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  1. List generated by marinepower on Mon Sep 17 01:38:07 EDT 2012
  2. This list contains the following files:
  3. autoBlueprints.xml
  4. blueprints.xml
  5. Markup:?xml version="1.0" encoding="utf-8"?
  6.  
  7. <artillery> found in blueprints.xml
  8. power={...}
  9. 4 (6)
  10. 3 (3)
  11. 1
  12. 2
  13. room={...}
  14. 10 (3)
  15. 9 (3)
  16. 14 (2)
  17. 12
  18. 18
  19. 6
  20. <aug> found in autoBlueprints.xml blueprints.xml
  21. name={...}
  22. ROCK_ARMOR (6)
  23. SLUG_GEL (5)
  24. ENERGY_SHIELD (4)
  25. NANO_MEDBAY (3)
  26. ADV_SCANNERS (2)
  27. CREW_STIMS (2)
  28. CRYSTAL_SHARDS (2)
  29. DRONE_SPEED
  30. SYSTEM_CASING
  31. <augBlueprint> found in blueprints.xml
  32. name={...}
  33. ADV_SCANNERS
  34. AUTO_COOLDOWN
  35. CLOAK_FIRE
  36. CREW_STIMS
  37. CRYSTAL_SHARDS
  38. DRONE_RECOVERY
  39. DRONE_SPEED
  40. ENERGY_SHIELD
  41. FTL_BOOSTER
  42. FTL_JAMMER
  43. FTL_JUMPER
  44. ION_ARMOR
  45. NANO_MEDBAY
  46. REPAIR_ARM
  47. ROCK_ARMOR
  48. SCRAP_COLLECTOR
  49. SHIELD_RECHARGE
  50. SLUG_GEL
  51. STASIS_POD
  52. SYSTEM_CASING
  53. WEAPON_PREIGNITE
  54. <blueprintList> found in autoBlueprints.xml blueprints.xml
  55. name={...}
  56. CREW_RANDOM
  57. DRONES_CIRCLE
  58. DRONES_COMBAT
  59. DRONES_DEFENSE
  60. DRONES_INTERNAL
  61. DRONES_STANDARD
  62. SHIPS_AUTO
  63. SHIPS_CIRCLE
  64. SHIPS_CIVILIAN
  65. SHIPS_CRYSTAL
  66. SHIPS_FED
  67. SHIPS_JELLY
  68. SHIPS_MANTIS
  69. SHIPS_PIRATE
  70. SHIPS_REBEL
  71. SHIPS_REBEL_ELITE
  72. SHIPS_ROCK
  73. SHIPS_ROCK_PIRATE
  74. SHIPS_ZOLTAN
  75. SHIPS_ZOLTAN_PIRATE
  76. SHPS_REBEL_AND_AUTO
  77. STANDARD_WEAPONS
  78. STARTING_AUGS
  79. STARTING_DRONES
  80. STARTING_WEAPONS
  81. WEAPONS_AUTO
  82. WEAPONS_BEAM_DAMAGE
  83. WEAPONS_CIRCLE
  84. WEAPONS_CRYSTAL
  85. WEAPONS_FED
  86. WEAPONS_FREE
  87. WEAPONS_ION
  88. WEAPONS_JELLY
  89. WEAPONS_MANTIS
  90. WEAPONS_MISSILES
  91. WEAPONS_REBEL
  92. WEAPONS_ROCK
  93. WEAPONS_ZOLTAN
  94. <boardingAI> found in autoBlueprints.xml blueprints.xml
  95. [sabotage] (21)
  96. [invasion]
  97. <bp> found in blueprints.xml
  98. [4] (15)
  99. [2] (14)
  100. [6] (11)
  101. [8] (10)
  102. [5] (9)
  103. [3] (7)
  104. [7] (7)
  105. [12] (3)
  106. [10] (2)
  107. [15] (2)
  108. [9] (2)
  109. [16]
  110. <breachChance> found in blueprints.xml
  111. [0] (24)
  112. [1] (13)
  113. [2] (5)
  114. [3] (5)
  115. [10] (3)
  116. [8]
  117. <class> found in autoBlueprints.xml blueprints.xml
  118. [Rebel Flagship] (3)
  119. [Crystal Cruiser] (2)
  120. [Energy Fighter] (2)
  121. [Engi Cruiser] (2)
  122. [Federation Cruiser] (2)
  123. [Kestrel Cruiser] (2)
  124. [Mantis Cruiser] (2)
  125. [Rebel Elite] (2)
  126. [Rebel Rigger] (2)
  127. [Rock Assault] (2)
  128. [Rock Cruiser] (2)
  129. [Slug Cruiser] (2)
  130. [Stealth Cruiser] (2)
  131. [Zoltan Cruiser] (2)
  132. [Auto-Assault]
  133. [Auto-Scout]
  134. [Crystal Bomber]
  135. [Crystal Scout]
  136. [Elite Fighter]
  137. [Energy Bomber]
  138. [Engi Bomber]
  139. [Engi Scout]
  140. [Federation Bomber]
  141. [Federation Scout]
  142. [Impossible Pirate]
  143. [Kestral]
  144. [Kestrel]
  145. [Mantis Bomber]
  146. [Mantis Fighter]
  147. [Mantis Scout]
  148. [Pirate]
  149. [Rebel Fighter]
  150. [Rebel Transport]
  151. [Rock Fighter]
  152. [Rock Scout]
  153. [Slug Assault]
  154. [Slug Interceptor]
  155. [Slug Light-Cruiser]
  156. <cloakImage> found in blueprints.xml
  157. [energy_cruiser] (2)
  158. [circle_cruiser]
  159. [fed_cruiser]
  160. [jelly_cruiser]
  161. [kestral]
  162. [mantis_cruiser]
  163. [rock_cruiser]
  164. [stealth]
  165. <cloaking> found in autoBlueprints.xml blueprints.xml
  166. img={...}
  167. room_cloaking_2 (5)
  168. room_cloaking_6 (2)
  169. room_cloaking
  170. room_cloaking_3
  171. room_cloaking_4
  172. room_cloaking_7
  173. max={...}
  174. 1 (2)
  175. 3 (2)
  176. power={...}
  177. 1 (22)
  178. 2 (2)
  179. room={...}
  180. 8 (4)
  181. 7 (3)
  182. 0 (2)
  183. 11 (2)
  184. 12 (2)
  185. 4 (2)
  186. 5 (2)
  187. 6 (2)
  188. 13
  189. 15
  190. 2
  191. 3
  192. 9
  193. start={...}
  194. false (18)
  195. true (3)
  196. <cooldown> found in blueprints.xml
  197. [1000] (7)
  198. [10] (4)
  199. [13] (4)
  200. [15] (4)
  201. [16] (4)
  202. [17] (4)
  203. [9] (4)
  204. [14] (3)
  205. [20] (3)
  206. [11] (2)
  207. [12] (2)
  208. [18] (2)
  209. [19] (2)
  210. [750] (2)
  211. [22]
  212. [23]
  213. [25]
  214. [26]
  215. [28]
  216. [4]
  217. [40]
  218. [8]
  219. <cost> found in blueprints.xml
  220. [50] (16)
  221. [20] (9)
  222. [60] (9)
  223. [70] (9)
  224. [80] (8)
  225. [55] (7)
  226. [30] (5)
  227. [40] (5)
  228. [65] (5)
  229. [75] (5)
  230. [100] (4)
  231. [45] (4)
  232. [150] (3)
  233. [0] (2)
  234. [1] (2)
  235. [120] (2)
  236. [38] (2)
  237. [110]
  238. [25]
  239. [3]
  240. [6]
  241. [8]
  242. <crewBlueprint> found in blueprints.xml
  243. name={...}
  244. crystal
  245. energy
  246. engi
  247. human
  248. mantis
  249. rock
  250. slug
  251. <crewCount> found in autoBlueprints.xml blueprints.xml
  252. amount={...}
  253. 2 (20)
  254. 3 (16)
  255. 1 (14)
  256. 4 (7)
  257. 0 (2)
  258. 5 (2)
  259. class={...}
  260. human (22)
  261. energy (8)
  262. engi (7)
  263. mantis (7)
  264. rock (7)
  265. slug (6)
  266. crystal (4)
  267. max={...}
  268. 3 (6)
  269. 5 (6)
  270. 4 (5)
  271. 6 (5)
  272. 0 (2)
  273. 7
  274. <damage> found in blueprints.xml
  275. [1] (23)
  276. [0] (14)
  277. [2] (10)
  278. [3] (2)
  279. [4] (2)
  280. <desc> found in blueprints.xml
  281. [Modified projec...] (4)
  282. [Heavy lasers ca...] (3)
  283. [Ion weapons can...] (3)
  284. [Although it may...] (2)
  285. [Breaches throug...] (2)
  286. [Designed for us...] (2)
  287. [Similar to its ...] (2)
  288. [Standard missil...] (2)
  289. [The Zoltan's ad...] (2)
  290. [This class of s...] (2)
  291. [This powerful v...] (2)
  292. ['Baby's first b...]
  293. [1 damage ion 3 ...]
  294. [2 damage beam w...]
  295. [Adds additional...]
  296. [All ship system...]
  297. [Allows remote o...]
  298. [Allows the ship...]
  299. [Allows the ship...]
  300. [Allows the ship...]
  301. [Allows you to d...]
  302. [Allows you to s...]
  303. [An unexplained ...]
  304. [Ancient ancesto...]
  305. [Artillery that ...]
  306. [Automatically r...]
  307. [Basic weak dual...]
  308. [Boosts the ship...]
  309. [Can cut across ...]
  310. [Cloaks the ship...]
  311. [Combat drone th...]
  312. [Constructed for...]
  313. [Constructed for...]
  314. [Cooldown betwee...]
  315. [Creative missil...]
  316. [Designed to max...]
  317. [Every time your...]
  318. [Extremely cheap...]
  319. [Fires 2 shots t...]
  320. [Floods the ship...]
  321. [Heals all crew-...]
  322. [Heavy lasers ca...]
  323. [High hull damag...]
  324. [Humans are comm...]
  325. [It fires faster...]
  326. [It's unclear if...]
  327. [Multipurpose am...]
  328. [Non-destroyed d...]
  329. [One of the most...]
  330. [Powerful burst ...]
  331. (57) values hidden
  332. <direction> found in blueprints.xml
  333. [up] (12)
  334. [right] (8)
  335. [left]
  336. <Document Container> found in autoBlueprints.xml blueprints.xml
  337. <dodge> found in blueprints.xml
  338. [7] (5)
  339. [8] (4)
  340. <doors> found in autoBlueprints.xml blueprints.xml
  341. img={...}
  342. room_doors_2 (3)
  343. room_doors_5 (3)
  344. room_doors_6 (3)
  345. room_doors (2)
  346. room_doors_3
  347. room_doors_4
  348. room_doors_7
  349. room_doors_8
  350. max={...}
  351. 3 (19)
  352. power={...}
  353. 1 (35)
  354. 2 (4)
  355. 3 (2)
  356. room={...}
  357. 2 (12)
  358. 5 (5)
  359. 1 (4)
  360. 8 (4)
  361. 14 (3)
  362. 15 (2)
  363. 17 (2)
  364. 3 (2)
  365. 10
  366. 13
  367. 16
  368. 19
  369. 6
  370. 7
  371. 9
  372. start={...}
  373. false (20)
  374. true (19)
  375. <drone> found in blueprints.xml
  376. name={...}
  377. DEFENSE_1 (4)
  378. COMBAT_1 (3)
  379. REPAIR (2)
  380. BATTLE
  381. BOARDER
  382. BOARDER_BOSS
  383. COMBAT_BEAM
  384. <droneBlueprint> found in blueprints.xml
  385. name={...}
  386. BATTLE
  387. BOARDER
  388. BOARDER_BOSS
  389. BOSS_DEFENSE_2
  390. COMBAT_1
  391. COMBAT_2
  392. COMBAT_BEAM
  393. COMBAT_ION
  394. COMBAT_MISSILE
  395. DEFENSE_1
  396. DEFENSE_2
  397. REPAIR
  398. SHIP_REPAIR
  399. <droneImage> found in blueprints.xml
  400. [drone_combat] (3)
  401. [drone_defense2] (2)
  402. [drone_beam]
  403. [drone_combat2]
  404. [drone_defense]
  405. [drone_shiprepair]
  406. <droneList> found in autoBlueprints.xml blueprints.xml
  407. count={...}
  408. 0 (3)
  409. 1 (2)
  410. 2 (2)
  411. 3
  412. 4
  413. drones={...}
  414. 0 (9)
  415. 2 (5)
  416. 4 (5)
  417. 15 (2)
  418. 10
  419. 5
  420. 6
  421. load={...}
  422. DRONES_DEFENSE (3)
  423. DRONES_COMBAT (2)
  424. DRONES_STANDARD
  425. <drones> found in autoBlueprints.xml blueprints.xml
  426. img={...}
  427. room_drones_5 (3)
  428. room_drones_6 (2)
  429. room_drones_7 (2)
  430. room_drones_10
  431. room_drones_11
  432. room_drones_12
  433. room_drones_2
  434. room_drones_3
  435. room_drones_4
  436. room_drones_8
  437. room_drones_9
  438. max={...}
  439. 8 (4)
  440. 4
  441. 6
  442. power={...}
  443. 2 (24)
  444. 3 (2)
  445. 4 (2)
  446. 1
  447. 8
  448. room={...}
  449. 1 (8)
  450. 0 (5)
  451. 11 (2)
  452. 12 (2)
  453. 13 (2)
  454. 14 (2)
  455. 16 (2)
  456. 2 (2)
  457. 18
  458. 3
  459. 4
  460. 5
  461. 7
  462. start={...}
  463. false (19)
  464. true (3)
  465. <droneSlots> found in blueprints.xml
  466. [2] (18)
  467. [3] (2)
  468. <engines> found in autoBlueprints.xml blueprints.xml
  469. img={...}
  470. room_engines_2 (9)
  471. room_engines_3 (2)
  472. room_engines
  473. room_engines_4
  474. room_engines_5
  475. max={...}
  476. 5 (20)
  477. 4 (2)
  478. 8 (2)
  479. 6
  480. power={...}
  481. 2 (25)
  482. 1 (21)
  483. 3 (2)
  484. 4 (2)
  485. 5
  486. 6
  487. 8
  488. room={...}
  489. 7 (11)
  490. 5 (7)
  491. 0 (5)
  492. 2 (5)
  493. 4 (5)
  494. 14 (4)
  495. 8 (4)
  496. 10 (2)
  497. 3 (2)
  498. 6 (2)
  499. 9 (2)
  500. 1
  501. 12
  502. 13
  503. 15
  504. start={...}
  505. true (20)
  506. <explosion> found in blueprints.xml
  507. [explosion_big1] (4)
  508. [explosion_small...] (3)
  509. [explosion_big1_...]
  510. [explosion_big1_ion]
  511. [explosion_lockdown]
  512. <fireChance> found in blueprints.xml
  513. [0] (23)
  514. [1] (19)
  515. [3] (7)
  516. [10]
  517. [8]
  518. <health> found in autoBlueprints.xml blueprints.xml
  519. amount={...}
  520. 30 (21)
  521. 7 (7)
  522. 9 (7)
  523. 10 (4)
  524. 20 (4)
  525. 11 (2)
  526. 12 (2)
  527. 8 (2)
  528. 14
  529. 22
  530. 5
  531. 6
  532. <hitShieldSounds> found in blueprints.xml
  533. <hitShipSounds> found in blueprints.xml
  534. <hullBust> found in blueprints.xml
  535. [1] (4)
  536. <image> found in blueprints.xml
  537. [beam_contact] (10)
  538. [laser_heavy1] (8)
  539. [laser_light1] (4)
  540. [ion_1_shot] (3)
  541. [laser_light2] (3)
  542. [missile_1] (3)
  543. [missile_2] (3)
  544. [bomb_breach] (2)
  545. [crystal_shard2] (2)
  546. [crystal_shard3] (2)
  547. [ion_4_shot] (2)
  548. [weapons/laser_l...] (2)
  549. [bomb1]
  550. [bomb_fire]
  551. [bomb_heal]
  552. [bomb_ion]
  553. [bomb_lockdown]
  554. [crystal_shard]
  555. [missile_3]
  556. [missile_breach]
  557. [missile_hull]
  558. <ion> found in blueprints.xml
  559. [1] (4)
  560. [2]
  561. [4]
  562. <itemBlueprint> found in blueprints.xml
  563. name={...}
  564. drones
  565. fuel
  566. missiles
  567. <launchSounds> found in blueprints.xml
  568. <length> found in blueprints.xml
  569. [100] (2)
  570. [140] (2)
  571. [80] (2)
  572. [170]
  573. [20]
  574. [45]
  575. [500]
  576. <level> found in blueprints.xml
  577. [60] (7)
  578. [30] (6)
  579. [50] (6)
  580. [100] (4)
  581. [120] (4)
  582. [20] (4)
  583. [80] (4)
  584. [25] (3)
  585. [10] (2)
  586. [2] (2)
  587. [35] (2)
  588. [40] (2)
  589. [75] (2)
  590. [1]
  591. [15]
  592. [150]
  593. [45]
  594. [90]
  595. <lockdown> found in blueprints.xml
  596. [1]
  597. <locked> found in blueprints.xml
  598. [1] (16)
  599. <maxPower> found in autoBlueprints.xml blueprints.xml
  600. [3] (7)
  601. [8] (4)
  602. [4]
  603. amount={...}
  604. 7 (11)
  605. 8 (11)
  606. 10 (5)
  607. 9 (5)
  608. 11 (4)
  609. 12 (3)
  610. 6 (3)
  611. 15 (2)
  612. 5 (2)
  613. 13
  614. 21
  615. 24
  616. 31
  617. 35
  618. 42
  619. 44
  620. <maxSector> found in autoBlueprints.xml
  621. [5] (3)
  622. [6]
  623. [7]
  624. <medbay> found in autoBlueprints.xml blueprints.xml
  625. img={...}
  626. room_medbay_4 (4)
  627. room_medbay_3 (2)
  628. room_medbay
  629. room_medbay_2
  630. room_medbay_5
  631. room_medbay_6
  632. room_medbay_7
  633. max={...}
  634. 3 (19)
  635. 2 (2)
  636. power={...}
  637. 1 (41)
  638. 3 (3)
  639. room={...}
  640. 3 (7)
  641. 6 (7)
  642. 4 (5)
  643. 0 (4)
  644. 5 (4)
  645. 8 (4)
  646. 1 (3)
  647. 7 (3)
  648. 10 (2)
  649. 2 (2)
  650. 13
  651. 16
  652. 9
  653. start={...}
  654. false (21)
  655. true (19)
  656. <minSector> found in autoBlueprints.xml
  657. [1] (4)
  658. [4] (2)
  659. [5] (2)
  660. [2]
  661. <missiles> found in blueprints.xml
  662. [1] (14)
  663. [0] (2)
  664. <missSounds> found in blueprints.xml
  665. <name> found in autoBlueprints.xml blueprints.xml
  666. [BEAM_1] (12)
  667. [LASER_BURST_1] (11)
  668. [BEAM_2] (10)
  669. [LASER_BURST_3] (10)
  670. [LASER_HEAVY_1] (10)
  671. [LASER_BURST_2_A] (9)
  672. [MISSILES_1] (9)
  673. [MISSILES_2] (9)
  674. [MISSILES_3] (9)
  675. [BOMB_1] (8)
  676. [LASER_HEAVY_2] (8)
  677. [ION_1] (7)
  678. [ION_2] (7)
  679. [LASER_BURST_5] (7)
  680. [MISSILES_BREACH] (7)
  681. [BEAM_LONG] (6)
  682. [BOMB_ION] (6)
  683. [ION_4] (6)
  684. [BEAM_3] (5)
  685. [BEAM_FIRE] (5)
  686. [BOMB_FIRE] (5)
  687. [DEFENSE_1] (5)
  688. [REPAIR] (4)
  689. [ROCK_FIGHT] (4)
  690. [ROCK_SCOUT] (4)
  691. [BATTLE] (3)
  692. [BEAM_HULL] (3)
  693. [COMBAT_1] (3)
  694. [COMBAT_2] (3)
  695. [COMBAT_BEAM] (3)
  696. [DEFENSE_2] (3)
  697. [FED_BOMBER] (3)
  698. [FED_SCOUT] (3)
  699. [JELLY_BUTTON] (3)
  700. [REBEL_FAT] (3)
  701. [REBEL_SKINNY] (3)
  702. [The Kestrel] (3)
  703. [ZOLTAN_BOMBER] (3)
  704. [ZOLTAN_FIGHTER] (3)
  705. [AUTO_ASSAULT] (2)
  706. [AUTO_BASIC] (2)
  707. [CIRCLE_BOMBER] (2)
  708. [CIRCLE_SCOUT] (2)
  709. [FTL_BOOSTER] (2)
  710. [JELLY_CROISSANT] (2)
  711. [JELLY_TRUFFLE] (2)
  712. [LASER_HULL_2] (2)
  713. [MANTIS_BOMBER] (2)
  714. [MANTIS_FIGHTER] (2)
  715. [MANTIS_SCOUT] (2)
  716. (52) values hidden
  717. <number> found in blueprints.xml
  718. [1] (15)
  719. [0] (10)
  720. [-2] (3)
  721. [2] (2)
  722. [3] (2)
  723. <oxygen> found in autoBlueprints.xml blueprints.xml
  724. img={...}
  725. room_oxygen_2 (3)
  726. room_oxygen_6 (3)
  727. room_oxygen_7 (3)
  728. room_oxygen_4 (2)
  729. room_oxygen
  730. room_oxygen_10
  731. room_oxygen_11
  732. room_oxygen_3
  733. room_oxygen_5
  734. room_oxygen_8
  735. room_oxygen_9
  736. max={...}
  737. 3 (19)
  738. 2 (4)
  739. power={...}
  740. 1 (43)
  741. 2 (7)
  742. 3
  743. room={...}
  744. 4 (8)
  745. 2 (7)
  746. 3 (7)
  747. 5 (6)
  748. 7 (5)
  749. 0 (3)
  750. 13 (3)
  751. 9 (3)
  752. 15 (2)
  753. 8 (2)
  754. 1
  755. 11
  756. 12
  757. 16
  758. 6
  759. start={...}
  760. true (20)
  761. <persDamage> found in blueprints.xml
  762. [2] (3)
  763. [-10]
  764. [0]
  765. [3]
  766. [4]
  767. <pilot> found in autoBlueprints.xml blueprints.xml
  768. img={...}
  769. room_pilot_2 (2)
  770. room_pilot_3 (2)
  771. room_pilot
  772. max={...}
  773. 3 (22)
  774. 2 (3)
  775. power={...}
  776. 1 (47)
  777. 3 (6)
  778. room={...}
  779. 0 (23)
  780. 8 (5)
  781. 3 (4)
  782. 5 (4)
  783. 1 (3)
  784. 2 (3)
  785. 9 (3)
  786. 11 (2)
  787. 7 (2)
  788. 12
  789. 14
  790. 15
  791. 4
  792. start={...}
  793. true (20)
  794. <power> found in blueprints.xml
  795. [2] (24)
  796. [1] (21)
  797. [3] (10)
  798. [4] (4)
  799. [1.2x move speed]
  800. [Combat damage i...]
  801. [Double damage i...]
  802. [Halved repair s...]
  803. [Health is incre...]
  804. [Health is incre...]
  805. [Immune to fire]
  806. [Lockdown power ...]
  807. [Maximum health ...]
  808. [Movement speed ...]
  809. [Movement speed ...]
  810. [No exceptional ...]
  811. [Provides power ...]
  812. [Reduced suffoca...]
  813. [Repair speed is...]
  814. [Telepathic powe...]
  815. <powerList> found in blueprints.xml
  816. <rarity> found in blueprints.xml
  817. [0] (42)
  818. [1] (19)
  819. [3] (19)
  820. [2] (15)
  821. [4] (7)
  822. [5] (5)
  823. <sensors> found in blueprints.xml
  824. img={...}
  825. room_sensors_2 (5)
  826. room_sensors_4 (4)
  827. room_sensors
  828. room_sensors_3
  829. room_sensors_6
  830. power={...}
  831. 1 (17)
  832. 2 (5)
  833. room={...}
  834. 13 (5)
  835. 3 (5)
  836. 0 (3)
  837. 11 (2)
  838. 1
  839. 10
  840. 12
  841. 17
  842. 2
  843. 4
  844. 6
  845. start={...}
  846. true (16)
  847. false (4)
  848. <shieldImage> found in blueprints.xml
  849. [circle_cruiser]
  850. [crystal_cruiser]
  851. [energy_cruiser]
  852. [fed_cruiser]
  853. [jelly_cruiser]
  854. [kestral]
  855. [mantis_cruiser]
  856. [rock_cruiser]
  857. [stealth]
  858. <shields> found in autoBlueprints.xml blueprints.xml
  859. img={...}
  860. room_shields_7 (5)
  861. room_shields_4 (3)
  862. room_shields_2 (2)
  863. room_shields
  864. room_shields_3
  865. room_shields_5
  866. room_shields_6
  867. room_shields_8
  868. room_shields_9
  869. max={...}
  870. 8 (17)
  871. 10 (7)
  872. power={...}
  873. 2 (42)
  874. 8 (5)
  875. 4 (3)
  876. 1
  877. 6
  878. room={...}
  879. 1 (11)
  880. 6 (9)
  881. 3 (5)
  882. 4 (5)
  883. 5 (5)
  884. 2 (4)
  885. 0 (3)
  886. 10 (2)
  887. 7 (2)
  888. 11
  889. 12
  890. 13
  891. 14
  892. 15
  893. 16
  894. start={...}
  895. true (18)
  896. false (3)
  897. <shipBlueprint> found in autoBlueprints.xml blueprints.xml
  898. img={...}
  899. kestral (3)
  900. rebel_squat (3)
  901. energy_fighter (2)
  902. jelly_button (2)
  903. rebel_long_hard (2)
  904. rock_assault (2)
  905. auto_assault
  906. auto_basic
  907. boss_1
  908. boss_2
  909. boss_3
  910. circle_bomber
  911. circle_cruiser
  912. circle_cruiser_2
  913. circle_scout
  914. crystal_bomber
  915. crystal_cruiser
  916. crystal_cruiser_2
  917. crystal_scout
  918. energy_bomber
  919. energy_cruiser
  920. energy_cruiser_2
  921. fed_bomber
  922. fed_cruiser
  923. fed_cruiser_2
  924. fed_scout
  925. jelly_croissant
  926. jelly_cruiser
  927. jelly_cruiser_2
  928. jelly_truffle
  929. jelly_truffle_pirate
  930. kestral_2
  931. mantis_bomber
  932. mantis_cruiser
  933. mantis_cruiser_2
  934. mantis_fighter
  935. mantis_scout
  936. rebel_long
  937. rebel_long_elite
  938. rock_cruiser
  939. rock_cruiser_2
  940. rock_fight
  941. rock_scout
  942. stealth
  943. stealth_2
  944. layout={...}
  945. rebel_long (4)
  946. kestral (3)
  947. rebel_squat (3)
  948. energy_fighter (2)
  949. jelly_button (2)
  950. jelly_truffle (2)
  951. rock_assault (2)
  952. auto_assault
  953. auto_basic
  954. boss_1
  955. boss_2
  956. boss_3
  957. circle_bomber
  958. circle_cruiser
  959. circle_cruiser_2
  960. circle_scout
  961. crystal_bomber
  962. crystal_cruiser
  963. crystal_cruiser_2
  964. crystal_scout
  965. energy_bomber
  966. energy_cruiser
  967. energy_cruiser_2
  968. fed_bomber
  969. fed_cruiser
  970. fed_cruiser_2
  971. fed_scout
  972. jelly_croissant
  973. jelly_cruiser
  974. jelly_cruiser_2
  975. kestral_2
  976. mantis_bomber
  977. mantis_cruiser
  978. mantis_cruiser_2
  979. mantis_fighter
  980. mantis_scout
  981. rock_cruiser
  982. rock_cruiser_2
  983. rock_fight
  984. rock_scout
  985. stealth
  986. stealth_2
  987. name={...}
  988. AUTO_ASSAULT
  989. AUTO_BASIC
  990. BOSS_1
  991. BOSS_2
  992. BOSS_3
  993. CIRCLE_BOMBER
  994. CIRCLE_SCOUT
  995. CRYSTAL_BOMBER
  996. CRYSTAL_SCOUT
  997. DEFAULT
  998. FED_BOMBER
  999. FED_SCOUT
  1000. IMPOSSIBLE_PIRATE
  1001. JELLY_BUTTON
  1002. JELLY_CROISSANT
  1003. JELLY_TRUFFLE
  1004. LONG_ELITE_HARD
  1005. LONG_ELITE_MED
  1006. MANTIS_BOMBER
  1007. MANTIS_FIGHTER
  1008. MANTIS_SCOUT
  1009. PLAYER_SHIP_CIRCLE
  1010. PLAYER_SHIP_CIRCLE_2
  1011. PLAYER_SHIP_CRYSTAL
  1012. PLAYER_SHIP_CRYSTAL_2
  1013. PLAYER_SHIP_EASY
  1014. PLAYER_SHIP_ENERGY
  1015. PLAYER_SHIP_ENERGY_2
  1016. PLAYER_SHIP_FED
  1017. PLAYER_SHIP_FED_2
  1018. PLAYER_SHIP_HARD
  1019. PLAYER_SHIP_HARD_2
  1020. PLAYER_SHIP_JELLY
  1021. PLAYER_SHIP_JELLY_2
  1022. PLAYER_SHIP_MANTIS
  1023. PLAYER_SHIP_MANTIS_2
  1024. PLAYER_SHIP_ROCK
  1025. PLAYER_SHIP_ROCK_2
  1026. PLAYER_SHIP_STEALTH
  1027. PLAYER_SHIP_STEALTH_2
  1028. PLAYER_SHIP_TUTORIAL
  1029. REBEL_FAT
  1030. REBEL_SKINNY
  1031. REBEL_SKINNY_ELITE
  1032. REBEL_TRANSPORT
  1033. ROCK_ASSAULT
  1034. ROCK_ASSAULT_ELITE
  1035. ROCK_FIGHT
  1036. ROCK_SCOUT
  1037. TUTORIAL_PIRATE
  1038. ZOLTAN_BOMBER
  1039. ZOLTAN_FIGHTER
  1040. ZOLTAN_PEACE
  1041. <short> found in blueprints.xml
  1042. [Heavy Laser I] (3)
  1043. [Artemis] (2)
  1044. [Boarding] (2)
  1045. [Crystal] (2)
  1046. [Defense II] (2)
  1047. [Heavy Ion] (2)
  1048. [Ion Blast] (2)
  1049. [Mini Beam] (2)
  1050. [Anti-Bio Beam]
  1051. [Anti-Pers.]
  1052. [Anti-Ship I]
  1053. [Anti-Ship II]
  1054. [Basic Laser]
  1055. [Beam I]
  1056. [Boss Beam]
  1057. [Boss Laser]
  1058. [Boss M.]
  1059. [Breach]
  1060. [Breach 1]
  1061. [Breach II]
  1062. [Burst L. III]
  1063. [Burst Laser I]
  1064. [Burst Laser II]
  1065. [Crystal B. I]
  1066. [Crystal B. II]
  1067. [Crystal H. I]
  1068. [Crystal H. II]
  1069. [Defense I]
  1070. [Dual Lasers]
  1071. [Engi]
  1072. [Fire B.]
  1073. [Fire Beam]
  1074. [Glaive Beam]
  1075. [Halberd Beam]
  1076. [Heal B.]
  1077. [Heavy Laser II]
  1078. [Heavy Pierce I]
  1079. [Hermes]
  1080. [Hull Beam]
  1081. [Hull Laser I]
  1082. [Hull Laser II]
  1083. [Hull Mi.]
  1084. [Hull Repair]
  1085. [Human]
  1086. [I. Bomb]
  1087. [Ion Blast II]
  1088. [Ion Drone]
  1089. [Leto]
  1090. [Lock B.]
  1091. [M. 0]
  1092. (11) values hidden
  1093. <shots> found in blueprints.xml
  1094. [1] (26)
  1095. [3] (8)
  1096. [2] (6)
  1097. [5]
  1098. <slot> found in blueprints.xml
  1099. <sound> found in blueprints.xml
  1100. [miss] (34)
  1101. [hitShield1] (29)
  1102. [hitShield2] (29)
  1103. [hitShield3] (29)
  1104. [smallExplosion] (14)
  1105. [lightLaser1] (12)
  1106. [lightLaser2] (12)
  1107. [lightLaser3] (12)
  1108. [hitHull2] (11)
  1109. [hitHull3] (11)
  1110. [smallMissile1] (10)
  1111. [smallMissile2] (10)
  1112. [hitHull1] (8)
  1113. [bombTeleport] (7)
  1114. [heavyLaser1] (7)
  1115. [heavyLaser2] (7)
  1116. [heavyLaser3] (7)
  1117. [ionHit1] (6)
  1118. [ionHit2] (6)
  1119. [ionHit3] (6)
  1120. [beam1] (5)
  1121. [beam2] (5)
  1122. [ionShields1] (5)
  1123. [ionShields2] (5)
  1124. [ionShields3] (5)
  1125. [ionShoot1] (5)
  1126. [ionShoot2] (5)
  1127. [ionShoot3] (5)
  1128. [fireBomb]
  1129. [healBomb]
  1130. <sp> found in blueprints.xml
  1131. [0] (33)
  1132. [5] (11)
  1133. [1] (5)
  1134. <speed> found in blueprints.xml
  1135. [50] (4)
  1136. [13] (3)
  1137. [30] (3)
  1138. [5] (3)
  1139. [15] (2)
  1140. [18] (2)
  1141. [3] (2)
  1142. [40] (2)
  1143. [7] (2)
  1144. [120]
  1145. [20]
  1146. [28]
  1147. [75]
  1148. [90]
  1149. <stackable> found in blueprints.xml
  1150. [false] (15)
  1151. [true] (6)
  1152. <startPower> found in blueprints.xml
  1153. [1] (7)
  1154. [2] (4)
  1155. [4]
  1156. <sysDamage> found in blueprints.xml
  1157. [0] (3)
  1158. [1]
  1159. [2]
  1160. [3]
  1161. <systemBlueprint> found in blueprints.xml
  1162. name={...}
  1163. artillery
  1164. cloaking
  1165. doors
  1166. drones
  1167. engines
  1168. medbay
  1169. oxygen
  1170. pilot
  1171. sensors
  1172. shields
  1173. teleporter
  1174. weapons
  1175. <systemList> found in autoBlueprints.xml blueprints.xml
  1176. <teleporter> found in autoBlueprints.xml blueprints.xml
  1177. max={...}
  1178. 3 (4)
  1179. 2 (2)
  1180. 1
  1181. power={...}
  1182. 1 (27)
  1183. 2 (3)
  1184. room={...}
  1185. 3 (6)
  1186. 4 (5)
  1187. 1 (4)
  1188. 15 (4)
  1189. 10 (2)
  1190. 5 (2)
  1191. 8 (2)
  1192. 9 (2)
  1193. 14
  1194. 17
  1195. 2
  1196. start={...}
  1197. false (21)
  1198. true (4)
  1199. <title> found in blueprints.xml
  1200. [Artemis Missiles] (2)
  1201. [Boarding Drone] (2)
  1202. [Defense Drone M...] (2)
  1203. [Heavy Ion] (2)
  1204. [Heavy Laser Mark 1] (2)
  1205. [Ion Blast] (2)
  1206. [Mini Beam] (2)
  1207. [Adv. FTL Naviga...]
  1208. [Anti-Bio Beam]
  1209. [Anti-Personnel ...]
  1210. [Anti-Ship Beam ...]
  1211. [Anti-Ship Drone...]
  1212. [Anti-Ship Drone...]
  1213. [Anti-Ship Ion D...]
  1214. [Anti-Ship Missi...]
  1215. [Artillery Beam]
  1216. [Automated Re-lo...]
  1217. [Boss Beam]
  1218. [Boss Laser]
  1219. [Boss Missile]
  1220. [Breach Bomb Mark 1]
  1221. [Breach Bomb Mar...]
  1222. [Breach Missiles]
  1223. [Burst Laser Mark I]
  1224. [Burst Laser Mar...]
  1225. [Burst Laser Mar...]
  1226. [Cloaking]
  1227. [Crew Teleporter]
  1228. [Crystal]
  1229. [Crystal Burst M...]
  1230. [Crystal Burst M...]
  1231. [Crystal Lockdow...]
  1232. [Crystal Shard]
  1233. [Crystal Vengeance]
  1234. [Damaged Stasis Pod]
  1235. [Defense Drone M...]
  1236. [Defense Laser M...]
  1237. [Door System]
  1238. [Drone Control]
  1239. [Drone Laser]
  1240. [Drone Laser 2]
  1241. [Drone Part]
  1242. [Drone Reactor B...]
  1243. [Drone Recovery Arm]
  1244. [Dual Shot Laser]
  1245. [Engi]
  1246. [Engi Med-bot Di...]
  1247. [Engines]
  1248. [FTL Fuel]
  1249. [FTL Jammer]
  1250. (51) values hidden
  1251. <tooltip> found in blueprints.xml
  1252. [Beam weapon, 2 ...] (2)
  1253. [Fires 1 missile...] (2)
  1254. [Shoots 2 lasers...] (2)
  1255. [1 damage ion 3 ...]
  1256. [2 power beam we...]
  1257. [Artillery beam ...]
  1258. [Beam weapon tha...]
  1259. [Beam weapon wit...]
  1260. [Beam weapon; 1 ...]
  1261. [Bomb weapon; re...]
  1262. [Bomb weapon; re...]
  1263. [Bomb weapon; re...]
  1264. [Bomb weapon; re...]
  1265. [Bomb weapon; re...]
  1266. [Bomb weapon; re...]
  1267. [Bomb weapon; re...]
  1268. [Fires 1 missile...]
  1269. [Fires 1 missile...]
  1270. [Fires 1 missile...]
  1271. [Fires 1 missile...]
  1272. [Fires 1 shot th...]
  1273. [Fires 1 shot, c...]
  1274. [Fires 2 heavy l...]
  1275. [Fires 2 lasers,...]
  1276. [Fires 2 missile...]
  1277. [Fires 3 lasers,...]
  1278. [Fires 3 lasers,...]
  1279. [Fires 3 missile...]
  1280. [Fires 3 shots, ...]
  1281. [Fires 5 lasers,...]
  1282. [Fires a single ...]
  1283. [Fires a single ...]
  1284. [Fires a single ...]
  1285. [Fires heavy las...]
  1286. [Fsss]
  1287. [Large beam that...]
  1288. [One damage per ...]
  1289. [Only one shot, ...]
  1290. [Pierces 1 shiel...]
  1291. [Pierces 1 shiel...]
  1292. [Pierces 1 shiel...]
  1293. [Pierces 1 shiel...]
  1294. [Should Never Se...]
  1295. <type> found in blueprints.xml
  1296. [LASER] (20)
  1297. [MISSILES] (14)
  1298. [BEAM] (10)
  1299. [BOMB] (7)
  1300. [COMBAT] (5)
  1301. [DEFENSE] (3)
  1302. [BOARDER] (2)
  1303. [BATTLE]
  1304. [ITEM_DRONE]
  1305. [ITEM_FUEL]
  1306. [ITEM_MISSILE]
  1307. [REPAIR]
  1308. [SHIP_REPAIR]
  1309. [artillery]
  1310. [cloaking]
  1311. [doors]
  1312. [drones]
  1313. [engines]
  1314. [medbay]
  1315. [oxygen]
  1316. [pilot]
  1317. [sensors]
  1318. [shields]
  1319. [teleporter]
  1320. [weapons]
  1321. <unlock> found in blueprints.xml
  1322. [Beat the boss t...] (2)
  1323. [Learn from the ...] (2)
  1324. [One of the slug...] (2)
  1325. [The famous Mant...] (2)
  1326. [This ship is be...] (2)
  1327. [To unlock this ...] (2)
  1328. [Travel to an un...] (2)
  1329. [Locked -- Not i...]
  1330. [Prove yourself ...]
