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  1. // This file was auto-generated by SourceMod (v1.5.0-dev)
  2. // ConVars for plugin "sm_autoskin.smx"
  3.  
  4.  
  5. // The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
  6. // -
  7. // Default: "30.0"
  8. // Minimum: "0.000000"
  9. sm_autoskin_allowed "1.0"
  10.  
  11. // Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access
  12. // -
  13. // Default: "5.0"
  14. // Minimum: "0.000000"
  15. // Maximum: "5.000000"
  16. sm_autoskin_bots "5.0"
  17.  
  18. // The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
  19. // -
  20. // Default: "!skins, /skins, !skin, /skin"
  21. sm_autoskin_commands "!skins, /skins, !skin, /skin"
  22.  
  23. // Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
  24. // -
  25. // Default: "1.0"
  26. // Minimum: "0.000000"
  27. // Maximum: "1.000000"
  28. sm_autoskin_default "1.0"
  29.  
  30. // Controls how long after a player spawns that their skin is applied.
  31. // -
  32. // Default: "0.1"
  33. // Minimum: "0.000000"
  34. sm_autoskin_delay "0.1"
  35.  
  36. // Enables/disables all features of the plugin.
  37. // -
  38. // Default: "1.0"
  39. // Minimum: "0.000000"
  40. // Maximum: "1.000000"
  41. sm_autoskin_enable "1.0"
  42.  
  43. // Letter flag(s) required to access the tier five model. ("-1" Disables)
  44. // -
  45. // Default: "-1"
  46. sm_autoskin_tier_five "-1"
  47.  
  48. // Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
  49. // -
  50. // Default: ""
  51. sm_autoskin_tier_five_ct ""
  52.  
  53. // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
  54. // -
  55. // Default: "0"
  56. // Minimum: "0.000000"
  57. // Maximum: "1.000000"
  58. sm_autoskin_tier_five_forced "0"
  59.  
  60. // Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
  61. // -
  62. // Default: ""
  63. sm_autoskin_tier_five_t ""
  64.  
  65. // Letter flag(s) required to access the tier four model. ("-1" Disables)
  66. // -
  67. // Default: "-1"
  68. sm_autoskin_tier_four "-1"
  69.  
  70. // Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
  71. // -
  72. // Default: ""
  73. sm_autoskin_tier_four_ct ""
  74.  
  75. // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
  76. // -
  77. // Default: "0"
  78. // Minimum: "0.000000"
  79. // Maximum: "1.000000"
  80. sm_autoskin_tier_four_forced "0"
  81.  
  82. // Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
  83. // -
  84. // Default: ""
  85. sm_autoskin_tier_four_t ""
  86.  
  87. // If enabled, players without access to any other tier will be assigned tier none models.
  88. // -
  89. // Default: "0"
  90. // Minimum: "0.000000"
  91. // Maximum: "1.000000"
  92. sm_autoskin_tier_none "1"
  93.  
  94. // Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
  95. // -
  96. // Default: ""
  97. sm_autoskin_tier_none_ct "models/player/elis/po/police.mdl, models/player/supremeelite/wyllohjail/gardien.mdl"
  98.  
  99. // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
  100. // -
  101. // Default: "0"
  102. // Minimum: "0.000000"
  103. // Maximum: "1.000000"
  104. sm_autoskin_tier_none_forced "1"
  105.  
  106. // Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
  107. // -
  108. // Default: ""
  109. sm_autoskin_tier_none_t "models/player/supremeelite/wyllohjail/ted.mdl, models/player/supremeelite/wyllohjail/monk.mdl, models/player/supremeelite/wyllohjail/kleiner.mdl, models/player/supremeelite/wyllohjail/john.mdl, models/player/supremeelite/wyllohjail/honcho.mdl, models/player/supremeelite/wyllohjail/albert.mdl"
  110.  
  111. // Letter flag(s) required to access the tier one model. ("-1" Disables)
  112. // -
  113. // Default: "-1"
  114. sm_autoskin_tier_one "a"
  115.  
  116. // Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
  117. // -
  118. // Default: ""
  119. sm_autoskin_tier_one_ct "models/player/leb/t_leet.mdl"
  120.  
  121. // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
  122. // -
  123. // Default: "0"
  124. // Minimum: "0.000000"
  125. // Maximum: "1.000000"
  126. sm_autoskin_tier_one_forced "1"
  127.  
  128. // Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
  129. // -
  130. // Default: ""
  131. sm_autoskin_tier_one_t "models/player/supremeelite/wyllohjail/vindiesel.mdl"
  132.  
  133. // Letter flag(s) required to access the tier three model. ("-1" Disables)
  134. // -
  135. // Default: "-1"
  136. sm_autoskin_tier_three "-1"
  137.  
  138. // Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
  139. // -
  140. // Default: ""
  141. sm_autoskin_tier_three_ct ""
  142.  
  143. // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
  144. // -
  145. // Default: "0"
  146. // Minimum: "0.000000"
  147. // Maximum: "1.000000"
  148. sm_autoskin_tier_three_forced "0"
  149.  
  150. // Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
  151. // -
  152. // Default: ""
  153. sm_autoskin_tier_three_t ""
  154.  
  155. // Letter flag(s) required to access the tier two model. ("-1" Disables)
  156. // -
  157. // Default: "-1"
  158. sm_autoskin_tier_two "-1"
  159.  
  160. // Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
  161. // -
  162. // Default: ""
  163. sm_autoskin_tier_two_ct ""
  164.  
  165. // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
  166. // -
  167. // Default: "0"
  168. // Minimum: "0.000000"
  169. // Maximum: "1.000000"
  170. sm_autoskin_tier_two_forced "0"
  171.  
  172. // Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
  173. // -
  174. // Default: ""
  175. sm_autoskin_tier_two_t ""
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