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  1.  
  2. #include maps/mp/_utility;
  3. #include common_scripts/utility;
  4. #include maps/mp/gametypes/_hud_util;
  5. #include maps/mp/gametypes/_weapons;
  6. //Credits//
  7. //Shark//
  8. //ModzForLodz//
  9.  
  10. init()
  11. {
  12. precacheShader("line_horizontal");
  13. level.icontest = "line_horizontal";
  14. precacheModel( "projectile_hellfire_missile" );
  15. level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
  16. level.vehicle_explosion_effect = loadfx( "explosions/fx_large_vehicle_explosion" );
  17. level thread onplayerconnect();
  18. }
  19.  
  20. onplayerconnect()
  21. {
  22. for(;;)
  23. {
  24. level waittill( "connecting", player );
  25. if(player isHost())
  26. player.status = "Host";
  27. else
  28. player.status = "Unverified";
  29.  
  30. player thread onplayerspawned();
  31. }
  32. }
  33.  
  34. onplayerspawned()
  35. {
  36. self endon( "disconnect" );
  37. level endon( "game_ended" );
  38.  
  39. self.MenuInit = false;
  40.  
  41. for(;;)
  42. {
  43. self waittill( "spawned_player" );
  44. if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
  45. {
  46. if (!self.MenuInit)
  47. {
  48. self.MenuInit = true;
  49. self thread MenuInit();
  50. self thread closeMenuOnDeath();
  51. notifyData = spawnstruct();
  52. notifyData.titleText = "^7Welcome to " + level.hostname + "'s modded lobby !";
  53. notifyData.notifyText = "^2^7Your Status : " + verificationToColor(self.status);
  54. self iprintln("");
  55. self iprintln("");
  56. notifyData.glowColor = (0, 1, 0);
  57. notifyData.duration = 11;
  58. notifyData.font = "hudbig";
  59. notifyData.hideWhenInMenu = false;
  60. self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
  61. self freezecontrols(false);
  62. }
  63. }
  64. }
  65. }
  66.  
  67. drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
  68. {
  69. hud = self createFontString(font, fontScale);
  70. hud setText(text);
  71. hud.x = x;
  72. hud.y = y;
  73. hud.color = color;
  74. hud.alpha = alpha;
  75. hud.glowColor = glowColor;
  76. hud.glowAlpha = glowAlpha;
  77. hud.sort = sort;
  78. hud.alpha = alpha;
  79. return hud;
  80. }
  81.  
  82. drawShader(shader, x, y, width, height, color, alpha, sort)
  83. {
  84. hud = newClientHudElem(self);
  85. hud.elemtype = "icon";
  86. hud.color = color;
  87. hud.alpha = alpha;
  88. hud.sort = sort;
  89. hud.children = [];
  90. hud setParent(level.uiParent);
  91. hud setShader(shader, width, height);
  92. hud.x = x;
  93. hud.y = y;
  94. return hud;
  95. }
  96.  
  97. verificationToNum(status)
  98. {
  99. if (status == "Host")
  100. return 5;
  101. if (status == "Co-Host")
  102. return 4;
  103. if (status == "Admin")
  104. return 3;
  105. if (status == "VIP")
  106. return 2;
  107. if (status == "Verified")
  108. return 1;
  109. else
  110. return 0;
  111. }
  112.  
  113. verificationToColor(status)
  114. {
  115. if (status == "Host")
  116. return "^3Host";
  117. if (status == "Co-Host")
  118. return "^5Co-Host";
  119. if (status == "Admin")
  120. return "^1Admin";
  121. if (status == "VIP")
  122. return "^4VIP";
  123. if (status == "Verified")
  124. return "^2Verified";
  125. else
  126. return "";
  127. }
  128.  
  129. changeVerificationMenu(player, verlevel)
  130. {
  131. if( player.status != verlevel && !player isHost())
  132. {
  133. player.status = verlevel;
  134.  
  135. self.menu.title destroy();
  136. self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
  137. self.menu.title FadeOverTime(0.3);
  138. self.menu.title.alpha = 1;
  139.  
  140. if(player.status == "Unverified")
  141. player thread destroyMenu(player);
  142.  
  143. player suicide();
  144. self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
  145. player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
  146. }
  147. else
  148. {
  149. if (player isHost())
  150. self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
  151. else
  152. self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
  153. }
  154. }
  155.  
  156. changeVerification(player, verlevel)
  157. {
  158. player.status = verlevel;
  159. }
  160.  
  161. getPlayerName(player)
  162. {
  163. playerName = getSubStr(player.name, 0, player.name.size);
  164. for(i=0; i < playerName.size; i++)
  165. {
  166. if(playerName[i] == "]")
  167. break;
  168. }
  169. if(playerName.size != i)
  170. playerName = getSubStr(playerName, i + 1, playerName.size);
  171. return playerName;
  172. }
  173.  
  174. Iif(bool, rTrue, rFalse)
  175. {
  176. if(bool)
  177. return rTrue;
  178. else
  179. return rFalse;
  180. }
  181.  
  182. booleanReturnVal(bool, returnIfFalse, returnIfTrue)
  183. {
  184. if (bool)
  185. return returnIfTrue;
  186. else
  187. return returnIfFalse;
  188. }
  189.  
  190. booleanOpposite(bool)
  191. {
  192. if(!isDefined(bool))
  193. return true;
  194. if (bool)
  195. return false;
  196. else
  197. return true;
  198. }
  199.  
  200. welcomeMessage()
  201. {
  202. }
  203.  
  204. CreateMenu()
  205. {
  206. self add_menu("Main Menu", undefined, "Unverified");
  207. self add_option("Main Menu", "Main Mods Menu", ::submenu, "SubMenu1", "Main Mods Menu");
  208. self add_option("Main Menu", "Fun Menu", ::submenu, "SubMenu2", "Fun Menu");
  209. self add_option("Main Menu", "Aimbot Menu", ::submenu, "SubMenu8", "Aimbot Menu");
  210. self add_option("Main Menu", "Weapons Menu", ::submenu, "SubMenu3", "Weapons Menu");
  211. self add_option("Main Menu", "Bot Menu", ::submenu, "SubMenu7", "Bot Menu");
  212. self add_option("Main Menu", "Killstreaks Menu", ::submenu, "SubMenu5", "Killstreaks Menu");
  213. self add_option("Main Menu", "Bullets Types", ::submenu, "SubMenu4", "Bullets Types");
  214. self add_option("Main Menu", "Messages Menu", ::submenu, "SubMenu9", "Messages Menu");
  215. self add_option("Main Menu", "Account Menu", ::submenu, "Account Menu", "Account Menu");
  216. self add_option("Main Menu", "Host Menu", ::submenu, "SubMenu10", "Host Menu");
  217. self add_option("Main Menu", "Game Settings Menu", ::submenu, "SubMenu6", "Game Settings Menu");
  218. self add_option("Main Menu", "Map Menu", ::submenu, "Map Menu", "Map Menu");
  219. self add_option("Main Menu", "Spawn Menu", ::submenu, "Spawn Menu", "Spawn Menu");
  220. self add_option("Main Menu", "Players", ::submenu, "PlayersMenu", "Players Menu");
  221. self add_option("Main Menu", "All Players", ::submenu, "AllPlayers", "All Players");
  222. self add_option("Main Menu", "Menu Theme", ::submenu, "SubMenu11", "Menu Theme");
  223.  
  224. self add_menu("SubMenu1", "Main Menu", "VIP");
  225. self add_option("SubMenu1", "God Mod", ::Toggle_God);
  226. self add_option("SubMenu1", "Ufo mode", ::UFOMode);
  227. self add_option("SubMenu1", "Infinite ammo", ::Toggle_unlimitedammo);
  228. self add_option("SubMenu1", "Unlimited VSat", ::ToggleUAV2);
  229. self add_option("SubMenu1", "Unlimited KS", ::doKillstreaks);
  230. self add_option("SubMenu1", "Invisible", ::Toggle_Hideeeeee);
  231. self add_option("SubMenu1", "Set all perks", ::doPerks);
  232. self add_option("SubMenu1", "Field of view", ::togglefovvvvv);
  233. self add_option("SubMenu1", "Teleport", ::doTeleport);
  234. self add_option("SubMenu1", "Change Class", ::ChangeClass);
  235. self add_option("SubMenu1", "Gun Left Side", ::ToggleLeft);
  236. self add_option("SubMenu1", "Suicide", ::Suicide);
  237.  
  238. self add_menu("SubMenu2", "Main Menu", "VIP");
  239. self add_option("SubMenu2", "Crosshair +", ::crosshair);
  240. self add_option("SubMenu2", "Speed", ::Toggle_SpeedX2);
  241. self add_option("SubMenu2", "Clone me", ::cloneyourself);
  242. self add_option("SubMenu2", "Teleport Gun", ::ToggleTeleportGun);
  243. self add_option("SubMenu2", "Third Person", ::ThirdPerson);
  244. self add_option("SubMenu2", "Change Vision", ::togglevision);
  245. self add_option("SubMenu2", "Crazy Dogs", ::ewwmodel, "german_shepherd_vest");
  246. self add_option("SubMenu2", "JetPack", ::doJetPack);
  247. self add_option("SubMenu2", "Drivable Car", ::spawnDrivableCar);
  248. self add_option("SubMenu2", "Spawn Landmines", ::domineSpawner2);
  249. self add_option("SubMenu2", "Sky Color", ::DoSky);
  250. self add_option("SubMenu2", "Save and Load", ::saveandload);
  251. self add_option("SubMenu2", "Jet", ::spawnFlyableJet);
  252. self add_option("SubMenu2", "Helicopter", ::spawnFlyablehelico);
  253. self add_option("SubMenu2", "Pokeball", ::pokeBall);
  254. self add_option("SubMenu2", "Teleport rocket", ::rocketTeleportGun);
  255.  
  256. self add_menu("SubMenu3", "Main Menu", "Verified");
  257. self add_option("SubMenu3", "Default Weapons", ::BG_GivePlayerWeapon, "defaultweapon_mp");
  258. self add_option("SubMenu3", "MP7", ::BG_GivePlayerWeapon, "mp7_mp");
  259. self add_option("SubMenu3", "Balista", ::BG_GivePlayerWeapon, "ballista_mp");
  260. self add_option("SubMenu3", "DSR 50", ::BG_GivePlayerWeapon, "dsr50_mp");
  261. self add_option("SubMenu3", "Knife", ::BG_GivePlayerWeapon, "knife_mp");
  262. self add_option("SubMenu3", "AN 94", ::BG_GivePlayerWeapon, "an94_mp");
  263. self add_option("SubMenu3", "Peacepeeker", ::BG_GivePlayerWeapon, "peacekeeper_mp");
  264. self add_option("SubMenu3", "Death Machine", ::BG_GivePlayerWeapon, "minigun_mp");
  265. self add_option("SubMenu3", "War Machine", ::BG_GivePlayerWeapon, "m32_mp");
  266. self add_option("SubMenu3", "Earthquake Gun", ::ToggleEarthquakegun);
  267. self add_option("SubMenu3", "Teleport Gun", ::ToggleTeleportGun);
  268.  
  269. self add_menu("SubMenu4", "Main Menu", "Admin");
  270. self add_option("SubMenu4", "Explosive Bullets", ::Toggle_ExplosiveBullets);
  271. self add_option("SubMenu4", "Care Package Bullets", ::doCarePBullets);
  272. self add_option("SubMenu4", "Swarms", ::ToggleSwarmGun);
  273. self add_option("SubMenu4", "Grenades", ::ToggleGGun);
  274. self add_option("SubMenu4", "RPG", ::initRPGBullet);
  275.  
  276. self add_menu("Account Menu", "Main Menu", "Host");
  277. self add_option("Account Menu", "Level 55", ::setLevel55);
  278. self add_option("Account Menu", "Max Prestige", ::setPrestigeMaster);
  279. self add_option("Account Menu", "Unlock All Trophies", ::unlockAllCheevos);
  280.  
  281. self add_menu("Spawn Menu", "Main Menu", "Host");
  282. self add_option("Spawn Menu", "Spawn Carepackage", ::SpawnCrate);
  283. self add_option("Spawn Menu", "Turret", ::spawnTurretPlayer, "auto_gun_turret_mp");
  284. self add_option("Spawn Menu", "Turret (Heli)", ::spawnTurretPlayer, "heli_gunner_rockets_mp");
  285. self add_option("Spawn Menu", "Rockets (Strafe)", ::spawnTurretPlayer, "straferun_rockets_mp");
  286. self add_option("Spawn Menu", "Chopper Minigun", ::spawnTurretPlayer, "chopper_minigun_mp");
  287.  
  288.  
  289.  
  290. self add_menu("SubMenu5", "Main Menu", "Admin");
  291. self add_option("SubMenu5", "Radar", ::GiveUAV);
  292. self add_option("SubMenu5", "CounterUAV", ::GiveCUAV);
  293. self add_option("SubMenu5", "RC-XD", ::GiveRC);
  294. self add_option("SubMenu5", "Hunter Killer", ::GiveHunt);
  295. self add_option("SubMenu5", "Care Package", ::GiveCare);
  296. self add_option("SubMenu5", "Guardian", ::GiveGaurd);
  297. self add_option("SubMenu5", "Hellfire", ::GiveHell);
  298. self add_option("SubMenu5", "Lightning Strike", ::GiveLS);
  299. self add_option("SubMenu5", "Sentry Gun", ::GiveSG);
  300. self add_option("SubMenu5", "AGR", ::GiveAG);
  301. self add_option("SubMenu5", "Stealth Chopper", ::GiveSC);
  302. self add_option("SubMenu5", "VSAT", ::GiveVSAT);
  303. self add_option("SubMenu5", "Escort Drone", ::GiveED);
  304. self add_option("SubMenu5", "EMP", ::GiveEMP);
  305. self add_option("SubMenu5", "Warthog", ::GiveWH);
  306. self add_option("SubMenu5", "Lodestar", ::GiveLST);
  307. self add_option("SubMenu5", "VTOL Warship", ::GiveVW);
  308. self add_option("SubMenu5", "Swarm", ::GiveSwarm);
  309.  
  310.  
  311. self add_menu("SubMenu6", "Main Menu", "Co-Host");
  312. self add_option("SubMenu6", "Super Speed", ::Speed);
  313. self add_option("SubMenu6", "Super Jump", ::ToggleSuperJump);
  314. self add_option("SubMenu6", "Timescales", ::Toggle_Timescales);
  315. self add_option("SubMenu6", "Anti-Quit", ::toggleAntiQuit);
  316. self add_option("SubMenu6", "Map Restart", ::MapRestartKidWhyAreULEeechinghm);
  317. self add_option("SubMenu6", "End Game", ::endGame);
  318. self add_option("SubMenu6", "Unlimited Game", ::Inf_Game);
  319. self add_option("SubMenu6", "Fast Restart", ::doRestart);
  320.  
  321. self add_menu("SubMenu7", "Main Menu", "Co-Host");
  322. self add_option("SubMenu7", "Spawn 1 Bot", ::spawn1);
  323. self add_option("SubMenu7", "Spawn 3 Bots", ::spawn3);
  324. self add_option("SubMenu7", "Spawn 18 Bots", ::spawn18);
  325.  
  326. self add_menu("SubMenu8", "Main Menu", "Co-Host");
  327. self add_option("SubMenu8", "Aimbot", ::doAimbots2);
  328. self add_option("SubMenu8", "Aimbot Required", ::NoScopeAimbot);
  329. self add_option("SubMenu8", "Unfair Aimbot", ::aimBot);
  330. self add_option("SubMenu8", "TrickShot Aimbot", ::superaimbot);
  331.  
  332. self add_menu("SubMenu9", "Main Menu", "Admin");
  333. self add_option("SubMenu9", "Host", ::typewritter, "^2" + level.hostname + " ^2Is ^7Your ^2Host");
  334. self add_option("SubMenu9", "Yes", ::typewritter, "^2Yes");
  335. self add_option("SubMenu9", "No!", ::typewritter, "^1No");
  336. self add_option("SubMenu9", "Love", ::typewritter, "^2Love Menu?");
  337. self add_option("SubMenu9", "Love Host", ::typewritter, "^2Love ^7: " + level.hostname);
  338. self add_option("SubMenu9", "Createur", ::typewritter, "^2ModzForLodz ^7is Good");
  339. self add_option("SubMenu9", "Admin", ::typewritter, "^2Want Free Admin?");
  340. self add_option("SubMenu9", "Artiik", ::typewritter, "^Thank Artiik For Making His Menu Retracton <3 I just made it look more like revolution <3");
  341.  
  342.  
  343. self add_menu("SubMenu10", "Main Menu", "Co-Host");
  344. self add_option("SubMenu10", "Kamikaze", ::kamikaze);
  345. self add_option("SubMenu10", "StrafeRun", ::initStrafeRun);
  346. self add_option("SubMenu10", "Forge Mode", ::ToggleForgeMode);
  347. self add_option("SubMenu10", "Pickup", ::togglePickup);
  348. self add_option("SubMenu10", "Jericho Missile", ::initJericho);
  349. self add_option("SubMenu10", "Advertise", ::doAdvert);
  350. self add_option("SubMenu10", "Spawn Name", ::skytext);
  351. self add_option("SubMenu10", "BIG Xp (TDM)", ::bigxp);
  352.  
  353. self add_menu("Map Menu", "Main Menu", "Host");
  354. self add_option("Map Menu", "Nuketown 2025", ::doMap, "mp_nuketown_2020");
  355. self add_option("Map Menu", "Aftermath", ::doMap, "mp_la");
  356. self add_option("Map Menu", "Cargo", ::doMap, "mp_dockside");
  357. self add_option("Map Menu", "Carrier", ::doMap, "mp_carrier");
  358. self add_option("Map Menu", "Drone", ::doMap, "mp_drone");
  359. self add_option("Map Menu", "Express", ::doMap, "mp_express");
  360. self add_option("Map Menu", "Hijacked", ::doMap, "mp_hijacked");
  361. self add_option("Map Menu", "Meltdown", ::doMap, "mp_meltdown");
  362. self add_option("Map Menu", "Overflow", ::doMap, "mp_overflow");
  363. self add_option("Map Menu", "Plaza", ::doMap, "mp_nightclub");
  364. self add_option("Map Menu", "Raid", ::doMap, "mp_raid");
  365. self add_option("Map Menu", "Slums", ::doMap, "mp_slums");
  366. self add_option("Map Menu", "Standoff", ::doMap, "mp_village");
  367. self add_option("Map Menu", "Turbine", ::doMap, "mp_turbine");
  368. self add_option("Map Menu", "Yemen", ::doMap, "mp_socotra");
  369.  
  370. self add_menu("SubMenu11", "Main Menu", "Verified");
  371. self add_option("SubMenu11", "Default Theme", ::doGreentheme);
  372. self add_option("SubMenu11", "White Theme", ::doWhiteTheme);
  373. self add_option("SubMenu11", "Red Theme", ::doRedtheme);
  374. self add_option("SubMenu11", "Blue Theme", ::dobluetheme);
  375. self add_option("SubMenu11", "Yellow Theme", ::doYellowtheme);
  376. self add_option("SubMenu11", "Pink Theme", ::doPinktheme);
  377. self add_option("SubMenu11", "Cyan Theme", ::doCyantheme);
  378. self add_option("SubMenu11", "Aqua Theme", ::doAquatheme);
  379. self add_option("SubMenu11", "Black Theme", ::doBlackTheme);
  380. self add_option("SubMenu11", "Default Color", ::doGreentheme2);
  381. self add_option("SubMenu11", "White Color", ::doWhiteTheme2);
  382. self add_option("SubMenu11", "Red Color", ::doRedtheme2);
  383. self add_option("SubMenu11", "Blue Color", ::dobluetheme2);
  384.  
