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Centered ShooterUI.ini 1.1

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Apr 8th, 2015
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  1. [Engine.UIInteraction]
  2. UIJoystickDeadZone=0.9
  3. UIAxisMultiplier=1.0
  4. AxisRepeatDelay=0.2
  5. MouseButtonRepeatDelay=0.15
  6. DoubleClickTriggerSeconds=0.5
  7. DoubleClickPixelTolerance=1
  8. ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
  9. ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
  10. ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
  11. ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
  12. ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
  13. ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
  14.  
  15. [Engine.GameUISceneClient]
  16. OverlaySceneAlphaModulation=0.45
  17. bRestrictActiveControlToFocusedScene=true
  18. bCaptureUnprocessedInput=True
  19. bEnableDebugInput=true
  20. bRenderDebugInfo=false
  21. bRenderActiveControlInfo=true
  22. bRenderFocusedControlInfo=true
  23. bRenderTargetControlInfo=true
  24. bRenderDebugInfoAtTop=true
  25. bSelectVisibleTargetsOnly=true
  26. bInteractiveMode=false
  27. bDisplayFullPaths=true
  28. bShowWidgetPath=true
  29. bShowRenderBounds=true
  30. bShowCurrentState=true
  31. bShowMousePos=true
  32.  
  33. [GFxUI.GFxMoviePlayer]
  34. SplitscreenLayoutYAdjust=-27
  35.  
  36. [Configuration]
  37.  
  38. [ShooterGame.UTGameInteraction]
  39. AxisRepeatDelay=0.2
  40.  
  41. [ShooterGame.SGUIGameMenuManager]
  42. SceneData=(SceneName="OptionsMenu", SWFFileName="SGOptionsScene.swf")
  43. SceneData=(SceneName="CharPreviewTestScene", SWFFileName="SGCharPreviewTestScene.swf")
  44. SceneData=(SceneName="RoundReview", SWFFileName="SGRoundReviewScene.swf")
  45. SceneData=(SceneName="GameOverviewScene", SWFFileName="SGGameOverviewScene.swf")
  46. SceneData=(SceneName="TutorialGameReview", SWFFileName="SGTutorialGameReview.swf")
  47. m_SceneLockTime=5.0
  48.  
  49. [ShooterGame.SGUIHUDObjectiveProgression]
  50. DropSpeed=150
  51. DropDistance=32
  52. ProgressBarSpeed=100
  53. TimeUpdateSwooshSpeed=1600
  54.  
  55. [ShooterGame.SGUIHUDPlayer]
  56. NativeHUDResolution=(X=1280, Y=720)
  57. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  58.  
  59. ConsoleMessageLogPosition=(Align=(H=HA_right, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ChatInput"), Skew=0)
  60. ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM,VA="Minimap"), PixelOffset=(Y=-40), Skew=0)
  61. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  62.  
  63. GameWaveTimerPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=35), Skew=0)
  64. ObjectiveProgressionPosition= (Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-10), Skew=0)
  65. ObjectiveClockPosition=
  66. ObjectiveProgressionNotificationPosition=
  67. ObjectivePosition=
  68. ExpCounterPosition=
  69. GameplayNotificationPosition=
  70.  
  71. MinimapPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=104, Y=20), Skew=0)
  72. WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(X=15, Y=34), ShadowOffset=(X=1, Y=1), Skew=0)
  73. AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-256, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
  74. PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(X=-150, Y=225), ShadowOffset=(X=1, Y=1), Skew=0)
  75.  
  76. ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
  77. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  78. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
  79. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
  80. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=1, Y=1))
  81. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  82. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  83. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
  84. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
  85. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  86. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
  87. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
  88. MaxNumHitReticules=16
  89. MaxNumConsoleMsg=10
  90. MaxConsoleMsgTime=-1
  91. MaxConsoleParentDisplayTime=8
  92. ConsoleMsgYBufferHeight=1
  93. MaxNumObituaryMsg=8
  94. MaxObituaryMsgTime=5
  95. ObituaryMsgYBufferHeight=1
  96. m_bEnableHudShake=false
  97.  
  98. [ShooterGame.SGUIHUDHitIndicator]
  99. m_NumDamageIndicators=8
  100.  
  101. [ShooterGame.SGUIHUDObituaryMessageLog]
  102. LeftAlignMessages=false
  103. MessageComponentPadding=5.f
  104.  
  105. [ShooterGame.SGUIHUDGrenadeIndicator]
  106. MaxGrenadeIcons=16
  107. m_GrenadeTraceInterval=0.1
  108. GrenadeVisibleAtDistanceMax=512
  109. IconDistanceFromCursor=100
  110. m_BlinkDuration=2
  111. m_BlinkSpeedModifier=12
  112. m_EnableBlink=true
  113. m_BlinkColor1=(R=255,G=0,B=0,A=255)
  114. m_BlinkColor2=(R=255,G=0,B=0,A=0)
  115. m_BlinkColorOutOfView1=(R=55,G=55,B=55,A=255)
  116. m_BlinkColorOutOfView2=(R=55,G=55,B=55,A=0)
  117.  
