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  1. # Configuration file
  2.  
  3. ####################
  4. # block
  5. ####################
  6.  
  7. block {
  8. # This is the base ID blocks will assign from. Delete the other IDs here to auto-align to this value.
  9. I:BaseID=3120
  10. I:ID.BioFuel.Still=3143
  11. I:ID.Bricks=3133
  12. I:ID.CargoRailDropoffBlock=3125
  13. I:ID.CargoRailPickupBlock=3126
  14. I:ID.ChocolateMilk.Still=3140
  15. I:ID.ConveyorBlock=3121
  16. I:ID.DetCord=3150
  17. I:ID.FakeLaser=3147
  18. I:ID.MachineBlock=3120
  19. I:ID.MachineBlock1=3131
  20. I:ID.MachineBlock2=3146
  21. I:ID.Meat.Still=3136
  22. I:ID.Milk.Still=3135
  23. I:ID.MobEssence.Still=3141
  24. I:ID.MushroomSoup.Still=3142
  25. I:ID.PassengerRailDropoffBlock=3127
  26. I:ID.PassengerRailPickupBlock=3128
  27. I:ID.PinkSlime.Still=3138
  28. I:ID.RedNet.Cable=3144
  29. I:ID.RedNet.Logic=3145
  30. I:ID.RedNet.Panel=3149
  31. I:ID.Road=3132
  32. I:ID.RubberLeaves=3123
  33. I:ID.RubberSapling=3124
  34. I:ID.RubberWood=3122
  35. I:ID.Sewage.Still=3139
  36. I:ID.Sludge.Still=3137
  37. I:ID.StainedGlass=3129
  38. I:ID.StainedGlassPane=3130
  39. I:ID.Stone=3134
  40. I:ID.VineScaffold=3148
  41. }
  42.  
  43.  
  44. ####################
  45. # entity
  46. ####################
  47.  
  48. entity {
  49. # If true, using a portaspawner on an empty minecart will make it into a spawner cart
  50. B:EnableSpawnerCarts=true
  51. I:ID.Zoologist=330
  52. }
  53.  
  54.  
  55. ####################
  56. # general
  57. ####################
  58.  
  59. general {
  60. # A comma-separated list of entity IDs (e.g.: CaveSpider,VillagerGolem,butterflyGE) to blacklist from the AutoSpawner.
  61. S:AutoSpawner.Blacklist=butterflyGE,Luggage,VillagerGolem
  62.  
  63. # The work required to generate a mob in exact mode.
  64. I:AutoSpawner.Cost.Exact=100
  65.  
  66. # The work required to generate a mob in standard (non-exact) mode.
  67. I:AutoSpawner.Cost.Standard=30
  68.  
  69. # If true, biofuel will explode when in the nether.
  70. B:Biofuel.Exploding=true
  71.  
  72. # If the number of entities in the breeder's target area exceeds this value, the breeder will cease operating. This is provided to control server lag.
  73. I:Breeder.ShutdownThreshold=20
  74.  
  75. # If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc.
  76. B:Conveyor.CaptureNonItems=true
  77.  
  78. # If true, conveyors will NEVER capture players regardless of other settings.
  79. B:Conveyor.NeverCapturePlayers=false
  80.  
  81. # If true, conveyors will NEVER capture Thaumcraft golems regardless of other settings.
  82. B:Conveyor.NeverCaptureTCGolems=false
  83.  
  84. # If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm.
  85. B:Fertilizer.EnableBonemeal=false
  86.  
  87. # The rate at which fish are dropped from the fishing rod. The drop rate is 1 / this number. Must be greater than 0.
  88. I:FishDropRate=5
  89.  
  90. # The work required by the drill to generate a single ore.
  91. I:LaserDrill.Cost=300
  92.  
  93. # If true, Empty Syringes will be able to contain liquids and inject players.
  94. B:LiquidSyringes=false
  95.  
  96. # If true, meat will be worth steak saturation instead of cookie saturation.
  97. B:Meat.IncreasedSaturation=false
  98.  
  99. # Set to false to disable the harvester's sound when a block is harvested.
  100. B:PlaySounds=true
  101.  
  102. # A comma-separated list of block IDs to prevent RedNet cables from connecting to.
  103. S:RedNet.ConnectionBlackList=
  104.  
  105. # If true, RedNet cables will dump a massive amount of data to the log file. You should probably only use this if PC tells you to.
  106. B:RedNet.Debug=false
  107.  