  385. self add_option("LineAndScroll", "Black Theme", ::doBlackTheme);
  386.  
  387. self add_menu("SubMenu12", "Main Menu", "Verified");
  388.  
  389.  
  390.  
  391.  
  392.  
  393. self add_menu("PlayersMenu", "Main Menu", "Co-Host");
  394. for (i = 0; i < 12; i++)
  395. {
  396. self add_menu("pOpt " + i, "PlayersMenu", "Co-Host");
  397. }
  398.  
  399. self add_menu("AllPlayers", "Main Menu", "Host");
  400. self add_option("AllPlayers", "Kill All", ::killall);
  401. self add_option("AllPlayers", "Kick All Unverified", ::kickall);
  402. self add_option("AllPlayers", "God mode All", ::godmodeall);
  403. self add_option("AllPlayers", "Infinite Ammo All", ::infiniteammoall);
  404. self add_option("AllPlayers", "Freeze/Unfreeze All", ::freezeall);
  405. self add_option("AllPlayers", "Take All Weapons", ::takeallplayerweapons);
  406. self add_option("AllPlayers", "Send All To Space", ::sendalltospace);
  407. self add_option("AllPlayers", "Verify All", ::verifyall);
  408. self add_option("AllPlayers", "VIP All", ::vipall);
  409. self add_option("AllPlayers", "Unverify All", ::unverifyall);
  410. self add_option("AllPlayers", "Blind All", ::blindall);
  411. self add_option("AllPlayers", "Teleport To Crosshairs", ::teleToCrosshairs);
  412. }
  413. DoSky()
  414. {
  415. if(self.SkyColor==0)
  416. {
  417. self iPrintln("^2Sky 1");
  418. setdvar("r_skyColorTemp", "1234");
  419. self.SkyColor=1;
  420. }
  421. else
  422. if(self.skyColor==1)
  423. {
  424. self iPrintln("^2Sky 2");
  425. self.SkyColor=2;
  426. setdvar("r_skyColorTemp", "2345");
  427. }
  428. else
  429. if(self.skycolor==2)
  430. {
  431. self iPrintln("^2Sky 3");
  432. self.skycolor=3;
  433. setdvar("r_skyColorTemp", "3456");
  434. }
  435. else
  436. if(self.skycolor==3)
  437. {
  438. self iPrintln("^2Sky 4");
  439. self.skycolor=4;
  440. setdvar("r_skyColorTemp", "4567");
  441. }
  442. else
  443. if(self.skycolor==4)
  444. {
  445. self iPrintln("^2Sky 5");
  446. self.skycolor = 0;
  447. setdvar("r_skyColorTemp", "5678");
  448. }
  449. }
  450.  
  451.  
  452. superaimbot()
  453. {
  454. if(self.aim1==0)
  455. {
  456. self thread Aimbot111();
  457. self.aim1=1;
  458. self iPrintln("Aimbot required [^2Enabled^7]");
  459. }
  460. else
  461. {
  462. self notify("EndAutoAim");
  463. self.aim1=0;
  464. self iPrintln("Aimbot required [^1Disabled^7]");
  465. }
  466. }
  467. Aimbot111()
  468. {
  469. self endon( "disconnect" );
  470. self endon( "death" );
  471. self endon( "EndAutoAim" );
  472.  
  473. for(;;)
  474. {
  475. aimAt = undefined;
  476. foreach(player in level.players)
  477. {
  478. if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
  479. continue;
  480. if(isDefined(aimAt))
  481. {
  482. if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
  483. aimAt = player;
  484. }
  485. else aimAt = player;
  486. }
  487. if(isDefined(aimAt))
  488. {
  489. if(self attackbuttonpressed())
  490. aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
  491. }
  492. wait 0.01;
  493. }
  494. }
  495.  
  496. aimBot()
  497. {
  498. self endon( "disconnect" );
  499. self endon( "death" );
  500.  
  501. for(;;)
  502. {
  503. aimAt = undefined;
  504. foreach(player in level.players)
  505. {
  506. if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
  507. continue;
  508. if(isDefined(aimAt))
  509. {
  510. if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
  511. aimAt = player;
  512. }
  513. else aimAt = player;
  514. }
  515. if(isDefined(aimAt))
  516. {
  517. if(self adsbuttonpressed())
  518. {
  519. self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
  520. if(self attackbuttonpressed())
  521. aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
  522. }
  523. }
  524. wait 0.01;
  525. }
  526. }
  527.  
  528. doAimbots()
  529. {
  530. if(self.aim==0)
  531. {
  532. self thread Aimbot();
  533. self.aim=1;
  534. self iPrintln("Aimbot : ^2ON ^7- ^1Unstable.");
  535. }
  536. else
  537. {
  538. self notify("EndAutoAim");
  539. self.aim=0;
  540. self iPrintln("Aimbot : ^1OFF");
  541. }
  542. }
  543. Aimbot()
  544. {
  545. self endon("death");
  546. self endon("disconnect");
  547. self endon("EndAutoAim");
  548. lo=-1;
  549. self.fire=0;
  550. self.PNum=0;
  551. self thread WeapFire();
  552. for(;;)
  553. {
  554. wait 0.01;
  555. if(self AdsButtonPressed())
  556. {
  557. for(i=0;i<level.players.size;i++)
  558. {
  559. if(getdvar("g_gametype")!="dm")
  560. {
  561. if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  562. else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  563. }
  564. else
  565. {
  566. if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  567. else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  568. }
  569. }
  570. if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
  571. if(self.fire==1)
  572. {
  573. MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
  574. }
  575. }
  576. lo=-1;
  577. }
  578. }
  579. WeapFire()
  580. {
  581. self endon("disconnect");
  582. self endon("death");
  583. self endon("EndAutoAim");
  584. for(;;)
  585. {
  586. self waittill("weapon_fired");
  587. self.fire=1;
  588. wait 0.05;
  589. self.fire=0;
  590. }
  591. }
  592.  
  593. doWhiteTheme2()
  594. {
  595. self notify("stopflash");
  596. self.menu.background elemcolor(1, (1, 1, 1));
  597.  
  598.  
  599. }
  600. doRedtheme2()
  601. {
  602. self notify("stopflash");
  603. self.menu.background elemcolor(1, (1, 0, 0));
  604.  
  605.  
  606. }
  607. dobluetheme2()
  608. {
  609. self notify("stopflash");
  610. self.menu.background elemcolor(1, (0, 0, 1));
  611.  
  612.  
  613. }
  614. doGreentheme2()
  615. {
  616. self notify("stopflash");
  617. self.menu.background elemcolor(1, (0, 0, 0));
  618.  
  619. }
  620. doYellowtheme2()
  621. {
  622. self notify("stopflash");
  623. self.menu.background elemcolor(1, (1, 1, 0));
  624.  
  625. }
  626. doPinktheme2()
  627. {
  628. self notify("stopflash");
  629. self.menu.background elemcolor(1, (1, 0, 1));
  630.  
  631. }
  632. doCyantheme2()
  633. {
  634. self notify("stopflash");
  635. self.menu.background elemcolor(1, (0, 1, 1));
  636.  
  637. }
  638. doAquatheme2()
  639. {
  640. self notify("stopflash");
  641. self.menu.background elemcolor(1, (0.04, 0.66, 0.89));
  642.  
  643. }
  644. doBlackTheme2()
  645. {
  646. self.menu.background elemcolor(1, (0, 0, 0));
  647. }
  648. doBlackTheme()
  649. {
  650. self.menu.scroller elemcolor(1, (0, 0, 0));
  651. self.menu.line elemcolor(1, (0, 0, 0));
  652. self.menu.line2 elemcolor(1, (0, 0, 0));
  653. }
  654. doWhiteTheme()
  655. {
  656. self notify("stopflash");
  657. self.menu.scroller elemcolor(1, (1, 1, 1));
  658. self.menu.line elemcolor(1, (1, 1, 1));
  659. self.menu.line2 elemcolor(1, (1, 1, 1));
  660.  
  661. }
  662. doRedtheme()
  663. {
  664. self notify("stopflash");
  665. self.menu.scroller elemcolor(1, (1, 0, 0));
  666. self.menu.line elemcolor(1, (1, 0, 0));
  667. self.menu.line2 elemcolor(1, (1, 0, 0));
  668.  
  669. }
  670. dobluetheme()
  671. {
  672. self notify("stopflash");
  673. self.menu.scroller elemcolor(1, (0, 0, 1));
  674. self.menu.line elemcolor(1, (0, 0, 1));
  675. self.menu.line2 elemcolor(1, (0, 0, 1));
  676.  
  677. }
  678. doGreentheme()
  679. {
  680. self notify("stopflash");
  681. self.menu.scroller elemcolor(1, (0, 1, 0));
  682. self.menu.line elemcolor(1, (0, 1, 0));
  683. self.menu.line2 elemcolor(1, (0, 1, 0));
  684. }
  685. doYellowtheme()
  686. {
  687. self notify("stopflash");
  688. self.menu.scroller elemcolor(1, (1, 1, 0));
  689. self.menu.line elemcolor(1, (1, 1, 0));
  690. self.menu.line2 elemcolor(1, (1, 1, 0));
  691. }
  692. doPinktheme()
  693. {
  694. self notify("stopflash");
  695. self.menu.scroller elemcolor(1, (1, 0, 1));
  696. self.menu.line elemcolor(1, (1, 0, 1));
  697. self.menu.line2 elemcolor(1, (1, 0, 1));
  698. }
  699. doCyantheme()
  700. {
  701. self notify("stopflash");
  702. self.menu.scroller elemcolor(1, (0, 1, 1));
  703. self.menu.line elemcolor(1, (0, 1, 1));
  704. self.menu.line2 elemcolor(1, (0, 1, 1));
  705. }
  706. doAquatheme()
  707. {
  708. self notify("stopflash");
  709. self.menu.scroller elemcolor(1, (0.04, 0.66, 0.89));
  710. self.menu.line elemcolor(1, (0.04, 0.66, 0.89));
  711. self.menu.line2 elemcolor(1, (0.04, 0.66, 0.89));
  712. }
  713. updatePlayersMenu()
  714. {
  715. self.menu.menucount["PlayersMenu"] = 0;
  716. for (i = 0; i < 12; i++)
  717. {
  718. player = level.players[i];
  719. playerName = getPlayerName(player);
  720.  
  721. playersizefixed = level.players.size - 1;
  722. if(self.menu.curs["PlayersMenu"] > playersizefixed)
  723. {
  724. self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
  725. self.menu.curs["PlayersMenu"] = playersizefixed;
  726. }
  727.  
  728. self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);
  729.  
  730. self add_menu_alt("pOpt " + i, "PlayersMenu");
  731. self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
  732. self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
  733. self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
  734. self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
  735. self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
  736. self add_option("pOpt " + i, "Teleport To Me", ::teletome, player);
  737. self add_option("pOpt " + i, "Teleport To Him", ::teletohim, player);
  738. self add_option("pOpt " + i, "Give Godmode", ::givegodmode, player);
  739. self add_option("pOpt " + i, "Give Ammo", ::giveammo, player);
  740. self add_option("pOpt " + i, "Kill", ::killplayer, player);
  741. self add_option("pOpt " + i, "Kick", ::kickplayer, player);
  742. self add_option("pOpt " + i, "Freeze/Unfreeze", ::freezeplayer, player);
  743. self add_option("pOpt " + i, "Blind", ::blindplayer, player);
  744. self add_option("pOpt " + i, "Send to Space", ::sendtospace, player);
  745. self add_option("pOpt " + i, "Take All Weapons", ::takewepsfromplayer, player);
  746.  
  747. }
  748. }
  749. teleToCrosshairs()
  750. {
  751. foreach(player in level.players)
  752. {
  753. if(!player isHost())
  754. player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
  755. }
  756. }
  757. Toggle_ExplosiveBullets()
  758. {
  759. if(self.explosivebullets==0)
  760. {
  761. self thread doExplosiveBullets();
  762. self.explosivebullets=1;
  763. self iPrintln("Explosive bullets : ^2ON");
  764. }
  765. else
  766. {
  767. self notify("Exp Disabled");
  768. self.explosivebullets=0;
  769. self iPrintln("Explosive bullets : ^1OFF");
  770. }
  771. }
  772.  
  773. doExplosiveBullets()
  774. {
  775. self endon( "disconnect" );
  776. self endon( "death" );
  777. self endon("Exp Disabled");
  778. level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );
  779.  
  780. for(;;)
  781. {
  782. self waittill ("weapon_fired");
  783. forward = self getTagOrigin("j_head");
  784. end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
  785. ExpLocation = BulletTrace( forward, end, false, self )["position"];
  786. playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);
  787. RadiusDamage(ExpLocation, 500, 500, 100, self);
  788. wait 0.05;
  789. }
  790. }
  791.  
  792. teletome(player)
  793. {
  794. self iPrintln("Teleported to you!");
  795. player SetOrigin(self.origin);
  796. }
  797.  
  798. teletohim(player)
  799. {
  800. self iPrintln("Teleported to him!");
  801. self SetOrigin(player.origin);
  802. }
  803.  
  804. givegodmode(player)
  805. {
  806. if (!player isHost() || self.name == player.name)
  807. {
  808. if (player.God == false)
  809. {
  810. self iPrintln("God mode ON: " + player.name);
  811. player iPrintln("You've been given godmode!");
  812. player.God = true;
  813. player enableInvulnerability();
  814. }
  815. else
  816. {
  817. self iPrintln("God mode OFF: " + player.name);
  818. player iPrintln("Godmode was removed!");
  819. player.God = false;
  820. player disableInvulnerability();
  821. }
  822. }
  823. }
  824.  
  825. giveammo(player)
  826. {
  827. if (!player isHost() || self.name == player.name)
  828. {
  829. if(player.unlimitedammo==0)
  830. {
  831. player.unlimitedammo=1;
  832. player iPrintln("Unlimited ammo : ^2ON");
  833. self iPrintln("Unlimited ammo ^2ON: " + player.name);
  834. player thread unlimited_ammo();
  835. }
  836. else
  837. {
  838. player.unlimitedammo=0;
  839. player iPrintln("Unlimited ammo : ^1OFF");
  840. self iPrintln("Unlimited ammo ^1OFF: " + player.name);
  841. player notify("stop_unlimitedammo");
  842. }
  843. }
  844. }
  845.  
  846. killplayer(player)
  847. {
  848. if (!player isHost() || self.name == player.name)
  849. {
  850. self iPrintln("Virgin killed!");
  851. player suicide();
  852. }
  853. }
  854.  
  855. kickplayer(player)
  856. {
  857. if (!player isHost())
  858. {
  859. kick(player getEntityNumber());
  860. self iPrintln("That bitch was kicked");
  861. }
  862. }
  863.  
  864. freezeplayer(player)
  865. {
  866. if (!player isHost() || self.name == player.name)
  867. {
  868. if (player.frozen == false)
  869. {
  870. self iPrintln("Frozen: " + player.name);
  871. player iPrintln("Freeze Motherfucker");
  872. player.frozen = true;
  873. player freezecontrols(true);
  874. player enableInvulnerability();
  875. }
  876. else
  877. {
  878. self iPrintln("Unfrozen: " + player.name);
  879. player iPrintln("Carry on");
  880. player.frozen = false;
  881. player freezecontrols(false);
  882. player disableInvulnerability();
  883. }
  884. }
  885. }
  886.  
  887. blindplayer(player)
  888. {
  889. if (!player isHost())
  890. {
  891. if (player.isBlind == false)
  892. {
  893. player.isBlind = true;
  894. player.blackscreen = newclienthudelem( player );
  895. player.blackscreen.x = 0;
  896. player.blackscreen.y = 0;
  897. player.blackscreen.horzAlign = "fullscreen";
  898. player.blackscreen.vertAlign = "fullscreen";
  899. player.blackscreen.sort = 50;
  900. player.blackscreen SetShader( "black", 640, 480 );
  901. player.blackscreen.alpha = 1;
  902. self iPrintln("^2Blinded: " + player.name);
  903. }
  904. else
  905. {
  906. player.blackscreen destroy();
  907. player.blackscreen delete();
  908. player.isBlind = false;
  909. self iPrintln("^1Unblinded: ^2" + player.name);
  910. }
  911. }
  912. }
  913.  
  914. sendtospace(player)
  915. {
  916. if (!player isHost())
  917. {
  918. self iPrintln(player.name + " has been sent off to a galaxy far far away");
  919. player iPrintln("You've been sent to a galaxy far far away");
  920. x=randomIntRange(-75,75);
  921. y=randomIntRange(-75,75);
  922. z=45;
  923. player.location =(0+x,0+y,500000+z);
  924. player.angle =(0,176,0);
  925. player setOrigin(player.location);
  926. player setPlayerAngles(player.angle);
  927. }
  928. }
  929.  
  930. takewepsfromplayer(player)
  931. {
  932. self iPrintln("Weapons were taken from this annoying bitch");
  933. if (!player isHost() || self.name == player.name)
  934. {
  935. player iPrintln("Stop fucking shooting");
  936. player takeallweapons();
  937. }
  938. }
  939.  
  940. sayisgay(player)
  941. {
  942. foreach(player_inlevel in level.players)
  943. {
  944. player_inlevel thread maps\mp\gametypes\_hud_message::hintMessage("^2Everyone, I have an important announcement!");
  945. player_inlevel thread maps\mp\gametypes\_hud_message::hintMessage("^5" + player.name + " is fucking gay.");
  946. }
  947. }
  948.  
  949. doallplayerstome()
  950. {
  951. self.me = self.origin;
  952. foreach(player in level.players)
  953. {
  954. if(!(player isHost()))
  955. {
  956. player SetOrigin(self.me);
  957. }
  958. }
  959. self iPrintln("All Players ^2Teleported");
  960. }
  961.  
  962.  
  963. add_menu_alt(Menu, prevmenu)
  964. {
  965. self.menu.getmenu[Menu] = Menu;
  966. self.menu.menucount[Menu] = 0;
  967. self.menu.previousmenu[Menu] = prevmenu;
  968. }
  969.  
  970. add_menu(Menu, prevmenu, status)
  971. {
  972. self.menu.status[Menu] = status;
  973. self.menu.getmenu[Menu] = Menu;
  974. self.menu.scrollerpos[Menu] = 0;
  975. self.menu.curs[Menu] = 0;
  976. self.menu.menucount[Menu] = 0;
  977. self.menu.previousmenu[Menu] = prevmenu;
  978. }
  979.  
  980. add_option(Menu, Text, Func, arg1, arg2)
  981. {
  982. Menu = self.menu.getmenu[Menu];
  983. Num = self.menu.menucount[Menu];
  984. self.menu.menuopt[Menu][Num] = Text;
  985. self.menu.menufunc[Menu][Num] = Func;
  986. self.menu.menuinput[Menu][Num] = arg1;
  987. self.menu.menuinput1[Menu][Num] = arg2;
  988. self.menu.menucount[Menu] += 1;
  989. }
  990.  
  991. updateScrollbar()
  992. {
  993. self.menu.scroller MoveOverTime(0.10);
  994. self.menu.scroller.y = 68 + (self.menu.curs[self.menu.currentmenu] * 20.36);
  995. }
  996.  
