Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- StageData #261. (1.2.30)
- --Pokémon data--
- Aron, Steel, Base 50, Dex #391
- Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 18135
- Moves: 8
- Experience: +8
- Catch rate: 8% (+3% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 4 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 5 random blocks with Rocks
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageData #262. (1.2.30)
- --Pokémon data--
- Flabébé, Fairy, Base 50, Dex #383
- Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 5166
- Moves: 15
- Experience: +15
- Catch rate: 6% (+3% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill row 4 with Flabébé
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill 4 random blocks with Flabébé
- *Repeat every 4 moves.
- StageData #263. (1.2.30)
- --Pokémon data--
- Makuhita, Fighting, Base 30, Dex #408
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 8100
- Moves: 18
- Experience: +18
- Catch rate: 8% (+5% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *If moves <= 13, switch countdown.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill 3 random blocks with Makuhita
- *Repeat every 3 moves.
- StageData #264. (1.2.30)
- --Pokémon data--
- Hariyama, Fighting, Base 60, Dex #409
- Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 6300
- Moves: 16
- Experience: +16
- Catch rate: 9% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill row 1 with Ice
- -Fill row 3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill column 2 with Ice
- -Fill column 5 with Ice
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageData #265. (1.2.30)
- --Pokémon data--
- Munna, Psychic, Base 40, Dex #386
- Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 8525
- Moves: 12
- Experience: +12
- Catch rate: 20% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill the 4x3 block starting at 2:3 with [Cloud,Cloud,Cloud,Cloud,Cloud,Ice,Ice,Cloud,Cloud,Cloud,Cloud,Cloud]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill the 4x3 block starting at 2:3 with [Munna,nothing,nothing,nothing,Rocks,Munna,Munna,Rocks,nothing,nothing,nothing,nothing]
- -Fill the 4x3 block starting at 2:3 with [nothing,nothing,nothing,Munna,Rocks,Munna,Munna,Rocks,nothing,nothing,nothing,nothing]
- -Fill the 4x3 block starting at 2:3 with [nothing,nothing,nothing,nothing,Rocks,Munna,Munna,Rocks,Munna,nothing,nothing,nothing]
- -Fill the 4x3 block starting at 2:3 with [nothing,nothing,nothing,nothing,Rocks,Munna,Munna,Rocks,nothing,nothing,nothing,Munna]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #266. (1.2.30)
- --Pokémon data--
- Vullaby, Dark, Base 50, Dex #396
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 350
- Moves: 5
- Experience: +5
- Catch rate: 20% (+0% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #267. (1.2.30)
- --Pokémon data--
- Musharna, Psychic, Base 60, Dex #387
- Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 18987
- Moves: 25
- Experience: +25
- Catch rate: 6% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill rows 2 and 3 with [Munna,nothing,Munna,Munna,nothing,Munna,nothing,nothing,Munna,Munna,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill rows 2 and 3 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #268. (1.2.30)
- --Pokémon data--
- Lairon, Steel, Base 60, Dex #392
- Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 15345
- Moves: 18
- Experience: +18
- Catch rate: 8% (+3% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill 2 random blocks with Metal
- -Fill 3 random blocks with Metal
- -Fill 3 random blocks with Metal
- -Fill 4 random blocks with Metal
- *If HP <= 7672 (~50%) / Damage >= 7673, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill column 2 with Metal
- -Fill column 5 with Metal
- -Fill row 2 with Metal
- -Fill row 5 with Metal
- *Repeat every 4 moves.
- StageData #269. (1.2.30)
- --Pokémon data--
- Gligar, Ground, Base 60, Dex #418
- Ability: Cloud Clear (100%, 100%, 100%, other, Clears away one black-cloud disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 12090
- Moves: 8
- Experience: +8
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill row 1 with Metal
- *Repeat every 6 moves.
- StageData #270. (1.2.30)
- --Pokémon data--
- Aggron, Steel, Base 70, Dex #393
- Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 16275
- Moves: 23
- Experience: +23
- Catch rate: 3% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 1 and 2 with [Rocks,Rocks,Metal,Metal,Rocks,Rocks,Metal,nothing,nothing,nothing,nothing,Metal]
- *After 2 times, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Ice,Ice,nothing,nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #271. (1.2.30)
- --Pokémon data--
- Tympole, Water, Base 40, Dex #403
- Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 3720
- Moves: 13
- Experience: +13
- Catch rate: 8% (+2% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 2x2 block starting at 1:1 with [Tympole,nothing,nothing,Tympole]
- *Repeat every 3 moves.
- StageData #272. (1.2.30)
- --Pokémon data--
- Nosepass, Rock, Base 50, Dex #406
- Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 13097
- Moves: 13
- Experience: +13
- Catch rate: 11% (+4% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #273. (1.2.30)
- --Pokémon data--
- Floette, Fairy, Base 50, Dex #384
- Ability: Cloud Clear (100%, 100%, 100%, other, Clears away one black-cloud disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 9300
- Moves: 18
- Experience: +18
- Catch rate: 8% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 1 random block with Ice
- -Fill 1 random block with Ice
- -Fill 1 random block with Ice
- -Fill 1 random block with Ice
- -Fill 1 random block with Ice
- -Fill 2 random blocks with Ice
- *If HP <= 4185 (~45%) / Damage >= 5115, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 1 random block with Ice
- -Fill 2 random blocks with Ice
- *Repeat every 2 moves.
- StageData #274. (1.2.30)
- --Pokémon data--
- Mandibuzz, Dark, Base 70, Dex #397
- Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 18600
- Moves: 25
- Experience: +25
- Catch rate: 6% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill row 3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill 5 random blocks with Mandibuzz
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #275. (1.2.30)
- --Pokémon data--
- Spinarak, Bug, Base 30, Dex #401
- Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 13950
- Moves: 12
- Experience: +12
- Catch rate: 8% (+4% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 2x2 block starting at 1:1 with [Ice,Ice,Ice,nothing]
- -Fill the 2x2 block starting at 5:1 with [Ice,Ice,nothing,Ice]
- -Fill the 2x2 block starting at 1:5 with [Ice,nothing,Ice,Ice]
- -Fill the 2x2 block starting at 5:5 with [nothing,Ice,Ice,Ice]
- *Repeat every 2 moves.
- StageData #276. (1.2.30)
- --Pokémon data--
- Rattata, Normal, Base 30, Dex #379
- Ability: Prank (20%, 40%, 100%, other, Occasionally changes when a foe will next disrupt your play.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 7905
- Moves: 15
- Experience: +15
- Catch rate: 8% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill 4 random blocks with Rocks
- *Repeat every 4 moves.
- StageData #277. (1.2.30)
- --Pokémon data--
- Ariados, Bug, Base 50, Dex #402
- Ability: Power of 5 (0%, 0%, 100%, damage, x1.5, Attacks do more damage when you make a match of five.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 13950
- Moves: 25
- Experience: +25
- Catch rate: 6% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 5 moves, choose an action:
- -Fill the 3x4 block starting at 1:2 with [Ice,Metal,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Metal,Ice]
- -Fill the 3x4 block starting at 4:2 with [Ice,Metal,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Metal,Ice]
- *If HP <= 8000 (~57%) / Damage >= 5950, switch countdown.
- *Repeat every 5 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill the 3x4 block starting at 1:2 with [Ice,Metal,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Metal,Ice]
- -Fill the 3x4 block starting at 4:2 with [Ice,Metal,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Metal,Ice]
- *Repeat every 3 moves.
- StageData #278. (1.2.30)
- --Pokémon data--
- Porygon, Normal, Base 50, Dex #398
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 480
- Moves: 3
- Experience: +3
- Catch rate: 20% (+0% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #279. (1.2.30)
- --Pokémon data--
- Stunky, Poison, Base 50, Dex #416
- Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 11625
- Moves: 15
- Experience: +15
- Catch rate: 6% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill 4 random blocks with Cloud
- -Fill 5 random blocks with Cloud
- -Fill 2 random blocks with Cloud
- *If moves <= 6, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill 4 random blocks with Cloud
- -Fill 5 random blocks with Cloud
- -Fill 2 random blocks with Cloud
- *Repeat every 3 moves.
- StageData #280. (1.2.30)
- --Pokémon data--
- Florges, Fairy, Base 70, Dex #385
- Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 20460
- Moves: 25
- Experience: +25
- Catch rate: 6% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Floette, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill row 1 with Metal
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill row 6 with Ice
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageData #281. (1.2.30)
- --Pokémon data--
- Raticate, Normal, Base 60, Dex #380
- Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 6975
- Moves: 15
- Experience: +15
- Catch rate: 14% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Additional Pokémon (not from countdowns or maps): Rocks
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 4 random blocks with Raticate
- *Repeat every 2 moves.
- StageData #282. (1.2.30)
- --Pokémon data--
- Chinchou, Electric, Base 50, Dex #394
- Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 14725
- Moves: 9
- Experience: +9
- Catch rate: 14% (+2% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 4 random blocks with Cloud
- -Fill 5 random blocks with Rocks
- -Fill 3 random blocks with Metal
- *Repeat every 2 moves.
- StageData #283. (1.2.30)
- --Pokémon data--
- Palpitoad, Water, Base 50, Dex #404
- Ability: Damage Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 8100
- Moves: 15
- Experience: +15
- Catch rate: 14% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill row 2 with Ice
- -Fill row 2 with Ice
- -Fill row 3 with Ice
- -Fill row 3 with Ice
- -Fill row 4 with Rocks
- -Fill row 5 with Rocks
- *Repeat every 3 moves.
- StageData #284. (1.2.30)
- --Pokémon data--
- Probopass, Rock, Base 70, Dex #407
- Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 15345
- Moves: 25
- Experience: +25
- Catch rate: 13% (+1% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 1 and 2 with [Probopass,Metal,Probopass,Metal,Probopass,Metal,Metal,Probopass,Metal,Probopass,Metal,Probopass]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill rows 1 and 2 with [Probopass,Metal,Probopass,Metal,Probopass,Metal,Metal,Probopass,Metal,Probopass,Metal,Probopass]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #285. (1.2.30)
- --Pokémon data--
- Igglybuff, Fairy, Base 30, Dex #410
- Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 2790
- Moves: 13
- Experience: +13
- Catch rate: 8% (+2% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Place Igglybuff at 2:1
- -Place Igglybuff at 3:1
- -Place Igglybuff at 4:1
- -Place Igglybuff at 5:1
- -Place Igglybuff at 2:2
- -Place Igglybuff at 3:2
- -Place Igglybuff at 4:2
- -Place Igglybuff at 5:2
- *Repeat every 1 move.
- StageData #286. (1.2.30)
- --Pokémon data--
- Snover, Ice, Base 50, Dex #381
- Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 14105
- Moves: 15
- Experience: +15
- Catch rate: 11% (+3% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After a combo of 4 or more lines, choose an action:
- -Fill rows 1 and 2 with [Snover,nothing,Snover,nothing,nothing,Snover,nothing,Snover,nothing,Snover,nothing,nothing]
- -Fill rows 1 and 2 with [nothing,Snover,nothing,Snover,nothing,nothing,Snover,nothing,Snover,nothing,nothing,Snover]
- -Fill rows 1 and 2 with [nothing,nothing,Snover,nothing,nothing,nothing,Snover,nothing,Snover,nothing,Snover,Snover]
- -Fill rows 1 and 2 with [Snover,Snover,nothing,Snover,nothing,Snover,nothing,nothing,nothing,Snover,nothing,nothing]
- StageData #287. (1.2.30)
- --Pokémon data--
- Lanturn, Electric, Base 60, Dex #395
- Ability: Cloud Clear+ (50%, 100%, 100%, other, Sometimes clears away three black-cloud disruptions.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 12000
- Moves: 15
- Experience: +15
- Catch rate: 9% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 4 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill column 1 with Cloud
- -Fill column 6 with Cloud
- -Fill 4 random blocks with Cloud
- -Fill 4 random blocks with Cloud
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageData #288. (1.2.30)
- --Pokémon data--
- Alomomola, Water, Base 60, Dex #390
- Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 240
- Moves: 4
- Experience: +4
- Catch rate: 20% (+0% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #289. (1.2.30)
- --Pokémon data--
- Abomasnow, Ice, Base 60, Dex #382
- Ability: Heavy Hitter (20%, 50%, 50%, damage, x1.5, Attacks sometimes deal greater damage than usual.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 14640
- Moves: 25
- Experience: +25
- Catch rate: 6% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill the 4x2 block starting at 2:2 with [Rocks,nothing,nothing,Rocks,nothing,nothing,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill the 4x2 block starting at 2:1 with [Ice,Ice,Ice,Ice,nothing,Ice,Ice,nothing]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #290. (1.2.30)
- --Pokémon data--
- Rayquaza, Dragon, Base 70, Dex #162
- Ability: Dragon Talon (20%, 50%, 50%, damage, x1.5, Attacks sometimes deal greater damage than usual.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 21328
- Moves: 22
- Experience: +22
- Catch rate: 1% (+2% per every remaining move)
- Sound track: BGM_STAGE_LEGEND
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 2 and 3 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 4 and 5 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *Repeat every 3 moves.
- StageData #291. (1.2.30)
- --Pokémon data--
- Swinub, Ice, Base 30, Dex #413
- Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 9680
- Moves: 8
- Experience: +8
- Catch rate: 12% (+2% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After a combo of 4 or more lines, choose an action:
- -Fill the 2x3 block starting at 1:3 with Ice
- -Fill the 2x3 block starting at 3:3 with Ice
- -Fill the 2x3 block starting at 5:3 with Ice
- StageData #292. (1.2.30)
- --Pokémon data--
- Seismitoad, Water, Base 70, Dex #405
- Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 17360
- Moves: 23
- Experience: +23
- Catch rate: 4% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill columns 1, 2, 3, 4, 5 and 6 with [Ice,Seismitoad,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *If HP <= 6500 (~37%) / Damage >= 10860, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After a combo of 2 or more lines, choose an action:
- -Fill columns 1, 2, 3, 4, 5 and 6 with [Ice,Seismitoad,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- StageData #293. (1.2.30)
- --Pokémon data--
- Jigglypuff, Fairy, Base 40, Dex #411
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 8100
- Moves: 15
- Experience: +15
- Catch rate: 14% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Happiny, Azurill, Pichu, Togepi
- Additional Pokémon (not from countdowns or maps): Jigglypuff
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 4 random blocks with Jigglypuff
- *Repeat every 3 moves.
- StageData #294. (1.2.30)
- --Pokémon data--
- Doduo, Flying, Base 50, Dex #388
- Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 23560
- Moves: 16
- Experience: +16
- Catch rate: 5% (+2% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill a random 3x1 block with Doduo
- *Repeat every 2 moves.
- StageData #295. (1.2.30)
- --Pokémon data--
- Piloswine, Ice, Base 60, Dex #414
- Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 10695
- Moves: 20
- Experience: +20
- Catch rate: 15% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill the 2x3 block starting at 1:3 with Ice
- -Fill the 2x3 block starting at 3:3 with Ice
- -Fill the 2x3 block starting at 5:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill 4 random blocks with Piloswine
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #296. (1.2.30)
- --Pokémon data--
- Dodrio, Flying, Base 60, Dex #389
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 17127
- Moves: 15
- Experience: +15
- Catch rate: 9% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill row 2 with [Metal,Metal,nothing,nothing,Metal,Metal]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill row 4 with [Metal,Metal,nothing,nothing,Metal,Metal]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #297. (1.2.30)
- --Pokémon data--
- Porygon2, Normal, Base 70, Dex #399
- Ability: Crowd Power (40%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 7750
- Moves: 25
- Experience: +25
- Catch rate: 15% (+2% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Happiny, Azurill, Pichu, Togepi
- Additional Pokémon (not from countdowns or maps): Porygon2
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *If moves <= 19, switch countdown.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill 5 random blocks with Metal
- *Repeat every 4 moves.
- StageData #298. (1.2.30)
- --Pokémon data--
- Skuntank, Poison, Base 60, Dex #417
- Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 12400
- Moves: 15
- Experience: +15
- Catch rate: 9% (+3% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill 5 random blocks with Cloud
- *Repeat every 4 moves.
- StageData #299. (1.2.30)
- --Pokémon data--
- Wigglytuff, Fairy, Base 60, Dex #412
- Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 13190
- Moves: 23
- Experience: +23
- Catch rate: 4% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill 4 random blocks with Wigglytuff
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #300. (1.2.30)
- --Pokémon data--
- Mega Rayquaza, Dragon, Base 70, Dex #162
- Ability: Erases a Pokémon of a different type from [var]megaName (max 10).