  108. # Set to true to enable the RedNet GUI's colorblind mode.
  109. B:RedNet.EnableColorblindMode=false
  110.  
  111. # When searching for parts of a fruit tree, how far out to the sides (radius) to search
  112. I:SearchDistance.FruitTreeMaxHoriztonal=5
  113.  
  114. # When searching for parts of a fruit tree, how far up to search
  115. I:SearchDistance.FruitTreeMaxVertical=20
  116.  
  117. # When searching for players or dropoff locations, how far out to the sides (radius) to search
  118. I:SearchDistance.PassengerRailMaxHorizontal=3
  119.  
  120. # When searching for players or dropoff locations, how far up to search
  121. I:SearchDistance.PassengerRailMaxVertical=2
  122.  
  123. # How far upward to search for members of "stacking" blocks, like cactus and sugarcane
  124. I:SearchDistance.StackingBlockMaxVertical=5
  125.  
  126. # When searching for parts of a tree, how far out to the sides (radius) to search
  127. I:SearchLimit.TreeMaxHorizontal=200
  128.  
  129. # When searching for parts of a tree, how far up to search
  130. I:SearchLimit.TreeMaxVertical=256
  131.  
  132. # If true, when you have no empty slots in your inventory, you will continue filling buckets from tanks and drop them on the ground.
  133. B:Tanks.FillWithoutEmptySlots=true
  134.  
  135. # A comma-separated list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name.
  136. S:Unifier.Blacklist=dyeBlue,dyeWhite,dyeBrown,dyeBlack,logWood,plankWood,treeSapling,projredPart
  137.  
  138. # If true, allows vanilla glass panes to connect to MFR stained glass panes.
  139. B:VanillaOverride.GlassPanes=true
  140.  
  141. # If true, enables MFR unmelting ice as well as vanilla ice.
  142. B:VanillaOverride.Ice=false
  143.  
  144. # If true, replaces the vanilla milk bucket so milk can be placed in the world.
  145. B:VanillaOverride.MilkBucket=true
  146.  
  147. # A comma-separated list of dimension IDs to disable MFR worldgen in. By default, MFR will not attempt worldgen in dimensions where the player cannot respawn.
  148. S:WorldGen.DimensionBlacklist=
  149.  
  150. # Higher numbers make sewage lakes rarer. A value of one will be approximately one per chunk.
  151. I:WorldGen.LakeRarity.Sewage=32
  152.  
  153. # Higher numbers make sludge lakes rarer. A value of one will be approximately one per chunk.
  154. I:WorldGen.LakeRarity.Sludge=32
  155.  
  156. # Whether or not to generate MFR lakes during map generation
  157. B:WorldGen.MFRLakes=true
  158.  
  159. # Whether or not to generate rubber trees during map generation
  160. B:WorldGen.RubberTree=true
  161.  
  162. # A comma-separated list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
  163. S:WorldGen.RubberTreeBiomeBlacklist=
  164.  
  165. # A comma-separated list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
  166. S:WorldGen.RubberTreeBiomeWhitelist=
  167.  
  168. # If true, enable adding Sacred Rubber Sapling to jungle temple loot.
  169. B:WorldGen.SacredRubberSapling=true
  170. }
  171.  
  172.  
  173. ####################
  174. # item
  175. ####################
  176.  
  177. item {
  178. # This is the base ID items will assign from. Delete the other IDs here to auto-align to this value.