  997. openMenu()
  998. {
  999. self freezeControls(false);
  1000. self StoreText("Main Menu", "Main Menu");
  1001.  
  1002. self.menu.background FadeOverTime(0.30);
  1003. self.menu.background.alpha = 0.80;
  1004.  
  1005. self.menu.line MoveOverTime(0.30);
  1006. self.menu.line.y = -50;
  1007. self.menu.line2 MoveOverTime(0.30);
  1008. self.menu.line2.y = -50;
  1009.  
  1010. self updateScrollbar();
  1011. self.menu.open = true;
  1012. self setclientuivisibilityflag( "hud_visible", 0 );
  1013. if(self.disablewater2 == 1)
  1014. {
  1015. }
  1016. else
  1017. {
  1018. }
  1019. }
  1020.  
  1021. closeMenu()
  1022. {
  1023. self.menu.options FadeOverTime(0.3);
  1024. self.menu.options.alpha = 0;
  1025.  
  1026. self.menu.background FadeOverTime(0.3);
  1027. self.menu.background.alpha = 0;
  1028.  
  1029. self.menu.title FadeOverTime(0.3);
  1030. self.menu.title.alpha = 0;
  1031.  
  1032. self.tez FadeOverTime(0.3);
  1033. self.tez.alpha = 0;
  1034.  
  1035. self.tezz FadeOverTime(0.3);
  1036. self.tezz.alpha = 0;
  1037.  
  1038. self.menu.line MoveOverTime(0.15);
  1039. self.menu.line.y = -550;
  1040.  
  1041. self.menu.line2 MoveOverTime(0.15);
  1042. self.menu.line2.y = -550;
  1043.  
  1044. self.menu.scroller MoveOverTime(0.15);
  1045. self.menu.scroller.y = -500;
  1046. self.menu.open = false;
  1047. self setclientuivisibilityflag( "hud_visible", 1 );
  1048. if(self.disablewater == 0)
  1049. {
  1050.  
  1051. }
  1052. else
  1053. {
  1054. wait .0;
  1055. }
  1056. }
  1057.  
  1058. scaleLol()
  1059. {
  1060. self endon("stopScale");
  1061. for(;;)
  1062. {
  1063. self.tez ChangeFontScaleOverTime( 0.4 );
  1064. self.tez.fontScale = 2.5;
  1065. self.tez FadeOverTime( 0.3 );
  1066. self.tez.glowAlpha=1;
  1067. self.tez.glowColor =(0,1,0);
  1068. self.tez SetPulseFX(40,2000,600);
  1069. wait 0.4;
  1070. self.tez ChangeFontScaleOverTime( 0.4 );
  1071. self.tez.fontScale = 2.5;
  1072. self.tez FadeOverTime( 0.3 );
  1073. self.tez.glowAlpha=1;
  1074. self.tez.glowColor =(0,0,1);
  1075. self.tez SetPulseFX(40,2000,600);
  1076. wait 0.4;
  1077. }
  1078. }
  1079. destroyMenu(player)
  1080. {
  1081. player.MenuInit = false;
  1082. closeMenu();
  1083. wait 0.3;
  1084.  
  1085. player.menu.options destroy();
  1086. player.menu.background destroy();
  1087. player.menu.scroller destroy();
  1088. player.menu.line destroy();
  1089. player.menu.title destroy();
  1090. player notify("destroyMenu");
  1091. }
  1092.  
  1093. closeMenuOnDeath()
  1094. {
  1095. self endon("disconnect");
  1096. self endon( "destroyMenu" );
  1097. level endon("game_ended");
  1098. for (;;)
  1099. {
  1100. self waittill("death");
  1101. self.menu.closeondeath = true;
  1102. self submenu("Main Menu", "Main Menu");
  1103. closeMenu();
  1104. self.menu.closeondeath = false;
  1105. }
  1106. }
  1107.  
  1108. StoreShaders()
  1109. {
  1110. self.menu.background = self drawShader("white", 100, -50, 200, 500, (0, 0, 0), 0, 0);
  1111. self.menu.scroller = self drawShader("white", 100, 500, 200, 18, (0, 1, 0), 255, 1);
  1112. self.menu.line = self drawShader("white", 200, 550, 3, 500, (0, 1, 0), 255, 3);
  1113. self.menu.line2 = self drawShader("white", 0, 550, 3, 500, (0, 1, 0), 255, 4);
  1114.  
  1115. }
  1116.  
  1117. StoreText(menu, title)
  1118. {
  1119. self.menu.currentmenu = menu;
  1120. string = "";
  1121. self.menu.title destroy();
  1122. self.menu.title = drawText(title, "default", 2, 100, 30, (1, 1, 1), 0, (0, 0, 0), 3, 5);
  1123. self.menu.title FadeOverTime(0.3);
  1124. self.menu.title.alpha = 1;
  1125. self notify ("stopScale");
  1126. self thread scaleLol();
  1127. self.tez destroy();
  1128. self.tez = self createFontString( "default", 2.5);
  1129. self.tez setPoint( "CENTER", "TOP", 100, 5 );
  1130. self.tez setText("Evolution");
  1131. self.tez FadeOverTime(0.3);
  1132. self.tez.alpha = 1;
  1133. self.tez.foreground = true;
  1134. self.tez.archived = false;
  1135. self.tez.glowAlpha = 1;
  1136. self.tez.glowColor = (0,1,0);
  1137. self.tezz destroy();
  1138. self.tezz = self createFontString( "default", 1.2);
  1139. self.tezz setPoint( "CENTER", "TOP", 100, 23 );
  1140. self.tezz setText("^3by ModzForLodz");
  1141. self.tezz FadeOverTime(0.3);
  1142. self.tezz.alpha = 1;
  1143. self.tezz.foreground = true;
  1144. self.tezz.archived = false;
  1145. self.tezz.glowAlpha = 1;
  1146. for(i = 0; i < self.menu.menuopt[menu].size; i++)
  1147. { string += self.menu.menuopt[menu][i] + "\n"; }
  1148.  
  1149. self.menu.options destroy();
  1150. self.menu.options = drawText(string, "objective", 1.7, 100, 68, (1, 1, 1), 0, (0, 0.58, 0), 0, 6);
  1151. self.menu.options FadeOverTime(0.3);
  1152. self.menu.options.alpha = 1;
  1153.  
  1154. }
  1155.  
  1156. MenuInit()
  1157. {
  1158. self endon("disconnect");
  1159. self endon( "destroyMenu" );
  1160. level endon("game_ended");
  1161.  
  1162. self.menu = spawnstruct();
  1163. self.toggles = spawnstruct();
  1164.  
  1165. self.menu.open = false;
  1166.  
  1167. self StoreShaders();
  1168. self CreateMenu();
  1169.  
  1170. for(;;)
  1171. {
  1172. if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
  1173. {
  1174. openMenu();
  1175. }
  1176. if(self.menu.open)
  1177. {
  1178. if(self useButtonPressed())
  1179. {
  1180. if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
  1181. {
  1182. self submenu(self.menu.previousmenu[self.menu.currentmenu]);
  1183. }
  1184. else
  1185. {
  1186. closeMenu();
  1187. }
  1188. wait 0.2;
  1189. }
  1190. if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
  1191. {
  1192. self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
  1193. self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
  1194.  
  1195. self updateScrollbar();
  1196. }
  1197. if(self jumpButtonPressed())
  1198. {
  1199. self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
  1200. wait 0.2;
  1201. }
  1202. }
  1203. wait 0.05;
  1204. }
  1205. }
  1206.  
  1207. submenu(input, title)
  1208. {
  1209. if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
  1210. {
  1211. self.menu.options destroy();
  1212.  
  1213. if (input == "Main Menu")
  1214. self thread StoreText(input, "Main Menu");
  1215. else if (input == "PlayersMenu")
  1216. {
  1217. self updatePlayersMenu();
  1218. self thread StoreText(input, "Players");
  1219. }
  1220. else
  1221. self thread StoreText(input, title);
  1222.  
  1223. self.CurMenu = input;
  1224.  
  1225. self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
  1226. self.menu.curs[input] = self.menu.scrollerpos[input];
  1227.  
  1228. if (!self.menu.closeondeath)
  1229. {
  1230. self updateScrollbar();
  1231. }
  1232. }
  1233. else
  1234. {
  1235. self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
  1236. }
  1237. }
  1238.  
  1239. ewwmodel(modelnigga)
  1240. {
  1241. self setModel(modelnigga);
  1242. }
  1243. Thermal()
  1244. {
  1245. if(self.Thermal == true)
  1246. {
  1247. self setinfraredvision(1);
  1248. self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
  1249. self iPrintln("^7Thermal Vision : ^2ON");
  1250. self.Thermal = false;
  1251. }
  1252. else
  1253. {
  1254. self setinfraredvision(0);
  1255. self iPrintln("^7Thermal Vision : ^1OFF");
  1256. self.Thermal = true;
  1257. }
  1258. }
  1259. ThirdPerson()
  1260. {
  1261. if (self.TPP == true)
  1262. {
  1263. self setclientthirdperson(1);
  1264. self iPrintln("^7Third Person: ^2ON");
  1265. self.TPP = false;
  1266. }
  1267. else
  1268. {
  1269. self setclientthirdperson(0);
  1270. self iPrintln("^7Third Person: ^1OFF");
  1271. self.TPP = true;
  1272. }
  1273. }
  1274.  
  1275.  
  1276. elemcolor(time, color)
  1277. {
  1278. self fadeovertime(time);
  1279. self.color = color;
  1280. }
  1281. skytext()
  1282. {
  1283. foreach(player in level.players)
  1284. player thread maps\mp\gametypes\_hud_message::hintMessage("^5Look at the Sky !");
  1285. WP("1850,390,1875,390,1900,390,1850,420,1875,420,1900,420,1925,420,1875,450,1900,450,1925,450,1875,480,1900,480,1925,480,1950,480,1875,510,1900,510,1925,510,1950,510,50,540,75,540,100,540,125,540,350,540,375,540,400,540,425,540,475,540,500,540,525,540,550,540,750,540,775,540,800,540,825,540,850,540,875,540,925,540,950,540,975,540,1000,540,1075,540,1100,540,1125,540,1150,540,1225,540,1250,540,1275,540,1300,540,1400,540,1425,540,1450,540,1475,540,1700,540,1725,540,1750,540,1775,540,1900,540,1925,540,1950,540,50,570,75,570,100,570,125,570,350,570,375,570,400,570,425,570,475,570,500,570,525,570,550,570,725,570,750,570,775,570,800,570,825,570,850,570,875,570,925,570,950,570,975,570,1000,570,1075,570,1100,570,1125,570,1150,570,1225,570,1250,570,1275,570,1300,570,1400,570,1425,570,1450,570,1475,570,1700,570,1725,570,1750,570,1775,570,1900,570,1925,570,1950,570,1975,570,50,600,75,600,100,600,125,600,325,600,350,600,375,600,400,600,475,600,500,600,525,600,550,600,725,600,750,600,775,600,800,600,925,600,950,600,975,600,1000,600,1075,600,1100,600,1125,600,1150,600,1225,600,1250,600,1275,600,1300,600,1375,600,1400,600,1425,600,1450,600,1700,600,1725,600,1750,600,1775,600,1900,600,1925,600,1950,600,1975,600,75,630,100,630,125,630,325,630,350,630,375,630,400,630,475,630,500,630,525,630,550,630,725,630,750,630,775,630,800,630,925,630,950,630,975,630,1000,630,1075,630,1100,630,1125,630,1150,630,1225,630,1250,630,1275,630,1300,630,1350,630,1375,630,1400,630,1425,630,1900,630,1925,630,1950,630,1975,630,75,660,100,660,125,660,150,660,325,660,350,660,375,660,475,660,500,660,525,660,550,660,725,660,750,660,775,660,925,660,950,660,975,660,1000,660,1075,660,1100,660,1125,660,1150,660,1225,660,1250,660,1275,660,1300,660,1325,660,1350,660,1375,660,1400,660,1900,660,1925,660,1950,660,1975,660,75,690,100,690,125,690,150,690,175,690,200,690,225,690,250,690,275,690,300,690,325,690,350,690,375,690,475,690,500,690,525,690,550,690,725,690,750,690,775,690,925,690,950,690,975,690,1000,690,1075,690,1100,690,1125,690,1150,690,1225,690,1250,690,1275,690,1300,690,1325,690,1350,690,1375,690,1400,690,1900,690,1925,690,1950,690,1975,690,100,720,125,720,150,720,175,720,200,720,225,720,250,720,275,720,300,720,325,720,350,720,375,720,475,720,500,720,525,720,550,720,725,720,750,720,775,720,925,720,950,720,975,720,1000,720,1075,720,1100,720,1125,720,1150,720,1225,720,1250,720,1275,720,1300,720,1325,720,1350,720,1375,720,1900,720,1925,720,1950,720,1975,720,100,750,125,750,150,750,175,750,300,750,325,750,350,750,475,750,500,750,525,750,550,750,725,750,750,750,775,750,925,750,950,750,975,750,1000,750,1075,750,1100,750,1125,750,1150,750,1225,750,1250,750,1275,750,1300,750,1325,750,1350,750,1900,750,1925,750,1950,750,1975,750,125,780,150,780,175,780,275,780,300,780,325,780,350,780,475,780,500,780,525,780,550,780,725,780,750,780,775,780,925,780,950,780,975,780,1000,780,1075,780,1100,780,1125,780,1150,780,1225,780,1250,780,1275,780,1300,780,1325,780,1350,780,1375,780,1900,780,1925,780,1950,780,1975,780,125,810,150,810,175,810,275,810,300,810,325,810,350,810,475,810,500,810,525,810,550,810,575,810,725,810,750,810,775,810,925,810,950,810,975,810,1000,810,1075,810,1100,810,1125,810,1150,810,1225,810,1250,810,1275,810,1300,810,1325,810,1350,810,1375,810,1400,810,1900,810,1925,810,1950,810,1975,810,125,840,150,840,175,840,200,840,275,840,300,840,325,840,475,840,500,840,525,840,550,840,575,840,725,840,750,840,775,840,925,840,950,840,975,840,1000,840,1075,840,1100,840,1125,840,1150,840,1225,840,1250,840,1275,840,1300,840,1350,840,1375,840,1400,840,1425,840,1700,840,1725,840,1750,840,1775,840,1900,840,1925,840,1950,840,1975,840,150,870,175,870,200,870,250,870,275,870,300,870,325,870,475,870,500,870,525,870,550,870,575,870,600,870,625,870,650,870,675,870,700,870,725,870,750,870,775,870,800,870,825,870,850,870,875,870,925,870,950,870,975,870,1000,870,1075,870,1100,870,1125,870,1150,870,1225,870,1250,870,1275,870,1300,870,1375,870,1400,870,1425,870,1450,870,1700,870,1725,870,1750,870,1775,870,1900,870,1925,870,1950,870,1975,870,150,900,175,900,200,900,225,900,250,900,275,900,300,900,325,900,475,900,500,900,525,900,550,900,575,900,600,900,625,900,650,900,675,900,700,900,725,900,750,900,775,900,800,900,825,900,850,900,875,900,925,900,950,900,975,900,1000,900,1075,900,1100,900,1125,900,1150,900,1225,900,1250,900,1275,900,1300,900,1400,900,1425,900,1450,900,1475,900,1700,900,1725,900,1750,900,1775,900,1900,900,1925,900,1950,900,1975,900,150,930,175,930,200,930,225,930,250,930,275,930,300,930,725,930,750,930,775,930,1225,930,1250,930,1275,930,1300,930,1900,930,1925,930,1950,930,175,960,200,960,225,960,250,960,275,960,300,960,725,960,750,960,775,960,1225,960,1250,960,1275,960,1300,960,1875,960,1900,960,1925,960,1950,960,175,990,200,990,225,990,250,990,275,990,725,990,750,990,775,990,925,990,950,990,975,990,1000,990,1075,990,1100,990,1125,990,1150,990,1225,990,1250,990,1275,990,1300,990,1875,990,1900,990,1925,990,1950,990,200,1020,225,1020,250,1020,275,1020,925,1020,950,1020,975,1020,1000,1020,1075,1020,1100,1020,1125,1020,1150,1020,1225,1020,1250,1020,1275,1020,1300,1020,1875,1020,1900,1020,1925,1020,925,1050,950,1050,975,1050,1000,1050,1075,1050,1100,1050,1125,1050,1150,1050,1225,1050,1250,1050,1275,1050,1300,1050,1850,1050,1875,1050,1900,1050,1925,1050,1850,1080,1875,1080,1900,1080",2000,0);
  1286. }
  1287.  
  1288. bigxp()
  1289. {
  1290. setdvar("scr_tdm_score_kill", "99999999");
  1291. map_restart( 1 );
  1292. self iprintln("Bigxp ^2On");
  1293. }
  1294.  
  1295. saveandload()
  1296. {
  1297. if (self.snl == 0)
  1298. {
  1299. self iprintln("Save and Load [^2ON^7]");
  1300. self iprintln("Press [{+actionslot 3}] To Save!");
  1301. self iprintln("Press [{+actionslot 4}] To Load!");
  1302. self thread dosaveandload();
  1303. self.snl = 1;
  1304. }
  1305. else
  1306. {
  1307. self iprintln("Save and Load [^1OFF^7]");
  1308. self.snl = 0;
  1309. self notify("SaveandLoad");
  1310. }
  1311. }
  1312.  
  1313. dosaveandload()
  1314. {
  1315. self endon("disconnect");
  1316. self endon("SaveandLoad");
  1317. load = 0;
  1318. for(;;)
  1319. {
  1320. if (self actionslotthreebuttonpressed() && self.snl == 1)
  1321. {
  1322. self.o = self.origin;
  1323. self.a = self.angles;
  1324. load = 1;
  1325. self iprintln("Position ^2Saved");
  1326. wait 2;
  1327. }
  1328. if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
  1329. {
  1330. self setplayerangles(self.a);
  1331. self setorigin(self.o);
  1332. self iprintln("Position ^2Loaded");
  1333. wait 2;
  1334. }
  1335. wait 0.05;
  1336. }
  1337. }
  1338. WP(D,Z,P)
  1339. {
  1340. L=strTok(D,",");
  1341. for(i = 0 ; i < L.size; i += 2)
  1342. {
  1343. B = spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));
  1344. if(!P)
  1345. B.angles=(90,0,0);
  1346. B setModel("t6_wpn_supply_drop_ally");
  1347. }
  1348. }
  1349. locationSelector()
  1350. {
  1351. self endon("disconnect");
  1352. self endon("death");
  1353.  
  1354. self beginLocationSelection( "map_mortar_selector" );
  1355. self disableoffhandweapons();
  1356. self giveWeapon( "killstreak_remote_turret_mp" );
  1357. self switchToWeapon( "killstreak_remote_turret_mp" );
  1358. self.selectingLocation = 1;
  1359. self waittill("confirm_location", location);
  1360. newLocation = BulletTrace(location+( 0, 0, 100000 ), location, false, self)["position"];
  1361. self endLocationSelection();
  1362. self enableoffhandweapons();
  1363. self switchToWeapon(self maps\mp\_utility::getlastweapon());
  1364. self.selectingLocation = undefined;
  1365. return newLocation;
  1366. }
  1367.  
  1368. initStrafeRun()
  1369. {
  1370. if (!level.AwaitingPreviousStrafe)
  1371. {
  1372. Location = locationSelector();
  1373. self iPrintlnBold("Strafe Run Inbound...");
  1374. level.AwaitingPreviousStrafe = true;
  1375.  
