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Mar 12th, 2015
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Pawn 15.79 KB | None | 0 0
  1.     if(newkeys == KEY_SECONDARY_ATTACK)
  2.     {
  3.         if (IsPlayerInRangeOfPoint(playerid,3.0,-1604.8561,711.8151,13.8672))//SFPD Enter
  4.         {
  5.             SetPlayerPos(playerid,246.2253,108.7051,1003.2188);
  6.             SetPlayerInterior(playerid,10);
  7.             SetPlayerFacingAngle(playerid,182.0084);
  8.             SendClientMessage(playerid,COLOR_GREEN, "Du hast das SFPD verlassen");
  9.         }
  10.         else if (IsPlayerInRangeOfPoint(playerid,3.0,246.2253,108.7051,1003.2188))//SFPD Exit
  11.         {
  12.             SetPlayerPos(playerid,-1604.8561,711.8151,13.8672);
  13.             SetPlayerInterior(playerid,0);
  14.             SetPlayerFacingAngle(playerid,182.0084);
  15.             SendClientMessage(playerid,COLOR_GREEN, "Du hast das SFPD verlassen");
  16.         }
  17.        
  18.         else if (IsPlayerInRangeOfPoint(playerid,2.0,1109.1703,-1271.3502,13.5469))//Handyladen Enter
  19.         {
  20.             SetPlayerPos(playerid,-2240.468505,137.060440,1035.414062);
  21.             SetPlayerInterior(playerid,6);
  22.             SetPlayerFacingAngle(playerid,182.0084);
  23.             SendClientMessage(playerid,COLOR_GREEN, "Du hast den Handyladen verlassen");
  24.         }
  25.         else if (IsPlayerInRangeOfPoint(playerid,4.0,-2240.468505,137.060440,1035.414062))//Handyladen Exit
  26.         {
  27.             SetPlayerPos(playerid,1109.1703,-1271.3502,13.5469);
  28.             SetPlayerInterior(playerid,0);
  29.             SetPlayerFacingAngle(playerid,182.0084);
  30.             SendClientMessage(playerid,COLOR_GREEN, "Du hast den Handyladen verlassen");
  31.         }
  32.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1577.0176,-1583.0658,13.546))//Uhrenladen Enter
  33.         {
  34.             SetPlayerPos(playerid,833.7824,7.3484,1004.1797);
  35.             SetPlayerInterior(playerid,3);
  36.             SetPlayerFacingAngle(playerid,182.0084);
  37.             SendClientMessage(playerid,COLOR_GREEN, "Du hast den Uhrenladen verlassen");
  38.         }
  39.         else if (IsPlayerInRangeOfPoint(playerid,4.0,833.7824,7.3484,1004.1797))//Uhrenladen Exit
  40.         {
  41.             SetPlayerPos(playerid,1577.0176,-1583.0658,13.546);
  42.             SetPlayerInterior(playerid,0);
  43.             SetPlayerFacingAngle(playerid,182.0084);
  44.             SendClientMessage(playerid,COLOR_GREEN, "Du hast den Uhrenladen verlassen");
  45.         }
  46.         else if (IsPlayerInRangeOfPoint(playerid,4.0,507.6347,-1608.7661,16.3345))// Versicherungen
  47.         {
  48.             SetPlayerPos(playerid,2305.5032,-16.3235,26.7496);
  49.             SetPlayerInterior(playerid,0);
  50.         }
  51.         else if(IsPlayerInRangeOfPoint(playerid,4.0,2305.5032,-16.3235,26.7496)) // Versicherungen
  52.         {
  53.             SetPlayerPos(playerid,507.6347,-1608.7661,16.3345);
  54.             SetPlayerInterior(playerid,0);
  55.             SetPlayerVirtualWorld(playerid,0);
  56.         }
  57.         else if(IsPlayerInRangeOfPoint(playerid,4.0,1481.0854,-1771.6310,18.7958))//Stadthalle /enter
  58.         {
  59.             SetPlayerPos(playerid,389.9180,173.6584,1008.3828);
  60.             SetPlayerInterior(playerid,3);
  61.             SetPlayerFacingAngle(playerid,92.3491);
  62.             SendClientMessage(playerid,COLOR_GREEN,"Du hast die Stadthalle betreten");
  63.         }
  64.         else if (IsPlayerInRangeOfPoint(playerid,4.0,389.9180,173.6584,1008.3828))//Stadthalle /exit
  65.         {
  66.             SetPlayerPos(playerid,1481.0854,-1771.6310,18.7958);
  67.             SetPlayerInterior(playerid,0);
  68.             SetPlayerFacingAngle(playerid,357.5767);
  69.             SendClientMessage(playerid,COLOR_GREEN, "Du hast die Stadthalle verlassen");
  70.         }
  71.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1554.8278,-1675.5432,16.1953))//LSPD
  72.             {
