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- List generated by marinepower on Mon Sep 17 01:38:07 EDT 2012
- This list contains the following files:
- autoBlueprints.xml
- blueprints.xml
- Markup:?xml version="1.0" encoding="utf-8"?
- <artillery> found in blueprints.xml
- power={...}
- 4 (6)
- 3 (3)
- 1
- 2
- room={...}
- 10 (3)
- 9 (3)
- 14 (2)
- 12
- 18
- 6
- <aug> found in autoBlueprints.xml blueprints.xml
- name={...}
- ROCK_ARMOR (6)
- SLUG_GEL (5)
- ENERGY_SHIELD (4)
- NANO_MEDBAY (3)
- ADV_SCANNERS (2)
- CREW_STIMS (2)
- CRYSTAL_SHARDS (2)
- DRONE_SPEED
- SYSTEM_CASING
- <augBlueprint> found in blueprints.xml
- name={...}
- ADV_SCANNERS
- AUTO_COOLDOWN
- CLOAK_FIRE
- CREW_STIMS
- CRYSTAL_SHARDS
- DRONE_RECOVERY
- DRONE_SPEED
- ENERGY_SHIELD
- FTL_BOOSTER
- FTL_JAMMER
- FTL_JUMPER
- ION_ARMOR
- NANO_MEDBAY
- REPAIR_ARM
- ROCK_ARMOR
- SCRAP_COLLECTOR
- SHIELD_RECHARGE
- SLUG_GEL
- STASIS_POD
- SYSTEM_CASING
- WEAPON_PREIGNITE
- <blueprintList> found in autoBlueprints.xml blueprints.xml
- name={...}
- CREW_RANDOM
- DRONES_CIRCLE
- DRONES_COMBAT
- DRONES_DEFENSE
- DRONES_INTERNAL
- DRONES_STANDARD
- SHIPS_AUTO
- SHIPS_CIRCLE
- SHIPS_CIVILIAN
- SHIPS_CRYSTAL
- SHIPS_FED
- SHIPS_JELLY
- SHIPS_MANTIS
- SHIPS_PIRATE
- SHIPS_REBEL
- SHIPS_REBEL_ELITE
- SHIPS_ROCK
- SHIPS_ROCK_PIRATE
- SHIPS_ZOLTAN
- SHIPS_ZOLTAN_PIRATE
- SHPS_REBEL_AND_AUTO
- STANDARD_WEAPONS
- STARTING_AUGS
- STARTING_DRONES
- STARTING_WEAPONS
- WEAPONS_AUTO
- WEAPONS_BEAM_DAMAGE
- WEAPONS_CIRCLE
- WEAPONS_CRYSTAL
- WEAPONS_FED
- WEAPONS_FREE
- WEAPONS_ION
- WEAPONS_JELLY
- WEAPONS_MANTIS
- WEAPONS_MISSILES
- WEAPONS_REBEL
- WEAPONS_ROCK
- WEAPONS_ZOLTAN
- <boardingAI> found in autoBlueprints.xml blueprints.xml
- [sabotage] (21)
- [invasion]
- <bp> found in blueprints.xml
- [4] (15)
- [2] (14)
- [6] (11)
- [8] (10)
- [5] (9)
- [3] (7)
- [7] (7)
- [12] (3)
- [10] (2)
- [15] (2)
- [9] (2)
- [16]
- <breachChance> found in blueprints.xml
- [0] (24)
- [1] (13)
- [2] (5)
- [3] (5)
- [10] (3)
- [8]
- <class> found in autoBlueprints.xml blueprints.xml
- [Rebel Flagship] (3)
- [Crystal Cruiser] (2)
- [Energy Fighter] (2)
- [Engi Cruiser] (2)
- [Federation Cruiser] (2)
- [Kestrel Cruiser] (2)
- [Mantis Cruiser] (2)
- [Rebel Elite] (2)
- [Rebel Rigger] (2)
- [Rock Assault] (2)
- [Rock Cruiser] (2)
- [Slug Cruiser] (2)
- [Stealth Cruiser] (2)
- [Zoltan Cruiser] (2)
- [Auto-Assault]
- [Auto-Scout]
- [Crystal Bomber]
- [Crystal Scout]
- [Elite Fighter]
- [Energy Bomber]
- [Engi Bomber]
- [Engi Scout]
- [Federation Bomber]
- [Federation Scout]
- [Impossible Pirate]
- [Kestral]
- [Kestrel]
- [Mantis Bomber]
- [Mantis Fighter]
- [Mantis Scout]
- [Pirate]
- [Rebel Fighter]
- [Rebel Transport]
- [Rock Fighter]
- [Rock Scout]
- [Slug Assault]
- [Slug Interceptor]