- Mega-Bar: 33 icons, 20 speedups available
- --Stage data--
- Area: Roseus Center
- Background ID: 4
- HP: 25000
- Moves: 22
- Experience: +22
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Happiny, Azurill, Pichu, Togepi
- Additional Pokémon (not from countdowns or maps): Rayquaza
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- Prizes for first beating this stage: 1 Meteorite, 1 Jewels
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 2 and 3 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 4 and 5 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill columns 1 and 2 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal]
- -Fill columns 2 and 3 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal]
- -Fill columns 3 and 4 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal]
- -Fill columns 4 and 5 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal]
- -Fill columns 5 and 6 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataExtra #33/32. (1.2.30)
- --Pokémon data--
- Mamoswine, Ice, Base 70, Dex #415
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 10210
- Time: 60 sec
- Experience: +10
- Catch rate: 1% (+4% per every 3 remaining seconds)
- Sound track: BGM_STAGE_EX
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Piloswine, Hippopotas, Gible, Phanpy
- Additional Pokémon (not from countdowns or maps): Swinub
- This stage has got a predefined layout
- This stage requires 280 S-Ranks in Normal Stages
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill column 2 with Ice
- -Fill column 5 with Ice
- *If HP <= 7500 (~73%) / Damage >= 2710, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill columns 3 and 4 with Ice
- -Fill columns 3 and 4 with Ice
- -Fill column 2 with Ice
- -Fill column 5 with Ice
- *Repeat every 3 moves.
- StageDataExtra #34/33. (1.2.30)
- --Pokémon data--
- Gliscor, Ground, Base 70, Dex #419
- Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 8320
- Time: 50 sec
- Experience: +10
- Catch rate: 1% (+3% per every 3 remaining seconds)
- Sound track: BGM_STAGE_EX
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Bonsly, Gulpin, Amaura, Nidorino
- Additional Pokémon (not from countdowns or maps): Zubat
- This stage has got a predefined layout
- This stage requires 280 S-Ranks in Normal Stages
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill row 3 with Metal
- -Fill row 4 with Metal
- -Fill row 5 with Metal
- -Fill row 6 with Metal
- *Repeat every 4 moves.
- StageDataExtra #35/34. (1.2.30)
- --Pokémon data--
- Porygon-Z, Normal, Base 70, Dex #400
- Ability: Shock Attack (20%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 13770
- Time: 60 sec
- Experience: +10
- Catch rate: 1% (+3% per every 3 remaining seconds)
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- This stage requires 300 S-Ranks in Normal Stages
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 4 random blocks with Porygon-Z
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with [Ice,Ice,Ice,Ice,nothing,Ice,Ice,Ice,Ice]
- -Fill the 3x3 block starting at 4:4 with [Ice,Ice,Ice,Ice,nothing,Ice,Ice,Ice,Ice]
- *After 2 times, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #276/9. (1.2.30)
- --Pokémon data--
- Zekrom, Electric, Base 80, Dex #421
- Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 24381
- Moves: 30
- Experience: +5
- Catch rate: 1% (+2% per every remaining move)
- Sound track: BGM_STAGE_LEGEND
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Zekrom
- -Fill 2 random blocks with Metal
- *If HP <= 12000 (~49%) / Damage >= 12381, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 3 random blocks with Metal
- -Fill 3 random blocks with Metal
- -Fill 3 random blocks with Zekrom
- *Repeat every 1 move.
- StageDataEvent #277/10. (1.2.30)
- --Pokémon data--
- Mega Sharpedo, Dark, Base 60, Dex #228
- Ability: Adds one more [var]megaName above the match.
- Mega-Bar: 22 icons, 10 speedups available
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 1
- Moves: 16
- Experience: +10
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RANKING
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Ice
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill column 1 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- -Fill column 6 with Ice
- *Repeat every 3 moves.
- StageDataEvent #278/11. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 3710 (+618/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --No countdowns--
- StageDataEvent #279/12. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 4081 (+194/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill a random 1x3 block with Rocks
- *Repeat every 4 moves.
- StageDataEvent #280/13. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 4081 (+194/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 5 moves, choose an action:
- -Fill 2 random blocks with Ice
- *Repeat every 5 moves.
- StageDataEvent #281/14. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 5670 (+270/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 7 moves, choose an action:
- -Fill a random 2x2 block with Metal
- *Repeat every 7 moves.
- StageDataEvent #282/15. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 5508 (+122/level)
- Time: 30 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --No countdowns--
- StageDataEvent #283/16. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 24883
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *If HP <= 10000 (~40%) / Damage >= 14883, switch countdown.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *Repeat every 3 moves.
- StageDataEvent #284/17. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 4590 (+510/level)
- Time: 40 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After making a move, if there is not a 4+ lines combo, choose an action:
- -Fill 3 random blocks with Rocks
- *After 2 times, switch countdown.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 5 random blocks with Rocks
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #285/18. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 7088 (+337/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 8 moves, choose an action:
- -Fill columns 1 and 2 with Metal
- *After 1 time, switch countdown.
- *Repeat every 8 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill columns 5 and 6 with Metal
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #286/19. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 4860 (+180/level)
- Time: 40 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *Repeat every 7 moves.
- StageDataEvent #287/20. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 6615 (+315/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 5 moves, choose an action:
- -Fill row 1 with Rocks
- *Repeat every 5 moves.
- StageDataEvent #288/21. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 5184 (+97/level)
- Time: 30 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --No countdowns--
- StageDataEvent #289/22. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 36936
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 10 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *If HP <= 23000 (~62%) / Damage >= 13936, switch countdown.
- *Repeat every 10 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *Repeat every 3 moves.
- StageDataEvent #290/23. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 7776 (+81/level)
- Time: 40 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After making a move, if there is not a 4+ lines combo, choose an action:
- -Fill 3 random blocks with Rocks
- *After 2 times, switch countdown.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 5 random blocks with Rocks
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #291/24. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 9072 (+278/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Place Metal at 1:1
- -Place Metal at 2:1
- -Place Metal at 3:1
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 1 move, choose an action:
- -Place Metal at 4:1
- -Place Metal at 5:1
- -Place Metal at 6:1
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #292/25. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 7438 (+164/level)
- Time: 30 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --No countdowns--
- StageDataEvent #293/26. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 31238
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Klink, Timburr, Larvitar, Honedge
- Additional Pokémon (not from countdowns or maps): Machop
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 10 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *If HP <= 26500 (~85%) / Damage >= 4738, switch countdown.
- *Repeat every 10 moves.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *Repeat every 3 moves.
- StageDataEvent #294/27. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 6825 (+95/level)
- Time: 40 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill column 2 with Ice
- -Fill column 5 with Ice
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill a random 2x2 block with Reshiram
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageDataEvent #295/28. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 9800 (+300/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Place Metal at 1:1
- -Place Metal at 2:1
- -Place Metal at 3:1
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 1 move, choose an action:
- -Place Metal at 4:1
- -Place Metal at 5:1
- -Place Metal at 6:1
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #296/29. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 19950 (+208/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Place Metal at 1:1
- -Place Metal at 2:1
- -Place Metal at 3:1
- -Place Metal at 4:1
- -Place Metal at 5:1
- -Place Metal at 6:1
- *After 2 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 5 random blocks with Ice
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #297/30. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 42000
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Klink, Timburr, Larvitar, Honedge
- Additional Pokémon (not from countdowns or maps): Machop
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 10 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *If HP <= 37000 (~88%) / Damage >= 5000, switch countdown.
- *Repeat every 10 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *Repeat every 3 moves.
- StageDataEvent #298/31. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 16100 (+103/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill column 1 with Rocks
- -Fill column 2 with Rocks
- -Fill column 3 with Rocks
- -Fill column 4 with Rocks
- -Fill column 5 with Rocks
- -Fill column 6 with Rocks
- *After 2 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill a random 2x2 block with Reshiram
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageDataEvent #299/32. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 17769 (+247/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill a random 1x3 block with Rocks
- *After 2 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #300/33. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 48750
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Klink, Timburr, Larvitar, Honedge
- Additional Pokémon (not from countdowns or maps): Machop
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 10 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *If HP <= 42000 (~86%) / Damage >= 6750, switch countdown.
- *Repeat every 10 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *Repeat every 3 moves.
- StageDataEvent #301/34. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 8873 (+131/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill column 1 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- -Fill column 6 with Ice
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill a random 2x2 block with Reshiram
- *After 2 times, switch countdown.
- *Repeat every 3 moves.
