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enigma_zplat_errordump_00001

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Nov 25th, 2013
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  1. Building for mode (0)
  2. Cleaning up from previous executions
  3. - Cleared parsed objects
  4. - Cleared room entries
  5. - Cleared shared locals list
  6. - Cleared event info
  7. Loading shared locals from extensions list
  8. Location in memory of structure: 08c5f510
  9. Copying resources:
  10. Copying sprite names [2]
  11. Copying sound names [0]
  12. Copying background names [0]
  13. Copying path names [0]
  14. Copying script names [4]
  15. Copying shader names [0]
  16. Copying font names [2]
  17. Copying timeline names [kidding, these are totally not implemented :P] [0]
  18. Copying object names [6]
  19. Copying room names [1]
  20. SYNTAX CHECKING AND PRIMARY PARSING:
  21. 4 Scripts:
  22. Parsed `jump_smash': 9 locals, 0 globals
  23. Parsed `jump_combo': 11 locals, 0 globals
  24. Parsed `roof_bump': 7 locals, 0 globals
  25. Parsed `about_scripts': 0 locals, 0 globals
  26. "Linking" scripts
  27. `Linking' 4 scripts in 2 passes...
  28. Completing script "Link"
  29. Linking `jump_smash':
  30. Linking `jump_combo':
  31. Linking `roof_bump':
  32. Linking `about_scripts':
  33. Done.
  34. 6 Objects:
  35. Player: 12 events:
  36. Event[0]: Parsing 1 sub-events:
  37. Check `Player::create... Done. Parse... Done.
  38. Event[3]: Parsing 1 sub-events:
  39. Check `Player::step... Done. Parse... Done.
  40. GC: 12 events:
  41. GC_Hill: 12 events:
  42. Ladder: 12 events:
  43. Draw_Debug: 12 events:
  44. Event[8]: Parsing 1 sub-events:
  45. Check `Draw_Debug::draw... Done. Parse... Done.
  46. Options: 12 events:
  47. Event[0]: Parsing 1 sub-events:
  48. Check `Options::create... Done. Parse... Done.
  49. Event[3]: Parsing 1 sub-events:
  50. Check `Options::beginstep... Done. Parse... Done.
  51. Event[6]: Parsing 1 sub-events:
  52. Check `Options::leftpress... Done. Parse... Done.
  53. Event[8]: Parsing 1 sub-events:
  54. Check `Options::draw... Done. Parse... Done.
  55. Creating room creation code scope and parsing
  56. "Linking" scripts into the objects...
  57. "Link" complete.
  58. Tabulating maximum argument passes to each script
  59. Finished
  60. Writing executable information and resources.
  61. Writing modes and settings
  62. Writing object switch
  63. Writing resource names and maxima
  64. Writing events
  65. Linking globals
  66. Running Secondary Parse Passes
  67. Add dot accessed local gameplay
  68. var
  69. Add dot accessed local action
  70. var
  71. Add dot accessed local state
  72. var
  73. Add dot accessed local face
  74. var
  75. Add dot accessed local xsp
  76. var
  77. Add dot accessed local ysp
  78. var
  79. Add dot accessed local jM
  80. var
  81. Add dot accessed local jT
  82. var
  83. Add dot accessed local topt
  84. var
  85. Add dot accessed local topcstyle
  86. var
  87. Add dot accessed local block
  88. var
  89. Add dot accessed local jumpingstyle
  90. var
  91. Add dot accessed local cancornerclimb
  92. var
  93. Add dot accessed local canwalljump
  94. var
  95. Add dot accessed local jump
  96. var
  97. Add dot accessed local jMt
  98. var
  99. Add dot accessed local keyjump
  100. var
  101. Add dot accessed local jH
  102. var
  103. Add dot accessed local yG
  104. var
  105. Writing object data
  106. Writing local accessors
  107. Writing font data
  108. Writing room data
  109. Writing shader data
  110. Running make from `mingw32-make.exe'
  111. Full command line: mingw32-make.exe Game GMODE=Run GRAPHICS=Direct3D9 AUDIO=DirectSound COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXXFLAGS="-I../Additional/i686-w64-mingw32/include" COMPILEPATH=Windows/Windows EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="C:/Users/c/AppData/Local/Temp/egm4376692692351237360.exe" eTCpath=""
  112. mingw32-make.exe -C ENIGMAsystem/SHELL
  113. mingw32-make.exe[1]: Entering directory `C:/Users/c/Enigma/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
  114. mkdir.exe -p .eobjs/Windows/Windows/Run/
  115. mkdir.exe -p .eobjs/Windows/Windows/Run/Audio_Systems/DirectSound/
  116. mkdir.exe -p .eobjs/Windows/Windows/Run/Bridges/Win32-Direct3D9/
  117. mkdir.exe -p .eobjs/Windows/Windows/Run/Collision_Systems/Precise/
  118. mkdir.exe -p .eobjs/Windows/Windows/Run/Graphics_Systems/Direct3D9/
  119. mkdir.exe -p .eobjs/Windows/Windows/Run/Platforms/Win32/
  120. mkdir.exe -p .eobjs/Windows/Windows/Run/Preprocessor_Environment_Editable/
  121. mkdir.exe -p .eobjs/Windows/Windows/Run/Universal_System/
  122. mkdir.exe -p .eobjs/Windows/Windows/Run/Universal_System/Extensions/Alarms/
  123. mkdir.exe -p .eobjs/Windows/Windows/Run/Universal_System/Extensions/DataStructures/
  124. mkdir.exe -p .eobjs/Windows/Windows/Run/Universal_System/Extensions/DateTime/
  125. mkdir.exe -p .eobjs/Windows/Windows/Run/Universal_System/Extensions/MotionPlanning/
  126. mkdir.exe -p .eobjs/Windows/Windows/Run/Universal_System/Extensions/ParticleSystems/
  127. mkdir.exe -p .eobjs/Windows/Windows/Run/Universal_System/Extensions/Paths/
  128. mkdir.exe -p .eobjs/Windows/Windows/Run/Universal_System/Extensions/Timelines/
  129. mkdir.exe -p .eobjs/Windows/Windows/Run/Widget_Systems/Win32/
  130. g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/Direct3D9/Info -IAudio_Systems/DirectSound/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fno-exceptions -MMD -MP -c -o .eobjs/Windows/Windows/Run/SHELLmain.o SHELLmain.cpp
  131. In file included from SHELLmain.cpp:102:0:
  132. Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function 'virtual variant enigma::OBJ_Options::myevent_beginstep()':
  133. Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:649:10: error: break statement not within loop or switch
  134. else break;
  135. ^
  136. In file included from Universal_System/Extensions/ParticleSystems/include.h:9:0,
  137. from API_Switchboard.h:48,
  138. from SHELLmain.cpp:54:
  139. Universal_System/Extensions/ParticleSystems/PS_particle_bridge_Direct3D9.h: At global scope:
  140. Universal_System/Extensions/ParticleSystems/PS_particle_bridge_Direct3D9.h:44:17: warning: 'void enigma::particle_bridge::draw_particle(enigma::particle_instance*)' defined but not used [-Wunused-function]
  141. static void draw_particle(particle_instance* it)
  142. ^
  143. mingw32-make.exe[1]: Leaving directory `C:/Users/c/Enigma/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
  144. mingw32-make.exe: *** [Game] Error 2
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