- [Slug Light-Cruiser]
- <cloakImage> found in blueprints.xml
- [energy_cruiser] (2)
- [circle_cruiser]
- [fed_cruiser]
- [jelly_cruiser]
- [kestral]
- [mantis_cruiser]
- [rock_cruiser]
- [stealth]
- <cloaking> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_cloaking_2 (5)
- room_cloaking_6 (2)
- room_cloaking
- room_cloaking_3
- room_cloaking_4
- room_cloaking_7
- max={...}
- 1 (2)
- 3 (2)
- power={...}
- 1 (22)
- 2 (2)
- room={...}
- 8 (4)
- 7 (3)
- 0 (2)
- 11 (2)
- 12 (2)
- 4 (2)
- 5 (2)
- 6 (2)
- 13
- 15
- 2
- 3
- 9
- start={...}
- false (18)
- true (3)
- <cooldown> found in blueprints.xml
- [1000] (7)
- [10] (4)
- [13] (4)
- [15] (4)
- [16] (4)
- [17] (4)
- [9] (4)
- [14] (3)
- [20] (3)
- [11] (2)
- [12] (2)
- [18] (2)
- [19] (2)
- [750] (2)
- [22]
- [23]
- [25]
- [26]
- [28]
- [4]
- [40]
- [8]
- <cost> found in blueprints.xml
- [50] (16)
- [20] (9)
- [60] (9)
- [70] (9)
- [80] (8)
- [55] (7)
- [30] (5)
- [40] (5)
- [65] (5)
- [75] (5)
- [100] (4)
- [45] (4)
- [150] (3)
- [0] (2)
- [1] (2)
- [120] (2)
- [38] (2)
- [110]
- [25]
- [3]
- [6]
- [8]
- <crewBlueprint> found in blueprints.xml
- name={...}
- crystal
- energy
- engi
- human
- mantis
- rock
- slug
- <crewCount> found in autoBlueprints.xml blueprints.xml
- amount={...}
- 2 (20)
- 3 (16)
- 1 (14)
- 4 (7)
- 0 (2)
- 5 (2)
- class={...}
- human (22)
- energy (8)
- engi (7)
- mantis (7)
- rock (7)
- slug (6)
- crystal (4)
- max={...}
- 3 (6)
- 5 (6)
- 4 (5)
- 6 (5)
- 0 (2)
- 7
- <damage> found in blueprints.xml
- [1] (23)
- [0] (14)
- [2] (10)
- [3] (2)
- [4] (2)
- <desc> found in blueprints.xml
- [Modified projec...] (4)
- [Heavy lasers ca...] (3)
- [Ion weapons can...] (3)
- [Although it may...] (2)
- [Breaches throug...] (2)
- [Designed for us...] (2)
- [Similar to its ...] (2)
- [Standard missil...] (2)
- [The Zoltan's ad...] (2)
- [This class of s...] (2)
- [This powerful v...] (2)
- ['Baby's first b...]
- [1 damage ion 3 ...]
- [2 damage beam w...]
- [Adds additional...]
- [All ship system...]
- [Allows remote o...]
- [Allows the ship...]
- [Allows the ship...]
- [Allows the ship...]
- [Allows you to d...]
- [Allows you to s...]
- [An unexplained ...]
- [Ancient ancesto...]
- [Artillery that ...]
- [Automatically r...]
- [Basic weak dual...]
- [Boosts the ship...]
- [Can cut across ...]
- [Cloaks the ship...]
- [Combat drone th...]
- [Constructed for...]
- [Constructed for...]
- [Cooldown betwee...]
- [Creative missil...]
- [Designed to max...]
- [Every time your...]
- [Extremely cheap...]
- [Fires 2 shots t...]
- [Floods the ship...]
- [Heals all crew-...]
- [Heavy lasers ca...]
- [High hull damag...]
- [Humans are comm...]
- [It fires faster...]
- [It's unclear if...]
- [Multipurpose am...]
- [Non-destroyed d...]
- [One of the most...]
- [Powerful burst ...]
- (57) values hidden
- <direction> found in blueprints.xml
- [up] (12)
- [right] (8)
- [left]
- <Document Container> found in autoBlueprints.xml blueprints.xml
- <dodge> found in blueprints.xml
- [7] (5)
- [8] (4)
- <doors> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_doors_2 (3)
- room_doors_5 (3)
- room_doors_6 (3)
- room_doors (2)
- room_doors_3
- room_doors_4
- room_doors_7
- room_doors_8
- max={...}
- 3 (19)
- power={...}
- 1 (35)
- 2 (4)
- 3 (2)
- room={...}
- 2 (12)
- 5 (5)
- 1 (4)
- 8 (4)
- 14 (3)
- 15 (2)
- 17 (2)
- 3 (2)
- 10
- 13
- 16
- 19
- 6
- 7
- 9
- start={...}
- false (20)
- true (19)
- <drone> found in blueprints.xml
- name={...}
- DEFENSE_1 (4)
- COMBAT_1 (3)
- REPAIR (2)
- BATTLE
- BOARDER
- BOARDER_BOSS
- COMBAT_BEAM
- <droneBlueprint> found in blueprints.xml
- name={...}
- BATTLE
- BOARDER
- BOARDER_BOSS
- BOSS_DEFENSE_2
- COMBAT_1
- COMBAT_2
- COMBAT_BEAM
- COMBAT_ION
- COMBAT_MISSILE
- DEFENSE_1
- DEFENSE_2
- REPAIR
- SHIP_REPAIR
- <droneImage> found in blueprints.xml
- [drone_combat] (3)
- [drone_defense2] (2)
- [drone_beam]
- [drone_combat2]
- [drone_defense]
- [drone_shiprepair]
- <droneList> found in autoBlueprints.xml blueprints.xml
- count={...}
- 0 (3)
- 1 (2)
- 2 (2)
- 3
- 4
- drones={...}
- 0 (9)
- 2 (5)
- 4 (5)
- 15 (2)
- 10
- 5
- 6
- load={...}
- DRONES_DEFENSE (3)
- DRONES_COMBAT (2)
- DRONES_STANDARD
- <drones> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_drones_5 (3)
- room_drones_6 (2)
- room_drones_7 (2)
- room_drones_10
- room_drones_11
- room_drones_12
- room_drones_2
- room_drones_3
- room_drones_4
- room_drones_8
- room_drones_9
- max={...}
- 8 (4)
- 4
- 6
- power={...}
- 2 (24)
- 3 (2)
- 4 (2)
- 1
- 8
- room={...}
- 1 (8)
- 0 (5)
- 11 (2)
- 12 (2)
- 13 (2)
- 14 (2)
- 16 (2)
- 2 (2)
- 18
- 3
- 4
- 5
- 7
- start={...}
- false (19)
- true (3)
- <droneSlots> found in blueprints.xml
- [2] (18)
- [3] (2)
- <engines> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_engines_2 (9)
- room_engines_3 (2)
- room_engines
- room_engines_4
- room_engines_5
- max={...}
- 5 (20)
- 4 (2)
- 8 (2)
- 6
- power={...}
- 2 (25)
- 1 (21)
- 3 (2)
- 4 (2)
- 5
- 6
- 8
- room={...}
- 7 (11)
- 5 (7)
- 0 (5)
- 2 (5)
- 4 (5)
- 14 (4)
- 8 (4)
- 10 (2)
- 3 (2)
- 6 (2)
- 9 (2)
- 1
- 12
- 13
- 15
- start={...}
- true (20)
- <explosion> found in blueprints.xml
- [explosion_big1] (4)
- [explosion_small...] (3)
- [explosion_big1_...]
- [explosion_big1_ion]
- [explosion_lockdown]
- <fireChance> found in blueprints.xml
- [0] (23)
- [1] (19)
- [3] (7)
- [10]
- [8]
- <health> found in autoBlueprints.xml blueprints.xml
- amount={...}
- 30 (21)
- 7 (7)
- 9 (7)
- 10 (4)
- 20 (4)
- 11 (2)
- 12 (2)
- 8 (2)
- 14
- 22
- 5
- 6
- <hitShieldSounds> found in blueprints.xml
- <hitShipSounds> found in blueprints.xml
- <hullBust> found in blueprints.xml
- [1] (4)
- <image> found in blueprints.xml
- [beam_contact] (10)
- [laser_heavy1] (8)
- [laser_light1] (4)
- [ion_1_shot] (3)
- [laser_light2] (3)
- [missile_1] (3)
- [missile_2] (3)
- [bomb_breach] (2)
- [crystal_shard2] (2)
- [crystal_shard3] (2)
- [ion_4_shot] (2)
- [weapons/laser_l...] (2)
- [bomb1]
- [bomb_fire]
- [bomb_heal]
- [bomb_ion]
- [bomb_lockdown]
- [crystal_shard]
- [missile_3]
- [missile_breach]
- [missile_hull]
- <ion> found in blueprints.xml
- [1] (4)
- [2]
- [4]
- <itemBlueprint> found in blueprints.xml
- name={...}
- drones
- fuel
- missiles
- <launchSounds> found in blueprints.xml
- <length> found in blueprints.xml
- [100] (2)
- [140] (2)
- [80] (2)
- [170]
- [20]
- [45]
- [500]
- <level> found in blueprints.xml
- [60] (7)
- [30] (6)
- [50] (6)
- [100] (4)
- [120] (4)
- [20] (4)
- [80] (4)
- [25] (3)
- [10] (2)
- [2] (2)
- [35] (2)
- [40] (2)
- [75] (2)
- [1]
- [15]
- [150]
- [45]
- [90]
- <lockdown> found in blueprints.xml
- [1]
- <locked> found in blueprints.xml
- [1] (16)
- <maxPower> found in autoBlueprints.xml blueprints.xml
- [3] (7)
- [8] (4)
- [4]
- amount={...}
- 7 (11)
- 8 (11)
- 10 (5)
- 9 (5)
- 11 (4)
- 12 (3)
- 6 (3)
- 15 (2)
- 5 (2)
- 13
- 21
- 24
- 31
- 35
- 42
- 44
- <maxSector> found in autoBlueprints.xml
- [5] (3)
- [6]
- [7]
- <medbay> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_medbay_4 (4)
- room_medbay_3 (2)
- room_medbay
- room_medbay_2
- room_medbay_5
- room_medbay_6
- room_medbay_7
- max={...}
- 3 (19)
- 2 (2)
- power={...}
- 1 (41)
- 3 (3)
- room={...}
- 3 (7)
- 6 (7)
- 4 (5)
- 0 (4)
- 5 (4)
- 8 (4)
- 1 (3)
- 7 (3)
- 10 (2)
- 2 (2)
- 13
- 16
- 9
- start={...}
- false (21)
- true (19)
- <minSector> found in autoBlueprints.xml
- [1] (4)
- [4] (2)
- [5] (2)
- [2]
- <missiles> found in blueprints.xml
- [1] (14)
- [0] (2)
- <missSounds> found in blueprints.xml
- <name> found in autoBlueprints.xml blueprints.xml
- [BEAM_1] (12)
- [LASER_BURST_1] (11)
- [BEAM_2] (10)
- [LASER_BURST_3] (10)
- [LASER_HEAVY_1] (10)
- [LASER_BURST_2_A] (9)
- [MISSILES_1] (9)
- [MISSILES_2] (9)
- [MISSILES_3] (9)
- [BOMB_1] (8)
- [LASER_HEAVY_2] (8)
- [ION_1] (7)
- [ION_2] (7)
- [LASER_BURST_5] (7)
- [MISSILES_BREACH] (7)
- [BEAM_LONG] (6)
- [BOMB_ION] (6)
- [ION_4] (6)
- [BEAM_3] (5)
- [BEAM_FIRE] (5)
- [BOMB_FIRE] (5)
- [DEFENSE_1] (5)
- [REPAIR] (4)
- [ROCK_FIGHT] (4)
- [ROCK_SCOUT] (4)
- [BATTLE] (3)
- [BEAM_HULL] (3)
- [COMBAT_1] (3)
- [COMBAT_2] (3)
- [COMBAT_BEAM] (3)
- [DEFENSE_2] (3)
- [FED_BOMBER] (3)
- [FED_SCOUT] (3)
- [JELLY_BUTTON] (3)
- [REBEL_FAT] (3)
- [REBEL_SKINNY] (3)
- [The Kestrel] (3)
- [ZOLTAN_BOMBER] (3)
- [ZOLTAN_FIGHTER] (3)
- [AUTO_ASSAULT] (2)
- [AUTO_BASIC] (2)
- [CIRCLE_BOMBER] (2)
- [CIRCLE_SCOUT] (2)
- [FTL_BOOSTER] (2)
- [JELLY_CROISSANT] (2)
- [JELLY_TRUFFLE] (2)
- [LASER_HULL_2] (2)
- [MANTIS_BOMBER] (2)
- [MANTIS_FIGHTER] (2)
- [MANTIS_SCOUT] (2)
- (52) values hidden
- <number> found in blueprints.xml
- [1] (15)
- [0] (10)
- [-2] (3)
- [2] (2)
- [3] (2)
- <oxygen> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_oxygen_2 (3)
- room_oxygen_6 (3)
- room_oxygen_7 (3)
- room_oxygen_4 (2)
- room_oxygen
- room_oxygen_10
- room_oxygen_11
- room_oxygen_3
- room_oxygen_5
- room_oxygen_8
- room_oxygen_9
- max={...}
- 3 (19)
- 2 (4)
- power={...}
- 1 (43)
- 2 (7)
- 3
- room={...}
- 4 (8)
- 2 (7)
- 3 (7)
- 5 (6)
- 7 (5)
- 0 (3)
- 13 (3)
- 9 (3)
- 15 (2)
- 8 (2)
- 1
- 11
- 12
- 16
- 6
- start={...}
- true (20)
- <persDamage> found in blueprints.xml
- [2] (3)
- [-10]
- [0]
- [3]
- [4]
- <pilot> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_pilot_2 (2)
- room_pilot_3 (2)
- room_pilot
- max={...}
- 3 (22)
- 2 (3)
- power={...}
- 1 (47)
- 3 (6)
- room={...}
- 0 (23)
- 8 (5)
- 3 (4)
- 5 (4)
- 1 (3)
- 2 (3)
- 9 (3)
- 11 (2)
- 7 (2)
- 12
- 14
- 15
- 4
- start={...}
- true (20)
- <power> found in blueprints.xml
- [2] (24)
- [1] (21)
- [3] (10)
- [4] (4)
- [1.2x move speed]
- [Combat damage i...]
- [Double damage i...]
- [Halved repair s...]
- [Health is incre...]
- [Health is incre...]
- [Immune to fire]
- [Lockdown power ...]
- [Maximum health ...]
- [Movement speed ...]
- [Movement speed ...]
- [No exceptional ...]
- [Provides power ...]
- [Reduced suffoca...]
- [Repair speed is...]
- [Telepathic powe...]
- <powerList> found in blueprints.xml
- <rarity> found in blueprints.xml
- [0] (42)
- [1] (19)
- [3] (19)
- [2] (15)
- [4] (7)
- [5] (5)
- <sensors> found in blueprints.xml
- img={...}
- room_sensors_2 (5)
- room_sensors_4 (4)
- room_sensors
- room_sensors_3
- room_sensors_6
- power={...}
- 1 (17)
- 2 (5)
- room={...}
- 13 (5)
- 3 (5)
- 0 (3)
- 11 (2)
- 1
- 10
- 12
- 17
- 2
- 4
- 6
- start={...}
- true (16)
- false (4)
- <shieldImage> found in blueprints.xml
- [circle_cruiser]
- [crystal_cruiser]
- [energy_cruiser]
- [fed_cruiser]
- [jelly_cruiser]
- [kestral]
- [mantis_cruiser]
- [rock_cruiser]
- [stealth]
- <shields> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_shields_7 (5)
- room_shields_4 (3)
- room_shields_2 (2)
- room_shields
- room_shields_3
- room_shields_5
- room_shields_6
- room_shields_8
- room_shields_9
- max={...}
- 8 (17)
- 10 (7)
- power={...}
- 2 (42)
- 8 (5)
- 4 (3)
- 1
- 6
- room={...}
- 1 (11)
- 6 (9)
- 3 (5)
- 4 (5)
- 5 (5)
- 2 (4)
- 0 (3)
- 10 (2)
- 7 (2)
- 11
- 12
- 13
- 14
- 15
- 16
- start={...}
- true (18)
- false (3)
- <shipBlueprint> found in autoBlueprints.xml blueprints.xml
- img={...}
- kestral (3)
- rebel_squat (3)
- energy_fighter (2)
- jelly_button (2)
- rebel_long_hard (2)
- rock_assault (2)
- auto_assault
- auto_basic
- boss_1
- boss_2
- boss_3
- circle_bomber
- circle_cruiser
- circle_cruiser_2
- circle_scout
- crystal_bomber
- crystal_cruiser
- crystal_cruiser_2
- crystal_scout
- energy_bomber
- energy_cruiser
- energy_cruiser_2
- fed_bomber
- fed_cruiser
- fed_cruiser_2
- fed_scout
- jelly_croissant
- jelly_cruiser
- jelly_cruiser_2
- jelly_truffle
- jelly_truffle_pirate
- kestral_2
- mantis_bomber
- mantis_cruiser
- mantis_cruiser_2
- mantis_fighter
- mantis_scout
- rebel_long
- rebel_long_elite
- rock_cruiser
- rock_cruiser_2
- rock_fight
- rock_scout
- stealth
- stealth_2
- layout={...}
- rebel_long (4)
- kestral (3)
- rebel_squat (3)
- energy_fighter (2)
- jelly_button (2)
- jelly_truffle (2)
- rock_assault (2)
- auto_assault
- auto_basic
- boss_1
- boss_2
- boss_3
- circle_bomber
- circle_cruiser
- circle_cruiser_2
- circle_scout
- crystal_bomber
- crystal_cruiser
- crystal_cruiser_2
- crystal_scout
- energy_bomber
- energy_cruiser
- energy_cruiser_2
- fed_bomber
- fed_cruiser
- fed_cruiser_2
- fed_scout
- jelly_croissant
- jelly_cruiser
- jelly_cruiser_2
- kestral_2
- mantis_bomber
- mantis_cruiser
- mantis_cruiser_2
- mantis_fighter
- mantis_scout
- rock_cruiser
- rock_cruiser_2
- rock_fight
- rock_scout
- stealth
- stealth_2
- name={...}
- AUTO_ASSAULT
- AUTO_BASIC
- BOSS_1
- BOSS_2
- BOSS_3
- CIRCLE_BOMBER
- CIRCLE_SCOUT
- CRYSTAL_BOMBER
- CRYSTAL_SCOUT
- DEFAULT
- FED_BOMBER
- FED_SCOUT
- IMPOSSIBLE_PIRATE
- JELLY_BUTTON
- JELLY_CROISSANT
- JELLY_TRUFFLE
- LONG_ELITE_HARD
- LONG_ELITE_MED
- MANTIS_BOMBER
- MANTIS_FIGHTER
- MANTIS_SCOUT
- PLAYER_SHIP_CIRCLE
- PLAYER_SHIP_CIRCLE_2
- PLAYER_SHIP_CRYSTAL
- PLAYER_SHIP_CRYSTAL_2
- PLAYER_SHIP_EASY
- PLAYER_SHIP_ENERGY
- PLAYER_SHIP_ENERGY_2
- PLAYER_SHIP_FED
- PLAYER_SHIP_FED_2
- PLAYER_SHIP_HARD
- PLAYER_SHIP_HARD_2
- PLAYER_SHIP_JELLY
- PLAYER_SHIP_JELLY_2
- PLAYER_SHIP_MANTIS
- PLAYER_SHIP_MANTIS_2
- PLAYER_SHIP_ROCK
- PLAYER_SHIP_ROCK_2
- PLAYER_SHIP_STEALTH
- PLAYER_SHIP_STEALTH_2
- PLAYER_SHIP_TUTORIAL
- REBEL_FAT
- REBEL_SKINNY
- REBEL_SKINNY_ELITE
- REBEL_TRANSPORT
- ROCK_ASSAULT
- ROCK_ASSAULT_ELITE
- ROCK_FIGHT
- ROCK_SCOUT
- TUTORIAL_PIRATE
- ZOLTAN_BOMBER
- ZOLTAN_FIGHTER
- ZOLTAN_PEACE
- <short> found in blueprints.xml
- [Heavy Laser I] (3)
- [Artemis] (2)
- [Boarding] (2)
- [Crystal] (2)
- [Defense II] (2)
- [Heavy Ion] (2)
- [Ion Blast] (2)
- [Mini Beam] (2)
- [Anti-Bio Beam]
- [Anti-Pers.]
- [Anti-Ship I]
- [Anti-Ship II]
- [Basic Laser]
- [Beam I]
- [Boss Beam]
- [Boss Laser]
- [Boss M.]
- [Breach]
- [Breach 1]
- [Breach II]
- [Burst L. III]
- [Burst Laser I]
- [Burst Laser II]
- [Crystal B. I]
- [Crystal B. II]
- [Crystal H. I]
- [Crystal H. II]
- [Defense I]
- [Dual Lasers]
- [Engi]
- [Fire B.]
- [Fire Beam]
- [Glaive Beam]
- [Halberd Beam]
- [Heal B.]
- [Heavy Laser II]
- [Heavy Pierce I]
- [Hermes]
- [Hull Beam]
- [Hull Laser I]
- [Hull Laser II]
- [Hull Mi.]
- [Hull Repair]
- [Human]
- [I. Bomb]
- [Ion Blast II]
- [Ion Drone]
- [Leto]
- [Lock B.]
- [M. 0]
- (11) values hidden
- <shots> found in blueprints.xml
- [1] (26)
- [3] (8)
- [2] (6)
- [5]
- <slot> found in blueprints.xml
- <sound> found in blueprints.xml
- [miss] (34)
- [hitShield1] (29)
- [hitShield2] (29)
- [hitShield3] (29)
- [smallExplosion] (14)
- [lightLaser1] (12)
- [lightLaser2] (12)
- [lightLaser3] (12)
- [hitHull2] (11)
- [hitHull3] (11)
- [smallMissile1] (10)
- [smallMissile2] (10)
- [hitHull1] (8)
- [bombTeleport] (7)
- [heavyLaser1] (7)
- [heavyLaser2] (7)
- [heavyLaser3] (7)
- [ionHit1] (6)
- [ionHit2] (6)
- [ionHit3] (6)
- [beam1] (5)
- [beam2] (5)
- [ionShields1] (5)
- [ionShields2] (5)
- [ionShields3] (5)
- [ionShoot1] (5)
- [ionShoot2] (5)
- [ionShoot3] (5)
- [fireBomb]
- [healBomb]
- <sp> found in blueprints.xml
- [0] (33)
- [5] (11)
- [1] (5)
- <speed> found in blueprints.xml
- [50] (4)
- [13] (3)
- [30] (3)
- [5] (3)
- [15] (2)
- [18] (2)
- [3] (2)
- [40] (2)
- [7] (2)
- [120]
- [20]
- [28]
- [75]
- [90]
- <stackable> found in blueprints.xml
- [false] (15)
- [true] (6)
- <startPower> found in blueprints.xml
- [1] (7)
- [2] (4)
- [4]
- <sysDamage> found in blueprints.xml
- [0] (3)
- [1]
- [2]
- [3]
- <systemBlueprint> found in blueprints.xml
- name={...}
- artillery
- cloaking
- doors
- drones
- engines
- medbay
- oxygen
- pilot
- sensors
- shields
- teleporter
- weapons
- <systemList> found in autoBlueprints.xml blueprints.xml
- <teleporter> found in autoBlueprints.xml blueprints.xml
- max={...}
- 3 (4)
- 2 (2)
- 1
- power={...}
- 1 (27)
- 2 (3)
- room={...}
- 3 (6)
- 4 (5)
- 1 (4)
- 15 (4)
- 10 (2)
- 5 (2)
- 8 (2)
- 9 (2)
- 14
- 17
- 2
- start={...}
- false (21)
- true (4)
- <title> found in blueprints.xml
- [Artemis Missiles] (2)
- [Boarding Drone] (2)
- [Defense Drone M...] (2)
- [Heavy Ion] (2)
- [Heavy Laser Mark 1] (2)
- [Ion Blast] (2)
- [Mini Beam] (2)
- [Adv. FTL Naviga...]
