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- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package net.sf.l2j.gameserver.model.quest;
- import java.util.Iterator;
- import java.util.List;
- import java.util.Map;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import javolution.util.FastMap;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.GameTimeController;
- import net.sf.l2j.gameserver.cache.HtmCache;
- import net.sf.l2j.gameserver.instancemanager.QuestManager;
- import net.sf.l2j.gameserver.lib.Rnd;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2DropData;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.serverpackets.ExShowQuestMark;
- import net.sf.l2j.gameserver.serverpackets.ItemList;
- import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
- import net.sf.l2j.gameserver.serverpackets.PlaySound;
- import net.sf.l2j.gameserver.serverpackets.QuestList;
- import net.sf.l2j.gameserver.serverpackets.StatusUpdate;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.serverpackets.TutorialCloseHtml;
- import net.sf.l2j.gameserver.serverpackets.TutorialEnableClientEvent;
- import net.sf.l2j.gameserver.serverpackets.TutorialShowHtml;
- import net.sf.l2j.gameserver.serverpackets.TutorialShowQuestionMark;
- import net.sf.l2j.gameserver.skills.Stats;
- /**
- * @author Luis Arias
- */
- public final class QuestState
- {
- protected static Logger _log = Logger.getLogger(Quest.class.getName());
- /** Quest associated to the QuestState */
- private final String _questName;
- /** Player who engaged the quest */
- private final L2PcInstance _player;
- /** State of the quest */
- private State _state;
- /** Boolean representing the completion of the quest */
- private boolean _isCompleted;
- /** List of couples (variable for quest,value of the variable for quest) */
- private Map<String, String> _vars;
- /** List of drops needed for quest according to the mob */
- private Map<Integer, List<L2DropData>> _drops;
- /** Boolean flag letting QuestStateManager know to exit quest when cleaning up */
- private boolean _isExitQuestOnCleanUp = false;
- /**
- * Constructor of the QuestState : save the quest in the list of quests of the player.<BR/><BR/>
- *
- * <U><I>Actions :</U></I><BR/>
- * <LI>Save informations in the object QuestState created (Quest, Player, Completion, State)</LI>
- * <LI>Add the QuestState in the player's list of quests by using setQuestState()</LI>
- * <LI>Add drops gotten by the quest</LI>
- * <BR/>
- * @param quest : quest associated with the QuestState
- * @param player : L2PcInstance pointing out the player
- * @param state : state of the quest
- * @param completed : boolean for completion of the quest
- */
- public QuestState(Quest quest, L2PcInstance player, State state, boolean completed)
- {
- _questName = quest.getName();
- _player = player;
- // Save the state of the quest for the player in the player's list of quest onwed
- getPlayer().setQuestState(this);
- _isCompleted = completed;
- // set the state of the quest
- _state = state;
- // add drops from state of the quest
- if (state != null && !isCompleted())
- {
- Map<Integer, List<L2DropData>> new_drops = state.getDrops();
- if (new_drops != null)
- {
- _drops = new FastMap<>();
- _drops.putAll(new_drops);
- }
- }
- }
- public String getQuestName()
- {
- return _questName;
- }
- /**
- * Return the quest
- * @return Quest
- */
- public Quest getQuest()
- {
- return QuestManager.getInstance().getQuest(_questName);
- }
- /**
- * Return the L2PcInstance
- * @return L2PcInstance
- */
- public L2PcInstance getPlayer()
- {
- return _player;
- }
- /**
- * Return the state of the quest
- * @return State
- */
- public State getState()
- {
- return _state;
- }
- /**
- * Return list of drops needed for the quest in concordance with mobs
- * @return FastMap
- */
- public Map<Integer, List<L2DropData>> getDrops()
- {
- return _drops;
- }
- /**
- * Return true if quest completed, false otherwise
- * @return boolean
- */