  73.                 SetPlayerPos(playerid,246.8075,63.2147,1003.6406);
  74.                 SetPlayerInterior(playerid,6);
  75.                 SetPlayerFacingAngle(playerid,230.3384);
  76.             }
  77.         else if (IsPlayerInRangeOfPoint(playerid,4.0,246.8075,63.2147,1003.6406))//FBI /exit
  78.             {
  79.                 SetPlayerPos(playerid,1554.8278,-1675.5432,16.1953);
  80.                 SetPlayerInterior(playerid,0);
  81.                 SetPlayerFacingAngle(playerid,230.3384);
  82.             }
  83.             else if (IsPlayerInRangeOfPoint(playerid,4.0,690.9888,-1276.1321,13.5603))// Yakuza Enter
  84.         {
  85.             if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 || IsACop(playerid))
  86.             {
  87.                 SetPlayerPos(playerid,2018.5990,1017.7141,996.8750);
  88.                 SetPlayerInterior(playerid,10);
  89.                 SetPlayerFacingAngle(playerid,2.5225);
  90.             }
  91.         }
  92.         else if (IsPlayerInRangeOfPoint(playerid,4.0,2018.5990,1017.7141,996.8750))// Yakuza Exit
  93.         {
  94.             if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 || IsACop(playerid))
  95.             {
  96.                 SetPlayerPos(playerid,690.9888,-1276.1321,13.5603);
  97.                 SetPlayerInterior(playerid,0);
  98.                 SetPlayerFacingAngle(playerid,1.8733);
  99.             }
  100.         }
  101.  // ======================== Diverse 24/7 Shops =================================== //
  102.            else if (IsPlayerInRangeOfPoint(playerid,4.0,1518.5380,-1612.6327,13.5469))// 24/7 neben der stadthalle Enter
  103.             {
  104.                 SetPlayerPos(playerid,6.091179,-29.271898,1003.549438);
  105.                 SetPlayerInterior(playerid,10);
  106.                 SetPlayerVirtualWorld(playerid,2);
  107.                 SetPlayerFacingAngle(playerid,2.5225);
  108.             }
  109.             else if (IsPlayerInRangeOfPoint(playerid,4.0,6.091179,-29.271898,1003.549438))// Exit
  110.             {
  111.                 SetPlayerPos(playerid,1518.5380,-1612.6327,13.5469);
  112.                 SetPlayerVirtualWorld(playerid,0);
  113.                 SetPlayerInterior(playerid,0);
  114.                 SetPlayerFacingAngle(playerid,1.8733);
  115.             }
  116.  //  ======================== Burger Shot North ============================= //
  117.              else if (IsPlayerInRangeOfPoint(playerid,4.0,1199.2865,-918.6147,43.1195))// BSN enter
  118.             {
  119.                 SetPlayerPos(playerid,363.4130,-74.5787,1001.5078);
  120.                 SetPlayerVirtualWorld(playerid,2);
  121.                 SetPlayerFacingAngle(playerid,2.5225);
  122.             }
  123.             else if (IsPlayerInRangeOfPoint(playerid,4.0,363.4130,-74.5787,1001.5078))// Exit
  124.             {
  125.                 SetPlayerPos(playerid,1199.2865,-918.6147,43.1195);
  126.                 SetPlayerVirtualWorld(playerid,0);
  127.                 SetPlayerInterior(playerid,0);
  128.                 SetPlayerFacingAngle(playerid,1.8733);
  129.             }
  130.  //============================== Ordnungsamt =====================================
  131.         else if (IsPlayerInRangeOfPoint(playerid,4.0,919.4561,-1252.4050,16.2109))// Ordnungsamt Eingang
  132.         {
  133.             if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24 || IsACop(playerid))
  134.             {
  135.                 SetPlayerPos(playerid,316.0020,17.3205,1012.0906);
  136.                 SetPlayerInterior(playerid,10);
  137.                 SetPlayerFacingAngle(playerid,2.5225);
  138.             }
  139.         }
  140.         else if (IsPlayerInRangeOfPoint(playerid,4.0,316.0020,17.3205,1012.0906))// Ordnungsamt Ausgang
  141.         {
  142.             if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24 || IsACop(playerid))
  143.             {
  144.                 SetPlayerPos(playerid,919.4561,-1252.4050,16.2109);
  145.                 SetPlayerInterior(playerid,0);
  146.                 SetPlayerFacingAngle(playerid,1.8733);
  147.             }
  148.         }
  149.   //========================== La Cosa Nostra=========================================
  150.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1341.3575,-1675.1411,17.7158))// LCN Enter
  151.         {
  152.             if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 || IsACop(playerid))
  153.             {
  154.                 SetPlayerPos(playerid,1260.9973,-785.4504,1091.9063);
  155.                 SetPlayerInterior(playerid,5);
  156.                 SetPlayerVirtualWorld(playerid,1);
  157.                 SetPlayerFacingAngle(playerid,2.5225);
  158.             }
  159.         }
  160.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1260.9973,-785.4504,1091.9063))// LCN Exit
  161.         {
  162.             if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 || IsACop(playerid))
  163.             {
  164.                 SetPlayerPos(playerid,1341.3575,-1675.1411,17.7158);
  165.                 SetPlayerFacingAngle(playerid,202.9560);
  166.                 SetPlayerInterior(playerid,0);
  167.              }
  168.         }
  169.         else if (IsPlayerInRangeOfPoint(playerid,4.0,-100.8837,-1560.7173,2.6107))// Triaden Enter
  170.         {
  171.             if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 || IsACop(playerid))
  172.             {
  173.                 SetPlayerPos(playerid,-2637.1277,1403.7910,906.4609);
  174.                 SetPlayerInterior(playerid,3);
  175.                 SetPlayerFacingAngle(playerid,2.5225);
  176.             }
  177.         }
  178.         else if (IsPlayerInRangeOfPoint(playerid,4.0,-2637.1277,1403.7910,906.4609))// Triaden Exit
  179.         {
  180.             if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 || IsACop(playerid))
  181.             {
  182.                 SetPlayerPos(playerid,-100.8837,-1560.7173,2.6107);
  183.                 SetPlayerFacingAngle(playerid,222.1635);
  184.                 SetPlayerInterior(playerid,0);
  185.             }
  186.         }
  187.         else if (IsPlayerInRangeOfPoint(playerid,4.0,2495.8962,-1691.1398,14.7656))// Grove Enter
  188.         {
  189.             if(PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13 || IsACop(playerid))
  190.             {
  191.                 SetPlayerPos(playerid,2495.9331,-1692.2762,1014.7422);
  192.                 SetPlayerInterior(playerid,3);
  193.                 SetPlayerFacingAngle(playerid,2.5225);
  194.             }
  195.         }
  196.         else if (IsPlayerInRangeOfPoint(playerid,4.0,2495.9331,-1692.2762,1014.7422))// Grove Exit
  197.         {
  198.             if(PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13 || IsACop(playerid))
  199.             {
  200.                 SetPlayerPos(playerid,2495.8962,-1691.1398,14.7656);
  201.                 SetPlayerFacingAngle(playerid,222.1635);
  202.                 SetPlayerInterior(playerid,0);
  203.             }
  204.         }
  205.         else if (IsPlayerInRangeOfPoint(playerid,4.0,2151.6191,-1819.4524,16.1406))// Ballas Enter
  206.         {
  207.             if(PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14 || IsACop(playerid))
  208.             {
  209.                 SetPlayerPos(playerid,318.4557,1114.9037,1083.8828);
  210.                 SetPlayerInterior(playerid,5);
  211.                 SetPlayerVirtualWorld(playerid,1);
  212.                 SetPlayerFacingAngle(playerid,2.5225);
  213.             }
  214.         }
  215.         else if (IsPlayerInRangeOfPoint(playerid,4.0,318.4557,1114.9037,1083.8828))// Ballas Exit
  216.         {
  217.             if(PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14 || IsACop(playerid))
  218.             {
  219.                 SetPlayerPos(playerid,2151.6191,-1819.4524,16.1406);
  220.                 SetPlayerFacingAngle(playerid,222.1635);
  221.                 SetPlayerInterior(playerid,0);
  222.                 SetPlayerVirtualWorld(playerid,0);
  223.             }
  224.         }
  225.         else if (IsPlayerInRangeOfPoint(playerid,4.0,2627.9961,2349.2034,10.8203))// Hells Angels Biker Enter