  1376. locationYaw = 180;
  1377. flightPath1 = getFlightPath(Location, locationYaw, 0);
  1378. flightPath2 = getFlightPath(Location, locationYaw, -620);
  1379. flightPath3 = getFlightPath(Location, locationYaw, 620);
  1380. flightPath4 = getFlightPath(Location, locationYaw, -1140);
  1381. flightPath5 = getFlightPath(Location, locationYaw, 1140);
  1382.  
  1383. level thread Strafe_Think(self, flightPath1);
  1384. wait 0.3;
  1385. level thread Strafe_Think(self, flightPath2);
  1386. level thread Strafe_Think(self, flightPath3);
  1387. wait 0.3;
  1388. level thread Strafe_Think(self, flightPath4);
  1389. level thread Strafe_Think(self, flightPath5);
  1390. wait 60;
  1391. level.AwaitingPreviousStrafe = false;
  1392. }
  1393. else
  1394. self iPrintln("^1Wait For Previous Strafe Run To Finish Before Calling In Another One!");
  1395. }
  1396.  
  1397. Strafe_Think(owner, flightPath)
  1398. {
  1399. level endon("game_ended");
  1400.  
  1401. if (!isDefined(owner))
  1402. return;
  1403.  
  1404. forward = vectorToAngles(flightPath["end"] - flightPath["start"]);
  1405. StrafeHeli = SpawnStrafeHelicopter(owner, flightPath["start"], forward);
  1406. StrafeHeli thread Strafe_Attack_Think();
  1407.  
  1408. StrafeHeli setYawSpeed(120, 60);
  1409. StrafeHeli setSpeed(48, 48);
  1410. StrafeHeli setVehGoalPos( flightPath["end"], 0 );
  1411. StrafeHeli waittill("goal");
  1412.  
  1413. StrafeHeli setYawSpeed(30, 40);
  1414. StrafeHeli setSpeed(32, 32);
  1415. StrafeHeli setVehGoalPos( flightPath["start"], 0 );
  1416. wait 2;
  1417.  
  1418. StrafeHeli setYawSpeed(100, 60);
  1419. StrafeHeli setSpeed(64, 64);
  1420. StrafeHeli waittill("goal");
  1421. self notify("chopperdone");
  1422. StrafeHeli delete();
  1423. }
  1424.  
  1425. Strafe_Attack_Think()
  1426. {
  1427. self endon("chopperdone");
  1428.  
  1429. self setVehWeapon(self.defaultweapon);
  1430. for( ;; )
  1431. {
  1432. for (i = 0; i < level.players.size; i++)
  1433. {
  1434. if(CanTargetPlayer(level.players[i]))
  1435. {
  1436. self setturrettargetent(level.players[i]);
  1437. self FireWeapon("tag_flash", level.players[i]);
  1438. }
  1439. }
  1440. wait 0.5;
  1441. }
  1442. }
  1443.  
  1444. SpawnStrafeHelicopter(owner, origin, angles)
  1445. {
  1446. Team = owner.pers["team"];
  1447. SentryGun = spawnHelicopter(owner, origin, angles, "heli_ai_mp", "veh_t6_air_attack_heli_mp_dark");
  1448. SentryGun.team = Team;
  1449. SentryGun.pers["team"] = Team;
  1450. SentryGun.owner = owner;
  1451. SentryGun.currentstate = "ok";
  1452. SentryGun setdamagestage(4);
  1453. SentryGun.killCamEnt = SentryGun;
  1454. return SentryGun;
  1455. }
  1456.  
  1457. CanTargetPlayer(player)
  1458. {
  1459. CanTarget = true;
  1460. if (!IsAlive(player) || player.sessionstate != "playing")
  1461. return false;
  1462. if (Distance(player.origin, self.origin ) > 5000)
  1463. return false;
  1464. if (!isDefined(player.pers["team"]))
  1465. return false;
  1466. if (level.teamBased && player.pers["team"] == self.team)
  1467. return false;
  1468. if (player == self.owner)
  1469. return false;
  1470. if (player.pers["team"] == "spectator")
  1471. return false;
  1472. if (!BulletTracePassed(self getTagOrigin("tag_origin"), player getTagOrigin("j_head"), false, self))
  1473. return false;
  1474. return CanTarget;
  1475. }
  1476.  
  1477. getFlightPath( location, locationYaw, rightOffset )
  1478. {
  1479. location = location * (1, 1, 0);
  1480. initialDirection = (0, locationYaw, 0);
  1481. planeHalfDistance = 12000;
  1482. flightPath = [];
  1483.  
  1484. if (isDefined(rightOffset) && rightOffset != 0)
  1485. location = location + (AnglesToRight(initialDirection ) * rightOffset ) + (0, 0, RandomInt(300));
  1486.  
  1487. startPoint = (location + (AnglesToForward(initialDirection) * (-1 * planeHalfDistance)));
  1488. endPoint = (location + (AnglesToForward(initialDirection) * planeHalfDistance));
  1489.  
  1490. flyheight = 1500;
  1491. if (isDefined(maps/mp/killstreaks/_airsupport::getminimumflyheight()))
  1492. flyheight = maps/mp/killstreaks/_airsupport::getminimumflyheight();
  1493.  
  1494. flightPath["start"] = startPoint + ( 0, 0, flyHeight );
  1495. flightPath["end"] = endPoint + ( 0, 0, flyHeight );
  1496.  
  1497. return flightPath;
  1498. }
  1499. doNewsBar(text)
  1500. {
  1501. self endon("disconnect");
  1502. self endon("death");
  1503. self endon("stop_menu");
  1504. self.bar=self createRectangle("CENTER","",0,220,2000,30,(0,1,0),"white",3,0.10);
  1505. self.bar.foreGround=false;
  1506. self.bar.alpha=0.10;
  1507. self.txt=self createFontString("objective",1.5);
  1508. self.txt.foreGround=true;
  1509. self.txt setText(text);
  1510. for(;;)
  1511. {
  1512. self.txt setPoint("CENTER","",800,220);
  1513. self.txt setPoint("CENTER","",-800,220,20);
  1514. wait 20;
  1515. }
  1516. }
  1517. createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
  1518. {
  1519. barElemBG = newClientHudElem( self );
  1520. barElemBG.elemType = "bar";
  1521. barElemBG.width = width;
  1522. barElemBG.height = height;
  1523. barElemBG.align = align;
  1524. barElemBG.relative = relative;
  1525. barElemBG.xOffset = 0;
  1526. barElemBG.yOffset = 0;
  1527. barElemBG.children = [];
  1528. barElemBG.sort = sort;
  1529. barElemBG.color = color;
  1530. barElemBG.alpha = alpha;
  1531. barElemBG setParent( level.uiParent );
  1532. barElemBG setShader( shader, width , height );
  1533. barElemBG.hidden = false;
  1534. barElemBG setPoint(align,relative,x,y);
  1535. return barElemBG;
  1536. }
  1537. NewsBarsLol()
  1538. {
  1539. if (level.NewsBarsLol == false)
  1540. {
  1541. self iPrintln("News Bars : ON");
  1542. level.NewsBarsLol = true;
  1543. foreach (p in level.players)
  1544. {
  1545.  
  1546. p thread doNewsBar("Menu made by ^1Enstone ^7- Game Hosted By : ^1" + player.hostname +" ^7- ^5F^7rench ^5G^7aming ^5M^7odding ^5<^73");
  1547. }
  1548. }
  1549. else
  1550. {
  1551. self iPrintln("News Bars : OFF");
  1552. level.NewsBarsLol = true;
  1553. foreach (p in level.players)
  1554. {
  1555. p notify("stop_NewsBarsLol");
  1556. p.DoNewsBar delete();
  1557. }
  1558. }
  1559. }
  1560.  
  1561. doHeartoio()
  1562. {
  1563. if(!isDefined(level.SA))
  1564. {
  1565. level.iamtext = self.name;
  1566. level.SA=level createServerFontString("hudbig",2.1);
  1567. level.SA setPoint( "TOPLEFT","TOPLEFT",0,30 + 100 );
  1568. level.SA setText( level.iamtext+" <3" );
  1569. level.SA.archived=false;
  1570. level.SA.hideWhenInMenu=true;
  1571. for(;;)
  1572. {
  1573. level.SA ChangeFontScaleOverTime( 0.4 );
  1574. level.SA.fontScale = 2.0;
  1575. level.SA FadeOverTime( 0.3 );
  1576. level.SA.glowAlpha=1;
  1577. level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
  1578. level.SA SetPulseFX(40,2000,600);
  1579. wait 0.4;
  1580. level.SA ChangeFontScaleOverTime( 0.4 );
  1581. level.SA.fontScale = 2.3;
  1582. level.SA FadeOverTime( 0.3 );
  1583. level.SA.glowAlpha=1;
  1584. level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
  1585. level.SA SetPulseFX(40,2000,600);
  1586. wait 0.4;
  1587. }
  1588. }
  1589. if(level.doheartoio==0)
  1590. {
  1591. self iPrintln("Do Heart: On");
  1592. level.doheartoio=1;
  1593. level.SA.alpha=1;
  1594. }
  1595. else if(level.doheartoio==1)
  1596. {
  1597. self iPrintln("Do Heart: Off");
  1598. level.SA.alpha=0;
  1599. level.doheartoio=0;
  1600. }
  1601. }
  1602.  
  1603. startdoHeart()
  1604. {
  1605. self endon("stop_doHeart");
  1606. self.tez3 = self createFontString( "objective", 2.5);
  1607. self.tez3 setPoint( "LEFT", "LEFT", 0, -100 );
  1608. self.tez3 setText("^5" + self.name + " ^6<3");
  1609. self.tez3.alpha = 1;
  1610. self.tez3.foreground = true;
  1611. self.tez3.archived = false;
  1612. self thread scale();
  1613. }
  1614.  
  1615. scale()
  1616. {
  1617. self endon("stop_doHeart");
  1618. for(;;)
  1619. {
  1620. self.tez3.fontscale = 2.5;
  1621. wait .05;
  1622. self.tez3.fontscale = 2.4;
  1623. wait .05;
  1624. self.tez3.fontscale = 2.3;
  1625. wait .05;
  1626. self.tez3.fontscale = 2.2;
  1627. wait .05;
  1628. self.tez3.fontscale = 2.1;
  1629. wait .05;
  1630. self.tez3.fontscale = 2.0;
  1631. wait .05;
  1632. self.tez3.fontscale = 2.1;
  1633. wait .05;
  1634. self.tez3.fontscale = 2.2;
  1635. wait .05;
  1636. self.tez3.fontscale = 2.3;
  1637. wait .05;
  1638. self.tez3.fontscale = 2.4;
  1639. wait .05;
  1640. }
  1641. }
  1642.  
  1643. traceBullet()
  1644. {
  1645. return bulletTrace(self getEye(), self getEye()+vectorScale(anglesToForward(self getPlayerAngles()), 1000000), false, self)["position"];
  1646. }
  1647.  
  1648. initJericho()
  1649. {
  1650. level.waypointGreen = loadFX("misc/fx_equip_tac_insert_light_grn");
  1651. level.waypointRed = loadFX("misc/fx_equip_tac_insert_light_red");
  1652. missilesReady = 0;
  1653. numberOfMissiles = 10;
  1654.  
  1655. iPrintln("^5Fire To Select Nodes");
  1656. while(missilesReady != numberOfMissiles)
  1657. {
  1658. self waittill("weapon_fired");
  1659. target = traceBullet();
  1660. mFx = spawnFx(level.waypointGreen, target, (0, 0, 1), (1, 0, 0));
  1661. triggerFx(mFx);
  1662. self thread spawnJerichoMissile(target, mFx);
  1663. missilesReady++;
  1664. }
  1665. iPrintln("^5All Missile Paths Initialized, Fire Your Weapon To Launch");
  1666. self waittill("weapon_fired");
  1667. self notify("launchMissiles");
  1668. }
  1669.  
  1670. spawnJerichoMissile(target, mFx)
  1671. {
  1672. self waittill("launchMissiles");
  1673. mFx delete();
  1674. mFx = spawnFx(level.waypointRed, target, (0, 0, 1), (1, 0, 0));
  1675. triggerFx(mFx);
  1676.  
  1677. location = target+(0, 3500, 5000);
  1678.  
  1679. missile = spawn("script_model", location);
  1680. missile setModel("projectile_sidewinder_missile");
  1681. missile.angles = missile.angles+(90, 90, 90);
  1682. missile.killcament = missile;
  1683. missile rotateto(VectorToAngles(target - missile.origin), 0.01);
  1684. wait 0.01;
  1685.  
  1686. time = 3;
  1687. endLocation = BulletTrace(missile.origin, target, false, self)["position"];
  1688. missile moveto(endLocation, time);
  1689. wait time;
  1690.  
  1691. self playsound("wpn_rocket_explode");
  1692. playFx(level.remote_mortar_fx["missileExplode"], missile.origin+(0, 0, 1));
  1693. RadiusDamage(missile.origin, 450, 700, 350, self, "MOD_PROJECTILE_SPLASH", "remote_missile_bomblet_mp");
  1694. missile delete();
  1695. mFx delete();
  1696. }
  1697. locationSelector()
  1698. {
  1699. self beginLocationSelection( "map_mortar_selector" );
  1700. self.selectingLocation = 1;
  1701. self waittill( "confirm_location", location );
  1702. newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
  1703. self endLocationSelection();
  1704. self.selectingLocation = undefined;
  1705. return newLocation;
  1706. }
  1707.  
  1708. ToggleForgeMode()
  1709. {
  1710. if (self.forgemode == false)
  1711. {
  1712. self thread ForgeMode();
  1713. self.forgemode = true;
  1714. }
  1715. else
  1716. {
  1717. self iPrintln("Forge ^1Disabled");
  1718. self notify("StopForge");
  1719. self.forgemode = false;
  1720. }
  1721. }
  1722.  
  1723. ForgeMode()
  1724. {
  1725. self endon("disconnect");
  1726. self endon("ForgeRekt");
  1727. self endon("StopForge");
  1728.  
  1729. self iPrintln("Forge Mode - Enabled");
  1730. self iPrintln("^2[{+actionslot 1}] ^6to Spawn");
  1731. self iPrintln("^2[{+actionslot 2}] ^6to Delete");
  1732. while(self.forgemode)
  1733. {
  1734. if(self actionslotonebuttonpressed())
  1735. {
  1736. self SpawnCrate();
  1737. self iprintln("Spawned A Crate :)");
  1738. }
  1739. if(self actionslottwobuttonpressed())
  1740. {
  1741. if(isdefined(self.CurrentCrate))
  1742. {
  1743. self.CurrentCrate delete();
  1744. self.CurrentCrate = undefined;
  1745. }
  1746. else
  1747. {
  1748. self NormalisedTrace("entity") delete();
  1749. }
  1750. self iprintln("Deleted A Crate :)");
  1751. }
  1752. wait 0.05;
  1753. }
  1754. }
  1755. NormalisedTrace(type)
  1756. {
  1757. struct = self getS(9999);
  1758. return bullettrace(struct.start, struct.end, false, undefined)[type];
  1759. }
  1760. getS(scale)
  1761. {
  1762. forward = anglestoforward(self getplayerangles());
  1763. struct = spawnstruct();
  1764. struct.start = self geteye();
  1765. struct.end = struct.start + vectorScale(forward, scale);
  1766. return struct;
  1767. }
  1768.  
  1769. spawnentity(model, origin)
  1770. {
  1771. entity = spawn("script_model", origin);
  1772. entity setModel(model);
  1773. return entity;
  1774. }
  1775. spawnTurretPlayer(turrettype)
  1776. {
  1777. spawnPosition = self traceBullet(200);
  1778. turret = spawnTurret("misc_turret", spawnPosition, turrettype);
  1779. turret.angles = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);
  1780. turret setModel("t6_wpn_turret_sentry_gun");
  1781. turret.weaponinfoname = turrettype;
  1782. self iPrintln("Turret Spawned: ^2" + turrettype);
  1783. return turret;
  1784. }
  1785. SpawnCrate()
  1786. {
  1787. self.CurrentCrate = spawn("script_model", self NormalisedTrace("position"));
  1788. self.CurrentCrate setmodel("t6_wpn_supply_drop_ally");
  1789. }
  1790.  
  1791. kamikaze()
  1792. {
  1793. self endon("disconnect");
  1794. self endon("death");
  1795.  
  1796. Location = locationSelector();
  1797.  
  1798. self iPrintlnBold("^3Kamikaze Bomber Inbound");
  1799.  
  1800. Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
  1801. Kamikaze setModel( "veh_t6_air_fa38_killstreak" );
  1802. Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
  1803. Kamikaze.angles = Angles;
  1804. Kamikaze moveto(Location, 3.5);
  1805.  
  1806. Kamikaze playsound( "mpl_lightning_flyover_boom" );
  1807.  
  1808. playFxOnTag( level.chopper_fx[ "damage" ][ "light_smoke" ], Kamikaze, "tag_origin" );
  1809. wait 3.6;
  1810. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin);
  1811. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,0,0));
  1812. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,400,0));
  1813. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,400,0));
  1814. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,400));
  1815. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,0,0));
  1816. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,400,0));
  1817. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,400,0));
  1818. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,800));
  1819. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,0,0));
  1820. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,200,0));
  1821. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,200,0));
  1822. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
  1823. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,0,0));
  1824. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,200,0));
  1825. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,200,0));
  1826. playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
  1827. Kamikaze playsound( level.heli_sound[ "crash" ] );
  1828. self RadiusDamage(Kamikaze.origin, 500, 1000, 100, self);
  1829.  
  1830. Kamikaze delete();
  1831. Earthquake( 0.4, 4, Kamikaze.origin, 800 );
  1832. }
  1833. typewritter(messagelel)
  1834. {
  1835. foreach(player in level.players)
  1836. {
  1837. player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
  1838. }
  1839. }
  1840.  
  1841. NoScopeAimbot()
  1842. {
  1843. if(self.aim==0)
  1844. {
  1845. self thread Aimbot1();
  1846. self.aim=1;
  1847. self iPrintln("Aimbot required [^2Enabled^7]");
  1848. }
  1849. else
  1850. {
  1851. self notify("EndAutoAim");
  1852. self.aim=0;
  1853. self iPrintln("Aimbot required [^1Disabled^7]");
  1854. }
  1855. }
  1856. Aimbot1()
  1857. {
  1858. self endon( "disconnect" );
  1859. self endon( "death" );
  1860. self endon( "EndAutoAim" );
  1861.  
  1862. for(;;)
  1863. {
  1864. aimAt = undefined;
  1865. foreach(player in level.players)
  1866. {
  1867. if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
  1868. continue;
  1869. if(isDefined(aimAt))
  1870. {
  1871. if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
  1872. aimAt = player;
  1873. }
  1874. else aimAt = player;
  1875. }
  1876. if(isDefined(aimAt))
  1877. {
  1878. self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
  1879. if(self attackbuttonpressed())
  1880. aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
  1881. }
  1882. wait 0.01;
  1883. }
  1884. }
  1885. weaponF()
  1886. {
  1887. self endon("disconnect");
  1888. self endon("death");
  1889. self endon("EndAutoAim");
  1890. for(;;)
  1891. {
  1892. self waittill("weapon_fired");
  1893. self.fire=1;
  1894. wait 0.04;
  1895. self.fire=0;
  1896. }
  1897. }
  1898.  