- public boolean isCompleted()
- {
- return _isCompleted;
- }
- /**
- * Return true if quest started, false otherwise
- * @return boolean
- */
- public boolean isStarted()
- {
- if (getStateId().equals("Start") || getStateId().equals("Completed"))
- return false;
- return true;
- }
- /**
- * Return state of the quest after its initialization.<BR><BR>
- * <U><I>Actions :</I></U>
- * <LI>Remove drops from previous state</LI>
- * <LI>Set new state of the quest</LI>
- * <LI>Add drop for new state</LI>
- * <LI>Update information in database</LI>
- * <LI>Send packet QuestList to client</LI>
- * @param state
- * @return object
- */
- public Object setState(State state)
- {
- // remove drops from previous state
- if (getDrops() != null)
- {
- for (Iterator<List<L2DropData>> i = getDrops().values().iterator(); i.hasNext();)
- {
- List<L2DropData> lst = i.next();
- for (Iterator<L2DropData> ds = lst.iterator(); ds.hasNext();)
- {
- L2DropData d = ds.next();
- String[] states = d.getStateIDs();
- for (int k=0; k < states.length; k++)
- {
- if (getState().getName().equals(states[k]))
- {
- ds.remove();
- break;
- }
- }
- }
- if (lst == null || lst.size() == 0)
- i.remove();
- }
- }
- // set new state
- _state = state;
- if (state == null)
- return null;
- if (getStateId().equals("Completed"))
- _isCompleted = true;
- else
- _isCompleted = false;
- // add drops from new state
- if (!isCompleted())
- {
- Map<Integer, List<L2DropData>> newDrops = state.getDrops();
- if (newDrops != null)
- {
- if (getDrops() == null)
- _drops = new FastMap<>();
- _drops.putAll(newDrops);
- }
- }
- Quest.updateQuestInDb(this);
- QuestList ql = new QuestList();
- getPlayer().sendPacket(ql);
- return state;
- }
- /**
- * Return ID of the state of the quest
- * @return String
- */
- public String getStateId()
- {
- return getState().getName();
- }
- /**
- * Add parameter used in quests.
- * @param var : String pointing out the name of the variable for quest
- * @param val : String pointing out the value of the variable for quest
- * @return String (equal to parameter "val")
- */
- public String setInternal(String var, String val)
- {
- if (_vars == null)
- _vars = new FastMap<>();
- if (val == null)
- val = "";
- _vars.put(var, val);
- return val;
- }
- /**
- * Return value of parameter "val" after adding the couple (var,val) in class variable "vars".<BR><BR>
- * <U><I>Actions :</I></U><BR>
- * <LI>Initialize class variable "vars" if is null</LI>
- * <LI>Initialize parameter "val" if is null</LI>
- * <LI>Add/Update couple (var,val) in class variable FastMap "vars"</LI>
- * <LI>If the key represented by "var" exists in FastMap "vars", the couple (var,val) is updated in the database. The key is known as
- * existing if the preceding value of the key (given as result of function put()) is not null.<BR>
- * If the key doesn't exist, the couple is added/created in the database</LI>
- * @param var : String indicating the name of the variable for quest
- * @param val : String indicating the value of the variable for quest
- * @return String (equal to parameter "val")
- */
- public String set(String var, String val)
- {
- if (_vars == null)
- _vars = new FastMap<>();
- if (val == null)
- val = "";
- // FastMap.put() returns previous value associated with specified key, or null if there was no mapping for key.
- String old = _vars.put(var, val);
- if (old != null)
- Quest.updateQuestVarInDb(this, var, val);
- else
- Quest.createQuestVarInDb(this, var, val);
- if (var.equals("cond"))
- {
- QuestList ql = new QuestList();
- getPlayer().sendPacket(ql);
- int questId = getQuest().getQuestIntId();
- if (questId > 0 && questId < 999 && !val.equals("0"))
- getPlayer().sendPacket(new ExShowQuestMark(questId));
- }
- return val;
- }
- /**
- * Remove the variable of quest from the list of variables for the quest.<BR><BR>
- * <U><I>Concept : </I></U>
- * Remove the variable of quest represented by "var" from the class variable FastMap "vars" and from the database.