  226.         {
  227.             if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 || IsACop(playerid))
  228.             {
  229.                 SetPlayerPos(playerid,1133.1383,-15.4476,1000.6797);
  230.                 SetPlayerInterior(playerid,12);
  231.                 SetPlayerFacingAngle(playerid,2.5225);
  232.             }
  233.         }
  234.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1133.1383,-15.4476,1000.6797))// Hells Angels Biker Exit
  235.         {
  236.             if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 || IsACop(playerid))
  237.             {
  238.                 SetPlayerPos(playerid,2627.9961,2349.2034,10.8203);
  239.                 SetPlayerFacingAngle(playerid,222.1635);
  240.                 SetPlayerInterior(playerid,0);
  241.             }
  242.         }
  243.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1122.7197,-2037.0615,69.8942))// Vatos Loco Enter
  244.         {
  245.             if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16 || IsACop(playerid))
  246.             {
  247.                 SetPlayerPos(playerid,501.9247,-68.4013,998.7578);
  248.                 SetPlayerInterior(playerid,11);
  249.                 SetPlayerFacingAngle(playerid,2.5225);
  250.             }
  251.         }
  252.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1123.1624,-2037.1372,69.8936))// Cali Kartell exit
  253.         {
  254.             if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16 || IsACop(playerid))
  255.             {
  256.                 SetPlayerPos(playerid,318.4557,1114.9037,1083.8828);
  257.                 SetPlayerFacingAngle(playerid,222.1635);
  258.                 SetPlayerVirtualWorld(playerid,2);
  259.                 SetPlayerInterior(playerid,5);
  260.                 SetPlayerVirtualWorld(playerid,0);
  261.             }
  262.         }
  263.         else if(IsPlayerInRangeOfPoint(playerid,4.0,1466.7797,-1010.6743,26.8438))//LS Bank /enter
  264.         {
  265.             SetPlayerPos(playerid,1415.5752,-988.7568,1639.7843/*246.5100,108.1086,1003.2188*/); //2305.6450,-16.0892,26.7496
  266.             SetPlayerInterior(playerid,0);
  267.             SetPlayerFacingAngle(playerid,358.0127);
  268.             SetPlayerVirtualWorld(playerid,0);
  269.         }
  270.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1415.951171,-988.971191,1639.980224)  && GetPlayerVirtualWorld(playerid) == 0)//LSBANK /exit
  271.         {
  272.             SetPlayerPos(playerid,1466.7797,-1010.6743,26.8438);
  273.             SetPlayerInterior(playerid,0);
  274.             SetPlayerFacingAngle(playerid,182.0084);
  275.             SetPlayerVirtualWorld(playerid,0);
  276.         }
  277.         else if (IsPlayerInRangeOfPoint(playerid,4.0,318.4557,1114.9037,1083.8828))// Cripz enter
  278.         {
  279.             if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17 || IsACop(playerid))
  280.             {
  281.                 SetPlayerPos(playerid,1123.1624,-2037.1372,69.8936);
  282.                 SetPlayerInterior(playerid,0);
  283.                 SetPlayerFacingAngle(playerid,2.5225);
  284.             }
  285.         }
  286.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1204.8284,-13.6031,1000.9219))// Cripz Exit
  287.         {
  288.             if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17 || IsACop(playerid))
  289.             {
  290.                 SetPlayerPos(playerid,2232.8184,-1160.1317,25.8906);
  291.                 SetPlayerFacingAngle(playerid,56.9762);
  292.                 SetPlayerInterior(playerid,0);
  293.             }
  294.         }
  295.         else if (IsPlayerInRangeOfPoint(playerid,4.0,326.2846,-1514.8008,36.0325))// Midtown Gangster Enter
  296.         {
  297.             if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 || IsACop(playerid))
  298.             {
  299.                 SetPlayerPos(playerid,-228.9101,1401.2083,27.7656);
  300.                 SetPlayerInterior(playerid,18);
  301.                 SetPlayerFacingAngle(playerid,2.5225);
  302.             }
  303.         }
  304.         else if (IsPlayerInRangeOfPoint(playerid,4.0,-228.9101,1401.2083,27.7656))// Midtown Gangster Exit
  305.         {
  306.             if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 || IsACop(playerid))
  307.             {
  308.                 SetPlayerPos(playerid,326.2846,-1514.8008,36.0325);
  309.                 SetPlayerFacingAngle(playerid,222.1635);
  310.                 SetPlayerInterior(playerid,0);
  311.             }
  312.         }
  313.         else if (IsPlayerInRangeOfPoint(playerid,4.0,-307.9815,1538.5486,75.5625))// Terror Enter
  314.         {
  315.             if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20 || IsACop(playerid))
  316.             {
  317.                 SetPlayerPos(playerid,2807.7407,-1174.3746,1025.5703);
  318.                 SetPlayerInterior(playerid,8);
  319.                 SetPlayerVirtualWorld(playerid, 5);
  320.                 SetPlayerFacingAngle(playerid,2.5225);
  321.             }
  322.         }
  323.         else if (IsPlayerInRangeOfPoint(playerid,4.0,2807.7407,-1174.3746,1025.5703))//Terror Exit
  324.         {
  325.             if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20 || IsACop(playerid))
  326.             {
  327.                 SetPlayerPos(playerid,-307.9815,1538.5486,75.5625);
  328.                 SetPlayerFacingAngle(playerid,222.1635);
  329.                 SetPlayerInterior(playerid,0);
  330.                 SetPlayerVirtualWorld(playerid, 0);
  331.             }
  332.         }
  333.         else if (IsPlayerInRangeOfPoint(playerid,4.0,112.1887,-283.6478,1.5781))// Trucker Enter
  334.         {
  335.             if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21 || IsACop(playerid))
  336.             {
  337.                 SetPlayerPos(playerid,2548.8479,-1295.0243,1060.9844);
  338.                 SetPlayerInterior(playerid,2);
  339.                 SetPlayerVirtualWorld(playerid, 5);
  340.                 SetPlayerFacingAngle(playerid,2.5225);
  341.             }
  342.         }
  343.         else if (IsPlayerInRangeOfPoint(playerid,4.0,2548.8479,-1295.0243,1060.9844))// Trucker Exit
  344.         {
  345.             if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21 || IsACop(playerid))
  346.             {
  347.                 SetPlayerPos(playerid,112.1887,-283.6478,1.5781);
  348.                 SetPlayerFacingAngle(playerid,222.1635);
  349.                 SetPlayerInterior(playerid,0);
  350.                 SetPlayerVirtualWorld(playerid, 0);
  351.             }
  352.         }
  353.         else if (IsPlayerInRangeOfPoint(playerid,4.0,1154.7332,-1181.1477,32.8187))// Russenmafia Enter
  354.         {
  355.             if(PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23 || IsACop(playerid))
  356.             {
  357.                 SetPlayerPos(playerid,318.6134,1115.3098,1083.8828);
  358.                 SetPlayerInterior(playerid,5);
  359.                 PlayerInfo[playerid][pInt] = 5;
  360.                 SetPlayerVirtualWorld(playerid,3);
  361.                 SetPlayerFacingAngle(playerid,2.5225);
  362.             }
  363.         }
  364.         else if (IsPlayerInRangeOfPoint(playerid,4.0,318.6134,1115.3098,1083.8828))// Russenmafia Exit
  365.         {
  366.             if(PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23 || IsACop(playerid))
  367.             {
  368.                 SetPlayerPos(playerid,1154.7332,-1181.1477,32.8187);
  369.                 SetPlayerInterior(playerid,0);
  370.                 PlayerInfo[playerid][pInt] = 0;
  371.                 SetPlayerVirtualWorld(playerid,0);
  372.             }
  373.         }
  374.         else if (IsPlayerInRangeOfPoint(playerid,4.0,246.3728,87.6560,1003.6406)) // Knast Betreten
  375.         {
  376.             if(IsACop(playerid))
  377.             {
  378.                 SetPlayerPos(playerid,203.1725,1903.0669,496.2359);
  379.                 SetPlayerInterior(playerid,0);
  380.                 SetPlayerFacingAngle(playerid,184.9049);
  381.             }
  382.         }
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