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Feb 4th, 2017
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  1. [General]
  2. Model 1 = c:\users\vitriolic\desktop\spino2.3df
  3. Model 2 = c:\users\vitriolic\desktop\spino1.3df
  4. Model 3 = x:\games\carnivores\carnivores 2\huntdat\moon.3df
  5. Model 4 = x:\games\carnivores\carnivores 2\huntdat\binocul.3df
  6. Model 5 = x:\games\carnivores\carnivores 2\huntdat\compas.3df
  7. Model directory = c:\users\vitriolic\desktop\
  8. Quake model directory =
  9. Texture directory = X:\Games\Carnivores\Patches, Backups and Utilities\Designer 2\
  10. Autosave time = 0
  11. FOV = 90
  12. Current grid = 0
  13. Contour color = 0xffffffff
  14. Blank texture color = 0xff000000
  15. Selection only in automap = 0
  16. Lock alpha = 0
  17. Lock betha = 0
  18. Mirror mapping = 0
  19. Automap grid = 0
  20. Current automap grid = 0
  21. Full mapping in editmap = 0
  22. Use all verteces in editmap = 0
  23. Show selection in editmap = 0
  24. Show texture win in Paint = 0
  25. Use camera scale as startup = 1
  26. Custom scales = 2.083333, 3.703704
  27. Wireframe for texture 1 = 0xff000000
  28. Wireframe for texture 2 = 0xff000000
  29. Wireframe for texture 3 = 0xff000000
  30. Wireframe for texture 4 = 0xff000000
  31. Wireframe for texture 5 = 0xff000000
  32. Wireframe for texture 6 = 0xff000000
  33. Wireframe for texture 7 = 0xff000000
  34. Wireframe for texture 8 = 0xff000000
  35. Bump scale = 0.010000
  36. Camera alpha = 0
  37. Camera renderer = DirectX
  38. Ortho renderer = Software
  39. Start light = 128
  40. Min light = 0
  41.  
  42. [Options]
  43. OPTION_BEEP = 0
  44. OPTION_MOVELINKS = 1
  45. OPTION_ROTATELINKS = 1
  46. OPTION_COPYLINKS = 0
  47. OPTION_SCALELINKS = 0
  48. OPTION_MIRRORLINKS = 0
  49. OPTION_HIDELINKS = 0
  50. OPTION_SELECTLINKS = 0
  51. OPTION_SELECTHIDDEN = 0
  52. OPTION_ICONINTERFACE = 0
  53. OPTION_SAVEWITHTEX = 0
  54. OPTION_REVERSEDVIEW = 0
  55. OPTION_SKELETON = 1
  56. OPTION_AUTOUPDATETEX = 0
  57.  
  58. [Window settings]
  59. Flags = 0, 0, 0, 2
  60. Center line = 1, 1, 1, 0
  61. Point type = 1, 1, 1, 1
  62. Show objects = 1, 1, 1
  63. Grid step = 4, 4, 4
  64. Mouse snap = 1.000000, 1.000000, 1.000000
  65. Build position = 1, 1, 1
  66.  
  67. [Background settings]
  68. Show background = 15
  69. Background1 =
  70. Background1 properties = 0, 0
  71. Background1 lock coords = (0.000000, 0.000000, 0.000000), (0.000000, 0.000000, 0.000000)
  72. Background1 non-lock coords = (0, 0), (0, 0)
  73. Background2 =
  74. Background2 properties = 0, 0
  75. Background2 lock coords = (0.000000, 0.000000, 0.000000), (0.000000, 0.000000, 0.000000)
  76. Background2 non-lock coords = (0, 0), (0, 0)
  77. Background3 =
  78. Background3 properties = 0, 0
  79. Background3 lock coords = (0.000000, 0.000000, 0.000000), (0.000000, 0.000000, 0.000000)
  80. Background3 non-lock coords = (0, 0), (0, 0)
  81.  
  82. [Paint settings]
  83. Window params = 279, 279
  84. Zoom = 0
  85. Total brushes = 1
  86. Zero color = 0xff000000
  87. Brush01 = 20, 0, 1, 50
  88.  
  89. [Object colors]
  90. // Red, green, blue components
  91.  