- * @param var : String designating the variable for the quest to be deleted
- * @return String pointing out the previous value associated with the variable "var"
- */
- public String unset(String var)
- {
- if (_vars == null)
- return null;
- String old = _vars.remove(var);
- if (old != null)
- Quest.deleteQuestVarInDb(this, var);
- return old;
- }
- /**
- * Return the value of the variable of quest represented by "var"
- * @param var : name of the variable of quest
- * @return String
- */
- public String get(String var)
- {
- if (_vars != null && _vars.get(var) != null)
- return _vars.get(var);
- return null;
- }
- /**
- * Return the value of the variable of quest represented by "var"
- * @param var : String designating the variable for the quest
- * @return int
- */
- public int getInt(String var)
- {
- int varint = 0;
- try
- {
- varint = Integer.parseInt(_vars.get(var));
- }
- catch (Exception e)
- {
- _log.finer(getPlayer().getName()+": variable "+var+" isn't an integer: " + varint + e);
- // if (Config.AUTODELETE_INVALID_QUEST_DATA)
- // exitQuest(true);
- }
- return varint;
- }
- /**
- * Add player to get notification of characters death
- * @param character : L2Character of the character to get notification of death
- */
- public void addNotifyOfDeath(L2Character character)
- {
- if (character == null)
- return;
- character.addNotifyQuestOfDeath(this);
- }
- /**
- * Add drop to the list of drops for the quest
- * @param npcId : int pointing out the NPC given the drop
- * @param itemId : int pointing out the ID of the item dropped
- * @param chance : int pointing out the chance to get the drop
- */
- public void addQuestDrop(int npcId, int itemId, int chance)
- {
- if (getDrops() == null)
- _drops = new FastMap<>();
- L2DropData d = new L2DropData();
- d.setItemId(itemId);
- d.setChance(chance);
- d.setQuestID(getQuestName());
- d.addStates(new String[]{getState().getName()});
- List<L2DropData> lst = getDrops().get(npcId);
- if (lst != null)
- {
- lst.add(d);
- }
- else
- {
- lst = new FastList<>();
- lst.add(d);
- _drops.put(npcId, lst);
- }
- }
- /**
- * Clear all drops from the class variable "drops"
- */
- public void clearQuestDrops()
- {
- _drops = null;
- }
- /**
- * Add quest drops to the parameter "drops"
- * @param npc : L2Attackable killed
- * @param drops : List of drops of the L2Attackable
- */
- public void fillQuestDrops(L2NpcInstance npc, List<L2DropData> drops)
- {
- if (getDrops() == null)
- return;
- // Get drops of the NPC recorded in class variable "drops"
- List<L2DropData> lst = getDrops().get(npc.getTemplate().npcId);
- // If drops of the NPC in class variable "drops" exist, add them to parameter "drops"
- if (lst != null)
- drops.addAll(lst);
- // Get drops for all NPC recorded in class variable "drops"
- lst = getDrops().get(0); // all mobs
- // If drops for all NPC in class variable "drops" exist, add them to parameter "drops"
- if (lst != null)
- drops.addAll(lst);
- }
- public int getQuestItemsCount(int itemId)
- {
- return getQuestItemsCount(getPlayer(), itemId);
- }
- /**
- * Return the quantity of one sort of item hold by the player
- * @param itemId : ID of the item wanted to be count
- * @return int
- */
- public int getQuestItemsCount(L2PcInstance player, int itemId)
- {
- int count = 0;
- for (L2ItemInstance item : player.getInventory().getItems())
- if (item.getItemId() == itemId)
- count += item.getCount();
- return count;
- }
- /**
- * Return the level of enchantment on the weapon of the player(Done specifically for weapon SA's)
- * @param itemId : ID of the item to check enchantment
- * @return int
- */
- public int getEnchantLevel(int itemId)
- {
- L2ItemInstance enchanteditem = getPlayer().getInventory().getItemByItemId(itemId);
- if (enchanteditem == null)
- return 0;
- return enchanteditem.getEnchantLevel();
- }
- /**
- * Give item/reward to the player
- * @param itemId
- * @param count
- */
- public void giveItems(int itemId, int count)
- {
- giveItems(itemId, count, 0);
- }
- public void giveItems(int itemId, int count, int enchantlevel)
- {
- giveItems(getPlayer(), itemId, count, 0);
- }
- public void giveItems(L2PcInstance player, int itemId, int count, int enchantlevel)
- {
- if (count <= 0)
- return;
- // If item for reward is gold (ID=57), modify count with rate for quest reward
- if (itemId == 57
- && !(getQuest().getQuestIntId()>=217 && getQuest().getQuestIntId()<=233)
- && !(getQuest().getQuestIntId()>=401 && getQuest().getQuestIntId()<=418))
- count = (int)(count*Config.RATE_QUESTS_REWARD);
- // Set quantity of item
- // Add items to player's inventory
- L2ItemInstance item = player.getInventory().addItem("Quest", itemId, count, player, player.getTarget());
- if (item == null)
- return;
- if (enchantlevel > 0)
- item.setEnchantLevel(enchantlevel);
- // If item for reward is gold, send message of gold reward to client
- if (itemId == 57)
- {
- SystemMessage smsg = new SystemMessage(SystemMessage.EARNED_ADENA);
- smsg.addNumber(count);
- player.sendPacket(smsg);
- }
- // Otherwise, send message of object reward to client
- else
- {
- if (count > 1)
- {
- SystemMessage smsg = new SystemMessage(SystemMessage.EARNED_S2_S1_s);
- smsg.addItemName(item.getItemId());
- smsg.addNumber(count);
- player.sendPacket(smsg);
- }
- else
- {
- SystemMessage smsg = new SystemMessage(SystemMessage.EARNED_ITEM);
- smsg.addItemName(item.getItemId());
- player.sendPacket(smsg);
- }
- }
- player.sendPacket(new ItemList(player, false));
- StatusUpdate su = new StatusUpdate(player.getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
- player.sendPacket(su);
- }
- /**
- * Drop Quest item using Config.RATE_DROP_QUEST
- * @param itemId : int Item Identifier of the item to be dropped
- * @param count(minCount, maxCount) : int Quantity of items to be dropped
- * @param neededCount : Quantity of items needed for quest
- * @param dropChance : int Base chance of drop, same as in droplist
- * @param sound : boolean indicating whether to play sound
- * @return boolean indicating whether player has requested number of items
- */
- public boolean dropQuestItems(int itemId, int count, int neededCount, int dropChance, boolean sound)
- {
- return dropQuestItems(itemId, count, count, neededCount, dropChance, sound);
- }
- public boolean dropQuestItems(int itemId, int minCount, int maxCount, int neededCount, int dropChance, boolean sound)
- {
- dropChance *= Config.RATE_DROP_QUEST / ((getPlayer().getParty() != null) ? getPlayer().getParty().getMemberCount() : 1);
- int currentCount = getQuestItemsCount(itemId);
- if (neededCount > 0 && currentCount >= neededCount)
- return true;
- if (currentCount >= neededCount)
- return true;
- int itemCount = 0;
- int random = Rnd.get(L2DropData.MAX_CHANCE);
- while (random < dropChance)
- {
- // Get the item quantity dropped
- if (minCount < maxCount)
- itemCount += Rnd.get(minCount, maxCount);
- else if (minCount == maxCount)
- itemCount += minCount;
- else
- itemCount++;
- // Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
- dropChance -= L2DropData.MAX_CHANCE;
- }
- if (itemCount > 0)
- {
- // if over neededCount, just fill the gap
- if (neededCount > 0 && currentCount + itemCount > neededCount)
- itemCount = neededCount - currentCount;
- // Inventory slot check
- if (!getPlayer().getInventory().validateCapacityByItemId(itemId))
- return false;
- // Give the item to Player
- getPlayer().addItem("Quest", itemId, itemCount, getPlayer().getTarget(), true);
- if (sound)
- playSound((currentCount + itemCount < neededCount) ? "Itemsound.quest_itemget" : "Itemsound.quest_middle");
- }
- return (neededCount > 0 && currentCount + itemCount >= neededCount);
- }
- //TODO: More radar functions need to be added when the radar class is complete.