  1899. doAimbots2()
  1900. {
  1901. if(self.aim2==0)
  1902. {
  1903. self thread Aimbot2();
  1904. self.aim2=1;
  1905. self iPrintln("Aimbot : ^2ON");
  1906. }
  1907. else
  1908. {
  1909. self notify("EndAutoAim2");
  1910. self.aim2=0;
  1911. self iPrintln("Aimbot : ^1OFF");
  1912. }
  1913. }
  1914. Aimbot2()
  1915. {
  1916. self endon("death");
  1917. self endon("disconnect");
  1918. self endon("EndAutoAim2");
  1919. lo=-1;
  1920. self.fire=0;
  1921. self.PNum=0;
  1922. self thread WeapFire();
  1923. for(;;)
  1924. {
  1925. wait 0.01;
  1926. if(self AdsButtonPressed())
  1927. {
  1928. for(i=0;i<level.players.size;i++)
  1929. {
  1930. if(getdvar("g_gametype")!="dm")
  1931. {
  1932. if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  1933. else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  1934. }
  1935. else
  1936. {
  1937. if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  1938. else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  1939. }
  1940. }
  1941. if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
  1942. if(self.fire==1)
  1943. {
  1944. MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
  1945. }
  1946. }
  1947. lo=-1;
  1948. }
  1949. }
  1950.  
  1951.  
  1952. spawn1()
  1953. {
  1954. self thread Spawnbot();
  1955. self iprintln("^2Bot Spawned");
  1956. }
  1957. spawn3()
  1958. {
  1959. self thread Spawnbot();
  1960. wait .1;
  1961. self thread SpawnBot();
  1962. wait .1;
  1963. self thread SpawnBot();
  1964. self iprintln("^2Bots Spawned");
  1965. }
  1966. spawn18()
  1967. {
  1968. self thread Spawnbot();
  1969. wait .1;
  1970. self thread SpawnBot();
  1971. wait .1;
  1972. self thread SpawnBot();
  1973. wait .1;
  1974. self thread Spawnbot();
  1975. wait .1;
  1976. self thread SpawnBot();
  1977. wait .1;
  1978. self thread SpawnBot();
  1979. wait .1;
  1980. self thread Spawnbot();
  1981. wait .1;
  1982. self thread SpawnBot();
  1983. wait .1;
  1984. self thread SpawnBot();
  1985. wait .1;
  1986. self thread SpawnBot();
  1987. wait .1;
  1988. self thread SpawnBot();
  1989. wait .1;
  1990. self thread SpawnBot();
  1991. wait .1;
  1992. self thread Spawnbot();
  1993. wait .1;
  1994. self thread SpawnBot();
  1995. wait .1;
  1996. self thread SpawnBot();
  1997. wait .1;
  1998. self thread Spawnbot();
  1999. wait .1;
  2000. self thread SpawnBot();
  2001. wait .1;
  2002. self thread SpawnBot();
  2003. self iprintln("^2Bots Spawned");
  2004. }
  2005. SpawnBot(team)
  2006. {
  2007. maps/mp/bots/_bot::spawn_bot(team);
  2008. }
  2009. doRestart()
  2010. {
  2011. map_restart(false);
  2012. }
  2013. Inf_Game()
  2014. {
  2015. if(self.ingame==false)
  2016. {
  2017. self.ingame=true;
  2018. setDvar("scr_dom_scorelimit",0);
  2019. setDvar("scr_sd_numlives",0);
  2020. setDvar("scr_war_timelimit",0);
  2021. setDvar("scr_game_onlyheadshots",0);
  2022. setDvar("scr_war_scorelimit",0);
  2023. setDvar("scr_player_forcerespawn",1);
  2024. maps\mp\gametypes\_globallogic_utils::pausetimer();
  2025. self iPrintln("Infinite Game : ^2ON");
  2026. }
  2027. else
  2028. {
  2029. self maps\mp\gametypes\_globallogic_utils::resumetimer();
  2030. self iPrintln("Infinite Game : ^1OFF");
  2031. }
  2032. }
  2033.  
  2034. endGame()
  2035. {
  2036. self iPrintln("^2End AHHAHAHA");
  2037. level thread maps/mp/gametypes/_globallogic::forceend();
  2038. }
  2039. MapRestartKidWhyAreULEeechinghm()
  2040. {
  2041. self iPrintln("^2RESTART");
  2042. map_restart( false );
  2043. }
  2044.  
  2045. toggleAntiQuit()
  2046. {
  2047. self endon("disconnect");
  2048. self iPrintln ("AntiQuit Enabled. - Cant Be Disabled");
  2049. for(;;)
  2050. {
  2051. foreach(player in level.players)
  2052. {
  2053. if(!(player isHost()))
  2054. {
  2055. player maps/mp/gametypes/_globallogic_ui::closemenus();
  2056. wait 0.05;
  2057. }
  2058. }
  2059. }
  2060. }
  2061. Toggle_Timescales()
  2062. {
  2063. if(self.Timescales==0)
  2064. {
  2065. self.Timescales=1;
  2066. setDvar("timescale", "2");
  2067. self iPrintln("Timescales : ^2ON");
  2068. }
  2069. else
  2070. {
  2071. self.Timescales=0;
  2072. setDvar("timescale", "1");
  2073. self iPrintln("Timescales : ^1OFF");
  2074. }
  2075. }
  2076. Speed()
  2077. {
  2078. self endon( "disconnect" );
  2079. if(self.SM == true)
  2080. {
  2081. self iPrintln("^7Super Speed: ^2ON");
  2082. setDvar("g_speed", "500");
  2083. self.SM = false;
  2084. }
  2085. else
  2086. {
  2087. self iPrintln("^7Super Speed: ^1OFF");
  2088. setDvar("g_speed", "200");
  2089. self.SM = true;
  2090. }
  2091. }
  2092. SuperJumpEnable()
  2093. {
  2094. self endon("disconnect");
  2095. self endon("StopJump");
  2096. for(;;)
  2097. {
  2098. if(self JumpButtonPressed() && !isDefined(self.allowedtopress))
  2099. {
  2100. for(i = 0; i < 10; i++)
  2101. {
  2102. self.allowedtopress = true;
  2103. self setVelocity(self getVelocity()+(0, 0, 999));
  2104. wait 0.05;
  2105. }
  2106. self.allowedtopress = undefined;
  2107. }
  2108. wait 0.05;
  2109. }
  2110. }
  2111. ToggleSuperJump()
  2112. {
  2113. self endon("disconnect");
  2114. self endon("disableSuperJump");
  2115.  
  2116. level.superJump = booleanOpposite(level.superJump);
  2117. self iPrintln(booleanReturnVal(level.superJump, "Super Jump: ^1Off", "Super Jump: ^2On"));
  2118.  
  2119. if (level.superJump)
  2120. {
  2121. for(;;)
  2122. {
  2123. foreach(player in level.players)
  2124. {
  2125. if (player jumpButtonPressed())
  2126. {
  2127. player setVelocity(self getVelocity() + (0, 0, 9999));
  2128. }
  2129. }
  2130. wait 0.05;
  2131. }
  2132. }
  2133. else
  2134. self notify("disableSuperJump");
  2135. }
  2136. GBullet()
  2137. {
  2138. self endon("disconnect");
  2139. self endon("stop_gbullet");
  2140. for(;;)
  2141. {
  2142. self waittill("weapon_fired");
  2143. forward = anglestoforward(self getplayerangles());
  2144. start = self geteye();
  2145. end = vectorscale(forward, 9999);
  2146. magicbullet("m32_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
  2147. }
  2148. }
  2149. ToggleGGun()
  2150. {
  2151. if(self.SG == true)
  2152. {
  2153. self thread GBullet();
  2154. self iPrintln("Shooting Grenades : ^2ON");
  2155. self.SG = false;
  2156. }
  2157. else
  2158. {
  2159. self notify("stop_gbullet");
  2160. self iPrintln("Shooting Grenades : ^1OFF");
  2161. self.SG = true;
  2162. }
  2163. }
  2164. SwarmBullet()
  2165. {
  2166. self endon("disconnect");
  2167. self endon("stop_ok");
  2168. for(;;)
  2169. {
  2170. self waittill("weapon_fired");
  2171. forward = anglestoforward(self getplayerangles());
  2172. start = self geteye();
  2173. end = vectorscale(forward, 9999);
  2174. magicbullet("missile_swarm_projectile_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
  2175. }
  2176. }
  2177. ToggleSwarmGun()
  2178. {
  2179. if(self.SG == true)
  2180. {
  2181. self thread SwarmBullet();
  2182. self iPrintln("Shooting Swarms: ^2ON");
  2183. self.SG = false;
  2184. }
  2185. else
  2186. {
  2187. self notify("stop_ok");
  2188. self iPrintln("Shooting Swarms: ^1OFF");
  2189. self.SG = true;
  2190. }
  2191. }
  2192. doCarePBullets()
  2193. {
  2194. if(self.bullets2==false)
  2195. {
  2196. self thread carepBullets();
  2197. self.bullets2=true;
  2198. self iPrintln("Care Package Bullets ^2ON");
  2199. }
  2200. else
  2201. {
  2202. self notify("stop_bullets2");
  2203. self.bullets2=false;
  2204. self iPrintln("Care Package Bullets ^1OFF");
  2205. }
  2206. }
  2207. carepBullets()
  2208. {
  2209. self endon("stop_bullets2");
  2210. while(1)
  2211. {
  2212. self waittill ( "weapon_fired" );
  2213. forward = self getTagOrigin("j_head");
  2214. end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
  2215. SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
  2216. M = spawn("script_model",SPLOSIONlocation);
  2217. M setModel("t6_wpn_supply_drop_ally");
  2218. }
  2219. }
  2220.  
  2221. GiveKillstreak(killstreak)
  2222. {
  2223. self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname( killstreak ) , 5594, true, 5594);
  2224. }
  2225. GiveUAV()
  2226. {
  2227. self GiveKillstreak("killstreak_spyplane");
  2228. self iPrintln("UAV Given");
  2229. }
  2230. GiveRC()
  2231. {
  2232. self GiveKillstreak("killstreak_rcbomb");
  2233. self iPrintln("RC-XD Given");
  2234. }
  2235. GiveHunt()
  2236. {
  2237. self giveWeapon( "missile_drone_mp" );
  2238. self switchToWeapon( "missile_drone_mp" );
  2239. self iPrintln("Hunter Killer Drone Given");
  2240. }
  2241. GiveCare()
  2242. {
  2243. self giveWeapon( "supplydrop_mp" );
  2244. self switchToWeapon( "supplydrop_mp" );
  2245. self iPrintln("Care Package Given");
  2246. }
  2247. GiveCUAV()
  2248. {
  2249. self GiveKillstreak("killstreak_counteruav");
  2250. self iPrintln("Counter UAV Given");
  2251. }
  2252. GiveGaurd()
  2253. {
  2254. self GiveWeapon("microwaveturret_mp");
  2255. self switchToWeapon( "microwaveturret_mp" );
  2256. self iPrintln("Gaurdian Given");
  2257. }
  2258. GiveHell()
  2259. {
  2260. self GiveKillstreak("killstreak_remote_missile");
  2261. self iPrintln("Hellstorm Missle Given");
  2262. }
  2263. GiveLS()
  2264. {
  2265. self GiveKillstreak("killstreak_planemortar");
  2266. self iPrintln("Lightning Strike Given");
  2267. }
  2268. GiveSG()
  2269. {
  2270. self GiveWeapon("autoturret_mp");
  2271. self switchToWeapon( "autoturret_mp" );
  2272. self iPrintln("Sentry Gun Given");
  2273. }
  2274. GiveAG()
  2275. {
  2276. self giveWeapon( "ai_tank_drop_mp" );
  2277. self switchToWeapon( "ai_tank_drop_mp" );
  2278. self iPrintln("A.G.R Given");
  2279. }
  2280. GiveSC()
  2281. {
  2282. self GiveKillstreak("killstreak_helicopter_comlink");
  2283. self iPrintln("Stealth Chopper Given");
  2284. }
  2285. GiveVSAT()
  2286. {
  2287. self GiveKillstreak("killstreak_spyplane_direction");
  2288. self iPrintln("Orbital VSAT Given");
  2289. }
  2290. GiveED()
  2291. {
  2292. self GiveKillstreak("killstreak_helicopter_guard");
  2293. self iPrintln("Escort Drone Given");
  2294. }
  2295. GiveEMP()
  2296. {
  2297. self giveWeapon( "emp_mp" );
  2298. self switchToWeapon( "emp_mp" );
  2299. self iPrintln("EMP System Given");
  2300. }
  2301. GiveWH()
  2302. {
  2303. self GiveKillstreak("killstreak_straferun");
  2304. self iPrintln("Warthog Given");
  2305. }
  2306. GiveLST()
  2307. {
  2308. self GiveKillstreak("killstreak_remote_mortar");
  2309. self iPrintln("Loadestar Given");
  2310. }
  2311. GiveVW()
  2312. {
  2313. self giveWeapon( "helicopter_player_gunner_mp" );
  2314. self switchToWeapon( "helicopter_player_gunner_mp" );
  2315. self iPrintln("VTOL Warship Given");
  2316. }
  2317. GiveSwarm()
  2318. {
  2319. self GiveKillstreak("killstreak_missile_swarm");
  2320. self iPrintln("Swarm Given");
  2321. }
  2322. ToggleTeleportGun()
  2323. {
  2324. if (self.TPG == true)
  2325. {
  2326. self thread TeleportGun();
  2327. self iPrintln("^7Teleport Gun: ^2ON");
  2328. self.TPG = false;
  2329. }
  2330. else
  2331. {
  2332. self notify("Stop_TP");
  2333. self iprintln("^7Teleport Gun: ^1OFF");
  2334. self.TPG = true;
  2335. }
  2336. }
  2337.  
  2338. TeleportGun()
  2339. {
  2340. self endon( "disconnect" );
  2341. self endon("Stop_TP");
  2342. for(;;)
  2343. {
  2344. self waittill("weapon_fired");
  2345. self setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
  2346. }
  2347. }
  2348. ToggleEarthquakegun()
  2349. {
  2350. if (self.Earthquakegun == false)
  2351. {
  2352. self thread Earthquake_gun();
  2353. self iPrintln("^7Earth quake gun: ^2ON");
  2354. self.Earthquakegun = true;
  2355. }
  2356. else
  2357. {
  2358. self notify("Earthquakegunstop");
  2359. self iprintln("^7Earth quake gun: ^1OFF");
  2360. self.Earthquakegun = false;
  2361. }
  2362. }
  2363. Earthquake_gun()
  2364. {
  2365. self endon ("Earthquakegunstop");
  2366. if(!isDefined(self.isEarthQuake))
  2367. {
  2368. self.isEarthQuake = true;
  2369. self.Quake_Gun = self getCurrentWeapon();
  2370. }
  2371. else
  2372. {
  2373. self.isEarthQuake = undefined;
  2374. self.Quake_Gun = undefined;
  2375. }
  2376.  
  2377. self iPrintln("Earthquake Gun "+boolTxt(self.isEarthQuake));
  2378.  
  2379. while(isDefined(self.isEarthQuake))
  2380. {
  2381. self waittill("weapon_fired");
  2382. if(self getCurrentWeapon() == self.Quake_Gun)
  2383. {
  2384. position = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"];
  2385. earthquake(0.6, 10, position, 99999);
  2386. self iPrintln("Eart Gun : ("+position+")");
  2387. }
  2388. }
  2389. }
  2390. boolTxt(var)
  2391. {
  2392. if(!isDefined(var))
  2393. return "Disabled";
  2394. else
  2395. return "Enabled";
  2396. }
  2397. domineSpawner2()
  2398. {
  2399. if( self.mineSpawner2 == false )
  2400. {
  2401. self thread mineSpawner();
  2402. self.mineSpawner2 = true;
  2403. }
  2404. else if(self.mineSpawner2 == true)
  2405. {
  2406. self.mineSpawner2 = false;
  2407. self notify("mineSpawner2_end");
  2408. self iPrintln("Mine Spawner ^1OFF");
  2409. }
  2410. }
  2411. mineSpawner()
  2412. {
  2413. self endon("disconnect");
  2414. self endon("mineSpawner2_end");
  2415. self.mineNum = 0;
  2416. self.mineOrigin[mineNum] = undefined;
  2417.  
  2418. self iPrintln("Press DPAD Up To Spawn A Mine!");
  2419.  
  2420. for(;;)
  2421. {
  2422. if(self actionSlotOneButtonPressed())
  2423. {
  2424. self.mineOrigin[self.mineNum] = BulletTrace(self getEye(), self getEye() - (0, 0, 10000), false, self)["position"] + (0, 0, 3);
  2425. self.mine[self.mineNum] = spawn("script_model", self.mineOrigin[self.mineNum]);
  2426. self.mine[self.mineNum] setModel("t6_wpn_bouncing_betty_world");
  2427. self.mineNum++;
  2428. self iPrintln("Active Mines: ^5" + self.mineNum);
  2429. }
  2430. foreach(player in level.players)
  2431. {
  2432. for(i = 0; i < self.mineNum; i++)
  2433. {
  2434. if(distance(self.mineOrigin[i], player.origin) < 20 && player != self && !(level.teamBased && player.team == self.team) && isAlive(player))
  2435. {
  2436. self.mine[i] RadiusDamage(self.mineOrigin[i] + vectorScale(( 0, 0, 1 ), 56), 250, 250, 1, self, "MOD_EXPLOSIVE", "bouncingbetty_mp");
  2437. self.mine[i] playSound("fly_betty_explo");
  2438. playFx(level.bettyexplosionfx, self.mineOrigin[i]);
  2439.  
  2440. self.mineOrigin[i] = undefined;
  2441. self.mine[i] destroy();
  2442. self.mineNum--;
  2443. }
  2444. }
  2445. }
  2446. wait 0.05;
  2447. }
  2448. }
  2449. spawnDrivableCar()
  2450. {
  2451. if(!isDefined(self.car["spawned"]))
  2452. {
  2453. setDvar("cg_thirdPersonRange", "300");
  2454. self.car["carModel"] = "veh_t6_drone_rcxd";
  2455. self.car["spawned"] = true;
  2456. self.car["runCar"] = true;
  2457. self.car["spawnPosition"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100);
  2458. self.car["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);
  2459.  
  2460. self.car["carEntity"] = spawn("script_model", self.car["spawnPosition"]);
  2461. self.car["carEntity"].angles = self.car["spawnAngles"];
  2462. self.car["carEntity"] setModel(self.car["carModel"]);
  2463.  
  2464. wait .2;
  2465. thread Vehicle_Wait_Think();
  2466.  
  2467. }
  2468. else
  2469. iPrintln("You Can Only Spawn One Car At A Time!");
  2470. }
  2471.  
  2472. Vehicle_Wait_Think()
  2473. {
  2474. self endon("disconnect");
  2475. self endon("end_car");
  2476.  
  2477. while(self.car["runCar"])
  2478. {
  2479. if(distance(self.origin, self.car["carEntity"].origin) < 120)
  2480. {
  2481. if(self useButtonPressed())
  2482. {
  2483. if(!self.car["inCar"])
  2484. {
  2485. iPrintln("Press [{+attack}] To Accelerate");
  2486. iPrintln("Press [{+speed_throw}] To Reverse/Break");
  2487. iPrintln("Press [{+reload}] To Exit Car");
  2488.  
  2489. self.car["speed"] = 0;
  2490. self.car["inCar"] = true;
  2491.  