  118. [ShooterGame.SGUIHUDIFFObjectBase]
  119. m_CentreClampOffset=(X=0,Y=50)
  120. m_SpeedCentreClamp=2048
  121.  
  122. [ShooterGame.SGUIHUDIFFObjectPrimaryObjective]
  123. m_PrimaryColor=(R=220,G=220,B=30,A=255)
  124.  
  125. [ShooterGame.SGUIHUDIFFObjectEVObjective]
  126.  
  127. [ShooterGame.SGUIHUDIFFObjectSecondaryObjective]
  128.  
  129. [ShooterGame.SGUIHUDIFFObjectAlly]
  130. m_PrimaryColor=(R=0,G=150,B=200,A=255)
  131. m_SecondaryColour=(R=255,G=255,B=255,A=255)
  132.  
  133. [ShooterGame.SGUIHUDIFFObjectEnemy]
  134. m_PrimaryColor=(R=255,G=95,B=65,A=255)
  135.  
  136. [ShooterGame.PVEUIHUDIFFObjectAI]
  137. m_PrimaryColor=(R=240,G=95,B=65,A=255)
  138.  
  139. [ShooterGame.SGUIHUDIFFObjectGrenade]
  140.  
  141. [ShooterGame.SGUIHUDIFFObjectPrimaryPerformer]
  142. m_PrimaryColor=(R=220,G=220,B=30,A=255)
  143.  
  144. [ShooterGame.SGUIHUDIFFObjectSecondaryPerformer]
  145.  
  146. [ShooterGame.SGUIHUDInteractionFillBar]
  147. m_ActionContextPollThreshold=0.5
  148. m_CenterHudPosition=(Attach=(H=HA_CENTER,V=HA_CENTER),PixelOffset=(Y=32))
  149. m_LowerHudPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=60))
  150.  
  151. [ShooterGame.SGUIHUDWeaponAmmo]
  152. m_NoAmmoColor=(R=55,G=55,B=55,A=0)
  153. m_AmmoColor=(R=255,G=255,B=255,A=255)
  154. m_LowAmmoColor=(R=0,G=181,B=222,A=255)
  155. m_LowAmmoColor2=(R=0,G=40,B=49,A=255)
  156. m_LowAmmoPercentage=0.4
  157. m_RateOfBlink=15
  158. m_PollThreshold=0.2
  159.  
  160. [ShooterGame.SGUIGameOptions]
  161. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Resume", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsResume, IsDefaultMenu=false)
  162. m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing0")
  163. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ChangeTeam", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsChangeTeam, IsDefaultMenu=false)
  164. m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing1")
  165. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.GameMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsGameSettings, IsDefaultMenu=false)
  166. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ControlsMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsControls, IsDefaultMenu=false)
  167. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.VideoMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsVideo, IsDefaultMenu=false)
  168. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.AudioMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsAudio, IsDefaultMenu=false)
  169. m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing2")
  170. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Disconnect", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsDisconnect, IsDefaultMenu=false)
  171.  
  172. [ShooterGame.SGUIGameOptionsSubmenu]
  173. m_ScrollSpeed=0.4
  174. m_ScrollDelay=0.4
  175. m_ApplyButtonString=ShooterGame.SGUIGameOptionsSubmenu.Apply
  176. m_DefaultButtonString=ShooterGame.SGUIGameOptionsSubmenu.Default
  177.  
  178. [ShooterGame.SGUIGameOptionsResume]
  179. m_Options=( OptionType=GameOption_Button, LabelText="", ID="resume")
  180.  
  181. [ShooterGame.SGUIGameOptionsChangeTeam]
  182. m_Options=( OptionType=GameOption_Spacing, ID="teamSpace0" )
  183. m_Options=( OptionType=GameOption_Spacing, ID="teamSpace1" )
  184. m_Options=( OptionType=GameOption_Button, LabelText="", ID="alpha", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Alpha", Id="alpha")))
  185. m_Options=( OptionType=GameOption_Button, LabelText="", ID="bravo", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Bravo", Id="bravo")))
  186. m_Options=( OptionType=GameOption_Button, LabelText="", ID="spectate", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Spectate", Id="spectate")))
  187.  
  188. [ShooterGame.SGUIGameOptionsQuit]
  189. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace1" )
  190. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace2" )
  191. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace3" )
  192. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace4" )
  193. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace5" )
  194. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace6" )
  195. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace7" )
  196. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace8" )
  197. m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_Yes", Id="yes")))
  198. m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_No", Id="no")))
  199.  
  200. [ShooterGame.SGUIGameOptionsDisconnect]
  201. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace1" )
  202. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace2" )
  203. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace3" )
  204. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace4" )
  205. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace5" )
  206. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace6" )
  207. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace7" )
  208. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace8" )
  209. m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace9" )
  210. m_Options=( OptionType=GameOption_Button, LabelText="", ID="disconnect", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_Yes", Id="yes")))
  211. m_Options=( OptionType=GameOption_Button, LabelText="", ID="disconnect", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_No", Id="no")))
  212.  
  213. [ShooterGame.SGUIGameOptionsAudio]
  214. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsAudio.AudioProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsAudio.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsAudio.UserProfile", Id="user")))
  215. m_Options=( OptionType=GameOption_Spacing, ID="space1" )
  216. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MasterVolume", ID="mastervolume", Properties=(Min=0, Max=100, Default=100) )
  217. m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  218. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MusicVolume", ID="musicvolume", Properties=(Min=0, Max=100, Default=100) )
  219. m_Options=( OptionType=GameOption_Spacing, ID="space3" )
  220. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.DialogueVolume", ID="dialoguevolume", Properties=(Min=0, Max=100, Default=100) )
  221. m_Options=( OptionType=GameOption_Spacing, ID="space4" )
  222. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.SFXVolume", ID="sfxvolume", Properties=(Min=0, Max=100, Default=100) )
  223. m_Options=( OptionType=GameOption_Spacing, ID="space5" )
  224. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleHitBeeps", ID="hitbeeps", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  225. m_Options=( OptionType=GameOption_Spacing, ID="space6" )
  226. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsAudio.Subtitles", ID="subtitles", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  227.  
  228. [ShooterGame.SGUIGameOptionsGameSettings]
  229. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairType", ID="crosshairtype", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.NoCrosshair", Id="NoCrosshair"),(Text="ShooterGame.SGUIGameOptionsGameSettings.FullCrosshair", Id="FullCrosshair"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DotCrosshair", Id="DotCrosshair")))
  230. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairDotSize", ID="crosshairdotsize", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.Small", Id="Small"),(Text="ShooterGame.SGUIGameOptionsGameSettings.Medium", Id="Medium"),(Text="ShooterGame.SGUIGameOptionsGameSettings.Large", Id="Large")))
  231. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairHitIndicator", ID="crosshairhitindicator", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  232. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairHitIndicatorScale", ID="crosshairhitindicatorscale", Properties=(Min=0, Max=2)))
  233. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairRed", ID="crosshairred", Properties=(Min=0, Max=255) )
  234. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairGreen", ID="crosshairgreen", Properties=(Min=0, Max=255) )
  235. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairBlue", ID="crosshairblue", Properties=(Min=0, Max=255) )
  236. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairAlpha", ID="crosshairalpha", Properties=(Min=0, Max=255) )
  237. m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings1" )
  238. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.HudAlpha", ID="hudalpha", Properties=(Min=0, Max=100) )
  239. m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings2" )
  240. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.BloodPP", ID="bloodpp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  241. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.GamePP", ID="gamepp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  242. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.MenuPP", ID="menupp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  243. m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings3" )
  244. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewBob", ID="viewbob", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  245. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewArmsMomentum", ID="viewarmsmomentum", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  246. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CameraAnims", ID="cameraanims", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  247. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.SprintFov", ID="sprintfov", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  248. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceEnabled", ID="clientvoice", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  249. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceReceiveVolume", ID="voicereceivevolume", Properties=(Min=0, Max=100) )
  250.  
  251. [ShooterGame.SGUIGameOptionsControls]
  252. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ControlsProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsControls.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsControls.UserProfile", Id="user")))
  253. m_Options=( OptionType=GameOption_Spacing, ID="space8" )
  254. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSensitivity", ID="mousesens", Properties=(Min=0, Max=60, Default=40) )
  255. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InvertMouse", ID="invertmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  256. m_Options=( OptionType=GameOption_Spacing, ID="space11" )
  257. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SmoothMouse", ID="smoothmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  258. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSmoothWeight", ID="smoothweight", Properties=(Min=0, Max=1, Default=0.5) )
  259. m_Options=( OptionType=GameOption_Spacing, ID="space10" )
  260. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Fire", ID="fire", KeyCmd="Fire", Items=((Text="", Id="fire_1"),(Text="", Id="fire_2")))
  261. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.SecondaryFire", KeyCmd="Altfire",ID="altfire", Items=((Text="", Id="altfire_1"),(Text="", Id="altfire_2")))
  262. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Use", ID="use", KeyCmd="UseCmd",Items=((Text="", Id="use_1"),(Text="", Id="use_2")))
  263. m_Options=( OptionType=GameOption_Spacing, ID="space" )
  264. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Forward", KeyCmd="MoveForward",ID="forward", Items=((Text="", Id="forward_1"),(Text="", Id="forward_2")))
  265. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Backward", KeyCmd="MoveBackward",ID="backward", Items=((Text="", Id="backward_1"),(Text="", Id="backward_2")))
  266. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Strafeleft", KeyCmd="StrafeLeft",ID="strafeleft", Items=((Text="", Id="strafeleft_1"),(Text="", Id="strafeleft_2")))
  267. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Straferight", KeyCmd="StrafeRight",ID="straferight", Items=((Text="", Id="straferight_1"),(Text="", Id="straferight_2")))
  268. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Left", KeyCmd="TurnLeft",ID="left", Items=((Text="", Id="left_1"),(Text="", Id="left_2")))
  269. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Right", KeyCmd="TurnRight",ID="right", Items=((Text="", Id="right_1"),(Text="", Id="right_2")))
  270. m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  271. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Crouch", KeyCmd="Duck",ID="crouch", Items=((Text="", Id="crouch_1"),(Text="", Id="crouch_2")))
  272. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Walk", KeyCmd="Walking",ID="walk", Items=((Text="", Id="walk_1"),(Text="", Id="walk_2")))
  273. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Sprint", KeyCmd="SprintAndBreath",ID="sprint", Items=((Text="", Id="sprint_1"),(Text="", Id="sprint_2")))
  274. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Jump", KeyCmd="JumpCmd",ID="jump", Items=((Text="", Id="jump_1"),(Text="", Id="jump_2")))
  275. m_Options=( OptionType=GameOption_Spacing, ID="space7" )
  276. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleCrouch", ID="togglecrouch", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  277. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleSprint", ID="togglesprint", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  278. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleIronsight", ID="toggleironsight", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  279. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InteractionMode", ID="interactionmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  280. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.AutomaticReload", ID="automaticreload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  281. m_Options=( OptionType=GameOption_Spacing, ID="space3" )
  282. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Reload", KeyCmd="ReloadCmd",ID="reload", Items=((Text="", Id="reload_1"),(Text="", Id="reload_2")))
  283. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Suicide", KeyCmd="SuicideCmd",ID="suicide", Items=((Text="", Id="suicide_1"),(Text="", Id="suicide_2")))
  284. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ShowAllyNames", KeyCmd="ShowAllyNames",ID="showAllyNames", Items=((Text="", Id="showAllyNames_1"),(Text="", Id="showAllyNames_2")))
  285. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.PushToTalk", KeyCmd="PushToTalkCmd",ID="pushtotalk", Items=((Text="", Id="pushtotalk_1"),(Text="", Id="pushtotalk_2")))
  286. m_Options=( OptionType=GameOption_Spacing, ID="space4" )
  287. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickKnife", KeyCmd="QuickMeleeCmd",ID="quickknife", Items=((Text="", Id="quickknife_1"),(Text="", Id="quickknife_2")))
  288. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot1", KeyCmd="QuickItem1Cmd",ID="quickabilityslot1", Items=((Text="", Id="quickabilityslot1_1"),(Text="", Id="quickabilityslot1_2")))
  289. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot2", KeyCmd="QuickItem2Cmd",ID="quickabilityslot2", Items=((Text="", Id="quickabilityslot2_1"),(Text="", Id="quickabilityslot2_2")))