- // BEGIN STUFF THAT WILL PROBABLY BE CHANGED
- public void addRadar(int x, int y, int z)
- {
- getPlayer().getRadar().addMarker(x, y, z);
- }
- public void removeRadar(int x, int y, int z)
- {
- getPlayer().getRadar().removeMarker(x, y, z);
- }
- public void clearRadar()
- {
- getPlayer().getRadar().removeAllMarkers();
- }
- // END STUFF THAT WILL PROBABLY BE CHANGED
- /**
- * Remove items from player's inventory when talking to NPC in order to have rewards.<BR><BR>
- * <U><I>Actions :</I></U>
- * <LI>Destroy quantity of items wanted</LI>
- * <LI>Send new inventory list to player</LI>
- * @param itemId : Identifier of the item
- * @param count : Quantity of items to destroy
- */
- public void takeItems(int itemId, int count)
- {
- takeItems(getPlayer(), itemId, count);
- }
- public void takeItems(L2PcInstance player, int itemId, int count)
- {
- // Get object item from player's inventory list
- L2ItemInstance item = player.getInventory().getItemByItemId(itemId);
- if (item == null)
- return;
- // Tests on count value in order not to have negative value
- if (count < 0 || count > item.getCount())
- count = item.getCount();
- // Destroy the quantity of items wanted
- if (itemId == 57)
- player.reduceAdena("Quest", count, player, true);
- else
- {
- if (item.isEquipped())
- player.getInventory().unEquipItemInBodySlotAndRecord(item.getItem().getBodyPart());
- player.destroyItemByItemId("Quest", itemId, count, player, true);
- }
- }
- /**
- * Send a packet in order to play sound at client terminal
- * @param sound
- */
- public void playSound(String sound)
- {
- playSound(getPlayer(), sound);
- }
- public void playSound(L2PcInstance player, String sound)
- {
- player.sendPacket(new PlaySound(sound));
- }
- /**
- * Return random value
- * @param max : max value for randomization
- * @return int
- */
- public int getRandom(int max)
- {
- return getQuest().getRandom(max);
- }
- /**
- * Add XP and SP as quest reward
- * @param exp
- * @param sp
- */
- public void addExpAndSp(long exp, int sp)
- {
- getPlayer().addExpAndSp((long)getPlayer().calcStat(Stats.EXPSP_RATE, exp * Config.RATE_QUESTS_REWARD, null, null),
- (int)getPlayer().calcStat(Stats.EXPSP_RATE, sp * Config.RATE_QUESTS_REWARD, null, null));
- }
- /**
- * Return number of ticks from GameTimeController
- * @return int
- */
- public int getItemEquipped(int loc)
- {
- return getPlayer().getInventory().getPaperdollItemId(loc);
- }
- /**
- * Return the number of ticks from the GameTimeController
- * @return int
- */
- public int getGameTicks()
- {
- return GameTimeController.getGameTicks();
- }
- /**
- * Return true if quest is to exited on clean up by QuestStateManager
- * @return boolean
- */
- public final boolean isExitQuestOnCleanUp()
- {
- return _isExitQuestOnCleanUp;
- }
- /**
- * Return the QuestTimer object with the specified name
- * @return QuestTimer<BR> Return null if name does not exist
- */
- public void setIsExitQuestOnCleanUp(boolean isExitQuestOnCleanUp)
- {
- _isExitQuestOnCleanUp = isExitQuestOnCleanUp;
- }
- public void startQuestTimer(String name, long time)
- {
- getQuest().startQuestTimer(name, time, null, getPlayer(), false);
- }
- public void startQuestTimer(String name, long time, L2NpcInstance npc)
- {
- getQuest().startQuestTimer(name, time, npc, getPlayer(), false);
- }
- public void startRepeatingQuestTimer(String name, long time)
- {
- getQuest().startQuestTimer(name, time, null, getPlayer(), true);
- }
- public void startRepeatingQuestTimer(String name, long time, L2NpcInstance npc)
- {
- getQuest().startQuestTimer(name, time, npc, getPlayer(), true);
- }
- public final QuestTimer getQuestTimer(String name)
- {
- return getQuest().getQuestTimer(name, null, getPlayer());
- }
- /**
- * Add spawn for player instance
- * Return object id of newly spawned npc
- */
- public L2NpcInstance addSpawn(int npcId)
- {
- return addSpawn(npcId, getPlayer().getX(), getPlayer().getY(), getPlayer().getZ(), 0, false, 0);
- }
- public L2NpcInstance addSpawn(int npcId, int despawnDelay)
- {
- return addSpawn(npcId, getPlayer().getX(), getPlayer().getY(), getPlayer().getZ(), 0, false, despawnDelay);
- }
- public L2NpcInstance addSpawn(int npcId, int x, int y, int z)
- {
- return addSpawn(npcId, x, y, z, 0, false, 0);
- }
- /**
- * Add spawn for player instance
- * Will despawn after the spawn length expires
- * Uses player's coords and heading.
- * Adds a little randomization in the x y coords
- * Return object id of newly spawned npc
- */
- public L2NpcInstance addSpawn(int npcId, L2Character cha)
- {
- return addSpawn(npcId, cha, true, 0);
- }
- public L2NpcInstance addSpawn(int npcId, L2Character cha, int despawnDelay)
- {
- return addSpawn(npcId, cha.getX(), cha.getY(), cha.getZ(), cha.getHeading(), true, despawnDelay);
- }
- /**
- * Add spawn for player instance
- * Will despawn after the spawn length expires
- * Return object id of newly spawned npc
- */
- public L2NpcInstance addSpawn(int npcId, int x, int y, int z, int despawnDelay)
- {
- return addSpawn(npcId, x, y, z, 0, false, despawnDelay);
- }
- /**
- * Add spawn for player instance
- * Inherits coords and heading from specified L2Character instance.
- * It could be either the player, or any killed/attacked mob
- * Return object id of newly spawned npc
- */
- public L2NpcInstance addSpawn(int npcId, L2Character cha, boolean randomOffset, int despawnDelay)
- {
- return addSpawn(npcId, cha.getX(), cha.getY(), cha.getZ(), cha.getHeading(), randomOffset, despawnDelay);
- }
- /**
- * Add spawn for player instance
- * Return object id of newly spawned npc
- */
- public L2NpcInstance addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, int despawnDelay)
- {
- return getQuest().addSpawn(npcId, x, y, z, heading, randomOffset, despawnDelay);
- }
- /**
- * Show HTML file to client
- * @param fileName
- * @return String : message sent to client
- */
- public String showHtmlFile(String fileName)
- {
- return getQuest().showHtmlFile(getPlayer(), fileName);
- }
- /**
- * Destroy element used by quest when quest is exited
- * @param repeatable
- * @return QuestState
- */
- public QuestState exitQuest(boolean repeatable)
- {
- if (isCompleted())
- return this;
- // Say quest is completed
- _isCompleted = true;
- // Clean drops
- if (getDrops() != null)
- {
- // Go through values of class variable "drops" pointing out mobs that drop for quest
- for (Iterator<List<L2DropData>> i = getDrops().values().iterator(); i.hasNext();)
- {
- List<L2DropData> lst = i.next();
- // Go through values of mobs that drop for quest pointing out drops of the mob
- for (Iterator<L2DropData> ds = lst.iterator(); ds.hasNext();)
- {
- L2DropData d = ds.next();
- int itemId = d.getItemId();
- // Get [item from] / [presence of the item in] the inventory of the player
- L2ItemInstance item = getPlayer().getInventory().getItemByItemId(itemId);
- if (item == null || itemId == 57)
- continue;
- int count = item.getCount();
- // If player has the item in inventory, destroy it (if not gold)
- getPlayer().destroyItemByItemId("Quest", itemId, count, getPlayer(), true);
- }
- }
- _drops = null;
- }
- // If quest is repeatable, delete quest from list of quest of the player and from database (quest CAN be created again => repeatable)
- if (repeatable)
- {
- getPlayer().delQuestState(getQuestName());
- Quest.deleteQuestInDb(this);
- _vars = null;
- }
- else
- {
- // Otherwise, delete variables for quest and update database (quest CANNOT be created again => not repeatable)
- if (_vars != null)
- {
- for (String var : _vars.keySet())
- unset(var);
- }
- Quest.updateQuestInDb(this);
- }
- return this;
- }
- public void showQuestionMark(int number)
- {
- getPlayer().sendPacket(new TutorialShowQuestionMark(number));
- }
- public void playTutorialVoice(String voice)
- {
- getPlayer().sendPacket(new PlaySound(2, voice, 0, 0, getPlayer().getX(), getPlayer().getY(), getPlayer().getZ()));
- }
- public void showTutorialHTML(String html)
- {
- String text = HtmCache.getInstance().getHtm("data/scripts/quests/255_Tutorial/"+ html);
- if (text == null)
- {
- _log.warning("missing html page data/scripts/quests/255_Tutorial/"+html);
- text = "<html><body>File data/scripts/quests/255_Tutorial/" + html + " not found or file is empty.</body></html>";
- }
- getPlayer().sendPacket(new TutorialShowHtml(text));
- }
- public void closeTutorialHtml()
- {
- getPlayer().sendPacket(new TutorialCloseHtml());
- }
- public void onTutorialClientEvent(int number)
- {
- getPlayer().sendPacket(new TutorialEnableClientEvent(number));
- }
- public void dropItem(L2MonsterInstance npc, L2PcInstance player, int itemId, int count)
- {
- npc.dropItem(player, itemId, count);
- }
- }
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