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- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 11; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences false;
- // DayZ Epoch config
- spawnShoremode = 0; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- MaxVehicleLimit = 360; // Default = 50
- MaxDynamicDebris = 5; // Default = 100
- dayz_MapArea = 14000; // Default = 10000
- dayz_maxLocalZombies = 30; // Default = 30
- dayz_paraSpawn = false;
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- dayz_sellDistance_vehicle = 10;
- dayz_sellDistance_boat = 30;
- dayz_sellDistance_air = 40;
- dayz_maxAnimals = 5; // Default: 8
- dayz_tameDogs = true;
- DynamicVehicleDamageLow = 10; // Default: 0
- DynamicVehicleDamageHigh = 50; // Default: 100
- DynamicVehicleFuelLow = 10;
- DynamicVehicleFuelHigh = 35;
- DZE_vehicleAmmo = 0; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
- DZE_BuildingLimit = 300; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
- DZE_BuildOnRoads = false; // Default: False
- DZE_noRotate = []; //Objects that cannot be rotated. Ex: DZE_noRotate = ["VaultStorageLocked"]
- DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90.
- DZE_GodModeBase = true; //unbreakable bases
- DZE_requireplot = 0; //removes need for plot pole
- DZE_R3F_WEIGHT = false; //remove weight system
- DZE_PlayerZed = false; //player spawns back as zed
- DZE_SelfTransfuse = true; //Solf blood transfusion
- DZE_selfTransfuse_Values = [6000, 200, 240]; //[blood amount, infection chance, cool-down (seconds)]
- setViewDistance 1200; //sets view distance
- setTerrainGrid 20; //sets terrain detail
- ns_blowout = true; // true / false
- ns_blowout_dayz = true;// true / false
- ns_blow_delaymod = 0.74; //blowout delay
- ns_blow_itemapsi = "NVGoggles"; //ItemAPSI replacement
- ns_blow_playerdamage = 3000; // damage players without ns_blow_itemapsi can get per blowout
- ns_blow_emp = false; //Namalsk Only
- EpochEvents = [["any","any","any","any",0,"crash_spawner"],
- ["any","any","any","any",30,"crash_spawner"],
- ["any","any","any","any",35,"supply_drop"],
- ["any","any","any","any",10,"Military"],
- ["any","any","any","any",15,"Treasure"],
- ["any","any","any","any",20,"Supplyitems"],
- ["any","any","any","any",45,"Construction"]];
- dayz_fullMoonNights = true;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "custom\compiles.sqf";
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- // atv
- //non-JIP player, someone who's went through role selection and briefing
- if (!(isNull player)) then
- {
- // =============================================================
- // GeneralCarver Vehicle Flip Script v2 Init Scripting
- gc_veh_flip_script_script_action_manager = execVM "gc_veh_flip\action_manager.sqf";
- //
- // =============================================================
- };
- //JIP player, role selection then right into mission.
- if (!isServer && isNull player) then
- {
- waitUntil {!isNull player};
- // =============================================================
- // GeneralCarver Vehicle Flip Script v2 Init Scripting
- gc_veh_flip_script_script_action_manager = execVM "gc_veh_flip\action_manager.sqf";
- //
- // =============================================================
- };
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- [] ExecVM "TradeFromVehicle\init.sqf"; // <<<< Line to launch TradeFromVehicle script
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- execVM "service_point\service_point.sqf";
- };
- //Start Dynamic Weather
- execVM "custom\DynamicWeatherEffects.sqf";
- //Blowout
- if (isServer) then { _bul = [ns_blow_emp] execVM "blowout\module\blowout_server.sqf"; };
- if (!isDedicated) then { _bul = [] execVM "blowout\module\blowout_client.sqf"; };
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
- //Custom Loadouts
- [] ExecVM "Scripts\loadout.sqf";
- [] execVM "R3F_ARTY_AND_LOG\init.sqf";
- //Trader safe zone
- [] execvm 'AGN\agn_SafeZoneCommander.sqf';
- //spawn selection
- espawn = compile preprocessFileLineNumbers "spawn\spawn.sqf";
- waitUntil {!isNil "PVDZE_plr_LoginRecord"};
- if (!isDedicated && (dayzPlayerLogin2 select 2)) then {[] spawn espawn;};
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