  290. m_Options=( OptionType=GameOption_Spacing, ID="space9" )
  291. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollUp", KeyCmd="NextWeapon",ID="scrollup", Items=((Text="", Id="scrollup_1"),(Text="", Id="scrollup_2")))
  292. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollDown", KeyCmd="PrevWeapon",ID="scrolldown", Items=((Text="", Id="scrolldown_1"),(Text="", Id="scrolldown_2")))
  293. m_Options=( OptionType=GameOption_Spacing, ID="space13" )
  294. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollMode", ID="scrollmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.ScrollAll", Id="all"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSec", Id="primsec"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSecMelee", Id="primsecmelee")))
  295. m_Options=( OptionType=GameOption_Spacing, ID="space5" )
  296. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Melee", KeyCmd="WeaponSlotOne",ID="melee", Items=((Text="", Id="melee_1"),(Text="", Id="melee_2")))
  297. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Secondary", KeyCmd="WeaponSlotTwo",ID="secondary", Items=((Text="", Id="secondary_1"),(Text="", Id="secondary_2")))
  298. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Primary", KeyCmd="WeaponSlotThree",ID="primary", Items=((Text="", Id="primary_1"),(Text="", Id="primary_2")))
  299. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.TogglePrimarySecondary", KeyCmd="TogglePrimarySecondaryCmd",ID="toggleprimarysecondary", Items=((Text="", Id="toggleprimarysecondary_1"),(Text="", Id="toggleprimarysecondary_2")))
  300. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_1", KeyCmd="WeaponSlotFour",ID="item_1", Items=((Text="", Id="item_1_1"),(Text="", Id="item_1_2")))
  301. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_2", KeyCmd="WeaponSlotFive",ID="item_2", Items=((Text="", Id="item_2_1"),(Text="", Id="item_2_2")))
  302. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_3", KeyCmd="WeaponSlotSix",ID="item_3", Items=((Text="", Id="item_3_1"),(Text="", Id="item_3_2")))
  303. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_4", KeyCmd="WeaponSlotSeven",ID="item_4", Items=((Text="", Id="item_4_1"),(Text="", Id="item_4_2")))
  304. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_5", KeyCmd="WeaponSlotEight",ID="item_5", Items=((Text="", Id="item_5_1"),(Text="", Id="item_5_2")))
  305. m_Options=( OptionType=GameOption_Spacing, ID="space6" )
  306. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Say", KeyCmd="SayAllCmd",ID="say", Items=((Text="", Id="say_1"),(Text="", Id="say_2")))
  307. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.TeamSay", KeyCmd="SayTeamCmd",ID="teamsay", Items=((Text="", Id="teamsay_1"),(Text="", Id="teamsay_2")))
  308. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VSay", KeyCmd="ToggleQuickChatCmd",ID="vsay", Items=((Text="", Id="vsay_1"),(Text="", Id="vsay_2")))
  309. m_Options=( OptionType=GameOption_Spacing, ID="space12" )
  310. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.DisplayScore", KeyCmd="ShowScoreboard",ID="displayscore", Items=((Text="", Id="displayscore_1"),(Text="", Id="displayscore_2")))
  311. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.DisplayLimbo", KeyCmd="ToggleLimboCmd",ID="displaylimbo", Items=((Text="", Id="displaylimbo_1"),(Text="", Id="displaylimbo_2")))
  312. m_AllowOverwrite=true
  313. m_ReservedKeys=Escape
  314. m_ReservedKeys=F1
  315. m_ReservedKeys=F2
  316. m_ReservedKeys=F3
  317. m_ReservedKeys=F4
  318. m_ReservedKeys=F5
  319. m_ReservedKeys=F6
  320.  
  321. [ShooterGame.SGUIGameOptionsVideo]
  322. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenRatio", ID="screenratio")
  323. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenResolution", ID="screenres")
  324. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.Windowed", ID="windowed", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"), (Text="ShooterGame.SGUIGameOptionsVideo.Borderless", Id="borderless")))
  325. m_Options=( OptionType=GameOption_Spacing, ID="space1" )
  326. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Fov", ID="fov", Properties=(Min=70, Max=120, Default=120) )
  327. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Brightness", ID="brightness", Properties=(Min=0.5, Max=4.0, Default=2.2) )
  328. m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  329. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.VSync", ID="vsync", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  330. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.OneFrameThreadLag", ID="oneframethreadlag", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  331. m_Options=( OptionType=GameOption_Spacing, ID="space3" )
  332. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.VideoProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsVideo.High", Id="high"),(Text="ShooterGame.SGUIGameOptionsVideo.Medium", Id="medium"),(Text="ShooterGame.SGUIGameOptionsVideo.Low", Id="low"),(Text="ShooterGame.SGUIGameOptionsVideo.Custom", Id="user")))
  333. m_Options=( OptionType=GameOption_Spacing, ID="space4" )
  334. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.GeometryDetail", ID="detailmode", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsVideo.High", Id="high"),(Text="ShooterGame.SGUIGameOptionsVideo.Medium", Id="medium"),(Text="ShooterGame.SGUIGameOptionsVideo.Low", Id="low")))
