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- [General]
- Model 1 = c:\users\vitriolic\desktop\spino2.3df
- Model 2 = c:\users\vitriolic\desktop\spino1.3df
- Model 3 = x:\games\carnivores\carnivores 2\huntdat\moon.3df
- Model 4 = x:\games\carnivores\carnivores 2\huntdat\binocul.3df
- Model 5 = x:\games\carnivores\carnivores 2\huntdat\compas.3df
- Model directory = c:\users\vitriolic\desktop\
- Quake model directory =
- Texture directory = X:\Games\Carnivores\Patches, Backups and Utilities\Designer 2\
- Autosave time = 0
- FOV = 90
- Current grid = 0
- Contour color = 0xffffffff
- Blank texture color = 0xff000000
- Selection only in automap = 0
- Lock alpha = 0
- Lock betha = 0
- Mirror mapping = 0
- Automap grid = 0
- Current automap grid = 0
- Full mapping in editmap = 0
- Use all verteces in editmap = 0
- Show selection in editmap = 0
- Show texture win in Paint = 0
- Use camera scale as startup = 1
- Custom scales = 2.083333, 3.703704
- Wireframe for texture 1 = 0xff000000
- Wireframe for texture 2 = 0xff000000
- Wireframe for texture 3 = 0xff000000
- Wireframe for texture 4 = 0xff000000
- Wireframe for texture 5 = 0xff000000
- Wireframe for texture 6 = 0xff000000
- Wireframe for texture 7 = 0xff000000
- Wireframe for texture 8 = 0xff000000
- Bump scale = 0.010000
- Camera alpha = 0
- Camera renderer = DirectX
- Ortho renderer = Software
- Start light = 128
- Min light = 0
- [Options]
- OPTION_BEEP = 0
- OPTION_MOVELINKS = 1
- OPTION_ROTATELINKS = 1
- OPTION_COPYLINKS = 0
- OPTION_SCALELINKS = 0
- OPTION_MIRRORLINKS = 0
- OPTION_HIDELINKS = 0
- OPTION_SELECTLINKS = 0
- OPTION_SELECTHIDDEN = 0
- OPTION_ICONINTERFACE = 0
- OPTION_SAVEWITHTEX = 0
- OPTION_REVERSEDVIEW = 0
- OPTION_SKELETON = 1
- OPTION_AUTOUPDATETEX = 0
- [Window settings]
- Flags = 0, 0, 0, 2
- Center line = 1, 1, 1, 0
- Point type = 1, 1, 1, 1
- Show objects = 1, 1, 1
- Grid step = 4, 4, 4
- Mouse snap = 1.000000, 1.000000, 1.000000
- Build position = 1, 1, 1
- [Background settings]
- Show background = 15
- Background1 =
- Background1 properties = 0, 0
- Background1 lock coords = (0.000000, 0.000000, 0.000000), (0.000000, 0.000000, 0.000000)
- Background1 non-lock coords = (0, 0), (0, 0)
- Background2 =
- Background2 properties = 0, 0
- Background2 lock coords = (0.000000, 0.000000, 0.000000), (0.000000, 0.000000, 0.000000)
- Background2 non-lock coords = (0, 0), (0, 0)
- Background3 =
- Background3 properties = 0, 0
- Background3 lock coords = (0.000000, 0.000000, 0.000000), (0.000000, 0.000000, 0.000000)
- Background3 non-lock coords = (0, 0), (0, 0)
- [Paint settings]
- Window params = 279, 279
- Zoom = 0
- Total brushes = 1
- Zero color = 0xff000000
- Brush01 = 20, 0, 1, 50
- [Object colors]
- // Red, green, blue components
- [DirectX settings]
- Background color = 0xff000000
- Wireframe color = 0x0
- RENDEROPTION_FILTERING = 0
- RENDEROPTION_MOUSEHINT = 0
- RENDEROPTION_32TEXTURES = 0
- RENDEROPTION_TRUELIGHT = 0
- RENDEROPTION_TEXTURE = 1
- RENDEROPTION_FLAT = 0
- RENDEROPTION_BACKGROUND = 0
- RENDEROPTION_NONE = 0
- RENDEROPTION_WIREFRAME = 1
- RENDEROPTION_POINTS = 1
- RENDEROPTION_OBJECTS = 1
- RENDEROPTION_PERSPECTIVE = 0
- RENDEROPTION_GOURAUD = 0
- RENDEROPTION_COLOREDWF = 0
- RENDEROPTION_COLOREDOV = 0
- RENDEROPTION_SHOWCUROBJV = 1
- RENDEROPTION_ADDBLENDMODE = 0
- [Face flags]
- Face flag 0x1 =
- Face flag 0x2 =
- Face flag 0x4 =
- Face flag 0x8 =
- Face flag 0x10 =
- Face flag 0x20 =
- Face flag 0x40 =
- Face flag 0x80 =
- Face flag 0x100 =
- Face flag 0x200 =
- Face flag 0x400 =
- Face flag 0x800 =
- Face flag 0x1000 =
- Face flag 0x2000 =
- Face flag 0x4000 =
- Face flag 0x8000 =
- [Generate parameters]
- Sphere : radius = 8
- Sphere : layers = 10
- Sphere : points = 12
- Sphere : level = 1
- Sphere : points only = 0
- Sphere : type = 1416
- Sphere : start = 1330
- [User keys]
- New model =
- Open model = F3
- Join model = F4
- Open text file =
- Save text file =
- Save header =
- Save model =
- Save model as =
- Preview = F9
- Exit with save =
- Exit w/o save =
- Undo = Ctrl+Z
- Create group =
- Remove from group =
- Release groups =
- Put point =
- Align points =
- Mark ungroupped faces =
- Set sel. tex. coords =
- Select all =
- Select all for object(Any) =
- Select all for object(Only) =
- Select mortal =
- Select linked faces =
- Invert selection =
- View as text =
- Set user keys =
- Options =
- Create new object =
- Object commander = Ctrl+O
- Show all objects =
- Texture manager =
- Edit mapping =
- Automapping =
- Load texture =
- Maximize = F5
- Animate User =
- Zero User angles =
- Set settings to all = Ctrl+A
- Properties =
- Put background =
- Lock background =
- Delete background =
- Hide background =
- Reset background =
- Show info = Alt+I
- Set current object = O
- Select face = S
- Unselect face = Shift+S
- Select vertex = V
- Unselect vertex = Shift+V
- Select object =
- Unselect object =
- Set group = G
- Set build pos = T
- Insert point =
- Insert object =
- Create face =
- Set point owner =
- Unite points =
- Create quadrangle =
- Set face flags =
- Reverse face =
- Attach objects =
- Show object =
- Hide object =
- Move object center =
- Move selection =
- Extrude selection =
- Rotate selection =
- Mirror =
- 2D scale =
- 3D scale =
- Delete selection =
- Get texture coords =
- Put texture coords =
- Hold =
- Fetch =
- Paint =
- Selection box =
- Fit object to window =
- Fit objects to all windows =
- Zoom in =
- Zoom out =
- Move window =
- Assign mapping =
- Copy mapping =
- Paste mapping (koeff) =
- Paste mapping (perim) =
- Copy =
- Paste =
- Select verteces for faces =
- Select faces for vertex(any) =
- Select faces for verteces(only) =
- Select verteces for object =
- Separate faces =
- Unite faces =
- Model properties =
- Invert quad =
- Merge verteces =
- Create LOD bitmap =
- Roll mapping =
- Mirror mapping =
- Calc LOD koeff =
- Calc LOD koeff for folder =
- Set FOV =
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