Advertisement
Guest User

Untitled

a guest
May 27th, 2015
219
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 1.33 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class FlightPlane : MonoBehaviour {
  5.  
  6.     public float speed;
  7.     public float speedOffset;
  8.     public Camera cameraPlane;
  9.  
  10.     // Use this for initialization
  11.     void Start () {
  12.    
  13.     }
  14.    
  15.     void Update()
  16.     {
  17.         //1. Controlando Manches
  18.         transform.Rotate (Input.GetAxis ("Vertical"), 0, -Input.GetAxis ("Horizontal"));
  19.  
  20.         transform.position += transform.forward * Time.deltaTime * speed;
  21.  
  22.  
  23. //      //2. Controlando Altura Terreno
  24.         float terrainHeight = Terrain.activeTerrain.SampleHeight (transform.position);
  25.  
  26.         if (terrainHeight > transform.position.y) {
  27.                 transform.position = new Vector3 (transform.position.x,
  28.                                               terrainHeight,
  29.                                               transform.position.z);
  30.         }
  31. //
  32. //      //3. Controlando Velocidade
  33.         speed -= transform.forward.y * Time.deltaTime * speedOffset;
  34.  
  35.         if (speed < 35) {
  36.             speed = 35;
  37.         }
  38. //
  39. //      //4. Vetor de Posiçao da Camera
  40.         Vector3 moveCamTo = transform.position - transform.forward*10 + Vector3.up * 5;
  41.  
  42.         //5. Refinando a posiçao Camera
  43.         float bias = 0.96f;
  44.         cameraPlane.transform.position = cameraPlane.transform.position * bias +
  45.                                         moveCamTo * (1-bias);
  46.  
  47.         //6. Para onde a camera deve olhar
  48.         cameraPlane.transform.LookAt (transform.position + transform.forward * 30);
  49.     }
  50. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement