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TheInsidiousOne

Jul15 pt2

Jul 15th, 2020
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  1. Diabolical Penguin
  2. Level 3 WATER Aqua/Effect
  3. 1000/1600
  4. If you Normal or Special Summon a "Penguin" monster, except during the Damage Step: You can Special Summon this card from your hand in face-down Defense Position. You can only use this effect of "Diabolical Penguin" once per turn.
  5.  
  6. Satyr Sword Wind
  7. C-E 3 Conjoint Spell
  8. Target 1 non-Conjoint Evolute Monster in your GY and 1 Conjoint Evolute Monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that gives it 800 ATK.
  9. ● When an opponent's monster declares an attack on this card: You can remove 2 E-Cs from this card; this card cannot be destroyed by that battle, also you take no battle damage.
  10.  
  11. Uncompromising Challenger of Might
  12. Stage 8 EARTH Warrior/Evolute/Effect
  13. 2000/2000
  14. 2+ EARTH Warrior monsters
  15. You can remove 4 E-Cs from this card; this card gains 2000 ATK until the end of this turn. Before damage calculation, if an opponent's monster battles: You can remove 2 E-Cs from this card; that monster's ATK become equal to its original ATK until the end of the Damage Step. You can only use each effect of "Uncompromising Challenger of Might" once per turn.
  16.  
  17. Sky Striker Ace - Alyce
  18. Link-1 LIGHT Machine/Link/Effect
  19. 1500/Top
  20. 1 non-LIGHT "Sky Striker Ace" monster
  21. If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; apply its effect, then send 1 card with the same original name from that target from your Deck to the GY. When an opponent's monster declares an attack: You can negate the attack. You can only Special Summon "Sky Striker Ace - Alyce(s)" once per turn.
  22.  
  23. Sky's Fury
  24. Continuous Spell
  25. When a monster declares a direct attack: Negate that attack. You can only use 1 of the following effects of "Sky's Fury" per turn, and only once that turn.
  26. ● You can target 1 WIND Evolute Monster you control; shuffle 3 or 5 WIND monsters from your GY into the Deck, and if you do, place a number of E-Cs to that target equal to the number of monsters shuffled into the Deck, then, if you shuffled 5 monsters this way, draw 1 card.
  27. ● You can Tribute 1 WIND monster; draw 1 card.
  28.  
  29. Sand Phantom
  30. Level 4 Scales 2-8 EARTH Rock/Pendulum/Pandemonium/Effect
  31. 1300/1600
  32. ● Pendulum: If you Pendulum Summon a monster(s): You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
  33. ● Pandemonium: Once per turn, when an opponent's monster declares an attack: You can negate the attack.
  34. ----
  35. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase.
  36.  
  37. Shen Yu the Snake Warrior
  38. Level 6 EARTH Reptile/Effect
  39. 1800/2200
  40. If you control 2 or more monsters with the same Type: You can Special Summon this card from your hand, and if you do, all Reptile monsters you control gain 800 ATK/DEF. You can only use this effect of "Shen Yu the Snake Warrior" once per turn. A Link-3 or higher Link Monster that was Link Summoned using this card as material gains 800 ATK.
  41.  
  42. Fei Lu the Scorpion Knight
  43. Level 6 EARTH Insect/Effect
  44. 2200/1800
  45. If you control 2 or more monsters with the same Attribute: You can Special Summon this card from your hand, and if you do, all non-EARTH monsters on the field lose 800 ATK/DEF. You can only use this effect of "Fei Lu the Scorpion Knight" once per turn. A Link-3 or higher Link Monster that was Link Summoned using this card as material cannot be destroyed by your opponent's card effects.
  46.  
  47. Guan Dei the Tiger Monk
  48. Level 6 EARTH Beast/Effect
  49. 2000/2000
  50. If you control 2 or more monsters with the same Type and Attribute: You can Special Summon this card from your hand, and if you do, inflict 500 damage to your opponent for each monster on the field with that Type and Attribute. You can only use this effect of "Guan Dei the Tiger Monk" once per turn.
  51.  
  52. Sci-Fi Spider
  53. Level -7 WIND Insect/Dark Synchro/Effect
  54. 2600/2500
  55. 1+ non-Tuner monsters - 1 Insect Dark Tuner
  56. If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this card attacks a Defense Position monster, inflict double piercing battle damage.
  57.  
  58. Bandit Beetle
  59. Level 4 EARTH Insect/Normal
  60. 1800/2000
  61. A beetle who has become the terror of other fellow beetles for his pilfering ability.
  62.  
  63. O Half Moon Dragon
  64. Level 7 DARK Dragon/Fusion/Effect
  65. 2500/2000
  66. 1 Level 5 or higher DARK monster + 1 Level 5 or higher Dragon monster
  67. If you Fusion Summon this card, all materials must be the same Level. Your opponent's monsters cannot target monsters for attacks, except this one. When an opponent's monster declares an attack: You can negate the attack, and if you do, transform this card into [REVERSE: Full Moon Dragon].
  68.  
  69. R Full Moon Dragon
  70. Level 8 DARK Dragon/Synchro/Effect
  71. 2500/3000
  72. 1 Tuner + 1+ non-Tuner monsters
  73. Cannot be destroyed by battle. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster.
  74.  
  75. O New Moon Dragon
  76. Level 6 DARK Dragon/Synchro/Effect
  77. 2400/1000
  78. 1 Tuner + 1+ non-Tuner monsters
  79. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card destroys an opponent's monster by battle: You can transform this card into [REVERSE: Crescent Moon Dragon].
  80.  
  81. R Crescent Moon Dragon
  82. Rank 6 DARK Dragon/Xyz/Effect
  83. 2800/1000
  84. 2 Level 6 monsters
  85. When this card destroys an opponent's monster by battle and sends it to the GY: You can attach that monster to this card as material. Once per turn, during the End Phase: You can inflict 700 damage to your opponent for each material attached to this card.
  86.  
  87. Blue Moon Dragon
  88. Level 6 DARK Dragon/Effect
  89. 2000/1600
  90. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card on the field and monsters in your hand as Fusion Material. You can only use this effect of "Blue Moon Dragon" once per turn.
  91.  
  92. Tidecaller Sorcerer
  93. Level 7 WATER Spellcaster/Lifelink/Effect
  94. 2500/2000
  95. If 2 or more cards you control are destroyed by card effect at the same time: You can Special Summon this card from your hand, then, you can gain 600 LP for each card destroyed to Special Summon this card.
  96. ● Lifelink: Your monsters cannot be destroyed by card effects that would destroy 2 or more cards on the field.
  97.  
  98. Flamecaller Witch
  99. Level 7 FIRE Spellcaster/Lifelink/Effect
  100. 2000/2500
  101. If it is your opponent's Battle Phase, a monster you controlled at the start of this Battle Phase was just destroyed, and all monsters you controlled at the start of this Battle Phase (min. 2) have now been destroyed by battle and sent to the GY: You can Special Summon this card from your hand.
  102. ● Lifelink: You never take effect damage if the amount is less than or equal to the difference between your LP and your opponent's LP.
  103.  
  104. Prehistoric Jar
  105. Level 2 EARTH Rock/Quick-Flip/Effect
  106. 500/200
  107. FLIP: Destroy all monsters your opponent controls that were Special Summoned from the Main Deck or GY.
  108. If your opponent Special Summons a monster(s) from the GY while you control this face-down Defense Position card (except during the Damage Step): You can flip this card, face-up.
  109.  
  110. Raging Inferno
  111. Generation 4 FIRE Pyro/Era/Effect
  112. 1900/1100
  113. 1 Level 4 Pyro monster
  114. Cannot be New Era Summoned. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict 1500 damage to your opponent.
  115.  
  116. Shade of the Cursed Oasis
  117. Continuous Trap
  118. Activate this card by targeting 1 face-up Wyrm monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card.
  119.  
  120. Great Golem of Flaremound
  121. Level 3 EARTH Rock/Effect
  122. 1300/2000
  123. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: You can send 1 Level 4 or lower EARTH monster from your Deck to the GY, except "Great Golem of Flaremound".
  124.  
  125. Cyber Dragon Assimilation
  126. Quick-Play Spell
  127. Target 1 Fusion Monster you control that lists a "Cyber Dragon" monster as material; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them, then, if you Special Summoned only monsters whose original name is "Cyber Dragon" by this effect, Set 1 "Photon Generator Unit" or "Attack Reflector Unit" directly from your Deck.
  128.  
  129. Nefarious Wharf
  130. Level 9 DARK Fiend/Synchro/Effect
  131. 500/3000
  132. 1 Tuner + 1+ non-Tuner monsters
  133. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card destroys an opponent's monster by battle: You can destroy 1 card from your opponent's hand, and if you do, inflict 500 damage to your opponent.
  134.  
  135. ====
  136.  
  137. Penduulum Pandemonium are cards that can be treated as either Pendulum Cards or Set as Pandemonium Cards, gaining their corresponding effects.
  138. Obverse (O) cards are cards that once a specific condition is met, you can transform (change) into a Reverse card (R) card listed on it.
  139. Lifelink: You can only have 1 copy of each in your deck, and 3 differently named Lifelinks in your Main or Extra Deck. Their Lifelink effect is an effect that you give to yourself for either some number of turns or for the entirety of the Duel.
  140. Quick-Flip monsters are like Flip, but they are flipped face-up when a condition is met, in addition to what an ordinary Flip monster can do.
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