Advertisement
wiedzmin137

Config

Dec 20th, 2013
53
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.19 KB | None | 0 0
  1. generalSettings:
  2. worlds: RPG #Put all the world names here where you want to use the Level system, has to be the EXACT same name as the folder of the world
  3. worldLocations:
  4.  
  5. world: #start again here with the EXACT name of a world you listed in the list above!
  6. centralSpawns: [spawn1, spawn2] #add any amount of spawns, you have to keep the name so the next would be spawn3, spawn4, spawn5 etc....
  7. spawnLocations: #list all the locations you added to the list above below here just like the example i put there for you
  8. spawn1:
  9. x: 100
  10. y: 100
  11. z: 100
  12.  
  13. distance: 250 #Distance in-Blocks after which the level increases
  14.  
  15. multiplier: 0.1 #Number to input in health algorythm
  16. #Algorythm: mob.setMaxHealth(mob.getMaxHealth() + ((mob.getMaxHealth() * (trueDistance)) * multiplier));
  17.  
  18. zombie:
  19. giants:
  20. enabled: true #Enabled Giants
  21. chance: 2% #Chance from a normal Zombie spawn that a Giant spawns
  22. level: 10 #Level after which they start to appear
  23. armor:
  24. enabled: true #Enable Zombies from spawning with armor
  25. chance: 20% #Chance that this happens from a normal Zombie spawn
  26. level: 20 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
  27. dropArmor: #This is not yet implemented but will be in the next version!
  28. enabled: true
  29. leatherDropChance:
  30. helm: 5%
  31. chest: 5%
  32. legs: 5%
  33. boots: 5%
  34. sword: 5%
  35. ironDropChance:
  36. helm: 10%
  37. chest: 10%
  38. legs: 10%
  39. boots: 10%
  40. sword: 10%
  41. goldDropChance:
  42. helm: 15%
  43. chest: 15%
  44. legs: 15%
  45. boots: 15%
  46. sword: 15%
  47. diamondDropChance:
  48. helm: 20%
  49. chest: 20%
  50. legs: 20%
  51. boots: 20%
  52. sword: 20%
  53. skeleton:
  54. armor:
  55. enabled: true #Enable Skeletons from spawning with armor
  56. chance: 20% #Chance that this happens from a normal Skeleton spawn
  57. level: 10 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
  58. elite:
  59. enabled: true #Enables the "ELITE" skeletons, Wither skeletons with enchanted gear
  60. chance: 10% #Chance that one spawns from armored skeleton spawns, in this case 10% from the 20% which is 2% of all skeleton spawns
  61. dropArmor: #Not yes implemented, will be next version!
  62. enabled: true
  63. leatherDropChance:
  64. helm: 5%
  65. chest: 5%
  66. legs: 5%
  67. boots: 5%
  68. sword: 5%
  69. ironDropChance:
  70. helm: 10%
  71. chest: 10%
  72. legs: 10%
  73. boots: 10%
  74. sword: 10%
  75. goldDropChance:
  76. helm: 15%
  77. chest: 15%
  78. legs: 15%
  79. boots: 15%
  80. sword: 15%
  81. diamondDropChance:
  82. helm: 20%
  83. chest: 20%
  84. legs: 20%
  85. boots: 20%
  86. sword: 20%
  87. #Note that all Elites will spawn above the highest armor tier!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement