayz_maxLocalZombies = 30; // Default = 30
 - dayz_paraSpawn = false;
 - dayz_minpos = -1;
 - dayz_maxpos = 16000;
 - dayz_sellDistance_vehicle = 10;
 - dayz_sellDistance_boat = 30;
 - dayz_sellDistance_air = 40;
 - dayz_maxAnimals = 5; // Default: 8
 - dayz_tameDogs = true;
 - DynamicVehicleDamageLow = 10; // Default: 0
 - DynamicVehicleDamageHigh = 50; // Default: 100
 - DynamicVehicleFuelLow = 10;
 - DynamicVehicleFuelHigh = 35;
 - DZE_vehicleAmmo = 0; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
 - DZE_BuildingLimit = 300; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
 - DZE_BuildOnRoads = false; // Default: False
 - DZE_noRotate = []; //Objects that cannot be rotated. Ex: DZE_noRotate = ["VaultStorageLocked"]
 - DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90.
 - DZE_GodModeBase = true; //unbreakable bases
 - DZE_requireplot = 0; //removes need for plot pole
 - DZE_R3F_WEIGHT = false; //remove weight system
 - DZE_PlayerZed = false; //player spawns back as zed
 - DZE_SelfTransfuse = true; //Solf blood transfusion
 - DZE_selfTransfuse_Values = [6000, 200, 240]; //[blood amount, infection chance, cool-down (seconds)]
 - setViewDistance 1200; //sets view distance
 - setTerrainGrid 20; //sets terrain detail
 - ns_blowout = true; // true / false
 - ns_blowout_dayz = true;// true / false
 - ns_blow_delaymod = 0.74; //blowout delay
 - ns_blow_itemapsi = "NVGoggles"; //ItemAPSI replacement
 - ns_blow_playerdamage = 3000; // damage players without ns_blow_itemapsi can get per blowout
 - ns_blow_emp = false; //Namalsk Only
 - EpochEvents = [["any","any","any","any",0,"crash_spawner"],
 - ["any","any","any","any",30,"crash_spawner"],
 - ["any","any","any","any",35,"supply_drop"],
 - ["any","any","any","any",10,"Military"],
 - ["any","any","any","any",15,"Treasure"],
 - ["any","any","any","any",20,"Supplyitems"],
 - ["any","any","any","any",45,"Construction"]];
 - dayz_fullMoonNights = true;
 - //Load in compiled functions
 - call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
 - progressLoadingScreen 0.1;
 - call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
 - progressLoadingScreen 0.2;
 - call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
 - progressLoadingScreen 0.4;
 - call compile preprocessFileLineNumbers "custom\compiles.sqf";
 - progressLoadingScreen 0.5;
 - call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
 - progressLoadingScreen 1.0;
 - "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 - // atv
 - //non-JIP player, someone who's went through role selection and briefing
 - if (!(isNull player)) then
 - {
 - // =============================================================
 - // GeneralCarver Vehicle Flip Script v2 Init Scripting
 - gc_veh_flip_script_script_action_manager = execVM "gc_veh_flip\action_manager.sqf";
 - //
 - // =============================================================
 - };
 - //JIP player, role selection then right into mission.
 - if (!isServer && isNull player) then
 - {
 - waitUntil {!isNull player};
 - // =============================================================
 - // GeneralCarver Vehicle Flip Script v2 Init Scripting
 - gc_veh_flip_script_script_action_manager = execVM "gc_veh_flip\action_manager.sqf";
 - //
 - // =============================================================
 - };
 - if (isServer) then {
 - call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
 - //Compile vehicle configs
 - // Add trader citys
 - _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
 - _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
 - };
 - if (!isDedicated) then {
 - [] ExecVM "TradeFromVehicle\init.sqf"; // <<<< Line to launch TradeFromVehicle script
 - //Conduct map operations
 - 0 fadeSound 0;
 - waitUntil {!isNil "dayz_loadScreenMsg"};
 - dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
 - //Run the player monitor
 - _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
 - _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 - //Lights
 - //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
 - execVM "service_point\service_point.sqf";
 - };
 - //Start Dynamic Weather
 - execVM "custom\DynamicWeatherEffects.sqf";
 - //Blowout
 - if (isServer) then { _bul = [ns_blow_emp] execVM "blowout\module\blowout_server.sqf"; };
 - if (!isDedicated) then { _bul = [] execVM "blowout\module\blowout_client.sqf"; };
 - #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
 - //Custom Loadouts
 - [] ExecVM "Scripts\loadout.sqf";
 - [] execVM "R3F_ARTY_AND_LOG\init.sqf";
 - //Trader safe zone
 - [] execvm 'AGN\agn_SafeZoneCommander.sqf';
 - //spawn selection
 - espawn = compile preprocessFileLineNumbers "spawn\spawn.sqf";
 - waitUntil {!isNil "PVDZE_plr_LoginRecord"};
 - if (!isDedicated && (dayzPlayerLogin2 select 2)) then {[] spawn espawn;};
 
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