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May 9th, 2016
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Java 1.38 KB | None | 0 0
  1. dx.input.setInputProcessor(new InputAdapter() {
  2.  
  3.             @Override
  4.             public boolean touchDown(int screenX, int screenY, int pointer, int button) {
  5.                 // ignore if its not left mouse button or first touch pointer
  6.                 if (button != Input.Buttons.LEFT || pointer > 0) return false;
  7.  
  8.                 camera.unproject(origin.set(screenX, screenY, 0), viewport.getScreenX(), viewport.getScreenY(), viewport.getScreenWidth(), viewport.getScreenHeight());
  9.                 originSet = true;
  10.                 dragged = true;
  11.                 released = false;
  12.  
  13.                 return true;
  14.             }
  15.  
  16.             @Override
  17.             public boolean touchDragged(int screenX, int screenY, int pointer) {
  18.                 if (!dragged || pointer > 0) return false;
  19.                 if (originSet) {
  20.                     camera.unproject(drag.set(screenX, screenY, 0), viewport.getScreenX(), viewport.getScreenY(), viewport.getScreenWidth(), viewport.getScreenHeight());
  21.                     movePlayer();
  22.                     originSet = false;
  23.                 }
  24.                 else {
  25.                     camera.unproject(origin.set(screenX, screenY, 0), viewport.getScreenX(), viewport.getScreenY(), viewport.getScreenWidth(), viewport.getScreenHeight());
  26.                     originSet = true;
  27.                 }
  28.                 return true;
  29.             }
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