  179. I:BaseID=11987
  180. I:ID.BioFuel=12009
  181. I:ID.BioFuelBucket=12010
  182. I:ID.BlankRecord=12006
  183. I:ID.CeramicDye=12005
  184. I:ID.ChocolateMilkBucket=12034
  185. I:ID.FertilizerItem=11992
  186. I:ID.FishingRod=12048
  187. I:ID.Hammer=11987
  188. I:ID.LaserFocus=12033
  189. I:ID.MachineBlock=12003
  190. I:ID.MeatBucket=12029
  191. I:ID.MeatIngotCooked=12026
  192. I:ID.MeatIngotRaw=12025
  193. I:ID.MeatNuggetCooked=12028
  194. I:ID.MeatNuggetRaw=12027
  195. I:ID.Milk=11988
  196. I:ID.MilkBottle=12014
  197. I:ID.MobEssence=11991
  198. I:ID.MobEssenceBucket=11998
  199. I:ID.MushroomSoupBucket=12035
  200. I:ID.NeedleGun=12036
  201. I:ID.NeedleGun.Ammo.Anvil=12043
  202. I:ID.NeedleGun.Ammo.Empty=12037
  203. I:ID.NeedleGun.Ammo.Fire=12042
  204. I:ID.NeedleGun.Ammo.Lava=12039
  205. I:ID.NeedleGun.Ammo.Sewage=12041
  206. I:ID.NeedleGun.Ammo.Sludge=12040
  207. I:ID.NeedleGun.Ammo.Standard=12038
  208. I:ID.PinkSlimeBucket=12030
  209. I:ID.PinkSlimeball=12031
  210. I:ID.PlasticBag=12049
  211. I:ID.PlasticBoots=12050
  212. I:ID.PlasticCell=12047
  213. I:ID.PlasticCup=12044
  214. I:ID.PlasticSheet=11993
  215. I:ID.PortaSpawner=12016
  216. I:ID.RawPlastic=11994
  217. I:ID.RawRubber=12002
  218. I:ID.RedNet.MemoryCard=12023
  219. I:ID.RedNet.Meter=12022
  220. I:ID.Rocket=12046
  221. I:ID.RocketLauncher=12045
  222. I:ID.RubberBar=11995
  223. I:ID.Ruler=12024
  224. I:ID.SafariNet=12004
  225. I:ID.SafariNetJailer=12032
  226. I:ID.SafariNetLauncher=12012
  227. I:ID.SafariNetSingleUse=12008
  228. I:ID.Sewage=11990
  229. I:ID.SewageBucket=11996
  230. I:ID.Sludge=11989
  231. I:ID.SludgeBucket=11997
  232. I:ID.Spyglass=12015
  233. I:ID.Straw=12017
  234. I:ID.SugarCharcoal=12013
  235. I:ID.SyringeCure=12020
  236. I:ID.SyringeEmpty=11999
  237. I:ID.SyringeGrowth=12001
  238. I:ID.SyringeHealth=12000
  239. I:ID.SyringeSlime=12019
  240. I:ID.SyringeZombie=12007
  241. I:ID.Upgrade=12011
  242. I:ID.Upgrade.PRC=12021
  243. I:ID.XPExtractor=12018
  244.  
  245. # If true, DSU can be built out of chests instead of ender pearls. Does nothing if the DSU recipe is disabled.
  246. B:Recipe.CheaperDSU=false
  247.  
  248. # If true, the Guns will be craftable.
  249. B:Recipe.Guns=true
  250.  
  251. # If true, mossy cobble can be crafted.
  252. B:Recipe.MossyCobble=false
  253.  
  254. # If true, the safarinet launcher will be craftable.
  255. B:Recipe.NetLauncher=true
  256.  
  257. # If true, the PortaSpawner will be craftable.
  258. B:Recipe.PortaSpawner=true
  259.  
  260. # DSU recipes will always craft one DSU. Does nothing for recipes that already only craft one DSU (cheap mode, GT recipes, etc).
  261. B:Recipe.SingleDSU=false
  262.  
  263. # If true, smooth double stone slabs can be craftable.
  264. B:Recipe.SmoothSlab=true
  265.  
  266. # If true, the Syringes will be craftable.
  267. B:Recipe.Syringes=true
  268.  
  269. # If true, SPAMRs will explode when they run out of fuel.
  270. B:SPAMR.Exploding=true
  271. }
  272.  
  273.  
  274. ####################
  275. # machine
  276. ####################
  277.  
  278. machine {
  279. I:AutoAnvil.ActivationCostMJ=16
  280. B:AutoAnvil.Recipe.Enabled=true
  281. I:AutoBrewer.ActivationCostMJ=4
  282. B:AutoBrewer.Recipe.Enabled=true
  283. I:AutoDisenchanter.ActivationCostMJ=32
  284. B:AutoDisenchanter.Recipe.Enabled=true
  285. I:AutoEnchanter.ActivationCostMJ=16
  286. B:AutoEnchanter.Recipe.Enabled=true
  287. B:AutoJukebox.Recipe.Enabled=true
  288. I:AutoSpawner.ActivationCostMJ=60
  289. B:AutoSpawner.Recipe.Enabled=true
  290. I:BioFuelGenerator.ActivationCostMJ=16
  291. B:BioFuelGenerator.Recipe.Enabled=true
  292. B:BioReactor.Recipe.Enabled=true
  293. I:BlockBreaker.ActivationCostMJ=96
  294. B:BlockBreaker.Recipe.Enabled=true
  295. I:BlockPlacer.ActivationCostMJ=1
  296. B:BlockPlacer.Recipe.Enabled=true
  297. I:BlockSmasher.ActivationCostMJ=1
  298. B:BlockSmasher.Recipe.Enabled=true
  299. I:Breeder.ActivationCostMJ=64
  300. B:Breeder.Recipe.Enabled=true
  301. I:Chronotyper.ActivationCostMJ=128
  302. B:Chronotyper.Recipe.Enabled=true
  303.  