  335. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.SkeletalMeshDetail", ID="skeletalmeshlodbias", RequireRestart=false, Items=((Text="ShooterGame.SGUIGameOptionsVideo.High", Id="high"),(Text="ShooterGame.SGUIGameOptionsVideo.Low", Id="low")))
  336. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.StaticDecals", ID="staticdecals", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  337. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.UnbatchedDecals", ID="unbatcheddecals", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  338. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.DynamicShadows", ID="dynamicshadows", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  339. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.LightEnvironmentShadows", ID="lightenvironmentshadows", RequireRestart=true,Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  340. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.CompositeDynamicLights", ID="compositedynamiclights", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  341. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.SHSecondaryLighting", ID="shsecondarylighting", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  342. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.DirectionalLightmaps", ID="directionallightmaps", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  343. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.MotionBlur", ID="motionblur", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  344. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.MotionBlurPause", ID="motionblurpause", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  345. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.MotionBlurSkinning", ID="motionblurskinning", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  346. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.DepthOfField", ID="depthoffield", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  347. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.AmbientOcclusion", ID="ambientocclusion", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  348. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.Bloom", ID="bloom", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  349. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.AllowLightShafts", ID="allowlightshafts", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  350. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.FogVolumes", ID="fogvolumes", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  351. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.PostProcess", ID="postprocess", RequireRestart=false, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  352. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.AllowHighQualityMaterials", ID="allowhighqualitymaterials", RequireRestart=false, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  353. m_LowSettings=(ID="detailmode", SavedValueString="low")
  354. m_LowSettings=(ID="staticdecals", SavedValueString="off")
  355. m_LowSettings=(ID="dynamicdecals", SavedValueString="on")
  356. m_LowSettings=(ID="unbatcheddecals", SavedValueString="off")
  357. m_LowSettings=(ID="dynamiclights", SavedValueString="on")
  358. m_LowSettings=(ID="dynamicshadows", SavedValueString="off")
  359. m_LowSettings=(ID="lightenvironmentshadows", SavedValueString="off")
  360. m_LowSettings=(ID="compositedynamiclights", SavedValueString="off")
  361. m_LowSettings=(ID="shsecondarylighting", SavedValueString="off")
  362. m_LowSettings=(ID="directionallightmaps", SavedValueString="off")
  363. m_LowSettings=(ID="motionblur", SavedValueString="off")
  364. m_LowSettings=(ID="motionblurpause", SavedValueString="off")
  365. m_LowSettings=(ID="motionblurskinning", SavedValueString="off")
  366. m_LowSettings=(ID="depthoffield", SavedValueString="off")
  367. m_LowSettings=(ID="ambientocclusion", SavedValueString="off")
  368. m_LowSettings=(ID="bloom", SavedValueString="off")
  369. m_LowSettings=(ID="allowlightshafts", SavedValueString="off")
  370. m_LowSettings=(ID="fogvolumes", SavedValueString="off")
  371. m_LowSettings=(ID="vsync", SavedValueString="off")
  372. m_LowSettings=(ID="postprocess", SavedValueString="off")
  373. m_LowSettings=(ID="allowhighqualitymaterials", SavedValueString="off")
  374. m_LowSettings=(ID="skeletalmeshlodbias", SavedValueString="low")
  375. m_MediumSettings=(ID="detailmode", SavedValueString="medium")
  376. m_MediumSettings=(ID="staticdecals", SavedValueString="on")
  377. m_MediumSettings=(ID="dynamicdecals", SavedValueString="on")
  378. m_MediumSettings=(ID="unbatcheddecals", SavedValueString="off")
  379. m_MediumSettings=(ID="dynamiclights", SavedValueString="on")
  380. m_MediumSettings=(ID="dynamicshadows", SavedValueString="off")
  381. m_MediumSettings=(ID="lightenvironmentshadows", SavedValueString="on")
  382. m_MediumSettings=(ID="compositedynamiclights", SavedValueString="off")
  383. m_MediumSettings=(ID="shsecondarylighting", SavedValueString="off")
  384. m_MediumSettings=(ID="directionallightmaps", SavedValueString="off")
  385. m_MediumSettings=(ID="motionblur", SavedValueString="off")
  386. m_MediumSettings=(ID="motionblurpause", SavedValueString="off")
  387. m_MediumSettings=(ID="motionblurskinning", SavedValueString="off")