- [Anti-Bio Beam]
- [Anti-Personnel ...]
- [Anti-Ship Beam ...]
- [Anti-Ship Drone...]
- [Anti-Ship Drone...]
- [Anti-Ship Ion D...]
- [Anti-Ship Missi...]
- [Artillery Beam]
- [Automated Re-lo...]
- [Boss Beam]
- [Boss Laser]
- [Boss Missile]
- [Breach Bomb Mark 1]
- [Breach Bomb Mar...]
- [Breach Missiles]
- [Burst Laser Mark I]
- [Burst Laser Mar...]
- [Burst Laser Mar...]
- [Cloaking]
- [Crew Teleporter]
- [Crystal]
- [Crystal Burst M...]
- [Crystal Burst M...]
- [Crystal Lockdow...]
- [Crystal Shard]
- [Crystal Vengeance]
- [Damaged Stasis Pod]
- [Defense Drone M...]
- [Defense Laser M...]
- [Door System]
- [Drone Control]
- [Drone Laser]
- [Drone Laser 2]
- [Drone Part]
- [Drone Reactor B...]
- [Drone Recovery Arm]
- [Dual Shot Laser]
- [Engi]
- [Engi Med-bot Di...]
- [Engines]
- [FTL Fuel]
- [FTL Jammer]
- (51) values hidden
- <tooltip> found in blueprints.xml
- [Beam weapon, 2 ...] (2)
- [Fires 1 missile...] (2)
- [Shoots 2 lasers...] (2)
- [1 damage ion 3 ...]
- [2 power beam we...]
- [Artillery beam ...]
- [Beam weapon tha...]
- [Beam weapon wit...]
- [Beam weapon; 1 ...]
- [Bomb weapon; re...]
- [Bomb weapon; re...]
- [Bomb weapon; re...]
- [Bomb weapon; re...]
- [Bomb weapon; re...]
- [Bomb weapon; re...]
- [Bomb weapon; re...]
- [Fires 1 missile...]
- [Fires 1 missile...]
- [Fires 1 missile...]
- [Fires 1 missile...]
- [Fires 1 shot th...]
- [Fires 1 shot, c...]
- [Fires 2 heavy l...]
- [Fires 2 lasers,...]
- [Fires 2 missile...]
- [Fires 3 lasers,...]
- [Fires 3 lasers,...]
- [Fires 3 missile...]
- [Fires 3 shots, ...]
- [Fires 5 lasers,...]
- [Fires a single ...]
- [Fires a single ...]
- [Fires a single ...]
- [Fires heavy las...]
- [Fsss]
- [Large beam that...]
- [One damage per ...]
- [Only one shot, ...]
- [Pierces 1 shiel...]
- [Pierces 1 shiel...]
- [Pierces 1 shiel...]
- [Pierces 1 shiel...]
- [Should Never Se...]
- <type> found in blueprints.xml
- [LASER] (20)
- [MISSILES] (14)
- [BEAM] (10)
- [BOMB] (7)
- [COMBAT] (5)
- [DEFENSE] (3)
- [BOARDER] (2)
- [BATTLE]
- [ITEM_DRONE]
- [ITEM_FUEL]
- [ITEM_MISSILE]
- [REPAIR]
- [SHIP_REPAIR]
- [artillery]
- [cloaking]
- [doors]
- [drones]
- [engines]
- [medbay]
- [oxygen]
- [pilot]
- [sensors]
- [shields]
- [teleporter]
- [weapons]
- <unlock> found in blueprints.xml
- [Beat the boss t...] (2)
- [Learn from the ...] (2)
- [One of the slug...] (2)
- [The famous Mant...] (2)
- [This ship is be...] (2)
- [To unlock this ...] (2)
- [Travel to an un...] (2)
- [Locked -- Not i...]
- [Prove yourself ...]