  304. # If true, the Chunk Loader will ignore forgeChunkLoading.cfg.
  305. B:ChunkLoader.IgnoreChunkLimit=false
  306. B:ChunkLoader.Recipe.Enabled=true
  307.  
  308. # If true, the Chunk Loader will require that the player who placed it be online to function
  309. B:ChunkLoader.RequiresOwnerOnline=false
  310. I:Composter.ActivationCostMJ=2
  311. B:Composter.Recipe.Enabled=true
  312. B:DeepStorageUnit.Recipe.Enabled=true
  313. B:Ejector.Recipe.Enabled=true
  314. B:EnchantmentRouter.Recipe.Enabled=true
  315. I:Fertilizer.ActivationCostMJ=96
  316. B:Fertilizer.Recipe.Enabled=true
  317. I:Fisher.ActivationCostMJ=2
  318. B:Fisher.Recipe.Enabled=true
  319. I:Fountain.ActivationCostMJ=8
  320. B:Fountain.Recipe.Enabled=true
  321. I:FruitPicker.ActivationCostMJ=32
  322. B:FruitPicker.Recipe.Enabled=true
  323. I:Grinder.ActivationCostMJ=320
  324. B:Grinder.Recipe.Enabled=true
  325. I:Harvester.ActivationCostMJ=24
  326. B:Harvester.Recipe.Enabled=true
  327. B:ItemCollector.Recipe.Enabled=true
  328. B:ItemRouter.Recipe.Enabled=true
  329. B:LaserDrill.Recipe.Enabled=true
  330. I:LaserDrillPrecharger.ActivationCostMJ=500
  331. B:LaserDrillPrecharger.Recipe.Enabled=true
  332. I:LavaFabricator.ActivationCostMJ=20
  333. B:LavaFabricator.Recipe.Enabled=true
  334. B:LiquiCrafter.Recipe.Enabled=true
  335. B:LiquidRouter.Recipe.Enabled=true
  336. I:MeatPacker.ActivationCostMJ=2
  337. B:MeatPacker.Recipe.Enabled=true
  338. B:MobCounter.Recipe.Enabled=true
  339. I:MobRouter.ActivationCostMJ=256
  340. B:MobRouter.Recipe.Enabled=true
  341. I:OilFabricator.ActivationCostMJ=588
  342. B:OilFabricator.Recipe.Enabled=true
  343. I:Planter.ActivationCostMJ=16
  344. B:Planter.Recipe.Enabled=true
  345. I:Rancher.ActivationCostMJ=32
  346. B:Rancher.Recipe.Enabled=true
  347. B:RedNote.Recipe.Enabled=true
  348. B:Sewer.Recipe.Enabled=true
  349. I:Slaughterhouse.ActivationCostMJ=100
  350. B:Slaughterhouse.Recipe.Enabled=true
  351. I:SludgeBoiler.ActivationCostMJ=2
  352. B:SludgeBoiler.Recipe.Enabled=true
  353. I:SteamTurbine.ActivationCostMJ=16
  354. B:SteamTurbine.Recipe.Enabled=true
  355. B:Unifier.Recipe.Enabled=true
  356. I:Vet.ActivationCostMJ=32
  357. B:Vet.Recipe.Enabled=true
  358. I:WeatherCollector.ActivationCostMJ=4
  359. B:WeatherCollector.Recipe.Enabled=true
  360. }
  361.  
  362.  
  363. ####################
  364. # recipesets
  365. ####################
  366.  
  367. recipesets {
  368. # If true, MFR will register its GregTech-based recipes.
  369. B:EnableGregTechRecipes=false
  370.  
  371. # If true, MFR will register its Thermal Expansion-based recipes.
  372. B:EnableThermalExpansionRecipes=true
  373.  
  374. # If true, MFR will register its standard (vanilla-item-only) recipes.
  375. B:EnableVanillaRecipes=false
  376. }
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