  388. m_MediumSettings=(ID="depthoffield", SavedValueString="off")
  389. m_MediumSettings=(ID="ambientocclusion", SavedValueString="off")
  390. m_MediumSettings=(ID="bloom", SavedValueString="on")
  391. m_MediumSettings=(ID="allowlightshafts", SavedValueString="on")
  392. m_MediumSettings=(ID="fogvolumes", SavedValueString="off")
  393. m_MediumSettings=(ID="vsync", SavedValueString="off")
  394. m_MediumSettings=(ID="postprocess", SavedValueString="on")
  395. m_MediumSettings=(ID="allowhighqualitymaterials", SavedValueString="on")
  396. m_MediumSettings=(ID="skeletalmeshlodbias", SavedValueString="low")
  397. m_HighSettings=(ID="detailmode", SavedValueString="high")
  398. m_HighSettings=(ID="staticdecals", SavedValueString="on")
  399. m_HighSettings=(ID="dynamicdecals", SavedValueString="on")
  400. m_HighSettings=(ID="unbatcheddecals", SavedValueString="on")
  401. m_HighSettings=(ID="dynamiclights", SavedValueString="on")
  402. m_HighSettings=(ID="dynamicshadows", SavedValueString="on")
  403. m_HighSettings=(ID="lightenvironmentshadows", SavedValueString="on")
  404. m_HighSettings=(ID="compositedynamiclights", SavedValueString="on")
  405. m_HighSettings=(ID="shsecondarylighting", SavedValueString="on")
  406. m_HighSettings=(ID="directionallightmaps", SavedValueString="on")
  407. m_HighSettings=(ID="motionblur", SavedValueString="on")
  408. m_HighSettings=(ID="motionblurpause", SavedValueString="on")
  409. m_HighSettings=(ID="motionblurskinning", SavedValueString="on")
  410. m_HighSettings=(ID="depthoffield", SavedValueString="on")
  411. m_HighSettings=(ID="ambientocclusion", SavedValueString="on")
  412. m_HighSettings=(ID="bloom", SavedValueString="on")
  413. m_HighSettings=(ID="allowlightshafts", SavedValueString="on")
  414. m_HighSettings=(ID="fogvolumes", SavedValueString="on")
  415. m_HighSettings=(ID="vsync", SavedValueString="off")
  416. m_HighSettings=(ID="postprocess", SavedValueString="on")
  417. m_HighSettings=(ID="allowhighqualitymaterials", SavedValueString="on")
  418. m_HighSettings=(ID="skeletalmeshlodbias", SavedValueString="high")
  419. m_SystemSettingsMappings=(ID="staticdecals", SettingMapping="StaticDecals")
  420. m_SystemSettingsMappings=(ID="dynamicdecals", SettingMapping="DynamicDecals")
  421. m_SystemSettingsMappings=(ID="unbatcheddecals", SettingMapping="UnbatchedDecals")
  422. m_SystemSettingsMappings=(ID="dynamiclights", SettingMapping="DynamicLights")
  423. m_SystemSettingsMappings=(ID="dynamicshadows", SettingMapping="DynamicShadows")
  424. m_SystemSettingsMappings=(ID="lightenvironmentshadows", SettingMapping="LightEnvironmentShadows")
  425. m_SystemSettingsMappings=(ID="compositedynamiclights", SettingMapping="CompositeDynamicLights")
  426. m_SystemSettingsMappings=(ID="shsecondarylighting", SettingMapping="SHSecondaryLighting")
  427. m_SystemSettingsMappings=(ID="directionallightmaps", SettingMapping="DirectionalLightmaps")
  428. m_SystemSettingsMappings=(ID="motionblur", SettingMapping="MotionBlur")
  429. m_SystemSettingsMappings=(ID="motionblurpause", SettingMapping="MotionBlurPause")
  430. m_SystemSettingsMappings=(ID="depthoffield", SettingMapping="DepthOfField")
  431. m_SystemSettingsMappings=(ID="ambientocclusion", SettingMapping="AmbientOcclusion")
  432. m_SystemSettingsMappings=(ID="bloom", SettingMapping="Bloom")
  433. m_SystemSettingsMappings=(ID="allowlightshafts", SettingMapping="bAllowLightShafts")
  434. m_SystemSettingsMappings=(ID="fogvolumes", SettingMapping="FogVolumes")
  435. m_SystemSettingsMappings=(ID="vsync", SettingMapping="UseVsync")
  436. m_SystemSettingsMappings=(ID="windowed", SettingMapping="Fullscreen")
  437. m_SystemSettingsMappings=(ID="subsurfacescattering", SettingMapping="AllowSubsurfaceScattering")
  438. m_SystemSettingsMappings=(ID="motionblurskinning", SettingMapping="MotionBlurSkinning")
  439. m_SystemSettingsMappings=(ID="resx", SettingMapping="ResX")
  440. m_SystemSettingsMappings=(ID="resy", SettingMapping="ResY")
  441. m_SystemSettingsMappings=(ID="oneframethreadlag", SettingMapping="OneFrameThreadLag")
  442. m_SystemSettingsMappings=(ID="allowhighqualitymaterials", SettingMapping="bAllowHighQualityMaterials")
  443. m_SystemSettingsMappings=(ID="skeletalmeshlodbias", SettingMapping="SkeletalMeshLODBias")
  444. m_SystemSettingsMappings=(ID="postprocess", SettingMapping="bAllowPostProcess")
  445. m_SupportedScreenRatios=(X=4,Y=3)
  446. m_SupportedScreenRatios=(X=5,Y=4)
  447. m_SupportedScreenRatios=(X=8,Y=5)
  448. m_SupportedScreenRatios=(X=16,Y=9)
  449. m_SupportedScreenRatios=(X=21,Y=9)
  450. m_IgnoreRefreshRate=true
  451.  
  452. [ShooterGame.SGUIHUDMiniMap]
  453. m_bUseRotatingMap=true
  454. m_FiringFadeoutTime=2
  455. m_MiniMapScale=0.2
  456. m_DisplayPlayerIconArrow=true
  457. m_ContainerScaleModifier=0.0
  458. m_DisplayFiringEnemies=true
  459. m_DisplayMines=true
  460. m_DisplayHeartbeatSensors=true
  461. m_DisplayEnemies=true
  462. m_DisplayAllied=true
  463. m_DisplayTurrets=true
  464. m_DisplayObjectives=true
  465. m_DisplayPawnRequests=true
  466. m_ClampObjectives=true
  467. m_ClampAllied=true
  468. m_ClampPawnRequests=false
  469. m_MinimapPollThreshold=0.1
  470.  
  471. [ShooterGame.SGUIHUDMinimapIcon]
  472. m_PrimaryColor=(R=252,G=238,B=33,A=255)
  473. m_SecondaryColor=(R=255,G=255,B=255,A=255)
  474.  
