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- #---------------------------------------------------------------------------------
- .SUFFIXES:
- #---------------------------------------------------------------------------------
- ifeq ($(strip $(DEVKITARM)),)
- $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
- endif
- include $(DEVKITARM)/ds_rules
- #---------------------------------------------------------------------------------
- # TARGET is the name of the output
- # BUILD is the directory where object files & intermediate files will be placed
- # SOURCES is a list of directories containing source code
- # INCLUDES is a list of directories containing extra header files
- # DATA is a list of directories containing binary files embedded using bin2o
- # GRAPHICS is a list of directories containing image files to be converted with grit
- # MODELS is a directory containing models
- #---------------------------------------------------------------------------------
- TARGET := $(shell basename $(CURDIR))
- BUILD := build
- SOURCES := source
- INCLUDES := include
- DATA := data
- GRAPHICS := gfx
- MODELS := models
- #---------------------------------------------------------------------------------
- # options for code generation
- #---------------------------------------------------------------------------------
- ARCH := -mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s
- CFLAGS := -g -Wall -O2\
- -fomit-frame-pointer\
- -ffast-math \
- $(ARCH)
- CFLAGS += $(INCLUDE) -DARM9
- CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
- ASFLAGS := -g $(ARCH)
- LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
- #---------------------------------------------------------------------------------
- # any extra libraries we wish to link with the project (order is important)
- #---------------------------------------------------------------------------------
- LIBS := -lnds9
- #---------------------------------------------------------------------------------
- # list of directories containing libraries, this must be the top level containing
- # include and lib
- #---------------------------------------------------------------------------------
- LIBDIRS := $(LIBNDS)
- #---------------------------------------------------------------------------------
- # no real need to edit anything past this point unless you need to add additional
- # rules for different file extensions
- #---------------------------------------------------------------------------------
- ifneq ($(BUILD),$(notdir $(CURDIR)))
- #---------------------------------------------------------------------------------
- export OUTPUT := $(CURDIR)/$(TARGET)
- export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
- $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
- $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
- $(foreach dir,$(MODELS),$(CURDIR)/$(dir))
- export DEPSDIR := $(CURDIR)/$(BUILD)
- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
- CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
- SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
- PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
- BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
- MODELFILES := $(foreach dir,$(MODELS),$(notdir $(wildcard $(dir)/*.md2)))
- #---------------------------------------------------------------------------------
- # use CXX for linking C++ projects, CC for standard C
- #---------------------------------------------------------------------------------
- ifeq ($(strip $(CPPFILES)),)
- #---------------------------------------------------------------------------------
- export LD := $(CC)
- #---------------------------------------------------------------------------------
- else
- #---------------------------------------------------------------------------------
- export LD := $(CXX)
- #---------------------------------------------------------------------------------
- endif
- #---------------------------------------------------------------------------------
- export OMODELS := $(foreach file,$(addsuffix .o,$(MODELFILES)),$(file))
- export OFILES := $(addsuffix .o,$(BINFILES)) \
- $(PNGFILES:.png=.o) \
- $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
- export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
- -I$(CURDIR)/$(BUILD)
- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
- icons := $(wildcard *.bmp)
- ifneq (,$(findstring $(TARGET).bmp,$(icons)))
- export GAME_ICON := $(CURDIR)/$(TARGET).bmp
- else
- ifneq (,$(findstring icon.bmp,$(icons)))
- export GAME_ICON := $(CURDIR)/icon.bmp
- endif
- endif
- .PHONY: $(BUILD) clean
- #---------------------------------------------------------------------------------
- $(BUILD):
- @[ -d $@ ] || mkdir -p $@
- @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
- #---------------------------------------------------------------------------------
- clean:
- @echo clean ...
- @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
- #---------------------------------------------------------------------------------
- else
- #---------------------------------------------------------------------------------
- # main targets
- #---------------------------------------------------------------------------------
- $(OUTPUT).nds : $(OUTPUT).elf
- $(OUTPUT).elf : $(OMODELS) $(OFILES)
- #---------------------------------------------------------------------------------
- # dsmfConverter
- #---------------------------------------------------------------------------------
- %.md2.bin : %.md2
- @dsmfConverter -l -c -t $< -o$@
- %.md2.o : %.md2.bin
- $(bin2o)
- #---------------------------------------------------------------------------------
- %.bin.o : %.bin
- #---------------------------------------------------------------------------------
- @echo $(notdir $<)
- $(bin2o)
- #---------------------------------------------------------------------------------
- # This rule creates assembly source files using grit
- # grit takes an image file and a .grit describing how the file is to be processed
- # add additional rules like this for each image extension
- # you use in the graphics folders
- #---------------------------------------------------------------------------------
- %.s %.h : %.png %.grit
- #---------------------------------------------------------------------------------
- grit $< -fts -o$*
- -include $(DEPSDIR)/*.d
- #---------------------------------------------------------------------------------------
- endif
- #---------------------------------------------------------------------------------------
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