- <upgradeCost> found in blueprints.xml
- <value> found in blueprints.xml
- [0.15] (8)
- [0.25] (5)
- [2] (2)
- [0.1]
- [0.10]
- <weapon> found in blueprints.xml
- name={...}
- LASER_BURST_1 (7)
- LASER_BURST_2 (4)
- MISSILES_2_PLAYER (4)
- BEAM_2 (3)
- LASER_BURST_3 (3)
- LASER_HEAVY_1 (3)
- BEAM_3 (2)
- BOMB_1 (2)
- ION_1 (2)
- MISSILES_1 (2)
- BEAM_1
- BEAM_BIO
- BEAM_LONG
- BOMB_BREACH_1
- BOMB_FIRE
- BOMB_HEAL
- CRYSTAL_BURST_1
- CRYSTAL_HEAVY_1
- ION_2
- ION_4
- LASER_BURST_2_A
- LASER_HEAVY_1_SP
- LASER_HEAVY_2
- MISSILES_2
- MISSILES_BREACH
- MISSILES_BURST
- MISSILES_HULL
- <weaponArt> found in blueprints.xml
- [missiles_1] (5)
- [boss_1] (3)
- [laser_burst_1] (3)
- [missiles_2] (3)
- [beam_1] (2)
- [bomb_breach] (2)
- [ion_1] (2)
- [laser_burst_2] (2)
- [laser_heavy_1] (2)
- [laser_hull] (2)
- [artillery_fed]
- [beam_2]
- [beam_3]
- [beam_bio]
- [beam_fire]
- [beam_hull]
- [beam_long]
- [bomb_1]
- [bomb_fire]
- [bomb_heal]
- [bomb_ion]
- [bomb_lockdown]
- [boss_2]
- [boss_3]
- [boss_4]
- [crystal_burst_1]
- [crystal_burst_2]
- [crystal_heavy_1]
- [crystal_heavy_2]
- [crystal_shard]
- [ion_2]
- [ion_4]
- [laser_burst_3]
- [laser_burst_5]
- [laser_heavy_2]
- <weaponBlueprint> found in blueprints.xml
- [DRONE_LASER] (4)
- [DRONE_BEAM]
- [DRONE_ION]
- [DRONE_LASER_2]
- [DRONE_MISSILE]
- name={...}
- ARTILLERY_WEAPON (2)
- ARTILLERY_BOSS_1
- ARTILLERY_BOSS_2
- ARTILLERY_BOSS_3
- ARTILLERY_BOSS_4
- ARTILLERY_FED
- BEAM_1
- BEAM_2
- BEAM_3
- BEAM_BIO
- BEAM_FIRE
- BEAM_HULL
- BEAM_LONG
- BOMB_1
- BOMB_BREACH_1
- BOMB_BREACH_2
- BOMB_FIRE
- BOMB_HEAL
- BOMB_ION
- BOMB_LOCK
- CRYSTAL_1
- CRYSTAL_BURST_1
- CRYSTAL_BURST_2
- CRYSTAL_HEAVY_1
- CRYSTAL_HEAVY_2
- DRONE_BEAM
- DRONE_ION
- DRONE_LASER
- DRONE_LASER_2
- DRONE_MISSILE
- ION_1
- ION_2
- ION_4
- LASER_BURST_1
- LASER_BURST_2
- LASER_BURST_2_A
- LASER_BURST_3
- LASER_BURST_5
- LASER_HEAVY_1
- LASER_HEAVY_1_SP
- LASER_HEAVY_2
- LASER_HULL_1
- LASER_HULL_2
- MISSILES_1
- MISSILES_2
- MISSILES_2_PLAYER
- MISSILES_3
- MISSILES_BREACH
- MISSILES_BURST
- MISSILES_HULL
- <weaponList> found in autoBlueprints.xml blueprints.xml
- count={...}
- 2 (10)
- 0 (5)
- 1 (5)
- 3 (5)
- 4 (3)
- load={...}
- WEAPONS_REBEL (4)
- WEAPONS_ROCK (4)
- WEAPONS_JELLY (3)
- WEAPONS_MANTIS (3)
- WEAPONS_AUTO (2)
- WEAPONS_CIRCLE (2)
- WEAPONS_CRYSTAL (2)
- WEAPONS_FED (2)
- WEAPONS_ZOLTAN (2)
- missiles={...}
- 10 (22)
- 0 (9)
- 6 (4)
- 5 (3)
- 14 (2)
- 8 (2)
- 12
- 15
- 16
- 18
- 20
- 25
- 28
- 30
- 7
- 9
- <weapons> found in autoBlueprints.xml blueprints.xml
- img={...}
- room_weapons_4 (3)
- room_weapons_7 (3)
- room_weapons (2)
- room_weapons_2 (2)
- room_weapons_3 (2)
- room_weapons_5
- room_weapons_6
- room_weapons_8
- max={...}
- 8 (15)
- 10 (6)
- 6 (2)
- 7
- power={...}
- 2 (25)
- 3 (11)
- 1 (5)
- 4 (5)
- 9 (2)
- 8
- room={...}
- 4 (10)
- 10 (5)
- 5 (5)
- 6 (5)
- 1 (4)
- 3 (4)
- 2 (3)
- 11 (2)
- 12 (2)
- 13 (2)
- 15 (2)
- 7 (2)
- 0
- 14
- 17
- start={...}
- true (20)
- <weaponSlots> found in blueprints.xml
- [4] (13)
- [3] (6)
- [2]
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