  92. [DirectX settings]
  93. Background color = 0xff000000
  94. Wireframe color = 0x0
  95. RENDEROPTION_FILTERING = 0
  96. RENDEROPTION_MOUSEHINT = 0
  97. RENDEROPTION_32TEXTURES = 0
  98. RENDEROPTION_TRUELIGHT = 0
  99. RENDEROPTION_TEXTURE = 1
  100. RENDEROPTION_FLAT = 0
  101. RENDEROPTION_BACKGROUND = 0
  102. RENDEROPTION_NONE = 0
  103. RENDEROPTION_WIREFRAME = 1
  104. RENDEROPTION_POINTS = 1
  105. RENDEROPTION_OBJECTS = 1
  106. RENDEROPTION_PERSPECTIVE = 0
  107. RENDEROPTION_GOURAUD = 0
  108. RENDEROPTION_COLOREDWF = 0
  109. RENDEROPTION_COLOREDOV = 0
  110. RENDEROPTION_SHOWCUROBJV = 1
  111. RENDEROPTION_ADDBLENDMODE = 0
  112.  
  113. [Face flags]
  114. Face flag 0x1 =
  115. Face flag 0x2 =
  116. Face flag 0x4 =
  117. Face flag 0x8 =
  118. Face flag 0x10 =
  119. Face flag 0x20 =
  120. Face flag 0x40 =
  121. Face flag 0x80 =
  122. Face flag 0x100 =
  123. Face flag 0x200 =
  124. Face flag 0x400 =
  125. Face flag 0x800 =
  126. Face flag 0x1000 =
  127. Face flag 0x2000 =
  128. Face flag 0x4000 =
  129. Face flag 0x8000 =
  130.  
  131. [Generate parameters]
  132. Sphere : radius = 8
  133. Sphere : layers = 10
  134. Sphere : points = 12
  135. Sphere : level = 1
  136. Sphere : points only = 0
  137. Sphere : type = 1416
  138. Sphere : start = 1330
  139.  
  140. [User keys]
  141. New model =
  142. Open model = F3
  143. Join model = F4
  144. Open text file =
  145. Save text file =
  146. Save header =
  147. Save model =
  148. Save model as =
  149. Preview = F9
  150. Exit with save =
  151. Exit w/o save =
  152. Undo = Ctrl+Z
  153. Create group =
  154. Remove from group =
  155. Release groups =
  156. Put point =
  157. Align points =
  158. Mark ungroupped faces =
  159. Set sel. tex. coords =
  160. Select all =
  161. Select all for object(Any) =
  162. Select all for object(Only) =
  163. Select mortal =
  164. Select linked faces =
  165. Invert selection =
  166. View as text =
  167. Set user keys =
  168. Options =
  169. Create new object =
  170. Object commander = Ctrl+O
  171. Show all objects =
  172. Texture manager =
  173. Edit mapping =
  174. Automapping =
  175. Load texture =
  176. Maximize = F5
  177. Animate User =
  178. Zero User angles =
  179. Set settings to all = Ctrl+A
  180. Properties =
  181. Put background =
  182. Lock background =
  183. Delete background =
  184. Hide background =
  185. Reset background =
  186. Show info = Alt+I
  187. Set current object = O
  188. Select face = S
  189. Unselect face = Shift+S
  190. Select vertex = V
  191. Unselect vertex = Shift+V
  192. Select object =
  193. Unselect object =
  194. Set group = G
  195. Set build pos = T
  196. Insert point =
  197. Insert object =
  198. Create face =
  199. Set point owner =
  200. Unite points =
  201. Create quadrangle =
  202. Set face flags =
  203. Reverse face =
  204. Attach objects =
  205. Show object =
  206. Hide object =
  207. Move object center =
  208. Move selection =
  209. Extrude selection =
  210. Rotate selection =
  211. Mirror =
  212. 2D scale =
  213. 3D scale =
  214. Delete selection =
  215. Get texture coords =
  216. Put texture coords =
  217. Hold =
  218. Fetch =
  219. Paint =
  220. Selection box =
  221. Fit object to window =
  222. Fit objects to all windows =
  223. Zoom in =
  224. Zoom out =
  225. Move window =
  226. Assign mapping =
  227. Copy mapping =
  228. Paste mapping (koeff) =
  229. Paste mapping (perim) =
  230. Copy =
  231. Paste =
  232. Select verteces for faces =
  233. Select faces for vertex(any) =
  234. Select faces for verteces(only) =
  235. Select verteces for object =
  236. Separate faces =
  237. Unite faces =
  238. Model properties =
  239. Invert quad =
  240. Merge verteces =
  241. Create LOD bitmap =
  242. Roll mapping =
  243. Mirror mapping =
  244. Calc LOD koeff =
  245. Calc LOD koeff for folder =
  246. Set FOV =
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