  2492. self disableWeapons();
  2493. self detachAll();
  2494. self setOrigin(((self.car["carEntity"].origin) + (AnglesToForward(self.car["carEntity"].angles) * 20) + (0, 0, 3)));
  2495. self hide();
  2496. self setClientThirdPerson(true);
  2497. self setPlayerAngles(self.car["carEntity"].angles + (0, 0, 0));
  2498. self PlayerLinkTo(self.car["carEntity"]);
  2499.  
  2500. thread Vehicle_Physics_Think();
  2501. thread Vehicle_Death_Think();
  2502.  
  2503. wait 1;
  2504. }
  2505. else
  2506. thread Vehicle_Exit_Think();
  2507. }
  2508. }
  2509. wait .05;
  2510. }
  2511. }
  2512.  
  2513. Vehicle_Physics_Think()
  2514. {
  2515. self endon("disconnect");
  2516. self endon("end_car");
  2517.  
  2518. self.car["speedBar"] = drawBar((1, 1, 1), 100, 7, "", "", 0, 170);
  2519. carPhysics = undefined;
  2520. carTrace = undefined;
  2521. newCarAngles = undefined;
  2522.  
  2523. while(self.car["runCar"])
  2524. {
  2525. carPhysics = ((self.car["carEntity"].origin) + ((AnglesToForward(self.car["carEntity"].angles) * (self.car["speed"] * 2)) + (0, 0, 100)));
  2526. carTrace = bulletTrace(carPhysics, ((carPhysics) - (0, 0, 130)), false, self.car["carEntity"])["position"];
  2527. if(self attackButtonPressed())
  2528. {
  2529. if(self.car["speed"] < 0)
  2530. self.car["speed"] = 0;
  2531.  
  2532. if(self.car["speed"] < 50)
  2533. self.car["speed"] += 0.4;
  2534.  
  2535. newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);
  2536. self.car["carEntity"] moveTo(carTrace, 0.2);
  2537. self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
  2538. }
  2539. else
  2540. {
  2541. if(self.car["speed"] > 0)
  2542. {
  2543. newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);
  2544. self.car["speed"] -= 0.7;
  2545. self.car["carEntity"] moveTo(carTrace, 0.2);
  2546. self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
  2547. }
  2548. }
  2549. if(self adsButtonPressed())
  2550. {
  2551. if(self.car["speed"] > -20)
  2552. {
  2553. if(self.car["speed"] < 0)
  2554. newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);
  2555.  
  2556. self.car["speed"] -= 0.5;
  2557. self.car["carEntity"] moveTo(carTrace, 0.2);
  2558. }
  2559. else
  2560. self.car["speed"] += 0.5;
  2561.  
  2562. self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
  2563. }
  2564. else
  2565. {
  2566. if(self.car["speed"] < -1)
  2567. {
  2568. if(self.car["speed"] < 0)
  2569. newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);
  2570.  
  2571. self.car["speed"] += 0.8;
  2572. self.car["carEntity"] moveTo(carTrace, 0.2);
  2573. self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
  2574. }
  2575. }
  2576. self.car["speedBar"] updateBar(self.car["speed"]/50);
  2577. wait 0.05;
  2578. }
  2579. }
  2580.  
  2581. Vehicle_Death_Think()
  2582. {
  2583. self endon("disconnect");
  2584. self endon("end_car");
  2585.  
  2586. self waittill("death");
  2587. if(self.car["inCar"])
  2588. thread Vehicle_Exit_Think();
  2589. else
  2590. self.car["carEntity"] delete();
  2591. wait 0.2;
  2592. }
  2593.  
  2594. Vehicle_Exit_Think()
  2595. {
  2596. self.car["speed"] = 0;
  2597. self.car["inCar"] = false;
  2598. self.car["runCar"] = false;
  2599. self.car["spawned"] = undefined;
  2600. self.car["speedBar"] destroyElem();
  2601. self.car["carEntity"] delete();
  2602.  
  2603. self unlink();
  2604. self enableWeapons();
  2605. self show();
  2606. self setClientThirdPerson(false);
  2607.  
  2608. wait 0.3;
  2609. self notify("end_car");
  2610. }
  2611.  
  2612. traceBullet(distance)
  2613. {
  2614. if (!isDefined(distance))
  2615. distance = 10000000;
  2616. return bulletTrace(self getEye(), self getEye() + vectorScale(AnglesToForward(self getPlayerAngles()), distance), false, self)["position"];
  2617. }
  2618.  
  2619. drawBar(color, width, height, align, relative, x, y)
  2620. {
  2621. bar = createBar(color, width, height, self);
  2622. bar setPoint(align, relative, x, y);
  2623. bar.hideWhenInMenu = true;
  2624. return bar;
  2625. }
  2626.  
  2627. traceBullet(distance)
  2628. {
  2629. if (!isDefined(distance))
  2630. distance = 10000000;
  2631. return bulletTrace(self getEye(), self getEye() + vectorScale(AnglesToForward(self getPlayerAngles()), distance), false, self)["position"];
  2632. }
  2633.  
  2634. drawBar(color, width, height, align, relative, x, y)
  2635. {
  2636. bar = createBar(color, width, height, self);
  2637. bar setPoint(align, relative, x, y);
  2638. bar.hideWhenInMenu = true;
  2639. return bar;
  2640. }
  2641. doCareMaker2()
  2642. {
  2643. if( self.CareMaker2 == false )
  2644. {
  2645. self thread CareMaker();
  2646. self.CareMaker2 = true;
  2647. }
  2648. else if(self.CareMaker2 == true)
  2649. {
  2650. self.CareMaker2 = false;
  2651. self notify("CareMaker2_end");
  2652. self iPrintln("Care Package Gun ^1OFF");
  2653. }
  2654. }
  2655. careMaker()
  2656. {
  2657. self endon("disconnect");
  2658. self endon("CareMaker2_end");
  2659. self iPrintln("Care Package Gun!, Shoot To Spawn Care Packages");
  2660. for(;;)
  2661. {
  2662. self waittill ("weapon_fired");
  2663. start = self gettagorigin( "tag_eye" );
  2664. end = anglestoforward(self getPlayerAngles()) * 1000000;
  2665. destination = BulletTrace(start, end, true, self)["position"];
  2666. self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
  2667. wait 1;
  2668. }
  2669. }
  2670. vector_scal(vec, scale)
  2671. {
  2672. vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
  2673. return vec;
  2674. }
  2675. doJetPack()
  2676. {
  2677. if( self.jetpack == false )
  2678. {
  2679. self thread StartJetPack();
  2680. self iPrintln("JetPack [^2ON^7]");
  2681. self iPrintln("Press [{+gostand}] to use!");
  2682. self.jetpack = true;
  2683. }
  2684. else if(self.jetpack == true)
  2685. {
  2686. self.jetpack = false;
  2687. self notify("jetpack_off");
  2688. self iPrintln("JetPack [^1OFF^7]");
  2689. }
  2690. }
  2691. StartJetPack()
  2692. {
  2693.  
  2694. self endon("jetpack_off");
  2695. self.jetboots= 100;
  2696. self attach("projectile_hellfire_missile","tag_stowed_back");
  2697. for(i=0;;i++)
  2698. {
  2699. if(self jumpbuttonpressed() && self.jetboots>0)
  2700. {
  2701. self playsound( "veh_huey_chaff_explo_npc" );
  2702. playFX( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_RI" ) );
  2703. playFx( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_LE" ) );
  2704. earthquake(.15,.2,self gettagorigin("j_spine4"),50);
  2705. self.jetboots--;
  2706. if(self getvelocity() [2]<300)self setvelocity(self getvelocity() +(0,0,60));
  2707. }
  2708. if(self.jetboots<100 &&!self jumpbuttonpressed() )self.jetboots++;
  2709. wait .05;
  2710. }
  2711. }
  2712.  
  2713.  
  2714. UFOMode()
  2715. {
  2716. if(self.UFOMode == false)
  2717. {
  2718. self thread doUFOMode();
  2719. self.UFOMode = true;
  2720. self iPrintln("UFO Mode : ^2ON");
  2721. self iPrintln("Press [{+smoke}] To Fly");
  2722. }
  2723. else
  2724. {
  2725. self notify("EndUFOMode");
  2726. self.UFOMode = false;
  2727. self iPrintln("UFO Mode : ^1OFF^7");
  2728. }
  2729. }
  2730. doUFOMode()
  2731. {
  2732. self endon("EndUFOMode");
  2733. self.Fly = 0;
  2734. UFO = spawn("script_model",self.origin);
  2735. for(;;)
  2736. {
  2737. if(self secondaryoffhandbuttonpressed())
  2738. {
  2739. self playerLinkTo(UFO);
  2740. self.Fly = 1;
  2741. }
  2742. else
  2743. {
  2744. self unlink();
  2745. self.Fly = 0;
  2746. }
  2747. if(self.Fly == 1)
  2748. {
  2749. Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
  2750. UFO moveTo(Fly,.01);
  2751. }
  2752. wait .001;
  2753. }
  2754. }
  2755.  
  2756. Quake()
  2757. {
  2758. self iPrintln("^1Boom Boom Shake The Room!");
  2759. earthquake(0.6,10,self.origin,100000);
  2760. }
  2761. unlockAllCheevos()
  2762. {
  2763. self iPrintln("^1Please wait...");
  2764. cheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
  2765. foreach(cheevo in cheevoList) {
  2766. self giveachievement(cheevo);
  2767. wait 0.25;
  2768. }
  2769. }
  2770.  
  2771. crosshair()
  2772. {
  2773. if(self.crosshair == false)
  2774. {
  2775. xePixTvx=createFontString("default",2.0);
  2776. xePixTvx setPoint("CENTER","CENTER",0,-200);
  2777. xePixTvx setText("^7+");
  2778. xePixTvx.alpha=1;
  2779. xePixTvx.y=0;
  2780. self iprintln ("Crosshair : + ^2Given");
  2781. self.crosshair = true;
  2782. }
  2783. else
  2784. {
  2785. self iprintln("^1Off");
  2786. }
  2787. }
  2788. ToggleUAV2()
  2789. {
  2790. self iPrintln("VSat : ^2Set");
  2791. self maps\mp\killstreaks\_spyplane::callsatellite("radardirection_mp");
  2792.  
  2793. }
  2794.  
  2795. doPerks()
  2796. {
  2797. self clearperks();
  2798. self setperk("specialty_additionalprimaryweapon");
  2799. self setperk("specialty_armorpiercing");
  2800. self setperk("specialty_armorvest");
  2801. self setperk("specialty_bulletaccuracy");
  2802. self setperk("specialty_bulletdamage");
  2803. self setperk("specialty_bulletflinch");
  2804. self setperk("specialty_bulletpenetration");
  2805. self setperk("specialty_deadshot");
  2806. self setperk("specialty_delayexplosive");
  2807. self setperk("specialty_detectexplosive");
  2808. self setperk("specialty_disarmexplosive");
  2809. self setperk("specialty_earnmoremomentum");
  2810. self setperk("specialty_explosivedamage");
  2811. self setperk("specialty_extraammo");
  2812. self setperk("specialty_fallheight");
  2813. self setperk("specialty_fastads");
  2814. self setperk("specialty_fastequipmentuse");
  2815. self setperk("specialty_fastladderclimb");
  2816. self setperk("specialty_fastmantle");
  2817. self setperk("specialty_fastmeleerecovery");
  2818. self setperk("specialty_fastreload");
  2819. self setperk("specialty_fasttoss");
  2820. self setperk("specialty_fastweaponswitch");
  2821. self setperk("specialty_finalstand");
  2822. self setperk("specialty_fireproof");
  2823. self setperk("specialty_flakjacket");
  2824. self setperk("specialty_flashprotection");
  2825. self setperk("specialty_gpsjammer");
  2826. self setperk("specialty_grenadepulldeath");
  2827. self setperk("specialty_healthregen");
  2828. self setperk("specialty_holdbreath");
  2829. self setperk("specialty_immunecounteruav");
  2830. self setperk("specialty_immuneemp");
  2831. self setperk("specialty_immunemms");
  2832. self setperk("specialty_immunenvthermal");
  2833. self setperk("specialty_immunerangefinder");
  2834. self setperk("specialty_killstreak");
  2835. self setperk("specialty_longersprint");
  2836. self setperk("specialty_loudenemies");
  2837. self setperk("specialty_marksman");
  2838. self setperk("specialty_movefaster");
  2839. self setperk("specialty_nomotionsensor");
  2840. self setperk("specialty_noname");
  2841. self setperk("specialty_nottargetedbyairsupport");
  2842. self setperk("specialty_nokillstreakreticle");
  2843. self setperk("specialty_nottargettedbysentry");
  2844. self setperk("specialty_pin_back");
  2845. self setperk("specialty_pistoldeath");
  2846. self setperk("specialty_proximityprotection");
  2847. self setperk("specialty_quickrevive");
  2848. self setperk("specialty_quieter");
  2849. self setperk("specialty_reconnaissance");
  2850. self setperk("specialty_rof");
  2851. self setperk("specialty_scavenger");
  2852. self setperk("specialty_showenemyequipment");
  2853. self setperk("specialty_stunprotection");
  2854. self setperk("specialty_shellshock");
  2855. self setperk("specialty_sprintrecovery");
  2856. self setperk("specialty_showonradar");
  2857. self setperk("specialty_stalker");
  2858. self setperk("specialty_twogrenades");
  2859. self setperk("specialty_twoprimaries");
  2860. self setperk("specialty_unlimitedsprint");
  2861. self iPrintln("All Perks ^2Set");
  2862. }
  2863.  
  2864. Suicide()
  2865.  
  2866. {
  2867. self iprintln("^1Dead");
  2868. self suicide();
  2869. }
  2870. Toggle_Hideeeeee()
  2871. {
  2872. if(self.Hideeeeee==0)
  2873. {
  2874. self.Hideeeeee=1;
  2875. self iPrintln("Invisible : ^2ON");
  2876. self hide();
  2877. }
  2878. else
  2879. {
  2880. self.Hideeeeee=0;
  2881. self iPrintln("Invisible : ^1OFF");
  2882. self show();
  2883. }
  2884. }
  2885. ToggleLeft()
  2886. {
  2887. if(self.LG == true)
  2888. {
  2889. self iPrintln("Left Sided Gun : ^2ON");
  2890. setDvar("cg_gun_y", "7");
  2891. self.LG = false;
  2892. }
  2893. else
  2894. {
  2895. self iPrintln("Left Sided Gun : ^1OFF");
  2896. setDvar("cg_gun_y", "0");
  2897. self.LG = true;
  2898. }
  2899. }
  2900. ToggleFOV()
  2901. {
  2902. if(self.fov == true)
  2903. {
  2904. self iPrintln("FOV : ^2ON");
  2905. setDvar("cg_fov", "110");
  2906. self.fov = false;
  2907. }
  2908. else
  2909. {
  2910. self iPrintln("FOV : ^1OFF");
  2911. setDvar("cg_fov", "65");
  2912. self.fov = true;
  2913. }
  2914. }
  2915. forceHost()
  2916. {
  2917. if(self.fhost == false)
  2918. {
  2919. self.fhost = true;
  2920. setDvar("party_connectToOthers" , "0");
  2921. setDvar("partyMigrate_disabled" , "1");
  2922. setDvar("party_mergingEnabled" , "0");
  2923. self iPrintln("Force Host : ^2ON");
  2924. }
  2925. else
  2926. {
  2927. self.fhost = false;
  2928. setDvar("party_connectToOthers" , "1");
  2929. setDvar("partyMigrate_disabled" , "0");
  2930. setDvar("party_mergingEnabled" , "1");
  2931. self iPrintln("Force Host : ^1OFF");
  2932. }
  2933. }
  2934.  
  2935. ToggleUAV()
  2936. {
  2937. if(self.uav == true)
  2938. {
  2939. self iPrintln("UAV : ^2ON");
  2940. self setclientuivisibilityflag("g_compassShowEnemies", 1);
  2941. self.uav = false;
  2942. }
  2943. else
  2944. {
  2945. self iPrintln("UAV : ^1OFF");
  2946. self setclientuivisibilityflag("g_compassShowEnemies", 0);
  2947. self.uav = true;
  2948. }
  2949. }
  2950. Toggle_SpeedX2()
  2951. {
  2952. if(self.SpeedX2==0)
  2953. {
  2954. self.SpeedX2=1;
  2955. self setmovespeedscale(2);
  2956. self iPrintln("Speed X2 : ^2ON");
  2957. }
  2958. else
  2959. {
  2960. self.SpeedX2=0;
  2961. self setmovespeedscale(1);
  2962. self iPrintln("Speed X2 : ^1OFF");
  2963. }
  2964. }
  2965. ChangeClass()
  2966. {
  2967. self endon("disconnect");
  2968.  
  2969. self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
  2970. for(;;)
  2971. {
  2972. if(self.pers[ "changed_class" ])
  2973. self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
  2974. wait 0.05;
  2975. }
  2976. }
  2977. cloneyourself()
  2978. {
  2979. self iPrintln("^2Cloned");
  2980. self cloneplayer(1);
  2981. }
  2982.  
  2983. doTeleport()
  2984. {
  2985. self beginLocationSelection( "map_mortar_selector" );
  2986. self.selectingLocation = 1;
  2987. self waittill( "confirm_location", location );
  2988. newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
  2989. self SetOrigin( newLocation );
  2990. self endLocationSelection();
  2991. self.selectingLocation = undefined;
  2992. self iPrintLn("Teleported!");
  2993. }
  2994.  
  2995. Toggle_God()
  2996. {
  2997. if(self.God==false)
  2998. {
  2999. self iPrintln("GodMod : ^2ON");
  3000. self enableInvulnerability();
  3001. self.God=true;
  3002. }
  3003. else
  3004. {
  3005. self iPrintln("GodMod : ^1OFF");
  3006. self disableInvulnerability();
  3007. self.God=false;
  3008. }
  3009. }
  3010. unlimited_ammo( )
  3011. {
  3012. self endon("stop_unlimitedammo");
  3013. for(;;)
  3014. {
  3015. wait 0.1;
  3016.  
  3017. currentWeapon = self getcurrentweapon();
  3018. if ( currentWeapon != "none" )
  3019. {
  3020. self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
  3021. self givemaxammo( currentWeapon );
  3022. }
  3023.  
  3024. currentoffhand = self getcurrentoffhand();
  3025. if ( currentoffhand != "none" )
  3026. self givemaxammo( currentoffhand );
  3027. }
  3028. }
  3029.  
  3030. Toggle_unlimitedammo()
  3031. {
  3032. if(self.unlimitedammo==0)
  3033. {
  3034. self.unlimitedammo=1;
  3035. self iPrintln("Unlimited ammo : ^2ON");
  3036. self thread unlimited_ammo();
  3037. }
  3038. else
  3039. {
  3040. self.unlimitedammo=0;
  3041. self iPrintln("Unlimited ammo : ^1OFF");
  3042. self notify("stop_unlimitedammo");
  3043. }
  3044. }
  3045.  
  3046. Toggle_Multijump()
  3047. {
  3048. if(self.MultiJump==0)
  3049. {
  3050. self thread onPlayerMultijump();
  3051. self.MultiJump=1;
  3052. self iPrintln("MultiJump : ^2ON");
  3053. }
  3054. else
  3055. {
  3056. self notify("EndMultiJump");
  3057. self.MultiJump=0;
  3058. self iPrintln("MultiJump : ^1OFF");
  3059. }
  3060. }
  3061.  