  1331. <upgradeCost> found in blueprints.xml
  1332. <value> found in blueprints.xml
  1333. [0.15] (8)
  1334. [0.25] (5)
  1335. [2] (2)
  1336. [0.1]
  1337. [0.10]
  1338. <weapon> found in blueprints.xml
  1339. name={...}
  1340. LASER_BURST_1 (7)
  1341. LASER_BURST_2 (4)
  1342. MISSILES_2_PLAYER (4)
  1343. BEAM_2 (3)
  1344. LASER_BURST_3 (3)
  1345. LASER_HEAVY_1 (3)
  1346. BEAM_3 (2)
  1347. BOMB_1 (2)
  1348. ION_1 (2)
  1349. MISSILES_1 (2)
  1350. BEAM_1
  1351. BEAM_BIO
  1352. BEAM_LONG
  1353. BOMB_BREACH_1
  1354. BOMB_FIRE
  1355. BOMB_HEAL
  1356. CRYSTAL_BURST_1
  1357. CRYSTAL_HEAVY_1
  1358. ION_2
  1359. ION_4
  1360. LASER_BURST_2_A
  1361. LASER_HEAVY_1_SP
  1362. LASER_HEAVY_2
  1363. MISSILES_2
  1364. MISSILES_BREACH
  1365. MISSILES_BURST
  1366. MISSILES_HULL
  1367. <weaponArt> found in blueprints.xml
  1368. [missiles_1] (5)
  1369. [boss_1] (3)
  1370. [laser_burst_1] (3)
  1371. [missiles_2] (3)
  1372. [beam_1] (2)
  1373. [bomb_breach] (2)
  1374. [ion_1] (2)
  1375. [laser_burst_2] (2)
  1376. [laser_heavy_1] (2)
  1377. [laser_hull] (2)
  1378. [artillery_fed]
  1379. [beam_2]
  1380. [beam_3]
  1381. [beam_bio]
  1382. [beam_fire]
  1383. [beam_hull]
  1384. [beam_long]
  1385. [bomb_1]
  1386. [bomb_fire]
  1387. [bomb_heal]
  1388. [bomb_ion]
  1389. [bomb_lockdown]
  1390. [boss_2]
  1391. [boss_3]
  1392. [boss_4]
  1393. [crystal_burst_1]
  1394. [crystal_burst_2]
  1395. [crystal_heavy_1]
  1396. [crystal_heavy_2]
  1397. [crystal_shard]
  1398. [ion_2]
  1399. [ion_4]
  1400. [laser_burst_3]
  1401. [laser_burst_5]
  1402. [laser_heavy_2]
  1403. <weaponBlueprint> found in blueprints.xml
  1404. [DRONE_LASER] (4)
  1405. [DRONE_BEAM]
  1406. [DRONE_ION]
  1407. [DRONE_LASER_2]
  1408. [DRONE_MISSILE]
  1409. name={...}
  1410. ARTILLERY_WEAPON (2)
  1411. ARTILLERY_BOSS_1
  1412. ARTILLERY_BOSS_2
  1413. ARTILLERY_BOSS_3
  1414. ARTILLERY_BOSS_4
  1415. ARTILLERY_FED
  1416. BEAM_1
  1417. BEAM_2
  1418. BEAM_3
  1419. BEAM_BIO
  1420. BEAM_FIRE
  1421. BEAM_HULL
  1422. BEAM_LONG
  1423. BOMB_1
  1424. BOMB_BREACH_1
  1425. BOMB_BREACH_2
  1426. BOMB_FIRE
  1427. BOMB_HEAL
  1428. BOMB_ION
  1429. BOMB_LOCK
  1430. CRYSTAL_1
  1431. CRYSTAL_BURST_1
  1432. CRYSTAL_BURST_2
  1433. CRYSTAL_HEAVY_1
  1434. CRYSTAL_HEAVY_2
  1435. DRONE_BEAM
  1436. DRONE_ION
  1437. DRONE_LASER
  1438. DRONE_LASER_2
  1439. DRONE_MISSILE
  1440. ION_1
  1441. ION_2
  1442. ION_4
  1443. LASER_BURST_1
  1444. LASER_BURST_2
  1445. LASER_BURST_2_A
  1446. LASER_BURST_3
  1447. LASER_BURST_5
  1448. LASER_HEAVY_1
  1449. LASER_HEAVY_1_SP
  1450. LASER_HEAVY_2
  1451. LASER_HULL_1
  1452. LASER_HULL_2
  1453. MISSILES_1
  1454. MISSILES_2
  1455. MISSILES_2_PLAYER
  1456. MISSILES_3
  1457. MISSILES_BREACH
  1458. MISSILES_BURST
  1459. MISSILES_HULL
  1460. <weaponList> found in autoBlueprints.xml blueprints.xml
  1461. count={...}
  1462. 2 (10)
  1463. 0 (5)
  1464. 1 (5)
  1465. 3 (5)
  1466. 4 (3)
  1467. load={...}
  1468. WEAPONS_REBEL (4)
  1469. WEAPONS_ROCK (4)
  1470. WEAPONS_JELLY (3)
  1471. WEAPONS_MANTIS (3)
  1472. WEAPONS_AUTO (2)
  1473. WEAPONS_CIRCLE (2)
  1474. WEAPONS_CRYSTAL (2)
  1475. WEAPONS_FED (2)
  1476. WEAPONS_ZOLTAN (2)
  1477. missiles={...}
  1478. 10 (22)
  1479. 0 (9)
  1480. 6 (4)
  1481. 5 (3)
  1482. 14 (2)
  1483. 8 (2)
  1484. 12
  1485. 15
  1486. 16
  1487. 18
  1488. 20
  1489. 25
  1490. 28
  1491. 30
  1492. 7
  1493. 9
  1494. <weapons> found in autoBlueprints.xml blueprints.xml
  1495. img={...}
  1496. room_weapons_4 (3)
  1497. room_weapons_7 (3)
  1498. room_weapons (2)
  1499. room_weapons_2 (2)
  1500. room_weapons_3 (2)
  1501. room_weapons_5
  1502. room_weapons_6
  1503. room_weapons_8
  1504. max={...}
  1505. 8 (15)
  1506. 10 (6)
  1507. 6 (2)
  1508. 7
  1509. power={...}
  1510. 2 (25)
  1511. 3 (11)
  1512. 1 (5)
  1513. 4 (5)
  1514. 9 (2)
  1515. 8
  1516. room={...}
  1517. 4 (10)
  1518. 10 (5)
  1519. 5 (5)
  1520. 6 (5)
  1521. 1 (4)
  1522. 3 (4)
  1523. 2 (3)
  1524. 11 (2)
  1525. 12 (2)
  1526. 13 (2)
  1527. 15 (2)
  1528. 7 (2)
  1529. 0
  1530. 14
  1531. 17
  1532. start={...}
  1533. true (20)
  1534. <weaponSlots> found in blueprints.xml
  1535. [4] (13)
  1536. [3] (6)
  1537. [2]
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