- StageDataEvent #302/35. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 15210 (+563/level)
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_EX
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Machop, Klink, Timburr, Larvitar
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill column 1 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- -Fill column 6 with Ice
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill a random 2x2 block with Reshiram
- -Fill 5 random blocks with Reshiram
- *After 2 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #303/36. (1.2.30)
- --Pokémon data--
- Kyurem, Ice, Base 80, Dex #422
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 53625
- Time: 50 sec
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Klink, Timburr, Larvitar, Honedge
- Additional Pokémon (not from countdowns or maps): Machop
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 10 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *If HP <= 48000 (~90%) / Damage >= 5625, switch countdown.
- *Repeat every 10 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *Repeat every 3 moves.
- EventStage #159/5. (1.2.30)
- --Event data--
- Start date: 2016/1/26 (Tue), 15h JST
- End date: 2016/2/9 (Tue), 15h JST
- Type: escalation battles
- Level 1+: StageDataEvent #278 (Kyurem)
- Level 11+: StageDataEvent #279 (Kyurem)
- Level 21+: StageDataEvent #280 (Kyurem)
- Level 31+: StageDataEvent #281 (Kyurem)
- Level 41+: StageDataEvent #282 (Kyurem)
- Level 50+: StageDataEvent #283 (Kyurem)
- Level 51+: StageDataEvent #284 (Kyurem)
- Level 61+: StageDataEvent #285 (Kyurem)
- Level 71+: StageDataEvent #286 (Kyurem)
- Level 81+: StageDataEvent #287 (Kyurem)
- Level 91+: StageDataEvent #288 (Kyurem)
- Level 100+: StageDataEvent #289 (Kyurem)
- Level 101+: StageDataEvent #290 (Kyurem)
- Level 126+: StageDataEvent #291 (Kyurem)
- Level 141+: StageDataEvent #292 (Kyurem)
- Level 150+: StageDataEvent #293 (Kyurem)
- Level 151+: StageDataEvent #294 (Kyurem)
- Level 176+: StageDataEvent #295 (Kyurem)
- Level 191+: StageDataEvent #296 (Kyurem)
- Level 200+: StageDataEvent #297 (Kyurem)
- Level 201+: StageDataEvent #298 (Kyurem)
- Level 241+: StageDataEvent #299 (Kyurem)
- Level 250+: StageDataEvent #300 (Kyurem)
- Level 251+: StageDataEvent #301 (Kyurem)
- Level 281+: StageDataEvent #302 (Kyurem)
- Level 300+: StageDataEvent #303 (Kyurem)
- Prize for first beating level 30: 1 Time +10
- Prize for first beating level 40: 1 Attack Power ↑
- Prize for first beating level 50: 1 Mega Speedup
- Prize for first beating level 60: 1 Exp. Points x1.5
- Prize for first beating level 70: 1 Time +10
- Prize for first beating level 80: 1 Disruption Delay
- Prize for first beating level 90: 1 Mega Start
- Prize for first beating level 100: 1 Mega Speedup
- Prize for first beating level 125: 2000 Coins
- Prize for first beating level 150: 1 Mega Speedup
- Prize for first beating level 175: 2000 Coins
- Prize for first beating level 200: 1 Mega Speedup
- Prize for first beating level 250: 1 Mega Speedup
- Prize for first beating level 300: 2 Mega Speedup
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: Escalation Battles
- Title 2: Take on Escalation Battles
- Description:
- Kyurem is here...but just for now
- in this time-limited escalation battle!
- In escalation battles, the stage level
- goes up every time you win. As the
- level increases, it becomes ever
- easier to catch Kyurem.
- Stage Level Rewards:
- Level 30: 1 Time +10
- Level 40: 1 Attack Power ↑
- Level 50: 1 Mega Speedup
- Level 60: 1 Exp. Points x1.5
- Level 70: 1 Time +10
- Level 80: 1 Disruption Delay
- Level 90: 1 Mega Start
- Level 100: 1 Mega Speedup
- ...and other special rewards!
- Event Period:
- Until 06:00 (UTC) 09/02/2016
- EventStage #304/6. (1.2.30)
- --Event data--
- Start date: 2016/1/19 (Tue), 15h JST
- End date: 2016/2/2 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #276 (Zekrom)
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: Great Challenge
- Title 2: Zekrom Appears
- Description:
- Take on Zekrom here!
- Don't miss this chance to defeat
- and catch this powerful foe.
- Consider bringing Excadrill
- and Hippowdon along for this
- battle. Using an Attack Power ↑
- may also give you a better shot than
- usual at catching this rare Pokémon!