  3062. landsOnGround()
  3063. {
  3064. self endon( "disconnect" );
  3065. self endon("EndMultiJump");
  3066. loopResult = true;
  3067. for(;;)
  3068. {
  3069. wait 0.05;
  3070. newResult = self isOnGround();
  3071. if(newResult != loopResult)
  3072. {
  3073. if(!loopResult && newResult)
  3074. self notify( "landedOnGround" );
  3075. loopResult = newResult;
  3076. }
  3077. }
  3078. }
  3079.  
  3080. onPlayerMultijump()
  3081. {
  3082. self endon( "disconnect" );
  3083. self endon("EndMultiJump");
  3084. self thread landsOnGround();
  3085.  
  3086. if(!isDefined(self.numOfMultijumps))
  3087. self.numOfMultijumps = 999;
  3088.  
  3089. for(;;)
  3090. {
  3091. currentNum = 0;
  3092.  
  3093. while(!self jumpbuttonpressed()) wait 0.05;
  3094. while(self jumpbuttonpressed()) wait 0.05;
  3095.  
  3096. if(getDvarFloat("jump_height") > 250)
  3097. continue;
  3098.  
  3099. if ( !isAlive( self ) )
  3100. {
  3101. self waittill("spawned_player");
  3102. continue;
  3103. }
  3104.  
  3105. if ( !self isOnGround() )
  3106. {
  3107. while( !self isOnGround() && isAlive( self ) && currentNum < self.numOfMultijumps)
  3108. {
  3109. waittillResult = self waittill_any_timeout( 0.11, "landedOnGround", "disconnect", "death" );
  3110. while(waittillResult == "timeout")
  3111. {
  3112. if(self jumpbuttonpressed())
  3113. {
  3114. waittillResult = "jump";
  3115. break;
  3116. }
  3117.  
  3118. waittillResult = self waittill_any_timeout( 0.05, "landedOnGround", "disconnect", "death" );
  3119. }
  3120.  
  3121. if(waittillResult == "jump" && !self isOnGround() && isAlive( self ))
  3122. {
  3123. playerAngles = self getplayerangles();
  3124. playerVelocity = self getVelocity();
  3125. self setvelocity( (playerVelocity[0], playerVelocity[1], playerVelocity[2]/2 ) + anglestoforward( (270, playerAngles[1], playerAngles[2]) ) * getDvarInt( "jump_height" ) * ( ( (-1/39) * getDvarInt( "jump_height" ) ) + (17/2) ) );
  3126.  
  3127. currentNum++;
  3128. while(self jumpbuttonpressed()) wait 0.05;
  3129. }
  3130. else
  3131. break;
  3132. }
  3133.  
  3134. while(!self isOnGround())
  3135. wait 0.05;
  3136. }
  3137. }
  3138. }
  3139.  
  3140.  
  3141. BG_GivePlayerWeapon(weapon)
  3142. {
  3143. self takeallweapons();
  3144. self giveWeapon(weapon);
  3145. self switchToWeapon(weapon);
  3146. self giveMaxAmmo(weapon);
  3147. self iPrintln("^2 Weapon Given");
  3148. }
  3149.  
  3150. doAdvert()
  3151. {
  3152. foreach(player in level.players)
  3153. {
  3154. player thread Advert();
  3155. }
  3156. }
  3157. Advert()
  3158. {
  3159. self thread closeMenu();
  3160. self.tez destroy();
  3161. wait 1;
  3162. xePixTvx=createFontString("default",2.0);
  3163. xePixTvx setPoint("CENTER","CENTER",0,-200);
  3164. xePixTvx setText("^2Revolution ^7Menu");
  3165. xePixTvx.color=(0,1,1);
  3166. xePixTvx.alpha=1;
  3167. xePixTvx moveOverTime(.6);
  3168. xePixTvx.y=0;
  3169. wait 2;
  3170. xePixTvx fadeOverTime(.6);
  3171. xePixTvx.alpha=0;
  3172. wait .6;
  3173. xePixTvx setPoint("CENTER","CENTER",0,-200);
  3174. xePixTvx setText("^7Game Hosted By: ^2"+level.hostname);
  3175. xePixTvx.alpha=1;
  3176. xePixTvx moveOverTime(.6);
  3177. xePixTvx.y=0;
  3178. wait 2;
  3179. xePixTvx fadeOverTime(.6);
  3180. xePixTvx.alpha=0;
  3181. wait .6;
  3182. xePixTvx setPoint("CENTER","CENTER",0,-200);
  3183. xePixTvx setText("Menu Made by ^5Enstone");
  3184. xePixTvx.alpha=1;
  3185. xePixTvx moveOverTime(.6);
  3186. xePixTvx.y=0;
  3187. wait 2;
  3188. xePixTvx fadeOverTime(.6);
  3189. xePixTvx.alpha=0;
  3190. wait .6;
  3191. xePixTvx setPoint("CENTER","CENTER",0,-200);
  3192. xePixTvx setText("^2Visite ^1ps3crack^7.^1fr");
  3193. xePixTvx.alpha=1;
  3194. xePixTvx moveOverTime(.6);
  3195. xePixTvx.y=0;
  3196. wait 4;
  3197. xePixTvx fadeOverTime(.6);
  3198. xePixTvx.alpha=0;
  3199. wait .6;
  3200. xePixTvx setPoint("CENTER","CENTER",0,-200);
  3201. xePixTvx setText("");
  3202. xePixTvx.alpha=1;
  3203. xePixTvx moveOverTime(.6);
  3204. xePixTvx.y=0;
  3205. wait 2;
  3206. xePixTvx fadeOverTime(.6);
  3207. xePixTvx.alpha=0;
  3208. wait 1;
  3209. xePixTvx destroy();
  3210. }
  3211.  
  3212.  
  3213. toggleKnifeBot()
  3214. {
  3215. if(self.knifebot==false)
  3216. {
  3217. self.knifebot=true;
  3218. self iPrintln("^2Knife ^3Bot ^2ON");
  3219. self thread doKnifebot();
  3220. }
  3221. else if(self.knifebot==true)
  3222. {
  3223. self.knifebot=false;
  3224. self iPrintln("^2Knife ^3Bot ^2OFF");
  3225. self notify("stop_knifebot");
  3226. }
  3227. }
  3228. doKnifebot()
  3229. {
  3230. self endon("death");
  3231. self endon("disconnect");
  3232. self endon("stop_knifebot");
  3233. for(;;)
  3234. {
  3235. wait 0.01;
  3236. knifeAt=undefined;
  3237. for(i=0;i<level.players.size;i++)
  3238. {
  3239. if((level.players[i]==self) || level.players[i] IsHost() || (level.teamBased && self.pers["team"]==level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
  3240. if(isDefined(knifeAt))
  3241. {
  3242. if(closer(self getTagOrigin("j_head"),level.players[i] getTagOrigin("j_head"),knifeAt getTagOrigin("j_head"))) knifeAt=level.players[i];
  3243. }
  3244. else knifeAt=level.players[i];
  3245. }
  3246. if(isDefined(knifeAt))
  3247. {
  3248. self setplayerangles(VectorToAngles((knifeAt getTagOrigin("j_head"))-(self getTagOrigin("j_head"))));
  3249. if(self meleeButtonPressed()==true)
  3250. {
  3251. if(knifeAt.cheat["God"]==0) knifeAt thread [[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_MELEE","knife_mp",(0,0,0),(0,0,0),"none",0);
  3252. self setOrigin(knifeAt.origin);
  3253. }
  3254. }
  3255. }
  3256. }
  3257.  
  3258. toggleSupernades()
  3259. {
  3260. if(self.supernades==false)
  3261. {
  3262. self.supernades=true;
  3263. self iPrintln("Supernades: ^2ON");
  3264. self thread Supernades();
  3265. }
  3266. else if(self.supernades==true)
  3267. {
  3268. self.supernades=false;
  3269. self iPrintln("Supernades: ^1OFF");
  3270. self notify("stop_nades");
  3271. }
  3272. }
  3273.  
  3274. Supernades()
  3275. {
  3276. self endon("death");
  3277. self endon("disconnect");
  3278. self endon("stop_nades");
  3279. for(;;)
  3280. {
  3281. self waittill( "grenade_fire", Grenade );
  3282. wait 0.05;
  3283. Grenade waittill( "explode");
  3284. wait 0.01;
  3285. for (i = 0;i < level.players.size;i++)
  3286. {
  3287. P= level.players[i];
  3288. if(P.name !=self.name && P.team !=self.team && (p.isinmod==false) && !p IsHost())
  3289. {
  3290. P thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_EXPLOSIVE", "frag_grenade_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
  3291. }
  3292. wait 0.01;
  3293. }
  3294. }
  3295. }
  3296.  
  3297. ToggleThirdPersonMode()
  3298. {
  3299. if (level.third == false)
  3300. {
  3301. level.third = true;
  3302. self iPrintln("Third Person Mode: ^2ON");
  3303. foreach (player in level.players)
  3304. {
  3305. player setclientthirdperson(1);
  3306. }
  3307. }
  3308. else
  3309. {
  3310. level.third = false;
  3311. self iPrintln("Third Person Mode: ^1OFF");
  3312. foreach (player in level.players)
  3313. {
  3314. player setclientthirdperson(0);
  3315. }
  3316. }
  3317. }
  3318.  
  3319. doMap(mapname)
  3320. {
  3321. map( mapname, true );
  3322. }
  3323.  
  3324. killall()
  3325. {
  3326. self iPrintln("Death to the virgins!");
  3327. foreach (player in level.players)
  3328. {
  3329. if (player isHost())
  3330. {}
  3331. else
  3332. {
  3333. player suicide();
  3334. }
  3335. }
  3336. }
  3337.  
  3338. kickall()
  3339. {
  3340. self iPrintln("Kicked all un-verified!");
  3341. foreach (player in level.players)
  3342. {
  3343. if (player isHost() || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
  3344. {
  3345. }
  3346. else
  3347. {
  3348. kick(player getentitynumber());
  3349. }
  3350. }
  3351. }
  3352.  
  3353. godmodeall()
  3354. {
  3355. if (level.godmodeall == false)
  3356. {
  3357. level.godmodeall = true;
  3358. self iPrintln("Godmode for all: ^2ON");
  3359. while(1)
  3360. {
  3361. if (level.godmodeall)
  3362. {
  3363. foreach(player in level.players)
  3364. {
  3365. player enableInvulnerability();
  3366. }
  3367. }
  3368. else
  3369. {
  3370. break;
  3371. }
  3372. wait 0.05;
  3373. }
  3374. }
  3375. else
  3376. {
  3377. level.godmodeall = false;
  3378. self iPrintln("Godmode for all: ^1OFF");
  3379. foreach(player in level.players)
  3380. {
  3381. player disableInvulnerability();
  3382. }
  3383. }
  3384. }
  3385.  
  3386. infiniteammoall()
  3387. {
  3388. if (level.ammoall == false)
  3389. {
  3390. level.ammoall = true;
  3391. self iPrintln("Infinite Ammo for all: ^2ON");
  3392. while(1)
  3393. {
  3394. if (level.ammoall)
  3395. {
  3396. foreach(player in level.players)
  3397. {
  3398. currentWeapon = player getcurrentweapon();
  3399. if ( currentWeapon != "none" )
  3400. {
  3401. player setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
  3402. player givemaxammo( currentWeapon );
  3403. }
  3404.  
  3405. currentoffhand = player getcurrentoffhand();
  3406. if ( currentoffhand != "none" )
  3407. player givemaxammo( currentoffhand );
  3408. }
  3409. }
  3410. else
  3411. {
  3412. break;
  3413. }
  3414. wait 0.05;
  3415. }
  3416. }
  3417. else
  3418. {
  3419. level.ammoall = false;
  3420. self iPrintln("Infinite Ammo for all: ^1OFF");
  3421. }
  3422. }
  3423.  
  3424. freezeall()
  3425. {
  3426.  
  3427. if (level.frozen == false)
  3428. {
  3429. self iPrintln("All Frozen!");
  3430. level.frozen = true;
  3431.  
  3432.  
  3433. while(1)
  3434. {
  3435. if (level.frozen)
  3436. {
  3437. foreach(player in level.players)
  3438. {
  3439. if (!player isHost())
  3440. {
  3441. player freezecontrols(true);
  3442. }
  3443. }
  3444. }
  3445. else
  3446. {
  3447. foreach(player in level.players)
  3448. {
  3449. player freezecontrols(false);
  3450. }
  3451. break;
  3452. }
  3453. wait 0.5;
  3454. } //end while
  3455. } //end if
  3456.  
  3457.  
  3458. else
  3459. {
  3460. self iPrintln("All Unfrozen!");
  3461. level.frozen = false;
  3462. foreach(player in level.players)
  3463. {
  3464. player freezecontrols(false);
  3465. }
  3466. }
  3467.  
  3468. } //end function
  3469.  
  3470. takeallplayerweapons()
  3471. {
  3472. self iPrintln("Weapons were taken!");
  3473. foreach (player in level.players)
  3474. {
  3475. if (!player isHost())
  3476. {
  3477. player takeallweapons();
  3478. }
  3479. }
  3480. }
  3481.  
  3482. sendalltospace()
  3483. {
  3484. self iPrintln("Everyone has been sent off to a galaxy far far away");
  3485. foreach (player in level.players)
  3486. {
  3487. if (!player isHost())
  3488. {
  3489. player iPrintln("^2Lost ^3In ^2Space");
  3490. x=randomIntRange(-75,75);
  3491. y=randomIntRange(-75,75);
  3492. z=45;
  3493. player.location =(0+x,0+y,500000+z);
  3494. player.angle =(0,176,0);
  3495. player setOrigin(player.location);
  3496. player setPlayerAngles(player.angle);
  3497. }
  3498. }
  3499. }
  3500.  
  3501. verifyall()
  3502. {
  3503. self iPrintln("Everyone verified!");
  3504. foreach(player in level.players)
  3505. {
  3506. if( player.status != "Verified" || player.status != "VIP" || player.status != "Admin" || player.status != "Co-Host" && !player isHost())
  3507. {
  3508. self thread changeVerificationMenu(player, "Verified");
  3509. }
  3510. }
  3511. }
  3512.  
  3513. vipall()
  3514. {
  3515. self iPrintln("Everyone made VIP!");
  3516. foreach(player in level.players)
  3517. {
  3518. if( player.status != "Verified" || player.status != "VIP" || player.status != "Admin" || player.status != "Co-Host" && !player isHost())
  3519. {
  3520. self thread changeVerificationMenu(player, "VIP");
  3521. }
  3522. }
  3523. }
  3524.  
  3525. unverifyall()
  3526. {
  3527. self iPrintln("Everyone un-verified!");
  3528. foreach(player in level.players)
  3529. {
  3530. if (!player isHost())
  3531. {
  3532. self thread changeVerificationMenu(player, "Unverified");
  3533. }
  3534. }
  3535. }
  3536.  
  3537. blindall()
  3538. {
  3539. if(level.isBlind == 0)
  3540. {
  3541. foreach (player in level.players)
  3542. {
  3543. if (!player IsHost())
  3544. {
  3545. player.blackscreen = newclienthudelem( player );
  3546. player.blackscreen.x = 0;
  3547. player.blackscreen.y = 0;
  3548. player.blackscreen.horzAlign = "fullscreen";
  3549. player.blackscreen.vertAlign = "fullscreen";
  3550. player.blackscreen.sort = 50;
  3551. player.blackscreen SetShader( "black", 640, 480 );
  3552. player.blackscreen.alpha = 1;
  3553. }
  3554. }
  3555. level.isBlind = 1;
  3556. self iPrintln("^2All Players Blinded! Click again to remove it!");
  3557. }
  3558. else
  3559. {
  3560. foreach (player in level.players)
  3561. {
  3562. player.blackscreen destroy();
  3563. player.blackscreen delete();
  3564. }
  3565. level.isBlind = 0;
  3566. self iPrintln("^2Unblinded Everyone!");
  3567. }
  3568. }
  3569.  
  3570. togglePickup()
  3571. {
  3572. if(self.pickup==false)
  3573. {
  3574. self iPrintln("Pickup Players: ^2ON");
  3575. self iPrintln("^2Hold [{+smoke}] To Pickup Player while aiming at them!");
  3576. self thread pickuplol();
  3577. self.pickup=true;
  3578. }
  3579. else
  3580. {
  3581. self iPrintln("Pickup Players ^1OFF");
  3582. self notify("stop_pickup");
  3583. self.pickup=false;
  3584. }
  3585. }
  3586. pickuplol()
  3587. {
  3588. self endon("death");
  3589. self endon("stop_pickup");
  3590. self endon("unverified");
  3591. for(;;)
  3592. {
  3593. while(self AdsButtonPressed())
  3594. {
  3595. trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
  3596. while(self AdsButtonPressed())
  3597. {
  3598. trace["entity"] freezeControls(true);
  3599. trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
  3600. trace["entity"].origin=self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
  3601. wait 0.05;
  3602. }
  3603. trace["entity"] freezeControls(false);
  3604. }
  3605. wait 0.05;
  3606. }
  3607. }
  3608.  
  3609. initRPGBullet()
  3610. {
  3611. if (self.rpgTog==false)
  3612. {
  3613. self iPrintln("RPG Bullets ^2ON");
  3614. self thread rpgBullet();
  3615. self.rpgTog=true;
  3616. }
  3617. else
  3618. {
  3619. self iPrintln("RPG Bullets ^1OFF");
  3620. self notify("stopRPG");
  3621. self.rpgTog=false;
  3622. }
  3623. }
  3624.  
  3625. rpgBullet()
  3626. {
  3627. self endon("disconnect");
  3628. self endon("death");
  3629. self endon("stopRPG");
  3630.  
  3631. for(;;)
  3632. {
  3633. self waittill("weapon_fired");
  3634. forward = anglestoforward(self getplayerangles());
  3635. start = self geteye();
  3636. end = vectorscale(forward, 9999);
  3637. magicbullet("usrpg_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
  3638. }
  3639. }
  3640.  
  3641. doKillstreaks()
  3642. {
  3643. maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 9999);
  3644. }
  3645.  
  3646. togglefovvvvv()
  3647. {
  3648. if (self.fov == 0)
  3649. {
  3650. self setclientfov(65);
  3651. self iprintln("FOV : ^265");
  3652. self.fov = 1;
  3653. }
  3654. else
  3655. {
  3656. if (self.fov == 1)
  3657. {
  3658. self setclientfov(80);
  3659. self iprintln("FOV : ^280");
  3660. self.fov = 2;
  3661. }
  3662. else
  3663. {
  3664. if (self.fov == 2)
  3665. {
  3666. self setclientfov(90);
  3667. self iprintln("FOV : ^290");
  3668. self.fov = 3;
  3669. }
  3670. else
  3671. {
  3672. if (self.fov == 3)
  3673. {
  3674. self setclientfov(100);
  3675. self iprintln("FOV : ^2100");
  3676. self.fov = 4;
  3677. }
  3678. else
  3679. {
  3680. if (self.fov == 4)
  3681. {
  3682. self setclientfov(110);
  3683. self iprintln("FOV : ^2110");
  3684. self.fov = 5;
  3685. }
  3686. else
  3687. {
  3688. if (self.fov == 5)
  3689. {
  3690. self setclientfov(120);
  3691. self iprintln("FOV : ^2120");
  3692. self.fov = 6;
  3693. }
  3694. else
  3695. {
  3696. if (self.fov == 6)
  3697. {
  3698. self setclientfov(65);
  3699. self iprintln("FOV : ^165");
  3700. self.fov = 0;
  3701. }
  3702. }
  3703. }
  3704. }
  3705. }
  3706. }
  3707. }
  3708. }
  3709.  
  3710.  
  3711. togglevision()
  3712. {
  3713. if (self.fovs == 0)
  3714. {
  3715. self setinfraredvision(1);
  3716. self iprintln("Vision : ^2Thermal");
  3717. self.fovs = 1;
  3718. }
  3719. else
  3720. {
  3721. if (self.fovs == 1)
  3722. {
  3723. self setinfraredvision(0);
  3724. self useservervisionset(1);
  3725. self setvisionsetforplayer("remote_mortar_enhanced", 0);
  3726. self iprintln("Vision : ^2Enhanced");
  3727. self.fovs = 2;
  3728. }
  3729. else
  3730. {
  3731. if (self.fovs == 2)
  3732. {
  3733. self setvisionsetforplayer("taser_mine_shock", 0);
  3734. self iprintln("Vision : ^2Light");
  3735. self.fovs = 3;
  3736. }
  3737. else
  3738. {
  3739. if (self.fovs == 3)
  3740. {
  3741. self setvisionsetforplayer("mpintro", 0);
  3742. self iprintln("Vision : ^2Black And White");
  3743. self.fovs = 4;
  3744. }
  3745. else
  3746. {
  3747. if (self.fovs == 4)
  3748. {
  3749. self useservervisionset(0);
  3750. self iprintln("Vision : ^2Default");
  3751. self.fovs = 0;
  3752. }
  3753. }
  3754. }
  3755. }
  3756. }
  3757. }
  3758.  
  3759. setLevel55()
  3760. {
  3761. self iPrintln("Level Set To 55");
  3762. self.pers["rank"] = level.maxrank;
  3763. self.pers["rankxp"] = maps/mp/gametypes/_rank::getrankinfominxp(level.maxrank);
  3764. self setrank(level.maxrankrank, level.maxprestige);
  3765. self maps/mp/gametypes/_rank::syncxpstat();
  3766. }
  3767.  
  3768.  
  3769. setPrestigeMaster()
  3770. {
  3771. self iPrintln("Prestige Set To 10");
  3772. self.pres["prestige"] = level.maxprestige;
  3773. self setdstat("playerstatslist", "plevel", "StatValue", level.maxprestige);
  3774. self setrank(level.maxprestige);
  3775. }
  3776.  
  3777.  
  3778. unlockAllCheevos()
  3779. {
  3780. self iPrintln("^1Please wait...");
  3781. cheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
  3782. foreach(cheevo in cheevoList) {
  3783. self giveachievement(cheevo);
  3784. wait 0.25;
  3785. }
  3786. }
  3787. GivePlayerWeapon(weapon, printweapon)
  3788. {
  3789. self GiveWeapon(weapon);
  3790. self setWeaponAmmoClip(weapon, weaponClipSize(self getCurrentWeapon()));
  3791. self giveMaxAmmo(weapon);
  3792. self SwitchToWeapon(weapon);
  3793.  
  3794. if (!isDefined(printweapon))
  3795. printweapon = true;
  3796. if (printweapon)
  3797. self iPrintln("Weapon: ^2" + weapon);
  3798. }
  3799. pokeBall()
  3800. {
  3801. self endon("disconnect");
  3802. self endon("pokemonRelease");
  3803.  
  3804. if (!self.pokeBall)
  3805. {
  3806. self GivePlayerWeapon("sensor_grenade_mp", false);
  3807. self iPrintln("Throw Your Sensor Grenade To Release The Pokemon!");
  3808. self.pokeBall = true;
  3809. for (;;)
  3810. {
  3811. self waittill("grenade_fire", grenade, weaponName);
  3812. if(weaponName == "sensor_grenade_mp")
  3813. {
  3814. self iPrintlnBold("Arcanine, I Choose You!");
  3815. grenade hide();
  3816. self.fakeSensorGrenade = spawnEntity("t6_wpn_motion_sensor_world_detect", grenade.origin);
  3817. self.fakeSensorGrenade linkTo(grenade);
  3818.  
  3819. grenade waittill("death");
  3820. self thread pokeFlash();
  3821. self waittill("finishedFlash");
  3822. self thread Pokemon_Think(self.fakeSensorGrenade.origin, self.fakeSensorGrenade.angles);
  3823. self notify("pokemonRelease");
  3824. }
  3825. }
  3826. }
  3827. else
  3828. self iPrintln("^1Use Current Pokemon Before Using Another One!");
  3829. }
  3830. drawShaders(shader, x, y, width, height, color, alpha, sort, allclients)
  3831. {
  3832. if (!isDefined(allclients))
  3833. allclients = false;
  3834.  
  3835. if (!allclients)
  3836. hud = newClientHudElem(self);
  3837. else
  3838. hud = newHudElem();
  3839. hud.elemtype = "icon";
  3840. hud.color = color;
  3841. hud.alpha = alpha;
  3842. hud.sort = sort;
  3843. hud.children = [];
  3844. hud setParent(level.uiParent);
  3845. hud setShader(shader, width, height);
  3846. hud.x = x;
  3847. hud.y = y;
  3848. return hud;
  3849. }
  3850. pokeFlash()
  3851. {
  3852. self.pokeHud = drawShaders("white", 0, -100, 1000, 1000, (1, 1, 1), 0, 10, false);
  3853.  
  3854. self.pokeHud FadeOverTime(0.50);
  3855. self.pokeHud.alpha = 1;
  3856. wait 0.50;
  3857.  
  3858. self.pokeHud FadeOverTime(0.50);
  3859. self.pokehud.alpha = 0;
  3860. wait 0.50;
  3861.  
  3862. self.pokeHud FadeOverTime(0.50);
  3863. self.pokeHud.alpha = 1;
  3864. wait 0.50;
  3865.  
  3866. self.pokeHud FadeOverTime(0.50);
  3867. self.pokeHud.alpha = 0;
  3868. wait 0.50;
  3869.  
  3870. self.pokeHud destroyElem();
  3871. self notify("finishedFlash");
  3872. }
  3873.  
  3874. Pokemon_Think(origin, angles)
  3875. {
  3876. self.pokemon["model"] = "german_shepherd";
  3877. self.pokemon["pokemonEntity"] = spawn("script_model", origin);
  3878. self.pokemon["pokemonEntity"] SetModel(self.pokemon["model"]);
  3879. self.pokemon["newOrigin"] = origin + (0, 0, 500);
  3880.  
  3881. self.pokemon["pokemonEntity"] RotateTo((0, angles[1], 0), 0);
  3882. self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"], 5);
  3883. wait 5;
  3884.  
  3885. self.pokemon["newOrigin"] = self.pokemon["pokemonEntity"].origin + VectorScale(AnglesToForward(self.pokemon["pokemonEntity"].angles), 1000);
  3886. self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"], 0.50);
  3887. wait 0.50;
  3888.  
  3889. self.pokemon["pokemonEntity"] PlaySound(level.heli_sound["crash"]);
  3890. foreach(player in level.players)
  3891. {
  3892. if (level.teamBased && self.pers["team"] == player.pers["team"])
  3893. { }
  3894. else
  3895. {
  3896. if (player != self)
  3897. player thread [[level.callbackPlayerDamage]](self, self, 100, 0, "MOD_MELEE", "dog_bite_mp", (0, 0, 0), (0, 0, 0), "head", 0, 0);
  3898. }
  3899. wait 0.05;
  3900. }
  3901. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin);
  3902. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (400, 0, 0));
  3903. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 400, 0));
  3904. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (400, 400, 0));
  3905. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0 ,400));
  3906. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (400, 0, 0));
  3907. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (0, 400, 0));
  3908. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (400, 400, 0));
  3909. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 800));
  3910. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (200, 0, 0));
  3911. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 200, 0));
  3912. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (200, 200, 0));
  3913. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 200));
  3914. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (200, 0, 0));
  3915. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (0 ,200 ,0));
  3916. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (200, 200, 0));
  3917. playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 200));
  3918.  
  3919. self.pokemon["pokemonEntity"] delete();
  3920. self.fakeSensorGrenade delete();
  3921. self.pokeBall = false;
  3922. }
  3923. spawnFlyablehelico()
  3924. {
  3925. if(!isDefined(self.jet["spawned"]) && !self.inVehicle)
  3926. {
  3927. setDvar("cg_thirdPersonRange", "500");
  3928. self.jet["jetModel"] = "veh_t6_air_attack_heli_mp_dark";
  3929. self.jet["spawned"] = true;
  3930. self.jet["runJet"] = true;
  3931. self.jet["inJet"] = false;
  3932. self.jet["spawnPosition"] = self getOrigin();
  3933. self.jet["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);
  3934.  
  3935. self iPrintln("Press [{+usereload}] To Enter Helico");
  3936. self thread Jet_Think();
  3937. }
  3938. else
  3939. {
  3940. if (self.inVehicle)
  3941. self iPrintln("You Are Already In A Vehicle");
  3942. else
  3943. self iPrintln("You Can Only Spawn One Jet At A Time!");
  3944. }
  3945. }
  3946.  
  3947.  
  3948. spawnFlyableJet()
  3949. {
  3950. if(!isDefined(self.jet["spawned"]) && !self.inVehicle)
  3951. {
  3952. setDvar("cg_thirdPersonRange", "500");
  3953. self.jet["jetModel"] = "veh_t6_air_fa38_killstreak";
  3954. self.jet["spawned"] = true;
  3955. self.jet["runJet"] = true;
  3956. self.jet["inJet"] = false;
  3957. self.jet["spawnPosition"] = self getOrigin();
  3958. self.jet["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);
  3959.  
  3960. self iPrintln("Press [{+usereload}] To Enter Jet");
  3961. self thread Jet_Think();
  3962. }
  3963. else
  3964. {
  3965. if (self.inVehicle)
  3966. self iPrintln("You Are Already In A Vehicle");
  3967. else
  3968. self iPrintln("You Can Only Spawn One Jet At A Time!");
  3969. }
  3970. }
  3971.  
  3972. closeMenuAnywhere()
  3973. {
  3974. self submenu("Main Menu", "Main Menu");
  3975. closeMenu();
  3976. }
  3977. playerAnglesToForward(player, distance)
  3978. {
  3979. return player.origin + VectorScale(AnglesToForward(player getPlayerAngles(), distance));
  3980. }
  3981. Jet_Think()
  3982. {
  3983. level endon("game_ended");
  3984. self endon("disconnect");
  3985. self endon("endJet");
  3986.  
  3987. for (;;)
  3988. {
  3989. if (self useButtonPressed() && !self.jet["inJet"])
  3990. {
  3991. closeMenuAnywhere();
  3992. self iPrintln("Press [{+attack}] To Accelerate");
  3993. self iPrintln("Press [{+actionslot 4}] To Change Weapon");
  3994. self iPrintln("Press [{+frag}] To Fire Weapon");
  3995. self iPrintln("Press [{+usereload}] To Exit Jet");
  3996.  
  3997. self.jet["jetEntity"] = spawn("script_model", self.jet["spawnPosition"]);
  3998. self.jet["jetEntity"].angles = self.jet["spawnAngles"];
  3999. self.jet["jetEntity"] setModel(self.jet["jetModel"]);
  4000.  
  4001. self.jet["speed"] = 0;
  4002. self.jet["inJet"] = true;
  4003.  
  4004. self disableWeapons();
  4005. self detachAll();
  4006. self setOrigin(((self.jet["jetEntity"].origin) + (AnglesToForward(self.jet["jetEntity"].angles) * 20) + (0, 0, 3)));
  4007. self hide();
  4008. self setClientThirdPerson(true);
  4009. self setPlayerAngles(self.car["carEntity"].angles + (0, 0, 0));
  4010. self PlayerLinkTo(self.jet["jetEntity"]);
  4011.  
  4012. self thread Jet_Move_Think();
  4013. self thread Jet_Death_Think();
  4014. self thread Jet_Weapons_Think();
  4015. wait 1;
  4016. }
  4017. if (self useButtonPressed() && self.jet["inJet"])
  4018. self Jet_Exit_Think();
  4019.  
  4020. wait 0.05;
  4021. }
  4022. }
  4023. Jet_Move_Think()
  4024. {
  4025. level endon("game_ended");
  4026. self endon("disconnect");
  4027. self endon("endJet");
  4028.  
  4029. self.jet["speedBar"] = drawBar((1, 1, 1), 200, 7, "", "", 0, 170);
  4030. newJetAngles = undefined;
  4031. jetTrace = undefined;
  4032.  
  4033. while (self.jet["inJet"])
  4034. {
  4035. jetTrace = playerAnglesToForward(self, 150 + self.jet["speed"]);
  4036. self.jet["jetEntity"] rotateTo(self getPlayerAngles(), 0.2);
  4037. if (self attackButtonPressed())
  4038. {
  4039. if(self.jet["speed"] < 0)
  4040. self.jet["speed"] = 0;
  4041.  
  4042. if(self.jet["speed"] < 100)
  4043. self.jet["speed"] += 0.8;
  4044.  
  4045. self.jet["jetEntity"] moveTo(jetTrace, 0.2);
  4046. }
  4047. else
  4048. {
  4049. if(self.jet["speed"] > 0)
  4050. {
  4051. newJetAngles = self getPlayerAngles();
  4052. self.jet["speed"] -= 3.5;
  4053. self.jet["jetEntity"] moveTo(jetTrace, 0.2);
  4054. }
  4055. }
  4056. self.jet["speedBar"] updateBar(self.jet["speed"]/100);
  4057. wait 0.05;
  4058. }
  4059. }
  4060.  
  4061. changeJetProjectile()
  4062. {
  4063. self.jet["weapnum"] += 1;
  4064. if (self.jet["weapnum"] == 1)
  4065. {
  4066. self.jet["weapon"] = "ai_tank_drone_rocket_mp";
  4067. self.jet["weaponFireTime"] = 0.50;
  4068. }
  4069. if (self.jet["weapnum"] == 2)
  4070. {
  4071. self.jet["weapon"] = "straferun_rockets_mp";
  4072. self.jet["weaponFireTime"] = 0.50;
  4073. }
  4074. if (self.jet["weapnum"] == 3)
  4075. {
  4076. self.jet["weapon"] = "remote_missile_bomblet_mp";
  4077. self.jet["weaponFireTime"] = 0.50;
  4078. }
  4079. if (self.jet["weapnum"] == 4)
  4080. {
  4081. self.jet["weapon"] = "cobra_20mm_comlink_mp";
  4082. self.jet["weaponFireTime"] = 0.05;
  4083. }
  4084. if (self.jet["weapnum"] == 5)
  4085. {
  4086. self.jet["weapon"] = "chopper_minigun_mp";
  4087. self.jet["weaponFireTime"] = 0.05;
  4088. }
  4089. if (self.jet["weapnum"] == 6)
  4090. {
  4091. self.jet["weapon"] = "littlebird_guard_minigun_mp";
  4092. self.jet["weaponFireTime"] = 0.05;
  4093. }
  4094. if (self.jet["weapnum"] == 6)
  4095. self.jet["weapnum"] = 0;
  4096. }
  4097.  
  4098. drawTexts(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort, allclients)
  4099. {
  4100. if (!isDefined(allclients))
  4101. allclients = false;
  4102.  
  4103. if (!allclients)
  4104. hud = self createFontString(font, fontScale);
  4105. else
  4106. hud = level createServerFontString(font, fontScale);
  4107. hud setText(text);
  4108. hud.x = x;
  4109. hud.y = y;
  4110. hud.color = color;
  4111. hud.alpha = alpha;
  4112. hud.glowColor = glowColor;
  4113. hud.glowAlpha = glowAlpha;
  4114. hud.sort = sort;
  4115. hud.alpha = alpha;
  4116. return hud;
  4117. }
  4118. Jet_Weapons_Think()
  4119. {
  4120. level endon("game_ended");
  4121. self endon("disconnect");
  4122. self endon("jetEnd");
  4123. self.jet["weapnum"] = 1;
  4124. self.jet["weapon"] = "ai_tank_drone_rocket_mp";
  4125. self.jet["WeaponHUD"] = drawTexts("Current Weapon: " + self.jet["weapon"], "objective", 1.5, 0, 400, (1, 1, 1), 1, (0, 0, 0), 0, 8, false);
  4126. while (self.jet["inJet"])
  4127. {
  4128. if (self fragButtonPressed())
  4129. {
  4130. MagicBullet(self.jet["weapon"], self.jet["jetEntity"] getTagOrigin("tag_origin"), self traceBullet(), self);
  4131. wait self.jet["weaponFireTime"];
  4132. }
  4133. else if (self actionSlotFourButtonPressed())
  4134. {
  4135. self changeJetProjectile();
  4136. self.jet["WeaponHUD"] destroyElem();
  4137. self.jet["WeaponHUD"] = drawTexts("Current Weapon: " + self.jet["weapon"], "objective", 1.5, 0, 400, (1, 1, 1), 1, (0, 0, 0), 0, 8, false);
  4138. }
  4139. wait 0.05;
  4140. }
  4141. }
  4142.  
  4143. Jet_Exit_Think()
  4144. {
  4145. self.jet["speed"] = 0;
  4146. self.jet["inJet"] = false;
  4147. self.jet["runJet"] = false;
  4148. self.jet["spawned"] = undefined;
  4149. self.jet["speedBar"] destroyElem();
  4150. self.jet["WeaponHUD"] destroyElem();
  4151. self.jet["jetEntity"] delete();
  4152.  
  4153. self unlink();
  4154. self enableWeapons();
  4155. self show();
  4156. self setClientThirdPerson(false);
  4157.  
  4158. wait 0.3;
  4159. self notify("endJet");
  4160. }
  4161.  
  4162. Jet_Death_Think()
  4163. {
  4164. level endon("game_ended");
  4165. self endon("disconnect");
  4166. self endon("endJet");
  4167.  
  4168. self waittill("death");
  4169. if(self.jet["inCar"])
  4170. self Jet_Exit_Think();
  4171. wait 0.2;
  4172. }
  4173.  
  4174. vtolbullet()
  4175. {
  4176. self endon("disconnect");
  4177. self endon("stop_VTOL");
  4178. self waittill("weapon_fired");
  4179. forward = anglesToForward(self getplayerangles());
  4180. start = self geteye();
  4181. end = vectorScale(forward, 9999);
  4182. magicbullet("straferun_rockets_mp", start, bullettrace(start, start + end, 0, undefined)["position"], self);
  4183. }
  4184.  
  4185. rocketTeleportGun()
  4186. {
  4187. self endon("disconnect");
  4188. self endon("statusChanged");
  4189. self endon("disableRocketGun");
  4190.  
  4191. self.rocketTeleporter = booleanOpposite(self.rocketTeleporter);
  4192. self iPrintln(booleanReturnVal(self.rocketTeleporter, "Rocket Teleporter: ^1Off", "Rocket Teleporter: ^2On\nFire An RPG To Activate"));
  4193.  
  4194. if (self.rocketTeleporter)
  4195. {
  4196. self GivePlayerWeapon("usrpg_mp", false);
  4197. for (;;)
  4198. {
  4199. self waittill("missile_fire", weapon, weapname);
  4200. if (weapname == "usrpg_mp")
  4201. {
  4202. self PlayerLinkTo(weapon);
  4203.  
  4204. weapon waittill("death");
  4205. self detachAll();
  4206. }
  4207. wait 0.05;
  4208. }
  4209. }
  4210. else
  4211. notify("disableRocketGun");
  4212. }
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