  475. [ShooterGame.SGUIHUDOverviewMinimap]
  476. m_bUseRotatingMap=false
  477. m_FiringFadeoutTime=2
  478. m_MiniMapScale=0.1
  479. m_CenterOnPawn=false
  480. m_DisplayPlayerIconArrow=false
  481. m_ContainerScaleModifier=1.24493
  482. m_DisplayFiringEnemies=false
  483. m_DisplayMines=false
  484. m_DisplayHeartbeatSensors=false
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  487. m_DisplayTurrets=false
  488. m_DisplayObjectives=true
  489. m_DisplayPlayerPawn=true
  490. m_InterpSpeed=1.0
  491.  
  492. [ShooterGame.SGUIOverviewMapWidget]
  493. m_StartMaximized=false
  494. m_DisplayObjectivePath=true
  495. m_InterpToObjectivePosition=true
  496. m_SnapEscortObjectiveToPath=true
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  502.  
  503. [ShooterGame.SGObjectiveHelperCarryPickupCollection]
  504. m_IFFOffset=(X=0,Y=0,Z=50)
  505.  
  506. [ShooterGame.SGUIHUDChatBox]
  507. m_MessageDisplayTime=7
  508.  
  509. [ShooterGame.SGUIHUDConsoleMessageLog]
  510. m_NeutralColor=(R=255,G=255,B=255,A=255)
  511. m_AlliedColor=(R=0,G=182,B=222,A=255)
  512. m_EnemyColor=(R=255,G=73,B=33,A=255)
  513.  
  514. [ShooterGame.SGUIMenuChatLog]
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  516. m_AlliedColor=(R=0,G=182,B=222,A=255)
  517. m_EnemyColor=(R=255,G=73,B=33,A=255)
  518.  
  519. [ShooterGame.SGUIHUDGameplayNotification]
  520. m_startingHeight=60
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  522. m_DefaultBGColor=(R=0,G=0,B=0,A=255)
  523. m_TargetColour=(R=241,G=71,B=0,A=255)
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  525.  
  526. [ShooterGame.SGUIHUDWeaponInventory]
  527. m_MaxInventorySize=8
  528. m_DisplayTime=2
  529. m_ItemPadding=5
  530. m_UpdateInterval=1
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  536. m_InventoryOrder=WS_ITEM2
  537. m_InventoryOrder=WS_ITEM3
  538. m_InventoryOrder=WS_ITEM4
  539. m_InventoryOrder=WS_ITEM5
  540.  
  541. [ShooterGame.SGUIClassDescription]
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  543. m_DisplayOrder=CA_Primary
  544. m_DisplayOrder=CA_Secondary
  545. m_DisplayOrder=CA_Items
  546.  
  547. [ShooterGame.SGUIHUDWeaponInventoryItem]
  548. m_CooldownFinishedDelay=1
  549. m_NoAmmoColor=(R=55,G=55,B=55,A=255)
  550. m_AmmoColor=(R=255,G=255,B=255,A=255)
  551. m_BlinkDuration=2
  552. m_BlinkSpeedModifier=2
  553. m_ActionContextPollThreshold=0.5
  554. m_PollThreshold=0.1
  555.  
  556. [ShooterGame.SGUIHUDGameInfoTimer]
  557. m_ReadyUpDisplayTime=2
  558. m_BlinkInterval=1.5
  559. m_BlinkTimeRemaining=10
  560.  
  561. [ShooterGame.SGUIHUDGameInfoScore]
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  563. m_EnemyColor=(R=255,G=73,B=33,A=255)
  564. m_TeamColor=(R=0,G=182,B=222,A=255)
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  567. m_BlinkScoreRemaining=5
  568.  
  569. [ShooterGame.SGUIPlayerInfoWidget]
  570. m_UpdateInterval=1.f
  571.  
  572. [ShooterGame.SGUICharacterPreview]
  573. m_PreviewPawnArchetypePath=SGPreviewPawn'CharacterPreview_01_Gameplay.Pawns.a_CharacterPreview_01'
  574.  
  575. [ShooterGame.SGUIHUDBadgeNotification]
  576. m_BadgeDisplayTime=3.f
  577. m_DelayBetweenBadges=2.f
  578.  
  579. [ShooterGame.SGUIHUDObjectiveNotification]
  580. m_PrimaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f)
  581. m_SecondaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f)
  582.  
  583. [ShooterGame.SGUIHUDActionMenu]
  584. m_AlliedColor=(R=0,G=182,B=222,A=255)
  585. m_EnemyColor=(R=255,G=73,B=33,A=255)
  586. m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.VoteKick", Command="ActionMenuVoteKick")
  587. m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_AdminTitleLocStr", Command="ActionMenuAdmin")
  588. m_AdminActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.SwapTeams", Command="AdminSwapTeams")
  589.  
  590. [IniVersion]
  591. 0=1420681465.000000
  592. 1=1424483088.000000
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