- Event Period:
- Until 06:00 (UTC) 02/02/2016
- EventStage #277/7. (1.2.30)
- --Event data--
- Start date: 2016/1/19 (Tue), 15h JST
- End date: 2016/2/2 (Tue), 15h JST
- Type: stage randomly selected
- 3.3%: StageDataEvent #20 (Sharpedo)
- 30%: StageDataEvent #19 (Carvanha)
- 30%: StageDataEvent #21 (Spinda)
- 30%: StageDataEvent #22 (Cherubi)
- 6.7%: StageDataEvent #23 (Cherrim)
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Attack Power ↑ (3000)
- --Event text--
- Title 1: Pokémon Safari
- Title 2: Head Back into the Safari!
- Description:
- The expedition is on! In Pokémon
- Safari, the Pokémon that show up
- change every time you play.
- In this safari, you have the chance
- to battle and catch Cherubi,
- Carvanha, Spinda,
- Cherrim, and Sharpedo.
- And you'll find that some are easier
- to encounter than others.
- There is no Optimize in
- Pokémon Safari. It's up to you to
- pick the most powerful Pokémon,
- so choose your own dream team.
- Why not give some Bug-type
- Pokémon a try?
- Event Period:
- Until 06:00 (UTC) 02/02/2016
- EventStage #24/8. (1.2.30)
- --Event data--
- Start date: 2016/1/26 (Tue), 15h JST
- End date: 2016/2/2 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #277 (Mega Sharpedo)
- Only available for region 1
- Allowed items: Mega Start (2000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 50000 will receive a special prize
- --Event text--
- Title 1: ランキングステージ
- Title 2: ランキングステージ開催中
- Description:
- 全国のプレイヤーとランキング勝負!
- 50000位までに入賞できると
- メガストーン「サメハダナイト」を
- プレゼント!更に順位に応じて
- 1位~5000位:メガスキルアップ
- を追加で1個プレゼント!
- サメハダナイトを持っている
- 入賞者には、ホウセキを1個、
- 入賞者以外のプレイヤーには
- 50001位~80000位:
- パワーアップを1個
- 80001位~:
- オジャマガードを1個プレゼント!
- 開催期間:
- 2016/02/02 14:00 JSTまで
- プレゼント受け取り期間:
- 2016/02/02 15:00 JST~
- 2016/02/09 15:00 JSTまで
- ※不正行為者はランキングから
- 除外される場合があります。
- EventStage #278/9. (1.2.30)
- --Event data--
- Start date: 2016/1/26 (Tue), 15h JST
- End date: 2016/2/2 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #277 (Mega Sharpedo)
- Only available for region 2
- Allowed items: Mega Start (2000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 20000 will receive a special prize
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competition Now Live
- Description:
- Compete against players from
- around the world for the highest
- score. Which prize you get will
- depend on how well you do!
- Prizes by Place:
- 1–2,000: 1 Sharpedonite
- and 1 Mega Speedup
- 2,001–20,000: Sharpedonite
- 20,001–30,000: 1 Attack Power ↑
- Those who have a Sharpedonite
- will get an Jewel instead.
- And everyone else who participates
- still gets a Disruption Delay!
- Event Period:
- Until 05:00 (UTC) 02/02/2016
- Reward Period:
- From 06:00 (UTC) 02/02/2016
- until 06:00 (UTC) 02/09/2016
- EventStage #278/10. (1.2.30)
- --Event data--
- Start date: 2016/1/26 (Tue), 15h JST
- End date: 2016/2/2 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #277 (Mega Sharpedo)
- Only available for region 3
- Allowed items: Mega Start (2000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 12000 will receive a special prize
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competition Now Live
- Description:
- Compete against players from
- around the world for the highest
- score. Which prize you get will
- depend on how well you do!
- Prizes by Place:
- 1–1,200: 1 Sharpedonite
- and 1 Mega Speedup
- 1,201–12,000: Sharpedonite
- 12,001–18,000: 1 Attack Power ↑
- Those who have a Sharpedonite
- will get an Jewel instead.
- And everyone else who participates
- still gets a Disruption Delay!
- Event Period:
- Until 05:00 (UTC) 02/02/2016
- Reward Period:
- From 06:00 (UTC) 02/02/2016
- until 06:00 (UTC) 09/02/2016
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement